MSEA V162 Update – Skill.wz

Main Post: https://conserver.wordpress.com/2016/11/16/msea-v162-update/

Extra: I have also added the animations for Hayato, Kanna & Zen 5th job skills.

Skill.wz
Beginner
Fighter
Hero
White Knight
Paladin
Spearman
Berserker
Dark Knight
Magician
F\P Wizard
F\P Mage
F\P Arch Mage
I\L Wizard
I\L Mage
I\L Arch Mage
Cleric
Priest
Bishop
Hunter
Ranger
Bow Master
Sniper
Marksman
Thief
Assassin
Hermit
Night Lord
Bandit
Chief Bandit
Shadower
Blade Specialist
Blade Lord
Blade Master
Pirate
Zen (I)
Brawler
Marauder
Buccaneer
Gunslinger
Corsair
Cannon Shooter (II)
Cannon Shooter (III)
Cannon Shooter (IV)
Zen (IV)

Nobless
Soul Master (II)
Soul Master (IV)
Flame Wizard (I)
Flame Wizard (III)
Flame Wizard (IV)
Wind Breaker (III)
Wind Breaker (IV)
Night Walker (I)
Night Walker (II)
Night Walker (III)
Night Walker (IV)
Striker (I)
Striker (II)
Striker (III)
Striker (IV)

Aran (Beginner)
Evan (Beginner)
Mercedes (Beginner)
Phantom (Beginner)
Luminous (Beginner)
Eunwol (Beginner)
Aran (I)
Aran (II)
Aran (III)
Aran (IV)
Evan (II)
Evan (III)
Evan (IV)
Mercedes (II)
Mercedes (III)
Mercedes (IV)
Phantom (III)
Phantom (IV)
Eunwol (III)
Eunwol (IV)
Luminous (III)
Luminous (IV)

Citizen
Demon
Xenon (Beginner)
Demon Slayer (III)
Demon Slayer (IV)
Demon Avenger (II)
Demon Avenger (III)
Demon Avenger (IV)
Battle Mage (III)
Battle Mage (IV)
Wild Hunter (I)
Wild Hunter (III)
Wild Hunter (IV)
Mechanic (I)
Mechanic (II)
Mechanic (III)
Mechanic (IV)
Xenon (I)
Xenon (II)
Xenon (III)
Xenon (IV)
Blaster (I)
Blaster (IV)

Hayato (I)
Hayato (II)
Hayato (III)
Hayato (IV)
Kanna (IV)

Mikhail (Beginner)
Mikhail (I)
Mikhail (III)
Mikhail (IV)
Kaiser (Beginner)
Angelic Buster (Beginner)
Kaiser (I)
Kaiser (II)
Kaiser (III)
Kaiser (IV)
Angelic Buster (II)
Angelic Buster (III)
Angelic Buster (IV)

Azwan Inner Potential
Character Card

Transcendent
Zero
Zero

Kinesis (Beginner)
Kinesis (I)
Kinesis (II)
Kinesis (III)
Kinesis (IV)

V Matrix (Common/Enhance Core)
V Matrix (Warrior Skill)
V Matrix (Mage Skill)
V Matrix (Bowman Skill)
V Matrix (Thief Skill)
V Matrix (Pirate Skill)

800000
800001
800011
800015
800017
800018

Skill.wz

Beginner

Return to Maple Island
Description: Return to Maple Island
Tags: info\pvp – 0, invisible – 1
Delay: 600ms

Template When used, you will be teleported to the Southferry Port of Maple Island.
#cCooldown: #cooltime sec
Level 1 When used, you will be teleported to the Southferry Port of Maple Island.
#cCooldown: 600 sec

Old Template: When being used, you will be teleported to the Southperry Port of Maple Island.
Added: cooltime – 600

Revisit (NEW!)
Description: Returning to Secret Flower Garden.
Tags: info\pvp – 0, invisible – 1
Delay: 600ms

Template When used, you will be teleported to the Kerning City Back Alley.
#cCooldown: #cooltime sec
Level 1 When used, you will be teleported to the Kerning City Back Alley.
#cCooldown: 600 sec

Added: action – alert2
Added: cooltime – 600
Added: maxLevel – 1
Added: x – 103050000
Added: invisible – 1

Homing Cannon (NEW!)
Description: Returning to Nautilus.
Tags: info\pvp – 0, invisible – 1
Delay: 1680ms

Template When used, you will be teleported to Nautilus.
#cCooldown: #cooltime sec
Level 1 When used, you will be teleported to Nautilus.
#cCooldown: 600 sec

Added: action – returnToNautilus
Added: cooltime – 600
Added: maxLevel – 1
Added: x – 120000000
Added: invisible – 1

Decent Sharp Eyes
Description: [Potential Skill]\nAllows you to locate an enemy’s weak spot to deal fatal damage to that enemy.
Tags: invisible – 1, disable – 1, info\pvp – 0
Delay: 900ms

Level 1 Consumes 80 MP, increases Critical rate by 10%, Critical damage by 8% for 240 sec.

Old Template: MP Cost: 80, Crit Rate: +10%, Max Crit Damage: +15%, Duration: 240 sec
Changed: Level 1 – y = 15 → 8

Combo Force
Description: Pulls enemies toward you with a chance of Stunning them. #cStunned enemies# increase your Combo Count, but Boss monsters do that only randomly. Using this skill while pressing the down key will inflict damage to the furthest enemy and move behind the enemy, but cannot stun.
Tags: info\type – 1, info\areaAttack – 1, info\pullTarget – 1, info\mes – stun, info2\mes – stun, weapon – 30, weapon2 – 31, weapon3 – 40, weapon4 – 41
Delay: 900ms

Template Consumes #mpCon MP and attacks up to #mobCount enemies at #damage% Damage #attackCount times. Pulls enemies with a #prop% chance of Stunning them. The same chance applies to the Combo Count bonus that can be added by Boss monsters.
Using while pressing the down key will make you attack 1 enemy and go past the enemy after the attack.
Level 1 Consumes 10 MP and attacks up to 6 enemies at 113% Damage 2 times. Pulls enemies with a 44% chance of Stunning them. The same chance applies to the Combo Count bonus that can be added by Boss monsters.
Using while pressing the down key will make you attack 1 enemy and go past the enemy after the attack.
Level 10 Consumes 14 MP and attacks up to 8 enemies at 140% Damage 2 times. Pulls enemies with a 80% chance of Stunning them. The same chance applies to the Combo Count bonus that can be added by Boss monsters.
Using while pressing the down key will make you attack 1 enemy and go past the enemy after the attack.

Old Template: Consumes #mpCon MP and attacks up to #mobCount enemies at #damage% Damage #attackCount times. Pulls enemies with a #prop% chance of Stunning them. The same chance applies to the Combo Count bonus that can be added by Boss monsters.\nUsing while pressing the Down key will make you go past the enemy after the attack, at the cost of 1 Combo Counter.

Hero

Advanced Final Attack
Description: Permanently increases Attack, and significantly increases Final Attack’s activation rate and damage.\nRequired Skill: #cLv. 20 Final Attack#
Tags: skillType – 3, info\type – 53, info\finalAttack – 1, info\condition – attack, masterLevel – 10, combatOrders – 1, psd – 1

Template Permanently increases Attack +#padX. Attacks create a #prop% chance of casting Final Attack that inflicts #damage% damage #attackCount times.
Level 1 Permanently increases Attack +1. Attacks create a 46% chance of casting Final Attack that inflicts 163% damage 2 times.
Level 30 Permanently increases Attack +30. Attacks create a 60% chance of casting Final Attack that inflicts 250% damage 2 times.

Old Template: Permanently increases ATT by #padX and Accuracy by #ar%. Also has a #prop% chance of activating #damage% damage Final Attack #attackCount times.

Advanced Final Attack – Reinforce
Description: Advanced Final Attack damage increases.
Type: Hyper Skill
Tags: info\type – 50, psd – 1, hyper – 1, reqLev – 149

Template Damage increased by #damR%
Level 1 Damage increased by 10%

Old Template: Increases Accuracy by #ar%.
Removed: ar
Added: damR – 10

Maple Warrior
Description: Temporarily increases all team members’ stats by a percentage. Maple Warrior, Call of Cygnus, Nova Warrior, Other World Warrior, and Rhinne’s Protection do not stack.
Tags: combatOrders – 1, info\type – 10, info\massSpell – 1, info\magicSteal – 1, weapon – 30, weapon2 – 31, weapon3 – 40, weapon4 – 41, masterLevel – 10

Template MP Cost: #mpCon. All AP invested stats +#x% for #time sec.
Level 1 MP Cost: 10. All AP invested stats +1% for 30 sec.
Level 30 MP Cost: 70. All AP invested stats +15% for 900 sec.

Old Template: MP Cost: #mpCon. All stats +#x% for #time sec.
Changed: Delay – 1500 → 0

Enrage
Description: Explodes the power of the charged combo counter. Temporarily enables you to #cconcentrate attacks on an enemy# and inflict significantly higher damage. Consumes 1 combo counter.\nCan be toggled #cOn/Off#.Required Skill: #cAdvanced Combo level 30 or higher#
Tags: masterLevel – 10, combatOrders – 1, notRemoved – 1, psd – 1, info\type – 10, weapon – 30, weapon2 – 31, weapon3 – 40, weapon4 – 41

Template Combo Counter Cost: 1. MP Cost: #mpCon.
Final damage +#x%. Critical Damage +#y%.
All attack skills’ #cmax targets#: #mobCount
Level 1 Combo Counter Cost: 1. MP Cost: 79.
Final damage +10%. Critical Damage +3%.
All attack skills’ #cmax targets#: 1
Level 30 Combo Counter Cost: 1. MP Cost: 50.
Final damage +25%. Critical Damage +8%.
All attack skills’ #cmax targets#: 1

Old Template: Combo Counter Cost: 1. MP Cost: #mpCon.\nFinal damage +#x%. Critical Rate +#y%. All attack skills’ #cmax targets: #mobCount#
Changed: y – u(x/2) → 3+d(x/6) {15 → 8}

Epic Adventure
Description: This buff can only be used by legendary explorer classes that have attained the highest form of advancement. Increases damage.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template Consumes #mpCon MP to increase Damage by #indieDamR% for #time.
Cooldown: #cooltime sec. Only Explorer characters in the party are affected.
Level 1 Consumes 100 MP to increase Damage by 10% for 60.
Cooldown: 120 sec. Only Explorer characters in the party are affected.

Old Template: MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.\nCooldown : #cooltime sec. Only Adventurer characters in the party are affected.
Removed: indieMaxDamageOverR

Valhalla
Description: Ancient warriors grant you their willpower, enabling you to achieve great strength.\nRequired Skill: #cRaging Blow level 30 or higher#
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 150, notRemoved – 1
Delay: 900ms

Template Consumes #mpCon MP to protect you against the Knockback effect from enemy attacks for #time seconds. ATT +#indiePad, Critical Rate +#indieCr% and Abnormal Status +#x%, all elemental resistances +#y%.
Enhances Raging Blow, making it attack up to #w enemies at #z% Damage #u times. #cThe last two hits always achieve Critical damage.##
Cooldown: #cooltime sec.
Level 1 Consumes 300 MP to protect you against the Knockback effect from enemy attacks for 30 seconds. ATT +50, Critical Rate +30% and Abnormal Status +100%, all elemental resistances +100%.
Enhances Raging Blow, making it attack up to 8 enemies at 167% Damage 9 times. #cThe last two hits always achieve Critical damage.##
Cooldown: 150 sec.

Old Template: Consumes #mpCon MP to protect you against the Knockback effect from enemy attacks for #time seconds.\nCritical Rate +#indieCr% and Abnormal Status/elemental resistances +#x%\nEnhances Raging Blow, making it attack up to #w enemies at #z% Damage #u times. #cThe last two hits always achieve Critical damage.##\nCooldown: #cooltime sec.
Changed: cooltime – 210 → 150
Changed: indieCr – 50 → 30
Added: indiePad – 50

White Knight

Shield Mastery
Description: Shields increase all elemental resistances, Abnormal Status Resistance, Defense, and Attack. Shields create a chance of blocking enemy attacks and Stunning the attackers.
Tags: info\type – 50, psd – 1

Template Shields increase Abnormal Status Resistance +#asrR and all elemental resistances +#terR%, DEF +#x%, ATT +#y, and a #prop% chance of blocking enemy attacks. Successfully blocking enemy attacks creates a #subProp% chance of Stunning the attackers.
Level 1 Shields increase Abnormal Status Resistance +13 and all elemental resistances +13%, DEF +115%, ATT +1, and a 4% chance of blocking enemy attacks. Successfully blocking enemy attacks creates a 6% chance of Stunning the attackers.
Level 10 Shields increase Abnormal Status Resistance +40 and all elemental resistances +40%, DEF +250%, ATT +10, and a 40% chance of blocking enemy attacks. Successfully blocking enemy attacks creates a 60% chance of Stunning the attackers.

Old Template: Shields increase Abnormal Status Resistance and all elemental resistances +#asrR%, Weapon/Magic DEF +#x%, ATT +#y, and a #prop% chance of blocking enemy attacks. Successfully blocking enemy attacks creates a #subProp% chance of Stunning the attackers.

Blessing Armor
Description: Damage from enemy attacks creates a chance of casting a personal barrier that absorbs #cdamage up to 10 times and increases your Attack# for 90 seconds. Cannot be reactivated for a set period. Its effects cannot be canceled by enemy attacks.
Tags: notRemoved – 1, info\type – 51, info\blessingArmor – 1, info\condition – damaged

Template Damage from enemy attacks creates a #prop% chance of casting a personal barrier that increases #cAttack +#epad and absorbs damage# up to #x times for #time seconds.
Can only decrease damage +#y% for Attacks that drain HP based on Max HP. Cannot be reactivated for #cooltime seconds.
Level 1 Damage from enemy attacks creates a 5% chance of casting a personal barrier that increases #cAttack +2 and absorbs damage# up to 1 times for 90 seconds.
Can only decrease damage +7% for Attacks that drain HP based on Max HP. Cannot be reactivated for 30 seconds.
Level 10 Damage from enemy attacks creates a 50% chance of casting a personal barrier that increases #cAttack +20 and absorbs damage# up to 10 times for 90 seconds.
Can only decrease damage +25% for Attacks that drain HP based on Max HP. Cannot be reactivated for 30 seconds.

Old Template: Damage from enemy attacks creates a #prop% chance of casting a personal barrier that increases #cAttack +#epad and absorbs damage up to #x times# for #time seconds. Can only decrease damage #y% for Attacks that drain HP based on Max HP. Cannot be reactivated for #cooltime seconds.

Lightning Charge
Description: Momentarily grant electricity element on weapon to deliver electricity element damage to the enemies and stun them. #cmore damages can be dealt to the enemies slowed by blizzard charge#
Tags: info\type – 10, info\magicSteal – 1, info\pvp – 0, elemAttr – l, weapon – 30, weapon2 – 32, weapon3 – 40, weapon4 – 42, info2\mes – stun, pairskill – 1
Delay: 810ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times, with a #prop% chance of Stun for #time seconds. Unstunned enemies take #dot% DoT. #cWhen attacking slowed enemy due to blizzard charge, deals additional #z% damage#
Level 1 Consumes 25 MP to attack up to 6 enemies at 193% Damage 3 times, with a 14% chance of Stun for 3 seconds. Unstunned enemies take 77% DoT. #cWhen attacking slowed enemy due to blizzard charge, deals additional 106% damage#
Level 20 Consumes 35 MP to attack up to 6 enemies at 250% Damage 3 times, with a 90% chance of Stun for 6 seconds. Unstunned enemies take 115% DoT. #cWhen attacking slowed enemy due to blizzard charge, deals additional 115% damage#

Old Template: Consume MP #mpCon. on #mobCount enemies at max with #damage% attack #attackCount times. probability rate of #prop% per #time sec stun.. Unstunned enemies have #dot% continuous damage. #cWhen attacking slowed enemy due to blizzard charge, additional #z% damage#

HP Recovery
Description: Instantly restores your HP. The higher this skill’s level, the greater its healing amount. #cIts healing amount gradually decreases if it’s used in succession#.
Tags: info\type – 31, weapon – 30, weapon2 – 32, weapon3 – 40, weapon4 – 42, notIncBuffDuration – 1
Delay: 1440ms

Template MP Cost: #mpCon. Immediately restores #x% If cast #crepeatedly# within #time seconds, its healing amount #cdecreases -#y% every time. Min. healing amount: 10%.#
Level 1 MP Cost: 24. Immediately restores 23% If cast #crepeatedly# within 24 seconds, its healing amount #cdecreases -10% every time. Min. healing amount: 10%.#
Level 10 MP Cost: 40. Immediately restores 50% If cast #crepeatedly# within 15 seconds, its healing amount #cdecreases -10% every time. Min. healing amount: 10%.#

Added: notIncBuffDuration – 1

Paladin

Advanced Charge
Description: Increases each attribute charge skill’s max target number and attack number, blast’s attack number.
Tags: skillType – 1, combatOrders – 1, psd – 1, info\type – 50, info\affectedSkill – 1211002, masterLevel – 10

Template Damage per charge #x%, ATT +#y, Charge skills’ max targets +#targetPlus, Blast and Charge skills’ attack count +#attackCount per charge
Level 1 Damage per charge 5%, ATT +12, Charge skills’ max targets +1, Blast and Charge skills’ attack count +1 per charge
Level 10 Damage per charge 5%, ATT +12, Charge skills’ max targets +2, Blast and Charge skills’ attack count +2 per charge

Changed: attackCount – d(x/10) → u(x/9) {1 → 2}

Paladin Expert
Description: Learns everything a Paladin needs to know, increasing weapon mastery, Defense, and Critical Damage. Damage, Ignore DEF, and Mastery increases depending on the type of weapon you are equipped with.\nRequired Skill: #cLv. 10 Weapon Mastery or higher#
Tags: skillType – 1, masterLevel – 10, combatOrders – 1, psd – 1, info\type – 50

Template Mastery +#mastery%, DEF +#pddX, and Critical Damage +#criticaldamage%
#cOne-handed Swords#: Critical Damage +5% and Mastery +3%
#cTwo-handed Swords#: Critical Damage +5%
#cOne-handed Blunts#: Max. Critical Damage +3%, Ignore DEF +10%, and Mastery +3%
#cTwo-handed Blunts#: Critical Damage +3% and Ignore DEF +10%
Level 1 Mastery +56%, DEF +110, and Critical Damage +3%
#cOne-handed Swords#: Critical Damage +5% and Mastery +3%
#cTwo-handed Swords#: Critical Damage +5%
#cOne-handed Blunts#: Max. Critical Damage +3%, Ignore DEF +10%, and Mastery +3%
#cTwo-handed Blunts#: Critical Damage +3% and Ignore DEF +10%
Level 30 Mastery +70%, DEF +400, and Critical Damage +8%
#cOne-handed Swords#: Critical Damage +5% and Mastery +3%
#cTwo-handed Swords#: Critical Damage +5%
#cOne-handed Blunts#: Max. Critical Damage +3%, Ignore DEF +10%, and Mastery +3%
#cTwo-handed Blunts#: Critical Damage +3% and Ignore DEF +10%

Old Template: Mastery +#mastery%, DEF +#pddX, and Min. Critical Damage +#criticaldamageMin%\n#cOne-handed Swords#: Max. Critical Damage +10% and Mastery +3%\n#cTwo-handed Swords#: Max. Critical Damage +10%\n#cOne-handed Blunts#: Max. Critical Damage +5%, Ignore DEF +10%, and Mastery +3%\n#cTwo-handed Blunts#: Max. Critical Damage +5% and Ignore DEF +10%
Added: criticaldamage – 3+d(x/6) {8}
Removed: criticaldamageMin

Sanctuary-Cooldown Reduction
Description: Reduces Cooldown Time for Sanctuary.
Type: Hyper Skill
Tags: info\type – 50, psd – 1, hyper – 1, reqLev – 162

Template Reduces Cooldown Time by #coolTimeR%.
Level 1 Reduces Cooldown Time by 30%.

Changed: coolTimeR – 50 → 30

Maple Warrior
Description: Temporarily increases all team members’ stats by a percentage. Maple Warrior, Cygnus Knights, Nova Warrior, Sengoku Warrior, Other World Warrior, and Rhinne’s Protection do not stack.
Tags: combatOrders – 1, info\type – 10, info\massSpell – 1, info\magicSteal – 1, weapon – 30, weapon2 – 32, weapon3 – 40, weapon4 – 42, masterLevel – 10

Template MP Cost: #mpCon. All AP invested stats +#x% for #time sec.
Level 1 MP Cost: 10. All AP invested stats +1% for 30 sec.
Level 30 MP Cost: 70. All AP invested stats +15% for 900 sec.

Old Template: MP Cost: #mpCon. All stats +#x% for #time sec.
Changed: Delay – 1500 → 0

Sanctuary
Description: Strikes the ground with a giant hammer, simultaneously attacking multiple enemies.
Tags: elemAttr – h, masterLevel – 10, combatOrders – 1, info\type – 1, info\areaAttack – 1, info\deadlyAttack – 1, weapon – 30, weapon2 – 32, weapon3 – 40, weapon4 – 42, psd – 1, pairskill – 1
Delay: 1380ms

Template Consumes #mpCon MP and attacks up to #mobCount enemies at #damage% damage #attackCount times. Attacks against Boss monsters are increased by #bdR% damage. Cooldown: #cooltimesec
Level 1 Consumes 31 MP and attacks up to 15 enemies at 425% damage 7 times. Attacks against Boss monsters are increased by 30% damage. Cooldown: 30sec
Level 30 Consumes 60 MP and attacks up to 15 enemies at 570% damage 7 times. Attacks against Boss monsters are increased by 30% damage. Cooldown: 15sec

Changed: cooltime – 44-u(x/2) → 30-d(x/2) {29 → 15}

Smite
Description: Summons a shield imbued with a godly power and strikes surrounding enemies with it. The enemies lose certain buffs and are prevented from receiving new buff effects while they are Bound.\nThe ATT/MATT, DEF, and Hard Skin buffs are canceled.\nThis skill’s targets resist the Bind effect for 90 seconds and cannot be Bound by Smite and other skills.
Type: Hyper Skill
Tags: info\type – 1, info\areaAttack – 1, hyper – 2, reqLev – 170, pairskill – 1
Delay: 1320ms

Template Consumes #mpCon MP to attack #mobCount enemies in front at #damage% Damage #attackCount times. Bind Duration: #time sec.
Damage from Smite increases Bind Duration up to 100%.
Cooldown: #cooltime sec.
Level 1 Consumes 400 MP to attack 15 enemies in front at 500% Damage 6 times. Bind Duration: 10 sec.
Damage from Smite increases Bind Duration up to 100%.
Cooldown: 120 sec.

Old Template: Consumes #mpCon MP to attack #mobCount enemies in front at #damage% Damage #attackCount times. The enemies are Stunned for #time seconds.\nCooldown: #cooltimesec
Changed: time – 20 → 10

Epic Adventure
Description: This buff can only be used by legendary adventurers that have explored all of Maple World. Increases damage.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template Consumes #mpCon MP to increase Damage by #indieDamR% for #time.
Cooldown: #cooltime sec. Only Adventurer characters in the party are affected.
Level 1 Consumes 100 MP to increase Damage by 10% for 60.
Cooldown: 120 sec. Only Adventurer characters in the party are affected.

Old Template: MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.\nCooldown : #cooltime sec. Only Adventurer characters in the party are affected.
Removed: indieMaxDamageOverR

Sacrosanctity
Description: Enter a sacred area for a while, protected by celestial blessings.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 150, notRemoved – 1, pairskill – 1
Delay: 900ms

Template Consumes #mpCon MP to become Invincible for #time sec.
Cooldown: #cooltime sec.
Level 1 Consumes 600 MP to become Invincible for 30 sec.
Cooldown: 300 sec.

Old Template: Consumes #mpCon MP to become absolutely invincible for #time seconds. \nCooldown Time: #cooltime seconds

Spearman

Iron Will
Description: Temporarily increases Party member Defense.
Tags: info\type – 10, info\massSpell – 1, info\magicSteal – 1, weapon – 43, weapon2 – 44
Delay: 0ms

Template MP Cost: #mpCon. Party member DEF +#pdd for #time sec.
Level 1 MP Cost: 18. Party member DEF +30 for 92 sec.
Level 10 MP Cost: 24. Party member DEF +300 for 200 sec.

Old Template: MP Cost: #mpCon, Party Weapon DEF: +#pdd, Party Magic DEF: +#mdd, Duration: #time sec

Beholder
Description: Summons beholder which heals oneself in every certain period when nearby
Tags: info\type – 33, fixLevel – 1, weapon – 43, weapon2 – 44, notRemoved – 1

Template MP Cost: #mpCon. Heals at #hp Recovery every #x seconds. Lasts for #time seconds.
Level 1 MP Cost: 20. Heals at 20 Recovery every 24 seconds. Lasts for 200 seconds.

Old Template: MP Cost: #mpCon. Heals at #hp Recovery every #x seconds. Lasts for #time seconds. Cooldown: #cooltime sec.
Removed: cooltime
Changed: time – 360 → 200

Berserker

Lord of Darkness
Description: Increases Critical Rate and Critical Damage. Attacks create a chance of restoring HP.
Tags: psd – 1, info\type – 51, info\hpDrain – 1, info\condition – attack

Template Critical Rate +#cr%, Critical Damage +#criticaldamage%.
Attacks create a #prop% chance of restoring #x% Max HP and inflicts damage at #y% while fighting Boss monsters.
Level 1 Critical Rate +12%, Critical Damage +3%.
Attacks create a 10% chance of restoring 2% Max HP and inflicts damage at 3% while fighting Boss monsters.
Level 10 Critical Rate +30%, Critical Damage +8%.
Attacks create a 100% chance of restoring 2% Max HP and inflicts damage at 3% while fighting Boss monsters.

Old Template: Critical Rate +#cr%, Min. Critical Damage +#criticaldamageMin%. Attacks create a #prop% chance of restoring #x% Max HP.
Added: criticaldamage – 3+d(x/2) {8}
Removed: criticaldamageMin
Added: y – 3

Beholder’s Buff
Description: Beholder uses buffs at regular intervals.
Tags: info\type – 54, info2\ignoreCounter – 1

Template Casts a #time-second buff every #x seconds, increasing ATT +#epad, DEF +#epdd, and Critical Rate + #indieCr%.
Level 1 Casts a 24-second buff every 24 seconds, increasing ATT +2, DEF +25, and Critical Rate + 1%.
Level 20 Casts a 100-second buff every 4 seconds, increasing ATT +40, DEF +500, and Critical Rate + 10%.

Old Template: Casts a #time-second buff every #x seconds, increasing ATT +#epad, Weapon DEF +#epdd, Critical Rate +#indieCr%, Magic DEF +#emdd, Accuracy +#acc, and Avoidability +#eva.

Beholder shock
Description: Beholder screams, Stunning and inflicting damage on surrounding enemies.\nBeholder’s attacks are not affected by the Damage Reflection effect.
Tags: info2\type – 1, info2\areaAttack – 1, info2\mes – stun, info2\ignoreCounter – 1, info\type – 1, info\areaAttack – 1, info\mes – stun, weapon – 43, weapon2 – 44
Delay: 720ms

Template Attacks up to #mobCount enemies at #damage% Damage with a #prop% chance of Stunning them for #time seconds. Cooldown: #cooltime sec.
Level 1 Attacks up to 10 enemies at 412% Damage with a 9% chance of Stunning them for 5 seconds. Cooldown: 25 sec.
Level 20 Attacks up to 10 enemies at 640% Damage with a 90% chance of Stunning them for 5 seconds. Cooldown: 10 sec.

Changed: time – 1+3*u(x/8) → 5 {10 → 5}

Dark Knight

Reincarnation
Description: When #cHP becomes 0#, you do not die by the contract of darkness and become #cinvincible against most attacks while ignoring Gungnir’s Descent’s cooldown#. But, if you do not defeat the amount of monsters as contracted, you are dragged down to the depth of darkness. Hourglass is displayed during cooldown.\nDoes not get affected by cooldown reset.
Tags: masterLevel – 10, psd – 1, combatOrders – 1, info\type – 50, info\showFromTheOrigin – 1, notCooltimeReset – 1

Template Fully restores HP/MP when #cHP becomes 0#. Makes you Invincible, ignores attacks, and inflicts damage on even enemies in the Damage Reflection status for #time sec. #cIgnores Gungnir’s Descent’s cooldown#. If you defeat #z enemies while Invincible, then you will be resurrected after Invincibility runs out. When fighting a boss, the number of times you attack him is counted as the number of defeated enemies. Cooldown: #cooltime sec
[Passive Effects: When HP is #x% or higher, Final Damage +#damage%, MSPD +#psdSpeed, Critical Rate +#cr%, and Critical Damage +#criticaldamage%]
Level 1 Fully restores HP/MP when #cHP becomes 0#. Makes you Invincible, ignores attacks, and inflicts damage on even enemies in the Damage Reflection status for 11 sec. #cIgnores Gungnir’s Descent’s cooldown#. If you defeat 30 enemies while Invincible, then you will be resurrected after Invincibility runs out. When fighting a boss, the number of times you attack him is counted as the number of defeated enemies. Cooldown: 803 sec
[Passive Effects: When HP is 78% or higher, Final Damage +1%, MSPD +6, Critical Rate +1%, and Critical Damage +3%]
Level 30 Fully restores HP/MP when #cHP becomes 0#. Makes you Invincible, ignores attacks, and inflicts damage on even enemies in the Damage Reflection status for 40 sec. #cIgnores Gungnir’s Descent’s cooldown#. If you defeat 30 enemies while Invincible, then you will be resurrected after Invincibility runs out. When fighting a boss, the number of times you attack him is counted as the number of defeated enemies. Cooldown: 600 sec
[Passive Effects: When HP is 20% or higher, Final Damage +30%, MSPD +20, Critical Rate +10%, and Critical Damage +8%]

Old Template: Fully restores HP/MP when #cHP becomes 0#. Makes you Invincible, ignores attacks, and inflicts damage on even enemies in the Damage Reflection status for #time sec. #cIgnores Gungnir Descent’s cooldown#. If you defeat #z enemies while Invincible, then you will be resurrected after Invincibility runs out. When fighting a boss, the number of times you attack him is counted as the number of defeated enemies. Cooldown: #cooltime sec\n[Passive Effects: When HP is #x% or higher, Damage +#damage%, MSPD +#psdSpeed, Critical Rate #cr%, and Min. Critical Damage +#criticaldamageMin%
Added: criticaldamage – 3+d(x/6) {8}
Removed: criticaldamageMin
Added: notCooltimeReset – 1

Advanced Weapon Mastery
Description: Maximizes Spear and Pole Arm Masteries and increases Critical Damage and Attack. Required Skill: #cLv. 10 Weapon Mastery or higher#
Tags: masterLevel – 10, combatOrders – 1, psd – 1, info\type – 50

Template Spear/Pole Arm Mastery +#mastery%, ATT +#padX, and Critical Damage +#criticaldamage%
Level 1 Spear/Pole Arm Mastery +56%, ATT +1, and Critical Damage +3%
Level 30 Spear/Pole Arm Mastery +70%, ATT +30, and Critical Damage +8%

Old Template: Spear/Pole Arm Mastery +#mastery%, ATT +#padX, and Min. Critical Damage +#criticaldamageMin%
Added: criticaldamage – 3+d(x/6) {8}
Removed: criticaldamageMin

Reincarnation
Description: When #cHP becomes 0#, you do not die by the contract of darkness and become #cinvincible while ignoring Gungnir’s Descent’s cooldown#. But, if you do not defeat the amount of monsters as contracted, you are dragged down to the depth of darkness. Hourglass is displayed during cooldown.\nDoes not get affected by cooldown reset.
Tags: invisible – 1, combatOrders – 1, info\type – 50, info\showFromTheOrigin – 1, info2\ignoreCounter – 1, notCooltimeReset – 1

Template Fully recovers HP/MP when HP becomes 0. Makes you Invincible for #time seconds. Ignores Gungnir’s Descent’s cooldown. If you defeat #z enemies or hit a Boss monster #z times for #time seconds, then you will be resurrected after Invincibility runs out. Cooldown: #cooltime sec [Passive Effects: When HP is #x% or higher, Damage +#damage%, MSPD +#psdSpeed, Critical Rate #cr%, and Critical Damage +#criticaldamage%]
Level 1 Fully recovers HP/MP when HP becomes 0. Makes you Invincible for 11 seconds. Ignores Gungnir’s Descent’s cooldown. If you defeat 30 enemies or hit a Boss monster 30 times for 11 seconds, then you will be resurrected after Invincibility runs out. Cooldown: 803 sec [Passive Effects: When HP is 1% or higher, Damage +#damage%, MSPD +#psdSpeed, Critical Rate #cr%, and Critical Damage +#criticaldamage%]
Level 30 Fully recovers HP/MP when HP becomes 0. Makes you Invincible for 40 seconds. Ignores Gungnir’s Descent’s cooldown. If you defeat 30 enemies or hit a Boss monster 30 times for 40 seconds, then you will be resurrected after Invincibility runs out. Cooldown: 600 sec [Passive Effects: When HP is 1% or higher, Damage +#damage%, MSPD +#psdSpeed, Critical Rate #cr%, and Critical Damage +#criticaldamage%]

Old Template: Fully recovers HP/MP when HP becomes 0. Makes you Invincible for #time seconds. Ignores Gungnir Descent’s cooldown. If you defeat #z enemies or hit a Boss monster #z times for #time seconds, then you will be resurrected after Invincibility runs out. Cooldown: #cooltime sec [Passive Effects: When HP is #x% or higher, Damage +#damage%, MSPD +#psdSpeed, Critical Rate #cr%, and Min. Critical Damage +#criticaldamageMin%
Removed: indieDamR
Added: notCooltimeReset – 1

Beholder – Reinforce
Description: Enhances Damage of Beholder Dominant/Beholder Shock/Beholder Revenge.
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 143, psd – 1

Template Damage increased by #damR%
Level 1 Damage increased by 150%

Old Template: Increases Hyper Body’s duration by #time seconds.
Added: damR – 150
Removed: time

Beholder – Buff Reinforce
Description: Beholder’s buff further increases Attacks.
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 162, psd – 1

Template ATT +#x
Level 1 ATT +30

Old Template: Increases Max MP by #y% additionally.
Added: x – 30
Removed: y

Beholder – Healing Reinforce
Description: Healing from Beholder increases.
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 183, psd – 1

Template Healing increases by #x% of Max HP.
Level 1 Healing increases by 10% of Max HP.

Old Template: Increases Max HP by#x%.
Changed: x – 20 → 10

Reincarnation – reduce targets
Description: The number of enemies that you need to defeat to resurrect decreases while Reincarnation is cast.
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 168, psd – 1

Template Enemies that you need to defeat to resurrect decreases by #x%.
Level 1 Enemies that you need to defeat to resurrect decreases by 30%.

Old Template: Reuse cool time #coolTimeR% reduced.
Removed: coolTimeR
Added: x – 30

Maple Warrior
Description: Temporarily increases all team members’ stats by a percentage. Maple Warrior, Cygnus Knights, Nova Warrior, Sengoku Warrior, Other World Warrior, and Rhinne’s Protection do not stack.
Tags: combatOrders – 1, info\type – 10, info\massSpell – 1, info\magicSteal – 1, weapon – 43, weapon2 – 44, masterLevel – 10

Template MP Cost: #mpCon. All AP invested stats +#x% for #time sec.
Level 1 MP Cost: 10. All AP invested stats +1% for 30 sec.
Level 30 MP Cost: 70. All AP invested stats +15% for 900 sec.

Old Template: MP Cost: #mpCon. All stats +#x% for #time sec.
Changed: Delay – 1500 → 0

Gungnir’s Descent
Description: Drops a giant legendary spear onto enemies, inflicting damage. #cThe damage amount increases in proportion to your Max HP#.
Tags: masterLevel – 10, combatOrders – 1, info\type – 2, weapon – 43, weapon2 – 44, psd – 1
Delay: 780ms

Template MP Cost: #mpCon. Attacks at #damage% Damage #attackCount times.
Damage amount increases by #x% Max HP. Ignores #ignoreMobpdpR% DEF.
Cooldown: #cooltime sec. Cooldown is negated during the Reincarnation mode and the Sacrifice buff effects.
Level 1 MP Cost: 34. Attacks at 181% Damage 12 times.
Damage amount increases by 52% Max HP. Ignores 1% DEF.
Cooldown: 22 sec. Cooldown is negated during the Reincarnation mode and the Sacrifice buff effects.
Level 30 MP Cost: 49. Attacks at 210% Damage 12 times.
Damage amount increases by 110% Max HP. Ignores 30% DEF.
Cooldown: 8 sec. Cooldown is negated during the Reincarnation mode and the Sacrifice buff effects.

Old Template: MP Cost: #mpCon. Attacks at #damage% Damage #attackCount times. Damage amount increases by #x% Max HP. Ignores #ignoreMobpdpR% DEF. Cooldown: #cooltime sec. Cooldown is negated during the Reincarnation mode and the Sacrifice buff effects.

Sacrifice
Description: Absorbs Beholder to recover HP, temporarily ignore enemy Defense, inflict greater damage on Boss monsters, and negate Gungnir Descent’s cooldown. Also #cpermanently increases Ignore DEF#.
Tags: info\type – 10, info\magicSteal – 1, masterLevel – 10, combatOrders – 1, weapon – 43, weapon2 – 44, psd – 1, notRemoved – 1
Delay: 1080ms

Template MP Cost: #mpCon. Immediately restores #y% Max HP. Ignores #x% enemy DEF, increases Damage +#indieBDR% on Boss monsters, and negates Gungnir’s Descent’s cooldown for #time seconds.
Cooldown: #cooltime sec. Cooldown is reduced by #t sec. whenever Beholder succeeds at an attack.
[Passive Effects: #cIgnores #ignoreMobpdpR% monster DEF#.
Level 1 MP Cost: 56. Immediately restores 13% Max HP. Ignores 1% enemy DEF, increases Damage +1% on Boss monsters, and negates Gungnir’s Descent’s cooldown for 15 seconds.
Cooldown: 70 sec. Cooldown is reduced by 0.5 sec. whenever Beholder succeeds at an attack.
[Passive Effects: #cIgnores 1% monster DEF#.
Level 30 MP Cost: 85. Immediately restores 100% Max HP. Ignores 10% enemy DEF, increases Damage +10% on Boss monsters, and negates Gungnir’s Descent’s cooldown for 30 seconds.
Cooldown: 70 sec. Cooldown is reduced by 0.5 sec. whenever Beholder succeeds at an attack.
[Passive Effects: #cIgnores 30% monster DEF#.

Old Template: MP Cost: #mpCon. Immediately restores #y% Max HP. Ignores #x% enemy DEF, increases Damage +#indieBDR% on Boss monsters, and negates Gungnir Descent’s cooldown for #time seconds.\nPassive Effects: #cIgnores #ignoreMobpdpR% monster DEF#.
Added: cooltime – 70
Added: t – 0.5

Epic Adventure
Description: This buff can only be used by legendary adventurers that have explored all of Maple World. Increases damage.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template Consumes #mpCon MP to increase Damage by #indieDamR% for #time.
Cooldown: #cooltime sec. Only Adventurer characters in the party are affected.
Level 1 Consumes 100 MP to increase Damage by 10% for 60.
Cooldown: 120 sec. Only Adventurer characters in the party are affected.

Old Template: MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.\nCooldown : #cooltime sec. Only Adventurer characters in the party are affected.
Removed: indieMaxDamageOverR

Magician

Magic Armor
Description: Infuses armor with mana, increasing Defense.\nRequired Skill: #cMagic Guard level 3 or higher#
Tags: psd – 1, info\type – 5

Template DEF +#pddX%
Level 1 DEF +10%
Level 10 DEF +100%

Old Template: Magic Defense #mdd2pdd%, Physical Defense increased
Removed: mdd2pdd
Added: pddX – 10*x {100}

F\P Wizard

Poison Breath
Description: Create a water drop of deadly poison and throw it at one enemy to attack the subject and several enemies near by. Attacked enemies receive DoT from the poison for a certain period of time.
Tags: elemAttr – s, info\type – 2, info\magicDamage – 1, info\rectBasedOnTarget – 1, info\splash – 1, info\dot – 1, info\dotType – invenom, weapon – 37, weapon2 – 38
Delay: 800ms

Template MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Damage Over Time: #dot% every #dotInterval sec for #dotTime sec.
Level 1 MP Cost: 11, Damage: 135%, Max Enemies Hit: 6, Damage Over Time: 33% every 1 sec for 5 sec.
Level 10 MP Cost: 17, Damage: 180%, Max Enemies Hit: 6, Damage Over Time: 60% every 1 sec for 10 sec.

Old Template: MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec

F\P Mage

Arcane Overdrive
Description: Permanently increases Critical Rate and Critical Damage.
Tags: info\type – 50, psd – 1

Template Critical Rate increased by #cr%, Critical Damage increased by #criticaldamage%
Level 1 Critical Rate increased by 12%, Critical Damage increased by 4%
Level 10 Critical Rate increased by 30%, Critical Damage increased by 13%

Old Template: Critical Rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%
Added: criticaldamage – 3+x {13}
Removed: criticaldamageMin

Poison Mist
Description: Temporarily creates a poisonous fog around you that deals damage to all enemies nearby.\n#cLv. 20 effect: Can learn Mist Eruption.#
Tags: elemAttr – s, info\type – 4, info\magicDamage – 1, info\areaAttack – 1, info\dot – 1, info\dotType – invenom, weapon – 37, weapon2 – 38
Delay: 1500ms

Template MP Cost: #mpCon, Damage: #damage%, Duration: #time sec, Damage Over Time: #dot% every #dotInterval sec for #dotTime sec.
Level 1 MP Cost: 30, Damage: 194%, Duration: 5 sec, Damage Over Time: 126% every 1 sec for 4 sec.
Level 20 MP Cost: 55, Damage: 270%, Duration: 15 sec, Damage Over Time: 240% every 1 sec for 6 sec.

Old Template: MP Cost: #mpCon, Damage: #damage%, Duration: #time, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec

Slime Virus
Description: Summon slime spewing deadly poison. Slime sticks to the enemy and deals DoT and #cgets divided into 2 when the enemy dies#.
Tags: info\type – 33, info\condition – attack, info\summonMinion – 1, info\pvp – 0, weapon – 37, weapon2 – 38, elemAttr – s
Delay: 1680ms

Template Consumes #mpCon MP and inflicts #dot% DoT for #dotTime seconds. Slimes last for up to #time seconds and are divided into up to #x.
Cooldown: #cooltime sec
Level 1 Consumes 20 MP and inflicts 88% DoT for 10 seconds. Slimes last for up to 42 seconds and are divided into up to 10.
Cooldown: 78 sec
Level 10 Consumes 40 MP and inflicts 160% DoT for 10 seconds. Slimes last for up to 60 seconds and are divided into up to 10.
Cooldown: 60 sec

Old Template: Consumes #mpCon MP and inflicts #dot% continuous damage for #dotTime seconds. Slimes last for up to #time seconds and are divided into up to #x.\nCooldown: #cooltime sec

F\P Arch Mage

Meteor
Description: Summons a meteorite from the sky onto a group of enemies, inflicting great Fire damage. Targets continue to take DoT damage for a set duration.
Tags: skillType – 3, info\type – 53, info\finalAttack – 1, info\condition – attack, invisible – 1, elemAttr – f, combatOrders – 1

Template MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec
Level 1 MP Cost: #mpCon, Damage: 104%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec
Level 30 MP Cost: #mpCon, Damage: 220%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec

Old Template: Consume MP #mpCon, on max #mobCount enemies, with #damage% damage, attack #attackCount times. for #dotTime sec, per #dotInterval sec, #dot% dot damage, at the probability rate of #prop%, #hctime sec freezing\nReuse cool time #cooltime sec

Mist Eruption – Reinforce
Description: Mist Eruption damage increased.
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 155

Template Damage increased by #damR%
Level 1 Damage increased by 10%

Old Template: Max Damage +#MDamageOver
Added: damR – 10
Removed: MDamageOver

Maple Warrior
Description: Temporarily increases all team members’ stats by a percentage. Maple Warrior, Cygnus Knights, Nova Warrior, Sengoku Warrior, Other World Warrior, and Rhinne’s Protection do not stack.
Tags: combatOrders – 1, info\type – 10, info\massSpell – 1, info\magicSteal – 1, weapon – 37, weapon2 – 38, masterLevel – 10

Template MP Cost: #mpCon. All AP invested stats +#x% for #time sec.
Level 1 MP Cost: 10. All AP invested stats +1% for 30 sec.
Level 30 MP Cost: 70. All AP invested stats +15% for 900 sec.

Old Template: MP Cost: #mpCon. All stats +#x% for #time sec.
Changed: Delay – 1500 → 0

Infinity
Description: Temporarily negates the MP Cost of using skills, and responds to damage from enemy attacks by randomly casting the Knock Back effect. Continues to recover HP and MP and increases the damage of all types of attack magic. Stays effective regardless of enemy attacks.
Tags: masterLevel – 10, combatOrders – 1, info\type – 10, notRemoved – 1, weapon – 37, weapon2 – 38
Delay: 600ms

Template Consumes #mpCon MP to restore HP and MP +#y% every 4 seconds and
final damage +#damage% for all attack spells every 4 seconds.
Infinity’s effects stack. Stance Rate +#prop% for +#time sec Cooldown: 3 min
Level 1 Consumes 45 MP to restore HP and MP +1% every 4 seconds and
final damage +1% for all attack spells every 4 seconds.
Infinity’s effects stack. Stance Rate +41% for +11 sec Cooldown: 3 min
Level 30 Consumes 80 MP to restore HP and MP +10% every 4 seconds and
final damage +8% for all attack spells every 4 seconds.
Infinity’s effects stack. Stance Rate +70% for +40 sec Cooldown: 3 min

Old Template: Consumes #mpCon MP to restore HP/MP +#y% every 4 seconds and final damage +#damage% for all attack spells every 4 seconds. Infinity’s effects stack. #prop% chance of casting the Stance effect for #time sec. Cooldown: 3 min
Added: w – 0

Ifrit
Description: Temporarily summons Ifrit of Fire Attribute that attacks multiple enemies. Learning the Ifrit skill permanently increases Mastery. Ifrit’s attacks do not affect enemies in the Damage Reflection effect.
Tags: masterLevel – 10, combatOrders – 1, info\type – 33, info\minionAttack – normal, info\magicDamage – 1, info\showFromTheOrigin – 1, weapon – 37, weapon2 – 38, elemAttr – f, info2\ignoreCounter – 1, showSummonedBuffIcon – 2
Delay: 600ms

Template Consumes #mpCon MP to summon Ifrit for #timesec. Attacks up to 3 enemies at #damage% Damage. #dot% DoT every #dotInterval sec for #dotTime sec. Permanently increases Mastery +#mastery%.
Level 1 Consumes 33 MP to summon Ifrit for 115sec. Attacks up to 3 enemies at 276% Damage. 53% DoT every 1 sec for 2 sec. Permanently increases Mastery +56%.
Level 30 Consumes 120 MP to summon Ifrit for 260sec. Attacks up to 3 enemies at 450% Damage. 140% DoT every 1 sec for 2 sec. Permanently increases Mastery +70%.

Old Template: Consumes #mpConMP to summon Ifrit for #timesec. Attacks up to 3 enemies at #damage% Damage. #dot% DoT damage every #dotInterval sec for #dotTime sec. Permanently increases Mastery +#mastery%.

Flame Haze
Description: Surround enemies with #cburning poison mist and make them intangible#, and deliver DoT and slow them down. In addition, a poison mist is created around the location of the enemy hit. When the enemy is missed, the poison mist is created where the character currently stands.
Tags: info\type – 1, info\magicDamage – 1, info\mes – stun, info2\mes – dot, weapon – 37, weapon2 – 38, masterLevel – 10, elemAttr – f
Delay: 1440ms

Template Consume #mpCon MP to attack a single enemy, causing #damage% damage #attackCount times, with a #prop% chance to inflict #dot% DoT for #dotTime sec. #cIntangible status and #x% slowdown# is continued. When the enemy is hit, a poison mist is created at the enemy’s location. When the enemy is missed, the poison mist is created where the character currently stands.
Reuse cool time #cooltime sec
Level 1 Consume 28 MP to attack a single enemy, causing 272% damage 6 times, with a 42% chance to inflict 113% DoT for 10 sec. #cIntangible status and -21% slowdown# is continued. When the enemy is hit, a poison mist is created at the enemy’s location. When the enemy is missed, the poison mist is created where the character currently stands.
Reuse cool time 20 sec
Level 30 Consume 70 MP to attack a single enemy, causing 504% damage 6 times, with a 100% chance to inflict 200% DoT for 10 sec. #cIntangible status and -50% slowdown# is continued. When the enemy is hit, a poison mist is created at the enemy’s location. When the enemy is missed, the poison mist is created where the character currently stands.
Reuse cool time 10 sec

Old Template: Consume MP #mpCon, on single enemy, #damage% damage attack #attackCount times, at the probability rate of #prop%, #dotTime sec #dot% continuous damage #cUncolliding status is continued and #x% slowdown#, When hit, poison mist enemy location created, No hit creates poison mist at the current location\nReuse cool time #cooltime sec

Megido Flame
Description: Shoots a blue flame that burns away souls, wiping out enemies.
Type: Hyper Skill
Tags: info\type – 1, info\areaAttack – 1, hyper – 2, reqLev – 170
Delay: 900ms

Template Consume #mpCon MP to attack #mobCount enemies in front for #damage% damage #attackCount times. Afterward adds #dot% DoT every #dotInterval sec. for #dotTime sec. Also damages enemies in the Ignore Attacks and Damage Reflection states.
Cooldown: #cooltime sec.
Level 1 Consume 500 MP to attack 1 enemies in front for 700% damage 9 times. Afterward adds 700% DoT every 1 sec. for 30 sec. Also damages enemies in the Ignore Attacks and Damage Reflection states.
Cooldown: 50 sec.

Old Template: Consume #mpCon MP to attack #mobCount enemies in front for #damage% damage #attackCount times. Afterward adds #dot% continuous damage every #dotInterval sec. for #dotTime sec. Also affects enemies in the Ignore attacks or Damage Reflection states. \nCooldown: #cooltime sec

Epic Adventure
Description: This buff can only be used by legendary adventurers that have explored all of Maple World. Increases damage.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template Consumes #mpCon MP to increase Damage by #indieDamR% for #time.
Cooldown: #cooltime sec. Only Adventurer characters in the party are affected.
Level 1 Consumes 100 MP to increase Damage by 10% for 60.
Cooldown: 120 sec. Only Adventurer characters in the party are affected.

Old Template: MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.\nCooldown : #cooltime sec. Only Adventurer characters in the party are affected.
Removed: indieMaxDamageOverR

I\L Wizard

Freezing Effect
Description: When attacking enemies under frozen status, for each stack of freeze, #ccritical damage is increased#. Lightning attacks also inflict #cmore damage per stack#.
Tags: info\type – 50, fixLevel – 1

Template Attacking a frozen enemy will increase #ccritical damage by #x%# per each stack of freeze, if attacking with lightning, increases #cdamage by #y%# additionally per freeze stack
Level 1 Attacking a frozen enemy will increase #ccritical damage by 2%# per each stack of freeze, if attacking with lightning, increases #cdamage by 6%# additionally per freeze stack

Old Template: Attacking a frozen enemy will increase #ccritical max damage by #x%# per each stack of freeze, if attacking with lightning, increases #cdamage by #y%# additionally per freeze stack
Changed: x – 3 → 2

I\L Mage

Storm Magic
Description: Attacking enemies inflicted by DoT/Stun/Freeze/Blind increases final damage.
Tags: info\type – 50

Template Final damage +#z% on DoT/Stunned/Frozen/Blinded/Paralyzed enemies
Level 1 Final damage +2% on DoT/Stunned/Frozen/Blinded/Paralyzed enemies
Level 10 Final damage +20% on DoT/Stunned/Frozen/Blinded/Paralyzed enemies

Old Template: Final damage +#z% on Continuous Damage/Stunned/Frozen/Blinded/Paralyzed enemies

Arcane Overdrive
Description: Permanently increases Critical Rate and Critical Damage.
Tags: info\type – 50, psd – 1

Template Critical Rate increased by #cr%, Critical Damage increased by #criticaldamage%
Level 1 Critical Rate increased by 12%, Critical Damage increased by 4%
Level 10 Critical Rate increased by 30%, Critical Damage increased by 13%

Old Template: Critical Rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%
Added: criticaldamage – 3+x {13}
Removed: criticaldamageMin

I\L Arch Mage

Blizzard
Description: Drops a spear of ice from the sky to deliver a powerful ice element attack to several enemies. Targets continue to take DoT damage for a set duration.
Tags: skillType – 3, invisible – 1, info\type – 53, info\finalAttack – 1, info\condition – attack, info2\mes – cold, elemAttr – i, combatOrders – 1

Template MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec
Level 1 MP Cost: #mpCon, Damage: 104%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec
Level 30 MP Cost: #mpCon, Damage: 220%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec

Old Template: Consume MP #mpCon, on max #mobCount enemies, with #damage% damage, attack #attackCount times. for #dotTime sec, per #dotInterval sec, #dot% dot damage, at the probability rate of #prop%, #hctime sec freezing\nReuse cool time #cooltime sec

Frost Effect
Description: Freezing effect’s power increased
Tags: info\type – 50, masterLevel – 1, fixLevel – 1

Template Critical damage +#x% per Freezing effect stack, but does not increase Lightning damage.
Level 1 Critical damage +3% per Freezing effect stack, but does not increase Lightning damage.

Old Template: Max Critical damage + #x% per Freezing effect stack, but does not increase Lightning damage.
Changed: x – 5 → 3

Maple Warrior
Description: Temporarily increases all team members’ stats by a percentage. Maple Warrior, Cygnus Knights, Nova Warrior, Sengoku Warrior, Other World Warrior, and Rhinne’s Protection do not stack.
Tags: combatOrders – 1, info\type – 10, info\massSpell – 1, info\magicSteal – 1, weapon – 37, weapon2 – 38, masterLevel – 10

Template MP Cost: #mpCon. All AP invested stats +#x% for #time sec.
Level 1 MP Cost: 10. All AP invested stats +1% for 30 sec.
Level 30 MP Cost: 70. All AP invested stats +15% for 900 sec.

Old Template: MP Cost: #mpCon. All stats +#x% for #time sec.
Changed: Delay – 1500 → 0

Infinity
Description: Temporarily negates the MP Cost of using skills, and responds to damage from enemy attacks by randomly casting the Knock Back effect. Continues to recover HP and MP and increases the damage of all types of attack magic. Stays effective regardless of enemy attacks.
Tags: masterLevel – 10, combatOrders – 1, info\type – 10, notRemoved – 1, weapon – 37, weapon2 – 38
Delay: 600ms

Template Consumes #mpCon MP to restore HP and MP +#y% every 4 seconds and
final damage +#damage% for all attack spells every 4 seconds.
Infinity’s effects stack. Stance Rate +#prop% for +#time sec Cooldown: 3 min
Level 1 Consumes 45 MP to restore HP and MP +1% every 4 seconds and
final damage +1% for all attack spells every 4 seconds.
Infinity’s effects stack. Stance Rate +21% for +11 sec Cooldown: 3 min
Level 30 Consumes 80 MP to restore HP and MP +10% every 4 seconds and
final damage +10% for all attack spells every 4 seconds.
Infinity’s effects stack. Stance Rate +50% for +40 sec Cooldown: 3 min

Old Template: Consumes #mpCon MP to restore HP/MP +#y% every 4 seconds and final damage +#damage% for all attack spells every 4 seconds. Infinity’s effects stack. #prop% chance of casting the Stance effect for #time sec. Cooldown: 3 min
Added: w – 0

Freezing Breath
Description: Freezes you and enemies, causing the #cBind effect and continuously decreasing the enemies’ Defense#.\nThis skill’s targets resist the Bind effect for 90 seconds and cannot be Bound by Freezing Breath or other skills.
Tags: info\type – 1, info\mes – restrict&&attackLimit&&buffLimit, info\areaAttack – 1, info\cannotCancelByRButton – 1, weapon – 37, weapon2 – 38, masterLevel – 10, combatOrders – 1, info2\ignoreCounter – 1
Delay: 960ms

Template MP Cost: #mpCon. Makes you Invincible against most attacks. Attacks up to #mobCount at #damage% damage #attackCount times, binds them for #time sec, and decreases their #cMagic DEF by #y% and Weapon DEF by #x%#.
Damage from Freezing Breath increases Bind Duration up to 100%.
Enemies with Bind Resistance do not take damage.
Hold the key down to retain the skill’s effects for up to #q seconds. Cooldown: #cooltime sec
Level 1 MP Cost: 15. Makes you Invincible against most attacks. Attacks up to 8 at 305% damage 4 times, binds them for 10 sec, and decreases their #cMagic DEF by -20% and Weapon DEF by -10%#.
Damage from Freezing Breath increases Bind Duration up to 100%.
Enemies with Bind Resistance do not take damage.
Hold the key down to retain the skill’s effects for up to 10 seconds. Cooldown: 149 sec
Level 30 MP Cost: 22. Makes you Invincible against most attacks. Attacks up to 8 at 450% damage 4 times, binds them for 13 sec, and decreases their #cMagic DEF by -30% and Weapon DEF by -15%#.
Damage from Freezing Breath increases Bind Duration up to 100%.
Enemies with Bind Resistance do not take damage.
Hold the key down to retain the skill’s effects for up to 13 seconds. Cooldown: 120 sec

Old Template: MP Cost: #mpCon. Makes you Invincible, #cBinds up to #mobCount enemies, and sets their Magic DEF to #y% and Weapon DEF to #x%#. Hold the key down to retain the skill’s effects for up to #time seconds. Cooldown: #cooltimesec
Added: attackCount – 4
Added: damage – 300+5*x {450}
Added: q – 10+d(x/10) {13}
Changed: time – 10+d(x/2) → 10+d(x/10) {25 → 13}

Lightning Sphere
Description: A giant electric orb appears in front, attacking monsters multiple times. This skill does not affect enemies in the Damage Reflection status.
Type: Hyper Skill
Tags: info\type – 1, info\areaAttack – 1, hyper – 2, reqLev – 170, info2\ignoreCounter – 1, elemAttr – l
Delay: 960ms

Template Key-down skill. Consumes #mpCon MP to attack #mobCount enemies at #damage% Damage every 0.25 sec #attackCount times. Lasts for up to 8 sec. Up to #x% finishing damage depending on the duration.
Cooldown: #cooltime sec
Level 1 Key-down skill. Consumes 30 MP to attack 15 enemies at 250% Damage every 0.25 sec 7 times. Lasts for up to 8 sec. Up to 1500% finishing damage depending on the duration.
Cooldown: 60 sec

Old Template: Key-down skill. Consumes #mpCon MP to attack #mobCount enemies at #damage% Damage every 0.25 sec #attackCount times. Lasts for up to 8 sec. Up to #x% finishing damage depending on the duration. \nCooldown: #cooltime sec
Added: elemAttr – l

Epic Adventure
Description: This buff can only be used by legendary adventurers that have explored all of Maple World. Increases damage.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template Consumes #mpCon MP to increase Damage by #indieDamR% for #time.
Cooldown: #cooltime sec. Only Adventurer characters in the party are affected.
Level 1 Consumes 100 MP to increase Damage by 10% for 60.
Cooldown: 120 sec. Only Adventurer characters in the party are affected.

Old Template: MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.\nCooldown : #cooltime sec. Only Adventurer characters in the party are affected.
Removed: indieMaxDamageOverR

Ice Aura
Description: Creates an aura that surrounds allied forces with protective coldness.
Type: Hyper Skill
Tags: info\type – 15, info\massSpell – 1, hyper – 2, reqLev – 150, notRemoved – 1

Template Consumes #mpCon MP, gives #x% Stance Rate to nearby allied forces, absorbs #y% of damage, and increases Abnormal Status Resistance by #v and Elemental Resistance by #w%.
Level 1 Consumes 60 MP, gives 20% Stance Rate to nearby allied forces, absorbs 20% of damage, and increases Abnormal Status Resistance by 20 and Elemental Resistance by 20%.

Old Template: Consumes #mpCon MP per sec, Activates at stance rate of #x% for nearby allied forces, absorbs #y% of damage, and increases Abnormal Status Resistance and Elemental Resistance by #v%

Cleric

Bless
Description: Increases the attack, magic attack, and defense of nearby fellow fighters for a certain amount of time. Can be stacked with all other buffs.\nRequired Skill: #cLv. 5 Invincible or higher#\n#cLv. 10 effect: Can learn Advanced Blessing.#
Tags: info\type – 10, info\massSpell – 1, info\magicSteal – 1, weapon – 37, weapon2 – 38
Delay: 600ms

Template MP Cost: #mpCon. ATT +#x, MATT +#y, and DEF +#z for #time sec.
Level 1 MP Cost: 15. ATT +6, MATT +6, and DEF +30 for 78 sec.
Level 10 MP Cost: 20. ATT +15, MATT +15, and DEF +300 for 240 sec.

Old Template: MP Cost: #mpCon. ATT +#x, MATT +#y, Weapon DEF +#z, Magic DEF +#u, Accuracy +#v, and Avoidability +#w for #time sec.

Priest

Arcane Overdrive
Description: Permanently increases Critical Rate and Critical Damage.
Tags: info\type – 50, psd – 1

Template Critical Rate increased by #cr%, Critical Damage increased by #criticaldamage%
Level 1 Critical Rate increased by 12%, Critical Damage increased by 4%
Level 10 Critical Rate increased by 30%, Critical Damage increased by 13%

Old Template: Critical Rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%
Added: criticaldamage – 3+x {13}
Removed: criticaldamageMin

Divine Protection
Description: Permanently increase status abnormaility tolerance and all elements resistance. Deploy sacred shield protecting critical status abnormaility with sacred power. Cool time is reduced for the party members recovered by dispel.
Tags: info\type – 10, info\pvp – 0, psd – 1, notRemoved – 1, weapon – 37, weapon2 – 38
Delay: 1290ms

Template MP Cost: #mpCon. Ignores critical Abnormal Status effects once. Cooldown: #cooltime sec
Passive Effects: Abnormal Status Resistance/Elemental Resistances +#asrR]
Level 1 MP Cost: 152. Ignores critical Abnormal Status effects once. Cooldown: 405 sec
Passive Effects: Abnormal Status Resistance/Elemental Resistances +4]
Level 10 MP Cost: 80. Ignores critical Abnormal Status effects once. Cooldown: 180 sec
Passive Effects: Abnormal Status Resistance/Elemental Resistances +40]

Old Template: Consume MP #mpCon, resist critical status abnormality for once. Reuse cool time #cooltime sec\n[passive effect : status abnormality and all elements tolerance #asrR% increased]

Bishop

Maple Warrior
Description: Temporarily increases all team members’ stats by a percentage. Maple Warrior, Cygnus Knights, Nova Warrior, Sengoku Warrior, Other World Warrior, and Rhinne’s Protection do not stack.
Tags: combatOrders – 1, info\type – 10, info\massSpell – 1, info\magicSteal – 1, weapon – 37, weapon2 – 38, masterLevel – 10

Template MP Cost: #mpCon. All AP invested stats +#x% for #time sec.
Level 1 MP Cost: 10. All AP invested stats +1% for 30 sec.
Level 30 MP Cost: 70. All AP invested stats +15% for 900 sec.

Old Template: MP Cost: #mpCon. All stats +#x% for #time sec.
Changed: Delay – 1500 → 0

Infinity
Description: Temporarily negates the MP Cost of using skills, and responds to damage from enemy attacks by randomly casting the Knock Back effect. Continues to recover HP and MP and increases the damage of all types of attack magic. Stays effective regardless of enemy attacks.
Tags: masterLevel – 10, combatOrders – 1, info\type – 10, notRemoved – 1, weapon – 37, weapon2 – 38
Delay: 600ms

Template Consumes #mpCon MP to restore HP and MP +#y% every 4 seconds and
final damage +#damage% for all attack spells every 4 seconds.
Infinity’s effects stack. Stance Rate +#prop% for +#time sec Cooldown: 3 min
Level 1 Consumes 45 MP to restore HP and MP +1% every 4 seconds and
final damage +1% for all attack spells every 4 seconds.
Infinity’s effects stack. Stance Rate +21% for +11 sec Cooldown: 3 min
Level 30 Consumes 80 MP to restore HP and MP +10% every 4 seconds and
final damage +10% for all attack spells every 4 seconds.
Infinity’s effects stack. Stance Rate +50% for +40 sec Cooldown: 3 min

Old Template: Consumes #mpCon MP to restore HP/MP +#y% every 4 seconds and final damage +#damage% for all attack spells every 4 seconds. Infinity’s effects stack. #prop% chance of casting the Stance effect for #time sec. Cooldown: 3 min
Added: w – 0

Advanced Blessing
Description: Greatly increases ATT, Magic ATT, DEF, and Max HP/MP of all nearby party members for a fixed period of time. Reduces the amount of MP used when using skills. Can be stacked with all other buffs except Blessing.\nRequired Skill: #cBlessing level 10 or above#
Tags: info\type – 10, info\massSpell – 1, info\magicSteal – 1, masterLevel – 10, combatOrders – 1, weapon – 37, weapon2 – 38
Delay: 600ms

Template MP Cost: #mpCon. ATT +#x, MATT +#y, DEF +#z, Max HP +#indieMhp, Max MP +#indieMmp, MP Cost -#mpConReduce% for #time sec
Level 1 MP Cost: 43. ATT +11, MATT +11, DEF +398, Max HP +275, Max MP +275, MP Cost -10% for 240 sec
Level 20 MP Cost: 52. ATT +30, MATT +30, DEF +550, Max HP +750, Max MP +750, MP Cost -20% for 240 sec

Old Template: MP Cost: #mpCon. ATT +#x, MATT +#y, Weapon DEF +#z, Magic DEF +#u, Accuracy +#v, Avoidability +#w, Max HP +#indieMhp, Max MP +#indieMmp, and MP cost -#mpConReduce% for #time sec.

Resurrection
Description: Resurrects a party member using a ray of holy light.
Tags: masterLevel – 10, combatOrders – 1, info\type – 38, info\pvp – 0, weapon – 37, weapon2 – 38
Delay: 1710ms

Template MP Cost: #mpCon. Resurrects all dead party members within its range, and then makes them Invincible for #time seconds. Cooldown: #cooltime sec
Level 1 MP Cost: 285. Resurrects all dead party members within its range, and then makes them Invincible for 3 seconds. Cooldown: 1110 sec
Level 10 MP Cost: 150. Resurrects all dead party members within its range, and then makes them Invincible for 3 seconds. Cooldown: 300 sec

Old Template: MP Cost: #mpCon. Resurrect all dead party members within its range, and then makes them Invincible for #time seconds. Cooldown: #cooltime sec

Heaven’s Door
Description: Opens the gateway to Heaven, punishing enemies and giving allies a blessing of life.\nHeaven’s Door cannot be recast on the same party members for a set period.
Type: Hyper Skill
Tags: info\type – 1, info\areaAttack – 1, hyper – 2, reqLev – 170
Delay: 360ms

Template Consumes #mpCon MP Casts a buff that attacks up to #mobCount enemies at #damage% Damage #attackCount times and provides surrounding allies one-time protection against 0 HP.
Cooldown: #cooltime sec
Heaven’s Door cannot be recast on the same party members for #time sec.
Level 1 Consumes 500 MP Casts a buff that attacks up to 15 enemies at 1000% Damage 8 times and provides surrounding allies one-time protection against 0 HP.
Cooldown: 180 sec
Heaven’s Door cannot be recast on the same party members for 600 sec.

Old Template: Consumes #mpCon MP. Attacks a maximum of #mobCount enemies #attackCount times, inflicting #damage% damage. This also casts a buff on allies, preventing them from dying one time when their HP is reduced to 0. \nCooldown Time: #cooltime seconds
Added: time – 600
Removed: notCooltimeReset
Removed: notIncBuffDuration

Epic Adventure
Description: This buff can only be used by legendary adventurers that have explored all of Maple World. Increases damage.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template Consumes #mpCon MP to increase Damage by #indieDamR% for #time.
Cooldown: #cooltime sec. Only Adventurer characters in the party are affected.
Level 1 Consumes 100 MP to increase Damage by 10% for 60.
Cooldown: 120 sec. Only Adventurer characters in the party are affected.

Old Template: MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.\nCooldown : #cooltime sec. Only Adventurer characters in the party are affected.
Removed: indieMaxDamageOverR

Angelic Vengeance
Description: Summons an angel’s pure rage as source of angelic power to strike enemies.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 150, notRemoved – 1
Delay: 480ms

Template Damage +#z% #cwhile inactive#
Consumes #mpCon MP #cwhen activated#. MATT +#indieMad, Final damage +#indiePMdR%, Ignore #indieIgnoreMobpdpR% monster DEF, Angel Ray attack count: #y, Attack Speed +1 Lv., Monster elemental resistances -#w%, Base recovery: -#hp%, Enemies hit: -#mobCount You can teleport while Angel Ray is in effect.
#cBut only teleport, buff, and Angel Ray skills can be used.
Level 1 Damage +40% #cwhile inactive#
Consumes 100 MP #cwhen activated#. MATT +50, Final damage +25%, Ignore 20% monster DEF, Angel Ray attack count: 5, Attack Speed +1 Lv., Monster elemental resistances -10%, Base recovery: -40%, Enemies hit: -1 You can teleport while Angel Ray is in effect.
#cBut only teleport, buff, and Angel Ray skills can be used.

Old Template: Damage +#z% #cwhile inactive#\nConsumes #mpCon MP #cwhen activated#. MATT +#indieMad, Final damage +#indiePMdR%, Ignore monster DEF by #ignoreMobpdpR%, Angel Ray attack count: #y, Max damage: #indieMaxDamageOver, Attack Speed +1 Lv., Monster elemental resistances -#w%, Base recovery: -#hp%, Enemies hit -#mobCount You can teleport while Angel Ray is in effect.\n#cBut only teleport, buff, and Angel Ray skills can be used.
Removed: ignoreMobpdpR
Added: indieIgnoreMobpdpR – 20
Removed: indieMaxDamageOver

Heaven’s Door
Description: Opens the gateway to Heaven, punishing enemies and giving allies a blessing of life.\nThis skill does not affect enemies with the Cooldown Reset effect.
Type: Hyper Skill
Tags: info\type – 51, invisible – 1, hyper – 2, reqLev – 170

Template MP Cost: #mpCon. Casts a buff that attacks up to #mobCount enemies at #damage% Damage #attackCount times and provides surrounding allies one-time protection against 0 HP.
Cooldown: #cooltime sec
Level 1 MP Cost: 500. Casts a buff that attacks up to 15 enemies at 1000% Damage 8 times and provides surrounding allies one-time protection against 0 HP.
Cooldown: 180 sec

Old Template: MP Cost: #mpCon. Casts a buff that attacks up to #mobCount enemies at #damage% Damage #attackCount times and provides surrounding allies one-time protection against 0 HP. \nCooldown: #cooltime sec
Added: time – 600
Removed: notCooltimeReset
Removed: notIncBuffDuration

Hunter

Quiver Cartridge
Description: Uses three different types of special arrowhead. They are replenished every time all of them are used. #cPress the skill key to switch to a different arrowhead#. When all the current arrowheads run out, the next type of arrowhead is #cautomatically# loaded.\nVampiric Arrow: Restores HP based on Max HP.\nPoison Arrow: Poison damage that stacks up to 3 times\nMagic Arrow: Shoots an additional magic arrow.
Tags: weapon – 45, info\type – 2, info\hpDrain – 1, info2\mes – dot, notRemoved – 1, fixLevel – 1

Template 3 special Arrow Head types, #y arrows each. Automatically replenished when all of them are used.
Vampiric Arrow: #w% chance of restoring #x% Max HP
Poison Arrow: #dot% DoT for #dotTime sec. Stacks up to #dotSuperpos times.
Magic Arrow: #u% chance of shooting a magic arrow that attacks at #damage%
Level 1 3 special Arrow Head types, 10 arrows each. Automatically replenished when all of them are used.
Vampiric Arrow: 50% chance of restoring 3% Max HP
Poison Arrow: 150% DoT for 8 sec. Stacks up to 3 times.
Magic Arrow: 30% chance of shooting a magic arrow that attacks at 220%

Old Template: 3 special arrowhead types, #y arrows per each. Automatically replenished when all of them are used.\nVampiric Arrow: #w% chance of restoring #x% Max HP\nPoison Arrow: Continuous damage at #dot% Damage for #dotTime sec. Stacks up to #dotSuperpos times.\nMagic Arrow: #u% chance of shooting a magic arrow that attacks at #damage%

Ranger

Concentration
Description: Improves your concentration while you are attacking, gradually increasing your Abnormal Status Resistance. Resets an improved Abnormal Status Resistance during its effect. Also permanently increases Abnormal Status Resistance and all elemental resistances.
Tags: psd – 1, info\type – 50, info\pvp – 0, notRemoved – 1

Template Attacks increase Abnormal Status Resistance +#x% at regular intervals for #time seconds. Resistance is reset in Abnormal statuses.
[Passive Effects: Abnormal Status Resistance +#asrR and all elemental resistances +#terR%]
Level 1 Attacks increase Abnormal Status Resistance +1% at regular intervals for 33 seconds. Resistance is reset in Abnormal statuses.
[Passive Effects: Abnormal Status Resistance +1 and all elemental resistances +1%]
Level 20 Attacks increase Abnormal Status Resistance +5% at regular intervals for 90 seconds. Resistance is reset in Abnormal statuses.
[Passive Effects: Abnormal Status Resistance +20 and all elemental resistances +20%]

Old Template: Attacks increase Abnormal Status Resistance +#x% at regular intervals for #time seconds. Cooldown: #cooltime sec. \nPassive Effects: Abnormal Status Resistance/elemental resistances +#asrR%
Changed: cooltime – 90-3*x → 0 {30 → 0}

Roasting Shot
Description: Fires arrows imbued with flame power to attack up to 6 monsters. Hit monsters continue to take damage after they’re hit.
Tags: weapon – 45, elemAttr – f, info\type – 2, info\splash – 1, info\dot – 1, info\dotType – burn, info\rectBasedOnTarget – 1

Template MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Damage Over Time: #dot% every #dotInterval sec for #dotTime sec.
Level 1 MP Cost: 20, Damage: 284%, Number of Attacks: 3, Damage Over Time: 62% every 1 sec for 3 sec.
Level 20 MP Cost: 30, Damage: 360%, Number of Attacks: 3, Damage Over Time: 100% every 1 sec for 6 sec.

Old Template: Consume MP #mpCon, #damage% damage attack #attackCount times, for #dotTime sec #dot% continuous damage per #dotInterval sec

Phoenix
Description: Temporarily summons Phoenix of Fire Attribute that attacks up to 4 enemies at a time with a chance of Stunning them. Phoenix’s attacks do not affect enemies with the Damage Reflection effect. Also this skill permanently increases your DEF.
Tags: elemAttr – f, info\type – 33, info\minionAttack – stun, info\showFromTheOrigin – 1, weapon – 45, psd – 1, info2\ignoreCounter – 1, showSummonedBuffIcon – 2
Delay: 600ms

Template Consumes #mpConMP to summon Phoenix for #time sec. Attacks up to 4 enemies at #damage% damage and has a #prop% chance to stun them.
[Passive Effects: DEF +#pddR%]
Level 1 Consumes 43MP to summon Phoenix for 76 sec. Attacks up to 4 enemies at 228% damage and has a 41% chance to stun them.
[Passive Effects: DEF +3%]
Level 10 Consumes 70MP to summon Phoenix for 220 sec. Attacks up to 4 enemies at 390% damage and has a 95% chance to stun them.
[Passive Effects: DEF +30%]

Old Template: Consume MP #mpCon, for #time sec, summon phoenix. #damage% damage on max 4 enemies simultaneously, at the probability rate of #prop%, stun\n[passive effect : physical/magic defense #pddR% increased]

Bow Master

Bow Expert
Description: Increases Mastery, Attack, and Minimum Critical Damage for Bows. \nAdditionally, you can adjust Arrow Platter’s firing angle all at once when installing. Install Arrow Platters to fire off at the highest angle while pressing the Up key, and Down key for lowest angle.\nRequired Skill: #cBow Mastery Lv. 10 or above#
Tags: skillType – 1, masterLevel – 10, combatOrders – 1, psd – 1, info\type – 50

Template Bow Mastery +#mastery%, ATT +#x, and Critical Damage +#criticaldamage%
Level 1 Bow Mastery +56%, ATT +2, and Critical Damage +3%
Level 30 Bow Mastery +70%, ATT +60, and Critical Damage +8%

Old Template: Bow Mastery +#mastery%, ATT +#x, and Min. Critical Damage +#criticaldamageMin%
Added: criticaldamage – 3+d(x/6) {8}
Removed: criticaldamageMin

Advanced Final Attack
Description: Permanently increases Attack, and significantly increases Final Attack’s activation rate and damage.\nRequired Skill: #cLv. 20 Final Attack#
Tags: skillType – 3, info\type – 53, info\finalAttack – 1, info\condition – attack, masterLevel – 10, combatOrders – 1, psd – 1

Template Permanently increases Attack +#padX. Attacks create a #prop% chance of casting Final Attack that inflicts #damage% damage.
Level 1 Permanently increases Attack +6. Attacks create a 41% chance of casting Final Attack that inflicts 152% damage.
Level 30 Permanently increases Attack +20. Attacks create a 70% chance of casting Final Attack that inflicts 210% damage.

Old Template: Permanently increases ATT by #padX and Accuracy by #ar%. Upon attacking, has #prop% chance of activating #damage% damage Final Attack

Hurricane – Split Attack
Description: Hurricane’s damage decreases and its attack count increases instead.
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 195

Template Attack count +#attackCount. The skill damage is reduced to the original #x%
Level 1 Attack count +1. The skill damage is reduced to the original 75%

Old Template: Attack Count + #attackCount. The skill damage is reduced to the original #x%.
Changed: x – 65 → 75

Maple Warrior
Description: Temporarily increases all team members’ stats by a percentage. Maple Warrior, Cygnus Knights, Nova Warrior, Sengoku Warrior, Other World Warrior, and Rhinne’s Protection do not stack.
Tags: combatOrders – 1, info\type – 10, info\massSpell – 1, info\magicSteal – 1, weapon – 45, masterLevel – 10

Template MP Cost: #mpCon. All AP invested stats +#x% for #time sec.
Level 1 MP Cost: 10. All AP invested stats +1% for 30 sec.
Level 30 MP Cost: 60. All AP invested stats +15% for 900 sec.

Old Template: MP Cost: #mpCon. All stats +#x% for #time sec.
Changed: Delay – 1500 → 0

Sharp Eyes
Description: Temporarily grants party members the ability to locate an enemy’s weak spot to deal fatal damage to that enemy.
Tags: masterLevel – 10, combatOrders – 1, info\type – 10, info\massSpell – 1, info\magicSteal – 1, weapon – 45
Delay: 900ms

Template MP Cost: #mpCon. Critical Rate +#x%, Critical Damage +#y% for #time sec.
Level 1 MP Cost: 30. Critical Rate +6%, Critical Damage +1% for 10 sec.
Level 30 MP Cost: 45. Critical Rate +20%, Critical Damage +15% for 300 sec.

Old Template: MP Cost: #mpCon, Critical Rate: +#x%, Max Critical Damage: +#y%, Duration: #time sec
Changed: y – x → u(x/2) {30 → 15}

Advanced Quiver
Description: When skill is used, #arrows in the quiver is not consumed for a certain period of time# and cannot switch the quiver. In addition, quiver capacity and effect are premamnently increased.
Tags: info\type – 2, masterLevel – 10, weapon – 45, notRemoved – 1

Template MP Cost: #mpCon. Your current Arrow Head is not consumed for #c#time seconds.# Cooldown: #cooltime sec.
Passive Effects: Vampiric Arrow casting chance +#w%, Recovery rate as per Max HP +#x%, Poison Arrow DoT +#dot%, Magic Arrow casting chance +#u%, Damage +#damage%, Poison/Vampiric Arrow count +#y, and Magic Arrow count +#z
Level 1 MP Cost: 11. Your current Arrow Head is not consumed for #c12 seconds.# Cooldown: 57 sec.
Passive Effects: Vampiric Arrow casting chance +52%, Recovery rate as per Max HP +5%, Poison Arrow DoT +184%, Magic Arrow casting chance +33%, Damage +224%, Poison/Vampiric Arrow count +10, and Magic Arrow count +10
Level 10 MP Cost: 20. Your current Arrow Head is not consumed for #c30 seconds.# Cooldown: 30 sec.
Passive Effects: Vampiric Arrow casting chance +70%, Recovery rate as per Max HP +5%, Poison Arrow DoT +220%, Magic Arrow casting chance +60%, Damage +260%, Poison/Vampiric Arrow count +20, and Magic Arrow count +40

Old Template: MP Cost: #mpCon. Your current arrowhead is not consumed for #c#time seconds.# Cooldown: #cooltime sec.\nPassive Effects: Vampiric Arrow casting chance +#w%, Recovery rate as per Max HP +#x%, Poison Arrow continuous damage +#dot%, Magic Arrow casting chance +#u%, Damage +#damage%, Poison/Vampiric Arrow count +#y, and Magic Arrow count +#z

Epic Adventure
Description: This buff can only be used by legendary adventurers that have explored all of Maple World. Increases damage.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template Consumes #mpCon MP to increase Damage by #indieDamR% for #time.
Cooldown: #cooltime sec. Only Adventurer characters in the party are affected.
Level 1 Consumes 100 MP to increase Damage by 10% for 60.
Cooldown: 120 sec. Only Adventurer characters in the party are affected.

Old Template: MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.\nCooldown : #cooltime sec. Only Adventurer characters in the party are affected.

Preparation
Description: Enhances bow skills to their maximum potential.
Type: Hyper Skill
Tags: info\type – 15, info\massSpell – 1, hyper – 2, reqLev – 150, notRemoved – 1
Delay: 900ms

Template MP Cost: #mpCon. ATT +#indiePad, Stance Rate +#x%, and damage on Boss monsters +#y% for #time seconds.
Cooldown: #cooltime sec.
Level 1 MP Cost: 300. ATT +50, Stance Rate +100%, and damage on Boss monsters +20% for 30 seconds.
Cooldown: 90 sec.

Old Template: MP Cost: #mpCon. ATT +#indiePad, Stance +#x%, and damage on Boss monsters +#y% for #time seconds.\nCooldown: #cooltime sec

Sniper

Frostprey
Description: Temporarily summons Freezer of Ice Attribute that attacks up to 4 enemies at a time. Freezer’s attacks do not affect enemies with the Damage Reflection effect. Also this skill permanently increases your DEF.
Tags: elemAttr – i, info\type – 33, info\minionAttack – freeze, info\showFromTheOrigin – 1, weapon – 46, psd – 1, info2\ignoreCounter – 1, showSummonedBuffIcon – 2
Delay: 600ms

Template +Consumes #mpConMP to summon Freezer for #timesec. Attacks up to 4 enemies at #damage% damage and freezes them for #x sec.
[Passive Effects: DEF +#pddR%]
Level 1 +Consumes 43MP to summon Freezer for 76sec. Attacks up to 4 enemies at 228% damage and freezes them for 1 sec.
[Passive Effects: DEF +3%]
Level 10 +Consumes 70MP to summon Freezer for 220sec. Attacks up to 4 enemies at 390% damage and freezes them for 3 sec.
[Passive Effects: DEF +30%]

Old Template: Consume MP #mpCon, for #time sec, summon freezer. #damage% damage on max 4 enemies simultaneously, #x sec freeze\n[passive effect : physical/magic defense #pddR% increased]

Pain Killer
Description: Take herb prepared during adventure and instantly recover from status abnormaility. In addition, all elements immunity and status abnormaility resistance are increased permanently.
Tags: info\type – 35, psd – 1, weapon – 46

Template MP Cost: #mpCon. Removes Abnormal Status effects and immunizes against them for #time seconds. Cooldown: #cooltime sec.
Passive Effects: Abnormal Status Resistance +#asrR and all elemental resistances +#terR%]
Level 1 MP Cost: 31. Removes Abnormal Status effects and immunizes against them for 1 seconds. Cooldown: 642 sec.
Passive Effects: Abnormal Status Resistance +1 and all elemental resistances +1%]
Level 20 MP Cost: 50. Removes Abnormal Status effects and immunizes against them for 1 seconds. Cooldown: 300 sec.
Passive Effects: Abnormal Status Resistance +20 and all elemental resistances +20%]

Old Template: MP Cost: #mpCon. Removes Abnormal Status effects and immunizes against them for #time seconds. Cooldown: #cooltime sec.\nPassive Effects: Abnormal Status Resistance/elemental resistances +#asrR%

Extreme Archery : Crossbow
Description: Decreases Evade, and increases Critical Damage.\nCan be toggled #cOn/Off.
Tags: info\type – 34, info\massSpell – 1, info\debuff – 1, info\mes – buffLimit, weapon – 46, notRemoved – 1

Template Evade decreased, and Critical Damage increased by #z%
Level 1 Evade decreased, and Critical Damage increased by 11%
Level 10 Evade decreased, and Critical Damage increased by 20%

Old Template: Decreases weapon and magic avoidability by #x%, and increases maximum critical damage by #y% and minimum critical damage by #z%.
Removed: y
Changed: z – 5+x → 10+x {15 → 20}

Marksman

Marksman Boost
Description: Increases Mastery, Attack, and Critical Damage for Crossbow.\nRequired Skill: #cCrossbow Mastery level 10 or above#
Tags: skillType – 1, masterLevel – 10, combatOrders – 1, psd – 1, info\type – 50

Template Crossbow Mastery +#mastery%, ATT +#x, and Critical Damage +#criticaldamage%
Level 1 Crossbow Mastery +56%, ATT +1, and Critical Damage +3%
Level 30 Crossbow Mastery +70%, ATT +30, and Critical Damage +8%

Old Template: Crossbow Mastery +#mastery%, ATT +#x, and Max. Critical Damage +#criticaldamageMax%
Added: criticaldamage – 3+d(x/6) {8}
Removed: criticaldamageMax

Sniping – Boss Rush
Description: Increases damage of Sniping on Boss monsters.
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 195

Template Damage on Boss monsters +#bdR%
Level 1 Damage on Boss monsters +10%

Old Template: Max damage increased to #MDamageOver
Added: bdR – 10
Removed: MDamageOver

Maple Warrior
Description: Temporarily increases all team members’ stats by a percentage. Maple Warrior, Cygnus Knights, Nova Warrior, Sengoku Warrior, Other World Warrior, and Rhinne’s Protection do not stack.
Tags: combatOrders – 1, info\type – 10, info\massSpell – 1, info\magicSteal – 1, weapon – 46, masterLevel – 10

Template MP Cost: #mpCon. All AP invested stats +#x% for #time sec.
Level 1 MP Cost: 10. All AP invested stats +1% for 30 sec.
Level 30 MP Cost: 70. All AP invested stats +15% for 900 sec.

Old Template: MP Cost: #mpCon. All stats +#x% for #time sec.
Changed: Delay – 1500 → 0

Sharp Eyes
Description: Temporarily grants party members the ability to locate an enemy’s weak spot to deal fatal damage to that enemy.
Tags: masterLevel – 10, combatOrders – 1, info\type – 10, info\massSpell – 1, info\magicSteal – 1, weapon – 46
Delay: 900ms

Template MP Cost: #mpCon. Critical Rate +#x%, Critical Damage +#y% for #time sec.
Level 1 MP Cost: 30. Critical Rate +6%, Critical Damage +1% for 10 sec.
Level 30 MP Cost: 45. Critical Rate +20%, Critical Damage +15% for 300 sec.

Old Template: MP Cost: #mpCon, Critical Rate: +#x%, Max Critical Damage: +#y%, Duration: #time sec
Changed: y – x → u(x/2) {30 → 15}

Snipe
Description: Attacks monsters precisely on their vital points
Tags: weapon – 46, masterLevel – 10, combatOrders – 1, psd – 1, info\type – 2, info\suddenDeath – 1
Delay: 870ms

Template Consumes #mpConMP, attacks for #damage% damage #attackCount times. Ignores #ignoreMobpdpR% monster DEF. Critical Rate +#cr%.
Cooldown: #cooltime sec
Level 1 Consumes 340MP, attacks for 861% damage 2 times. Ignores 2% monster DEF. Critical Rate +100%.
Cooldown: 20 sec
Level 30 Consumes 50MP, attacks for 1470% damage 2 times. Ignores 20% monster DEF. Critical Rate +100%.
Cooldown: 5 sec

Old Template: Consumes #mpConMP, attacks for #damage% damage. Ignores #ignoreMobpdpR% of monster DEF. Critical Rate +#cr%. Maximum damage: #MDamageOver.\nCooldown: #cooltimesec
Changed: attackCount – 1 → 2
Changed: damage – 2520+63*x → 840+21*x {4410 → 1470}
Removed: MDamageOver

Long Range True Shot
Description: Focus your mind to shoot down all enemies within range with one strike.
Type: Hyper Skill
Tags: info\type – 1, info\areaAttack – 1, hyper – 2, reqLev – 170
Delay: 1170ms

Template Consumes #mpCon MP and attacks #mobCount enemies in its range at #damage% Damage #attackCount times.
Cooldown: #cooltime sec.
Level 1 Consumes 300 MP and attacks 12 enemies in its range at 1350% Damage 2 times.
Cooldown: 15 sec.

Old Template: Consumes #mpCon MP and attacks #mobCount enemies within range with #damage% damage. Maximum damage of #MDamageOver.\nCooldown: #cooltime sec
Changed: attackCount – 1 → 2
Changed: damage – 4000 → 1350
Removed: MDamageOver

Epic Adventure
Description: This buff can only be used by legendary adventurers that have explored all of Maple World. Increases damage.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template Consumes #mpCon MP to increase Damage by #indieDamR% for #time.
Cooldown: #cooltime sec. Only Adventurer characters in the party are affected.
Level 1 Consumes 100 MP to increase Damage by 10% for 60.
Cooldown: 120 sec. Only Adventurer characters in the party are affected.

Old Template: MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.\nCooldown : #cooltime sec. Only Adventurer characters in the party are affected.
Removed: indieMaxDamageOverR

Bull’s Eye
Description: Focus to accurately strike the opponent’s weak point.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 150, notRemoved – 1
Delay: 960ms

Template Consumes #mpCon MP. For #time sec, increases critical rate by #x% and critical damage by #y%. Ignores #indieIgnoreMobpdpR% of monster defense rate. Increases damage by #indieDamR%.
Cooldown: #cooltime sec.
Level 1 Consumes 200 MP. For 30 sec, increases critical rate by 20% and critical damage by 10%. Ignores 20% of monster defense rate. Increases damage by 20%.
Cooldown: 90 sec.

Old Template: Consumes #mpCon MP. For #time sec, increases critical rate by #x% and maximum critical damage by #y%. Ignores #indieIgnoreMobpdpR% of monster defense rate. Increases damage by #indieDamR%.\nCooldown: #cooltimesec
Changed: y – 20 → 10

Thief

Nimble Body
Description: Through training of secret arts, Luck is permanently increased.
Tags: info\type – 50, psd – 1

Template Permanently increases LUK by #lukX
Level 1 Permanently increases LUK by 2
Level 10 Permanently increases LUK by 20

Old Template: Accuracy: +#x, Avoidability: +#y.
Added: lukX – 2*x {20}

Assassin

Critical Throw
Description: Increases Critical Rate and Critical Damage.\nRequired skill: #cClaw Mastery level 3 or higher#
Tags: info\type – 50, psd – 1

Template Critical Rate increased by #prop%, Critical Damage increased by #criticaldamage%
Level 1 Critical Rate increased by 5%, Critical Damage increased by 3%
Level 30 Critical Rate increased by 50%, Critical Damage increased by 8%

Old Template: Crit Rate: +#prop%, Minimum Crit Daamge: +#criticaldamageMin%
Added: criticaldamage – 3+d(x/6) {8}
Removed: criticaldamageMin

Gust Charm
Description: Solidifies the wind to damage and knock back enemies. Some monsters have a resistance to the attack and cannot be knocked back.
Tags: info\type – 2, info\piercing – 1, info\pushTarget – 1, weapon – 47
Delay: 990ms

Template MP Cost: #mpCon, Throwing star count: #bulletConsume, Max Enemies Hit: #mobCount, Damage: #damage%, Knockback Range: #range
Level 1 MP Cost: 15, Throwing star count: 2, Max Enemies Hit: 6, Damage: 205%, Knockback Range: 350
Level 20 MP Cost: 21, Throwing star count: 2, Max Enemies Hit: 6, Damage: 281%, Knockback Range: 350

Old Template: MP Cost: #mpCon and #bulletConsume throwing stars, Damage: #damage%, Max Enemies Hit: #mobCount, Knockback Range: #range

Hermit

Venom
Description: Your claw is permanently coated with poison, so enemies you attack get poisoned and receive continuous damage at a certain probability. Poison is not stackable, and it cannot cause enemies’ HP to drop below 1.\n#cLv. 10 effect: Can learn Toxic Venom.#
Tags: weapon – 47, info\type – 51, info\dot – 1, info\condition – attack, info\dotType – invenom

Template #prop% chance of inflicting a #dot% DoT every #dotInterval sec lasting for #dotTime
Level 1 12% chance of inflicting a 54% DoT every 1 sec lasting for 3
Level 10 30% chance of inflicting a 90% DoT every 1 sec lasting for 6

Old Template: Poison Chance: #prop%, #dot% damage every #dotInterval sec for #dotTime sec

Alchemic Adrenaline
Description: Increases the effectiveness of potions and other healing items. Does not affect percentage-based healing items such as elixirs. Also increases Critical Damage and Maximum Critical Damage.
Tags: info\type – 50, info\pvp – 0, psd – 1

Template Healing from items increased by #x%. Critical Damage +#criticaldamage%
Level 1 Healing from items increased by 116%. Critical Damage +1%
Level 10 Healing from items increased by 170%. Critical Damage +10%

Old Template: When recovery item is used, recovery amount #x% increased. critical min/max damage #criticaldamageMin% increased
Added: criticaldamage – x {10}
Removed: criticaldamageMax
Removed: criticaldamageMin

Shadow Partner
Description: Summons a shadow that mimics your actions for a set period. Shadows do not have HP and disappear when their summoning durations expire.
Tags: info\type – 10, weapon – 47
Delay: 900ms

Template Consumes #mpCon MP to summon a shadow that mimics all your attacks and inflicts #x% of their final damage for #time seconds.
Level 1 Consumes 40 MP to summon a shadow that mimics all your attacks and inflicts 13% of their final damage for 80 seconds.
Level 20 Consumes 64 MP to summon a shadow that mimics all your attacks and inflicts 70% of their final damage for 200 seconds.

Changed: Delay – 1500 → 900

Night Lord

Toxic Venom
Description: Increases Venom’s poison chance and permanently increases poison damage.\nRequired Skill: #cVenom Lv. 10#
Tags: weapon – 47, combatOrders – 1, info\type – 51, info\dot – 1, info\condition – attack, info\dotType – invenom, masterLevel – 10

Template #prop% chance to cause #dot% DoT every #dotInterval sec for #dotTime sec. Can be stacked #dotSuperpos times
Level 1 32% chance to cause 115% DoT every 1 sec for 8 sec. Can be stacked 2 times
Level 10 50% chance to cause 160% DoT every 1 sec for 8 sec. Can be stacked 3 times

Old Template: Poison Chance: #prop%, #dot% damage every #dotInterval sec for #dotTime sec, Can be stacked #dotSuperpos times

Claw Expert
Description: Increases Mastery, Attack, and Critical Damage for Claws.\nRequired Skill: #cClaw Mastery level 10 or above#
Tags: skillType – 1, masterLevel – 10, combatOrders – 1, psd – 1, info\type – 50

Template Claw Mastery +#mastery%, ATT +#x, and Critical Damage +#criticaldamage%
Level 1 Claw Mastery +56%, ATT +1, and Critical Damage +4%
Level 30 Claw Mastery +70%, ATT +30, and Critical Damage +8%

Old Template: Claw Mastery +#mastery%, ATT +#x, and Max. Critical Damage +#criticaldamageMax%
Added: criticaldamage – 3+u(x/6) {8}
Removed: criticaldamageMax

Maple Warrior
Description: Temporarily increases all team members’ stats by a percentage. Maple Warrior, Cygnus Knights, Nova Warrior, Sengoku Warrior, Other World Warrior, and Rhinne’s Protection do not stack.
Tags: combatOrders – 1, info\type – 10, info\massSpell – 1, info\magicSteal – 1, weapon – 47, masterLevel – 10

Template MP Cost: #mpCon. All AP invested stats +#x% for #time sec.
Level 1 MP Cost: 10. All AP invested stats +1% for 30 sec.
Level 30 MP Cost: 70. All AP invested stats +15% for 900 sec.

Old Template: MP Cost: #mpCon. All stats +#x% for #time sec.
Changed: Delay – 1500 → 0

Sudden Raid
Description: Calls in a horde of friends to set the stage on fire. Sudden Raid does not affect enemies in the Damage Reflection status.
Tags: info\type – 1, info\areaAttack – 1, info\dot – 1, info\dotType – burn, masterLevel – 10, combatOrders – 1, weapon – 47, info2\ignoreCounter – 1
Delay: 900ms

Template MP cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: 15, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec
Level 1 MP cost: 290, Damage: 715%, Number of Attacks: 3, Max Enemies Hit: 15, Damage Over Time: 94% damage every 1 sec for 5 sec, Cooldown: 60 sec
Level 30 MP cost: 290, Damage: 1150%, Number of Attacks: 3, Max Enemies Hit: 15, Damage Over Time: 210% damage every 1 sec for 10 sec, Cooldown: 30 sec

Old Template: Consume MP #mpCon, on max 15 enemies, with #damage% damage, attack #attackCount times. for #dotTime sec, per #dotInterval sec, #dot% dot damage, cool time #cooltime sec

Epic Adventure
Description: This buff can only be used by legendary adventurers that have explored all of Maple World. Increases damage.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template Consumes #mpCon MP to increase Damage by #indieDamR% for #time.
Cooldown: #cooltime sec Only Adventurer characters in the party are affected.
Level 1 Consumes 100 MP to increase Damage by 10% for 60.
Cooldown: 120 sec Only Adventurer characters in the party are affected.

Old Template: MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.\nCooldown : #cooltime sec. Only Adventurer characters in the party are affected.
Removed: indieMaxDamageOverR

Bleeding Toxin
Description: Coats Throwing Stars with deadly poison that causes Bleeding. Throwing Stars temporarily achieve enhanced Attack and cause continuous damage on their targets.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 150, notRemoved – 1
Delay: 780ms

Template MP Cost: #mpCon. ATT +#indiePad for #time seconds and
Attacks create a #prop% chance of causing Bleeding that inflicts #dot% DoT damage for #dotTime seconds.
Cooldown: #cooltime sec
Level 1 MP Cost: 200. ATT +30 for 90 seconds and
Attacks create a 100% chance of causing Bleeding that inflicts 1000% DoT damage for 8 seconds.
Cooldown: 90 sec

Old Template: MP Cost: #mpCon. ATT +#indiePad for #time seconds, and attacks create a #prop% chance of causing Bleeding that inflicts #dot% DoT damage for #dotTime seconds.\nCooldown: #cooltime sec
Changed: time – 30 → 90

Bandit

Critical Growing
Description: Continuously increases Critical Rate and Critical Damage at regular intervals and while attacking.\nCritical Rate Bonus is reset when your Critical Rate reaches 100%.\nCritical Damage Bonus is reset when your Critical Rate reaches 100% after Critical Damage bonus reaches the max limit.
Tags: info\type – 2, info\areaAttack – 1, info\mes – reduceTargetPDP&&reduceTargetMDP, fixLevel – 1, notRemoved – 1
Delay: 960ms

Template Critical Rate +#x%, Critical Damage +#w% and Max Critical Damage +#q periodically and while attacking.
Level 1 Critical Rate +3%, Critical Damage +1% and Max Critical Damage +10 periodically and while attacking.

Old Template: Critical Rate +#x% periodically and while attacking
Added: q – 10
Added: w – 1
Changed: x – 2 → 3

Meso Guard
Description: Temporarily deflects 50% damage from enemy attacks at the cost of mesos.
Tags: info\type – 11, info\switchDamtoMeso – 1, info\pvp – 0, weapon – 33
Delay: 990ms

Template MP Cost: #mpCon. Decreases damage from enemy attacks -50% for #time seconds and drops #x% mesos as many as the decreased damage in batches.
Level 1 MP Cost: 12. Decreases damage from enemy attacks -50% for 137 seconds and drops 77% mesos as many as the decreased damage in batches.
Level 10 MP Cost: 27. Decreases damage from enemy attacks -50% for 200 seconds and drops 50% mesos as many as the decreased damage in batches.

Old Template: MP Cost: #mpCon. Decreases damage from enemy attacks -#x% for #time seconds and drops as many mesos as the decreased damage in #y batches.
Changed: y – 10 → 5

Chief Bandit

Venom
Description: Your dagger is permanently coated with venom, so enemies you attack get poisoned and receive continuous damage at a certain probability. Poison is not stackable, and it cannot cause enemies’ HP to drop below 1.\n#cLv. 10 effect: Can learn Toxic Venom.#
Tags: weapon – 33, info\type – 51, info\dot – 1, info\condition – attack, info\dotType – invenom

Template #prop% chance of inflicting a #dot% DoT every #dotInterval sec lasting for #dotTime
Level 1 12% chance of inflicting a 54% DoT every 1 sec lasting for 3
Level 10 30% chance of inflicting a 90% DoT every 1 sec lasting for 6

Old Template: Poison Chance: #prop%, #dot% damage every #dotInterval sec for #dotTime sec

Meso Mastery
Description: Increases meso drop rate through learning secret arts. Also significantly increases the effectiveness of all skills that use mesos.
Tags: psd – 1, info\type – 51, info\mes – incTargetMeso, info\condition – attack

Template Monster Meso Drop: #mesoR%. Meso Guard Damage Guard Rate: +#v%.
Meso Cost -#w%.
Explosion damage +#x%p per Meso Explosion.
[Passive Effects: ATT +#padX]
Level 1 Monster Meso Drop: 4%. Meso Guard Damage Guard Rate: +2%.
Meso Cost -4%.
Explosion damage +4%p per Meso Explosion.
[Passive Effects: ATT +1]
Level 5 Monster Meso Drop: 20%. Meso Guard Damage Guard Rate: +10%.
Meso Cost -20%.
Explosion damage +20%p per Meso Explosion.
[Passive Effects: ATT +5]

Old Template: Monster Meso Drop: #mesoR%. Pick Pocket Meso Drop Rate: #u%. Meso Guard Damage Guard Rate: #v% and Meso Cost -#w%. Explosion damage +#x%p per Meso Explosion.\nPassive Effects: ATT +#padX
Changed: u – 4*x → 0 {20 → 0}
Changed: x – 12*x → 4*x {60 → 20}

Advanced Dark Sight
Description: Learning Stealth allows you to attack and use skills in Shadow Veil, with a chance of not ending Shadow Veil. There is a chance to automatically trigger Shadow Veil on attacks and attacking in Shadow Veil will increase damage.\nBut if an attack that is based on HP is evaded with Shadow Veil that was activated on hit, cooldown is not applied but Shadow Veil is canceled.\nRequired Skill: #cLv. 10 Shadow Veil or higher#
Tags: info\type – 51, info\autoHiding – 1, info\addDamInHiding – 1, info\condition – damaged, info\affectedSkill – 4001003, fixLevel – 1

Template Attacks during Shadow Veil create a #prop% chance of retaining Stealth mode. The chance increases to 100% within Smoke and Shadow Veil.
Damage from enemy attacks creates a #x% chance of auto-casting Shadow Veil. Final damage +#y% for attacks during Shadow Veil.
Level 1 Attacks during Shadow Veil create a 15% chance of retaining Stealth mode. The chance increases to 100% within Smoke and Shadow Veil.
Damage from enemy attacks creates a 15% chance of auto-casting Shadow Veil. Final damage +5% for attacks during Shadow Veil.

Old Template: Maintain Dark Sight Chance: #prop%. Dark Sight Trigger Chance: #x%, Dark Sight Final Damage Bonus: #y%
Changed: prop – 30 → 15
Changed: x – 20 → 15

Pick Pocket
Description: When you attack enemies with other skills except for Meso Explosion, drops 1 meso. #cCan be toggled On/Off.
Tags: notRemoved – 1, info\type – 16, info\mesoDrop – 1, info\condition – attack, info\pvp – 0, weapon – 33

Template Coins drop at a #prop% chance, Max Coin Generation Count: #y.
Up to 5 coins drop if you use Meso Guard and consumes mesos with the effect when attacked.
Venom and Sudden Raid DoT don’t drop coins.
Level 1 Coins drop at a 14% chance, Max Coin Generation Count: 15.
Up to 5 coins drop if you use Meso Guard and consumes mesos with the effect when attacked.
Venom and Sudden Raid DoT don’t drop coins.
Level 5 Coins drop at a 30% chance, Max Coin Generation Count: 15.
Up to 5 coins drop if you use Meso Guard and consumes mesos with the effect when attacked.
Venom and Sudden Raid DoT don’t drop coins.

Old Template: Meso Drop Chance: #prop%
Changed: prop – 10+10*x → 10+4*x {60 → 30}
Changed: x – 100+20*x → 1 {200 → 1}
Added: y – 15

Meso Explosion
Description: Throws 1 meso coin dropped by Pick Pocket at enemies. The more coins used at a time, the more damage is dealt.\nRequired Skill: #cPick Pocket level 1 or above#
Tags: info\type – 1, info\mesoExplosion – 1, info\splash – 1, info\pvp – 0, weapon – 33

Template MP Cost: #mpCon. Max 15 coins can be used. 1 coin attacks 1 enemy at #damage%. 5 Coins increase Damage by #x%. Up to #bulletCount coins can be used.
Level 1 MP Cost: 20. Max 15 coins can be used. 1 coin attacks 1 enemy at 81%. 5 Coins increase Damage by 30%. Up to 5 coins can be used.
Level 20 MP Cost: 30. Max 15 coins can be used. 1 coin attacks 1 enemy at 100%. 5 Coins increase Damage by 30%. Up to 15 coins can be used.

Old Template: MP Cost: #mpCon. 1 meso attacks up to #mobCount enemies at #damage% Damage. #bulletCount meso coins can be used.\nCooldown: #cooltime sec
Changed: Delay – 1000 → 0
Changed: bulletCount – 5+x → 5+d(x/2) {25 → 15}
Removed: cooltime
Changed: damage – 82+x → 80+x {102 → 100}
Changed: range – 320 → 640
Added: x – 30

Shadow Partner
Description: Summons a shadow that mimics your actions for a set period. Shadows do not have HP and disappear when their summoning durations expire. The shadow cannot mimic Meso Explosion which directly moves coins.
Tags: info\type – 10, weapon – 33
Delay: 900ms

Template Consumes #mpCon MP to summon a shadow that mimics all your attacks and inflicts #x% of their final damage for #time seconds.
Level 1 Consumes 40 MP to summon a shadow that mimics all your attacks and inflicts 13% of their final damage for 86 seconds.
Level 20 Consumes 64 MP to summon a shadow that mimics all your attacks and inflicts 70% of their final damage for 200 seconds.

Changed: Delay – 1500 → 900

Into Darkness (NEW!)
Description: Enables you to hide in the dark and teleport forward to the farthest enemy in range in front and move behind the enemy. Dark Sight activates after moving, and shares Dark Sight’s Cooldown.
Tags: info\type – 12, info\morph – 1, info\areaAttack – 1, info\pvp – 0, fixLevel – 1, weapon – 33
Delay: 405ms

Template Consumes #mpCon MP, Activates Dark Sight after moving toward an enemy within the skill range. Shares Dark Sight cooldown.
Level 1 Consumes 20 MP, Activates Dark Sight after moving toward an enemy within the skill range. Shares Dark Sight cooldown.

Added: action – momentStep
Added: maxLevel – 1
Added: mpCon – 20

Shadower

Toxic Venom
Description: Increases Venom’s poison chance and permanently increases poison damage.\nRequired Skill: #cVenom Lv. 10#
Tags: weapon – 33, combatOrders – 1, info\type – 51, info\dot – 1, info\condition – attack, info\dotType – invenom, masterLevel – 10

Template #prop% chance to cause #dot% DoT every #dotInterval sec for #dotTime sec. Can be stacked #dotSuperpos times
Level 1 32% chance to cause 115% DoT every 1 sec for 5 sec. Can be stacked 2 times
Level 10 50% chance to cause 160% DoT every 1 sec for 8 sec. Can be stacked 3 times

Old Template: Poison Chance: #prop%, #dot% damage every #dotInterval sec for #dotTime sec, Can be stacked #dotSuperpos times

Dagger Expert
Description: Increases Mastery, Attack, and Critical Damage for Daggers.\nRequired Skill: #cDagger Mastery level 10 or above#
Tags: skillType – 1, masterLevel – 10, combatOrders – 1, psd – 1, info\type – 50

Template Daggers Mastery +#mastery%, ATT +#x, and Critical Damage +#criticaldamage%
Level 1 Daggers Mastery +56%, ATT +11, and Critical Damage +3%
Level 30 Daggers Mastery +70%, ATT +40, and Critical Damage +8%

Old Template: Dagger Mastery +#mastery%, ATT +#x, and Min. Critical Damage +#criticaldamageMin%
Added: criticaldamage – 3+d(x/6) {8}
Removed: criticaldamageMin

Prima Critical
Description: Enhances Critical Growing. Permanently increases Critical Damage.
Tags: info\type – 2, info\areaAttack – 1, info\mes – reduceTargetPDP&&reduceTargetMDP, masterLevel – 10, psd – 1, notRemoved – 1
Delay: 960ms

Template Critical Rate +#x%, Critical Damage +#w% and Max Critical Damage +#q% periodically and while attacking.
[Passive Effects: LUK +#lukX% and Critical Damage +#criticaldamage%]
Level 1 Critical Rate +4%, Critical Damage +2% and Max Critical Damage +10% periodically and while attacking.
[Passive Effects: LUK +1% and Critical Damage +3%]
Level 10 Critical Rate +6%, Critical Damage +2% and Max Critical Damage +10% periodically and while attacking.
[Passive Effects: LUK +10% and Critical Damage +8%]

Old Template: Critical Rate +#x% periodically and while attacking\n[Passive Effects: Max. Critical Damage +#criticaldamageMax%]
Added: criticaldamage – 3+d(x/2) {8}
Removed: criticaldamageMax
Added: lukX – x {10}
Added: q – 10
Added: w – 2
Changed: x – 2+u(x/5) → 3+u(x/4) {4 → 6}

Meso Explosion-Enhance
Description: Increases max coins for use, max coins drop from Pick Pocket, and drop chance.
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 183

Template Increases max coins for use, max coin drop from Pick Pocket by #bulletCount and drop chance by #prop%.
Level 1 Increases max coins for use, max coin drop from Pick Pocket by 5 and drop chance by 10%.

Old Template: Number meso used #bulletCount increased and meso drop chance #prop% increased
Changed: prop – 20 → 10

Assassinate – Ignore Guard
Description: Assassination’s defense ignorance chance increased
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 195

Template Ignores #ignoreMobpdpR% monster DEF.
Level 1 Ignores 10% monster DEF.

Old Template: Maximum Damage raised to #MDamageOver.
Added: ignoreMobpdpR – 10
Removed: MDamageOver

Maple Warrior
Description: Temporarily increases all team members’ stats by a percentage. Maple Warrior, Cygnus Knights, Nova Warrior, Sengoku Warrior, Other World Warrior, and Rhinne’s Protection do not stack.
Tags: combatOrders – 1, info\type – 10, info\massSpell – 1, info\magicSteal – 1, weapon – 33, masterLevel – 10

Template MP Cost: #mpCon. All AP invested stats +#x% for #time sec.
Level 1 MP Cost: 10. All AP invested stats +1% for 30 sec.
Level 30 MP Cost: 70. All AP invested stats +15% for 900 sec.

Old Template: MP Cost: #mpCon. All stats +#x% for #time sec.
Changed: Delay – 1500 → 0

Smoke Bomb
Description: Creates a smokescreen around you, temporarily protecting party members in its range against enemy attacks. For attacks that drain HP based on Max HP, this skill decreases their damage. Increases a chance of Advanced Shadow Veil within your smokescreen range.\nIncreases Critical Damage on the enemies that come under the effect of the smokescreen.
Tags: masterLevel – 10, combatOrders – 1, info\type – 36, info\zoneType – invincible, info\massSpell – 1, weapon – 33
Delay: 1080ms

Template MP Cost: #mpCon. Critical damage +#x% on enemies within the smoke. HP loss – damage from enemy attack reduction -#y%.
Duration: #time sec. Cooldown: #cooltime sec.
Level 1 MP Cost: 16. Critical damage +2% on enemies within the smoke. HP loss – damage from enemy attack reduction -1%.
Duration: 30 sec. Cooldown: 208 sec.
Level 30 MP Cost: 46. Critical damage +20% on enemies within the smoke. HP loss – damage from enemy attack reduction -10%.
Duration: 30 sec. Cooldown: 150 sec.

Old Template: MP Cost: #mpCon. Critical damage +#x% on enemies within the smoke. HP loss – damage from enemy attack ration -#y%. Duration: #time sec. Cooldown: #cooltime sec.
Changed: cooltime – 300-2*x → 210-2*x {240 → 150}
Changed: time – 30+x → 30 {60 → 30}

Sudden Raid
Description: Calls in a horde of friends to set the stage on fire. Sudden Raid does not affect enemies in the Damage Reflection status.
Tags: info\type – 1, info\areaAttack – 1, info\dot – 1, info\dotType – burn, masterLevel – 10, combatOrders – 1, weapon – 33, info2\ignoreCounter – 1
Delay: 900ms

Template MP cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: 15, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec
Level 1 MP cost: 290, Damage: 715%, Number of Attacks: 3, Max Enemies Hit: 15, Damage Over Time: 94% damage every 1 sec for 5 sec, Cooldown: 60 sec
Level 30 MP cost: 290, Damage: 1150%, Number of Attacks: 3, Max Enemies Hit: 15, Damage Over Time: 210% damage every 1 sec for 10 sec, Cooldown: 30 sec

Old Template: Consume MP #mpCon, on max 15 enemies, with #damage% damage, attack #attackCount times. for #dotTime sec, per #dotInterval sec, #dot% dot damage, cool time #cooltime sec

Assassinate
Description: Attack an enemy’s vital points over and over to deal tremendous damage. Cast the Assassinate skill once more after the first three strikes to deal huge critical damage. You will no longer be hidden after dealing final blow. When used while hidden, Assassinate damage increases. Also does more damage when 3 killing points have been built up. Additional effect, while using skill no longer able to be knocked back any attack.
Tags: masterLevel – 10, combatOrders – 1, weapon – 33, info\type – 1, info\areaAttack – 1, info\dmgDelay – 1
Delay: 840ms

Template MP Cost: #mpCon. Attacks at #damage% Damage #attackCount times in a row. Press the skill key again to deliver a finishing blow, attacking at #s% Damage #q times.
When Shadow Veil is used, Damage +#x%. Deals 150% more damage when 3 killing points have been built up.
Level 1 MP Cost: 30. Attacks at 395% Damage 3 times in a row. Press the skill key again to deliver a finishing blow, attacking at 410% Damage 2 times.
When Shadow Veil is used, Damage +34%. Deals 150% more damage when 3 killing points have been built up.
Level 30 MP Cost: 44. Attacks at 627% Damage 3 times in a row. Press the skill key again to deliver a finishing blow, attacking at 700% Damage 2 times.
When Shadow Veil is used, Damage +150%. Deals 150% more damage when 3 killing points have been built up.

Old Template: MP Cost: #mpCon. Attacks at #damage% Damage #attackCount times in a row. Press the skill key again to deliver a finishing blow, attacking at #s% Damage #q times. The last hit always inflicts Critical damage. Damage +#x% during Dark Sight. Damage x150% when you have 3 Killing Points.
Removed: cr
Changed: time – 2 → 0

Epic Adventure
Description: This buff can only be used by legendary adventurers that have explored all of Maple World. Increases damage.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template Consumes #mpCon MP to increase Damage by #indieDamR% for #time.
Cooldown: #cooltime sec Only Adventurer characters in the party are affected.
Level 1 Consumes 100 MP to increase Damage by 10% for 60.
Cooldown: 120 sec Only Adventurer characters in the party are affected.

Old Template: MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.\nCooldown : #cooltime sec. Only Adventurer characters in the party are affected.
Removed: indieMaxDamageOverR

Coin Flip
Description: Toss a coin for good luck.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 150, notRemoved – 1

Template Only available for use upon a Critical attack. MP Cost: #mpCon. Damage +#indieDamR%, Critical Rate +#x% for #time sec. Stacks up to #y times.
Level 1 Only available for use upon a Critical attack. MP Cost: 50. Damage +5%, Critical Rate +10% for 120 sec. Stacks up to 5 times.

Old Template: Only available for use upon a Critical attack. Consumes #mpCon MP, increasing damage #indieDamR% for #time seconds, Critical Rate by #x%, and Maximum Damage by #indieMaxDamageOver. This skill can be stacked up to #y times.
Removed: indieMaxDamageOver

Blade Specialist

Venom
Description: Your dagger is permanently coated with venom, so enemies you attack get poisoned and receive continuous damage at a certain probability. Poison is not stackable, and it cannot cause enemies’ HP to drop below 1.\n#cLv. 20 effect: Can learn Toxic Venom.#
Tags: weapon – 33, subWeapon – 34, masterLevel – 20, info\type – 51, info\dot – 1, info\condition – attack, info\dotType – invenom

Template #prop% chance of inflicting a #dot% DoT every #dotInterval sec lasting for #dotTime
Level 1 11% chance of inflicting a 52% DoT every 1 sec lasting for 3
Level 20 30% chance of inflicting a 90% DoT every 1 sec lasting for 6

Old Template: Poison Chance: #prop%, #dot% damage every #dotInterval sec for #dotTime sec

Blade Lord

Mirror Image
Description: Summons your doppelganger that has no HP of its own and aids you in combat. Your doppelganger cannot use certain skills.\n#cLevel 11 or higher: Mastery Book required#\n#cIncrease this skill to level 20 to learn the 4th skill, Mirrored Target.#
Tags: masterLevel – 10, info\type – 10
Delay: 900ms

Template Consumes #mpCon MP to summon a shadow that mimics all your attacks and inflicts #x% of their final damage for #time seconds.
Level 1 Consumes 40 MP to summon a shadow that mimics all your attacks and inflicts 13% of their final damage for 80 seconds.
Level 20 Consumes 67 MP to summon a shadow that mimics all your attacks and inflicts 70% of their final damage for 200 seconds.

Changed: Delay – 1500 → 900

Blade Master

Sharpness
Description: Increases your Critical Rate and Critical Damage.
Tags: weapon – 33, subWeapon – 34, combatOrders – 1, masterLevel – 10, info\type – 50, psd – 1

Template Critical Rate increased by #prop%, Critical Damage increased by #criticaldamage%
Level 1 Critical Rate increased by 7%, Critical Damage increased by 4%
Level 10 Critical Rate increased by 25%, Critical Damage increased by 13%

Old Template: Crit Rate: +#prop%, Minimum Crit Damage: +#criticaldamageMin%
Added: criticaldamage – 3+x {13}
Removed: criticaldamageMin

Toxic Venom
Description: Increases Venom’s poison chance and permanently increases poison damage.\nRequired Skill: #cVenom Lv. 20#
Tags: weapon – 33, subWeapon – 34, combatOrders – 1, masterLevel – 10, info\type – 51, info\dot – 1, info\condition – attack, info\dotType – invenom

Template #prop% chance to cause #dot% DoT every #dotInterval sec for #dotTime sec. Can be stacked #dotSuperpos times
Level 1 32% chance to cause 115% DoT every 1 sec for 5 sec. Can be stacked 2 times
Level 10 50% chance to cause 160% DoT every 1 sec for 8 sec. Can be stacked 3 times

Old Template: Poison Chance: #prop%, #dot% damage every #dotInterval sec for #dotTime sec, Can be stacked #dotSuperpos times

Maple Warrior
Description: Temporarily increases all team members’ stats by a percentage. Maple Warrior, Cygnus Knights, Nova Warrior, Sengoku Warrior, Other World Warrior, and Rhinne’s Protection do not stack.
Tags: info\type – 10, info\massSpell – 1, info\magicSteal – 1, combatOrders – 1, masterLevel – 10

Template MP Cost: #mpCon. All AP invested stats +#x% for #time sec.
Level 1 MP Cost: 10. All AP invested stats +1% for 30 sec.
Level 30 MP Cost: 70. All AP invested stats +15% for 900 sec.

Old Template: MP Cost: #mpCon. All stats +#x% for #time sec.
Changed: Delay – 1500 → 0

Final Cut
Description: Consumes a large amount of HP at once and forcefully attacks multiple enemies Temporarily deals greater damage when used.
Tags: weapon – 33, subWeapon – 34, info\type – 1, info\areaAttack – 1, info\casterMove – 1, info\suddenDeath – 1, info\chargingSkill – 1, notRemoved – 1, combatOrders – 1, masterLevel – 10, info2\ignoreCounter – 1
Delay: 180ms

Template Consumes #mpCon MP and #x% HP to attack up to #mobCount enemies at #damage% Damage When used, increases final damage by #w% for #time sec and makes you invincible against most attacks for #v sec. Cooldown: #cooltime sec
Level 1 Consumes 150 MP and 30% HP to attack up to 8 enemies at 1420% Damage When used, increases final damage by 11% for 15 sec and makes you invincible against most attacks for 3 sec. Cooldown: 148 sec
Level 30 Consumes 400 MP and 10% HP to attack up to 8 enemies at 2000% Damage When used, increases final damage by 40% for 60 sec and makes you invincible against most attacks for 3 sec. Cooldown: 90 sec

Old Template: Consumes #mpCon MP and #x% HP to attack up to #mobCount enemies at #damage% Damage When used, increases final damage by #w% for #timesec, invulnerable for #vsec afterwards. Cooldown: #cooltimesec

Mirrored Target
Description: Turns your Mirror Image into a dummy that draws enemy attacks and absorbs damage. Shadow Meld will activate when the dummy is attacked. This skill can only be used when Mirror Image is active. Permanently increases Blade Master’s DEF and Avoidability.\n#cMastery Book required to unlock Lv. 11#\nRequired Skill: #cMirror Image Lv. 20#
Tags: masterLevel – 10, combatOrders – 1, psd – 1, info\type – 33, info\minionAbility – taunt, info\requireSkill – 4331002

Template Active Effects: Consumes #mpCon MP to summon a Shadow with #x HP for #time sec. Casts Shadow Evade when attacked.
[Passive Effects: #er% chance to evade enemy attacks, DEF +#pddR%]
Level 1 Active Effects: Consumes 60 MP to summon a Shadow with 1600 HP for 15 sec. Casts Shadow Evade when attacked.
[Passive Effects: 10% chance to evade enemy attacks, DEF +2%]
Level 30 Active Effects: Consumes 135 MP to summon a Shadow with 19000 HP for 90 sec. Casts Shadow Evade when attacked.
[Passive Effects: 25% chance to evade enemy attacks, DEF +60%]

Old Template: Active Effects – MP Cost: #mpCon, Dummy HP: #x, Dummy Duration: #time sec, Shadow Meld activated when dummy is attacked.\n[Passive Effects – Avoidability: #er%, Weapon DEF: +#pddR%, Magic DEF: +#mddR%]

Sudden Raid
Description: Calls in a horde of friends to set the stage on fire. Sudden Raid does not affect enemies in the Damage Reflection status, and decreases Final Cut cooldown by a certain percentage.
Tags: info\type – 1, info\areaAttack – 1, info\dot – 1, info\dotType – burn, masterLevel – 10, combatOrders – 1, info2\ignoreCounter – 1
Delay: 900ms

Template MP Cost: #mpCon, Max Enemies Hit: 15, Damage: #damage%, Number of Attacks: #attackCount, Damage Over Time: #dot% every #dotInterval sec for #dotTime sec
Remaining Cooldown of Final Cut: – #x%
Cooldown: #cooltime sec
Level 1 MP Cost: 290, Max Enemies Hit: 15, Damage: 715%, Number of Attacks: 3, Damage Over Time: 94% every 1 sec for 5 sec
Remaining Cooldown of Final Cut: – 20%
Cooldown: 60 sec
Level 30 MP Cost: 290, Max Enemies Hit: 15, Damage: 1150%, Number of Attacks: 3, Damage Over Time: 210% every 1 sec for 10 sec
Remaining Cooldown of Final Cut: – 20%
Cooldown: 30 sec

Old Template: Consumes #mpCon MP to attack up to 15 enemies at #damage% Damage #attackCount times. #dot% DoT damage every #dotInterval sec for #dotTime sec.\nFinal Cut remaining cooldown -#x%\nCooldown: #cooltime sec

Asura
Description: Summons an invisible air blade that quickly spins and cuts through surrounding enemies. Asura does not affect enemies in the Damage Reflection status.
Type: Hyper Skill
Tags: info\type – 11, info\magicDamage – 1, info\rectBasedOnTarget – 1, info\bodyAttack – 1, info\movingAttack – 1, info\invincible – 1, weapon – 33, subWeapon – 34, hyper – 2, reqLev – 170, info2\ignoreCounter – 1
Delay: 0ms

Template Consumes #mpCon MP Ignore #x% Monster DEF for #time sec, Attacks up to #mobCount enemies at #damage% damage #attackCount times. Can move while the skill lasts.
Cooldown: #cooltime sec
Level 1 Consumes 300 MP Ignore 100% Monster DEF for 10 sec, Attacks up to 10 enemies at 380% damage 4 times. Can move while the skill lasts.
Cooldown: 60 sec

Old Template: Consumes #mpCon MP. Ignores the opponent’s Defense for #time seconds while attacking #mobCount enemies #attackCount times, inflicting #damage% damage. Movement is enabled for this skill’s duration.\nCooldown Time: #cooltime seconds

Epic Adventure
Description: This buff can only be used by legendary adventurers that have explored all of Maple World. Increases damage.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template Consumes #mpCon MP to increase Damage by #indieDamR% for #time.
Cooldown: #cooltime sec Only Adventurer characters in the party are affected.
Level 1 Consumes 100 MP to increase Damage by 10% for 60.
Cooldown: 120 sec Only Adventurer characters in the party are affected.

Old Template: MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.\nCooldown : #cooltime sec. Only Adventurer characters in the party are affected.
Removed: indieMaxDamageOverR

Pirate

Shadow Heart
Description: Increases your Critical Rate and Critical Damage.
Tags: psd – 1, info\type – 50

Template Critical Rate increased by #cr%, Critical Damage increased by #criticaldamage%
Level 1 Critical Rate increased by 2%, Critical Damage increased by 1%
Level 10 Critical Rate increased by 20%, Critical Damage increased by 5%

Old Template: Critical Rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%
Added: criticaldamage – u(x/2) {5}
Removed: criticaldamageMin

Zen (I)

Way of the Chivalrous
Description: [Passive] Mastering all the basics, your Range, Movement Speed and Maximum Movement Speed.
Tags: info\type – 50, psd – 1

Template Range: +#range, Movement Speed: +#speed, Max Move Speed: +#u
Level 1 Range: +8, Movement Speed: +2, Max Move Speed: +146
Level 10 Range: +80, Movement Speed: +20, Max Move Speed: +155

Old Template: Accuracy: +#acc, Avoid: +#eva, Range: +#range, Movement Speed: +#speed, Max Move Speed: +#u
Removed: acc
Removed: eva

Brawler

Energy Charge
Description: Charges energy after every attack Energy is fully charged, body is more enhanced, stance effect is invoked by certain rate, and energy is used instead of MP for most attack skills. Effect is halved while energy is being charged.
Tags: info\type – 51, info\energyCharge – 1, info\condition – attack, info\fullChargeEffect – bodyAttack, fixLevel – 1

Template Max. Energy #z. Attacks charge #x Energy. Energy Charge increases MSPD +#speed and DEF +#pdd. Effect is halved while energy is being charged.
Level 1 Max. Energy 5000. Attacks charge 150 Energy. Energy Charge increases MSPD +10 and DEF +250. Effect is halved while energy is being charged.

Old Template: Max. Energy #z. During an attack, energy is charged by #x. During energy charge, accuracy increases by #acc, movement speed by #speed, and weapon and magic defense by #pdd. Effect is halved while energy is being charged.

Marauder

Precision Strikes
Description: Increases Critical Rate and critical damage. Additional Critical Rate against bosses.
Tags: psd – 1, info\type – 50

Template Critical Rate +#cr%. Critical Damage +#criticaldamage%. Additional Critical Rate +#prop% against Boss monsters
Level 1 Critical Rate +6%. Critical Damage +4%. Additional Critical Rate +2% against Boss monsters
Level 10 Critical Rate +15%. Critical Damage +10%. Additional Critical Rate +20% against Boss monsters

Old Template: Critical Rate +#cr%. Min/Max Critical Damage +#criticaldamageMin%. Additional Critical Rate +#prop% against Boss monsters
Added: criticaldamage – 2+2*u(x/3) {10}
Removed: criticaldamageMax
Removed: criticaldamageMin

Super Charge
Description: During an attack, the amount of energy charged, the max amount of energy, the energy charge’s effects are enhanced. In addition, 2x energy charge during a boss attack.\n#cLv. 20 effect: Can learn Ultra Charge.#
Tags: info\type – 51, info\energyCharge – 1, info\condition – attack, info\fullChargeEffect – bodyAttack

Template Max. Energy +#z. Attacks charge #x Energy. Energy Charge increases ATT +#pad, MSPD +#speed and DEF +#pdd. Effect is halved while energy is being charged. 2x energy recharge during a boss attack.
Level 1 Max. Energy +10000. Attacks charge 167 Energy. Energy Charge increases ATT +10, MSPD +11 and DEF +272. Effect is halved while energy is being charged. 2x energy recharge during a boss attack.
Level 20 Max. Energy +10000. Attacks charge 300 Energy. Energy Charge increases ATT +30, MSPD +30 and DEF +500. Effect is halved while energy is being charged. 2x energy recharge during a boss attack.

Old Template: Max. Energy +#z. Attacks charge #x Energy. Energy Charge increases ATT +#pad, Accuracy +#acc, MSPD +#speed, and Weapon/Magic DEF +#pdd. Effect is halved while energy is being charged. 2x energy recharge during a boss attack.

Energy Blast
Description: Blast energy to attack several enemies nearby, and stun them at a certain probability. #cWhen energy is fully charged#, you can use the hedge hog buster in a broader range and at a better speed.
Tags: info\type – 1, info\areaAttack – 1, info\mes – stun, info2\mes – stun, weapon – 48, weapon2 – 39
Delay: 1020ms

Template Explodes when #time seconds have passed or the skill is used again after summoning. Attacks up to #mobCount enemies at #damage% damage #attackCount times and summons an energy of invincibility for #z sec.
Increases the energy power up to 2 level with mysterious power generated from attacking enemies with the skills except for Soul Buster. Final damage at every level increases by #q%
Cooldown: #cooltime sec
Level 1 Explodes when 5 seconds have passed or the skill is used again after summoning. Attacks up to 8 enemies at 357% damage 2 times and summons an energy of invincibility for #z sec.
Increases the energy power up to 2 level with mysterious power generated from attacking enemies with the skills except for Soul Buster. Final damage at every level increases by #q%
Cooldown: #cooltime sec
Level 20 Explodes when 7 seconds have passed or the skill is used again after summoning. Attacks up to 8 enemies at 433% damage 2 times and summons an energy of invincibility for #z sec.
Increases the energy power up to 2 level with mysterious power generated from attacking enemies with the skills except for Soul Buster. Final damage at every level increases by #q%
Cooldown: #cooltime sec

Old Template: Consume MP #mpCon, #damage% damage on max #mobCount enemies, attack #attackCount times, probability rate of #prop% per #time sec stun.

Spiral Assault
Description: Summons the spirit of a superhuman who charges along with you, knocking enemies backward. Can be linked to Corkscrew Blow. Some monsters have a resistance to the attack and cannot be knocked back. You can use this skill even while using another skill. Use with a direction key to charge in that direction.
Tags: info\type – 1, info\areaAttack – 1, info\pushTarget – 1, info\casterMove – 1, weapon – 48, weapon2 – 39, psd – 1
Delay: 900ms

Template MP Cost: #mpCon. Attacks up to #mobCount enemies at #damage% Damage #attackCount times
#cooltime-second cooldown if used while you use another skill.
[Passive Effects: Corkscrew Blow damage +#damR%]
Level 1 MP Cost: 22. Attacks up to 8 enemies at 280% Damage 2 times
4-second cooldown if used while you use another skill.
[Passive Effects: Corkscrew Blow damage +5%]
Level 20 MP Cost: 34. Attacks up to 8 enemies at 337% Damage 2 times
4-second cooldown if used while you use another skill.
[Passive Effects: Corkscrew Blow damage +100%]

Old Template: MP Cost: #mpCon. Attacks up to #mobCount enemies at #damage% Damage #attackCount times\n#cooltime-second cooldown if used while you are Stunned by another skill.\nPassive Effects: Corkscrew Blow damage +#damR%

Buccaneer

Ultra Charge
Description: Elevate the ability to control energy to the extreme and enhance all the fully charged effects.\nnecessary skill : #csuper charge lv.20 or higher#
Tags: info\type – 51, info\energyCharge – 1, info\condition – attack, info\fullChargeEffect – bodyAttack, masterLevel – 10

Template Attacks charge #x Energy. Energy Charge increases ATT +#pad, MSPD +#speed and DEF +#pdd. Effect is halved while energy is being charged. 2x energy recharge during a boss attack.
Level 1 Attacks charge 305 Energy. Energy Charge increases ATT +32, MSPD +31 and DEF +510. Effect is halved while energy is being charged. 2x energy recharge during a boss attack.
Level 10 Attacks charge 350 Energy. Energy Charge increases ATT +50, MSPD +40 and DEF +600. Effect is halved while energy is being charged. 2x energy recharge during a boss attack.

Old Template: Attacks charge #x Energy. Energy Charge increases ATT +#pad, Accuracy +#acc, MSPD +#speed, and Weapon/Magic DEF +#pdd. Effect is halved while energy is being charged. 2x Energy recharge while attacking Boss monsters.

Double Down- Extra Number
Description: Adds lucky number 7 on Double Down.\nRequired Skill: #cDouble Down level 5 or above#
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 162

Template Add ‘7’ on Double Down
Level 1 Add ‘7’ on Double Down

Added: req – Double Down

Maple Warrior
Description: Temporarily increases all team members’ stats by a percentage. Maple Warrior, Cygnus Knights, Nova Warrior, Sengoku Warrior, Other World Warrior, and Rhinne’s Protection do not stack.
Tags: combatOrders – 1, info\type – 10, info\massSpell – 1, info\magicSteal – 1, weapon – 48, weapon2 – 39, masterLevel – 10

Template MP Cost: #mpCon. All AP invested stats +#x% for #time sec.
Level 1 MP Cost: 10. All AP invested stats +1% for 30 sec.
Level 30 MP Cost: 70. All AP invested stats +15% for 900 sec.

Old Template: MP Cost: #mpCon. All stats +#x% for #time sec.
Changed: Delay – 1500 → 0

Dragon Strike
Description: Summons the spirit of a dragon sleeping in Mother Nature’s embrace to inflict great damage on multiple enemies and temporarily make them susceptible to more damage. Must be fully charged for use.
Tags: masterLevel – 10, combatOrders – 1, info\type – 1, info\areaAttack – 1, info\showFromTheOrigin – 1, weapon – 48, weapon2 – 39
Delay: 900ms

Template Consumes #forceCon Energy to attack up to #mobCount enemies at #damage% Damage #attackCount times. The enemies receive #x% more final damage for #time seconds.
Cooldown: #cooltime sec. Must be fully charged for use.
Level 1 Consumes 180 Energy to attack up to 10 enemies at 184% Damage 12 times. The enemies receive 5% more final damage for 10 seconds.
Cooldown: 10 sec. Must be fully charged for use.
Level 30 Consumes 180 Energy to attack up to 10 enemies at 300% Damage 12 times. The enemies receive 20% more final damage for 10 seconds.
Cooldown: 10 sec. Must be fully charged for use.

Old Template: Consumes #forceCon Energy to attack up to #mobCount enemies at #damage% Damage #attackCount times. The enemies receive #x% more final damage for #time seconds.\nCooldown: #cooltime sec. Must be fully charged for use.
Changed: x – 5+d(x/6) → 5+d(x/2) {10 → 20}

Octopunch
Description: Showers enemies with superhuman punches. When fully charged, this skill achieves higher attack count and attack range.
Tags: weapon – 48, weapon2 – 39, info\type – 1, info\invincible – 1, masterLevel – 10, combatOrders – 1
Delay: 900ms

Template Consumes #mpCon MP or #forceCon Energy to attack #attackCount times at #damage% Damage. Attacks #y times when fully charged.
Level 1 Consumes 20 MP or 150 Energy to attack 8 times at 204% Damage. Attacks 10 times when fully charged.
Level 30 Consumes 32 MP or 150 Energy to attack 8 times at 320% Damage. Attacks 10 times when fully charged.

Old Template: Consumes #mpCon MP or #forceCon Energy to attack #attackCount times at #damage% Damage. Attacks #y times at #x% Damage when fully charged.
Changed: x – 195+4*x → 200+4*x {315 → 320}

Crossbones
Description: Summons the souls of pirates past to temporarily increase Attack. Also increases Abnormal Status Resistance, Elemental Resistance, and Knuckle Mastery as passive effects.\nRequired Skill: #cKnuckle Mastery Lv. 10#
Tags: info\type – 10, info\magicSteal – 1, masterLevel – 10, psd – 1, combatOrders – 1, weapon – 48, weapon2 – 39
Delay: 990ms

Template MP Cost: #mpCon. ATT +#indiePadR% for #time seconds.
[Passive Effects: Knuckle Mastery +#mastery%, Abnormal Status Resistance +#asrR, all elemental resistances +#terR%]
Level 1 MP Cost: 30. ATT +1% for 64 seconds.
[Passive Effects: Knuckle Mastery +56%, Abnormal Status Resistance +1, all elemental resistances +1%]
Level 30 MP Cost: 45. ATT +30% for 180 seconds.
[Passive Effects: Knuckle Mastery +70%, Abnormal Status Resistance +30, all elemental resistances +30%]

Old Template: MP Cost: #mpCon. ATT +#indiePadR% for #time seconds.\n[Passive Effects: Knuckle Mastery +#mastery%, Abnormal Status Resistance/all elemental resistances +#terR%]

Octopunch
Description: Showers enemies with superhuman punches. When fully charged, this skill achieves higher attack count and attack range.
Tags: weapon – 48, weapon2 – 39, info\type – 1, info\invincible – 1, combatOrders – 1, invisible – 1, disable – 1
Delay: 900ms

Template Consumes #mpCon MP or #forceCon Energy to attack #y times at #x% Damage. Attacks #attackCount times at #damage% Damage when fully charged.
Level 1 Consumes 20 MP or 150 Energy to attack 8 times at 204% Damage. Attacks 10 times at 204% Damage when fully charged.
Level 30 Consumes 32 MP or 150 Energy to attack 8 times at 320% Damage. Attacks 10 times at 320% Damage when fully charged.

Changed: damage – 195+4*x → 200+4*x {315 → 320}
Added: MDamageOver – 70000000

Unity of Power
Description: Concentrate the fully charged engergy into one place and manifest into a ball shape. Can be used when energy is decreasing after #cenergy is fully charged#. Special buffs comes in effect after the usage.
Type: Hyper Skill
Tags: info\type – 1, info\areaAttack – 1, hyper – 2, reqLev – 170, notRemoved – 1
Delay: 1440ms

Template Consumes #forceCon Energy and attacks #mobCount enemies at #damage% Damage #attackCount times. Can be used while Energy is decreasing after a #cfull charge#. Casts a buff that increases Critical Damage +#x for #time seconds. Stacks up to 4 times.
Cooldown: #cooltime sec
Level 1 Consumes 1500 Energy and attacks 8 enemies at 650% Damage 5 times. Can be used while Energy is decreasing after a #cfull charge#. Casts a buff that increases Critical Damage +10 for 90 seconds. Stacks up to 4 times.
Cooldown: 10 sec

Old Template: Consumes #forceCon Energy and attacks #mobCount enemies at #damage% Damage #attackCount times. Can be used while Energy is decreasing after a #cfull charge#. Casts a buff that increases Min/Max Critical Damage by #x% for #time sec. Stacks up to 4 times.\nCooldown: #cooltime sec

Epic Adventure
Description: This buff can only be used by legendary adventurers that have explored all of Maple World. Increases damage.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template Consumes #mpCon MP to increase Damage by #indieDamR% for #time.
Cooldown: #cooltime sec Only Adventurer characters in the party are affected.
Level 1 Consumes 100 MP to increase Damage by 10% for 60.
Cooldown: 120 sec Only Adventurer characters in the party are affected.

Old Template: MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.\nCooldown : #cooltime sec. Only Adventurer characters in the party are affected.
Removed: indieMaxDamageOverR

Gunslinger

Wings
Description: Allows you to jump longer and further.
Tags: info\type – 40, info\casterMove – 1, info\avaliableInJumpingState – 1, info\pvp – 0, invisible – 1, weapon – 49
Delay: 60ms

Template MP Cost: #mpCon, #x descending speed
Level 1 MP Cost: #mpCon, 200 descending speed
Level 5 MP Cost: #mpCon, 200 descending speed

Added: action – wingsAir

Corsair

Pirate’s Revenge
Description: Responds to enemy attacks by instantly achieving higher Damage. The higher this skill’s level, the longer its duration. The Counterattack effect is activated only once every 50 seconds.
Tags: combatOrders – 1, notRemoved – 1, info\type – 51, info\incDam – 1, info\condition – attack, masterLevel – 10, psd – 1

Template Damage from enemy attacks, even those that drain HP based on Max HP, creates a #prop% chance of increasing Damage +#indieDamR% for #time seconds.
[Passive Effects: Damage from enemy attacks -#ignoreMobDamR%]
Level 1 Damage from enemy attacks, even those that drain HP based on Max HP, creates a 4% chance of increasing Damage +6% for 18 seconds.
[Passive Effects: Damage from enemy attacks -6%]
Level 10 Damage from enemy attacks, even those that drain HP based on Max HP, creates a 40% chance of increasing Damage +15% for 45 seconds.
[Passive Effects: Damage from enemy attacks -15%]

Old Template: Damage from enemy attacks, even those that drain HP based on Max HP, creates a #prop% chance of increasing Damage +#indieDamR% for #time seconds.
Added: ignoreMobDamR – 5+x {15}

Double Down
Description: Try your luck! Roll two dice, and if both have the same number, you’ll receive a very powerful buff: \nRequired Skill: #cLuck of the Die Lv. 20#
Tags: info\type – 10, combatOrders – 1, masterLevel – 5
Delay: 990ms

Template MP Cost: #mpCon, #prop% chance of rolling a Double Down , Buff Duration: #time sec
#cCooldown: #cooltime sec#
Level 1 MP Cost: 60, 10% chance of rolling a Double Down , Buff Duration: 180 sec
#cCooldown: 196 sec#
Level 5 MP Cost: 60, 50% chance of rolling a Double Down , Buff Duration: 180 sec
#cCooldown: 180 sec#

Old Template: MP Cost: #mpCon, #prop% chance of rolling a Double Down , Buff Duration: #time sec\n#cCooldown: #cooltime sec#
Added: ignoreMobpdpR – 20

Ahoy Mateys
Description: With unique leadership, enhance the abilities of crews summoned by assemble crew and grow ability to resist against immunity. In addition, a separate passive effect is received depending on the summoned crewman. #cBattleship Bomber can be used# when Ahoy Mateys is learned.\nRequired Skill: #cAssemble Crew level 10 or above#
Tags: info\type – 50, combatOrders – 1, notRemoved – 1, masterLevel – 15, psd – 1

Template Summoned sailors’ final damage +#v%. Your ATT +#w when sailors are summoned.
Unique Effects per Sailor\r
Murat: Critical Damage +#z%
Valerie: Critical Rate +#s%
Jack: HP/MP +#x% and MSPD +#u
Cutter: Damage from enemy attacks -#y%
Passive Effects: Max HP +#mhpX, Critical Damage +#criticaldamage%]
Level 1 Summoned sailors’ final damage +1%. Your ATT +3 when sailors are summoned.
Unique Effects per Sailor\r
Murat: Critical Damage +2%
Valerie: Critical Rate +1%
Jack: HP/MP +2% and MSPD +2
Cutter: Damage from enemy attacks -1%
Passive Effects: Max HP +800, Critical Damage +5%]
Level 15 Summoned sailors’ final damage +15%. Your ATT +45 when sailors are summoned.
Unique Effects per Sailor\r
Murat: Critical Damage +5%
Valerie: Critical Rate +15%
Jack: HP/MP +30% and MSPD +30
Cutter: Damage from enemy attacks -15%
Passive Effects: Max HP +5000, Critical Damage +10%]

Old Template: Summoned sailors’ final damage +#v%. Your ATT +#w when sailors are summoned.\nUnique Effects per Sailor\r\nMurat: Min/Max Critical Damage +#z%\nValerie: Critical Rate +#s%\nJack: HP/MP +#x% and MSPD +#u\nCutter: Damage from enemy attacks -#y%\nPassive Effects: Max HP +#mhpX
Added: criticaldamage – 5+d(x/3) {10}
Changed: z – x → 2+d(x/5) {15 → 5}

Battleship Bomber
Description: Summons a battleship that launches bomb shells. SP is not invested in the skill and #cCan be used when Ahoy Mateys skill is learned#.
Tags: info\type – 1, info\areaAttack – 1, info\rapidAttack – 1, combatOrders – 1, weapon – 49, disable – 1, invisible – 1, info2\ignoreCounter – 1, showSummonedBuffIcon – 2
Delay: 390ms

Template Consumes #mpCon MP to fire cannonballs at regular intervals for #time sec whenever Captain attacks. The cannonballs explode at the contact against enemy and attack up to #mobCount enemies at #damage% damage #attackCount times.
Cooldown: #cooltime sec
Level 1 Consumes 150 MP to fire cannonballs at regular intervals for 30 sec whenever Captain attacks. The cannonballs explode at the contact against enemy and attack up to 6 enemies at 108% damage 3 times.
Cooldown: 30 sec
Level 15 Consumes 150 MP to fire cannonballs at regular intervals for 30 sec whenever Captain attacks. The cannonballs explode at the contact against enemy and attack up to 6 enemies at 150% damage 3 times.
Cooldown: 30 sec

Changed: attackCount – 4 → 3
Added: cooltime – 30
Removed: cr
Changed: damage – 500+10*x → 105+3*x {800 → 150}
Removed: ignoreMobpdpR
Changed: maxLevel – 30 → 15
Changed: mpCon – 5+2*d(x/11) → 150 {9 → 150}
Removed: prop
Removed: s
Changed: time – 1100 → 30
Removed: v
Removed: w
Changed: x – 120 → 100
Changed: y – 40 → 50

Battleship Bomber (NEW!)
Description: Summons a battleship that launches bomb shells. SP is not invested in the skill and #cCan be used when Ahoy Mateys skill is learned#.
Tags: info\type – 1, info\areaAttack – 1, info\rapidAttack – 1, combatOrders – 1, weapon – 49, disable – 1, invisible – 1, info2\ignoreCounter – 1, showSummonedBuffIcon – 2
Delay: 390ms

Template Consumes #mpCon MP to fire cannonballs at regular intervals for #time sec whenever Captain attacks. The cannonballs explode at the contact against enemy and attack up to #mobCount enemies at #damage% damage #attackCount times.
Cooldown: #cooltime sec
Level 1 Consumes 150 MP to fire cannonballs at regular intervals for 30 sec whenever Captain attacks. The cannonballs explode at the contact against enemy and attack up to 6 enemies at 233% damage 3 times.
Cooldown: 30 sec
Level 15 Consumes 150 MP to fire cannonballs at regular intervals for 30 sec whenever Captain attacks. The cannonballs explode at the contact against enemy and attack up to 6 enemies at 275% damage 3 times.
Cooldown: 30 sec

Added: action – battleShipBomber
Added: attackCount – 3
Added: cooltime – 30
Added: damage – 230+3*x {275}
Added: maxLevel – 15
Added: mobCount – 6
Added: mpCon – 150
Added: subTime – 630
Added: time – 30
Added: x – 100
Added: y – 50
Added: invisible – 1

Battleship Bomber (NEW!)
Description: Summons a battleship that launches bomb shells. SP is not invested in the skill and #cCan be used when Ahoy Mateys skill is learned#.
Tags: info\type – 1, info\areaAttack – 1, info\rapidAttack – 1, combatOrders – 1, weapon – 49, disable – 1, invisible – 1, info2\ignoreCounter – 1, showSummonedBuffIcon – 2
Delay: 390ms

Template Consumes #mpCon MP to fire cannonballs at regular intervals for #time sec whenever Captain attacks. The cannonballs explode at the contact against enemy and attack up to #mobCount enemies at #damage% damage #attackCount times.
Cooldown: #cooltime sec
Level 1 Consumes 150 MP to fire cannonballs at regular intervals for 30 sec whenever Captain attacks. The cannonballs explode at the contact against enemy and attack up to 6 enemies at 193% damage 3 times.
Cooldown: 30 sec
Level 15 Consumes 150 MP to fire cannonballs at regular intervals for 30 sec whenever Captain attacks. The cannonballs explode at the contact against enemy and attack up to 6 enemies at 235% damage 3 times.
Cooldown: 30 sec

Added: action – battleShipBomber
Added: attackCount – 3
Added: cooltime – 30
Added: damage – 190+3*x {235}
Added: maxLevel – 15
Added: mobCount – 6
Added: mpCon – 150
Added: subTime – 630
Added: time – 30
Added: x – 150
Added: y – 50
Added: invisible – 1

Double Down- Extra Number
Description: Adds lucky number 7 on Double Down.\nRequired Skill: #cDouble Down level 5 or above#
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 162

Template Add 7 on Double Down
Level 1 Add 7 on Double Down

Added: req – Double Down

Maple Warrior
Description: Temporarily increases all team members’ stats by a percentage. Maple Warrior, Cygnus Knights, Nova Warrior, Sengoku Warrior, Other World Warrior, and Rhinne’s Protection do not stack.
Tags: combatOrders – 1, info\type – 10, info\massSpell – 1, info\magicSteal – 1, weapon – 49, masterLevel – 10

Template MP Cost: #mpCon. All AP invested stats +#x% for #time sec.
Level 1 MP Cost: 10. All AP invested stats +1% for 30 sec.
Level 30 MP Cost: 70. All AP invested stats +15% for 900 sec.

Old Template: MP Cost: #mpCon. All stats +#x% for #time sec.
Changed: Delay – 1500 → 0

Nautilus Strike
Description: Orders the Nautilus to attack multiple enemies at once. The Nautilus is not affected by enemies in the Damage Reflection status.\nDecreases Summon Crew, Lucky Dice, and Battleship Bomber cooldown by a certain percentage, and increases Majestic Presence damage during its cooldown.
Tags: info\type – 1, info\areaAttack – 1, masterLevel – 10, combatOrders – 1, weapon – 49, info2\ignoreCounter – 1
Delay: 900ms

Template MP Cost: #mpCon. Attacks up to #mobCount enemies at #damage% Damage #attackCount times.
Cooldown: #cooltime sec
Summon Crew/Lucky Dice/Battleship Bomber remaining cooldown -#x%
Majestic Presence final damage +#y% during its cooldown
Level 1 MP Cost: 350. Attacks up to 15 enemies at 324% Damage 7 times.
Cooldown: 30 sec
Summon Crew/Lucky Dice/Battleship Bomber remaining cooldown -50%
Majestic Presence final damage +30% during its cooldown
Level 30 MP Cost: 350. Attacks up to 15 enemies at 440% Damage 7 times.
Cooldown: 30 sec
Summon Crew/Lucky Dice/Battleship Bomber remaining cooldown -50%
Majestic Presence final damage +30% during its cooldown

Old Template: MP Cost: #mpCon. Attacks up to #mobCount enemies at #damage% Damage #attackCount times.\nCooldown: #cooltime sec\nSummon Crew/Roll of the Dice remaining cooldown -#x%\nMajestic Presence final damage +#y% during its cooldown

Parrotargetting
Description: Flies a parrot to leave a mark for concentrated fire. Henceforth, all attacks are concentrated on the enemy the parrot follows. In addition, damage is increased when attacking the monster in homing, and critical damage are permanently increased.
Tags: masterLevel – 10, combatOrders – 1, info\type – 2, weapon – 49, psd – 1
Delay: 870ms

Template MP Cost: #mpCon. #damage% Damage. Final damage +#x% on enemies in the Homing Beacon status.
[Passive Effects: Critical Damage +#criticaldamage%]
Level 1 MP Cost: 25. 466% Damage. Final damage +2% on enemies in the Homing Beacon status.
[Passive Effects: Critical Damage +1%]
Level 10 MP Cost: 37. 610% Damage. Final damage +20% on enemies in the Homing Beacon status.
[Passive Effects: Critical Damage +10%]

Old Template: MP Cost: #mpCon. #damage% Damage. Final damage +#x% on enemies in the Homing Beacon status.\nPassive Effects: Min/Max Critical Damage +#criticaldamageMin%
Added: criticaldamage – x {10}
Removed: criticaldamageMax
Removed: criticaldamageMin

Jolly Roger
Description: Your pirate pride kicks in, boosting Attack, Abnormal Status Resistance, and Elemental Resistance, but lowering Evade. Also has a chance to trigger a Stance effect.
Tags: info\type – 10, info\magicSteal – 1, masterLevel – 10, combatOrders – 1, weapon – 49
Delay: 990ms

Template MP Cost: #mpCon. ATT +#indiePadR%, Abnormal Status Resistance +#indieAsrR, all elemental resistances +#indieTerR%, and Stance Rate +#indieStance for #time sec. Evade Decreases.
Level 1 MP Cost: 45. ATT +1%, Abnormal Status Resistance +11, all elemental resistances +11%, and Stance Rate +22 for 66 sec. Evade Decreases.
Level 20 MP Cost: 55. ATT +20%, Abnormal Status Resistance +30, all elemental resistances +30%, and Stance Rate +60 for 180 sec. Evade Decreases.

Old Template: MP Cost: #mpCon. ATT +#indiePadR for #time sec. Abnormal Status Resistance/all elemental resistances +#x%. #z% chance of activating Stance. Avoidability: #eva.
Removed: eva
Added: indieAsrR – 10+x {30}
Added: indieEva – -15*x {-300}
Added: indieStance – 20+2*x {60}
Added: indieTerR – 10+x {30}
Removed: x
Removed: y
Removed: z

Battleship Bomber
Description: Summons a battleship with Nautilus sailors onboard. The battleship’s cannon attacks do not affect enemies in the Damage Reflection state. SP is not invested in the skill and #cCan be used when Ahoy Mateys skill is learned#.
Tags: info\type – 1, info\areaAttack – 1, info\rapidAttack – 1, masterLevel – 15, combatOrders – 1, weapon – 49, disable – 1, info2\ignoreCounter – 1, showSummonedBuffIcon – 2
Delay: 390ms

Template Consumes #mpCon MP to fire cannonballs at regular intervals for #time sec whenever Captain attacks. The cannonballs explode on contact with enemies and attack up to #mobCount enemies #attackCount times. Can summon up to 2 cannonballs.
Cooldown: #cooltime sec
Dontles: Damage: #w%, ASPD: Normal, Range: Normal
Black Bark: Damage: #damage%, ASPD: Slow, Range: Normal
Shulinch: Damage: #z%, ASPD: Fast, Range: Normal
Jonathan: Damage: #q%, ASPD: Normal, Range: Long
Level 1 Consumes 150 MP to fire cannonballs at regular intervals for 30 sec whenever Captain attacks. The cannonballs explode on contact with enemies and attack up to 6 enemies 3 times. Can summon up to 2 cannonballs.
Cooldown: 30 sec
Dontles: Damage: 233%, ASPD: Normal, Range: Normal
Black Bark: Damage: 403%, ASPD: Slow, Range: Normal
Shulinch: Damage: 108%, ASPD: Fast, Range: Normal
Jonathan: Damage: 193%, ASPD: Normal, Range: Long
Level 15 Consumes 150 MP to fire cannonballs at regular intervals for 30 sec whenever Captain attacks. The cannonballs explode on contact with enemies and attack up to 6 enemies 3 times. Can summon up to 2 cannonballs.
Cooldown: 30 sec
Dontles: Damage: 275%, ASPD: Normal, Range: Normal
Black Bark: Damage: 445%, ASPD: Slow, Range: Normal
Shulinch: Damage: 150%, ASPD: Fast, Range: Normal
Jonathan: Damage: 235%, ASPD: Normal, Range: Long

Old Template: MP Cost: #mpCon. Shot cannonballs explode when coming in contact with enemies or after 0.9 second, attacking up to #mobCount enemies at #damage% Damage #attackCount times. Every 5th cannonball deals #w% damage #utimes, Critical Rate +# 100%, Ignores #ignoreMobpdpR% of monster DEF.
Added: cooltime – 30
Changed: damage – 235+3*x → 400+3*x {325 → 445}
Removed: ignoreMobpdpR
Changed: maxLevel – 30 → 15
Changed: mpCon – 5+2*d(x/11) → 150 {9 → 150}
Removed: prop
Added: q – 190+3*x {235}
Removed: s
Changed: subTime – 360 → 840
Changed: time – 1100 → 30
Removed: u
Removed: v
Changed: w – 500+10*x → 230+3*x {800 → 275}
Changed: x – 120 → 100
Changed: y – 40 → 50
Changed: z – 120 → 105+3*x {120 → 150}
Changed: masterLevel – 10 → 15

Epic Adventure
Description: This buff can only be used by legendary adventurers that have explored all of Maple World. Increases damage.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template Consumes #mpCon MP to increase Damage by #indieDamR% for #time.
Cooldown: #cooltime sec. Only Adventurer characters in the party are affected.
Level 1 Consumes 100 MP to increase Damage by 10% for 60.
Cooldown: 120 sec. Only Adventurer characters in the party are affected.

Old Template: MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.\nCooldown : #cooltime sec. Only Adventurer characters in the party are affected.
Removed: indieMaxDamageOverR

Untiring Nectar
Description: Drink a cup of this special drink to strengthen your body.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 150, notRemoved – 1

Template Consumes #mpCon MP Max HP +#x%, Abnormal Status Resistance +#y, all elemental resistances +#v%,
Critical Rate +#indieCr% and damage from enemy attacks -#w% for #time sec
Level 1 Consumes 300 MP Max HP +15%, Abnormal Status Resistance +15, all elemental resistances +15%,
Critical Rate +10% and damage from enemy attacks -15% for 180 sec

Old Template: Consumes #mpCon MP Max HP +#x%, Abnormal Status Resistance/all elemental resistances +#y%, and damage from enemy attacks -#w% for #time sec
Added: indieCr – 10
Changed: x – 40 → 15

Cannon Shooter (II)

Critical Fire
Description: Permanently increases your Critical Rate and Critical Damage.
Tags: psd – 1, info\type – 50

Template Permanently Critical Rate +#cr% and Critical Damage +#criticaldamage%
Level 1 Permanently Critical Rate +8% and Critical Damage +1%
Level 10 Permanently Critical Rate +20% and Critical Damage +5%

Old Template: Permanently increases Critical Rate by #cr% and Minimum Critical Damage by +#criticaldamageMin%
Added: criticaldamage – u(x/2) {5}
Removed: criticaldamageMin

Barrel Bomb
Description: Rolls an Oak Barrel full of bombs. The Oak Barrel will travel a certain distance, knocking back enemies in its path, before exploding.\n#cLv. 20 effect: Can learn Monkey’s Fury.#
Tags: info\type – 2, info\pushTarget – 1, info\areaAttack – 1, monkeyAction – rushBoom, weapon – 53
Delay: 930ms

Template MP Cost: #mpCon. Attacks up to #mobCount enemies at #damage% Damage #attackCount times, with a #prop% chance of knocking them backward. Travels a certain distance, and then explodes at #w% Damage.
Level 1 MP Cost: 20. Attacks up to 8 enemies at 32% Damage 3 times, with a 50% chance of knocking them backward. Travels a certain distance, and then explodes at 275% Damage.
Level 20 MP Cost: 28. Attacks up to 8 enemies at 70% Damage 3 times, with a 100% chance of knocking them backward. Travels a certain distance, and then explodes at 370% Damage.

Old Template: MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Knockback Chance: #prop%, Explode dealing #w% damage after moving a fixed distance.

Monkey Magic
Description: Uses the magic of the monkey to increase the HP, MP, all stats, movement speed, and jump of all nearby party members for a fixed period of time. Can be stacked with all other buffs.\n#cLv. 20 effect: Can learn Mega Monkey Magic.#
Tags: info\type – 10, info\massSpell – 1, info\magicSteal – 1, monkeyAction – piratebless
Delay: 1080ms

Template MP cost: #mpCon. For #time sec, increases HP by #indieMhp, MP by #indieMmp, All Stats by #indieAllStat, Movement Speed by #indieSpeed, and Jump by #indieJump.
Level 1 MP cost: 30. For 9 sec, increases HP by 20, MP by 20, All Stats by 3, Movement Speed by 1, and Jump by 1.
Level 20 MP cost: 55. For 180 sec, increases HP by 400, MP by 400, All Stats by 30, Movement Speed by 10, and Jump by 5.

Old Template: MP Cost: #mpCon, Duration: #time sec, HP: +#indieMhp, MP: +#indieMmp, All Stats: +#indieAllStat, Speed: +#indieSpeed, Jump +#indieJump, Accuracy: +#indieAcc, Avoidability +#indieEva

Cannon Shooter (III)

Barrel Roulette
Description: Explodes an Oak Barrel to receive a random buff. When the buff is active, attacking an enemy has a fixed chance of causing abnormal status on them.
Tags: info\type – 53, info\finalAttack – 1, info\condition – attack, invisible – 1, skillType – 3

Template Consumes #mpConMP, applies a random buff for #timesec.
Thunder: Attacks up to #y enemies at #x% Damage
Ice: Critical Damage increased by #s%
Slow: Applies slow to all enemies including Boss Monsters when attacking with #w% chance for #vsec
Skeleton: When attacking, applies a #dot% DoT for #dotTime sec damaging every #dotInterval sec
#cCooldown #cooltime sec#
[Passive Effect: Final damage +#pdR%]
Level 1 Consumes #mpConMP, applies a random buff for #timesec.
Thunder: Attacks up to #y enemies at #x% Damage
Ice: Critical Damage increased by #s%
Slow: Applies slow to all enemies including Boss Monsters when attacking with #w% chance for #vsec
Skeleton: When attacking, applies a #dot% DoT for #dotTime sec damaging every #dotInterval sec
#cCooldown #cooltime sec#
[Passive Effect: Final damage +#pdR%]
Level 10 Consumes #mpConMP, applies a random buff for #timesec.
Thunder: Attacks up to #y enemies at #x% Damage
Ice: Critical Damage increased by #s%
Slow: Applies slow to all enemies including Boss Monsters when attacking with #w% chance for #vsec
Skeleton: When attacking, applies a #dot% DoT for #dotTime sec damaging every #dotInterval sec
#cCooldown #cooltime sec#
[Passive Effect: Final damage +#pdR%]

Old Template: Consumes #mpConMP, applies a random buff for #timesec.\nThunder: Attacks up to #y enemies at #x% Damage\nIce: Max Critical Damage increased by #s%\nSlow: Applies slow to all enemies including Boss Monsters when attacking with #w% chance for #vsec\nSkeleton: When attacking, applies a #dot% DoT for #dotTimesec damaging every #dotIntervalsec\n#cCooldown #cooltimesec#\n[Passive Effect: Final damage +#pdR%]

Monkey Wave
Description: Causes a noise to attack surrounding enemies. Gathering power can cause a bigger noise. When landing a critical hit, it can used immediately at full strength. And when used at full strength, increases critical damage.
Tags: info\type – 1, info\chargingSkill – 1, info\areaAttack – 1, info\mes – stun, info\trembling – 1, info2\mes – stun, weapon – 53, monkeyAction – noiseWave, psd – 1
Delay: 810ms

Template Consumes #mpConMP, Deals a maximum of #damage% damage, #prop% chance of stunning for #timesec, increases critical damage by #x% for #subTimesec when used at full strength, and when a critical hit, #w% chance of being able to use at full strength within 15sec
[Passive Effect: Critical Rate +#cr%]
Level 1 Consumes 35MP, Deals a maximum of 480% damage, 45% chance of stunning for 2sec, increases critical damage by 1% for 30sec when used at full strength, and when a critical hit, 5% chance of being able to use at full strength within 15sec
[Passive Effect: Critical Rate +1%]
Level 20 Consumes 55MP, Deals a maximum of 860% damage, 95% chance of stunning for 4sec, increases critical damage by 5% for 30sec when used at full strength, and when a critical hit, 50% chance of being able to use at full strength within 15sec
[Passive Effect: Critical Rate +20%]

Old Template: Consumes #mpConMP, Deals maximum of #damage% damage, #prop% chance of stunning for #timesec, increases max critical damage by #x% for #subTimesec when used at full strength, and when a critical hit, #w% chance of being able to use at full strength within 15sec\n[Passive Effect: Critical Rate +#cr%]
Changed: x – u(x/2) → u(x/4) {10 → 5}

Barrel Roulette
Description: Explodes an Oak Barrel to receive a random buff.
Tags: info\type – 10, psd – 1
Delay: 840ms

Template Consumes #mpConMP, applies a random buff for #timesec.
Thunder: Attacks up to #y enemies at #x% Damage
Ice: Critical Damage increased by #s%
Slow: Applies slow to all enemies including Boss Monsters when attacking with #w% chance for #vsec
Skeleton: When attacking, applies a #dot% DoT for #dotTime sec damaging every #dotInterval sec
#cCooldown #cooltime sec#
[Passive Effect: Final damage +#pdR%]
Level 1 Consumes 35MP, applies a random buff for 108sec.
Thunder: Attacks up to 6 enemies at 105% Damage
Ice: Critical Damage increased by 1%
Slow: Applies slow to all enemies including Boss Monsters when attacking with 41% chance for 5sec
Skeleton: When attacking, applies a 155% DoT for 5 sec damaging every 1 sec
#cCooldown 180 sec#
[Passive Effect: Final damage +1%]
Level 10 Consumes 60MP, applies a random buff for 180sec.
Thunder: Attacks up to 6 enemies at 150% Damage
Ice: Critical Damage increased by 5%
Slow: Applies slow to all enemies including Boss Monsters when attacking with 50% chance for 5sec
Skeleton: When attacking, applies a 200% DoT for 5 sec damaging every 1 sec
#cCooldown 180 sec#
[Passive Effect: Final damage +10%]

Old Template: MP Cost: #mpCon, applies a random buff for #time sec.\nLightning: When attacking, additional attack to #y enemies for #x% Damage.\nIce: Critical Max Damage +#s%.\nSlow: When attacking, #w% chance of applying Slow Abnormal Status for #v sec to all enemies, including bosses.\nSkull: When attacking, continuous damage of #dot% Damage every #dotInterval sec for #dotTime sec.\n#cCooldown #cooltime sec.#\n[Passive Effects: Final damage +#pdR%]

Cannon Shooter (IV)

Mega Monkey Magic
Description: Upgrades Monkey Magic and uses the magic of the monkey to increase the HP, MP, all stats, movement speed, and jump of all nearby party members for a fixed period of time. Can be stacked with all other buffs.\nRequired Skill: #cMonkey Magic level 20 or above#
Tags: info\type – 10, info\massSpell – 1, info\magicSteal – 1, masterLevel – 10, monkeyAction – piratebless, combatOrders – 1
Delay: 1080ms

Template MP cost: #mpCon. For #time sec, increases HP by #indieMhp, MP by #indieMmp, All Stats by #indieAllStat, Movement Speed by #indieSpeed, and Jump by #indieJump.
Level 1 MP cost: 60. For 300 sec, increases HP by 420, MP by 420, All Stats by 31, Movement Speed by 11, and Jump by 6.
Level 30 MP cost: 80. For 300 sec, increases HP by 1000, MP by 1000, All Stats by 60, Movement Speed by 15, and Jump by 10.

Old Template: MP Cost: #mpCon, Duration: #time sec, HP: +#indieMhp, MP: +#indieMmp, All Stats: +#indieAllStat, Speed: +#indieSpeed, Jump +#indieJump, Accuracy: +#indieAcc, Avoidability +#indieEva

Maple Warrior
Description: Temporarily increases all team members’ stats by a percentage. Maple Warrior, Cygnus Knights, Nova Warrior, Sengoku Warrior, Other World Warrior, and Rhinne’s Protection do not stack.
Tags: info\type – 10, info\massSpell – 1, info\magicSteal – 1, combatOrders – 1, masterLevel – 10

Template MP Cost: #mpCon. All AP invested stats +#x% for #time sec.
Level 1 MP Cost: 10. All AP invested stats +1% for 30 sec.
Level 30 MP Cost: 70. All AP invested stats +15% for 900 sec.

Old Template: MP Cost: #mpCon. All stats +#x% for #time sec.
Changed: Delay – 1500 → 0

Pirate’s Spirit
Description: Permanently increases your Counterattack chance, and temporarily protects you against the Knockback effect from enemy attacks.
Tags: combatOrders – 1, masterLevel – 10, info\type – 10, info\magicSteal – 1, psd – 1
Delay: 990ms

Template Active Effects: MP Cost: #mpCon. Stance Rate+#x% for #time sec.
[Passive Effects: Permanently increases counterattack chance by #prop%, damage by #bdR% upon Boss ATT]
Level 1 Active Effects: MP Cost: 50. Stance Rate+22% for 6 sec.
[Passive Effects: Permanently increases counterattack chance by 1%, damage by 11% upon Boss ATT]
Level 30 Active Effects: MP Cost: 80. Stance Rate+80% for 180 sec.
[Passive Effects: Permanently increases counterattack chance by 15%, damage by 40% upon Boss ATT]

Old Template: Active Effects: Consumes #mpConMP, #x% chance of activating stance effects for #time sec when hit\n[Passive Effects: Permanently increases counterattack chance by #prop%, damage by #bdR% upon Boss ATT]

Epic Adventure
Description: This buff can only be used by legendary adventurers that have explored all of Maple World. Increases damage.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template Consumes #mpCon MP to increase Damage by #indieDamR% for #time.
Cooldown: #cooltime sec. Only Adventurer characters in the party are affected.
Level 1 Consumes 100 MP to increase Damage by 10% for 60.
Cooldown: 120 sec. Only Adventurer characters in the party are affected.

Old Template: MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.\nCooldown : #cooltime sec. Only Adventurer characters in the party are affected.
Removed: indieMaxDamageOverR

Buck Shot
Description: Applies a special buckshot technology to the Cannon Shooter’s bullets. Not applied to Anchors Away, Monkey Militia, Rolling Cannon Rainbow and the 5th skill for all jobs.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 150, notRemoved – 1

Template Consumes #mpCon MP to increase attack times x#x for #time sec and decrease Final Damage #y%
The attack count of the skill cannot exceed 15 times.
Level 1 Consumes 300 MP to increase attack times x3 for 180 sec and decrease Final Damage 45%
The attack count of the skill cannot exceed 15 times.

Old Template: MP Cost: #mpCon. All skills’ attack count x#x for #time sec. Final damage -#y%.

Zen (IV)

Death Strike
Description: [Passive] Training hard in the handling of weapons, increase Mastery
Tags: masterLevel – 20, psd – 1

Template Mastery: +#mastery%
Level 1 Mastery: +61%
Level 20 Mastery: +70%

Old Template: Mastery: +#mastery%, Minimum Critical Damage: +#criticaldamageMin%, Maximum Critical Damage: +#criticaldamageMax%
Added: cr – 10+x {30}
Removed: criticaldamageMax
Removed: criticaldamageMin

Maple Warrior
Description: [Buff] Increase the stats of all party members.
Tags: combatOrders – 1, info\type – 10, info\massSpell – 1, info\magicSteal – 1, masterLevel – 10

Template MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec
Level 1 MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 30 MP Cost: 70, All Stats: +15%, Duration: 900 sec

Changed: Delay – 1500 → 0

Nobless

Echo of Hero
Description: [Mastery Level: 1]\nIncreases Attack and Magic Attack for all surrounding users. \n#cCooldown: 2 hr#
Tags: invisible – 1, info\pvp – 0

Level 1 ATT/MATT +2% for 40 minutes at the cost of 30 MP

Old Template: ATT/MATT +4% for 40 minutes at the cost of 30 MP

Empress’s Prayer
Description: [Mastery level: 1] Temporarily increases Weapon/Magic Attacks for 2 hours, and enables you to attack higher-leveled monsters than usual. This skill’s effects cannot be canceled when you die or by monster skills. \n#cCooldown: 1 day#\nDoes not get affected by cooldown reset and Buff Duration Bonus effects.
Tags: invisible – 1, notCooltimeReset – 1, notIncBuffDuration – 1

Level 1 MP Cost: 30. ATT/MATT +#x%.

Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Journey Home
Description: Lend energy from Aura to return to the Empress.
Tags: info\pvp – 0, invisible – 1
Delay: 3840ms

Template Consumes #mpCon MP to immediately return to Ereve.
#cCooldown: #cooltime sec
Level 1 Consumes 100 MP to immediately return to Ereve.
#cCooldown: 600 sec

Old Template: Consumes #mpCon MP, return to Erev by the Empress’ side. Cooldown: #cooltime seconds
Changed: cooltime – 1800 → 600

Decent Sharp Eyes
Description: [Hidden Item Skill]\nFinds an enemy’s weak spot and grants the ability to deal fatal damage on that enemy.
Tags: invisible – 1, disable – 1, info\pvp – 0
Delay: 900ms

Level 1 Consumes 80 MP, increases Critical rate by 10%, Critical damage by 8% for 240 sec.

Old Template: MP Cost: 80, Crit Rate: +10%, Max Crit Damage: +15%, Duration: 240 sec
Changed: Level 1 – y = 15 → 8

Decent Advanced Blessing
Description: [Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, and Max HP/MP. Reduces the amount of MP used when using skills. Can be stacked with other buff skills, except Bless and Advanced Bless.
Tags: info\pvp – 0, invisible – 1, disable – 1
Delay: 600ms

Level 1 MP Cost: 120. ATT/MATT +20, DEF +425, Max HP/Max MP +475, MP Cost -12% for 240 sec

Old Template: MP Cost: 120. ATT/MATT +20, Weapon/Magic DEF +425, Accuracy/Avoidability +260, Max HP/MP +475, and MP cost -12% for 240 sec.

Soul Master (II)

Luna Stance
Description: Infuses the power of the moon with the sword.\n#cLv. 20 effect: Can learn Harmony of the Sword, Soluna’s Harmony.#
Tags: info\type – 50, weapon – 40, weapon2 – 30, notRemoved – 1

Template MP Cost: #mpCon. Critical Rate +#indieCr%. All skills’ attack count x#x. Final damage decreases to #y%. Cannot be used in conjunction with Sol Stance.
The attack count of the skill cannot exceed 15 times.
Level 1 MP Cost: 29. Critical Rate +1%. All skills’ attack count x2. Final damage decreases to 50%. Cannot be used in conjunction with Sol Stance.
The attack count of the skill cannot exceed 15 times.
Level 20 MP Cost: 10. Critical Rate +20%. All skills’ attack count x2. Final damage decreases to 60%. Cannot be used in conjunction with Sol Stance.
The attack count of the skill cannot exceed 15 times.

Old Template: MP Cost: #mpCon. Critical Rate +#indieCr%. All skills’ attack count x#x. Final damage decreases to #y%. Cannot be used in conjunction with Sol Stance.

Soul Master (IV)

Expert Sword Mastery
Description: Increases Mastery, Attack, and Critical Damage for One-handed/Two-handed Swords.\nRequired Skill: #cSword Mastery level 10 or above#
Tags: skillType – 1, info\type – 50, psd – 1, masterLevel – 30, combatOrders – 1

Template One-handed/Two-handed Sword Mastery +#mastery%, ATT +#x, and Critical Damage +#criticaldamage%
Level 1 One-handed/Two-handed Sword Mastery +56%, ATT +21, and Critical Damage +3%
Level 30 One-handed/Two-handed Sword Mastery +70%, ATT +50, and Critical Damage +8%

Old Template: One-handed/Two-handed Sword Mastery +#mastery%, ATT +#x, and Min. Critical Damage +#criticaldamageMin%
Added: criticaldamage – 3+d(x/6) {8}
Removed: criticaldamageMin

Cygnus Knights
Description: The awakened Empress’s blessing increases stats for everyone in your party for a set period. Maple Warrior, Call of Cygnus, Nova Warrior, Other World Warrior, and Rhinne’s Protection do not stack.
Tags: info\type – 10, info\massSpell – 1, info\magicSteal – 1, invisible – 1, combatOrders – 1

Template MP Cost: #mpCon. All AP invested stats +#x% for #time sec.
Level 1 MP Cost: 10. All AP invested stats +1% for 30 sec.
Level 30 MP Cost: 70. All AP invested stats +15% for 900 sec.

Old Template: MP Cost: #mpCon. All stats +#x% for #time sec.
Changed: Delay – 1500 → 0

Soul Penetration
Description: A flurry of swords that are summoned by a spiritual power fall from the sky, pinning enemies to the ground. Soul Penetration also affects Boss monsters.
Tags: info\type – 1, info\dot – 1, info\dotType – paralyze, info\mes – restrict&&attackLimit&&buffLimit, info\areaAttack – 1, weapon – 40, weapon2 – 30, masterLevel – 30, combatOrders – 1
Delay: 1440ms

Template Consumes #mpCon MP to attack #mobCount enemies at #damage% Damage #attackCount times, #prop% chance of Binding attacked enemies for #time sec.
Damage from Soul Penetration increases Bind Duration up to 100%.
The debuff inflicts additional #x% damage upon expiration.
Cooldown: #cooltime sec
Level 1 Consumes 64 MP to attack 15 enemies at 415% Damage 1 times, 50% chance of Binding attacked enemies for 5 sec.
Damage from Soul Penetration increases Bind Duration up to 100%.
The debuff inflicts additional 415% damage upon expiration.
Cooldown: 180 sec
Level 30 Consumes 100 MP to attack 15 enemies at 850% Damage 1 times, 100% chance of Binding attacked enemies for 10 sec.
Damage from Soul Penetration increases Bind Duration up to 100%.
The debuff inflicts additional 850% damage upon expiration.
Cooldown: 180 sec

Old Template: Consumes #mpCon MP to attack #mobCount enemies at #damage% Damage #attackCount times, with a #prop% chance of Immobilizing them for #time seconds. The debuff inflicts additional #x% damage upon expiration.\nCooldown: #cooltime sec
Changed: time – 10+d(x/3) → 5+d(x/6) {20 → 10}

Soul Penetration
Description: A flurry of swords that are summoned by a spiritual power fall from the sky, pinning enemies to the ground. Soul Penetration also affects Boss monsters.
Tags: info\type – 1, info\dot – 1, info\dotType – paralyze, info\mes – restrict&&attackLimit&&buffLimit, info\areaAttack – 1, combatOrders – 1, invisible – 1

Template Consumes #mpCon MP to attack #mobCount enemies at #damage% Damage #attackCount times, #prop% chance of Binding attacked enemies for #time sec.
Damage from Soul Penetration increases Bind Duration up to 100%.
The debuff inflicts additional #x% damage upon expiration.
Cooldown: #cooltime sec
Level 1 Consumes #mpCon MP to attack 1 enemies at 415% Damage 1 times, #prop% chance of Binding attacked enemies for #time sec.
Damage from Soul Penetration increases Bind Duration up to 100%.
The debuff inflicts additional #x% damage upon expiration.
Cooldown: #cooltime sec
Level 30 Consumes #mpCon MP to attack 1 enemies at 850% Damage 1 times, #prop% chance of Binding attacked enemies for #time sec.
Damage from Soul Penetration increases Bind Duration up to 100%.
The debuff inflicts additional #x% damage upon expiration.
Cooldown: #cooltime sec

Old Template: Consumes #mpCon MP to attack #mobCount enemies at #damage% Damage #attackCount times, with a #prop% chance of Immobilizing them for #time seconds. The debuff inflicts additional #x% damage upon expiration.\nCooldown: #cooltime sec

Soluna’s Slash (NEW!)
Description: Rush towards enemies and cleave them apart. This skill can only be used only while you are in midair while using Soluna’s Harmony or #c skill.#\nSP is not invested in the skill and #cCan be used when Soluna’s Harmony skill is learned.#
Tags: info\type – 1, info\areaAttack – 1, weapon – 40, weapon2 – 30, masterLevel – 30, combatOrders – 1
Delay: 450ms

Template Consumes #mpCon MP and attacks #mobCount enemies at #damage% Damage #attackCount times.
Cooldown: #cooltime sec.
Level 1 Consumes 82 MP and attacks 7 enemies at 153% Damage 6 times.
Cooldown: 5 sec.
Level 30 Consumes 100 MP and attacks 7 enemies at 240% Damage 6 times.
Cooldown: 5 sec.

Added: action – SMsolLunaSlash
Added: attackCount – 6
Added: cooltime – 5
Added: damage – 150+3*x {240}
Added: maxLevel – 30
Added: mobCount – 7
Added: mpCon – 80+2*u(x/3) {100}
Added: q2 – 75
Added: range – 350
Added: masterLevel – 30

Soul Cleaving
Description: Gather the power of souls you have to give a blow that splits the living and the dead.
Type: Hyper Skill
Tags: info\type – 1, info\areaAttack – 1, weapon – 40, weapon2 – 30, hyper – 2, reqLev – 170
Delay: 990ms

Template Consumes #mpCon MP to attack #mobCount enemies at #damage% Damage #attackCount times, Attacks at #x% Damage #y times when max-charged and may damage enemies in the Ignore Attack or Damage Reflection states. Enables you to move and jump while charged. Its charging is canceled when other skills except Elemental Shift are cast.
Cooldown: #cooltime sec.
Level 1 Consumes 300 MP to attack 15 enemies at 600% Damage 5 times, Attacks at 1250% Damage 15 times when max-charged and may damage enemies in the Ignore Attack or Damage Reflection states. Enables you to move and jump while charged. Its charging is canceled when other skills except Elemental Shift are cast.
Cooldown: 30 sec.

Old Template: Consumes #mpCon MP to attack #mobCount enemies at #damage% Damage #attackCount times, Attacks at #x% Damage #y times when max-charged. Enables you to move and jump while charged. Its charging is canceled when a different skill is cast.\nCooldown: #cooltime sec
Changed: cooltime – 45 → 30
Changed: x – 1000 → 1250

Glory of Guardians
Description: Perform a sublime ceremony that raise the honor of knights who have sworn to keep Empress Signus.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template Consumes #mpCon MP to increase Damage by #indieDamR% for #time.
Cooldown: #cooltime sec. Only Cygnus Knights in the party are affected.
Level 1 Consumes 100 MP to increase Damage by 10% for 60.
Cooldown: 120 sec. Only Cygnus Knights in the party are affected.

Old Template: MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.\nCooldown : #cooltime sec. Only Cygnus Knights in the party are affected.
Removed: indieMaxDamageOverR

Forge of Light
Description: Creates a sword by sharpening the power of spirit.
Type: Hyper Skill
Tags: info\type – 50, weapon – 40, weapon2 – 30, notRemoved – 1, hyper – 2, reqLev – 150
Delay: 810ms

Template MP Cost: #mpCon. ATT +#indiePad for #time sec.
Level 1 MP Cost: 150. ATT +50 for 180 sec.

Old Template: MP Cost: #mpCon. ATT +#indiePad for #time sec. Max Damage +#indieMaxDamageOver.
Removed: indieMaxDamageOver

Cross The Sticks
Description: Gather the power of souls you have to give a blow that splits the living and the dead.
Type: Hyper Skill
Tags: info\type – 1, info\areaAttack – 1, weapon – 40, weapon2 – 30, hyper – 2, reqLev – 170, invisible – 1, info2\ignoreImmune – 1, info2\ignoreCounter – 1
Delay: 990ms

Template Consumes MP by #mpCon, attacks #mobCount enemies #attackCount times with damage of #damage%
Cooltime : #cooltime seconds
Level 1 Consumes MP by 300, attacks 15 enemies 15 times with damage of 1250%
Cooltime : 30 seconds

Old Template: Consumes MP by #mpCon, attacks #mobCount enemies #attackCount times with damage of #damage%\nCooltime : #cooltime seconds
Changed: cooltime – 45 → 30
Changed: damage – 1000 → 1250

Swirling Moon
Description: Cut down enemies in the front with the sword containing the power of the full moon.\nRequired Skill : #cLuna Stance Level 1#
Tags: info\type – 52, info\areaAttack – 1, weapon – 40, weapon2 – 30, masterLevel – 30, combatOrders – 1, standBuffOn – 1
Delay: 480ms

Template Consumes MP by #mpCon, attacks up to #mobCount enemies #attackCount times with damage of #damage%
Level 1 Consumes MP by 4, attacks up to 1 enemies 4 times with damage of 263%
Level 30 Consumes MP by 8, attacks up to 1 enemies 4 times with damage of 350%

Changed: attackCount – 3 → 4
Changed: damage – 370+3*x → 260+3*x {460 → 350}

Swirling Moon
Description: Cut down enemies in the front with the sword containing the power of the full moon.\nRequired Skill : #cLuna Stance Level 1#
Tags: info\type – 1, info\areaAttack – 1, weapon – 40, weapon2 – 30, combatOrders – 1, invisible – 1
Delay: 420ms

Template Consumes MP by #mpCon, attacks up to #mobCount enemies #attackCount times with damage of #damage%
Level 1 Consumes MP by 4, attacks up to 1 enemies 4 times with damage of 263%
Level 30 Consumes MP by 8, attacks up to 1 enemies 4 times with damage of 350%

Changed: attackCount – 3 → 4
Changed: damage – 370+3*x → 260+3*x {460 → 350}

Sunset Splitter
Description: Splits the target with sword that can split the sun.\nRequired Skill : #cSol Stance Level 1#
Tags: info\type – 1, info\areaAttack – 1, weapon – 40, weapon2 – 30, combatOrders – 1, invisible – 1
Delay: 360ms

Template Consumes MP by #mpCon, attacks up to #mobCount enemies #attackCount times with damage of #damage%
Level 1 Consumes MP by 4, attacks up to 1 enemies 4 times with damage of 263%
Level 30 Consumes MP by 8, attacks up to 1 enemies 4 times with damage of 350%

Changed: attackCount – 3 → 4
Changed: damage – 370+3*x → 260+3*x {460 → 350}

Sunset Splitter
Description: Splits the target with sword that can split the sun.\nRequired Skill : #cSol Stance Level 1#
Tags: info\type – 1, info\areaAttack – 1, weapon – 40, weapon2 – 30, combatOrders – 1, invisible – 1
Delay: 360ms

Template Consumes MP by #mpCon, attacks up to #mobCount enemies #attackCount times with damage of #damage%
Level 1 Consumes MP by 4, attacks up to 1 enemies 4 times with damage of 263%
Level 30 Consumes MP by 8, attacks up to 1 enemies 4 times with damage of 350%

Changed: attackCount – 3 → 4
Changed: damage – 370+3*x → 260+3*x {460 → 350}

Flame Wizard (I)

Firewalk
Description: Jump in midair to disappear in a burst of flame and reappear some distance ahead. #cPermanently raises your DEF#.\nReplaces Elemental Shift.
Tags: psd – 1, info\type – 40, info\casterMove – 1, info\avaliableInJumpingState – 1

Template Use #mpCon MP to jump in the direction you are facing
[Passive effect: DEF +#pddX%]
Level 1 Use 10 MP to jump in the direction you are facing
[Passive effect: DEF +20%]
Level 5 Use 12 MP to jump in the direction you are facing
[Passive effect: DEF +100%]

Old Template: Cost: #mpCon MP, jump towards the direction you are facing.\n[Passive effect : Increases Weapon DEF by #mdd2pdd % of Magic DEF]
Removed: mdd2pdd
Added: pddX – 20*x {100}

Flame Wizard (III)

Magic Critical
Description: Permanently increases Critical Rate and Critical Damage.
Tags: info\type – 50, psd – 1, invisible – 1

Template Critical Rate increased by #cr%, Critical Damage increased by #criticaldamage%
Level 1 Critical Rate increased by 11%, Critical Damage increased by 3%
Level 20 Critical Rate increased by 30%, Critical Damage increased by 13%

Old Template: Critical rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%
Added: criticaldamage – 3+d(x/2) {13}
Removed: criticaldamageMin

Liberated Magic
Description: Liberates the flame flowing within the caster’s body, so that it burns more naturally and with greater power.
Tags: info\type – 50, psd – 1

Template Consumes #x% MP and increases final damage +#y%.
Level 1 Consumes 112% MP and increases final damage +106%.
Level 20 Consumes 150% MP and increases final damage +125%.

Old Template: Consumes #x% more MP and increases final damage +#y%.
Changed: x – 100+5*x → 110+2*x {200 → 150}

Burning Focus
Description: Sharp insight into the enemies’ weakness improves the caster’s spell critical rates.
Tags: info\type – 50, psd – 1

Template Critical Rate +#cr% and Critical Damage +#criticaldamage%
Level 1 Critical Rate +21% and Critical Damage +3%
Level 10 Critical Rate +30% and Critical Damage +8%

Old Template: Critical Rate +#cr% and Min. Critical Damage +#criticaldamageMin%
Added: criticaldamage – 3+d(x/2) {8}
Removed: criticaldamageMin

Meteor Shower
Description: Summons a meteorite from the sky onto a group of enemies, inflicting great Fire damage. Targets continue to take DoT damage for a set duration.
Tags: elemAttr – f, invisible – 1, info\type – 1, info\magicDamage – 1, info\areaAttack – 1, info\dot – 1, info\dotType – burn
Delay: 3480ms

Template MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec
Level 1 MP Cost: 300, Damage: 1020%, Max Enemies Hit: 15, Damage Over Time: 94% damage every 1 sec for 5 sec, Cooldown: 50 sec
Level 20 MP Cost: 300, Damage: 1400%, Max Enemies Hit: 15, Damage Over Time: 170% damage every 1 sec for 10 sec, Cooldown: 30 sec

Old Template: MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec, Duration: #dotTime sec, Cooldown: #cooltime sec

Flame Gear
Description: Casts a barrier of fire around her, igniting monsters within the barrier, causing DoT.
Tags: elemAttr – f, info\type – 4, info\magicDamage – 1, info\areaAttack – 1, info\dot – 1, info\dotType – burn, invisible – 1
Delay: 1050ms

Template MP Cost: #mpCon, Damage: #damage%, Duration: #time sec, Damage Over Time: #dot% every #dotInterval sec for #dotTime sec.
Level 1 MP Cost: 41, Damage: 223%, Duration: 21 sec, Damage Over Time: 45% every 1 sec for 3 sec.
Level 20 MP Cost: 60, Damage: 280%, Duration: 40 sec, Damage Over Time: 140% every 1 sec for 7 sec.

Old Template: MP Cost: #mpCon, Damage: #damage%, Duration: #time sec, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec

Flame Wizard (IV)

Advanced Magic Mastery
Description: Attains mastery of true magic to release the potential hidden inside. \nRequired skill : #cMagic Mastery Lv. 10#
Tags: info\type – 50, psd – 1, combatOrders – 1, masterLevel – 15

Template MATT +#x, Final Damage +#mdR%, Magic Mastery +#mastery, and Critical Damage +#criticaldamage%
Level 1 MATT +3, Final Damage +8%, Magic Mastery +56, and Critical Damage +1%
Level 15 MATT +10, Final Damage +50%, Magic Mastery +70, and Critical Damage +5%

Old Template: MATT +#x, Final Damage +#mdR%, Magic Mastery +#mastery, and Min. Critical Damage +#criticaldamageMin%
Added: criticaldamage – u(x/3) {5}
Removed: criticaldamageMin

Flame Barrier
Description: Shrouds the caster with a wall of flame that temporarily protects against attacks.
Tags: info\type – 1, info\areaAttack – 1, info2\ignoreCounter – 1, psd – 1, invisible – 1, weapon – 37, weapon2 – 38, elemAttr – f, combatOrders – 1

Template Use #mpCon MP to ignore all damage for #time s. The barrier then explodes, hitting up to #mobCount enemies for #damage% damage
Cooldown: #cooltime s
Level 1 Use #mpCon MP to ignore all damage for #time s. The barrier then explodes, hitting up to 8 enemies for 305% damage
Cooldown: #cooltime s
Level 20 Use #mpCon MP to ignore all damage for #time s. The barrier then explodes, hitting up to 8 enemies for 400% damage
Cooldown: #cooltime s

Old Template: Use #mpCon MP to ignore all damage for #time s. The barrier then explodes, hitting up to #mobCount enemies for #damage% damage\nCooldown: #cooltime s
Changed: maxLevel – 10 → 20

Cygnus Knight
Description: The awakened Empress’s blessing increases stats for everyone in your party for a set period. Maple Warrior, Cygnus Knights, Nova Warrior, Sengoku Warrior, Other World Warrior, and Rhinne’s Protection do not stack.
Tags: info\type – 10, info\massSpell – 1, info\magicSteal – 1, invisible – 1, combatOrders – 1

Template MP Cost: #mpCon. All AP invested stats +#x% for #time sec.
Level 1 MP Cost: 10. All AP invested stats +1% for 30 sec.
Level 30 MP Cost: 70. All AP invested stats +15% for 900 sec.

Old Template: MP Cost: #mpCon. All stats +#x% for #time sec.
Changed: Delay – 1500 → 0

Catalysm
Description: Summons a titanic falling star from the Elemental Plane. Upon hitting the ground, the flaming star explodes, #cburning all enemies around the caster.#
Type: Hyper Skill
Tags: info\type – 1, info\areaAttack – 1, hyper – 2, reqLev – 170, info2\ignoreCounter – 1
Delay: 4710ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. You remain invincible against most attacks while casting this skill.
Cooldown: #cooltime sec.
Level 1 Consumes 350 MP to attack up to 15 enemies at 860% Damage 7 times. You remain invincible against most attacks while casting this skill.
Cooldown: 100 sec.

Old Template: Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. Invincible while casting this skill.\nCooldown: #cooltime sec

Glory of the Guardians
Description: Hold a sacred ceremony to uphold the honor of Knights of Cygnus and affirm their devotion to the Empress.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template Consumes #mpCon MP to increase Damage by #indieDamR% for #time.
Cooldown: #cooltime sec. Only Cygnus Knights in the party are affected.
Level 1 Consumes 100 MP to increase Damage by 10% for 60.
Cooldown: 120 sec. Only Cygnus Knights in the party are affected.

Old Template: MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.\nCooldown : #cooltime sec. Only Cygnus Knights in the party are affected.
Removed: indieMaxDamageOverR

Dragon Blaze
Description: All of the flame flowing within the caster is unleashed for a brief duration, bombarding a single target in front, to be followed by a final, focused blow. #cThe skill can be maintained for up to 2 seconds by holding down the key.#
Type: Hyper Skill
Tags: info\type – 11, info\areaAttack – 1, info\magicDamage – 1, info\rectBasedOnTarget – 1, info\bodyAttack – 1, info\movingAttack – 1, info\invincible – 1, weapon – 37, hyper – 2, reqLev – 150, weapon2 – 38
Delay: 4110ms

Template MP Cost: #mpCon. For up to 2 seconds, one enemy in front of the caster is hit for #damage% damage #attackCount times. When the key is released or time runs out, it hits the enemy for #z% damage 10 times
Cooldown: #cooltime sec
Level 1 MP Cost: 300. For up to 2 seconds, one enemy in front of the caster is hit for 500% damage 6 times. When the key is released or time runs out, it hits the enemy for 500% damage 10 times
Cooldown: 90 sec

Old Template: Cost: #mpCon MP. Inflict #damage% damage #attackCount times on 1 enemy for 2 seconds. When the skill key is released or duration runs out, enemy takes #z% damage 10 times.\nCooldown: #cooltime sec

Dragon Blaze
Description: All of the flame flowing within the caster is unleashed for a brief duration, bombarding a single target in front, to be followed by a final, focused blow. #cThe skill can be maintained for up to 2 seconds by holding down the key.#
Type: Hyper Skill
Tags: info\type – 1, info\magicDamage – 1, info\areaAttack – 1, weapon – 37, hyper – 2, reqLev – 150, weapon2 – 38, invisible – 1
Delay: 810ms

Template MP Cost: #mpCon. For up to 2 seconds, one enemy in front of the caster is hit for #damage% damage #attackCount times. When the key is released or time runs out, it hits the enemy for #z% damage 10 times
Cooldown: #cooltime sec
Level 1 MP Cost: 300. For up to 2 seconds, one enemy in front of the caster is hit for 500% damage 10 times. When the key is released or time runs out, it hits the enemy for #z% damage 10 times
Cooldown: #cooltime sec

Old Template: MP cost: #mpCon. For up to 2 seconds, one enemy in front of caster is hit for #damage% damage #attackCount times. When the key is released or time runs out, it hits the enemy for #z% damage 10 times\nCooldown: #cooltime s

Wind Breaker (III)

Bow Expert
Description: Increases Mastery, Attack, and Critical Damage for Bow.\nRequired Skill: #cBow Mastery level 20 or above#
Tags: skillType – 1, invisible – 1, combatOrders – 1, psd – 1, info\type – 50

Template Bow Mastery +#mastery%, ATT +#x, and Critical Damage +#criticaldamage%
Level 1 Bow Mastery +56%, ATT +6, and Critical Damage +3%
Level 20 Bow Mastery +65%, ATT +25, and Critical Damage +8%

Old Template: Bow Mastery +#mastery%, ATT +#x, and Min. Critical Damage +#criticaldamageMin%
Added: criticaldamage – 3+d(x/4) {8}
Removed: criticaldamageMin

Wind Breaker (IV)

Expert Bow Mastery
Description: Increases Mastery, Attack, Critical Damage, and Boss attack damage for Bows.\nRequired Skill: #cBow Mastery Lv. 10 or above#
Tags: skillType – 1, info\type – 50, psd – 1, combatOrders – 1, masterLevel – 30

Template Bow Mastery +#mastery%, Weapon ATT +#x, Final Damage +#pdR%, Critical Damage +#criticaldamage%, and Boss attack damage +#bdR%
Level 1 Bow Mastery +56%, Weapon ATT +1, Final Damage +16%, Critical Damage +3%, and Boss attack damage +11%
Level 30 Bow Mastery +70%, Weapon ATT +30, Final Damage +25%, Critical Damage +8%, and Boss attack damage +40%

Old Template: Bow Mastery +#mastery%, Weapon ATT +#x, Final Damage +#pdR%, Min. Critical Damage +#criticaldamageMin%, and Boss attack damage +#bdR%
Added: criticaldamage – 3+d(x/6) {8}
Removed: criticaldamageMin

Elite Albatross
Description: Pulls out max power of the legendary archer Albatross to unite with himself.\nRequired Skill: #cAlbatross Level 20#
Tags: combatOrders – 1, masterLevel – 30
Delay: 900ms

Template MP Cost: #mpCon, ATT +#indiePad, Damage +#indieDamR%, Ignore Monster DEF #ignoreMobpdpR%, Critical Rate +#indieCr%, Abnormal Status Resistance +#indieAsrR, All Elemental Resistances +#indieTerR%, and an ASPD bonus.
Level 1 MP Cost: 70, ATT +21, Damage +5%, Ignore Monster DEF 5%, Critical Rate +10%, Abnormal Status Resistance +5, All Elemental Resistances +5%, and an ASPD bonus.
Level 30 MP Cost: 85, ATT +50, Damage +25%, Ignore Monster DEF 15%, Critical Rate +25%, Abnormal Status Resistance +15, All Elemental Resistances +15%, and an ASPD bonus.

Old Template: MP Cost: #mpCon. ATT +#indiePad, Damage +#indieDamR%, Ignores #ignoreMobpdpR% monster DEF, Critical Rate +#indieCr%, Abnormal Status Resistance/all elemental resistances +#indieAsrR%, and an Attack Speed bonus.

Cygnus Knights
Description: The awakened Empress’s blessing increases stats for everyone in your party for a set period. Maple Warrior, Cygnus Knights, Nova Warrior, Sengoku Warrior, Other World Warrior, and Rhinne’s Protection do not stack.
Tags: info\type – 10, info\massSpell – 1, info\magicSteal – 1, invisible – 1, combatOrders – 1

Template MP Cost: #mpCon. All AP invested stats +#x% for #time sec.
Level 1 MP Cost: 10. All AP invested stats +1% for 30 sec.
Level 30 MP Cost: 70. All AP invested stats +15% for 900 sec.

Old Template: MP Cost: #mpCon. All stats +#x% for #time sec.
Changed: Delay – 1500 → 0

Wind Chime
Description: Learns how to be united with wind via Wind Blessing
Tags: info\type – 10, weapon – 45, combatOrders – 1, masterLevel – 30

Template MP Cost: #mpCon. ATT +#indiePadR%, DEX +#x%, additional Evade +#prop%, Max HP +#indieMhpR% for #time sec.
Level 1 MP Cost: 44. ATT +1%, DEX +2%, additional Evade +1%, Max HP +5% for 55 sec.
Level 30 MP Cost: 80. ATT +10%, DEX +12%, additional Evade +30%, Max HP +20% for 200 sec.

Old Template: MP Cost: #mpCon. ATT +#indiePadR%, DEX +#x%, Accuracy +#y%, additional Evasion +#prop%, and Max HP +#indieMhpR% for #time sec.

Sharp Eyes
Description: Grants ability to find weak points of the enemies for all party members for a certain period of time.
Tags: info\type – 10, info\massSpell – 1, info\magicSteal – 1, combatOrders – 1, masterLevel – 30
Delay: 900ms

Template MP Cost: #mpCon. Critical Rate +#x%, Critical Damage +#y% for #time sec.
Level 1 MP Cost: 30. Critical Rate +6%, Critical Damage +1% for 10 sec.
Level 30 MP Cost: 45. Critical Rate +20%, Critical Damage +15% for 300 sec.

Old Template: Consumes MP by #mpCon, increases Critiacal Chance by #x%, Critical Max Damage by #y% for #time seconds
Changed: y – x → u(x/2) {30 → 15}

Spiral Vortex
Description: Penetrates the enemies by spinning shooting arrows along the grain of wind.
Tags: info\type – 2, weapon – 45, invisible – 1, combatOrders – 1
Delay: 720ms

Template Consumes #mpCon MP to knock back #mobCount enemies and causes splash damage at #damage% Damage #attackCount times.
Level 1 Consumes 0 MP to knock back 7 enemies and causes splash damage at 143% Damage 2 times.
Level 30 Consumes 0 MP to knock back 7 enemies and causes splash damage at 230% Damage 2 times.

Old Template: Consumes MP by #mpCon, knucks back & attacks #mobCount enemies #attackCount times with damage of #damage%

Violent Squall
Description: Summons monsoon that flows while wrapping the world.
Type: Hyper Skill
Tags: info\type – 1, info\areaAttack – 1, hyper – 2, reqLev – 170
Delay: 1800ms

Template Consumes #mpCon MP and attacks #mobCount enemies at #damage% Damage #attackCount times. Casts a debuff that inflicts #dot% damage every #dotInterval seconds for #dotTime seconds.
Cooldown: #cooltime sec
Level 1 Consumes 350 MP and attacks 15 enemies at 430% Damage 12 times. Casts a debuff that inflicts 200% damage every 1 seconds for 30 seconds.
Cooldown: 30 sec

Old Template: Consumes #mpCon MP and attacks #mobCount enemies at #damage% Damage #attackCount times. Casts a debuff that inflicts #dot% damage every #dotInterval seconds for #dotTime seconds.\nCooldown: #cooltime sec
Changed: cooltime – 45 → 30

Glory of Guardians
Description: Perform a sublime ceremony that raise the honor of knights who have sworn to keep Empress Signus.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template Consumes #mpCon MP to increase Damage by #indieDamR% for #time.
Cooldown: #cooltime sec. Only Cygnus Knights in the party are affected.
Level 1 Consumes 100 MP to increase Damage by 10% for 60.
Cooldown: 120 sec. Only Cygnus Knights in the party are affected.

Old Template: MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.\nCooldown : #cooltime sec. Only Cygnus Knights in the party are affected.
Removed: indieMaxDamageOverR

Night Walker (I)

Nimble Body
Description: Through training of secret arts, Luck is permanently increased.
Tags: info\type – 50, psd – 1, invisible – 1

Template LUK increased by #lukX
Level 1 LUK increased by 2
Level 10 LUK increased by 20

Old Template: Increases Accuracy by #accX and Avoidability by #evaX
Added: lukX – 2*x {20}

Element Infusion I : Darkness
Description: Summons a dark elemental that grants you its powers.\n#cLv. 10 Effect: Able to learn Element Infusion II: Darkness.#
Tags: info\type – 10, info\minionAttack – normal, weapon – 47
Delay: 900ms

Template MP Cost: #mpCon. For #time seconds, hitting an enemy with a throwing star skill has #prop% chance to place a Mark of Darkness that may stack up to #x times. For each stacked Mark, the target will receive #dot% DoT damage every second and have #y% DEF ignored for 5 sec
Level 1 MP Cost: 24. For 45 seconds, hitting an enemy with a throwing star skill has 20% chance to place a Mark of Darkness that may stack up to 2 times. For each stacked Mark, the target will receive 53% DoT damage every second and have 1% DEF ignored for 5 sec
Level 10 MP Cost: 15. For 180 seconds, hitting an enemy with a throwing star skill has 20% chance to place a Mark of Darkness that may stack up to 2 times. For each stacked Mark, the target will receive 80% DoT damage every second and have 4% DEF ignored for 5 sec

Old Template: Cost: #mpCon MP, Hit enemies with a Throwing Stars Skill within #time sec. for a #prop% chance to create a Mark of Darkness that stacks #x times. Marked enemies will receive #dot% damage per stack every second for 5 seconds. Ignore enemy DEF by #y%.

Night Walker (II)

Critical Throw
Description: Increases your Critical Rate and Critical Damage.
Tags: info\type – 50, psd – 1, invisible – 1

Template Critical Rate increased by #prop%, Critical Damage increased by #criticaldamage%
Level 1 Critical Rate increased by 12%, Critical Damage increased by 3%
Level 20 Critical Rate increased by 50%, Critical Damage increased by 8%

Old Template: Crit Rate: +#prop%, Minimum Crit Daamge: +#criticaldamageMin%
Added: criticaldamage – 3+d(x/4) {8}
Removed: criticaldamageMin

Critical Throw
Description: Increases Critical Rate and Critical Damage.\nRequired skill: ##Throwing Mastery Lv. 3 or higher#
Tags: info\type – 50, psd – 1

Template Critical Rate increased by #prop%, Critical Damage increased by #criticaldamage%
Level 1 Critical Rate increased by 5%, Critical Damage increased by 3%
Level 20 Critical Rate increased by 35%, Critical Damage increased by 8%

Old Template: Critical Rate: +#prop%, Min. Critical Damage: +#criticaldamageMin%
Added: criticaldamage – 3+d(x/4) {8}
Removed: criticaldamageMin

Gust Charm
Description: Solidifies the wind to damage and knock back enemies. Some monsters have a resistance to the attack and cannot be knocked back.
Tags: info\type – 2, info\piercing – 1, info\pushTarget – 1, weapon – 47, invisible – 1
Delay: 990ms

Template MP Cost: #mpCon, Throwing star count: #bulletConsume, Max Enemies Hit: #mobCount, Damage: #damage%, Knockback Range: #range
Level 1 MP Cost: 15, Throwing star count: 2, Max Enemies Hit: 4, Damage: 205%, Knockback Range: 350
Level 20 MP Cost: 21, Throwing star count: 2, Max Enemies Hit: 4, Damage: 281%, Knockback Range: 350

Old Template: MP Cost: #mpCon and #bulletConsume throwing stars, Damage: #damage%, Max Enemies Hit: #mobCount, Knockback Range: #range

Night Walker (III)

Venom
Description: Poison is permanently applied to your Claw, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy’s HP cannot drop below 1.
Tags: weapon – 47, invisible – 1, info\type – 51, info\dot – 1, info\condition – attack, info\dotType – invenom, combatOrders – 1

Template #prop% chance of inflicting a #dot% DoT every #dotInterval sec lasting for #dotTime
Level 1 11% chance of inflicting a 52% DoT every 1 sec lasting for 3
Level 20 30% chance of inflicting a 90% DoT every 1 sec lasting for 6

Old Template: Poison Chance: #prop%, #dot% damage every #dotInterval sec for #dotTime sec

Alchemic Adrenaline
Description: Increases the effectiveness of potions and other healing items. Does not affect percentage-based healing items such as elixirs. Also increases Critical Damage and Maximum Critical Damage.
Tags: info\type – 50, info\pvp – 0, psd – 1

Template Healing from items increased by #x%. Critical Damage +#criticaldamage%
Level 1 Healing from items increased by 116%. Critical Damage +1%
Level 10 Healing from items increased by 170%. Critical Damage +10%

Old Template: Potion Recovery: + #x%, Min./Max. Critical Damage: + #criticaldamageMin%
Added: criticaldamage – x {10}
Removed: criticaldamageMax
Removed: criticaldamageMin

Undying Shadows
Description: When you are fatally wounded, this skill enables you to absorb surrounding darkness and resurrect.\nThis skill does not affect Cooldown Reset effects.
Tags: info\type – 10, notCooltimeReset – 1
Delay: 4000ms

Template Keeps you from dying when you are subject to fatal damage and restores #x% Max HP over #subTime seconds. If there are summoned Shadow Bats, they are consumed for additional #w% healing per bat. You remain invincible against most attacks during healing and for 2 seconds afterward.
#cCooldown: #cooltime sec#
Level 1 Keeps you from dying when you are subject to fatal damage and restores 10% Max HP over 3 seconds. If there are summoned Shadow Bats, they are consumed for additional 6% healing per bat. You remain invincible against most attacks during healing and for 2 seconds afterward.
#cCooldown: 3240 sec#
Level 5 Keeps you from dying when you are subject to fatal damage and restores 50% Max HP over 3 seconds. If there are summoned Shadow Bats, they are consumed for additional 10% healing per bat. You remain invincible against most attacks during healing and for 2 seconds afterward.
#cCooldown: 1800 sec#

Old Template: Keeps you from dying when you are subject to fatal damage and restores #x% Max HP over #subTime seconds. Consumes all summoned Shadow Bats and recovers additional #w% HP per each. Makes you Invincible for 2 seconds after you are healed and the skill expires.\n#cCooldown: #cooltime sec#

Poison Bomb
Description: Throws a bomb that generates a poisonous cloud. Monsters within the range of the poisonous cloud will continuously take damage.
Tags: weapon – 47, info\type – 2, info\keydownThrowing – 1, info\continuousAreaAttack – 1, info\dot – 1, info\dotType – invenom, combatOrders – 1, invisible – 1

Template MP Cost: #mpCon, Damage: #damage%, Duration: #time sec, Damage Over Time: #dot% every #dotInterval sec for #dotTime sec.
Level 1 MP Cost: 21, Damage: 83%, Duration: 4 sec, Damage Over Time: 62% every 1 sec for 4 sec.
Level 30 MP Cost: 50, Damage: 170%, Duration: 40 sec, Damage Over Time: 120% every 1 sec for 10 sec.

Old Template: MP Cost: #mpCon, Damage: #damage%, Duration: #time sec, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec

Night Walker (IV)

Throwing Expert
Description: Increases Mastery, Attack, and Critical Damage for Claws.\nRequired Skill: #cThrowing Mastery level 10 or above#
Tags: skillType – 1, psd – 1, info\type – 50, combatOrders – 1, masterLevel – 30

Template Claw Mastery +#mastery%, ATT +#x, and Critical Damage +#criticaldamage%
Level 1 Claw Mastery +56%, ATT +1, and Critical Damage +4%
Level 30 Claw Mastery +70%, ATT +30, and Critical Damage +8%

Old Template: Claw Mastery +#mastery%, ATT +#x, and Max. Critical Damage +#criticaldamageMax%
Added: criticaldamage – 3+u(x/6) {8}
Removed: criticaldamageMax

Cygnus Knight
Description: The awakened Empress’s blessing increases stats for everyone in your party for a set period. Maple Warrior, Cygnus Knights, Nova Warrior, Sengoku Warrior, Other World Warrior, and Rhinne’s Protection do not stack.
Tags: info\type – 10, info\massSpell – 1, info\magicSteal – 1, combatOrders – 1, invisible – 1

Template MP Cost: #mpCon. All AP invested stats +#x% for #time sec.
Level 1 MP Cost: 10. All AP invested stats +1% for 30 sec.
Level 30 MP Cost: 70. All AP invested stats +15% for 900 sec.

Old Template: MP Cost: #mpCon. All stats +#x% for #time sec.
Changed: Delay – 1500 → 0

Shadow Stitch
Description: Your shadow binds enemies and roots them to the ground. Shadow Stitch is not affected by enemies in the Damage Reflection state and affects bosses as well.
Tags: info\type – 4, info\magicDamage – 1, info\areaAttack – 1, info\dot – 1, info\dotType – burn, weapon – 47, masterLevel – 20, combatOrders – 1, info2\ignoreCounter – 1, elemAttr – d
Delay: 240ms

Template MP Cost: #mpCon. Hold down the key to extend the shadow for up to #x seconds while at 100% Stance Rate, and then release the key to summon the shadow. Up to #mobCount enemies standing on your shadow are hit for #damage% damage. The enemies are bound for #time seconds. Every #y enemies that are hit increase the Bind duration by 1 second, up to #s seconds.
Damage from Shadow Stitch increases Bind Duration up to 100%.
#cCooldown: #cooltime sec#
Level 1 MP Cost: 54. Hold down the key to extend the shadow for up to 5 seconds while at 100% Stance Rate, and then release the key to summon the shadow. Up to 15 enemies standing on your shadow are hit for 470% damage. The enemies are bound for 5 seconds. Every 1 enemies that are hit increase the Bind duration by 1 second, up to 8 seconds.
Damage from Shadow Stitch increases Bind Duration up to 100%.
#cCooldown: 229 sec#
Level 20 MP Cost: 66. Hold down the key to extend the shadow for up to 5 seconds while at 100% Stance Rate, and then release the key to summon the shadow. Up to 15 enemies standing on your shadow are hit for 850% damage. The enemies are bound for 7 seconds. Every 1 enemies that are hit increase the Bind duration by 1 second, up to 13 seconds.
Damage from Shadow Stitch increases Bind Duration up to 100%.
#cCooldown: 210 sec#

Old Template: MP Cost: #mpCon. Hold down the key to extend the shadow for up to #x seconds while at 100% Stance, and then release the key to summon the shadow. The shadow attacks up to #mobCount enemies that are standing on it at #damage% Damage. The enemies are Immobilized for #time seconds. Every #y enemies that are hit increase the Immobility duration by 1 second, up to #s seconds. \n#cCooldown: #cooltime sec#
Changed: s – 15+u(x/2) → 8+d(x/4) {25 → 13}
Changed: time – 10+u(x/4) → 5+d(x/10) {15 → 7}

Dominion
Description: Maximize the power of darkness to turn the area into your demesne.
Type: Hyper Skill
Tags: info\type – 1, info\areaAttack – 1, hyper – 2, reqLev – 170, map – 924050001, bgm – Bgm36/Dominion, info2\ignoreCounter – 1, elemAttr – d
Delay: 2490ms

Template Use #mpCon MP to attack up to #mobCount enemies for #damage% damage #attackCount times. You are invincible against most attacks while dealing the area-of-effect attack. For #time sec. after attacking, throwing-star skills will place maximum stacks of Mark of Darkness on targets and continuously summon Shadow Bats. All attacks inflict Critical damage, Stance Rate becomes 100%, and Damage increases by 20%
Cooldown: #cooltime s
Level 1 Use 350 MP to attack up to 15 enemies for 1000% damage 10 times. You are invincible against most attacks while dealing the area-of-effect attack. For 30 sec. after attacking, throwing-star skills will place maximum stacks of Mark of Darkness on targets and continuously summon Shadow Bats. All attacks inflict Critical damage, Stance Rate becomes 100%, and Damage increases by 20%
Cooldown: 180 s

Old Template: Cost: #mpCon MP, Hit up to #mobCount enemies with #damage% damage for #attackCount times. Temporarily invincibility to user when casting skill. After attacking for #time sec, throwing star skills will place instant maximum stacks of Mark of Darkness on targets and continously summon Shadow Bats. Stance: 100%, Critical Rate: 100%, Damage: +20%,\nCooldown: #cooltime sec.

Glory of the Guardians
Description: Hold a sacred ceremony to uphold the honor of Knights of Cygnus and affirm their devotion to the Empress.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template Consumes #mpCon MP to increase Damage by #indieDamR% for #time.
Cooldown: #cooltime sec. Only Cygnus Knights in the party are affected.
Level 1 Consumes 100 MP to increase Damage by 10% for 60.
Cooldown: 120 sec. Only Cygnus Knights in the party are affected.

Old Template: MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.\nCooldown : #cooltime sec. Only Cygnus Knights in the party are affected.
Removed: indieMaxDamageOverR

Striker (I)

Shadow Heart
Description: Increases your Critical Rate and Critical Damage.
Tags: psd – 1, info\type – 50, invisible – 1

Template Critical Rate increased by #cr%, Critical Damage increased by #criticaldamage%
Level 1 Critical Rate increased by 2%, Critical Damage increased by 1%
Level 10 Critical Rate increased by 20%, Critical Damage increased by 5%

Old Template: Critical Rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%
Added: criticaldamage – u(x/2) {5}
Removed: criticaldamageMin

Striker (II)

Energy Charge
Description: Charges energy after every attack When your energy is fully charged, Attack, DEF, and Movement Speed increase. Energy-type skills become available. Charges energy after every Boss attack
Tags: info\type – 51, info\energyCharge – 1, info\condition – attack, info\fullChargeEffect – bodyAttack, invisible – 1

Template Attacks charge #x Energy. Energy Charge increases ATT +#pad, DEF +#pdd, MSPD +#speed, and Stance Rate +#prop for #time seconds. Attacking Boss monsters charges twice the Energy charged by normal monsters.
Level 1 Attacks charge 205 Energy. Energy Charge increases ATT +1, DEF +15, MSPD +12, and Stance Rate +52 for 22 seconds. Attacking Boss monsters charges twice the Energy charged by normal monsters.
Level 20 Attacks charge 300 Energy. Energy Charge increases ATT +30, DEF +300, MSPD +50, and Stance Rate +90 for 60 seconds. Attacking Boss monsters charges twice the Energy charged by normal monsters.

Old Template: Attacks charge #x Energy. Energy Charge increases Accuracy +#acc, ATT +#pad, Weapon/Magic DEF +#pdd, and MSPD +#speed for #time seconds. A #prop% chance of negating the Knockback effect. Attacking Boss monsters charges twice the Energy charged by normal monsters.

Dark Clarity
Description: The character concentrates its mind, achieving higher Attack for a set period.
Tags: info\type – 10, info\magicSteal – 1, invisible – 1
Delay: 1500ms

Template MP Cost: #mpCon. ATT +#indiePad for #time sec.
Level 1 MP Cost: 15. ATT +1 for 66 sec.
Level 20 MP Cost: 24. ATT +30 for 180 sec.

Old Template: MP Cost: #mpCon. ATT +#indiePad and Accuracy +#acc for #time sec.

Striker (III)

Precision Strikes
Description: Increases Critical Rate and critical damage. Additional Critical Rate against bosses.
Tags: psd – 1, info\type – 50, combatOrders – 1, invisible – 1

Template Critical Rate: +#cr%, Critical Damage: +#criticaldamage%, Additional Critical Rate on Bosses: #prop%
Level 1 Critical Rate: +6%, Critical Damage: +4%, Additional Critical Rate on Bosses: 1%
Level 20 Critical Rate: +15%, Critical Damage: +10%, Additional Critical Rate on Bosses: 20%

Old Template: Critical Rate: +#cr%, Critical Damage: +#criticaldamageMin%, Additional Critical Rate on Bosses: #prop%
Added: criticaldamage – 3+u(x/3) {10}
Removed: criticaldamageMax
Removed: criticaldamageMin

Continuous Assault
Description: Become the master of chain attack to add more powerful damage.
Tags: info\type – 50

Template Combo attack final damage +#x%
Level 1 Combo attack final damage +10%
Level 20 Combo attack final damage +20%

Old Template: Combo attack damage +#x%
Changed: x – 5+d(x/2) → 10+d(x/2) {15 → 20}

Striker (IV)

Expert Knuckle Mastery
Description: Increases Mastery, Attack, and Critical Damage for Knuckles.\nRequired Skill: #cKnuckle Mastery level 10 or above#
Tags: info\type – 10, skillType – 1, psd – 1, masterLevel – 30, combatOrders – 1

Template Knuckle Mastery +#mastery%, Weapon ATT +#x, and Critical Damage +#criticaldamage%
Level 1 Knuckle Mastery +56%, Weapon ATT +1, and Critical Damage +3%
Level 30 Knuckle Mastery +70%, Weapon ATT +30, and Critical Damage +8%

Old Template: Knuckle Mastery +#mastery%, ATT +#x, and Min. Critical Damage +#criticaldamageMin%
Added: criticaldamage – 3+d(x/6) {8}
Removed: criticaldamageMin

Blitz IV
Description: Mastered the power of lightning to acquire its essence contained within.
Tags: info\type – 50, psd – 1, masterLevel – 30

Template Lightning buff casting chance +#prop% and max stack count +#v. Critical Rate +#cr%, Critical Damage +#criticaldamage %
Level 1 Lightning buff casting chance +1% and max stack count +1. Critical Rate +1%, Critical Damage +1 %
Level 30 Lightning buff casting chance +30% and max stack count +1. Critical Rate +30%, Critical Damage +15 %

Old Template: Increases Lightening Buff by #prop%, accumulates every #v times. Increases Critical Chance by #cr%, Critical Max Damage by #criticaldamageMax%
Added: criticaldamage – u(x/2) {15}
Removed: criticaldamageMax

Cygnus Knights
Description: The awakened Empress’s blessing increases stats for everyone in your party for a set period. Maple Warrior, Call of Cygnus, Nova Warrior, Other World Warrior, and Rhinne’s Protection do not stack.
Tags: info\type – 10, info\massSpell – 1, info\magicSteal – 1, invisible – 1, combatOrders – 1

Template MP Cost: #mpCon. All AP invested stats +#x% for #time sec.
Level 1 MP Cost: 10. All AP invested stats +1% for 30 sec.
Level 30 MP Cost: 70. All AP invested stats +15% for 900 sec.

Old Template: MP Cost: #mpCon. All stats +#x% for #time sec.
Changed: Delay – 1500 → 0

Static Charge
Description: Gathers the power of lightning around to add extra hit to all of his attacks.
Tags: info\type – 50, weapon – 48, weapon2 – 39, masterLevel – 30, combatOrders – 1
Delay: 1620ms

Template Consumes #mpCon MP and additionally inflicts #x% of final damage with all attacks for #time seconds.
Cooldown: #cooltime sec. Remaining cooldown -#y sec each time the Lighting buff stacks.
Level 1 Consumes 44 MP and additionally inflicts 41% of final damage with all attacks for 35 seconds.
Cooldown: 296 sec. Remaining cooldown -6 sec each time the Lighting buff stacks.
Level 30 Consumes 80 MP and additionally inflicts 70% of final damage with all attacks for 180 seconds.
Cooldown: 180 sec. Remaining cooldown -6 sec each time the Lighting buff stacks.

Old Template: Consumes #mpCon MP and additionally inflicts #x% of final damage with all attacks for #time seconds.\nCooldown: #cooltime sec. Remaining cooldown -#y sec each time the Lighting buff stacks.
Changed: x – 20+x → 40+x {50 → 70}

Glory of Guardians
Description: Perform a sublime ceremony that raise the honor of knights who have sworn to keep Empress Signus.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template MP Cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage Limit by #indieMaxDamageOverR%.
Cooldown: #cooltime sec. Only Cygnus Knights in the party are affected.
Level 1 MP Cost: 100. For 60 s, increases Damage by 10% and Max Damage Limit by #indieMaxDamageOverR%.
Cooldown: 120 sec. Only Cygnus Knights in the party are affected.

Old Template: MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.\nCooldown : #cooltime sec. Only Cygnus Knights in the party are affected.
Removed: indieMaxDamageOverR

Extreme Blitz
Description: A huge lightning that separated the heavens and the earth In the beginning provides the fundamental forces.
Type: Hyper Skill
Tags: info\type – 50, psd – 1, hyper – 2, reqLev – 150, notRemoved – 1
Delay: 930ms

Template MP Cost: #mpCon. Negates Whirlwind’s cooldown and Lightning Buff requirement, ignores #x% monster DEF per Lightning buff,
and damage +#indieDamR% for #time sec.
Level 1 MP Cost: 200. Negates Whirlwind’s cooldown and Lightning Buff requirement, ignores 9% monster DEF per Lightning buff,
and damage +25% for 180 sec.

Old Template: MP Cost: #mpCon. Negates Whirlwind’s cooldown and Lightning Buff requirement, ignores #x% monster DEF per Lightning buff, and damage +#indieDamR% for #time sec.

Aran (Beginner)

Regained Memory
Description: You recover your true power by recovering your lost memory.
Tags: info\type – 50, info\pvp – 0, invisible – 1, psd – 1

Template Permanently increases ATT +#padX, DEF +#pddX, MSPD +#psdSpeed.
Level 1 Permanently increases ATT +10, DEF +300, MSPD +10.

Old Template: Permanently increases ATT #padX, DEF #pddX, Speed #psdSpeed, Critical Rate: #cr%, Damage #bdR% increases when attacking a boss monster
Removed: bdR
Removed: cr

Back To Rien
Description: Returns to Rien.
Tags: info\pvp – 0, invisible – 1
Delay: 2250ms

Template MP Cost: #mpCon. Returns to Rien.
#cCooldown: #cooltime sec
Level 1 MP Cost: 100. Returns to Rien.
#cCooldown: 600 sec

Old Template: MP Cost: #mpCon. Returns to Rien. Cooldown: #cooltimesec.
Changed: cooltime – 300 → 600

Decent Sharp Eyes
Description: [Hidden Item Skill]\nFinds an enemy’s weak spot and grants the ability to deal fatal damage on that enemy.
Tags: invisible – 1, disable – 1, info\pvp – 0
Delay: 900ms

Level 1 Consumes 80 MP, increases Critical rate by 10%, Critical damage by 8% for 240 sec.

Old Template: MP Cost: 80, Crit Rate: +10%, Max Crit Damage: +15%, Duration: 240 sec
Changed: Level 1 – y = 15 → 8

Decent Advanced Blessing
Description: [Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, and Max HP/MP. Reduces the amount of MP used when using skills. Can be stacked with other buff skills, except Bless and Advanced Bless.
Tags: info\pvp – 0, invisible – 1, disable – 1
Delay: 600ms

Level 1 MP Cost: 120. ATT/MATT +20, DEF +425, Max HP/Max MP +475, MP Cost -12% for 240 sec

Old Template: MP Cost: 120. ATT/MATT +20, Weapon/Magic DEF +425, Accuracy/Avoidability +260, Max HP/MP +475, and MP cost -12% for 240 sec.

Evan (Beginner)

Inherited Will
Description: You learned the dragon master’s true power by receiving the will of Afrien, the King of Onyx Dragon
Tags: info\type – 50, info\pvp – 0, invisible – 1, psd – 1

Template Permanently increases Magic by #madX and all stats by #strX.
Level 1 Permanently increases Magic by 10 and all stats by 10.

Old Template: Permanently increases Magic ATT #madX, Magic DEF #mddX, HP #mhpR%, All stats #strX, When attacking Boss Monster- Damage: +#bdR%
Removed: bdR
Removed: mhpR

Coming Home
Description: A magical power sends you back to your home.
Tags: info\pvp – 0, invisible – 1, disable – 1
Delay: 1860ms

Template Consumes #mpCon MP to move you to Farm Front Yard.
#cCooldown: #cooltime sec.
Level 1 Consumes 100 MP to move you to Farm Front Yard.
#cCooldown: 600 sec.

Old Template: Consumes #mpCon MP to move you to Farm Front Yard.\n#cCooldown: #cooltime sec.
Changed: cooltime – 90 → 600

Decent Sharp Eyes
Description: [Hidden Item Skill]\nFinds an enemy’s weak spot and grants the ability to deal fatal damage on that enemy.
Tags: invisible – 1, disable – 1, info\pvp – 0
Delay: 900ms

Level 1 Consumes 80 MP, increases Critical rate by 10%, Critical damage by 8% for 240 sec.

Old Template: MP Cost: 80, Crit Rate: +10%, Max Crit Damage: +15%, Duration: 240 sec
Changed: Level 1 – y = 15 → 8

Decent Advanced Blessing
Description: [Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, and Max HP/MP. Reduces the amount of MP used when using skills. Can be stacked with other buff skills, except Bless and Advanced Bless.
Tags: info\pvp – 0, invisible – 1, disable – 1
Delay: 600ms

Level 1 MP Cost: 120. ATT/MATT +20, DEF +425, Max HP/Max MP +475, MP Cost -12% for 240 sec

Old Template: MP Cost: 120. ATT/MATT +20, Weapon/Magic DEF +425, Accuracy/Avoidability +260, Max HP/MP +475, and MP cost -12% for 240 sec.

Mercedes (Beginner)

Elven Blessing
Description: [Job Specialty Skill] Allows you to return to Elluel, in addition to permanently receiving extra EXP through the blessings of the ancient Elves.
Tags: info\pvp – 0, invisible – 1, psd – 1

Template Returns you to Eurel
Cooldown: #cooltime sec
Additional Effect: Permanently receives #expR% additional EXP.
Level 1 Returns you to Eurel
Cooldown: 600 sec
Additional Effect: Permanently receives 10% additional EXP.
Level 2 Returns you to Eurel
Cooldown: 600 sec
Additional Effect: Permanently receives 15% additional EXP.

Old Template: Returns you to Elluel (Cooldown: #cooltime sec)\nAdditional Effect: Permanently receive #expR% additional EXP
Changed: cooltime – 1800 → 600

Sylvidia
Description: [Master level: 1]\nAllows you to mount the Unicorn Sylvidia, a friend of the Elves.
Tags: invisible – 1, timeLimited – 1, disable – 1

Level 1 MP Cost: 10, DEF: +10, Movement Speed: +150, Jump: +120

Old Template: MP Cost: 10, Weapon and Magic DEF: +10, Speed: 150, Jump: 120

Sylvidia
Description: [Master level: 1]\nAllows you to mount the Unicorn Sylvidia, a friend of the Elves. A more mature Sylvidia will appear.
Tags: invisible – 1, timeLimited – 1, disable – 1

Level 1 MP Cost: 10, DEF: +10, Movement Speed: +190, Jump: +120

Old Template: MP Cost: 10, Weapon and Magic DEF: +10, Speed: 190, Jump: 120

Decent Sharp Eyes
Description: [Potential Skill]\nAllows you to locate an enemy’s weak spot to deal fatal damage to that enemy.
Tags: invisible – 1, disable – 1, info\pvp – 0
Delay: 900ms

Level 1 Consumes 80 MP, increases Critical rate by 10%, Critical damage by 8% for 240 sec.

Old Template: MP Cost: 80, Crit Rate: +10%, Max Crit Damage: +15%, Duration: 240 sec
Changed: Level 1 – y = 15 → 8

Decent Advanced Blessing
Description: [Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, and Max HP/MP. Reduces the amount of MP used when using skills. Can be stacked with other buff skills, except Bless and Advanced Bless.
Tags: info\pvp – 0, invisible – 1, disable – 1
Delay: 600ms

Level 1 MP Cost: 120. ATT/MATT +20, DEF +425, Max HP/Max MP +475, MP Cost -12% for 240 sec

Old Template: MP Cost: 120. ATT/MATT +20, Weapon/Magic DEF +425, Accuracy/Avoidability +260, Max HP/MP +475, and MP cost -12% for 240 sec.

Phantom (Beginner)

Rolls
Description: [Master Level: 1]\nAllows you to drive one of Phantom’s favorite cars, Rolls.
Tags: invisible – 1, timeLimited – 1, disable – 1

Level 1 MP Cost: 10, DEF: +10, Movement Speed: +150, Jump: +120

Old Template: MP Cost: 10, Weapon/Magic DEF: +10, Speed: 150, Jump: 120

Royce
Description: [Master Level: 1]\nAllows you to drive Phantom’s fastest car, Royce.
Tags: invisible – 1, timeLimited – 1, disable – 1

Level 1 MP Cost: 10, DEF: +10, Movement Speed: +190, Jump: +120

Old Template: MP Cost: 10, Weapon/Magic DEF: +10, Speed: 190, Jump: 120

Judgment Draw
Description: Uses up your entire stack of cards to pull out one card and grant additional effects to that card’s attack. Can only been used when your deck is full.
Tags: info\type – 10, invisible – 1

Template MP Cost: #mpCon. Delivers #u Carte Blanche attacks to enemies in front and casts one of the following effects for #time seconds.
#cFortune Card:# Critical Rate +#v%
#cMisfortune Card:# Item drop rate +#w%
Level 1 MP Cost: 30. Delivers 5 Carte Blanche attacks to enemies in front and casts one of the following effects for 30 seconds.
#cFortune Card:# Critical Rate +10%
#cMisfortune Card:# Item drop rate +10%

Old Template: MP Cost: #mpCon, Attacks with Carte Blanche #u times. Grants one of the following effects:\n#cDestin Card:# Critical Rate +#v%\n#cMalheur Card:# Item Drop Rate +#w%

Decent Sharp Eyes
Description: [Potential Skill]\nAllows you to locate an enemy’s weak spot to deal fatal damage to that enemy.
Tags: invisible – 1, disable – 1, info\pvp – 0
Delay: 900ms

Level 1 Consumes 80 MP, increases Critical rate by 10%, Critical damage by 8% for 240 sec.

Old Template: MP Cost: 80, Crit Rate: +10%, Max Crit Damage: +15%, Duration: 240 sec
Changed: Level 1 – y = 15 → 8

Decent Advanced Blessing
Description: [Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, and Max HP/MP. Reduces the amount of MP used when using skills. Can be stacked with other buff skills, except Bless and Advanced Bless.
Tags: info\pvp – 0, invisible – 1, disable – 1
Delay: 600ms

Level 1 MP Cost: 120. ATT/MATT +20, DEF +425, Max HP/Max MP +475, MP Cost -12% for 240 sec

Old Template: MP Cost: 120. ATT/MATT +20, Weapon/Magic DEF +425, Accuracy/Avoidability +260, Max HP/MP +475, and MP cost -12% for 240 sec.

Luminous (Beginner)

Rolls
Description: [Master Level: 1]\nAllows you to drive one of Phantom’s favorite cars, Rolls.
Tags: invisible – 1, timeLimited – 1, disable – 1

Level 1 MP Cost: 10, DEF: +10, Movement Speed: +150, Jump: +120

Old Template: MP Cost: 10, Weapon/Magic DEF: +10, Speed: 150, Jump: 120

Royce
Description: [Master Level: 1]\nAllows you to drive Phantom’s fastest car, Royce.
Tags: invisible – 1, timeLimited – 1, disable – 1

Level 1 MP Cost: 10, DEF: +10, Movement Speed: +190, Jump: +120

Old Template: MP Cost: 10, Weapon/Magic DEF: +10, Speed: 190, Jump: 120

Decent Sharp Eyes
Description: [Potential Skill]\nAllows you to locate an enemy’s weak spot to deal fatal damage to that enemy.
Tags: invisible – 1, disable – 1, info\pvp – 0
Delay: 900ms

Level 1 Consumes 80 MP, increases Critical rate by 10%, Critical damage by 8% for 240 sec.

Old Template: MP Cost: 80, Crit Rate: +10%, Max Crit Damage: +15%, Duration: 240 sec
Changed: Level 1 – y = 15 → 8

Decent Advanced Blessing
Description: [Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, and Max HP/MP. Reduces the amount of MP used when using skills. Can be stacked with other buff skills, except Bless and Advanced Bless.
Tags: info\pvp – 0, invisible – 1, disable – 1
Delay: 600ms

Level 1 MP Cost: 120. ATT/MATT +20, DEF +425, Max HP/Max MP +475, MP Cost -12% for 240 sec

Old Template: MP Cost: 120. ATT/MATT +20, Weapon/Magic DEF +425, Accuracy/Avoidability +260, Max HP/MP +475, and MP cost -12% for 240 sec.

Eunwol (Beginner)

Decent Sharp Eyes
Description: [Potential Skill]\nAllows you to locate an enemy’s weak spot to deal fatal damage to that enemy.
Tags: invisible – 1, disable – 1, info\pvp – 0
Delay: 900ms

Level 1 Consumes 80 MP, increases Critical rate by 10%, Critical damage by 8% for 240 sec.

Old Template: MP Cost: 80, Crit Rate: +10%, Max Crit Damage: +15%, Duration: 240 sec
Changed: Level 1 – y = 15 → 8

Decent Advanced Blessing
Description: [Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, and Max HP/MP. Reduces the amount of MP used when using skills. Can be stacked with other buff skills, except Bless and Advanced Bless.
Tags: info\pvp – 0, invisible – 1, disable – 1
Delay: 600ms

Level 1 MP Cost: 120. ATT/MATT +20, DEF +425, Max HP/Max MP +475, MP Cost -12% for 240 sec

Old Template: MP Cost: 120. ATT/MATT +20, Weapon/Magic DEF +425, Accuracy/Avoidability +260, Max HP/MP +475, and MP cost -12% for 240 sec.

Aran (I)

Polearm Booster
Description: Temporarily increases Weapon Attack Speed by 2 levels at the cost of MP. Requires Pole Arms.
Tags: skillType – 2, weapon – 44, info\type – 10
Delay: 600ms

Template MP Cost: #mpCon. Weapon Attack Speed + #y levels for #time sec.
Level 1 MP Cost: 30. Weapon Attack Speed + 2 levels for 10 sec.
Level 20 MP Cost: 11. Weapon Attack Speed + 2 levels for 200 sec.

Changed: x – -1-1*u(x/10) → -2 {-3 → -2}
Changed: y – 1+1*u(x/10) → 2 {3 → 2}

Aran (II)

Drain
Description: Regains as much HP as a portion of damage inflicted on enemies. Additionally creates a Passive effect that permanently increases Max HP.\nCan be toggled #cOn/Off#Required Skill: #cCombo Ability level 1 or above#
Tags: weapon – 44, info\type – 52, info\hpDrain – 1, info\condition – attack, info\magicSteal – 1, psd – 1, notRemoved – 1

Template Max HP +#x% while attacking enemies. Permanently increases Max HP +#mhpR%.
Level 1 Max HP +1% while attacking enemies. Permanently increases Max HP +1%.
Level 10 Max HP +2% while attacking enemies. Permanently increases Max HP +10%.

Changed: hcProp – u(x/2) → 1 {5 → 1}

Aran (III)

Advanced Combo Ability
Description: Aran further recognizes accumulated combo count to improve her combat capabilities. Every 50 combo count additionally increases Critical Rate and Attack, up to 10 times. Also increases Stance Rate, Attack, Abnormal Status resistances, Critical Rate, and Critical Damage.\n#cLv. 10 Effect: Can learn the 3rd skill, Adrenaline Boost.#\nRequired Skill: #cCombo Ability level 10 or above#
Tags: psd – 1, info\type – 51

Template Stance Rate +#stanceProp, ATT +#padX, Abnormal Status Resistance +#asrR, Critical Rate +#cr%, and Critical Damage +#criticaldamage%. Every 50 Combo Counters increase Critical Rate +#y% and ATT +#z up to #x times.
Level 1 Stance Rate +5, ATT +1, Abnormal Status Resistance +4, Critical Rate +2%, and Critical Damage +1%. Every 50 Combo Counters increase Critical Rate +1% and ATT +2 up to 1 times.
Level 10 Stance Rate +50, ATT +10, Abnormal Status Resistance +40, Critical Rate +20%, and Critical Damage +10%. Every 50 Combo Counters increase Critical Rate +3% and ATT +2 up to 10 times.

Old Template: Stance +#stanceProp%, ATT +#padX, Abnormal Status Resistance +#asrR%, Critical Rate +#cr%, and Max. Critical Damage +#criticaldamageMax%. Every 50 Combo Counters increase Critical Rate +#y% and ATT +#z up to #x times.
Changed: asrR – 6*x → 4*x {60 → 40}
Added: criticaldamage – x {10}
Removed: criticaldamageMax

Cleaving Blows
Description: Ignores a certain amount of monster Defense and achieves enhanced damage.
Tags: psd – 1, info\type – 51

Template Ignores #ignoreMobpdpR% of monsters’ Physical DEF and Damage +#damR%
Level 1 Ignores 22% of monsters’ Physical DEF and Damage +1%
Level 10 Ignores 40% of monsters’ Physical DEF and Damage +10%

Changed: damR – 3*x → x {30 → 10}

Judgment Draw
Description: Holds her pole arm upside down and forcefully thrusts it into the ground, launching surrounding enemies in the air. Enemies directly hit by this skill become Frozen and receive DoT for a set period. Some monsters have a resistance to the attack and cannot be thrown into the air or frozen. Enables you to select a landing point when used in midair with the command.\n[Command: #c↑↓/↑→/↑← + Attack key#]\nCommand Activation Effect: Freeze\n#cCommand Lock: Right-click#
Tags: weapon – 44, info\type – 52, info\areaAttack – 1, info\mes – freeze, info\dot – 1, info\dotType – frostbite, info\commandSkillType – attack, info\trembling – 1, invisible – 1
Delay: 810ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. Freezes for #time sec. #dot% DoT every #dotInterval sec for #dotTime sec.
Level 1 Consumes 20 MP to attack up to 5 enemies at 190% Damage 4 times. Freezes for 4 sec. 105% DoT every 1 sec for 4 sec.
Level 20 Consumes 30 MP to attack up to 10 enemies at 380% Damage 4 times. Freezes for 10 sec. 200% DoT every 1 sec for 6 sec.

Old Template: Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. Freezes for #time sec. #dot% continuous damage every #dotInterval sec for #dotTime sec.

Adrenaline Boost
Description: Significantly increases Aran’s adrenaline level to help her push past her physical limits; a surge of adrenaline temporarily optimizes Aran’s combat capability. Adrenaline Boost is not affected by the Buff Duration Bonus effect.\n#cLv. 20 Effect: Can learn the 4th Job skill, Finisher.#\nAdditionally creates a Passive effect that increases Aran’s attack skill damage.\nRequired Skill: #cAdvanced Combo Ability level 10 or above#\n#cLv. 20 Effect: Can learn the Hyper skill, Adrenaline Generator.#
Tags: skillType – 3, notRemoved – 1

Template Achieve 1,000 combos to enter the Adrenaline Boost mode. (Aran’s attack skill damage +#w%p, max attack count +#x, and max attackable monster count +#y for #time sec
Permanently increases Aran’s attack skill damage +#z%p.
Level 1 Achieve 1,000 combos to enter the Adrenaline Boost mode. (Aran’s attack skill damage +55%p, max attack count +1, and max attackable monster count +1 for 15 sec
Permanently increases Aran’s attack skill damage +5%p.
Level 20 Achieve 1,000 combos to enter the Adrenaline Boost mode. (Aran’s attack skill damage +150%p, max attack count +2, and max attackable monster count +5 for 15 sec
Permanently increases Aran’s attack skill damage +100%p.

Old Template: Achieve 1,000 combos to enter the Adrenaline Boost mode. (Aran’s attack skill damage +#w%p, max attack count +#x, and max attackable monster count +#y for #time sec\nPermanently increases Aran’s attack skill damage +#z%p.
Changed: w – 20*x → 50+5*x {400 → 150}

Judgment Draw
Description: Holds her pole arm upside down and forcefully thrusts it into the ground, launching surrounding enemies in the air. Enemies directly hit by this skill become Frozen and receive DoT for a set period. Some monsters have a resistance to the attack and cannot be thrown into the air or frozen. Enables you to select a landing point when used in midair with the command.\n[Command: #c↑↓/↑→/↑← + Attack key#]\nCommand Activation Effect: Freeze\n#cCommand Lock: Right-click#
Tags: weapon – 44, info\type – 52, info\areaAttack – 1, info\mes – freeze, info\dot – 1, info\dotType – frostbite, info\commandSkillType – attack, info\trembling – 1, invisible – 1
Delay: 810ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. Freezes for #time sec. #dot% DoT every #dotInterval sec for #dotTime sec.
Level 1 Consumes 20 MP to attack up to 5 enemies at 190% Damage 4 times. Freezes for 4 sec. 105% DoT every 1 sec for 4 sec.
Level 20 Consumes 30 MP to attack up to 10 enemies at 380% Damage 4 times. Freezes for 10 sec. 200% DoT every 1 sec for 6 sec.

Old Template: Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. Freezes for #time sec. #dot% continuous damage every #dotInterval sec for #dotTime sec.

Judgment Draw
Description: Holds her pole arm upside down and forcefully thrusts it into the ground, launching surrounding enemies in the air. Enemies directly hit by this skill become Frozen and receive DoT for a set period. Some monsters have a resistance to the attack and cannot be thrown into the air or frozen. Enables you to select a landing point when used in midair with the command.\n[Command: #c↑↓/↑→/↑← + Attack key#]\nCommand Activation Effect: Freeze\n#cCommand Lock: Right-click#
Tags: weapon – 44, info\type – 52, info\areaAttack – 1, info\mes – freeze, info\dot – 1, info\dotType – frostbite, info\commandSkillType – attack, info\trembling – 1, invisible – 1
Delay: 810ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. Freezes for #time sec. #dot% DoT every #dotInterval sec for #dotTime sec.
Level 1 Consumes 20 MP to attack up to 5 enemies at 190% Damage 4 times. Freezes for 4 sec. 105% DoT every 1 sec for 4 sec.
Level 20 Consumes 30 MP to attack up to 10 enemies at 380% Damage 4 times. Freezes for 10 sec. 200% DoT every 1 sec for 6 sec.

Old Template: Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. Freezes for #time sec. #dot% continuous damage every #dotInterval sec for #dotTime sec.

Judgment Draw
Description: Holds her pole arm upside down and forcefully thrusts it into the ground, launching surrounding enemies in the air. Enemies directly hit by this skill become Frozen and receive DoT for a set period. Some monsters have a resistance to the attack and cannot be thrown into the air or frozen. Enables you to select a landing point when used in midair with the command.\n[Command: #c↑↓/↑→/↑← + Attack key#]\nCommand Activation Effect: Freeze\n#cCommand Lock: Right-click#
Tags: weapon – 44, info\type – 52, info\areaAttack – 1, info\mes – freeze, info\dot – 1, info\dotType – frostbite, info\commandSkillType – attack, info\trembling – 1
Delay: 810ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. Freezes for #time sec. #dot% DoT every #dotInterval sec for #dotTime sec.
Level 1 Consumes 20 MP to attack up to 5 enemies at 190% Damage 4 times. Freezes for 4 sec. 105% DoT every 1 sec for 4 sec.
Level 20 Consumes 30 MP to attack up to 10 enemies at 380% Damage 4 times. Freezes for 10 sec. 200% DoT every 1 sec for 6 sec.

Old Template: Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. Freezes for #time sec. #dot% continuous damage every #dotInterval sec for #dotTime sec.

Aran (IV)

High Mastery
Description: Maximizes Pole Arm Mastery and increases Critical Damage and Attack.\nRequired Skill: #cPole Arm Mastery level 10 or above#
Tags: weapon – 44, skillType – 1, masterLevel – 10, psd – 1, combatOrders – 1, info\type – 50

Template Pole Arm Mastery +#mastery%, ATT +#x, and Critical Damage +#criticaldamage%
Level 1 Pole Arm Mastery +56%, ATT +1, and Critical Damage +3%
Level 30 Pole Arm Mastery +70%, ATT +30, and Critical Damage +8%

Old Template: Pole Arm Mastery +#mastery%, ATT +#x, and Min. Critical Damage +#criticaldamageMin%
Added: criticaldamage – 3+d(x/6) {8}
Removed: criticaldamageMin

Advanced Final Attack
Description: Permanently increases Attack, and significantly increases Final Attack’s activation rate and damage.\nRequired Skill: #cLv. 20 Final Attack#
Tags: skillType – 3, info\type – 53, info\finalAttack – 1, info\condition – attack, masterLevel – 10, combatOrders – 1, psd – 1

Template Permanently increases Attack +#padX. Attacks create a #prop% chance of casting Final Attack that inflicts #damage% damage.
Level 1 Permanently increases Attack +1. Attacks create a 46% chance of casting Final Attack that inflicts 163% damage.
Level 30 Permanently increases Attack +30. Attacks create a 60% chance of casting Final Attack that inflicts 250% damage.

Old Template: Permanently increases ATT by #padX and Accuracy by #ar%. Also has a #prop% chance of activating #damage% damage Final Attack

Finisher: Hunter’s Targeting
Description: Aran concentrates her energy into her pole arm, quickly charges at enemies, and delivers a powerful blow. This skill automatically targets the strongest enemy in the character’s attacking direction. The longer this skill’s charged, the more powerful its blow. During the charge, the character becomes Invincible. Can be activated only with the command during the Adrenaline Boost mode.\n[Command: #c↓→↑ + hold down the Attack key#]\nRequired Skill: #cAdrenaline Boost level 20 or above#
Tags: weapon – 44, info\type – 52, info\commandSkillType – attack, masterLevel – 10, combatOrders – 1
Delay: 450ms

Template MP Cost: #mpCon. After casting the skill, hold down Attack to charge it and a direction key to select an attacking direction. Release the Attack key to attack #mobCount targets at #damage% Damage #attackCount times. Invincible during the charge. Damage +#s%p every charging second. (Up to 500%p) Lasts for up to 5 seconds.
#cThe Boost End skills can be used once during the Adrenaline Boost mode only with the command.
Level 1 MP Cost: 200. After casting the skill, hold down Attack to charge it and a direction key to select an attacking direction. Release the Attack key to attack 1 targets at 1065% Damage 15 times. Invincible during the charge. Damage +100%p every charging second. (Up to 500%p) Lasts for up to 5 seconds.
#cThe Boost End skills can be used once during the Adrenaline Boost mode only with the command.
Level 30 MP Cost: 200. After casting the skill, hold down Attack to charge it and a direction key to select an attacking direction. Release the Attack key to attack 1 targets at 1500% Damage 15 times. Invincible during the charge. Damage +100%p every charging second. (Up to 500%p) Lasts for up to 5 seconds.
#cThe Boost End skills can be used once during the Adrenaline Boost mode only with the command.

Old Template: MP Cost: #mpCon. After casting the skill, hold down Attack to charge it and a direction key to select an attacking direction. Release the Attack key to attack #mobCount targets at #damage% Damage #attackCount times. Invincible during the charge. Damage +#s%p every charging second. (Up to 500%p) Can be charged for up to 5 seconds. #cMaximum damage: #MDamageOver#\n#cThe Finisher skills can be used once during the Adrenaline Boost mode only with the command.
Removed: MDamageOver

Finisher: Hunter’s Targeting
Description: Aran concentrates her energy into her pole arm, quickly charges at enemies, and delivers a powerful blow. This skill automatically targets the strongest enemy in the character’s attacking direction. The longer this skill’s charged, the more powerful its blow. During the charge, the character becomes Invincible and cannot be stopped by enemies. Can be activated only with the command during the Adrenaline Boost mode.\n[Command: #c[Down][Forward][Up] + hold down the Attack key#]\nRequired Skill: #cAdrenaline Boost level 20 or above#
Tags: weapon – 44, info\type – 41, info\commandSkillType – attack, info\casterMove – 1, combatOrders – 1, invisible – 1
Delay: 540ms

Template MP Cost: #mpCon. After casting the skill, hold down Attack to charge it and a direction key to select an attacking direction. Release the Attack key to attack #mobCount targets at #damage% Damage #attackCount times. Invincible during the charge. Damage +#s%p every charging second. (Up to 500%p) Can be charged for up to 5 seconds.
#cThe Boost End skills can be used once during the Adrenaline Boost mode only with the command.
Level 1 MP Cost: #mpCon. After casting the skill, hold down Attack to charge it and a direction key to select an attacking direction. Release the Attack key to attack #mobCount targets at #damage% Damage #attackCount times. Invincible during the charge. Damage +100%p every charging second. (Up to 500%p) Can be charged for up to 5 seconds.
#cThe Boost End skills can be used once during the Adrenaline Boost mode only with the command.
Level 30 MP Cost: #mpCon. After casting the skill, hold down Attack to charge it and a direction key to select an attacking direction. Release the Attack key to attack #mobCount targets at #damage% Damage #attackCount times. Invincible during the charge. Damage +100%p every charging second. (Up to 500%p) Can be charged for up to 5 seconds.
#cThe Boost End skills can be used once during the Adrenaline Boost mode only with the command.

Old Template: MP Cost: #mpCon. After casting the skill, hold down Attack to charge it and a direction key to select an attacking direction. Release the Attack key to attack #mobCount targets at #damage% Damage #attackCount times. Invincible during the charge. Damage +#s%p every charging second. (Up to 500%p) Can be charged for up to 5 seconds. #cMaximum damage: #MDamageOver#\n#cThe Finisher skills can be used once during the Adrenaline Boost mode only with the command.
Removed: MDamageOver

Maple Warrior
Description: Temporarily increases all team members’ stats by a percentage. Maple Warrior, Cygnus Knights, Nova Warrior, Sengoku Warrior, Other World Warrior, and Rhinne’s Protection do not stack.
Tags: info\type – 10, info\massSpell – 1, info\magicSteal – 1, masterLevel – 10, combatOrders – 1

Template MP Cost: #mpCon. All AP invested stats +#x% for #time sec.
Level 1 MP Cost: 10. All AP invested stats +1% for 30 sec.
Level 30 MP Cost: 70. All AP invested stats +15% for 900 sec.

Old Template: MP Cost: #mpCon. All stats +#x% for #time sec.
Changed: Delay – 1500 → 0

Heroic Memories
Description: Remembers the oath made by the Heroes of Maple World to achieve greater damage.
Type: Hyper Skill
Tags: info\type – 10, hyper – 2, reqLev – 200, notRemoved – 1

Template MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%
Cooldown: #cooltime sec. Only Hero characters in the party are affected
Level 1 MP Cost: 100, Duration: 60 sec, Damage: +10%
Cooldown: 120 sec. Only Hero characters in the party are affected

Old Template: MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%\nCooldown: #cooltime s. Only Hero characters in the party are affected
Removed: indieMaxDamageOverR

Adrenaline Generator
Description: Instantly enters the Adrenaline Boost mode by maximizing physical capabilities. Adrenaline Boost cannot be used for a certain period of time after it ends due to it causing too much burden on your body. Adrenaline Boost is not affected by the Buff Duration Bonus effect.\nRequired Skill: #cAdrenaline Boost level 20 or above#
Type: Hyper Skill
Tags: info\type – 10, hyper – 2, reqLev – 150, weapon – 44, notRemoved – 1

Template MP Cost: #mpCon, Cooldown: #cooltime sec, Unavailable within #x sec after it ends.
Level 1 MP Cost: 500, Cooldown: 240 sec, Unavailable within 15 sec after it ends.

Old Template: MP Cost: #mpCon. Cooldown: #cooltime sec.
Added: x – 15

Evan (II)

Swift – Come Back!
Description: #c[Fusion Skill]# Mir immediately stops attacking and returns to Evan’s side. Curses surrounding enemies with the power of the crest. Cursed enemies receive more damage for a set duration. \nSwift – Come Back! improves in proportion to Dragon Swift’s level. \n\cThis skill is activated when Evan casts #cCome Back# while Mir is using #cDragon Swift, Swift of Wind, or Swift of Thunder#.
Tags: info\type – 1, info\magicDamage – 1, info\mes – amplifyDamage, info2\ignoreCounter – 1, disable – 1
Delay: 30ms

Template Casts a curse that increases Final damage by #x% for up to #mobCount enemies in its range for #time seconds.
Level 1 Casts a curse that increases Final damage by 1% for up to 8 enemies in its range for 22 seconds.
Level 20 Casts a curse that increases Final damage by 10% for up to 8 enemies in its range for 60 seconds.

Changed: x – x → u(x/2) {20 → 10}

Swift of Wind
Description: #c[Fusion Skill]# Mir, while using #cDragon Swift#, responds to Evan’s magic and shoots sharp wind blades by agitating air currents. Swift of Wind improves in proportion to Dragon Swift’s level and does not affect enemies in the Damage Reflection effect.\n\cThis skill is activated when Evan casts #cCircle of Wind# while Mir is using #cDragon Swift#.
Tags: info\type – 2, info\areaAttack – 1, info\magicDamage – 1, info2\ignoreCounter – 1, disable – 1

Template Consumes #mpCon MP and shoots #x wind blades that attack up to #mobCount enemies at #damage% Damage #attackCount times. Lasts for 3.5 sec.
Final Damage decreases by #y% when multiple wind blades attack an enemy.
Level 1 Consumes 20 MP and shoots 3 wind blades that attack up to 3 enemies at 45% Damage 2 times. Lasts for 3.5 sec.
Final Damage decreases by 35% when multiple wind blades attack an enemy.
Level 20 Consumes 60 MP and shoots 3 wind blades that attack up to 3 enemies at 55% Damage 2 times. Lasts for 3.5 sec.
Final Damage decreases by 35% when multiple wind blades attack an enemy.

Old Template: Consumes #mpCon MP and shoots #x wind blades that attack up to #mobCount enemies at #damage% Damage #attackCount times. Lasts for 3.5 sec.
Added: y – 35

Swift of Wind
Description: #c[Fusion Skill]# Mir, while using #cDragon Swift#, responds to Evan’s magic and shoots sharp wind blades by agitating air currents. Swift of Wind improves in proportion to Dragon Swift’s level and does not affect enemies in the Damage Reflection effect.\n\cThis skill is activated when Evan casts #cCircle of Wind# while Mir is using #cDragon Swift#.
Tags: info\type – 2, info\areaAttack – 1, info\magicDamage – 1, info2\ignoreCounter – 1, invisible – 1, disable – 1, weapon – 37, weapon2 – 38

Template Consumes #mpCon MP and shoots #x wind blades that attack up to #mobCount enemies at #damage% Damage #attackCount times. Lasts for 3.5 sec.
Damage decreases by #y% when multiple wind blades attack an enemy.
Level 1 Consumes 20 MP and shoots 3 wind blades that attack up to 3 enemies at 45% Damage 2 times. Lasts for 3.5 sec.
Damage decreases by 35% when multiple wind blades attack an enemy.
Level 20 Consumes 60 MP and shoots 3 wind blades that attack up to 3 enemies at 55% Damage 2 times. Lasts for 3.5 sec.
Damage decreases by 35% when multiple wind blades attack an enemy.

Old Template: Consumes #mpCon MP and shoots #x wind blades that attack up to #mobCount enemies at #damage% Damage #attackCount times. Lasts for 3.5 sec.
Added: y – 35

Swift of Wind
Description: #c[Fusion Skill]# Mir, while using #cDragon Swift#, responds to Evan’s magic and shoots sharp wind blades by agitating air currents. Swift of Wind improves in proportion to Dragon Swift’s level and does not affect enemies in the Damage Reflection effect.\n\cThis skill is activated when Evan casts #cCircle of Wind# while Mir is using #cDragon Swift#.
Tags: info\type – 2, info\areaAttack – 1, info\magicDamage – 1, info2\ignoreCounter – 1, invisible – 1, disable – 1, weapon – 37, weapon2 – 38

Template Consumes #mpCon MP and shoots #x wind blades that attack up to #mobCount enemies at #damage% Damage #attackCount times. Lasts for 3.5 sec.
Damage decreases by #y% when multiple wind blades attack an enemy.
Level 1 Consumes 20 MP and shoots 3 wind blades that attack up to 3 enemies at 45% Damage 2 times. Lasts for 3.5 sec.
Damage decreases by 35% when multiple wind blades attack an enemy.
Level 20 Consumes 60 MP and shoots 3 wind blades that attack up to 3 enemies at 55% Damage 2 times. Lasts for 3.5 sec.
Damage decreases by 35% when multiple wind blades attack an enemy.

Old Template: Consumes #mpCon MP and shoots #x wind blades that attack up to #mobCount enemies at #damage% Damage #attackCount times. Lasts for 3.5 sec.
Added: y – 35

Evan (III)

Dive of Thunder
Description: #c[Fusion Skill]# Mir, while using #cDragon Dive#, responds to Evan’s magic and produces powerful lightning balls that roll off his body and run along the ground. Dive of Thunder improves in proportion to Dragon Swift’s level and does not affect enemies with the Damage Reflection effect.\n\cThis skill is activated when Evan casts #cCircle of Thunder# while Mir is using #cDragon Dive#.
Tags: info\type – 2, info\areaAttack – 1, info2\ignoreCounter – 1, disable – 1, elemAttr – l

Template Consumes #mpCon MP to generate #z lightning balls that attack up to #mobCount enemies at #damage% Damage #attackCount times. Lasts for 4 seconds. Lightning balls disappear after attacking enemies or when their duration expires.
Level 1 Consumes 50 MP to generate 2 lightning balls that attack up to 1 enemies at 116% Damage 1 times. Lasts for 4 seconds. Lightning balls disappear after attacking enemies or when their duration expires.
Level 20 Consumes 70 MP to generate 4 lightning balls that attack up to 1 enemies at 135% Damage 1 times. Lasts for 4 seconds. Lightning balls disappear after attacking enemies or when their duration expires.

Changed: subTime – 500 → 700
Changed: time – 17500 → 9000

Critical Magic
Description: Increases Critical Rate and Critical Damage.
Tags: info\type – 50, psd – 1

Template Critical Rate +#prop% and Critical Damage +#criticaldamage%
Level 1 Critical Rate +12% and Critical Damage +3%
Level 10 Critical Rate +30% and Critical Damage +8%

Old Template: Critical Rate +#prop% and Min. Critical Damage +#criticaldamageMin%
Added: criticaldamage – 3+d(x/2) {8}
Removed: criticaldamageMin

Magic Amplification
Description: All attack spells achieve greater damage, but by consuming more MP.
Tags: info\type – 10

Template MP cost +#x%. Attack spell final damage +#z%.
Level 1 MP cost +112%. Attack spell final damage +6%.
Level 10 MP cost +130%. Attack spell final damage +15%.

Changed: x – 110+4*x → 110+2*x {150 → 130}
Changed: y – 110+2*x → 105+x {130 → 115}
Changed: z – 10+2*x → 5+x {30 → 15}

Dive of Thunder
Description: #c[Fusion Skill]# Mir, while using #cDragon Dive#, responds to Evan’s magic and produces powerful lightning balls that roll off his body and run along the ground. Dive of Thunder improves in proportion to Dragon Swift’s level and does not affect enemies with the Damage Reflection effect.\n\cThis skill is activated when Evan casts #cCircle of Thunder# while Mir is using #cDragon Dive#.
Tags: info\type – 2, info\areaAttack – 1, info2\ignoreCounter – 1, invisible – 1, disable – 1, elemAttr – l

Template Consumes #mpCon MP to generate #z lightning balls that attack up to #mobCount enemies at #damage% Damage #attackCount times. Lasts for 4 seconds. Lightning balls disappear after attacking enemies or when their duration expires.
Level 1 Consumes 50 MP to generate 2 lightning balls that attack up to 1 enemies at 116% Damage 1 times. Lasts for 4 seconds. Lightning balls disappear after attacking enemies or when their duration expires.
Level 20 Consumes 70 MP to generate 4 lightning balls that attack up to 1 enemies at 135% Damage 1 times. Lasts for 4 seconds. Lightning balls disappear after attacking enemies or when their duration expires.

Changed: subTime – 500 → 700
Changed: time – 17500 → 9000

Elemental Rest
Description: Temporarily decreases elemental resistances for all your attack spells. Also this skill permanently increases final damage.
Tags: info\type – 10, info\pvp – 0, psd – 1
Delay: 630ms

Template Consumes #mpCon MP to decrease attacking elemental resistances -#x% for #time sec.
[Passive Effect: Final damage +#mdR%]
Level 1 Consumes 27 MP to decrease attacking elemental resistances -4% for 115 sec.
[Passive Effect: Final damage +2%]
Level 14 Consumes 53 MP to decrease attacking elemental resistances -10% for 180 sec.
[Passive Effect: Final damage +15%]

Old Template: Consumes #mpCon MP to decrease attacking elemental resistances -#x% for #time sec.\n[Passive Effect: Final damage +#mdR%]
Changed: mdR – 2+4*u(x/2) → x+1 {30 → 15}

Evan (IV)

Breath of Wind
Description: #c[Fusion Skill]# Mir, while using #cDragon Breath#, responds to Evan’s magic and shoots from his mouth a fire whirl that can instantly kill enemies. Breath of Wind improves in proportion to Dragon Breath’s level and does not affect enemies with the Damage Reflection effect.\n#cThis skill is activated when Evan casts #Circle of Wind while Mir is using #Dragon Breath#c.
Tags: info\type – 1, info\magicDamage – 1, info\areaAttack – 1, info2\ignoreCounter – 1, combatOrders – 1, disable – 1, elemAttr – f

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times.Lasts for 3.5 sec. Damage +#z%p on enemies with #x% or lower HP.
Level 1 Consumes 70.3333333333333 MP to attack up to 8 enemies at 186% Damage 5 times.Lasts for 3.5 sec. Damage +36%p on enemies with 15% or lower HP.
Level 30 Consumes 80 MP to attack up to 8 enemies at 215% Damage 5 times.Lasts for 3.5 sec. Damage +65%p on enemies with 30% or lower HP.

Changed: attackCount – 4 → 5
Changed: damage – 240+x → 185+x {270 → 215}
Changed: z – 50+x → 35+x {80 → 65}

Dive of Earth
Description: #c[Fusion Skill]# Mir, while using #cDragon Dive#, responds to Evan’s magic and breaks a rising rock, inflicting great damage on surrounding enemies. Dive of Earth improves in proportion to Dragon Dive’s skill and does not affect enemies with the Damage Reflection effect. This skill is activated when Evan casts #cCircle of Earth# while Mir is using #cDragon Dive#.
Tags: info\type – 1, info\magicDamage – 1, info\areaAttack – 1, info2\ignoreCounter – 1, combatOrders – 1, disable – 1, masterLevel – 20

Template Consumes #mpCon MP to create a rock and crash into three points, attacking up to #mobCount enemies at #damage% Damage #attackCount times per attack.
Level 1 Consumes 50 MP to create a rock and crash into three points, attacking up to 6 enemies at 171% Damage 6 times per attack.
Level 20 Consumes 70 MP to create a rock and crash into three points, attacking up to 6 enemies at 190% Damage 6 times per attack.

Old Template: Consumes #mpCon MP to crash into three points, attacking up to #mobCount enemies at #damage% Damage every #attackCounttime.

Reinforced Magical Residue
Description: Generates reinforced magical residue. The magical residue can be activated to inflict damage on enemies around Evan. The more the number of magical residue activated at once, the greater its damage.
Tags: masterLevel – 10, combatOrders – 1

Template Generates #v magical residues around enemies hit by the Fusion skills. Regeneration Cooldown: 0.4 sec. Max generation count: #x. Costs #mpCon MP upon activation. Throws magical residue at up to #mobCount enemies, attacking at #damage% Damage #attackCount times. Damage +#w%p every 5 magical residues. Generated magical residue disappears after a set period if left unused.
Level 1 Generates 1 magical residues around enemies hit by the Fusion skills. Regeneration Cooldown: 0.4 sec. Max generation count: 15. Costs 102 MP upon activation. Throws magical residue at up to 15 enemies, attacking at 72% Damage 1 times. Damage +40%p every 5 magical residues. Generated magical residue disappears after a set period if left unused.
Level 20 Generates 1 magical residues around enemies hit by the Fusion skills. Regeneration Cooldown: 0.4 sec. Max generation count: 15. Costs 140 MP upon activation. Throws magical residue at up to 15 enemies, attacking at 110% Damage 1 times. Damage +50%p every 5 magical residues. Generated magical residue disappears after a set period if left unused.

Changed: x – 15+d(x/2) → 15 {25 → 15}

Magic Mastery
Description: Increases Magic Mastery, Magic Attack, and Critical Damage. \nRequired Skill: #cSpell Mastery Lv. 10 or above#
Tags: info\type – 50, masterLevel – 10, combatOrders – 1, psd – 1

Template Magic Mastery +#mastery%, MATT +#x, and Critical Damage +#criticaldamage%
Level 1 Magic Mastery +51%, MATT +11, and Critical Damage +3%
Level 20 Magic Mastery +70%, MATT +30, and Critical Damage +8%

Old Template: Magic Mastery +#mastery%, MATT +#x, and Min. Critical Damage +#criticaldamageMin%
Added: criticaldamage – 3+d(x/4) {8}
Removed: criticaldamageMin

Dragon Breath
Description: #c[Mir Skill]# Mir breathes fire, burning all enemies in front. Dragon Breath does not affect enemies with the Damage Reflection effect.\nAdditional damage that Dragon Breath adds as a Passive effect overwrites additional damage added by Dragon Dive.\n#cMir’s skills and the Fusion skills are not affected by the Attack Speed Bonus effect.\nRequired Skill: Dragon Dive level 20 or above#
Tags: info\type – 1, info\magicDamage – 1, info\areaAttack – 1, info2\ignoreCounter – 1, combatOrders – 1, masterLevel – 10, weapon – 37, weapon2 – 38, elemAttr – f

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. Lasts for 3 sec.
Cooldown: #cooltime sec
\c #cCircle of Wind damage +#s%p
\c#cDragon Swift damage +#s2%p.
\c#cSwift of Wind damage +#u%p.
\c#cSwift of Thunder damage +#u2%p
\c#cCircle of Thunder damage +#w%p
\c#cDragon Dive damage +#w2%p
\c#cDive of Thunder damage +#q%p
\c#cDive of Earth damage +#q2%p
Level 1 Consumes 70 MP to attack up to 8 enemies at 211% Damage 5 times. Lasts for 3 sec.
Cooldown: 10 sec
\c #cCircle of Wind damage +602%p
\c#cDragon Swift damage +262%p.
\c#cSwift of Wind damage +101%p.
\c#cSwift of Thunder damage +271%p
\c#cCircle of Thunder damage +171%p
\c#cDragon Dive damage +166%p
\c#cDive of Thunder damage +181%p
\c#cDive of Earth damage +362%p
Level 30 Consumes 80 MP to attack up to 8 enemies at 240% Damage 5 times. Lasts for 3 sec.
Cooldown: 10 sec
\c #cCircle of Wind damage +660%p
\c#cDragon Swift damage +320%p.
\c#cSwift of Wind damage +130%p.
\c#cSwift of Thunder damage +300%p
\c#cCircle of Thunder damage +200%p
\c#cDragon Dive damage +195%p
\c#cDive of Thunder damage +210%p
\c#cDive of Earth damage +420%p

Old Template: Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. Lasts for 3.5 sec.\nCooldown: #cooltime sec\n\c #cCircle of Wind damage +#s%p\n\c#cDragon Swift damage +#s2%p.\n\c#cSwift of Wind damage +#u%p.\n\c#cSwift of Thunder damage +#u2%p\n\c#cCircle of Thunder damage +#w%p\n\c#cDragon Dive damage +#w2%p\n\c#cDive of Thunder damage +#q%p\n\c#cDive of Earth damage +#q2%p
Changed: cooltime – 8 → 10
Changed: q – 230+x → 180+x {260 → 210}
Changed: u2 – 320+x → 270+x {350 → 300}

Maple Warrior
Description: Temporarily increases all team members’ stats by a percentage. Maple Warrior, Cygnus Knights, Nova Warrior, Sengoku Warrior, Other World Warrior, and Rhinne’s Protection do not stack.
Tags: masterLevel – 10, combatOrders – 1

Template MP Cost: #mpCon. All AP invested stats +#x% for #time sec.
Level 1 MP Cost: 10. All AP invested stats +1% for 30 sec.
Level 30 MP Cost: 70. All AP invested stats +15% for 900 sec.

Old Template: MP Cost: #mpCon. All stats +#x% for #time sec.
Changed: Delay – 1500 → 0

Onyx’s Blessing
Description: Onyx’s blessing increases Defense and Magic Attack.
Tags: info\type – 10, info\magicSteal – 1, masterLevel – 10, combatOrders – 1, notRemoved – 1, psd – 1
Delay: 600ms

Template MP Cost: #mpCon, DEF +#epdd and MATT +#emad for #time sec.
Level 1 MP Cost: 30, DEF +310 and MATT +21 for 122 sec.
Level 30 MP Cost: 48, DEF +600 and MATT +50 for 180 sec.

Old Template: MP Cost: #mpCon. Weapon DEF +#epdd, Magic DEF +#emdd, and MATT +#emad for #time sec.

Draconic Fury
Description: Flies on Mir, breathing fire at enemies. To breath fire, hold down this skill key while riding the dragon.
Type: Hyper Skill
Tags: info\vehicleAttackSkill – 22171083, vehicleID – 1939007, notIncBuffDuration – 1, reqLev – 170, hyper – 2

Template Rides Mir for #time sec. Invincible against most attacks while riding. Attacks #mobCount enemies at #damage% Damage every 0.3 sec #attackCount times.
Cooldown: #cooltime sec
Level 1 Rides Mir for 10 sec. Invincible against most attacks while riding. Attacks 10 enemies at 450% Damage every 0.3 sec 7 times.
Cooldown: 240 sec

Old Template: Rides Mir for #time sec. Invincible while riding. Attacks #mobCount enemies at #damage% Damage every 0.3 sec #attackCount times.\nCooldown: #cooltime sec

Summon Onyx Dragon
Description: Summons an ancient Onyx Dragon to aid in battle. Summon Onyx Dragon does not affect enemies with the Damage Reflection effect.
Type: Hyper Skill
Tags: info\type – 33, info2\ignoreCounter – 1, hyper – 2, reqLev – 150, weapon – 37, weapon2 – 38, showSummonedBuffIcon – 2
Delay: 900ms

Template Consumes #mpCon MP to attack #mobCount enemies around the ancient Onyx Dragon at #damage% Damage #attackCount times for #time seconds. Abnormal Status Resistance +#asrR while the ancient Onyx Dragon is summoned.
Cooldown: #cooltime sec
Level 1 Consumes 600 MP to attack 8 enemies around the ancient Onyx Dragon at 550% Damage 2 times for 40 seconds. Abnormal Status Resistance +80 while the ancient Onyx Dragon is summoned.
Cooldown: 80 sec

Old Template: Consumes #mpCon MP to attack #mobCount enemies around the ancient Onyx Dragon at #damage% Damage #attackCount times for #time seconds. Abnormal Status Resistance +#asrR% while the ancient Onyx Dragon is summoned.\nCooldown: #cooltime sec

Heroic Memories
Description: Remembers the oath made by the Heroes of Maple World to achieve greater damage.
Type: Hyper Skill
Tags: info\type – 10, hyper – 2, reqLev – 200, notRemoved – 1

Template MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%
Cooldown: #cooltime sec. Only Hero characters in the party are affected
Level 1 MP Cost: 100, Duration: 60 sec, Damage: +10%
Cooldown: 120 sec. Only Hero characters in the party are affected

Old Template: MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%\nCooldown: #cooltime s. Only Hero characters in the party are affected
Removed: indieMaxDamageOverR

Mercedes (II)

Final Attack: Dual Bowguns
Description: Attack skills create a chance of inflicting additional damage Must have a dual bowgun equipped.\nRequired Skill: #cLv. 3 Dual Bowgun Mastery#\n#cLv. 20 effect: Can learn Advanced Final Attack.#
Tags: skillType – 3, info\type – 53, info\finalAttack – 1, info\condition – attack

Template With #prop% chance, invoke #damage% final attck #attackCount times
Level 1 With 2% chance, invoke 55% final attck 2 times
Level 20 With 40% chance, invoke 75% final attck 2 times

Added: x – 26+4*d(x/3) {50}

Mercedes (III)

Water Shield
Description: Borrows the power of the spirits to raise a water barrier around you for a fixed period of time. The barrier absorbs a portion of the damage you receive, and increases resistance against abnormal status and all elemental attacks.
Tags: info\type – 11, info\condition – damaged, weapon – 52, subWeapon – 35
Delay: 990ms

Template Consumes #mpCon MP and casts a water barrier that absorbs up to #x% damage and increases Abnormal Status Resistance +#asrR, and all elemental resistances +#terR% for #time seconds.
Level 1 Consumes 60 MP and casts a water barrier that absorbs up to 12% damage and increases Abnormal Status Resistance +7, and all elemental resistances +7% for 110 seconds.
Level 10 Consumes 100 MP and casts a water barrier that absorbs up to 30% damage and increases Abnormal Status Resistance +25, and all elemental resistances +25% for 200 seconds.

Old Template: Consumes #mpCon MP and casts a water barrier that absorbs up to #x% damage and increases Abnormal Status Resistance/all elemental resistances +#terR% for #time seconds.

Elemental Knights
Description: Randomly summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle. Elemental Knight attacks do not affect enemies in the Damage Reflection state. \nIce Spirit: Has a chance to freeze enemies.\nFire Spirit: Deals continuous fire damage to enemies.\nShadow Spirit: Deals increased damage.
Tags: info\type – 33, info\minionAttack – freeze, info2\mes – freeze, info2\ignoreCounter – 1, showSummonedBuffIcon – 2

Template Consumes #mpCon MP to summon 1 random spirit for #time seconds, up to 2 spirits can be active.
Ice Spirit: Damage: #damage%, Freeze Chance: #prop%, Freeze Duration: #subTimesec
Fire Spirit: Damage: #v%, Damage over Time: #y% DoT every #xsec for #wsec
Shadow Spirit: Damage: #z%
Cooldown: #cooltime sec
Level 1 Consumes 132 MP to summon 1 random spirit for 102 seconds, up to 2 spirits can be active.
Ice Spirit: Damage: 295%, Freeze Chance: 18%, Freeze Duration: 3sec
Fire Spirit: Damage: 295%, Damage over Time: 56% DoT every 1sec for 3sec
Shadow Spirit: Damage: 395%
Cooldown: 192 sec
Level 10 Consumes 60 MP to summon 1 random spirit for 210 seconds, up to 2 spirits can be active.
Ice Spirit: Damage: 385%, Freeze Chance: 90%, Freeze Duration: 5sec
Fire Spirit: Damage: 385%, Damage over Time: 110% DoT every 1sec for 5sec
Shadow Spirit: Damage: 485%
Cooldown: 120 sec

Old Template: MP Cost: #mpCon, 1 Spirit summoned for #time sec, can summon up to 2 Spirits.\nIce Spirit – Damage: #damage%, Freeze Chance: #prop%, Freeze Duration: #subTime sec\nFire Spirit – Damage Over Time: #v% chance of causing #y% damage every #x sec for #w sec\nShadow Spirit: Attack with #z%\nCooldown: #cooltime sec

Elemental Knights
Description: Randomly summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle. Elemental Knight attacks do not affect enemies in the Damage Reflection state.\nIce Spirit: Has a chance to freeze enemies.\nFire Spirit: Deals continuous fire damage to enemies.\nShadow Spirit: Deals increased damage.
Tags: info\type – 33, info\minionAttack – dot, info\dotType – burn, invisible – 1, elemAttr – f, info2\ignoreCounter – 1, showSummonedBuffIcon – 2

Template Consumes #mpCon MP to summon 1 random spirit for #time seconds, up to 2 spirits can be active.
Ice Spirit: Damage: #damage%, Freeze Chance: #prop%, Freeze Duration: #subTimesec
Fire Spirit: Damage: #v%, Damage over Time: #y% DoT every #xsec for #wsec
Shadow Spirit: Damage: #z%
Cooldown: #cooltime sec
Level 1 Consumes 0 MP to summon 1 random spirit for 102 seconds, up to 2 spirits can be active.
Ice Spirit: Damage: 295%, Freeze Chance: #prop%, Freeze Duration: #subTimesec
Fire Spirit: Damage: #v%, Damage over Time: #y% DoT every #xsec for #wsec
Shadow Spirit: Damage: #z%
Cooldown: #cooltime sec
Level 10 Consumes 0 MP to summon 1 random spirit for 210 seconds, up to 2 spirits can be active.
Ice Spirit: Damage: 385%, Freeze Chance: #prop%, Freeze Duration: #subTimesec
Fire Spirit: Damage: #v%, Damage over Time: #y% DoT every #xsec for #wsec
Shadow Spirit: Damage: #z%
Cooldown: #cooltime sec

Old Template: Consumes #mpCon MP to summon 1 random spirit for #time, up to 2 spirits can be active\nIce Spirit: Damage: #damage%, Freeze Chance: #prop%, Freeze Duration: #subTimesec\nFire Spirit: Damage: #v%, Damage over Time: For #wsec, #y% DoT every #xsec\nShadow Spirit: Damage: #z%\nCooldown: #cooltimesec

Elemental Knights
Description: Randomly summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle. Elemental Knight attacks do not affect enemies in the Damage Reflection state.\nIce Spirit: Has a chance to freeze enemies.\nFire Spirit: Deals continuous fire damage to enemies.\nShadow Spirit: Deals increased damage.
Tags: info\type – 33, info\minionAttack – normal, invisible – 1, info2\ignoreCounter – 1, showSummonedBuffIcon – 2

Template Consumes #mpCon MP to summon 1 random spirit for #time seconds, up to 2 spirits can be active.
Ice Spirit: Damage: #damage%, Freeze Chance: #prop%, Freeze Duration: #subTimesec
Fire Spirit: Damage: #v%, Damage over Time: #y% DoT every #xsec for #wsec
Shadow Spirit: Damage: #z%
Cooldown: #cooltime sec
Level 1 Consumes 0 MP to summon 1 random spirit for 102 seconds, up to 2 spirits can be active.
Ice Spirit: Damage: 395%, Freeze Chance: #prop%, Freeze Duration: #subTimesec
Fire Spirit: Damage: #v%, Damage over Time: #y% DoT every #xsec for #wsec
Shadow Spirit: Damage: #z%
Cooldown: #cooltime sec
Level 10 Consumes 0 MP to summon 1 random spirit for 210 seconds, up to 2 spirits can be active.
Ice Spirit: Damage: 485%, Freeze Chance: #prop%, Freeze Duration: #subTimesec
Fire Spirit: Damage: #v%, Damage over Time: #y% DoT every #xsec for #wsec
Shadow Spirit: Damage: #z%
Cooldown: #cooltime sec

Old Template: Consumes #mpCon MP to summon 1 random spirit for #time, up to 2 spirits can be active\nIce Spirit: Damage: #damage%, Freeze Chance: #prop%, Freeze Duration: #subTimesec\nFire Spirit: Damage: #v%, Damage over Time: For #wsec, #y% DoT every #xsec\nShadow Spirit: Damage: #z%\nCooldown: #cooltimesec

Mercedes (IV)

Dual Bowguns Expert
Description: Increases Mastery, Attack, and Critical Damage for Dual Bowguns.\nRequired Skill: #cDual Bowgun Mastery level 10 or above#
Tags: skillType – 1, masterLevel – 10, combatOrders – 1, psd – 1, info\type – 50

Template Dual Bowgun Mastery +#mastery%, ATT +#x, and Critical Damage +#criticaldamage%
Level 1 Dual Bowgun Mastery +56%, ATT +1, and Critical Damage +3%
Level 30 Dual Bowgun Mastery +70%, ATT +30, and Critical Damage +8%

Old Template: Dual Bowgun Mastery +#mastery%, ATT +#x, and Min. Critical Damage +#criticaldamageMin%
Added: criticaldamage – 3+d(x/6) {8}
Removed: criticaldamageMin

Defense Break
Description: Ignores a certain percentage of enemy Defense, and increases final damage, Boss ATT and Critical Damage. This skill also affects Boss monsters.
Tags: combatOrders – 1, info\type – 50, masterLevel – 10, psd – 1

Template Ignores #ignoreMobpdpR% enemy DEF, Final damage +#pdR%, Damage when attacking Boss +#bdR%, Critical Damage +#criticaldamage%
Level 1 Ignores 6% enemy DEF, Final damage +1%, Damage when attacking Boss +0%, Critical Damage +5%
Level 20 Ignores 25% enemy DEF, Final damage +20%, Damage when attacking Boss +15%, Critical Damage +15%

Old Template: Ignores #ignoreMobpdpR% enemy DEF, Final damage +#pdR%, Damage when attacking Boss +#bdR%, Max. Critical Damage +#criticaldamageMax%
Added: criticaldamage – 5+d(x/2) {15}
Removed: criticaldamageMax

Advanced Final Attack
Description: Permanently increases Attack, and significantly increases Final Attack’s activation rate and damage.\nRequired Skill: #cLv. 20 Final Attack#
Tags: skillType – 3, info\type – 53, info\finalAttack – 1, info\condition – attack, masterLevel – 10, combatOrders – 1, psd – 1

Template Permanently increases Attack +#padX. Attacks create a #prop% chance of casting Final Attack #attackCount times and deals #damage% Damage.
Level 1 Permanently increases Attack +6. Attacks create a 46% chance of casting Final Attack 2 times and deals 91% Damage.
Level 30 Permanently increases Attack +20. Attacks create a 75% chance of casting Final Attack 2 times and deals 120% Damage.

Old Template: Permanent attack #padX, accuracy #ar% increase. during attack, at the probability rate of #prop%, #damage% final attack #attackCount times invoked.
Added: x – 90+x {120}

Ishtar’s Ring
Description: Borrows the power of Ishtar, a legendary weapon, to rapidly fire arrows at enemies ahead of you. Hold down the skill key to fire arrows continuously. In addition, damage from Stunning Strikes will be increased permanently.\nRequired Skill: #cStunning Strikes Lv. 20#
Tags: masterLevel – 10, combatOrders – 1, info\type – 2, info\rapidAttack – 1, info\knockbackLimit – 80, weapon – 52, subWeapon – 35, psd – 1
Delay: 720ms

Template Consumes #mpCon MP to attack enemies in front at #damage% Damage #attackCount times every shot.
[Passive Effects: Stunning Strikes damage +#damR%]
Level 1 Consumes 8 MP to attack enemies in front at 171% Damage 2 times every shot.
[Passive Effects: Stunning Strikes damage +7%]
Level 30 Consumes 10 MP to attack enemies in front at 200% Damage 2 times every shot.
[Passive Effects: Stunning Strikes damage +25%]

Old Template: Consumes #mpCon MP to attack enemies in front at #damage% Damage #attackCount times every shot.\n[Passive Effects: Stunning Strikes damage +#damR%]
Added: action – dualVulcanLoop

Lightning Edge
Description: Dash forward, attacking multiple enemies in your way. Temporarily ignores Collision when used against Boss monsters and casts a debuff that increases Ishtar’s Ring damage. Also adds the Passive effect that permanently increases Gust Dive damage. Can be chained with Rising Rush, Stunning Strikes, Unicorn Spike, Spikes Royale, and Wrath of Enreal.
Tags: masterLevel – 10, combatOrders – 1, info\type – 1, info\areaAttack – 1, info\casterMove – 1, info2\multiTargeting – 1, subWeapon – 35, weapon – 52, psd – 1
Delay: 1080ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times while moving forward. Temporarily ignores Collision when Lightning Edge is used against Boss monsters and casts a debuff that increases Ishtar’s Ring damage +#x% for #time sec.
[Passive Effects: Gust Dive damage +#damR%]
Level 1 Consumes 54 MP to attack up to 8 enemies at 275% Damage 3 times while moving forward. Temporarily ignores Collision when Lightning Edge is used against Boss monsters and casts a debuff that increases Ishtar’s Ring damage +0.666666666666667% for 30 sec.
[Passive Effects: Gust Dive damage +21%]
Level 30 Consumes 74 MP to attack up to 8 enemies at 420% Damage 3 times while moving forward. Temporarily ignores Collision when Lightning Edge is used against Boss monsters and casts a debuff that increases Ishtar’s Ring damage +20% for 30 sec.
[Passive Effects: Gust Dive damage +50%]

Old Template: Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times while moving forward. Attacking Boss monsters casts a debuff that increases Ishtar’s Ring damage +#x% for #time sec.\n[Passive Effects: Gust Dive damage +#damR%]

Maple Warrior
Description: Temporarily increases all team members’ stats by a percentage. Maple Warrior, Cygnus Knights, Nova Warrior, Sengoku Warrior, Other World Warrior, and Rhinne’s Protection do not stack.
Tags: combatOrders – 1, info\type – 10, info\massSpell – 1, info\magicSteal – 1, masterLevel – 10

Template MP Cost: #mpCon. All AP invested stats +#x% for #time sec.
Level 1 MP Cost: 10. All AP invested stats +1% for 30 sec.
Level 30 MP Cost: 70. All AP invested stats +15% for 900 sec.

Old Template: MP Cost: #mpCon. All stats +#x% for #time sec.
Changed: Delay – 1500 → 0

Heroic Memories
Description: Remembers the oath made by the Heroes of Maple World to achieve greater damage.
Type: Hyper Skill
Tags: info\type – 10, hyper – 2, reqLev – 200, weapon – 52, subWeapon – 35, notRemoved – 1

Template MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%
Cooldown: #cooltime sec. Only Hero characters in the party are affected
Level 1 MP Cost: 100, Duration: 60 sec, Damage: +10%
Cooldown: 120 sec. Only Hero characters in the party are affected

Old Template: MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%\nCooldown: #cooltime s. Only Hero characters in the party are affected
Removed: indieMaxDamageOverR

Elvish Blessing
Description: A blessing from a great spirit significantly increases Stance Rate and Attack.
Type: Hyper Skill
Tags: info\type – 10, hyper – 2, reqLev – 150, weapon – 52, subWeapon – 35, notRemoved – 1
Delay: 900ms

Template MP Cost: #mpCon, ATT: +#indiePad, Stance Rate: #x% for #time sec
Cooldown: #cooltime sec
Level 1 MP Cost: 300, ATT: +80, Stance Rate: 100% for 60 sec
Cooldown: 90 sec

Old Template: MP Cost: #mpCon, Duration: #time sec, ATT: +#indiePad, Power Stance: x%.\nCooldown: #cooltime sec

Phantom (III)

Final Feint
Description: Phantom, born under a lucky star, can additionally increase his Luck for an indefinite time. This skill, when used, defies Death and resurrects the character with HP.\nThis skill does not affect Cooldown Reset effects.
Tags: info\type – 10, info\pvp – 0, psd – 1, weapon – 36, subWeapon – 35, notCooltimeReset – 1
Delay: 990ms

Template Consumes #mpConMP, instead of dying, remove this buff instead and recover #x% of Max HP. Invincible for #y sec.#
#cWhen buff is consumed: #Cooldown: #cooltime sec
[Passive Effects: Permanently increases luck by #lukX]
Level 1 Consumes 300MP, instead of dying, remove this buff instead and recover 10% of Max HP. Invincible for 2 sec.#
#cWhen buff is consumed: #Cooldown: 1800 sec
[Passive Effects: Permanently increases luck by 6]
Level 10 Consumes 300MP, instead of dying, remove this buff instead and recover 100% of Max HP. Invincible for 4 sec.#
#cWhen buff is consumed: #Cooldown: 1800 sec
[Passive Effects: Permanently increases luck by 60]

Old Template: Consumes #mpConMP, instead of dying, remove this buff instead and recover HP by #x% of Max HP. Become invulnerable for #ysec during this time. #\n#cWhen buff is consumed: #Cooldown: #cooltimesec\n[Passive Effect: Permanently increases luck by #lukX]

Claire de Lune
Description: The powers of moonlight gives you clarity, increasing Attack.
Tags: info\type – 10, weapon – 36, subWeapon – 35
Delay: 1500ms

Template MP Cost: #mpCon. ATT +#indiePad for #time sec.
Level 1 MP Cost: 42. ATT +4 for 50 sec.
Level 20 MP Cost: 80. ATT +40 for 240 sec.

Old Template: MP Cost: #mpCon. ATT +#indiePad and Accuracy +#indieAcc for #time sec.

Phantom (IV)

Cane Expert
Description: Increases Mastery, Attack, and Critical Damage for Canes.\nRequired Skill: #cCane Mastery level 10 or above#
Tags: skillType – 1, info\type – 50, combatOrders – 1, psd – 1, masterLevel – 10

Template Cane Mastery +#mastery%, ATT +#padX, and Critical Damage +#criticaldamage%
Level 1 Cane Mastery +56%, ATT +11, and Critical Damage +3%
Level 30 Cane Mastery +70%, ATT +40, and Critical Damage +8%

Old Template: Cane Mastery +#mastery%, ATT +#padX, and Min. Critical Damage +#criticaldamageMin%
Added: criticaldamage – 3+d(x/6) {8}
Removed: criticaldamageMin

Mille Aiguilles
Description: Keep stings in rapid succession. You can move and continue to attack.
Tags: info\type – 1, info\areaAttack – 1, info\rapidAttack – 1, info\knockbackLimit – 80, masterLevel – 10, combatOrders – 1, weapon – 36, subWeapon – 35
Delay: 360ms

Template MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Hits: #attackCount
While pressing the skill key, use the #cdirectional keys# to #cmove#
Level 1 MP Cost: 13, Damage: 51%, Max Enemies Hit: 6, Number of Hits: 3
While pressing the skill key, use the #cdirectional keys# to #cmove#
Level 30 MP Cost: 15, Damage: 80%, Max Enemies Hit: 6, Number of Hits: 3
While pressing the skill key, use the #cdirectional keys# to #cmove#

Old Template: MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Hits: #attackCount\nWhile pressing the skill key, use the #cdirectional keys# to #cmove#
Changed: attackCount – 2 → 3
Changed: damage – 90+x → 50+x {120 → 80}

Priere D’Aria
Description: Aria’s prayer increases your damage and enables you to penetrate a certain amount of enemy Defense.
Tags: info\type – 10, info\magicSteal – 1, masterLevel – 10, weapon – 36, subWeapon – 35, combatOrders – 1
Delay: 990ms

Template MP Cost: #mpCon. Damage +#indieDamR% and attacks ignore #indieIgnoreMobpdpR% enemy DEF for #time sec.
Level 1 MP Cost: 33. Damage +1% and attacks ignore 1% enemy DEF for 37 sec.
Level 30 MP Cost: 120. Damage +30% and attacks ignore 30% enemy DEF for 240 sec.

Old Template: MP Cost: #mpCon. Damage +#damR% and attacks ignore #x% enemy DEF for #time sec.
Removed: damR
Added: indieDamR – x {30}
Added: indieIgnoreMobpdpR – x {30}
Removed: x

Vol D’Ame
Description: Steals buffs from nearby monsters. If you steal more than one buff, the most powerful will be applied. This skill only works on monsters that have been buffed.
Tags: info\type – 34, info\massSpell – 1, info\dispel – 1, info\pvp – 0, masterLevel – 10, weapon – 36, subWeapon – 35
Delay: 1500ms

Template Consumes #mpCon MP to steal buffs cast on up to #mobCount surrounding monsters. Stealable buffs are as follows.
#cATT#: ATT +#epad
#cDamage Neutralization#: Damage from enemy attacks -#x%
#cDamage Reflection#: Reflects #y% damage.
#cInvincibility#: You remain invincible against most attacks while casting this skill.
Cooldown: #cooltime sec.
Level 1 Consumes 50 MP to steal buffs cast on up to 12 surrounding monsters. Stealable buffs are as follows.
#cATT#: ATT +2
#cDamage Neutralization#: Damage from enemy attacks -2%
#cDamage Reflection#: Reflects 30% damage.
#cInvincibility#: You remain invincible against most attacks while casting this skill.
Cooldown: 177 sec.
Level 20 Consumes 60 MP to steal buffs cast on up to 12 surrounding monsters. Stealable buffs are as follows.
#cATT#: ATT +40
#cDamage Neutralization#: Damage from enemy attacks -40%
#cDamage Reflection#: Reflects 600% damage.
#cInvincibility#: You remain invincible against most attacks while casting this skill.
Cooldown: 120 sec.

Old Template: Consumes #mpCon MP to steal buffs cast on up to #mobCount surrounding monsters. Stealable buffs are as follows. \n#cATT#: ATT +#epad\n#cDamage Neutralization#: Damage from enemy attacks -#x%\n#cDamage Reflection#: Reflects #y% damage.\n#cInvincibility#: Temporary Invincibility\nCooldown: #cooltime sec

Maple Warrior
Description: Temporarily increases all team members’ stats by a percentage. Maple Warrior, Cygnus Knights, Nova Warrior, Sengoku Warrior, Other World Warrior, and Rhinne’s Protection do not stack.
Tags: combatOrders – 1, info\type – 10, info\massSpell – 1, info\magicSteal – 1, masterLevel – 10

Template MP Cost: #mpCon. All AP invested stats +#x% for #time sec.
Level 1 MP Cost: 10. All AP invested stats +1% for 30 sec.
Level 30 MP Cost: 70. All AP invested stats +15% for 900 sec.

Old Template: MP Cost: #mpCon. All stats +#x% for #time sec.
Changed: Delay – 1500 → 0

Heroic Memories
Description: Remembers the oath made by the Heroes of Maple World to achieve greater damage.
Type: Hyper Skill
Tags: info\type – 10, hyper – 2, reqLev – 200, weapon – 36, subWeapon – 35, notRemoved – 1

Template MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%
Cooldown: #cooltime sec. Only Hero characters in the party are affected
Level 1 MP Cost: 100, Duration: 60 sec, Damage: +10%
Cooldown: 120 sec. Only Hero characters in the party are affected

Old Template: MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%\nCooldown: #cooltime s. Only Hero characters in the party are affected
Removed: indieMaxDamageOverR

Eunwol (III)

Spirit Trap
Description: Creates an area of a binding spirit.\nThis skill’s targets resist the Bind effect for 90 seconds and cannot be Bound by Spirit Trap and other skills.
Tags: info\pvp – 0, info2\mes – freeze, weapon – 48, subWeapon – 35
Delay: 630ms

Template MP Cost: #mpCon, Trap Duration: #time sec
Temporarily binds enemies and attacks enemies at #damage% damage #attackCount times.
Damage from Spirit Trap increases Bind Duration up to 100%
Enemies with Bind Resistance do not take damage.
#cCooldown: #cooltime sec#
Level 1 MP Cost: 37, Trap Duration: 5 sec
Temporarily binds enemies and attacks enemies at 420% damage 3 times.
Damage from Spirit Trap increases Bind Duration up to 100%
Enemies with Bind Resistance do not take damage.
#cCooldown: 294 sec#
Level 15 MP Cost: 65, Trap Duration: 10 sec
Temporarily binds enemies and attacks enemies at 700% damage 3 times.
Damage from Spirit Trap increases Bind Duration up to 100%
Enemies with Bind Resistance do not take damage.
#cCooldown: 210 sec#

Old Template: MP Cost: #mpCon, Trap Duration: #time sec\nTemporarily immobilizes enemies\n#cCooldown: #cooltime sec#
Added: attackCount – 3
Added: damage – 400+20*x {700}
Added: mobCount – 15
Added: subTime – 1000
Changed: time – 5+x → 5+d(x/3) {20 → 10}

Summon Other Spirit
Description: When you are fatally wounded, a guardian spirit descends, blocking enemy attacks and knocking back multiple surrounding enemies.
Tags: info\type – 10, notCooltimeReset – 1, info2\ignoreCounter – 1

Template Keeps you from dying when you are subject to lethal damage, attacks up to #v enemies at #x% Damage #z times, and makes you Invincible against most attacks for #y seconds.
#cCooldown: #cooltime sec#
Level 1 Keeps you from dying when you are subject to lethal damage, attacks up to 6 enemies at 270% Damage 4 times, and makes you Invincible against most attacks for 1 seconds.
#cCooldown: 1800 sec#
Level 10 Keeps you from dying when you are subject to lethal damage, attacks up to 15 enemies at 450% Damage 4 times, and makes you Invincible against most attacks for 3 seconds.
#cCooldown: 1800 sec#

Old Template: Keeps you from dying when you are subject to lethal damage, attacks up to #v enemies at #x% Damage #z times, and makes you Invincible for #y seconds.\n#cCooldown: #cooltimesec#

Spirit Redemption
Description: When you die, a guardian spirit revives you, knocking back enemies and making you temporarily invincible.
Tags: info\type – 10, invisible – 1, notCooltimeReset – 1, info2\ignoreCounter – 1
Delay: 270ms

Template Keeps you from dying when you are subject to lethal damage, attacks up to #mobCount enemies at #damage% Damage #attackCount times and makes you invincible against most attacks for #y seconds.
#cCooldown: #x sec#
Level 1 Keeps you from dying when you are subject to lethal damage, attacks up to 6 enemies at 270% Damage 4 times and makes you invincible against most attacks for 1 seconds.
#cCooldown: 408 sec#
Level 10 Keeps you from dying when you are subject to lethal damage, attacks up to 15 enemies at 450% Damage 4 times and makes you invincible against most attacks for 3 seconds.
#cCooldown: 300 sec#

Old Template: Revives you upon death, Invincibility Duration: #y sec, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount \n#cCooldown: #x sec#

Eunwol (IV)

Expert Knuckle Mastery
Description: Uses the power of spirits to maximize your Knuckle Mastery and increase your Critical Damage.\nRequired Skill: #cLv. 10 Knuckle Mastery or higher#
Tags: skillType – 1, info\type – 50, psd – 1, combatOrders – 1, masterLevel – 10

Template Knuckle Mastery +#mastery%, Critical Damage +#criticaldamage%
Level 1 Knuckle Mastery +50%, Critical Damage +2%
Level 30 Knuckle Mastery +70%, Critical Damage +20%

Old Template: Knuckle Mastery: +#mastery%, Min Critical Damage: +#criticaldamageMin%, Max Critical Damage: +#criticaldamageMax%
Added: criticaldamage – 2*u(x/3) {20}
Removed: criticaldamageMax
Removed: criticaldamageMin

Critical Insight
Description: When an enemy’s HP drops below a certain amount, your critical rate on that enemy increases. Also this skill permanently increases critical rate.
Tags: info\type – 51, info\suddenDeath – 1, info\condition – attack, info\pvp – 0, combatOrders – 1, masterLevel – 10, psd – 1

Template When an enemy drops below #x% HP, critical rate increases by #y%
Permanently increases critical rate by #cr%
Level 1 When an enemy drops below 21% HP, critical rate increases by 27%
Permanently increases critical rate by 1%
Level 30 When an enemy drops below 50% HP, critical rate increases by 85%
Permanently increases critical rate by 15%

Old Template: When an enemy drops below #x% HP, critical rate increases by #y%\nPermanently increases critical rate by #cr%
Changed: y – 30+2*x → 25+2*x {90 → 85}

Death Mark
Description: Summons a Death Spirit to attack multiple enemies in front of you. Attacks become critical hits. Enemies hit will be marked with a Death Mark, taking continuous damage. Death Mark does not affect enemies in the Damage Reflection state.\nAbsorbs a portion of the marked damage as HP.
Tags: info\type – 1, info\areaAttack – 1, info2\ignoreCounter – 1, combatOrders – 1, masterLevel – 10, psd – 1, weapon – 48, subWeapon – 35
Delay: 720ms

Template Consumes #mpCon MP to critically attack up to #mobCount enemies at #damage% Damage #attackCount times.
#cDeath Mark#: Inflicts #dot% DoT on enemies and restores your HP by #x% of the damage every #dotInterval seconds for #dotTime seconds.
#cCooldown: #cooltime sec#
Level 1 Consumes 62 MP to critically attack up to 10 enemies at 415% Damage 3 times.
#cDeath Mark#: Inflicts 155% DoT on enemies and restores your HP by 1% of the damage every 1 seconds for 5 seconds.
#cCooldown: 174 sec#
Level 20 Consumes 100 MP to critically attack up to 10 enemies at 700% Damage 3 times.
#cDeath Mark#: Inflicts 250% DoT on enemies and restores your HP by 1% of the damage every 1 seconds for 15 seconds.
#cCooldown: 60 sec#

Old Template: Consumes #mpCon MP to critically attack up to #mobCount enemies at #damage% Damage #attackCount times.\n#cDeath Mark#: Inflicts #dot% damage on enemies and restores your HP by #x% of the damage every #dotInterval seconds for #dotTime seconds.\n#cCooldown: #cooltime sec#

Soul Splitter
Description: Summons a fire spirit to attack multiple enemies in front.\nSplits enemies’ souls from their bodies.\nThis skill’s targets resist Soul Splitter for 90 sec and cannot be separated from their bodies.
Tags: combatOrders – 1, masterLevel – 10, weapon – 48, subWeapon – 35
Delay: 1065ms

Template Consumes #mpCon MP and attacks up to #mobCount enemies at #damage% Damage #attackCount times.
Separates its targets’ spirits from their bodies.
Stationary monsters cannot be separated from their spirits, but they receive #z% more damage.
#c[Separated Spirit]#: Shares HP with the body, final damage -#x% from your attacks, and appears on the attacked spot for #time seconds.
The remaining time of souls separated by Soul Splitter increases up to 100%.
Separated bodies and spirits give #y% more EXP when defeated.
#cCooldown: #cooltime sec#
Level 1 Consumes 62 MP and attacks up to 6 enemies at 1240% Damage 1 times.
Separates its targets’ spirits from their bodies.
Stationary monsters cannot be separated from their spirits, but they receive 50% more damage.
#c[Separated Spirit]#: Shares HP with the body, final damage -50% from your attacks, and appears on the attacked spot for 5 seconds.
The remaining time of souls separated by Soul Splitter increases up to 100%.
Separated bodies and spirits give 43% more EXP when defeated.
#cCooldown: 294 sec#
Level 20 Consumes 100 MP and attacks up to 6 enemies at 2000% Damage 1 times.
Separates its targets’ spirits from their bodies.
Stationary monsters cannot be separated from their spirits, but they receive 50% more damage.
#c[Separated Spirit]#: Shares HP with the body, final damage -50% from your attacks, and appears on the attacked spot for 10 seconds.
The remaining time of souls separated by Soul Splitter increases up to 100%.
Separated bodies and spirits give 100% more EXP when defeated.
#cCooldown: 180 sec#

Old Template: Consumes #mpCon MP and attacks up to #mobCount enemies at #damage% Damage #attackCount times.\nSeparates its targets’ spirits from their bodies.\nStationary monsters cannot be separated from their spirits, but they receive #z% more damage. \n#cSeparated Spirit#: Shares HP with the body, final damage -#x% from your attacks, and appears on the attacked spot for #time seconds.\nSeparated bodies and spirits give #y% more EXP when defeated.\n#cCooldown: #cooltimesec#
Changed: time – 10+d(x/2) → 5+d(x/4) {20 → 10}

Spirit Incarnation (NEW!)
Description: Transforms into a spirit incarnation temporarily. Becomes invincible when transformed. Attacks all the surrounding enemies ruthlessly.
Type: Hyper Skill
Tags: info\type – 10, hyper – 2, reqLev – 170, info2\ignoreCounter – 1, weapon – 48, subWeapon – 35, invisible – 1

Template MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount
Max Duration: #time sec
#cCooldown: #cooltime sec#
Level 1 MP Cost: 50, Max Enemies Hit: 15, Damage: 700%, Number of Attacks: 1
Max Duration: 3 sec
#cCooldown: #cooltime sec#

Added: attackCount – 1
Added: damage – 700
Added: maxLevel – 1
Added: mobCount – 15
Added: mpCon – 50
Added: subTime – 360
Added: time – 3
Added: invisible – 1

Maple Warrior
Description: Temporarily increases all team members’ stats by a percentage. Maple Warrior, Cygnus Knights, Nova Warrior, Sengoku Warrior, Other World Warrior, and Rhinne’s Protection do not stack.
Tags: info\type – 10, info\massSpell – 1, info\magicSteal – 1, combatOrders – 1, masterLevel – 10

Template MP Cost: #mpCon. All AP invested stats +#x% for #time sec.
Level 1 MP Cost: 10. All AP invested stats +1% for 30 sec.
Level 30 MP Cost: 70. All AP invested stats +15% for 900 sec.

Old Template: MP Cost: #mpCon. All stats +#x% for #time sec.

Heroic Memories
Description: Remembers the oath made by the Heroes of Maple World to achieve greater damage.
Type: Hyper Skill
Tags: info\type – 10, hyper – 2, reqLev – 200, psd – 1, notRemoved – 1

Template MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%
Cooldown: #cooltime sec. Only Hero characters in the party are affected
Level 1 MP Cost: 100, Duration: 60 sec, Damage: +10%
Cooldown: 120 sec. Only Hero characters in the party are affected

Old Template: MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%\nCooldown: #cooltime s. Only Hero characters in the party are affected
Removed: indieMaxDamageOverR

Luminous (III)

Shadow Shell
Description: Casts a barrier that ignores critical Abnormal Status effects. Incurs a cooldown after ignoring a certain number of Abnormal Status effects. Adds the Passive effect that increases all elemental resistances and Abnormal Status Resistance.
Tags: info\type – 10, info\pvp – 0, psd – 1, notRemoved – 1
Delay: 990ms

Template MP Cost: #mpCon. Ignores #3 critical Abnormal Status effects, and then incurs a #cooltime-second cooldown.
Passive Effects: Abnormal Status Resistance +#asrR, Elemental Resistances +#terR%]
Level 1 MP Cost: 209. Ignores #3 critical Abnormal Status effects, and then incurs a 570-second cooldown.
Passive Effects: Abnormal Status Resistance +4, Elemental Resistances +4%]
Level 10 MP Cost: 200. Ignores #3 critical Abnormal Status effects, and then incurs a 300-second cooldown.
Passive Effects: Abnormal Status Resistance +40, Elemental Resistances +40%]

Old Template: MP Cost: #mpCon. Ignores #3 critical Abnormal Status effects, and then incurs a #cooltime-second cooldown.\nPassive Effects: All elemental resistances/Abnormal Status Resistance +#terR%

Dusk Guard
Description: Temporarily increase Physical and Magic DEF and has a chance to ignore damage.
Tags: info\type – 10, info\magicSteal – 1
Delay: 930ms

Template MP Cost: #mpCon, Duration: #time, DEF +#indiePdd%, Chance to ignore Damage: #prop%
Level 1 MP Cost: 58, Duration: 72, DEF +120%, Chance to ignore Damage: 2%
Level 10 MP Cost: 76, Duration: 180, DEF +300%, Chance to ignore Damage: 20%

Old Template: MP Cost: #mpCon. Duration: #time sec, Weapon/Magic DEF: + #indiePdd. #prop% chance to ignore damage.

Luminous (IV)

Magic Mastery
Description: Magic Mastery and Magic ATT increase.
Tags: combatOrders – 1, psd – 1, info\type – 50, masterLevel – 10

Template Mastery +#mastery%, Damage +#x% and Critical Damage +#criticaldamage%
Level 1 Mastery +56%, Damage +1% and Critical Damage +3%
Level 30 Mastery +70%, Damage +30% and Critical Damage +8%

Old Template: Mastery: +#mastery%, Magic ATT: +#x, Minimum Critical Damage +#criticaldamageMin%
Added: criticaldamage – 3+d(x/6) {8}
Removed: criticaldamageMin

Maple Warrior
Description: Temporarily increases all team members’ stats by a percentage. Maple Warrior, Cygnus Knights, Nova Warrior, Sengoku Warrior, Other World Warrior, and Rhinne’s Protection do not stack.
Tags: combatOrders – 1, info\type – 10, info\massSpell – 1, info\magicSteal – 1, masterLevel – 10

Template MP Cost: #mpCon. All AP invested stats +#x% for #time sec.
Level 1 MP Cost: 10. All AP invested stats +1% for 30 sec.
Level 30 MP Cost: 70. All AP invested stats +15% for 900 sec.

Old Template: MP Cost: #mpCon. All stats +#x% for #time sec.
Changed: Delay – 1500 → 0

Armageddon
Description: The power of the Black Mage attacks and Binds all enemies.\nThis skill’s targets resist the Bind effect for 90 seconds and cannot be Bound by Armageddon and other skills.
Type: Hyper Skill
Tags: info\type – 1, info\mes – restrict&&attackLimit&&buffLimit, info\areaAttack – 1, hyper – 2, reqLev – 170, weapon – 21, subWeapon – 35
Delay: 2610ms

Template MP Cost: #mpCon sec, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount Bind Duration: #time sec
Damage from Armageddon increases Bind Duration up to 100%
Cooldown: #cooltime sec
Level 1 MP Cost: 1000 sec, Damage: 1000%, Max Enemies Hit: 15, Number of Attacks: 3 Bind Duration: 10 sec
Damage from Armageddon increases Bind Duration up to 100%
Cooldown: 120 sec

Old Template: Consumes #mpCon MP to attack up to #mobCount enemies, inflicting #damage% damage. Disables actions for #time seconds.\nCooldown Time: #cooltime seconds
Changed: time – 20 → 10

Heroic Memories
Description: Remembers the oath made by the Heroes of Maple World to achieve greater damage.
Type: Hyper Skill
Tags: info\type – 10, hyper – 2, reqLev – 200, weapon – 21, subWeapon – 35, notRemoved – 1

Template MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%
Cooldown: #cooltime sec. Only Hero characters in the party are affected
Level 1 MP Cost: 100, Duration: 60 sec, Damage: +10%
Cooldown: 120 sec. Only Hero characters in the party are affected

Old Template: MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%\nCooldown: #cooltime s. Only Hero characters in the party are affected
Removed: indieMaxDamageOverR

Ender
Description: [Equilibrium]\nStabs an enemy with Light and Dark Swords to deal massive damage.
Tags: masterLevel – 10, combatOrders – 1, psd – 1, info\type – 2, info\suddenDeath – 1, weapon – 21, subWeapon – 35
Delay: 810ms

Template Consumes #mpCon MP and attacks up to #mobCount enemies #attackCount times at #damage% Damage while ignoring DEF by #ignoreMobpdpR%. All attacks inflict Critical damage.
[Cooldown: #cooltime sec]
Level 1 Consumes 34 MP and attacks up to 2 enemies 8 times at 275% Damage while ignoring DEF by 11%. All attacks inflict Critical damage.
[Cooldown: 41 sec]
Level 30 Consumes 49 MP and attacks up to 2 enemies 8 times at 333% Damage while ignoring DEF by 40%. All attacks inflict Critical damage.
[Cooldown: 12 sec]

Old Template: Consumes #mpCon MP and attacks up to #mobCount enemies #attackCount times at #damage% Damage while ignoring DEF by #ignoreMobpdpR%. All attacks inflict Critical damage.\n[Cooldown: #cooltimesec]

Citizen

Secret Plaza Emergency Assembly
Description: Teleports you to the secret Resistance assembly area.
Tags: info\pvp – 0, invisible – 1
Delay: 3030ms

Template Consumes #mpCon MP and teleports you to the Resistance Secret Plaza.
#cCooldown: #cooltime seconds
Level 1 Consumes 100 MP and teleports you to the Resistance Secret Plaza.
#cCooldown: 600 seconds

Old Template: MP Cost: #mpCon MP, Teleports you to the Resistance Secret Plaza. Cooldown: #cooltime seconds
Added: action – secretPlaza
Changed: cooltime – 1800 → 600

Decent Sharp Eyes
Description: [Potential Skill]\nAllows you to locate an enemy’s weak spot to deal fatal damage to that enemy.
Tags: invisible – 1, disable – 1, info\pvp – 0
Delay: 900ms

Level 1 Consumes 80 MP, increases Critical rate by 10%, Critical damage by 8% for 240 sec.

Old Template: MP Cost: 80, Crit Rate: +10%, Max Crit Damage: +15%, Duration: 240 sec
Changed: Level 1 – y = 15 → 8

Decent Advanced Blessing
Description: [Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, and Max HP/MP. Reduces the amount of MP used when using skills. Can be stacked with other buff skills, except Bless and Advanced Bless.
Tags: info\pvp – 0, invisible – 1, disable – 1
Delay: 600ms

Level 1 MP Cost: 120. ATT/MATT +20, DEF +425, Max HP/Max MP +475, MP Cost -12% for 240 sec

Old Template: MP Cost: 120. ATT/MATT +20, Weapon/Magic DEF +425, Accuracy/Avoidability +260, Max HP/MP +475, and MP cost -12% for 240 sec.

Demon

High Efficiency
Description: Increases efficiency of potion use. Applies to Elixirs as well.
Tags: info\pvp – 0, invisible – 1

Template Increases potion restoration by #x%.
Level 1 Increases potion restoration by 200%.

Changed: x – 300 → 200

Decent Sharp Eyes
Description: [Potential Skill]\nAllows you to locate an enemy’s weak spot to deal fatal damage to that enemy.
Tags: invisible – 1, disable – 1, info\pvp – 0
Delay: 900ms

Level 1 Consumes 80 MP, increases Critical rate by 10%, Critical damage by 8% for 240 sec.

Old Template: HP Cost: 80, Crit Rate: +10%, Max Crit Damage: +15%, Duration: 240 sec
Changed: Level 1 – y = 15 → 8

Decent Advanced Blessing
Description: [Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, and Max HP. Can be stacked with other buff skills, except Bless and Advanced Blessing.
Tags: info\pvp – 0, invisible – 1, disable – 1
Delay: 600ms

Level 1 MP Cost: 120. ATT/MATT +20, DEF +425, Max HP/ MP +475 for 240 sec.

Old Template: HP Cost: 120. ATT +20, MATT +20, Weapon DEF +425, Magic DEF +425, Accuracy +260, Avoidability +260, and Max HP +475 for 240 sec

Xenon (Beginner)

Promessa Assault
Description: Summon Promessa and return to base.
Tags: info\pvp – 0, invisible – 1
Delay: 3260ms

Template Consumes #mpCon MP to summon Promessa and return to base.
#cCooldown: #cooltime sec
Level 1 Consumes 30 MP to summon Promessa and return to base.
#cCooldown: 600 sec

Old Template: Consumes #mpCon MP to summon Promessa and return to base. This skill takes #time seconds. \nCooldown Time: #cooltime seconds

Useful Sharp Pencils
Description: [Item potential skill] \nFinds the enemy’s weakness to inflict fatal injury.
Tags: invisible – 1, disable – 1, info\pvp – 0
Delay: 900ms

Level 1 Consumes 80 MP, increases Critical rate by 10%, Critical damage by 8% for 240 sec.

Old Template: Consumes MP by 80, increases Critical rate by 10% , Critical maximum damage by 15% for 240 seconds
Changed: Level 1 – y = 15 → 8

Useful Advanced Bless
Description: [Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, and Max HP/MP. Reduces the amount of MP used when using skills. Can be stacked with other buff skills, except Bless and Advanced Bless.
Tags: info\pvp – 0, invisible – 1, disable – 1
Delay: 600ms

Level 1 MP Cost: 120. ATT/MATT +20, DEF +425, Max HP/Max MP +475, MP Cost -12% for 240 sec

Old Template: MP Cost: 120. ATT/MATT +20, Weapon/Magic DEF +425, Accuracy/Avoidability +260, Max HP/MP +475, and MP cost -12% for 240 sec.

Demon Slayer (III)

Carrion Breath
Description: Summons the power of the Poison Demon’s horrible breath to attack multiple enemies at once. The opponent continues to take damage for a set duration.
Tags: info\type – 1, info\areaAttack – 1, info\rapidAttack – 1, info\knockbackLimit – 100, info\dot – 1, info\condition – attack, info\dotType – paralyze, elemAttr – s
Delay: 720ms

Template HP Cost: #hpCon, Fury Cost: #forceCon, When the skill key is held down – Damage: #damage%, Max Monsters Hit: #mobCount, Number of Attacks: #attackCount, Poison Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec
Level 1 HP Cost: 80, Fury Cost: 6, When the skill key is held down – Damage: 117%, Max Monsters Hit: 10, Number of Attacks: 5, Poison Damage Over Time: 97% damage every 1 sec for 4 sec
Level 20 HP Cost: 80, Fury Cost: 6, When the skill key is held down – Damage: 155%, Max Monsters Hit: 10, Number of Attacks: 5, Poison Damage Over Time: 135% damage every 1 sec for 8 sec

Old Template: HP Cost: #hpCon, Fury Cost: #forceCon. When skill key is pressed – Damage: #damage%, Max Monsters Hit: #mobCount, Number of Attacks: #attackCount. Poison Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec.

Demon Slayer (IV)

Barricade Mastery
Description: Maximizes One-handed Blunt Weapon/Axe Masteries, and increases Critical Damage and Attack.\nRequired Skill: #cLv. 10 Weapon Mastery or higher#
Tags: skillType – 1, info\type – 50, psd – 1, combatOrders – 1, masterLevel – 10

Template One-handed Blunt Weapon/Axe Masteries +#mastery%, ATT +#padX, and Critical Damage +#criticaldamage%
Level 1 One-handed Blunt Weapon/Axe Masteries +56%, ATT +21, and Critical Damage +3%
Level 30 One-handed Blunt Weapon/Axe Masteries +70%, ATT +50, and Critical Damage +8%

Old Template: One-handed Blunt Weapon/Axe Masteries +#mastery%, ATT +#padX, and Min. Critical Damage +#criticaldamageMin%
Added: criticaldamage – 3+d(x/6) {8}
Removed: criticaldamageMin

Demon Lash – Extra Fury
Description: Absorbs more Fury with Demon Lash.
Type: Hyper Skill
Tags: info\type – 50, psd – 1, hyper – 1, reqLev – 143

Template Fury absorbed +#x%
Level 1 Fury absorbed +50%

Old Template: Increases damage by #damR%.
Removed: damR
Added: x – 50

Demon Lash – Reinforce
Description: Increases Demon Lash damage.
Type: Hyper Skill
Tags: info\type – 50, psd – 1, hyper – 1, reqLev – 149

Template Damage increased by #damR%
Level 1 Damage increased by 150%

Old Template: Increases number of attacks by #attackCount.
Removed: attackCount
Added: damR – 150

Demon Lash – Reinforce Remaining Time
Description: Follow Demon Lash with other attack skills to achieve enhanced damage for a set duration.
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 183

Template Increases other skills’ final damage by #x% for #time sec. after using Demon Lash.
Level 1 Increases other skills’ final damage by 10% for 4 sec. after using Demon Lash.

Old Template: Reduces Force Consumption by #reduceForceR%.
Removed: reduceForceR
Added: time – 4
Added: x – 10

Metamorphosis-Enhance
Description: Inflicts DoT and ignores all attacks and enemies in the Damage Reflection state for a certain duration upon Metamorphosis activation.
Type: Hyper Skill
Tags: info\type – 50, reqLev – 162, hyper – 1

Template Ignores all attacks and enemies in the Damage Reflection state for #y% upon activation.
[Passive Effects: DoT ignores attacks and enemies in the Damage Reflection state.]
Level 1 Ignores all attacks and enemies in the Damage Reflection state for 20% upon activation.
[Passive Effects: DoT ignores attacks and enemies in the Damage Reflection state.]

Old Template: Ignores all attacks and enemies in the Damage Reflection state for #y% upon activation.\n[Passive Effect: Continuous damage ignores attacks and enemies in the Damage Reflection state.]

Maple Warrior
Description: Temporarily increases all team members’ stats by a percentage. Maple Warrior, Cygnus Knights, Nova Warrior, Sengoku Warrior, Other World Warrior, and Rhinne’s Protection do not stack.
Tags: combatOrders – 1, info\type – 10, info\massSpell – 1, info\magicSteal – 1, masterLevel – 10

Template MP Cost: #mpCon. All AP invested stats +#x% for #time sec.
Level 1 MP Cost: #mpCon. All AP invested stats +1% for 30 sec.
Level 30 MP Cost: #mpCon. All AP invested stats +15% for 900 sec.

Old Template: HP Cost: #hpCon. All stats +#x% for #time sec.
Changed: Delay – 1500 → 0

Dark Metamorphosis
Description: Unleashes 2 beings of spectral shadow to join you and attack anything in sight. The spirit channel also provides you and increase to damage and HP for a short period of time.
Tags: info\type – 11, info\areaAttack – 1, combatOrders – 1, masterLevel – 10, notRemoved – 1, weapon – 31, weapon2 – 32
Delay: 1680ms

Template HP Cost: #hpCon. Fury Cost: #forceCon. Invincible against most attacks while casting the buff. Damage +#damR%, Max HP +#indieMhpR%, and auto-attacks surrounding enemies at #damage% damage for #time sec.
Cooldown: #cooltime sec.
Level 1 HP Cost: 300. Fury Cost: 40. Invincible against most attacks while casting the buff. Damage +6%, Max HP +6%, and auto-attacks surrounding enemies at 105% damage for 64 sec.
Cooldown: 32 sec.
Level 30 HP Cost: 300. Fury Cost: 40. Invincible against most attacks while casting the buff. Damage +35%, Max HP +20%, and auto-attacks surrounding enemies at 250% damage for 180 sec.
Cooldown: 90 sec.

Old Template: HP Cost: #hpCon. Fury Cost: #forceCon. Invincible while casting the buff. Damage +#damR%, Max HP +#indieMhpR%, and auto-attacks surrounding enemies at #damage% for #time sec.\nCooldown: #cooltimesec

Binding Darkness
Description: Creates a chance of Binding multiple surrounding enemies. Also adds the Passive effect that ignores a certain amount of monster Defense. Dark Bind also affects Boss monsters. \nThis skill’s targets resist the Bind effect for 90 seconds and cannot be Bound by Dark Bind and other skills.
Tags: info\type – 1, info\dot – 1, info\dotType – paralyze, info\mes – restrict&&attackLimit&&buffLimit, info\areaAttack – 1, psd – 1, combatOrders – 1, masterLevel – 10
Delay: 2280ms

Template Consumes #forceCon Fury and attacks #mobCount enemies at #damage% damage #attackCount times with a #prop% chance of Binding for #time sec.
Damage from Dark Bind increases Bind duration up to 100%.
Cooldown: #cooltime sec
[Passive Effects: Attack ignores monster DEF #ignoreMobpdpR%]
Level 1 Consumes 60 Fury and attacks 15 enemies at 415% damage 3 times with a 60% chance of Binding for 5 sec.
Damage from Dark Bind increases Bind duration up to 100%.
Cooldown: 180 sec
[Passive Effects: Attack ignores monster DEF 11%]
Level 20 Consumes 60 Fury and attacks 15 enemies at 700% damage 3 times with a 100% chance of Binding for 10 sec.
Damage from Dark Bind increases Bind duration up to 100%.
Cooldown: 120 sec
[Passive Effects: Attack ignores monster DEF 30%]

Old Template: Consumes #forceCon Fury, attacks #mobCount enemies at #damage% damage, target is inflicted with a DoT for #timesec at #prop% chance and deals #dot% damage per #dotIntervalsec and stuns\nCooldown: #cooltimesec\n[Passive Effect: Attack ignores monster DEF #ignoreMobpdpR%]
Added: attackCount – 3
Removed: dot
Removed: dotInterval
Removed: dotTime
Changed: time – 10+d(x/2) → 5+d(x/4) {20 → 10}

Cerburus
Description: Defeat enemies and steal their spirits with the power of the netherworld.
Type: Hyper Skill
Tags: info\type – 1, info\areaAttack – 1, psd – 1, hyper – 2, reqLev – 170
Delay: 900ms

Template Consumes #hpCon HP and attacks #mobCount enemies at #damage% Damage #attackCount times. Damage on Boss monsters +#bdR% and Ignore Monster DEF +#ignoreMobpdpR%. Attacks absorb #x more Fury.
Cooldown: #cooltimesec
Level 1 Consumes 300 HP and attacks 8 enemies at 450% Damage 6 times. Damage on Boss monsters +50% and Ignore Monster DEF +50%. Attacks absorb 50 more Fury.
Cooldown: 5sec

Old Template: Consumes #hpCon HP and attacks #mobCount enemies at #damage% Damage #attackCount times. Damage on Boss monsters +#bdR% and Ignore Monster DEF +#ignoreMobpdpR%. Attacks absorb #x more Fury.\nCooldown: #cooltimesec
Added: attackDelay – 1260

Demonic Fortitude
Description: Calls forth a demonic crystal that releases the energy of the Demons.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template Consumes #mpCon MP to increase Damage by #indieDamR% for #time.
Cooldown: #cooltime sec. Applied only to Demon, Resistance, and Xenon party members.
Level 1 Consumes #mpCon MP to increase Damage by 10% for 60.
Cooldown: 120 sec. Applied only to Demon, Resistance, and Xenon party members.

Old Template: MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.\nCooldown : #cooltime sec. Applied only to Demon, Resistance, and Xenon party members.
Removed: indieMaxDamageOverR

Blue Blood
Description: Awakens the power inherent in those with a noble lineage.
Type: Hyper Skill
Tags: info\type – 50, notRemoved – 1, psd – 1, hyper – 2, reqLev – 150
Delay: 1020ms

Template HP Cost: #hpCon. Fury Cost: #forceCon. For #timesec, all attacks achieve an additional hit that inflicts #x% of final damage.
Cooldown: #cooltime sec, reduces the cooldown by #w sec whenever abosorbing #y Fury and by #q sec every #z sec Boundless Rage is in effect.
[Passive Effects: Fury cost -#reduceForceR% for all skills.]
Level 1 HP Cost: 300. Fury Cost: 30. For 60sec, all attacks achieve an additional hit that inflicts 90% of final damage.
Cooldown: 120 sec, reduces the cooldown by 3 sec whenever abosorbing 50 Fury and by 2 sec every 4 sec Boundless Rage is in effect.
[Passive Effects: Fury cost -20% for all skills.]

Old Template: HP Cost: #hpCon. Fury Cost: #forceCon. For #timesec, all attacks achieve an additional hit that inflicts #x% of final damage.\nCooldown: #cooltimesec\n[Passive Effects: Max Damage +#MDamageOver and Fury cost -#reduceForceR% for all skills.]
Removed: MDamageOver
Added: q – 2
Added: w – 3
Added: y – 50
Added: z – 4

Demon Avenger (II)

Inner Strength
Description: Permanently increases HP and Defense.
Tags: info\type – 50, psd – 1

Template Permanently increases Max HP +#mhpX%, DEF +#pddX%.
Level 1 Permanently increases Max HP +120%, DEF +100%.
Level 5 Permanently increases Max HP +600%, DEF +500%.

Old Template: Permanently increases HP by #mhpX, Weapon DEF by #pddX, and Magic DEF by #mddX
Changed: mhpX – 240*x → 120*x {1200 → 600}

Demon Avenger (III)

Refract Evil
Description: Enables blocking of evil energy for a certain duration. Increases all Abnormal Status Resistance and Elemental Resistance, and the damage received is reduced at a certain rate.
Tags: info\type – 10, weapon – 23
Delay: 990ms

Template Consumes #hpCon HP and increases Abnormal Status Resistance +#z, all elemental resistances +#y%, Damage from enemy attacks -#x% for #time seconds.
Level 1 Consumes 520 HP and increases Abnormal Status Resistance +12, all elemental resistances +12%, Damage from enemy attacks -1% for 28 seconds.
Level 20 Consumes 900 HP and increases Abnormal Status Resistance +50, all elemental resistances +50%, Damage from enemy attacks -30% for 180 seconds.

Old Template: Consumes #hpCon HP, increasing all Element Resistances by #y% and Abnormal Status Resistance by #z% for #time seconds. Reduces damage received by #x%.

Demon Avenger (IV)

Advanced Desperado Mastery
Description: Increases Mastery, Attack, and Critical Damage for Desperadoes.\r\nRequired Skill: #cDesperado Mastery level 10 or above#
Tags: info\type – 50, skillType – 1, psd – 1, combatOrders – 1, masterLevel – 10

Template Permanently increases Desperado Mastery +#mastery%. ATT +#padX. Critical Damage +#criticaldamage%.
Level 1 Permanently increases Desperado Mastery +56%. ATT +21. Critical Damage +3%.
Level 30 Permanently increases Desperado Mastery +70%. ATT +50. Critical Damage +8%.

Old Template: Permanently increases Desperado Mastery +#mastery%. ATT +#padX. Min. Critical Damage +#criticaldamageMin%.
Added: criticaldamage – 3+d(x/6) {8}
Removed: criticaldamageMin

Exceed: Execution
Description: Harnesses its power as a true Demon to deliver a powerful slash at enemies in front, ignoring a certain amount of their Defense.\r\n#cExceed#: Gradually increases Attack Speed as it consumes more HP, and attacks twice as many when this skill reaches the final level.
Tags: info\type – 1, info\areaAttack – 1, weapon – 23, masterLevel – 10, combatOrders – 1, psd – 1
Delay: 900ms

Template Consumes #hpRCon% Max HP to attack up to #mobCount enemies at #damage% Damage #attackCount times. Ignore additional DEF +#ignoreMobpdpR% while attacking
Level 1 Consumes 4% Max HP to attack up to 2 enemies at 308% Damage 4 times. Ignore additional DEF +1% while attacking
Level 30 Consumes 4% Max HP to attack up to 2 enemies at 540% Damage 4 times. Ignore additional DEF +30% while attacking

Old Template: Consumes Max HP #hpRCon% to attack a maximum of #mobCount enemies #attackCount times, inflicting #damage% damage. Ignores Enemy Defense by #ignoreMobpdpR%.
Changed: damage – 235+8*x → 300+8*x {475 → 540}
Added: MDamageOver – 65000000

Bloody Imprison
Description: Attacks enemies in front and back, Binding them for a set duration.\nThis skill’s targets resist the Bind effect for 90 seconds and cannot be Bound by Bloody Imprison and other skills.
Tags: info\type – 1, info\dot – 1, info\dotType – paralyze, info\mes – restrict&&attackLimit&&buffLimit, info\areaAttack – 1, masterLevel – 10, combatOrders – 1, weapon – 23
Delay: 1410ms

Template Consumes #hpCon HP to attack up to #mobCount enemies at #damage% Damage #attackCount times. Bind Duration: #time sec.
Damage from Bloody Imprison increases Bind Duration up to 100%.
Cooldown: #cooltime sec
Level 1 Consumes 5000 HP to attack up to 14 enemies at 510% Damage 3 times. Bind Duration: 4 sec.
Damage from Bloody Imprison increases Bind Duration up to 100%.
Cooldown: 180 sec
Level 30 Consumes 5000 HP to attack up to 14 enemies at 800% Damage 3 times. Bind Duration: 10 sec.
Damage from Bloody Imprison increases Bind Duration up to 100%.
Cooldown: 120 sec

Old Template: Consumes #hpCon HP to attack up to #mobCount enemies at #damage% Damage and Binds them for #time seconds.\nCooldown: #cooltime sec
Added: attackCount – 3
Changed: time – 10+d(x/3) → 4+d(x/5) {20 → 10}

Maple Warrior
Description: Temporarily increases all team members’ stats by a percentage. Maple Warrior, Cygnus Knights, Nova Warrior, Sengoku Warrior, Other World Warrior, and Rhinne’s Protection do not stack.
Tags: info\type – 10, info\massSpell – 1, info\magicSteal – 1, psd – 1, combatOrders – 1, masterLevel – 10

Template HP Cost: #hpCon. All AP invested stats +#x% for #time sec.\r
[Passive]: Max HP increased by #mhpR%
Level 1 HP Cost: 130. All AP invested stats +1% for 30 sec.\r
[Passive]: Max HP increased by 0.5%
Level 30 HP Cost: 1000. All AP invested stats +15% for 900 sec.\r
[Passive]: Max HP increased by 15%

Old Template: HP Cost: #hpCon. All stats +#x% for #time sec.\r\n[Passive]: Max HP increased by #mhpR%
Changed: Delay – 1500 → 0

Exceed: Execution
Description: Harnesses its power as a true Demon to deliver a powerful slash at enemies in front, ignoring a certain amount of their Defense.\r\n#cExceed#: Gradually increases Attack Speed as it consumes more HP, and attacks twice as many when this skill reaches the final level.
Tags: info\type – 1, info\areaAttack – 1, weapon – 23, combatOrders – 1, invisible – 1
Delay: 900ms

Template Consumes Max HP #hpRCon% to attack a maximum of #mobCount enemies #attackCount times, inflicting #damage% damage. Ignores Enemy Defense by #ignoreMobpdpR%.
Level 1 Consumes Max HP 4% to attack a maximum of 2 enemies 4 times, inflicting 308% damage. Ignores Enemy Defense by #ignoreMobpdpR%.
Level 30 Consumes Max HP 4% to attack a maximum of 2 enemies 4 times, inflicting 540% damage. Ignores Enemy Defense by #ignoreMobpdpR%.

Changed: damage – 235+8*x → 300+8*x {475 → 540}
Added: MDamageOver – 65000000

Exceed: Execution
Description: Harnesses its power as a true Demon to deliver a powerful slash at enemies in front, ignoring a certain amount of their Defense.\r\n#cExceed#: Gradually increases Attack Speed as it consumes more HP, and attacks twice as many when this skill reaches the final level.
Tags: info\type – 1, info\areaAttack – 1, weapon – 23, combatOrders – 1, invisible – 1
Delay: 840ms

Template Consumes Max HP #hpRCon% to attack a maximum of #mobCount enemies #attackCount times, inflicting #damage% damage. Ignores Enemy Defense by #ignoreMobpdpR%.
Level 1 Consumes Max HP 5% to attack a maximum of 2 enemies 4 times, inflicting 308% damage. Ignores Enemy Defense by #ignoreMobpdpR%.
Level 30 Consumes Max HP 5% to attack a maximum of 2 enemies 4 times, inflicting 540% damage. Ignores Enemy Defense by #ignoreMobpdpR%.

Changed: damage – 235+8*x → 300+8*x {475 → 540}
Added: MDamageOver – 65000000

Exceed: Execution
Description: Harnesses its power as a true Demon to deliver a powerful slash at enemies in front, ignoring a certain amount of their Defense.\r\n#cExceed#: Gradually increases Attack Speed as it consumes more HP, and attacks twice as many when this skill reaches the final level.
Tags: info\type – 1, info\areaAttack – 1, weapon – 23, combatOrders – 1, invisible – 1
Delay: 780ms

Template Consumes Max HP #hpRCon% to attack a maximum of #mobCount enemies #attackCount times, inflicting #damage% damage. Ignores Enemy Defense by #ignoreMobpdpR%.
Level 1 Consumes Max HP 5% to attack a maximum of 2 enemies 4 times, inflicting 308% damage. Ignores Enemy Defense by #ignoreMobpdpR%.
Level 30 Consumes Max HP 5% to attack a maximum of 2 enemies 4 times, inflicting 540% damage. Ignores Enemy Defense by #ignoreMobpdpR%.

Changed: damage – 235+8*x → 300+8*x {475 → 540}
Added: MDamageOver – 65000000

Exceed: Execution
Description: Harnesses its power as a true Demon to deliver a powerful slash at enemies in front, ignoring a certain amount of their Defense.\r\n#cExceed#: Gradually increases Attack Speed as it consumes more HP, and attacks twice as many when this skill reaches the final level.
Tags: info\type – 1, info\areaAttack – 1, weapon – 23, combatOrders – 1, invisible – 1
Delay: 720ms

Template Consumes Max HP #hpRCon% to attack a maximum of #mobCount enemies #attackCount times, inflicting #damage% damage. Ignores Enemy Defense by #ignoreMobpdpR%.
Level 1 Consumes Max HP 6% to attack a maximum of 2 enemies 6 times, inflicting 308% damage. Ignores Enemy Defense by #ignoreMobpdpR%.
Level 30 Consumes Max HP 6% to attack a maximum of 2 enemies 6 times, inflicting 540% damage. Ignores Enemy Defense by #ignoreMobpdpR%.

Changed: damage – 235+8*x → 300+8*x {475 → 540}
Added: MDamageOver – 65000000

Demonic Fortitude
Description: Calls forth a demonic crystal that releases the energy of the Demons.
Type: Hyper Skill
Tags: info\type – 50, notRemoved – 1, hyper – 2, reqLev – 200

Template Consumes #mpCon MP to increase Damage by #indieDamR% for #time.
Cooldown: #cooltime sec. Applied only to Demon, Resistance, and Xenon party members.
Level 1 Consumes #mpCon MP to increase Damage by 10% for 60.
Cooldown: 120 sec. Applied only to Demon, Resistance, and Xenon party members.

Old Template: MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.\nCooldown : #cooltime sec. Applied only to Demon, Resistance, and Xenon party members.

Battle Mage (III)

Battle Mastery
Description: Learns a more advanced fighting skill to permanently increase Damage and Critical Damage.
Tags: weapon – 38, psd – 1, info\type – 1

Template Damage +#damR. Critical Damage +#criticaldamage%.
Level 1 Damage +1. Critical Damage +1%.
Level 20 Damage +20. Critical Damage +10%.

Old Template: Damage: #damR%, Minimum Critical Damage: +#criticaldamageMin%
Added: criticaldamage – u(x/2) {10}
Removed: criticaldamageMin

Blue Aura
Description: Radiates a blue aura that increases Abnormal Status Resistance and Damage Absorption for surrounding party members. The aura is canceled when the skill key is pressed again or another aura is cast. Also this skill permanently increases your Abnormal Status Resistance, all elemental resistances, Defense, and Damage Absorption.
Tags: weapon – 38, info\type – 15, info\massSpell – 1, notRemoved – 1, psd – 1

Template Consumes #mpCon MP per second to increase Abnormal Status Resistance +#indieAsrR and Damage Absorption +#y%.
Cooldown: #cooltime sec
[Passive Effects: Abnormal Status Resistance +#asrR, all elemental resistances +#terR%, Defense +#pddR%, Damage Absorption +#ignoreMobDamR%]
Level 1 Consumes 8 MP per second to increase Abnormal Status Resistance +10 and Damage Absorption +5%.
Cooldown: 3 sec
[Passive Effects: Abnormal Status Resistance +11, all elemental resistances +11%, Defense +93%, Damage Absorption +6%]
Level 20 Consumes 12 MP per second to increase Abnormal Status Resistance +20 and Damage Absorption +15%.
Cooldown: 3 sec
[Passive Effects: Abnormal Status Resistance +30, all elemental resistances +30%, Defense +150%, Damage Absorption +25%]

Old Template: MP Cost: #mpCon MP per second, Abnormal Status Resistance: +#indieAsrR%, Damage Absorption: +#y%.\nCooldown: #cooltime seconds\nPassive Effects: Abnormal Status Resistance: +#asrR%, Elemental Resistance: +#terR%, Weapon Defense: +#pddR%, Damage Absorption: +#ignoreMobDamR%

Battle Mage (IV)

Advanced Dark Aura
Description: Permanently increases your Magic Attack and upgrades your Dark Aura skill. When using Dark Aura, nearby enemies will take continuous damage .\nRequired Skill: #cDark Aura Lv. 20#
Tags: weapon – 38, combatOrders – 1, psd – 1, info\type – 51, info\affectedSkill – 32001003, info\affectedSkillEffect – dot, info\dotType – aura, invisible – 1

Template Active Effects: Consumes #mpConMP, increases damage by #x% when Dark Aura is active, enemies attacked have #prop% chance to be inflicted by #dot% DoT every #dotInterval sec for #dotTime sec. Can be stacked up to #dotSuperpos times.
[Passive Effects: Permanently increases Magic by #madX]
Level 1 Active Effects: Consumes 35MP, increases damage by 11% when Dark Aura is active, enemies attacked have 21% chance to be inflicted by 115% DoT every 1 sec for 2 sec. Can be stacked up to 2 times.
[Passive Effects: Permanently increases Magic by 1]
Level 30 Active Effects: Consumes 60MP, increases damage by 20% when Dark Aura is active, enemies attacked have 50% chance to be inflicted by 260% DoT every 1 sec for 8 sec. Can be stacked up to 3 times.
[Passive Effects: Permanently increases Magic by 30]

Old Template: Active Effects: Consumes #mpConMP, increases damage by #x% when Dark Aura is active, enemies attacked have #prop% chance to be inflicted by #dot% DoT for #dotTimesec every #dotIntervalsec, can be stacked up to #dotSuperpostimes.\n[Passive Effect: Permanently increases Magic by #madX]

Staff Expert
Description: Increases Mastery, Magic Attack, and Critical Damage for Staves.\nRequired Skill: #cStaff Mastery level 10 or above#
Tags: skillType – 1, masterLevel – 10, combatOrders – 1, psd – 1, info\type – 50, info\areaAttack – 1, info\specialAttackFinish – 1

Template Staff Mastery +#mastery%, MATT +#x, Critical Damage +#criticaldamage%
Level 1 Staff Mastery +56%, MATT +1, Critical Damage +1%
Level 30 Staff Mastery +70%, MATT +30, Critical Damage +15%

Old Template: Staff Mastery +#mastery%, MATT +#x, Min/Max Critical Damage +#criticaldamageMin%
Added: criticaldamage – u(x/2) {15}
Removed: criticaldamageMax
Removed: criticaldamageMin

Maple Warrior
Description: Temporarily increases all team members’ stats by a percentage. Maple Warrior, Cygnus Knights, Nova Warrior, Sengoku Warrior, Other World Warrior, and Rhinne’s Protection do not stack.
Tags: masterLevel – 10, combatOrders – 1, info\type – 10, info\massSpell – 1, info\magicSteal – 1

Template MP Cost: #mpCon. All AP invested stats +#x% for #time sec.
Level 1 MP Cost: 10. All AP invested stats +1% for 30 sec.
Level 30 MP Cost: 70. All AP invested stats +15% for 900 sec.

Old Template: MP Cost: #mpCon. All stats +#x% for #time sec.
Changed: Delay – 1500 → 0

Battle Rage
Description: Temporarily enables you to concentrate attacks on an enemy and inflict significantly higher damage. Also activates your body and permanently increases your Max HP and MP. Enemy attacks cannot remove buff effects cast on you.
Tags: info\type – 10, masterLevel – 10, notRemoved – 1, combatOrders – 1, psd – 1, weapon – 38

Template MP Cost: #mpCon. Damage +#x%. Critical Rate +#z%. Critical Damage +#y%. All attack skills except Ambassador Scythe strengthened by Death and Union Aura cannot attack more than #mobCount enemies at a time.
Passive Effects: Max HP +#mhpR%, Max MP +#mmpR%
Level 1 MP Cost: 30. Damage +11%. Critical Rate +11%. Critical Damage +3%. All attack skills except Ambassador Scythe strengthened by Death and Union Aura cannot attack more than 1 enemies at a time.
Passive Effects: Max HP +1%, Max MP +1%
Level 30 MP Cost: 50. Damage +40%. Critical Rate +20%. Critical Damage +8%. All attack skills except Ambassador Scythe strengthened by Death and Union Aura cannot attack more than 1 enemies at a time.
Passive Effects: Max HP +30%, Max MP +30%

Old Template: MP Cost: #mpCon, Damage: +#x%, Critical Rate: +#z%, Min Critical Damage: +#y%, All attack skills except Death cannot attack more than #mobCount enemies at a time.\nPassive Effects: Max HP: +#mhpR%, Max MP: +#mmpR%
Changed: y – u(x/2) → 3+d(x/6) {15 → 8}

Will of Liberty
Description: Draw power and inspiration from the resistance’s dream of a free and liberated Maple World.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template Consumes #mpCon MP to increase Damage by #indieDamR% for #time.
Cooldown: #cooltime sec. Applied only to Resistance, Demon, and Xenon party members.
Level 1 Consumes 100 MP to increase Damage by 10% for 60.
Cooldown: 120 sec. Applied only to Resistance, Demon, and Xenon party members.

Old Template: MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.\nCooldown : #cooltime sec. Applied only to Resistance, Demon, and Xenon party members.
Removed: indieMaxDamageOverR

Union Aura
Description: Releases the power of all known auras at once.
Type: Hyper Skill
Tags: info\type – 50, notRemoved – 1, hyper – 2, reqLev – 150, invisible – 1
Delay: 810ms

Template MP Cost: #mpCon, All current learned Aura effects stack, Dark Aura and Yellow Aura Body Boost duration: +#x sec. Blue Aura Body Boost duration: +#y sec.
Level 1 MP Cost: 100, All current learned Aura effects stack, Dark Aura and Yellow Aura Body Boost duration: +30 sec. Blue Aura Body Boost duration: +5 sec.

Old Template: MP Cost: #mpCon, All current learned Aura effects stack, Max damage: +#indieMaxDamageOver, Dark Aura and Yellow Aura Body Boost duration: +#x sec. Blue Aura’s Body Boost duration: +#y sec.
Removed: indieMaxDamageOver

Wild Hunter (I)

Summon Jaguar
Description: Summons a Jaguar to aid in combat. The Jaguar attacks your target first. You can command Jaguars to use #cJaguar skills#. Use Jaguar Mount to ride the Jaguar.
Tags: info\type – 33, fixLevel – 1, notRemoved – 1, info2\ignoreCounter – 1
Delay: 360ms

Template Consumes #mpCon MP and summons a Jaguar that attacks up to #mobCount enemies at #y% Damage +(#damage% x your Character Lv.). The Jaguar attacks with a #prop% chance of casting the Another Bite debuff that stacks up to #x times and lasts for #timesec. The debuff increases Crossbow skill damage by #s% Damage + #z% x Character Lv./3 additional damage. Up to Character Lv. 180 is applied to the Damage bonus.
The Jaguar increases Critical Damage +#criticaldamage% and Abnormal Status Resistance +#asrR.
Cooldown: #cooltime sec.
Level 1 Consumes 20 MP and summons a Jaguar that attacks up to 6 enemies at 140% Damage +(1% x your Character Lv.). The Jaguar attacks with a 15% chance of casting the Another Bite debuff that stacks up to 3 times and lasts for 5sec. The debuff increases Crossbow skill damage by 60% Damage + 1% x Character Lv./3 additional damage. Up to Character Lv. 180 is applied to the Damage bonus.
The Jaguar increases Critical Damage +8% and Abnormal Status Resistance +30.
Cooldown: 3 sec.

Old Template: Consumes #mpCon MP and summons a Jaguar that attacks up to #mobCount enemies at #y% Damage +(#damage% x your Character Lv.). The Jaguar attacks with a #prop% chance of casting the Another Bite debuff that stacks up to #x times and lasts for #timesec. The debuff increases Crossbow skill damage by #s% Damage + #z% x Character Lv./3 additional damage. Up to Character Lv. 180 is applied to the Damage bonus. \nThe Jaguar increases Min Critical Damage +#criticaldamageMin% and Abnormal Status Resistance +#asrR%. \nCooldown: #cooltimesec
Added: criticaldamage – 8
Removed: criticaldamageMin

Summon Jaguar
Description: Summons a Jaguar to aid in combat. The Jaguar attacks your target first. You can command Jaguars to use #cJaguar skills#. Use Jaguar Mount to ride the Jaguar.
Tags: info\type – 33, notRemoved – 1, invisible – 1, fixLevel – 1, info2\ignoreCounter – 1
Delay: 360ms

Template Consumes #mpCon MP and summons a Jaguar that attacks up to #mobCount enemies at #y% Damage +(#damage% x your Character Lv.). The Jaguar attacks with a #prop% chance of casting the Another Bite debuff that stacks up to #x times and lasts for #timesec. The debuff increases Crossbow skill damage by #s% Damage + (#z% x your Character Level/2). Up to Character Lv. 180 is applied to the Damage bonus.
The Jaguar increases Critical Damage +#criticaldamage% and Abnormal Status Resistance +#asrR.
Cooldown: #cooltime sec.
Level 1 Consumes 20 MP and summons a Jaguar that attacks up to 6 enemies at 140% Damage +(1% x your Character Lv.). The Jaguar attacks with a 15% chance of casting the Another Bite debuff that stacks up to 3 times and lasts for 5sec. The debuff increases Crossbow skill damage by 60% Damage + (1% x your Character Level/2). Up to Character Lv. 180 is applied to the Damage bonus.
The Jaguar increases Critical Damage +8% and Abnormal Status Resistance +30.
Cooldown: 3 sec.

Old Template: Consumes #mpCon MP and summons a Jaguar that attacks up to #mobCount enemies at #y% Damage +(#damage% x your Character Level). The Jaguar attacks with a #prop% chance of casting the Another Bite debuff that stacks up to #x times and lasts for #time seconds. The debuff increases Crossbow skill damage by #s% Damage + (#z% x your Character Level/2). Up to Character Level 180 is applied to the Damage bonus. \nThe Jaguar increases Min Critical Damage +#criticaldamageMin% and Abnormal Status Resistance +#asrR%. \nCooldown: #cooltime sec
Added: criticaldamage – 8
Removed: criticaldamageMin

Summon Jaguar
Description: Summons a Jaguar to aid in combat. The Jaguar attacks your target first. You can command Jaguars to use #cJaguar skills#. Use Jaguar Mount to ride the Jaguar.
Tags: info\type – 33, notRemoved – 1, invisible – 1, fixLevel – 1, info2\ignoreCounter – 1
Delay: 360ms

Template Consumes #mpCon MP and summons a Jaguar that attacks up to #mobCount enemies at #y% Damage +(#damage% x your Character Lv.). The Jaguar attacks with a #prop% chance of casting the Another Bite debuff that stacks up to #x times and lasts for #timesec. The debuff increases Crossbow skill damage by #s% Damage + (#z% x your Character Level/2). Up to Character Lv. 180 is applied to the Damage bonus.
The Jaguar increases Critical Damage +#criticaldamage% and Abnormal Status Resistance +#asrR.
Cooldown: #cooltime sec.
Level 1 Consumes 20 MP and summons a Jaguar that attacks up to 6 enemies at 140% Damage +(1% x your Character Lv.). The Jaguar attacks with a 15% chance of casting the Another Bite debuff that stacks up to 3 times and lasts for 5sec. The debuff increases Crossbow skill damage by 60% Damage + (1% x your Character Level/2). Up to Character Lv. 180 is applied to the Damage bonus.
The Jaguar increases Critical Damage +8% and Abnormal Status Resistance +30.
Cooldown: 3 sec.

Old Template: Consumes #mpCon MP and summons a Jaguar that attacks up to #mobCount enemies at #y% Damage +(#damage% x your Character Level). The Jaguar attacks with a #prop% chance of casting the Another Bite debuff that stacks up to #x times and lasts for #time seconds. The debuff increases Crossbow skill damage by #s% Damage + (#z% x your Character Level/2). Up to Character Level 180 is applied to the Damage bonus. \nThe Jaguar increases Min Critical Damage +#criticaldamageMin% and Abnormal Status Resistance +#asrR%. \nCooldown: #cooltime sec
Added: criticaldamage – 8
Removed: criticaldamageMin

Summon Jaguar
Description: Summons a Jaguar to aid in combat. The Jaguar attacks your target first. You can command Jaguars to use #cJaguar skills#. Use Jaguar Mount to ride the Jaguar.
Tags: info\type – 33, notRemoved – 1, invisible – 1, fixLevel – 1, info2\ignoreCounter – 1
Delay: 360ms

Template Consumes #mpCon MP and summons a Jaguar that attacks up to #mobCount enemies at #y% Damage +(#damage% x your Character Lv.). The Jaguar attacks with a #prop% chance of casting the Another Bite debuff that stacks up to #x times and lasts for #timesec. The debuff increases Crossbow skill damage by #s% Damage + (#z% x your Character Level/2). Up to Character Lv. 180 is applied to the Damage bonus.
The Jaguar increases Critical Damage +#criticaldamage% and Abnormal Status Resistance +#asrR.
Cooldown: #cooltime sec.
Level 1 Consumes 20 MP and summons a Jaguar that attacks up to 6 enemies at 140% Damage +(1% x your Character Lv.). The Jaguar attacks with a 15% chance of casting the Another Bite debuff that stacks up to 3 times and lasts for 5sec. The debuff increases Crossbow skill damage by 60% Damage + (1% x your Character Level/2). Up to Character Lv. 180 is applied to the Damage bonus.
The Jaguar increases Critical Damage +8% and Abnormal Status Resistance +30.
Cooldown: 3 sec.

Old Template: Consumes #mpCon MP and summons a Jaguar that attacks up to #mobCount enemies at #y% Damage +(#damage% x your Character Level). The Jaguar attacks with a #prop% chance of casting the Another Bite debuff that stacks up to #x times and lasts for #time seconds. The debuff increases Crossbow skill damage by #s% Damage + (#z% x your Character Level/2). Up to Character Level 180 is applied to the Damage bonus. \nThe Jaguar increases Min Critical Damage +#criticaldamageMin% and Abnormal Status Resistance +#asrR%. \nCooldown: #cooltime sec
Added: criticaldamage – 8
Removed: criticaldamageMin

Summon Jaguar
Description: Summons a Jaguar to aid in combat. The Jaguar attacks your target first. You can command Jaguars to use #cJaguar skills#. Use Jaguar Mount to ride the Jaguar.
Tags: info\type – 33, notRemoved – 1, invisible – 1, fixLevel – 1, info2\ignoreCounter – 1
Delay: 360ms

Template Consumes #mpCon MP and summons a Jaguar that attacks up to #mobCount enemies at #y% Damage +(#damage% x your Character Lv.). The Jaguar attacks with a #prop% chance of casting the Another Bite debuff that stacks up to #x times and lasts for #timesec. The debuff increases Crossbow skill damage by #s% Damage + (#z% x your Character Level/2). Up to Character Lv. 180 is applied to the Damage bonus.
The Jaguar increases Critical Damage +#criticaldamage% and Abnormal Status Resistance +#asrR.
Cooldown: #cooltime sec.
Level 1 Consumes 20 MP and summons a Jaguar that attacks up to 6 enemies at 140% Damage +(1% x your Character Lv.). The Jaguar attacks with a 15% chance of casting the Another Bite debuff that stacks up to 3 times and lasts for 5sec. The debuff increases Crossbow skill damage by 60% Damage + (1% x your Character Level/2). Up to Character Lv. 180 is applied to the Damage bonus.
The Jaguar increases Critical Damage +8% and Abnormal Status Resistance +30.
Cooldown: 3 sec.

Old Template: Consumes #mpCon MP and summons a Jaguar that attacks up to #mobCount enemies at #y% Damage +(#damage% x your Character Level). The Jaguar attacks with a #prop% chance of casting the Another Bite debuff that stacks up to #x times and lasts for #time seconds. The debuff increases Crossbow skill damage by #s% Damage + (#z% x your Character Level/2). Up to Character Level 180 is applied to the Damage bonus. \nThe Jaguar increases Min Critical Damage +#criticaldamageMin% and Abnormal Status Resistance +#asrR%. \nCooldown: #cooltime sec
Added: criticaldamage – 8
Removed: criticaldamageMin

Summon Jaguar
Description: Summons a Jaguar to aid in combat. The Jaguar attacks your target first. You can command Jaguars to use #cJaguar skills#. Use Jaguar Mount to ride the Jaguar.
Tags: info\type – 33, notRemoved – 1, invisible – 1, fixLevel – 1, info2\ignoreCounter – 1
Delay: 360ms

Template Consumes #mpCon MP and summons a Jaguar that attacks up to #mobCount enemies at #y% Damage +(#damage% x your Character Lv.). The Jaguar attacks with a #prop% chance of casting the Another Bite debuff that stacks up to #x times and lasts for #timesec. The debuff increases Crossbow skill damage by #s% Damage + (#z% x your Character Level/2). Up to Character Lv. 180 is applied to the Damage bonus.
The Jaguar increases Critical Damage +#criticaldamage% and Abnormal Status Resistance +#asrR.
Cooldown: #cooltime sec.
Level 1 Consumes 20 MP and summons a Jaguar that attacks up to 6 enemies at 140% Damage +(1% x your Character Lv.). The Jaguar attacks with a 15% chance of casting the Another Bite debuff that stacks up to 3 times and lasts for 5sec. The debuff increases Crossbow skill damage by 60% Damage + (1% x your Character Level/2). Up to Character Lv. 180 is applied to the Damage bonus.
The Jaguar increases Critical Damage +8% and Abnormal Status Resistance +30.
Cooldown: 3 sec.

Old Template: Consumes #mpCon MP and summons a Jaguar that attacks up to #mobCount enemies at #y% Damage +(#damage% x your Character Level). The Jaguar attacks with a #prop% chance of casting the Another Bite debuff that stacks up to #x times and lasts for #time seconds. The debuff increases Crossbow skill damage by #s% Damage + (#z% x your Character Level/2). Up to Character Level 180 is applied to the Damage bonus. \nThe Jaguar increases Min Critical Damage +#criticaldamageMin% and Abnormal Status Resistance +#asrR%. \nCooldown: #cooltime sec
Added: criticaldamage – 8
Removed: criticaldamageMin

Summon Jaguar
Description: Summons a Jaguar to aid in combat. The Jaguar attacks your target first. You can command Jaguars to use #cJaguar skills#. Use Jaguar Mount to ride the Jaguar.
Tags: info\type – 33, notRemoved – 1, invisible – 1, fixLevel – 1, info2\ignoreCounter – 1
Delay: 360ms

Template Consumes #mpCon MP and summons a Jaguar that attacks up to #mobCount enemies at #y% Damage +(#damage% x your Character Lv.). The Jaguar attacks with a #prop% chance of casting the Another Bite debuff that stacks up to #x times and lasts for #timesec. The debuff increases Crossbow skill damage by #s% Damage + (#z% x your Character Level/2). Up to Character Lv. 180 is applied to the Damage bonus.
The Jaguar increases Critical Damage +#criticaldamage% and Abnormal Status Resistance +#asrR.
Cooldown: #cooltime sec.
Level 1 Consumes 20 MP and summons a Jaguar that attacks up to 6 enemies at 140% Damage +(1% x your Character Lv.). The Jaguar attacks with a 15% chance of casting the Another Bite debuff that stacks up to 3 times and lasts for 5sec. The debuff increases Crossbow skill damage by 60% Damage + (1% x your Character Level/2). Up to Character Lv. 180 is applied to the Damage bonus.
The Jaguar increases Critical Damage +8% and Abnormal Status Resistance +30.
Cooldown: 3 sec.

Old Template: Consumes #mpCon MP and summons a Jaguar that attacks up to #mobCount enemies at #y% Damage +(#damage% x your Character Level). The Jaguar attacks with a #prop% chance of casting the Another Bite debuff that stacks up to #x times and lasts for #time seconds. The debuff increases Crossbow skill damage by #s% Damage + (#z% x your Character Level/2). Up to Character Level 180 is applied to the Damage bonus. \nThe Jaguar increases Min Critical Damage +#criticaldamageMin% and Abnormal Status Resistance +#asrR%. \nCooldown: #cooltime sec
Added: criticaldamage – 8
Removed: criticaldamageMin

Summon Jaguar
Description: Summons a Jaguar to aid in combat. The Jaguar attacks your target first. You can command Jaguars to use #cJaguar skills#. Use Jaguar Mount to ride the Jaguar.
Tags: info\type – 33, notRemoved – 1, invisible – 1, fixLevel – 1, info2\ignoreCounter – 1
Delay: 360ms

Template Consumes #mpCon MP and summons a Jaguar that attacks up to #mobCount enemies at #y% Damage +(#damage% x your Character Lv.). The Jaguar attacks with a #prop% chance of casting the Another Bite debuff that stacks up to #x times and lasts for #timesec. The debuff increases Crossbow skill damage by #s% Damage + (#z% x your Character Level/2). Up to Character Lv. 180 is applied to the Damage bonus.
The Jaguar increases Critical Damage +#criticaldamage% and Abnormal Status Resistance +#asrR.
Cooldown: #cooltime sec.
Level 1 Consumes 20 MP and summons a Jaguar that attacks up to 6 enemies at 140% Damage +(1% x your Character Lv.). The Jaguar attacks with a 15% chance of casting the Another Bite debuff that stacks up to 3 times and lasts for 5sec. The debuff increases Crossbow skill damage by 60% Damage + (1% x your Character Level/2). Up to Character Lv. 180 is applied to the Damage bonus.
The Jaguar increases Critical Damage +8% and Abnormal Status Resistance +30.
Cooldown: 3 sec.

Old Template: Consumes #mpCon MP and summons a Jaguar that attacks up to #mobCount enemies at #y% Damage +(#damage% x your Character Level). The Jaguar attacks with a #prop% chance of casting the Another Bite debuff that stacks up to #x times and lasts for #time seconds. The debuff increases Crossbow skill damage by #s% Damage + (#z% x your Character Level/2). Up to Character Level 180 is applied to the Damage bonus. \nThe Jaguar increases Min Critical Damage +#criticaldamageMin% and Abnormal Status Resistance +#asrR%. \nCooldown: #cooltime sec
Added: criticaldamage – 8
Removed: criticaldamageMin

Summon Jaguar
Description: Summons a Jaguar to aid in combat. The Jaguar attacks your target first. You can command Jaguars to use #cJaguar skills#. Use Jaguar Mount to ride the Jaguar.
Tags: info\type – 33, notRemoved – 1, invisible – 1, fixLevel – 1, info2\ignoreCounter – 1
Delay: 360ms

Template Consumes #mpCon MP and summons a Jaguar that attacks up to #mobCount enemies at #y% Damage +(#damage% x your Character Lv.). The Jaguar attacks with a #prop% chance of casting the Another Bite debuff that stacks up to #x times and lasts for #timesec. The debuff increases Crossbow skill damage by #s% Damage + (#z% x your Character Level/2). Up to Character Lv. 180 is applied to the Damage bonus.
The Jaguar increases Critical Damage +#criticaldamage% and Abnormal Status Resistance +#asrR.
Cooldown: #cooltime sec.
Level 1 Consumes 20 MP and summons a Jaguar that attacks up to 6 enemies at 140% Damage +(1% x your Character Lv.). The Jaguar attacks with a 15% chance of casting the Another Bite debuff that stacks up to 3 times and lasts for 5sec. The debuff increases Crossbow skill damage by 60% Damage + (1% x your Character Level/2). Up to Character Lv. 180 is applied to the Damage bonus.
The Jaguar increases Critical Damage +8% and Abnormal Status Resistance +30.
Cooldown: 3 sec.

Old Template: Consumes #mpCon MP and summons a Jaguar that attacks up to #mobCount enemies at #y% Damage +(#damage% x your Character Level). The Jaguar attacks with a #prop% chance of casting the Another Bite debuff that stacks up to #x times and lasts for #time seconds. The debuff increases Crossbow skill damage by #s% Damage + (#z% x your Character Level/2). Up to Character Level 180 is applied to the Damage bonus. \nThe Jaguar increases Min Critical Damage +#criticaldamageMin% and Abnormal Status Resistance +#asrR%. \nCooldown: #cooltime sec
Added: criticaldamage – 8
Removed: criticaldamageMin

Wild Hunter (III)

Jaguar Link
Description: Your tamed Jaguars help you. Your abilities increase in proportion to the number of your Jaguars. Also this skill permanently increases your Attack.
Tags: info\type – 51, info\nextAttackisCritical – 1, info\condition – afterDodge, notRemoved – 1, psd – 1

Template Critical Rate +#y%, Critical Damage +#z% per Jaguar. Can have up to #x Jaguars. Attack +#padX.
Level 1 Critical Rate +1%, Critical Damage +1% per Jaguar. Can have up to 1 Jaguars. Attack +1.
Level 10 Critical Rate +3%, Critical Damage +2% per Jaguar. Can have up to 6 Jaguars. Attack +10.

Old Template: Each Captured Jaguar – Critical Rate: +#y%, Min Critical Damage: +#w%, Critical Max Damage: +#z%, Max Number of Jaguars: #x, Attack Power: +#padX
Removed: w

Wild Hunter (IV)

Crossbow Expert
Description: Increases Mastery, Attack, and Critical Damage for Crossbow.\nRequired Skill: #cCrossbow Mastery level 10 or above#
Tags: skillType – 1, masterLevel – 10, combatOrders – 1, psd – 1, info\type – 50, info\areaAttack – 1, info\specialAttackFinish – 1

Template Crossbow Mastery +#mastery%, ATT +#x, and Critical Damage +#criticaldamage%
Level 1 Crossbow Mastery +56%, ATT +1, and Critical Damage +3%
Level 30 Crossbow Mastery +70%, ATT +30, and Critical Damage +8%

Old Template: Crossbow Mastery +#mastery%, ATT +#x, and Min. Critical Damage +#criticaldamageMin%
Added: criticaldamage – 3+d(x/6) {8}
Removed: criticaldamageMin

Sharp Eyes
Description: Temporarily grants party members the ability to locate an enemy’s weak spot to deal fatal damage to that enemy.
Tags: info\type – 10, info\massSpell – 1, info\magicSteal – 1, masterLevel – 10, combatOrders – 1
Delay: 600ms

Template MP Cost: #mpCon. Critical Rate +#x%, Critical Damage +#y% for #time sec.
Level 1 MP Cost: 30. Critical Rate +6%, Critical Damage +1% for 213 sec.
Level 30 MP Cost: 45. Critical Rate +20%, Critical Damage +15% for 300 sec.

Old Template: MP Cost: #mpCon, Critical Rate: +#x%, Max Critical Damage: +#y%, Duration: #time sec
Changed: y – x → u(x/2) {30 → 15}

Maple Warrior
Description: Temporarily increases all team members’ stats by a percentage. Maple Warrior, Cygnus Knights, Nova Warrior, Sengoku Warrior, Other World Warrior, and Rhinne’s Protection do not stack.
Tags: info\type – 10, info\massSpell – 1, info\magicSteal – 1, masterLevel – 10, combatOrders – 1

Template MP Cost: #mpCon. All AP invested stats +#x% for #time sec.
Level 1 MP Cost: 10. All AP invested stats +1% for 30 sec.
Level 30 MP Cost: 70. All AP invested stats +15% for 900 sec.

Old Template: MP Cost: #mpCon. All stats +#x% for #time sec.
Changed: Delay – 600 → 0

Jaguar Soul
Description: #c[Jaguar Skill]# The jaguar’s soul-rending roar removes all enemy buffs and Binds enemies. Jaguar Soul attacks the enemy with the highest HP in its range first, and does not affect enemies with the Damage Reflection effect.\nThis skill’s targets resist the Bind effect for 90 seconds and cannot be Bound by Jaguar Soul and other skills.
Tags: info\type – 1, info\areaAttack – 1, info\hpDrain – 1, info\casterMove – 1, notRemoved – 1, fixLevel – 1, info2\ignoreCounter – 1, weapon – 46

Template Consumes #mpCon MP and attacks #mobCount enemies at #y% Damage +(#damage% x your Character Level). Up to Character Lv. 180 is applied to the Damage bonus. A #subProp%, chance of Binding the enemies for #time seconds. Damage from Jaguar Soul increases Bind Duration up to 100%.
A #prop% of casting the Another Bite debuff.
Cooldown: #cooltime sec.
Level 1 Consumes 300 MP and attacks 1 enemies at 1000% Damage +(20% x your Character Level). Up to Character Lv. 180 is applied to the Damage bonus. A 100%, chance of Binding the enemies for 10 seconds. Damage from Jaguar Soul increases Bind Duration up to 100%.
A 100% of casting the Another Bite debuff.
Cooldown: 210 sec.

Old Template: MP Cost: #mpCon MP, Damage: #y% + (#damage% x your Character level), Max Enemies Hit: #mobCount, Stun Chance: #subProp%, Stun Duration: #time seconds. A #prop% chance to proc the Another Bite debuff. \nCooldown: #cooltime seconds
Changed: time – 20 → 10

Will of Liberty
Description: Draw power and inspiration from the resistance’s dream of a free and liberated Maple World.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template Consumes #mpCon MP to increase Damage by #indieDamR% for #time.
Cooldown: #cooltime sec. Applied only to Resistance, Demon, and Xenon party members.
Level 1 Consumes 100 MP to increase Damage by 10% for 60.
Cooldown: 120 sec. Applied only to Resistance, Demon, and Xenon party members.

Old Template: MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.\nCooldown : #cooltime sec. Applied only to Resistance, Demon, and Xenon party members.
Removed: indieMaxDamageOverR

Mechanic (I)

ME-07 Drillhands
Description: Pushes front enemies backward with damage, using its drill arms.\nRequired Skill: #cMech Armor: Humanoid Lvl 1#
Tags: info\type – 1, info\areaAttack – 1, info\pushTarget – 1, info\casterMove – 1, weapon – 49
Delay: 900ms

Template Consumes #mpCon MP and attacks up to #mobCount enemies at #damage% Damage with the Knockback effect.
Level 1 Consumes 27 MP and attacks up to 5 enemies at 105% Damage with the Knockback effect.
Level 10 Consumes 31 MP and attacks up to 10 enemies at 150% Damage with the Knockback effect.

Old Template: MP Cost: #mpCon MP, Damage: #damage, Max Enemies Hit: #mobCount, Knockbacks

Mechanic (II)

Mechanic Mastery
Description: Permanently increases Weapon Attack, weapon Masteries, Critical Rate, Critical Damage.
Tags: skillType – 1, psd – 1, info\type – 50

Template ATT +#padX, Mastery +#mastery%, Critical Rate +#cr%, Critical Damage +#criticaldamage%
Level 1 ATT +2, Mastery +14%, Critical Rate +1%, Critical Damage +1%
Level 10 ATT +20, Mastery +50%, Critical Rate +10%, Critical Damage +5%

Old Template: ATT +#padX, Masteries +#mastery%, Critical Rate +#cr%, Min. Critical Damage +#criticaldamageMin%, and Accuracy +#x
Added: criticaldamage – u(x/2) {5}
Removed: criticaldamageMin

Mechanic (III)

Rock ‘n Shock
Description: Installs up to 3 to create a which continuously attacks enemies. Tesla Coils self-destruct when they run out of power.\nThis skill is not affected by enemies in the Damage Reflection status.
Tags: info\type – 33, info\minionAttack – stun, info\lastSummonTrigger – 1, info\selfDestructMinion – 1, info\pvp – 0, info2\ignoreCounter – 1, showSummonedBuffIcon – 2
Delay: 630ms

Template MP Cost: #mpCon, Rock ‘n Shock Duration: #y sec, Damage: #damage%, Max Monsters Hit: #mobCount, Self-Destruct Damage: #selfDestruction%
#cCooldown: #cooltime sec#
Level 1 MP Cost: 100, Rock ‘n Shock Duration: 42 sec, Damage: 110%, Max Monsters Hit: 10, Self-Destruct Damage: 415%
#cCooldown: 160 sec#
Level 10 MP Cost: 75, Rock ‘n Shock Duration: 60 sec, Damage: 200%, Max Monsters Hit: 10, Self-Destruct Damage: 550%
#cCooldown: 160 sec#

Old Template: MP Cost: #mpCon, Tesla Coil Duration: #y sec, Damage: #damage%, \nMax Monsters Hit: #mobCount, \nSelf-Destruct Damage: #selfDestruction%, Cooldown: #cooltime sec

Support Waver: H-EX
Description: Summons an H-EX, an immobile, multipurpose combat assistant robot. H-EX uses a special wavelength to decrease enemy Defense and restore allies’ HP. Resistance against elemental attacks and abnormal status effects increases additionally.\n#cLv. 10 effect: Can learn Reinforce Support Waver.#
Tags: info\type – 33, info\minionAbility – mes, info\mes – haste&&reduceTargetPDP&&reduceTargetMDP, info\selfDestructMinion – 1, psd – 1, info2\ignoreCounter – 1, showSummonedBuffIcon – 2
Delay: 630ms

Template Consumes #mpConMP, installs a Support Waver that lasts for #timesec, decreasing DEF by #w% for monsters in the field while restoring #hp% of surrounding allies’ base HP every #xsec, and then explodes for #selfDestruction% damage.
[Passive Effects: Abnormal Status Resistance +#asrR and all elemental resistances +#terR%]
Level 1 Consumes 150MP, installs a Support Waver that lasts for 23sec, decreasing DEF by 1% for monsters in the field while restoring 10% of surrounding allies’ base HP every 5sec, and then explodes for 310% damage.
[Passive Effects: Abnormal Status Resistance +2 and all elemental resistances +2%]
Level 20 Consumes 100MP, installs a Support Waver that lasts for 80sec, decreasing DEF by 20% for monsters in the field while restoring 20% of surrounding allies’ base HP every 5sec, and then explodes for 500% damage.
[Passive Effects: Abnormal Status Resistance +40 and all elemental resistances +40%]

Old Template: Consumes #mpConMP, installs a Support Waver that lasts for #timesec, decreasing DEF by #w% for monsters in the field while restoring #hp% of surrounding allies’ pure HP every #xsec, and then explodes for #selfDestruction% damage.\n[Passive Effects: Abnormal Status Resistance/elemental resistances +#terR%]

Punch Launcher
Description: Shoots a rocket punch that pushes multiple enemies backward.
Tags: info\type – 2, info\piercing – 1, info\pushTarget – 1, weapon – 49
Delay: 960ms

Template Consumes #mpCon MP and attacks #mobCount enemies at #damage% Damage #attackCount times with the Knockback effect.
Level 1 Consumes 70 MP and attacks 10 enemies at 110% Damage 1 times with the Knockback effect.
Level 10 Consumes 45 MP and attacks 10 enemies at 200% Damage 1 times with the Knockback effect.

Old Template: MP Cost: #mpCon MP, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Knockbacks

Mechanic (IV)

Double Down
Description: Creates a chance of throwing a pair of dice to test your luck. A more powerful buff effect is applied if both dice show the same number.\nRequired Skill: #cLvl 20 Roll of the Dice#
Tags: info\type – 10, combatOrders – 1, masterLevel – 5
Delay: 1500ms

Template MP Cost: #mpCon, #prop% chance of rolling a Double Down , Buff Duration: #time sec
#cCooldown: #cooltime sec#
Level 1 MP Cost: 60, 10% chance of rolling a Double Down , Buff Duration: 180 sec
#cCooldown: 196 sec#
Level 5 MP Cost: 60, 50% chance of rolling a Double Down , Buff Duration: 180 sec
#cCooldown: 180 sec#

Old Template: MP Cost: #mpCon, #prop% chance of rolling a Double Down , Buff Duration: #time sec\n#cCooldown: #cooltime sec#
Added: masterLevel – 5

Giant Robot SG-88
Description: Summons the giant robot SG-88 to bombard a group of enemies with missiles. An activation gauge pops up when this robot is summoned, and damage can be charged and amplified (up to double the base amount) by hitting the regular attack key. Decreases damage taken upon use.
Tags: combatOrders – 1, masterLevel – 10, info\type – 33, info\minionAttack – normal, info\specialGage – 1, info\areaAttack – 1, info\pvp – 0, weapon – 49
Delay: 3810ms

Template MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #q. Damage to Nearby Enemies: #y% per sec, Number of Attacks: #attackCount. Damage -#w% only for attacks that inflict damage at a certain ratio of the Max HP.
#cCooldown: #cooltime sec#
Level 1 MP Cost: 400, Max Enemies Hit: 15, Damage: 355%, Number of Attacks: 8. Damage to Nearby Enemies: 1010% per sec, Number of Attacks: 2. Damage -50% only for attacks that inflict damage at a certain ratio of the Max HP.
#cCooldown: 30 sec#
Level 30 MP Cost: 400, Max Enemies Hit: 15, Damage: 500%, Number of Attacks: 8. Damage to Nearby Enemies: 1300% per sec, Number of Attacks: 2. Damage -50% only for attacks that inflict damage at a certain ratio of the Max HP.
#cCooldown: 30 sec#

Old Template: MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #q. Damage to Nearby Enemies: #y% per sec, Number of Attacks: #attackCount. Damage -#w% only for attacks that inflict damage at a certain ratio of the Max HP.\n#cCooldown: #cooltime sec#
Added: time – 7

Maple Warrior
Description: Temporarily increases all team members’ stats by a percentage. Maple Warrior, Cygnus Knights, Nova Warrior, Sengoku Warrior, Other World Warrior, and Rhinne’s Protection do not stack.
Tags: masterLevel – 10, combatOrders – 1, info\type – 10, info\massSpell – 1, info\magicSteal – 1

Template MP Cost: #mpCon. All AP invested stats +#x% for #time sec.
Level 1 MP Cost: 10. All AP invested stats +1% for 30 sec.
Level 30 MP Cost: 70. All AP invested stats +15% for 900 sec.

Old Template: MP Cost: #mpCon. All stats +#x% for #time sec.
Changed: Delay – 1500 → 0

Will of Liberty
Description: Draw power and inspiration from the resistance’s dream of a free and liberated Maple World.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template Consumes #mpCon MP to increase Damage by #indieDamR% for #time.
Cooldown: #cooltime sec. Applied only to Resistance, Demon, and Xenon party members.
Level 1 Consumes 100 MP to increase Damage by 10% for 60.
Cooldown: 120 sec. Applied only to Resistance, Demon, and Xenon party members.

Old Template: MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.\nCooldown : #cooltime sec. Applied only to Resistance, Demon, and Xenon party members.
Removed: indieMaxDamageOverR

Xenon (I)

Energy Spline
Description: Slash an Energy Sword twice to inflict major damage.
Tags: info\type – 1, info\areaAttack – 1, info\dmgDelay – 1, edgeEffect – 1, weapon – 24
Delay: 1080ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times.
Level 1 Consumes 5 MP to attack up to 4 enemies at 112% Damage 2 times.
Level 20 Consumes 9 MP to attack up to 4 enemies at 150% Damage 2 times.

Old Template: Consumes #mpCon MP to attack #mobCount enemies in front of you a maximum of #attackCount times, inflicting #damage% damage.

Pinpoint Rocket
Description: Shoots numerous missiles at enemies within range when using attack skills.\nDoes not affect enemies with the Damage Reflection effect.\nNeeds a small amount of prep time for launching. Can be toggled #cOn/Off#\n#cLv. 1 effect: Can learn Pinpoint Rocket 1st Fortification#
Tags: info\type – 51, info\condition – damaged, info\counter – damaged, info2\ignoreCounter – 1, notRemoved – 1

Template Shoots #bulletCount missiles, inflicting #damage% damage to enemies within a certain range. Cooldown: #x sec.
Level 1 Shoots 4 missiles, inflicting 20% damage to enemies within a certain range. Cooldown: 2 sec.
Level 4 Shoots 4 missiles, inflicting 50% damage to enemies within a certain range. Cooldown: 2 sec.

Old Template: #c[Supply]#\nConsumes #powerCon energy to shoot #bulletCount missiles, inflicting #damage% damage to enemies within a certain range.
Added: mpCon – 0
Removed: powerCon
Added: x – 2
Added: notRemoved – 1

Xenon (II)

Pinpoint Rocket 1st Fortification
Description: Increases the Pinpoint Salvo damage.\nRequired Skill: #cLv. 1 Pinpoint Salvo#\n#cLv. 1 effect: Can learn Pinpoint Rocket 2nd Fortification.#
Tags: info\type – 51, info\condition – damaged, info\counter – damaged, psd – 1

Template Increases damage of Pinpoint Rocket by #damPlus%p.
Level 1 Increases damage of Pinpoint Rocket by 8%p.
Level 4 Increases damage of Pinpoint Rocket by 20%p.

Old Template: Increases damage of Pinpoint Rocket by #damR%.
Added: damPlus – 4+4*x {20}
Removed: damR

Quicksilver Sword: Focus
Description: Thrust an Energy Sword straight ahead to inflict fatal damage on enemies. This attack has a higher Critical Rate than normal. You can change your mode through Multi Mode Linker.
Tags: info\type – 1, info\areaAttack – 1, edgeEffect – 1, weapon – 24, invisible – 1
Delay: 1110ms

Template Consumes #mpCon HP to attack up to #mobCount enemies at #damage% Damage #attackCount times. Additional Critical Rate +#x%.
Level 1 Consumes 13 HP to attack up to 6 enemies at 164% Damage 2 times. Additional Critical Rate +11%.
Level 20 Consumes 16 HP to attack up to 6 enemies at 240% Damage 2 times. Additional Critical Rate +30%.

Old Template: Consumes #mpCon MP to attack a maximum of #mobCount enemies #attackCount times, inflicting #damage% damage. Increases Accuracy by #y and Critical Rate by #x% for this skill.

Xenon (III)

Pinpoint Rocket 2nd Fortification
Description: Further increases the Pinpoint Salvo damage.\nRequired Skill: #cLv. 1 Pinpoint Salvo#\n#cLv. 1 effect: Can learn Pinpoint Rocket Final Fortification.#
Tags: info\type – 51, info\condition – damaged, info\counter – damaged, psd – 1

Template Increases damage of Pinpoint Rocket by #damPlus%p. Stacks with 1st fortification.
Level 1 Increases damage of Pinpoint Rocket by 9%p. Stacks with 1st fortification.
Level 4 Increases damage of Pinpoint Rocket by 30%p. Stacks with 1st fortification.

Old Template: Increases damage of Pinpoint Rocket by #damR%. Stacks with 1st fortification.
Added: damPlus – 2+7*x {30}
Removed: damR

Diagonal Chase
Description: Use an Air Booster to push away enemies while soaring upward. This skill can be used with Pillar Scramble.
Tags: info\type – 1, info\areaAttack – 1, info\pushTarget – 1, info\casterMove – 1, weapon – 24
Delay: 720ms

Template Consumes #mpCon MP and attacks #mobCount enemies at #damage% Damage with the Knockback effect.
Level 1 Consumes 16 MP and attacks 6 enemies at 203% Damage with the Knockback effect.
Level 20 Consumes 21 MP and attacks 6 enemies at 260% Damage with the Knockback effect.

Old Template: Consumes #mpCon MP to knock back and inflict #damage% damage to #mobCount enemies.

Dual Breed Defensive
Description: Increases avoidability by 100%. This bonus avoidability and received damage are reduced after every attack or avoided attack. Permanently increases defense.\nRequired Skill: #cLv. 5 Linear Perspective#
Tags: info\type – 10, psd – 1, weapon – 24
Delay: 900ms

Template #c[Supply]#
Consumes #powerCon Energy, Evade +#prop%, Each Evade reduces Evade by #y%. Reduces damage by #z% Canceled after evading #x attacks.
[Passive Effects: All Stats +#strX, DEF +#pddX]
Level 1 #c[Supply]#
Consumes 7 Energy, Evade +81%, Each Evade reduces Evade by 10%. Reduces damage by 1% Canceled after evading 5 attacks.
[Passive Effects: All Stats +1, DEF +115]
Level 20 #c[Supply]#
Consumes 7 Energy, Evade +100%, Each Evade reduces Evade by 5%. Reduces damage by 5% Canceled after evading 10 attacks.
[Passive Effects: All Stats +10, DEF +400]

Old Template: #c[Supply]#\nConsumes #powerCon Energy, Evasion +#prop%, Each evasion reduces evasion by #y%. Reduces damage by #z% Canceled after evading #x attacks.\n[Passive Effects: All Stats +#strX, Weapon/Magic DEF +#pddX]

Xenon (IV)

Xenon Expert
Description: Increases mastery, attack, and critical damage.\nRequired Skill: #cLv. 10 Xenon Mastery or higher#
Tags: skillType – 1, info\type – 50, masterLevel – 10, combatOrders – 1, psd – 1

Template Mastery +#mastery%, ATT +#padX%, and Critical Damage +#criticaldamage%
Level 1 Mastery +56%, ATT +1%, and Critical Damage +3%
Level 30 Mastery +70%, ATT +30%, and Critical Damage +8%

Old Template: Mastery +#mastery%, ATT +#padX%, and Min. Critical Damage +#criticaldamageMin%
Added: criticaldamage – 3+d(x/6) {8}
Removed: criticaldamageMin

Pinpoint Rocket Final Fortification
Description: Maximizes the Pinpoint Salvo damage.\nRequired Skill: #cLv. 1 Pinpoint Salvo#
Tags: info\type – 51, info\condition – damaged, info\counter – damaged, psd – 1, masterLevel – 10

Template Increases damage of Pinpoint Rocket by #damPlus%p. Stacks with 1st and 2nd fortification.
Level 1 Increases damage of Pinpoint Rocket by 4%p. Stacks with 1st and 2nd fortification.
Level 10 Increases damage of Pinpoint Rocket by 40%p. Stacks with 1st and 2nd fortification.

Old Template: Increases damage of Pinpoint Rocket by #damR%. Overlaps with 1st and 2nd fortification.
Added: damPlus – 4*x {40}
Removed: damR

Fuzzy Rob Masquerade: Shoot
Description: Ruty analyzes the enemy’s weakness to inflict great damage on a single target by firing a high tech Sniper Rifle. Mode can be changed with Multi-mode Linker.
Tags: info\type – 2, masterLevel – 10, combatOrders – 1, psd – 1, weapon – 24
Delay: 900ms

Template Consumes #mpCon MP and attacks up to #mobCount enemies #attackCount times, inflicting #damage% damage. Ignores additional enemy defense by #ignoreMobpdpR%.
Level 1 Consumes 22 MP and attacks up to 1 enemies 7 times, inflicting 287% damage. Ignores additional enemy defense by 1%.
Level 30 Consumes 25 MP and attacks up to 1 enemies 7 times, inflicting 345% damage. Ignores additional enemy defense by 30%.

Old Template: Consumes #mpCon MP and attacks up to #mobCount enemies #attackCount times, inflicting #damage% damage. Ignores enemy defense by #ignoreMobpdpR% and increases accuracy by #accX.
Changed: accX – 10+3*x → 0 {100 → 0}

OOPArts Code
Description: Temporarily pushes past its limits to achieve greater Damage and Boss Attack.
Tags: info\type – 10, info\magicSteal – 1, masterLevel – 10, combatOrders – 1, weapon – 24
Delay: 990ms

Template #cSupply#
Energy Cost: #powerCon. Damage +#indieDamR% and Boss ATT +#indieBDR% for #time sec.
Level 1 #cSupply#
Energy Cost: 20. Damage +1% and Boss ATT +1% for 15 sec.
Level 30 #cSupply#
Energy Cost: 20. Damage +30% and Boss ATT +30% for 30 sec.

Old Template: #cSupply#\nEnergy Cost: #powerCon. Damage +#indieDamR% and Boss ATT +#x% for #time sec.
Added: indieBDR – x {30}
Changed: x – x → 0 {30 → 0}

Maple Warrior
Description: Temporarily increases all team members’ stats by a percentage. Maple Warrior, Cygnus Knights, Nova Warrior, Sengoku Warrior, Other World Warrior, and Rhinne’s Protection do not stack.
Tags: combatOrders – 1, info\type – 10, info\massSpell – 1, info\magicSteal – 1, masterLevel – 10, weapon – 24

Template MP Cost: #mpCon. All AP invested stats +#x% for #time sec.
Level 1 MP Cost: 10. All AP invested stats +1% for 30 sec.
Level 30 MP Cost: 70. All AP invested stats +15% for 900 sec.

Old Template: MP Cost: #mpCon. All stats +#x% for #time sec.
Changed: Delay – 1500 → 0

Hologram Graffiti: Back-up
Description: Casts an Energy field that increases HP for allies in its range and charges 1 Surplus Energy each time the allies evade an attack. You can change your mode through Multi Mode Linker.
Tags: info\type – 33, info\minionAbility – PADReflect&&MADReflect, info\condition – damaged, combatOrders – 1, weapon – 24, invisible – 1, showSummonedBuffIcon – 2
Delay: 1260ms

Template Consumes #mpCon MP to create a hologram field for #time seconds. HP +#indieMhpR% for allies in the Energy field. Charges 1 Surplus Energy each time the allies evade an attack.
Cooldown: #cooltime sec
Level 1 Consumes 26 MP to create a hologram field for 10 seconds. HP +1% for allies in the Energy field. Charges 1 Surplus Energy each time the allies evade an attack.
Cooldown: 39 sec
Level 30 Consumes 31 MP to create a hologram field for 20 seconds. HP +10% for allies in the Energy field. Charges 1 Surplus Energy each time the allies evade an attack.
Cooldown: 30 sec

Old Template: Consumes #mpCon MP to create a hologram field for #time seconds. HP +#indieMhpR% and Avoidability +#evaR% for allies in the Energy field. Charges 1 Surplus Energy each time the allies evade an attack.\nCooldown: #cooltime sec

Meltdown Explosion
Description: Shoots a powerful laser beam from space, scorching everything on the ground. Temporarily increases Damage.
Type: Hyper Skill
Tags: info\type – 1, info\areaAttack – 1, hyper – 2, reqLev – 200, weapon – 24
Delay: 3150ms

Template Consumes #mpCon MP to attack #mobCount enemies at #damage% Damage #attackCount times and decrease their DEF -#x% for #time seconds. You remain invincible against most attacks while casting this skill.
Damage increases by #w% for #y seconds after use.
Cooldown: #cooltime sec.
Level 1 Consumes 200 MP to attack 15 enemies at 900% Damage 6 times and decrease their DEF -30% for 10 seconds. You remain invincible against most attacks while casting this skill.
Damage increases by 10% for 25 seconds after use.
Cooldown: 50 sec.

Old Template: Consumes #mpCon MP to attack #mobCount enemies at #damage% Damage #attackCount times and decrease their DEF -#x% for #time seconds. #cMax Damage: #MDamageOver#. Invincible while casting this skill.\nDamage +#w% and Max Damage +#z% for #y sec\nCooldown: #cooltimesec
Removed: MDamageOver

Confining Entanglement
Description: Swings Energy Sword at multiple enemies in front, cancelling certain buffs and Binding them. Enemies cannot receive new buff effects while they are Bound.\nThe ATT/MATT, DEF, and Hard Skin buffs are canceled.\nThis skill’s targets resist the Bind effect for 90 seconds and cannot be Bound by Confining Entanglement and other skills.
Type: Hyper Skill
Tags: info\type – 1, info\mes – restrict&&attackLimit&&buffLimit, info\areaAttack – 1, hyper – 2, reqLev – 170, edgeEffect – 1, weapon – 24
Delay: 1710ms

Template Use #mpCon MP to attack up to #mobCount enemies for #damage% damage #attackCount times. #prop% chance to cancel all the target’s buffs. Affected enemies cannot act for #time seconds.
Damage from Confining Entanglement increases Bind Duration up to 100%
Cooldown: #cooltime sec.
Level 1 Use 200 MP to attack up to 15 enemies for 700% damage 4 times. 100% chance to cancel all the target’s buffs. Affected enemies cannot act for 10 seconds.
Damage from Confining Entanglement increases Bind Duration up to 100%
Cooldown: 180 sec.

Old Template: Consumes #mpCon MP to attack a maximum of #mobCount enemies in front of you #attackCount times, inflicting #damage% damage. Affected enemies cannot act for #time seconds.\nCooldown Time: #cooltime seconds
Changed: time – 20 → 10

Meltdown Explosion
Description: Shoots a powerful laser beam from space, scorching everything on the ground. Temporarily increases Damage.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, weapon – 24, invisible – 1, notRemoved – 1

Template Damage +#indieDamR% for #time sec
Level 1 Damage +10% for 25 sec

Old Template: Damage +#indieDamR% and Max Damage +#indieMaxDamageOverR% for #time sec
Removed: indieMaxDamageOverR

Blaster (I)

Blast Shield
Description: Responds to enemy attacks by generating a shield with HP in proportion to received damage. However, the total of your current HP added to the shield’s cannot exceed Max HP. The shield will dissipate if the total HP exceeds the limit. You cannot be knocked backward by enemies while using Blaster skills.
Tags: info\type – 51, info\condition – damaged, psd – 1

Template #x% of received damage is converted into a shield. Shield loses #y% + #z HP every second. Shield’s Max HP equals your Max HP.
Increases Stance Rate by 100% while using Blaster skills.
Permanently increases Knockback Resistance +#stanceProp%, DEF +#pddX, and Max HP #mhpR%
Level 1 13% of received damage is converted into a shield. Shield loses 40% + 50 HP every second. Shield’s Max HP equals your Max HP.
Increases Stance Rate by 100% while using Blaster skills.
Permanently increases Knockback Resistance +4%, DEF +20, and Max HP 2%
Level 10 40% of received damage is converted into a shield. Shield loses 40% + 50 HP every second. Shield’s Max HP equals your Max HP.
Increases Stance Rate by 100% while using Blaster skills.
Permanently increases Knockback Resistance +40%, DEF +200, and Max HP 20%

Old Template: #x% of received damage is converted into a shield. Shield loses #y% + #z HP every second. Shield’s Max HP equals your Max HP.\nCannot be knocked backward by enemy attacks while using Blaster skills.\nPermanently increases Stance Rate +#stanceProp%, Weapon DEF +#pddX, and Max HP #mhpR%

Pile Bunker
Description: Detonates accumulated cylinder and thrusts pile bunker, which then detonates and causes shock waves. Physical attacks with pile bunker ignores a more amount of monster Defense.\nThe Cylinder Gauge Slots increase when Revolving Gauntlet is used in the middle of certain attack skills. This skill causes a number of shock waves depending on your Cylinder Gauge level and inflicts more damage on closer enemies. Requires a Cylinder Gauge level for activation. Not affected by the Damage Reflection effect.\nRequired Skill: #cOverheat level 5 or above#\n#cLv. 10 Effect: Can learn the 4th Job skill, Revolving Bunker.#
Tags: info\type – 1, info\areaAttack – 1, info\trembling – 1, psd – 1, weapon – 58, info2\ignoreCounter – 1, subWeapon – 35
Delay: 1230ms

Template Requires at least #x Cylinder gauge blocks. Attacks up to #mobCount enemies at #damage% Damage #attackCount times, ignoring additional #ignoreMobpdpR% monster DEF.
Shoots Shock Wave A that attacks up to #q enemies at #w% Damage #w2 times.
#cThis skill overheats Revolver Gauntlets and fills up the Cylinder gauge for #time seconds after its use, disabling the Cylinder gauge and Pile Bunker#, and then exhausts the Cylinder gauges.
Level 1 Requires at least 3 Cylinder gauge blocks. Attacks up to 10 enemies at 91% Damage 8 times, ignoring additional 80% monster DEF.
Shoots Shock Wave A that attacks up to 10 enemies at 41% Damage 6 times.
#cThis skill overheats Revolver Gauntlets and fills up the Cylinder gauge for 7 seconds after its use, disabling the Cylinder gauge and Pile Bunker#, and then exhausts the Cylinder gauges.
Level 10 Requires at least 3 Cylinder gauge blocks. Attacks up to 10 enemies at 100% Damage 8 times, ignoring additional 80% monster DEF.
Shoots Shock Wave A that attacks up to 10 enemies at 50% Damage 6 times.
#cThis skill overheats Revolver Gauntlets and fills up the Cylinder gauge for 7 seconds after its use, disabling the Cylinder gauge and Pile Bunker#, and then exhausts the Cylinder gauges.

Old Template: Requires at least #x Cylinder Gauge Slots. Attacks up to #mobCount enemies at #damage% Damage #attackCount times, ignoring additional #ignoreMobpdpR% monster DEF. #cMax Damage: #MDamageOver#.\nShoots Shock Wave A that attacks up to #q enemies at #w% Damage #w2 times.\n#cThis skill overheats Revolver Gauntlets and fills up the Cylinder Gauge for #time seconds after its use, disabling the Cylinder Gauge and Pile Bunker,# and then exhausts the Cylinder Gauges.
Removed: MDamageOver

Blaster (IV)

Expert Gauntlet Mastery
Description: Increases Mastery, Critical Damage, and Boss Damage for Revolver Gauntlets.
Tags: skillType – 1, masterLevel – 10, combatOrders – 1, psd – 1, info\type – 50

Template Increases Mastery by #mastery%, Critical Damage by #criticaldamage%, Damage upon Boss ATT by #bdR%.
Level 1 Increases Mastery by 56%, Critical Damage by 1%, Damage upon Boss ATT by 1%.
Level 30 Increases Mastery by 70%, Critical Damage by 15%, Damage upon Boss ATT by 15%.

Old Template: Mastery +#mastery%, Min. Critical Damage +#criticaldamageMin%, Max. Critical Damage +#criticaldamageMax%, and Boss Damage +#bdR%
Added: criticaldamage – u(x/2) {15}
Removed: criticaldamageMax
Removed: criticaldamageMin

Hurricane Blaster
Description: Delivers an unending circle of punches by using Weave, Duck, and Sway. The series of quick punches causes a twister and pulls surrounding enemies. Some monsters have a resistance to the attack and cannot be pulled. Enables you to move as you attack. Also permanently increases Charging Arm: Smash damage.\nRequired Skill: #cSway level 15 or above#
Tags: info\type – 52, info\areaAttack – 1, combatOrders – 1, masterLevel – 10, psd – 1, weapon – 58
Delay: 450ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage for up to #time seconds, and then finish with a jumping uppercut that attacks up to #z enemies at #s% damage.
Use a #cdirection key# while holding down the skill key to #cmove#.
Charging Arm: Smash damage +#damPlus%p.
Cooldown: #cooltime sec
Level 1 Consumes 20 MP to attack up to 12 enemies at 555% Damage for up to 6 seconds, and then finish with a jumping uppercut that attacks up to 12 enemies at 2100% damage.
Use a #cdirection key# while holding down the skill key to #cmove#.
Charging Arm: Smash damage +137%p.
Cooldown: 45 sec
Level 30 Consumes 26 MP to attack up to 12 enemies at 700% Damage for up to 6 seconds, and then finish with a jumping uppercut that attacks up to 12 enemies at 2100% damage.
Use a #cdirection key# while holding down the skill key to #cmove#.
Charging Arm: Smash damage +195%p.
Cooldown: 45 sec

Old Template: Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage for up to #time seconds, and then finish with a jumping uppercut that attacks up to #z enemies at #s% damage and send them flying. Jumping uppercut #cmax damage: #dot#.\nUse a #cdirection key# while holding down the skill key to #cmove#.\nCharging Arm: Smash damage +#damPlus%p\nCooldown: #cooltime sec
Removed: dot

Revolving Bunker
Description: Instantly reloads the maximum amount of bullets, and then quickly approaches and Binds enemies in front. This skill first targets the enemy with the highest HP in its range. You can use Revolving Gauntlet while grabbing enemies. Tap the skill key again after Revolving Gauntlet attacks 6 times to use pile bunker and inflict additional damage on enemies in a straight line in front. This skill is activated even when an enemy that cannot be Bound is targeted, and makes you Invincible against most attacks while grabbing an enemy. The last attack using pile bunker ignores an additional amount of monster Defense. Cannot be activated if there is no nearby enemy. \nThis skill’s targets resist the Bind effect for 90 seconds and cannot be Bound by Revolving bunker and other skills.\nRequired Skill: #cPile Bunker level 10 or above#
Tags: info\type – 1, info\areaAttack – 1, info\trembling – 1, masterLevel – 10, combatOrders – 1, psd – 1, weapon – 58, subWeapon – 35
Delay: 7480ms

Template Consumes #mpCon MP to attack enemies at #damage% Damage #attackCount times and Binds them. Revolving Gauntlet, if used afterward, attacks up to #s enemies at #x%, #y%, #t%, #w2%, #q%, and then #q2% Damage #s2 times.
The last attack with pile bunker attacks at #z% Damage #v times and ignores #ignoreMobpdpR% additional monster DEF.
Cooldown: #cooltime sec
Level 1 Consumes 200 MP to attack enemies at 201% Damage 2 times and Binds them. Revolving Gauntlet, if used afterward, attacks up to 10 enemies at 171%, 191%, 211%, 231%, 251%, and then 271% Damage 4 times.
The last attack with pile bunker attacks at 205% Damage 8 times and ignores 80% additional monster DEF.
Cooldown: 179 sec
Level 30 Consumes 200 MP to attack enemies at 230% Damage 2 times and Binds them. Revolving Gauntlet, if used afterward, attacks up to 10 enemies at 200%, 220%, 240%, 260%, 280%, and then 300% Damage 4 times.
The last attack with pile bunker attacks at 350% Damage 8 times and ignores 80% additional monster DEF.
Cooldown: 150 sec

Old Template: Consumes #mpCon MP to attack enemies at #damage% Damage #attackCount times and Binds them. Revolving Gauntlet, if used afterward, attacks up to #s enemies at #x%, #y%, #t%, #w2%, #q%, and then #q2% Damage #s2 times.\nThe last attack with pile bunker attacks at #z% Damage #v times and ignores #ignoreMobpdpR% additional monster DEF. #cMax damage: #dot#\nCooldown: #cooltime sec
Removed: dot

Maple Warrior
Description: Temporarily increases all team members’ stats by a percentage. Maple Warrior, Cygnus Knights, Nova Warrior, Sengoku Warrior, Other World Warrior, and Rhinne’s Protection do not stack.
Tags: info\type – 10, info\massSpell – 1, info\magicSteal – 1, masterLevel – 10, combatOrders – 1

Template MP Cost: #mpCon. All AP invested stats +#x% for #time sec.
Level 1 MP Cost: 10. All AP invested stats +1% for 30 sec.
Level 30 MP Cost: 70. All AP invested stats +15% for 900 sec.

Old Template: MP Cost: #mpCon. All stats +#x% for #time sec.
Changed: Delay – 1500 → 0

Charging Arm: Devastator
Description: Musters every ounce of strength, dashes forward, and delivers a mighty punch that causes a great explosion.\nHold down the key to charge the skill. Additionally generates a shock wave whose strength increases in proportion to charge time and that inflicts more damage on closer enemies. While charged, this skill activates Guard, increases Abnormal Status Resistance, and protects you against the Knockback effect from enemy attacks. \nThis skill’s final damage increases in proportion to the number of times you are attacked while the skill is charged.\nCharging Arm: Devastator’s charge time does not affect enemies with the Charge Time Reduction effect triggered by Charge Mastery. This skill does not deliver a punch or generate a shock wave if there is no enemy within its range after the dash.
Type: Hyper Skill
Tags: info\type – 52, hyper – 2, reqLev – 170, weapon – 58, subWeapon – 35
Delay: 420ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times.
Generates a shock wave that attacks at #v% Damage #v2 times.
Can be charged up to #z phases. Each charge phase additionally generates a shock wave that attacks at #q%, #q2%, #s2% Damage #dot times.
While charged, this skill activates Guard according to Charge Mastery’s level and Abnormal Status Resistance increases by 100.
Skill final damage +#x% every time you are hit while it charges. Max final damage bonus: #y%
Can be charged for up to #subTime seconds.
Cooldown: #cooltime sec.
Level 1 Consumes 400 MP to attack up to 15 enemies at 500% Damage 15 times.
Generates a shock wave that attacks at 250% Damage 8 times.
Can be charged up to 3 phases. Each charge phase additionally generates a shock wave that attacks at 350%, 450%, 550% Damage 8 times.
While charged, this skill activates Guard according to Charge Mastery’s level and Abnormal Status Resistance increases by 100.
Skill final damage +5% every time you are hit while it charges. Max final damage bonus: 50%
Can be charged for up to 5 seconds.
Cooldown: 150 sec.

Old Template: Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. #cMax damage: #MDamageOver.#\nGenerates a shock wave that attacks at #v% Damage #v2 times.\nCan be charged up to #z phases. Each charge phase additionally generates a shock wave that attacks at #q%, #q2%, or #s2% Damage #dot times.\nWhile charged, this skill activates Guard according to Charge Mastery’s level and doubles Abnormal Status Resistance.\nSkill final damage +#x% every time you are hit while it’s charged. Max final damage bonus: #y%.\nCan be charged for up to #subTime seconds.\nCooldown: #cooltime sec.
Removed: MDamageOver

Will of Liberty
Description: Realizes the Resistance’s wish for the liberation of Maple World.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template Consumes #mpCon MP to increase Damage by #indieDamR% for #time.
Cooldown: #cooltime sec. Applied only to Resistance, Demon, and Xenon party members.
Level 1 Consumes 100 MP to increase Damage by 10% for 60.
Cooldown: 120 sec. Applied only to Resistance, Demon, and Xenon party members.

Old Template: MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.\nCooldown : #cooltime sec. Applied only to Resistance, Demon, and Xenon party members.
Removed: indieMaxDamageOverR

Level 1 Visitor Range Attack

Hayato (I)

Iaigiri
Description: Performs a quickdraw attack, inflicting multiple strikes within the blink of an eye onto 1 target. Can be activated by pressing the #cAttack# button repeatedly. Only available while in #cBattoujutsu# stance.
Tags: info\type – 1, info\areaAttack – 1, weapon – 54, invisible – 1
Delay: 540ms

Template MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 3, Max Enemies Hit: #mobCount
Level 1 MP Cost: 5, Damage: 142%, Number of Attacks: 3, Max Enemies Hit: 1
Level 20 MP Cost: 11, Damage: 180%, Number of Attacks: 3, Max Enemies Hit: 1

Old Template: MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 5, Max Enemies Hit: #mobCount

Hayato (II)

Jin Sanrenzan
Description: Wields your katana to perform a series of 3 strikes on up to 5 enemies. Can also be activated by pressing the #cAttack# button repeatedly. Only available while in #cBattoudo# stance.
Tags: weapon – 54, info\type – 1
Delay: 300ms

Template MP Cost: #mpCon
1st Hit – Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: 2
2nd Hit – Damage: #x%, Max Enemies Hit: 5, Number of Attacks: 3
3rd Hit – Damage: #y%, Max Enemies Hit: 5, Number of Attacks: 4
Level 1 MP Cost: 8
1st Hit – Damage: 85%, Max Enemies Hit: 5, Number of Attacks: 2
2nd Hit – Damage: 102%, Max Enemies Hit: 5, Number of Attacks: 3
3rd Hit – Damage: 104%, Max Enemies Hit: 5, Number of Attacks: 4
Level 20 MP Cost: 14
1st Hit – Damage: 180%, Max Enemies Hit: 5, Number of Attacks: 2
2nd Hit – Damage: 140%, Max Enemies Hit: 5, Number of Attacks: 3
3rd Hit – Damage: 180%, Max Enemies Hit: 5, Number of Attacks: 4

Old Template: MP Cost: #mpCon\n1st Hit – Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: 2\n2nd Hit – Damage: #x%, Max Enemies Hit: 5, Number of Attacks: 2\n3rd Hit – Damage: #y%, Max Enemies Hit: 5

Iaigiri no Jin
Description: Performs a quickdraw attack, inflicting multiple strikes within the blink of an eye onto 1 target. Can be activated by pressing the #cAttack# button repeatedly. Only available while in #cBattoujutsu# stance.
Tags: info\type – 1, info\areaAttack – 1, weapon – 54, invisible – 1
Delay: 540ms

Template MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 3, Max Enemies Hit: #mobCount
Level 1 MP Cost: 10, Damage: 204%, Number of Attacks: 3, Max Enemies Hit: 1
Level 20 MP Cost: 14, Damage: 280%, Number of Attacks: 3, Max Enemies Hit: 1

Old Template: MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 5, Max Enemies Hit: #mobCount

Hayato (III)

Fuu Sanrenzan
Description: Wields your katana to perform a series of 3 strikes on up to 6 enemies. Can also be activated by pressing the #cAttack# button repeatedly. Only available while in #cBattoudo# stance.
Tags: weapon – 54, info\type – 1
Delay: 300ms

Template MP Cost: #mpCon
1st Hit – Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: 2
2nd Hit – Damage: #x%, Max Enemies Hit: 6, Number of Attacks: 3
3rd Hit – Damage: #y%, Max Enemies Hit: 6, Number of Attacks: 4
Level 1 MP Cost: 16
1st Hit – Damage: 192%, Max Enemies Hit: 6, Number of Attacks: 2
2nd Hit – Damage: 193%, Max Enemies Hit: 6, Number of Attacks: 3
3rd Hit – Damage: 203%, Max Enemies Hit: 6, Number of Attacks: 4
Level 20 MP Cost: 22
1st Hit – Damage: 230%, Max Enemies Hit: 6, Number of Attacks: 2
2nd Hit – Damage: 250%, Max Enemies Hit: 6, Number of Attacks: 3
3rd Hit – Damage: 260%, Max Enemies Hit: 6, Number of Attacks: 4

Old Template: MP Cost: #mpCon\n1st Hit – Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: 2\n2nd Hit – Damage: #x%, Max Enemies Hit: 6, Number of Attacks: 2\n3rd Hit – Damage: #y%, Max Enemies Hit: 6, Number of Attacks: 3

Iaigiri no Fuu
Description: Performs a quickdraw attack, inflicting multiple strikes within the blink of an eye onto 1 target. Can be activated by pressing the #cAttack# button repeatedly. Only available while in #cBattoujutsu# stance.
Tags: info\type – 1, info\areaAttack – 1, weapon – 54, invisible – 1
Delay: 540ms

Template MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 3, Max Enemies Hit: #mobCount
Level 1 MP Cost: 10, Damage: 317%, Number of Attacks: 3, Max Enemies Hit: 1
Level 20 MP Cost: 14, Damage: 450%, Number of Attacks: 3, Max Enemies Hit: 1

Old Template: MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 5, Max Enemies Hit: #mobCount

Hayato (IV)

Rai Sanrenzan
Description: Wields your katana to perform a series of 3 strikes on up to 7 enemies. Can also be activated by pressing the #cAttack# button repeatedly. Only available while in #cBattoudo# stance.
Tags: weapon – 54, combatOrders – 1, info\type – 1, masterLevel – 20
Delay: 300ms

Template MP Cost: #mpCon
1st Hit – Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: 3
2nd Hit – Damage: #x%, Max Enemies Hit: 7, Number of Attacks: 4
3rd Hit – Damage: #y%, Max Enemies Hit: 7, Number of Attacks: 4, Extra Damage Chance: #prop%, Extra Damage: #z%
Level 1 MP Cost: 21
1st Hit – Damage: 223%, Max Enemies Hit: 7, Number of Attacks: 3
2nd Hit – Damage: 243%, Max Enemies Hit: 7, Number of Attacks: 4
3rd Hit – Damage: 244%, Max Enemies Hit: 7, Number of Attacks: 4, Extra Damage Chance: 1%, Extra Damage: 307%
Level 20 MP Cost: 27
1st Hit – Damage: 280%, Max Enemies Hit: 7, Number of Attacks: 3
2nd Hit – Damage: 300%, Max Enemies Hit: 7, Number of Attacks: 4
3rd Hit – Damage: 320%, Max Enemies Hit: 7, Number of Attacks: 4, Extra Damage Chance: 20%, Extra Damage: 440%

Old Template: MP Cost: #mpCon\n1st Hit – Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: 2\n2nd Hit – Damage: #x%, Max Enemies Hit: 6, Number of Attacks: 2\n3rd Hit – Damage: #y%, Max Enemies Hit: 6, Number of Attacks: 3, Extra Damage Chance: #prop%, Extra Damage: #z%

Sengoku Warrior
Description: Increases the stats of all party members.
Tags: combatOrders – 1, masterLevel – 30, info\type – 15

Template MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec
Level 1 MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 30 MP Cost: 70, All Stats: +15%, Duration: 900 sec

Changed: Delay – 1500 → 0

Iaigiri no Rai
Description: Performs a quickdraw attack, inflicting multiple strikes within the blink of an eye onto 1 target. Can be activated by pressing the #cAttack# button repeatedly. Only available while in #cBattoujutsu# stance.
Tags: info\type – 1, info\areaAttack – 1, weapon – 54, invisible – 1, combatOrders – 1
Delay: 540ms

Template MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 4, Max Enemies Hit: #mobCount
Level 1 MP Cost: 10, Damage: 509%, Number of Attacks: 4, Max Enemies Hit: 1
Level 20 MP Cost: 14, Damage: 680%, Number of Attacks: 4, Max Enemies Hit: 1

Old Template: MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 5, Max Enemies Hit: #mobCount

Kanna (IV)

Sengoku Warrior
Description: Increases the stats of all party members. Costs 10 Mana and drains 70 HP when used.
Tags: combatOrders – 1, masterLevel – 30, info\type – 15

Template Mana Cost: #epCon, All Stats: +#x%, Duration: #time sec
Level 1 Mana Cost: 10, All Stats: +1%, Duration: 30 sec
Level 30 Mana Cost: 10, All Stats: +15%, Duration: 900 sec

Changed: Delay – 1500 → 0

Mikhail (Beginner)

Empress’s Prayer
Description: [Mastery level: 1] Temporarily increases Weapon/Magic Attacks for 2 hours, and enables you to attack higher-leveled monsters than usual. This skill’s effects cannot be canceled when you die or by monster skills. \n#cCooldown: 1 day#\nDoes not get affected by cooldown reset and Buff Duration Bonus effects.
Tags: invisible – 1, notCooltimeReset – 1, notIncBuffDuration – 1

Level 1 MP Cost: 30. ATT/MATT +#x%.

Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Journey Home
Description: Returns to the Empress by using Shinsoo’s power.
Tags: info\pvp – 0, invisible – 1
Delay: 3840ms

Template Consumes #mpCon MP to immediately return to Ereve.
#cCooldown: #cooltime sec
Level 1 Consumes 100 MP to immediately return to Ereve.
#cCooldown: 600 sec

Old Template: Consumes #mpCon MP to immediately return to Ereve. Cooldown: #cooltime sec.
Changed: cooltime – 1800 → 600

Decent Sharp Eyes
Description: [Potential Skill]\nAllows you to locate an enemy’s weak spot to deal fatal damage to that enemy.
Tags: invisible – 1, disable – 1, info\pvp – 0
Delay: 900ms

Level 1 Consumes 80 MP, increases Critical rate by 10%, Critical damage by 8% for 240 sec.

Old Template: MP Cost: 80, Crit Rate: +10%, Max Crit Damage: +15%, Duration: 240 sec
Changed: Level 1 – y = 15 → 8

Decent Advanced Blessing
Description: [Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, and Max HP/MP. Reduces the amount of MP used when using skills. Can be stacked with other buff skills, except Bless and Advanced Bless.
Tags: info\pvp – 0, invisible – 1, disable – 1
Delay: 600ms

Level 1 MP Cost: 120. ATT/MATT +20, DEF +425, Max HP/Max MP +475, MP Cost -12% for 240 sec

Old Template: MP Cost: 120. ATT/MATT +20, Weapon/Magic DEF +425, Accuracy/Avoidability +260, Max HP/MP +475, and MP cost -12% for 240 sec.

Mikhail (I)

Royal Guard
Description: Uses Soul Shield to perfectly shield against enemy attacks and counterattack the enemies.\n#cShields you even while you are casting skills.#
Tags: info\type – 33, fixLevel – 1, notRemoved – 1, notIncBuffDuration – 1
Delay: 840ms

Template MP Cost: #mpCon. #cTemporarily# enables you to respond to enemy attacks by ignoring the damage and counterattacking the enemies for #dot seconds. Counter ignores attacks and enemies in the Damage Reflection state. Your Attack increases for #x seconds afterwards.
Deflecting enemy attacks during the #cAttack buff# gradually increases your counterattack damage, attack range, and Attack bonus, but it also #cgradually shortens the shield duration.#
The Attack bonus stacks each time you deflect an attack.
[1st Time]: Attacks up to #hcSummonHp enemies at #hcCooltime% +(#z% x your Character Level) Damage #hcReflect times, and then increases ATT +#dotTime.
[2nd Time]: Attacks up to #u enemies at #w% +(#t% x your Character Level) Damage #u2 times, and then increases ATT +#dotInterval.
[3nd Time]: Attacks up to #v enemies at #s% +(#s2% x your Character Level) Damage #v2 times, and then increases ATT +#range.
Cooldown: #cooltime sec
Level 1 MP Cost: 20. #cTemporarily# enables you to respond to enemy attacks by ignoring the damage and counterattacking the enemies for 4 seconds. Counter ignores attacks and enemies in the Damage Reflection state. Your Attack increases for 12 seconds afterwards.
Deflecting enemy attacks during the #cAttack buff# gradually increases your counterattack damage, attack range, and Attack bonus, but it also #cgradually shortens the shield duration.#
The Attack bonus stacks each time you deflect an attack.
[1st Time]: Attacks up to 6 enemies at 150% +(3% x your Character Level) Damage 2 times, and then increases ATT +10.
[2nd Time]: Attacks up to 7 enemies at 200% +(3% x your Character Level) Damage 3 times, and then increases ATT +15.
[3nd Time]: Attacks up to 8 enemies at 250% +(3% x your Character Level) Damage 4 times, and then increases ATT +20.
Cooldown: 6 sec

Old Template: MP Cost: #mpCon. #cTemporarily# enables you to respond to enemy attacks by ignoring the damage and counterattacking the enemies for #dot seconds. Counter ignores attacks and enemies in the Damage Reflection state. Your Attack increases for #x seconds afterwards.\nDeflecting enemy attacks during the #cAttack buff# gradually increases your counterattack damage, attack range, and Attack bonus, but it also #cgradually shortens the shield duration.#\nThe Attack bonus stacks each time you deflect an attack.\n[1st Time]: Attacks up to #hcSummonHp enemies at #hcCooltime% +(#z% x your Character Level) Damage #hcReflect times, and then increases ATT +#dotTime.\n[2nd Time]: Attacks up to #u enemies at #w% +(#t% x your Character Level) Damage #u2 times, and then increases ATT +#dotInterval.\n[3nd Time]: Attacks up to #v enemies at #s% +(#s2% x your Character Level) Damage #v2 times, and then increases ATT +#range.\nCooldown: #cooltime sec
Changed: dot – 2 → 4

Royal Guard
Description: Uses Soul Shield to perfectly shield against enemy attacks and counterattack the enemies.
Tags: info\type – 33, fixLevel – 1, invisible – 1, notIncBuffDuration – 1
Delay: 840ms
Changed: s – 2 → 4

Royal Guard
Description: Uses Soul Shield to perfectly shield against enemy attacks and counterattack the enemies.
Tags: info\type – 33, fixLevel – 1, invisible – 1, notIncBuffDuration – 1
Delay: 840ms
Changed: s – 2 → 4

Royal Guard
Description: Uses Soul Shield to perfectly shield against enemy attacks and counterattack the enemies.
Tags: info\type – 33, fixLevel – 1, invisible – 1, notIncBuffDuration – 1
Delay: 840ms
Changed: s – 2 → 4

Royal Guard
Description: Uses Soul Shield to perfectly shield against enemy attacks and counterattack the enemies.
Tags: info\type – 33, fixLevel – 1, invisible – 1, notIncBuffDuration – 1
Delay: 840ms
Changed: s – 2 → 4

Royal Guard
Description: Uses Soul Shield to perfectly shield against enemy attacks and counterattack the enemies.
Tags: info\type – 33, fixLevel – 1, invisible – 1, notIncBuffDuration – 1
Delay: 840ms
Changed: s – 2 → 4

Mikhail (III)

Enduring Spirit
Description: Significantly increases your defense, Abnormal Status Resistance, and all Elemental Resistance for a set time.
Tags: info\type – 10, info\magicSteal – 1, weapon – 30
Delay: 990ms

Template MP Cost: #mpCon. DEF +#x%, Abnormal Status Resistance +#y, and all elemental resistances +#z% for #time sec.
Level 1 MP Cost: 20. DEF +10%, Abnormal Status Resistance +6, and all elemental resistances +6% for 72 sec.
Level 10 MP Cost: 40. DEF +100%, Abnormal Status Resistance +60, and all elemental resistances +60% for 180 sec.

Old Template: MP Cost: #mpCon, DEF +#x%, Abnormal Status Resistance +#y%, All Elemental Resistance: +#z%, Duration: #time sec

Mikhail (IV)

Expert Sword Mastery
Description: Maximizes One-handed Sword Mastery and increases Critical Damage and Attack.\nRequired Skill: #cSword Mastery level 10 or above#
Tags: skillType – 1, info\type – 50, psd – 1, combatOrders – 1, masterLevel – 10

Template One-handed Sword Mastery +#mastery%, ATT +#padX, and Critical Damage +#criticaldamage%
Level 1 One-handed Sword Mastery +56%, ATT +1, and Critical Damage +3%
Level 30 One-handed Sword Mastery +70%, ATT +30, and Critical Damage +8%

Old Template: One-handed Sword Mastery +#mastery%, ATT +#padX, and Min. Critical Damage +#criticaldamageMin%
Added: criticaldamage – 3+d(x/6) {8}
Removed: criticaldamageMin

Advanced Final Attack
Description: Permanently increases Attack, and significantly increases Final Attack’s activation rate and damage.\nRequired Skill: #cLv. 20 Final Attack#
Tags: skillType – 3, info\type – 53, info\finalAttack – 1, info\condition – attack, masterLevel – 10, combatOrders – 1, psd – 1

Template Permanently increases Attack +#padX. Attacks create a #prop% chance of casting Final Attack that inflicts #damage% damage #attackCount times.
Level 1 Permanently increases Attack +1. Attacks create a 46% chance of casting Final Attack that inflicts 156% damage 2 times.
Level 30 Permanently increases Attack +30. Attacks create a 75% chance of casting Final Attack that inflicts 185% damage 2 times.

Old Template: Permanently increases ATT by #padX and Accuracy by #ar%. Also has a #prop% chance of activating #damage% damage Final Attack #attackCount times.

Soul Asylum
Description: Uses the enhanced Sould Shield’s power to enhnace Royal Guard, and permanently decrease damage received from enemies.\nRequired skill: #cSoul Shield level 15 or above#
Tags: info\type – 50, combatOrders – 1, masterLevel – 10, notRemoved – 1, notIncBuffDuration – 1

Template Decreases #y% of damage based on Max. HP for #time sec when Royal Guard is successful.
Permanently decreases damage from enemy attacks by #t%.
Level 1 Decreases 1% of damage based on Max. HP for 15 sec when Royal Guard is successful.
Permanently decreases damage from enemy attacks by 5.5%.
Level 30 Decreases 10% of damage based on Max. HP for 15 sec when Royal Guard is successful.
Permanently decreases damage from enemy attacks by 20%.

Old Template: Permanently decreases #t% damage from enemy attacks. For attacks that drain HP based on Max HP, this skill decreases #y% of their damage instead.
Added: time – 15
Added: notIncBuffDuration – 1
Added: notRemoved – 1

Call of Cygnus
Description: The awakened Empress’s blessing increases stats for everyone in your party for a set period. Maple Warrior, Cygnus Knights, Nova Warrior, Sengoku Warrior, Other World Warrior, and Rhinne’s Protection do not stack.
Tags: combatOrders – 1, info\type – 10, info\massSpell – 1, info\magicSteal – 1, invisible – 1

Template MP Cost: #mpCon. All AP invested stats +#x% for #time sec.
Level 1 MP Cost: 10. All AP invested stats +1% for 30 sec.
Level 30 MP Cost: 70. All AP invested stats +15% for 900 sec.

Old Template: MP Cost: #mpCon. All stats +#x% for #time sec.
Changed: Delay – 1500 → 0

Roiling Soul
Description: Temporarily enables you to concentrate attacks on an enemy and inflict significantly higher damage.
Tags: masterLevel – 10, combatOrders – 1, info\type – 10

Template MP Cost: #mpCon. Final damage +#x% and Critical Damage +#y%.
Sets all attack skills’ max targets to #mobCount
Can be toggled #cOn/Off#.
Level 1 MP Cost: 30. Final damage +1% and Critical Damage +3%.
Sets all attack skills’ max targets to 1
Can be toggled #cOn/Off#.
Level 30 MP Cost: 50. Final damage +30% and Critical Damage +8%.
Sets all attack skills’ max targets to 1
Can be toggled #cOn/Off#.

Old Template: MP Cost: #mpCon. Final damage +#x% and Min. Critical Damage +#y%. Sets all attack skills’ max targets to #mobCount.\nCan be toggled #cOn/Off#
Changed: y – u(x/2) → 3+d(x/6) {15 → 8}

Deadly Charge
Description: Ferociously charge at foes by summoning the Light Knight.
Type: Hyper Skill
Tags: info\type – 1, info\areaAttack – 1, hyper – 2, reqLev – 170
Delay: 1080ms

Template Consumes #mpCon MP Attacks #mobCount enemies at #damage% Damage #attackCount times, and creates an Abnormal Status debuff that increases Damage +10% for you and your allies for #time seconds.
Cooldown: #cooltime sec
Level 1 Consumes 300 MP Attacks 15 enemies at 600% Damage 10 times, and creates an Abnormal Status debuff that increases Damage +10% for you and your allies for 10 seconds.
Cooldown: 20 sec

Old Template: Consumes #mpCon MP Attacks #mobCount enemies at #damage% Damage #attackCount times, and creates an Abnormal Status debuff that increases Damage +10% for you and your allies for #time seconds. \nCooldown: #cooltime sec
Changed: cooltime – 30 → 20
Changed: time – 15 → 10

Queen of Tomorrow
Description: Enhances the Empress’s Blessing Damage.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template Consumes #mpCon MP to increase Damage by #indieDamR% for #time.
Cooldown: #cooltime sec
Level 1 Consumes 100 MP to increase Damage by 10% for 60.
Cooldown: 120 sec

Old Template: MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.\nCooldown : #cooltime sec.
Removed: indieMaxDamageOverR

Kaiser (Beginner)

Rolls
Description: [Master Level: 1]\nAllows you to drive one of Phantom’s favorite cars, Rolls.
Tags: invisible – 1, timeLimited – 1, disable – 1

Level 1 MP Cost: 10, DEF: +10, Movement Speed: +150, Jump: +120

Old Template: MP Cost: 10, Weapon/Magic DEF: +10, Speed: 150, Jump: 120

Royce
Description: [Master Level: 1]\nAllows you to drive Phantom’s fastest car, Royce.
Tags: invisible – 1, timeLimited – 1, disable – 1

Level 1 MP Cost: 10, DEF: +10, Movement Speed: +190, Jump: +120

Old Template: MP Cost: 10, Weapon/Magic DEF: +10, Speed: 190, Jump: 120

Decent Sharp Eyes
Description: [Potential Skill]\nAllows you to locate an enemy’s weak spot to deal fatal damage to that enemy.
Tags: invisible – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 900ms

Level 1 Consumes 80 MP, increases Critical rate by 10%, Critical damage by 8% for 240 sec.

Old Template: MP Cost: 80, Crit Rate: +10%, Max Crit Damage: +15%, Duration: 240 sec
Changed: Level 1 – y = 15 → 8

Decent Advanced Blessing
Description: [Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, and Max HP/MP. Reduces the amount of MP used when using skills. Can be stacked with other buff skills, except Bless and Advanced Bless.
Tags: info\pvp – 0, invisible – 1, disable – 1, isUsableKaiserDragon – 1
Delay: 600ms

Level 1 MP Cost: 120. ATT/MATT +20, DEF +425, Max HP/Max MP +475, MP Cost -12% for 240 sec

Old Template: MP Cost: 120. ATT/MATT +20, Weapon/Magic DEF +425, Accuracy/Avoidability +260, Max HP/MP +475, and MP cost -12% for 240 sec.

Angelic Buster (Beginner)

Day Dreamer
Description: Move to Angelic Buster’s room, The Lovely Buster Suite. Exits to Pantheon.
Tags: info\pvp – 0, invisible – 1
Delay: 1680ms

Template When used, you will be teleported to Angelic Buster’s room.
#cCooldown: #cooltime sec
Level 1 When used, you will be teleported to Angelic Buster’s room.
#cCooldown: 600 sec

Old Template: Return to Angelic Buster’s room when used.\nCooldown: #cooltime sec

Decent Sharp Eyes
Description: [Potential Skill]\nAllows you to locate an enemy’s weak spot to deal fatal damage to that enemy.
Tags: invisible – 1, disable – 1, info\pvp – 0
Delay: 900ms

Level 1 Critical Rate +10% and Min. Critical Damage +8% for 240 sec.

Old Template: Crit Rate: +10%, Max Crit Damage: +15%, Duration: 240 sec
Changed: Level 1 – y = 15 → 8

Decent Advanced Blessing
Description: [Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, and Max HP/MP. Reduces the amount of MP used when using skills. Can be stacked with other buff skills, except Bless and Advanced Bless.
Tags: info\pvp – 0, invisible – 1, disable – 1
Delay: 600ms

Level 1 ATT/MATT +20, DEF +425, Max HP/ MP +475, and MP Cost -12% for 240 sec.

Old Template: ATT +20, MATT +20, Weapon DEF +425, Magic DEF +425, Accuracy +260, Avoidability +260, Max HP +475, Max MP +475, and MP cost -12% for 240 sec

Kaiser (I)

Dragon Slash
Description: Continuously press the attack key to attack multiple enemies in front of you up to 3 times. Can be used as the basic attack key while in Final Form.\n#cLv. 20 effect: Can learn Dragon Slash I.#
Tags: info\type – 52, info\areaAttack – 1, info\commandSkillType – attack, weapon – 40, subWeapon – 35
Delay: 570ms

Template 1st Hit: Attacks up to #mobCount enemies at #damage% Damage #attackCount times.
2nd Hit: Attacks up to #s enemies at #u% Damage #v times
3rd Hit: Attacks up to #w enemies with #y% damage #z times.
Final Form: Attacks up to #q enemies at #q2% damage #s2 times. After your 4th Job Advancement, you can attack up to #u2 enemies #v2 times.
Level 1 1st Hit: Attacks up to 8 enemies at 51% Damage 3 times.
2nd Hit: Attacks up to 6 enemies at 31% Damage 5 times
3rd Hit: Attacks up to 6 enemies with 41% damage 5 times.
Final Form: Attacks up to 8 enemies at 141% damage 5 times. After your 4th Job Advancement, you can attack up to 10 enemies 6 times.
Level 20 1st Hit: Attacks up to 8 enemies at 70% Damage 3 times.
2nd Hit: Attacks up to 6 enemies at 50% Damage 5 times
3rd Hit: Attacks up to 6 enemies with 60% damage 5 times.
Final Form: Attacks up to 8 enemies at 160% damage 5 times. After your 4th Job Advancement, you can attack up to 10 enemies 6 times.

Old Template: 1-hit: Attack up to #mobCount enemies for #damage% damage #attackCount times\n2-hit: Up to #s enemies attack for #u% damage #v times\n3-hit Up to #w enemies attacked for #y% damage #z times
Added: q – 8
Added: q2 – 140+x {160}
Added: s2 – 5
Added: u2 – 10
Added: v2 – 6

Kaiser (II)

Piercing Blaze
Description: Dash forward to knock back enemies. Deals damage to multiple targets with a chance to stun. Some monsters have a resistance to the attack and cannot be knocked back or stunned.
Tags: info\type – 1, info\areaAttack – 1, info\pushTarget – 1, info\casterMove – 1, info2\mes – stun, normalGauge – 1, weapon – 40, subWeapon – 35, commandGauge – 5
Delay: 600ms

Template MP Cost: #mpCon, Monsters Hit: #mobCount, Damage: #damage%, Stun Chance: #prop%, Stun Duration: #time sec.
Level 1 MP Cost: 11, Monsters Hit: 12, Damage: 169%, Stun Chance: 26%, Stun Duration: 2 sec.
Level 10 MP Cost: 20, Monsters Hit: 12, Damage: 250%, Stun Chance: 80%, Stun Duration: 2 sec.

Old Template: MP Cost: #mpCon, Monsters Hit: #mobCount, Damage: #damage%, Stun Chance: #prop%, Stun Duration: #time sec

Kaiser (III)

Dragon Slash
Description: Mash the attack key to keep attacking enemies in front up to 3 times.
Tags: info\type – 52, info\areaAttack – 1, info\commandSkillType – attack, invisible – 1, weapon – 40, subWeapon – 35
Delay: 570ms

Template Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount
Level 1 Damage: 141%, Max Enemies Hit: 8, Max Hits: 5
Level 20 Damage: 160%, Max Enemies Hit: 8, Max Hits: 5

Changed: damage – 220+4*x → 140+x {300 → 160}

Cursebite
Description: Increases resistance to all status and elemental attacks for a short time. Also deals extra damage to monsters affected by status aliments.
Tags: info\type – 10, weapon – 40, subWeapon – 35
Delay: 720ms

Template MP Cost: #mpCon. Abnormal Status Resistance +#asrR and all elemental resistances +#terR% for #time sec.
Final damage +#x% on monsters in Abnormal statuses
Level 1 MP Cost: 21. Abnormal Status Resistance +3 and all elemental resistances +3% for 12 sec.
Final damage +6% on monsters in Abnormal statuses
Level 20 MP Cost: 40. Abnormal Status Resistance +60 and all elemental resistances +60% for 240 sec.
Final damage +25% on monsters in Abnormal statuses

Old Template: MP Cost: #mpCon. Abnormal Status Resistance +#asrR% and all elemental resistances +#terR% for #time sec.\nFinal damage +#x% on monsters in Abnormal statuses

Pressure Chain
Description: Shoot a sword wave that penetrates, then pulls enemies. Some monsters have a resistance to the attack and cannot be pulled.
Tags: weapon – 40, info\type – 2, info\piercing – 1, info\piercingBouns – 1, info\mes – stun, info2\mes – stun, normalGauge – 5, subWeapon – 35, commandGauge – 15
Delay: 750ms

Template MP Cost: #mpCon, Penetrates then pulls #mobCount enemies dealing #damage% damage #attackCount times, Stun Chance: #prop%.
Level 1 MP Cost: 21, Penetrates then pulls 8 enemies dealing 204% damage 2 times, Stun Chance: 19%.
Level 20 MP Cost: 30, Penetrates then pulls 8 enemies dealing 280% damage 2 times, Stun Chance: 95%.

Old Template: MP Cost: #mpCon, Penetrates then pulls #mobCount enemies dealing #damage% damage #attackCount times, Stun Chance: #prop%

Piercing Blaze
Description: Dash forward to knock back enemies. Deals damage to multiple targets with a chance to stun.
Tags: info\type – 1, info\areaAttack – 1, info\pushTarget – 1, info\casterMove – 1, info2\mes – stun, weapon – 40, subWeapon – 35, invisible – 1
Delay: 600ms

Template MP Cost: #mpCon, Monsters Hit: #mobCount, Damage: #damage%, Stun Chance: #prop%, Stun Duration: #time sec.
Level 1 MP Cost: 11, Monsters Hit: 12, Damage: 169%, Stun Chance: 26%, Stun Duration: 2 sec.
Level 10 MP Cost: 20, Monsters Hit: 12, Damage: 250%, Stun Chance: 80%, Stun Duration: 2 sec.

Old Template: MP Cost: #mpCon, Monsters Hit: #mobCount, Damage: #damage%, Stun Chance: #pop%, Stun Duration: #time sec.

Kaiser (IV)

Expert Sword Mastery
Description: Maximizes Two-handed Sword Mastery and increases Critical Damage and Attack.\nRequired Skill: #cSword Mastery level 10 or above#
Tags: info\type – 50, skillType – 1, masterLevel – 10, combatOrders – 1, psd – 1

Template Two-handed Sword Mastery +#mastery%, ATT +#padX, and Critical Damage +#criticaldamage%
Level 1 Two-handed Sword Mastery +56%, ATT +1, and Critical Damage +4%
Level 30 Two-handed Sword Mastery +70%, ATT +30, and Critical Damage +8%

Old Template: Two-handed Sword Mastery +#mastery%, ATT +#padX, and Min. Critical Damage +#criticaldamageMin%
Added: criticaldamage – 3+u(x/6) {8}
Removed: criticaldamageMin

Dragon Slash
Description: Mash the attack key to keep attacking enemies in front up to 3 times.
Tags: info\type – 52, info\areaAttack – 1, info\commandSkillType – attack, invisible – 1, weapon – 40, subWeapon – 35
Delay: 570ms

Template Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount
Level 1 Damage: 141%, Max Enemies Hit: 10, Max Hits: 6
Level 20 Damage: 160%, Max Enemies Hit: 10, Max Hits: 6

Changed: damage – 270+4*x → 140+x {350 → 160}

Nova Warrior
Description: Temporarily increases all team members’ stats by a percentage. Maple Warrior, Cygnus Knights, Nova Warrior, Sengoku Warrior, Other World Warrior, and Rhinne’s Protection do not stack.
Tags: info\type – 10, info\massSpell – 1, info\magicSteal – 1, combatOrders – 1, masterLevel – 10

Template MP Cost: #mpCon. All AP invested stats +#x% for #time sec.
Level 1 MP Cost: 10. All AP invested stats +1% for 30 sec.
Level 30 MP Cost: 60. All AP invested stats +15% for 900 sec.

Old Template: MP Cost: #mpCon. All stats +#x% for #time sec.
Changed: Delay – 1500 → 0

Inferno Breath
Description: Summons an ancient dragon that breathes fire, leaving a trail of fire that deals continuous damage to those on it. The trail of fire does not affect enemies in the Damage Reflection status.
Tags: info\type – 4, info\areaAttack – 1, masterLevel – 10, normalGauge – 40, combatOrders – 1, weapon – 40, subWeapon – 35, commandGauge – 45
Delay: 1530ms

Template MP Cost: #mpCon. Attacks up to #mobCount enemies at #damage% Damage #attackCount times, and then inflicts DoT.
Cooldown: #cooltime sec
Level 1 MP Cost: 32. Attacks up to 15 enemies at 224% Damage 8 times, and then inflicts DoT.
Cooldown: 39 sec
Level 20 MP Cost: 70. Attacks up to 15 enemies at 300% Damage 8 times, and then inflicts DoT.
Cooldown: 20 sec

Old Template: MP Cost: #mpCon. Attacks up to #mobCount enemies at #damage% Damage #attackCount times, and then inflicts continuous damage.\nCooldown: #cooltime sec

Inferno Breath
Description: Summons an ancient dragon that breathes fire, leaving a trail of fire that deals continuous damage to those on it. The trail of fire does not affect enemies in the Damage Reflection status.
Tags: info\type – 4, info\areaAttack – 1, combatOrders – 1, weapon – 40, subWeapon – 35, invisible – 1
Delay: 1530ms

Template MP Cost: #mpCon. Attacks up to #mobCount enemies at #damage% Damage #attackCount times, and then inflicts DoT.
Cooldown: #cooltime sec
Level 1 MP Cost: 32. Attacks up to 15 enemies at 224% Damage 8 times, and then inflicts DoT.
Cooldown: 39 sec
Level 20 MP Cost: 70. Attacks up to 15 enemies at 300% Damage 8 times, and then inflicts DoT.
Cooldown: 20 sec

Old Template: MP Cost: #mpCon. Attacks up to #mobCount enemies at #damage% Damage #attackCount times, and then inflicts continuous damage.\nCooldown: #cooltime sec

Angelic Buster (II)

Lovely Sting
Description: Pierce enemies with a beam of pretty power and inflict a debuff. Use the skill again to detonate the debuff.
Tags: info\type – 1, info\areaAttack – 1, weapon – 22, subWeapon – 35, invisible – 1

Template Mobs with Debuff Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. A Soul Recharge skill.
Level 1 Mobs with Debuff Hit: 4, Damage: 348%, Number of Attacks: 1. A Soul Recharge skill.
Level 20 Mobs with Debuff Hit: 4, Damage: 500%, Number of Attacks: 1. A Soul Recharge skill.

Angelic Buster (III)

Iron Blossom
Description: Withstands enemy attacks with iron-like will.
Tags: info\type – 10, info\magicSteal – 1
Delay: 1080ms

Template Stance Rate +#prop% for #time sec Effect doubled when Power Transfer Shield is up.
Level 1 Stance Rate +21% for 28 sec Effect doubled when Power Transfer Shield is up.
Level 20 Stance Rate +40% for 180 sec Effect doubled when Power Transfer Shield is up.

Old Template: Duration: #time sec, Power Stance Chance: #prop%. Effect doubled when Power Transfer Shield is up.

Angelic Buster (IV)

Soul Shooter Expert
Description: Increases Soul Shoot Mastery and Weapon Attack.\nRequired Skill: #cSoul Shooter Mastery Lv. 10#
Tags: psd – 1, skillType – 1, masterLevel – 10, combatOrders – 1, info\type – 50, weapon – 22, subWeapon – 35

Template Mastery +#mastery%, ATT +#padX, Critical Rate +#cr%, Critical Damage +#criticaldamage%
Level 1 Mastery +56%, ATT +1, Critical Rate +1%, Critical Damage +3%
Level 30 Mastery +70%, ATT +30, Critical Rate +30%, Critical Damage +8%

Old Template: Mastery: +#mastery%, Weapon Attack: +#padX, Critical Rate: +#cr%, Min Critical Damage: +#criticaldamageMin%
Added: criticaldamage – 3+d(x/6) {8}
Removed: criticaldamageMin

Affinity Heart IV
Description: Improves your affinity to the ancient dragon race, enabling you to master Soul Recharge.
Tags: masterLevel – 10, info\type – 50, weapon – 22, subWeapon – 35

Template #x% chance of reattempting Recharge when it fails. 50% chance of casting a buff that increases Damage +#y% for 5 sec.
Level 1 42% chance of reattempting Recharge when it fails. 50% chance of casting a buff that increases Damage +3% for 5 sec.
Level 30 100% chance of reattempting Recharge when it fails. 50% chance of casting a buff that increases Damage +30% for 5 sec.

Old Template: #x% chance of reattempting Recharge when it fails. 50% chance of casting a buff that increases Damage +#y% for 5 sec. \nPassive Effects: Max Damage +#psdIncMaxDam
Removed: psdIncMaxDam

Finale Ribbon – Enhance
Description: Increases Finale Ribbon’s debuff damage.
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 168

Template Damage Increase from Debuff: +#x%
Level 1 Damage Increase from Debuff: +20%

Old Template: Max Damage bonus +#u%
Removed: u
Added: x – 20

Trinity-Extra Strike
Description: Trinity’s damage is reset to 650%, but its attack count increases. \nRequired Skill: #cTrinity level 30#
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 195

Template Trinity Number of Attacks: +#attackCount
Level 1 Trinity Number of Attacks: +1

Changed: x – -180 → -70

Finale Ribbon
Description: Swings your ribbon with the power of love and justice to attack all nearby enemies.
Tags: masterLevel – 10, combatOrders – 1, info\type – 1, info\areaAttack – 1, weapon – 22, subWeapon – 35
Delay: 1350ms

Template Attacks up to #mobCount enemies at #damage% Damage #attackCount times. Casts a debuff on its targets to increase your Damage +#x%, party members’ Damage +#y% for #time seconds.
Cooldown: #cooltime sec. Recharge success rate: #onActive%.
Level 1 Attacks up to 10 enemies at 1970% Damage 1 times. Casts a debuff on its targets to increase your Damage +1%, party members’ Damage +2% for 20 seconds.
Cooldown: 69 sec. Recharge success rate: 50%.
Level 30 Attacks up to 10 enemies at 4000% Damage 1 times. Casts a debuff on its targets to increase your Damage +40%, party members’ Damage +20% for 20 seconds.
Cooldown: 40 sec. Recharge success rate: 50%.

Old Template: Attacks up to #mobCount enemies at #damage% Damage #attackCount times. Casts a debuff on its targets to increase your Damage +#x%, party members’ Damage +#y%, and your Max Damage (except for Angelic Buster and Soul Seeker) +#w and party members’ Max Damage +#u% for #time seconds.\nCooldown: #cooltimesec Recharge success rate: #onActive%. #cMax Damage: #MDamageOver#.
Changed: u – 10 → 0
Changed: w – 15 → 0

Soul Resonance
Description: Resonates with Eskalade’s soul and brings him to life. Soul Resonance is not affected by the Knockback effect from enemy attacks while being cast.
Tags: psd – 1, masterLevel – 10, combatOrders – 1, info\type – 1, info\areaAttack – 1, info\rapidAttack – 1, info\knockbackLimit – 100, info\dot – 1, info\condition – attack, info\dotType – paralyze, weapon – 22, subWeapon – 35
Delay: 540ms

Template Key-down skill. Attacks #mobCount enemies at #damage% Damage per hit. Lasts up to 8 seconds. Up to #x% finishing damage depending on the duration. Upon Boss attack damage #bdR% increase
Reduces damage from enemy attacks including those that drain HP based on Max HP by #y%
Cooldown: #cooltime sec.
Level 1 Key-down skill. Attacks 10 enemies at 320% Damage per hit. Lasts up to 8 seconds. Up to 1500% finishing damage depending on the duration. Upon Boss attack damage 50% increase
Reduces damage from enemy attacks including those that drain HP based on Max HP by 20%
Cooldown: 118 sec.
Level 30 Key-down skill. Attacks 10 enemies at 610% Damage per hit. Lasts up to 8 seconds. Up to 3000% finishing damage depending on the duration. Upon Boss attack damage 50% increase
Reduces damage from enemy attacks including those that drain HP based on Max HP by 20%
Cooldown: 60 sec.

Old Template: Key-down skill. Attacks #mobCount enemies at #damage% Damage per hit. Lasts for up to 8 seconds. Up to #x% finishing damage depending on the duration. Upon Boss attack damage #bdR% increase \nReduces enemy attacks including those that drain HP based on Max HP by #y%\nCooldown: #cooltime sec. #cMax Damage: #MDamageOver#.
Removed: MDamageOver

Star Gazer
Description: Borrows Eskalade’s power to receive eyes that see through enemies’ soul.
Tags: masterLevel – 10, combatOrders – 1, info\type – 10, info\massSpell – 1, info\magicSteal – 1, weapon – 22, subWeapon – 35
Delay: 1080ms

Template Critical Damage +#x% for #time sec.
Level 1 Critical Damage +16% for 35 sec.
Level 30 Critical Damage +45% for 180 sec.

Old Template: Duration: #time sec, Max Crit Damage: +#x%, Min Crit Damage: +#y%. Doesn’t stack with Sharp Eyes.
Changed: x – 2*x → 15+x {60 → 45}
Removed: y

Trinity
Description: Condenses Eskalade’s power to attack one enemy continuously.
Tags: info\type – 1, info\areaAttack – 1, combatOrders – 1, weapon – 22, subWeapon – 35, invisible – 1
Delay: 720ms

Template Attacks up to #mobCount enemies at #damage% Damage #attackCount times. Attacking casts a buff that increases Trinity damage and Ignore DEF +#x% up to #y times.
Level 1 Attacks up to 1 enemies at 372% Damage 3 times. Attacking casts a buff that increases Trinity damage and Ignore DEF +10% up to 6 times.
Level 30 Attacks up to 1 enemies at 720% Damage 3 times. Attacking casts a buff that increases Trinity damage and Ignore DEF +10% up to 6 times.

Changed: attackCount – 2 → 3
Changed: damage – 540+12*x → 360+12*x {900 → 720}

Trinity
Description: Condenses Eskalade’s power to attack one enemy continuously.
Tags: info\type – 1, info\areaAttack – 1, combatOrders – 1, weapon – 22, subWeapon – 35, invisible – 1
Delay: 480ms

Template Attacks up to #mobCount enemies at #damage% Damage #attackCount times. Attacking casts a buff that increases Trinity damage and Ignore DEF +#x% up to #y times.
Level 1 Attacks up to 1 enemies at 372% Damage 4 times. Attacking casts a buff that increases Trinity damage and Ignore DEF +10% up to 6 times.
Level 30 Attacks up to 1 enemies at 720% Damage 4 times. Attacking casts a buff that increases Trinity damage and Ignore DEF +10% up to 6 times.

Changed: attackCount – 2 → 4
Changed: damage – 540+12*x → 360+12*x {900 → 720}

Nova Warrior
Description: Temporarily increases all team members’ stats by a percentage. Maple Warrior, Cygnus Knights, Nova Warrior, Sengoku Warrior, Other World Warrior, and Rhinne’s Protection do not stack.
Tags: info\type – 10, info\massSpell – 1, info\magicSteal – 1, combatOrders – 1, masterLevel – 10

Template MP Cost: #mpCon. All AP invested stats +#x% for #time sec.
Level 1 MP Cost: #mpCon. All AP invested stats +1% for 30 sec.
Level 30 MP Cost: #mpCon. All AP invested stats +15% for 900 sec.

Old Template: All stats +#x% for #time sec
Changed: Delay – 1500 → 0

Trinity
Description: Concentrate escada’s power and swipe one single enemy continuously. In addition, damage and defense ignorance rate increase.
Tags: masterLevel – 10, combatOrders – 1, info\type – 52, info\areaAttack – 1, weapon – 22, subWeapon – 35, psd – 1
Delay: 660ms

Template Attacks up to #mobCount enemies at #damage% Damage #attackCount times. Afterwards, a maximum of 3 additional hits can be performed. 2 hits: 3 attacks, 3 hits: 4 attacks.
Attacking casts a buff that increases Trinity damage and Ignore DEF +#x% up to #y times. A Soul Recharge skill. Recharge success rate: #onActive%.
[[Passive Effects: Damage +#damR% and Ignore DEF +#ignoreMobpdpR%]
Level 1 Attacks up to 1 enemies at 372% Damage 2 times. Afterwards, a maximum of 3 additional hits can be performed. 2 hits: 3 attacks, 3 hits: 4 attacks.
Attacking casts a buff that increases Trinity damage and Ignore DEF +5% up to 3 times. A Soul Recharge skill. Recharge success rate: 50%.
[[Passive Effects: Damage +1% and Ignore DEF +1%]
Level 30 Attacks up to 1 enemies at 720% Damage 2 times. Afterwards, a maximum of 3 additional hits can be performed. 2 hits: 3 attacks, 3 hits: 4 attacks.
Attacking casts a buff that increases Trinity damage and Ignore DEF +5% up to 3 times. A Soul Recharge skill. Recharge success rate: 50%.
[[Passive Effects: Damage +15% and Ignore DEF +15%]

Old Template: Attacks up to #mobCount enemies at #damage% Damage #attackCount times. Press the skill key again to achieve up to 3 hits. Attacking casts a buff that increases Trinity damage and Ignore DEF +#x% up to #y times. A Soul Recharge skill. Recharge success rate: #onActive%.\n[Passive Effects: Damage +#damR% and Ignore DEF +#ignoreMobpdpR%]
Changed: damage – 540+12*x → 360+12*x {900 → 720}

Azwan Inner Potential

Increases Jump.
Description: Increases Jump.
Tags: psd – 1

Template Jump increased by #psdJump.
Level 1 Jump increased by 2.
Level 30 Jump increased by 20.

Old Template: Accuracy +#accX
Removed: accX
Changed: maxLevel – 40 → 30
Added: psdJump – 2*u(x/3) {20}
Increases MSPD.
Description: Increases Movement Speed.
Tags: psd – 1

Template Movement Speed increased by #psdSpeed.
Level 1 Movement Speed increased by 2.
Level 30 Movement Speed increased by 20.

Old Template: Avoidability +#evaX
Removed: evaX
Changed: maxLevel – 40 → 30
Added: psdSpeed – 2*u(x/3) {20}
Increases DEF.
Description: Increases Defense.
Tags: psd – 1

Template DEF increased by #pddX.
Level 1 DEF increased by 10.
Level 40 DEF increased by 400.

Old Template: Magic DEF +#mddX
Removed: mddX
Added: pddX – 10*x {400}
Increases STR.
Description: Increases STR.
Tags: psd – 1

Template STR increased by #strFX.
Level 1 STR increased by 1.
Level 40 STR increased by 40.

Old Template: #pdd2mdd% of Weapon DEF added to Magic DEF
Removed: pdd2mdd
Added: strFX – x {40}
Increases DEX.
Description: Increases DEX.
Tags: psd – 1

Template DEX increased by #dexFX.
Level 1 DEX increased by 1.
Level 40 DEX increased by 40.

Old Template: #mdd2pdd% of Magic DEF added to Weapon DEF
Added: dexFX – x {40}
Removed: mdd2pdd
Increases INT.
Description: INT increased.
Tags: psd – 1

Template INT increased by #intFX.
Level 1 INT increased by 1.
Level 40 INT increased by 40.

Old Template: Max MP +#acc2mp% Accuracy
Removed: acc2mp
Added: intFX – x {40}
Increases LUK.
Description: Increases LUK.
Tags: psd – 1

Template LUK increased by #lukFX.
Level 1 LUK increased by 1.
Level 40 LUK increased by 40.

Old Template: Max HP +#eva2hp% Accuracy
Removed: eva2hp
Added: lukFX – x {40}
Increases Max HP by a certain percentage.
Description: Increases Max HP by a certain percentage.
Tags: psd – 1

Template Max HP increased by #mhpR%
Level 1 Max HP increased by 1%
Level 20 Max HP increased by 20%

Old Template: Accuracy +#accR%
Removed: accR
Added: mhpR – x {20}
Increases Max MP by a certain percentage.
Description: Increases Max MP by a certain percentage.
Tags: psd – 1

Template Max MP increased by #mmpR%
Level 1 Max MP increased by 1%
Level 20 Max MP increased by 20%

Old Template: Avoidability +#evaR%
Removed: evaR
Added: mmpR – x {20}
Increases DEF by a certain percentage.
Description: Increases DEF by a certain percentage.
Tags: psd – 1

Template DEF increased by #pddR%.
Level 1 DEF increased by 1%.
Level 20 DEF increased by 20%.

Old Template: Magic DEF +#mddR%
Removed: mddR
Added: pddR – x {20}
Increases meso drop rate (%).
Description: Increases meso drop rate.
Tags: psd – 1

Template Increases meso drop rate (#mesoR%).
Level 1 Increases meso drop rate (1%).
Level 40 Increases meso drop rate (20%).

Old Template: Accuracy +#ar%
Removed: ar
Changed: maxLevel – 20 → 40
Added: mesoR – u(x/2) {20}
Attack Increase By Level
Description: Increases Attack by 1 at certain level interval.
Tags: psd – 1

Template Attack +1 for every #lv2pad level
Level 1 Attack +1 for every 20 level
Level 10 Attack +1 for every 10 level

Old Template: Increased damage by #acc2dam% of Physical/Magic Accuracy (higher stat)
Removed: acc2dam
Added: lv2pad – 20-2*d(x/2) {10}
Changed: maxLevel – 20 → 10
Magic Attack Increase By Level
Description: Increases Magic Attack by 1 at certain level interval.
Tags: psd – 1

Template Magic Attack +1 for every #lv2mad level
Level 1 Magic Attack +1 for every 20 level
Level 10 Magic Attack +1 for every 10 level

Old Template: #mdd2dam% of Magic DEF added as additional damage
Added: lv2mad – 20-2*d(x/2) {10}
Changed: maxLevel – 20 → 10
Removed: mdd2dam
Critical rate increased by 5%
Description: Increases Critical Rate.
Tags: psd – 1

Template Critical Rate increased by #cr%
Level 1 Critical Rate increased by 1%
Level 30 Critical Rate increased by 30%

Old Template: Magical damage equal to #pdd2mdx% of Weapon DEF is ignored
Added: cr – x {30}
Removed: pdd2mdx
Increases all stats.
Description: Increases All Stats.
Tags: psd – 1

Template All stats +#strFX
Level 1 All stats +1
Level 40 All stats +40

Old Template: Physical damage equal to #mdd2pdx% of Magic DEF is ignored
Added: dexFX – x {40}
Added: intFX – x {40}
Added: lukFX – x {40}
Changed: maxLevel – 30 → 40
Removed: mdd2pdx
Added: strFX – x {40}

Character Card

Explorer Warrior Hero
Description: Decreases damage received.
Tags: psd – 1

Template Damage from enemy attacks -#ignoreMobDamR%
Level 1 Damage from enemy attacks -2%
Level 4 Damage from enemy attacks -5%

Old Template: Weapon DEF +#pddR%
Added: ignoreMobDamR – 1+x {5}
Removed: pddR
Explorer Bowman Bowmaster
Description: Increases DEX.
Tags: psd – 1

Level 1 DEX +10
Level 2 DEX +20
Level 3 DEX +40
Level 4 DEX +80

Old Template: Accuracy +#accR%
Removed: accR
Removed: maxLevel
Added: Level 1 – dexFX = 10
Added: Level 2 – dexFX = 20
Added: Level 3 – dexFX = 40
Added: Level 4 – dexFX = 80
Explorer Thief Dual Blade
Description: Increases LUK.
Tags: psd – 1

Level 1 LUK +10
Level 2 LUK +20
Level 3 LUK +40
Level 4 LUK +80

Old Template: Avoidability +#evaR%
Removed: evaR
Removed: maxLevel
Added: Level 1 – lukFX = 10
Added: Level 2 – lukFX = 20
Added: Level 3 – lukFX = 40
Added: Level 4 – lukFX = 80
Fist of ZEN
Description: Critical Damage increase as character levels up.
Tags: psd – 1

Template Critical Rate increased by #cr%
Level 1 Critical Rate increased by 1%
Level 4 Critical Rate increased by 4%

Old Template: For every level you character gains, mimium critical damage is increased by #criticaldamageMin%
Added: cr – x {4}
Removed: criticaldamageMin
Cygnus Soul Master
Description: Boosts Weapon DEF.
Tags: psd – 1

Template Weapon DEF +#pddR%
Level 1 Weapon DEF +#pddR%
Level 4 Weapon DEF +#pddR%

Removed: pddR
Added: pdr – 1+x {5}
Cygnus Bowman Wind Archer
Description: Increases DEX.
Tags: psd – 1

Level 1 DEX +10
Level 2 DEX +20
Level 3 DEX +40
Level 4 DEX +80

Old Template: Accuracy +#accR%
Removed: accR
Removed: maxLevel
Added: Level 1 – dexFX = 10
Added: Level 2 – dexFX = 20
Added: Level 3 – dexFX = 40
Added: Level 4 – dexFX = 80
Cygnus Thief Night Walker
Description: Increases LUK.
Tags: psd – 1

Level 1 LUK +10
Level 2 LUK +20
Level 3 LUK +40
Level 4 LUK +80

Old Template: Avoidability +#evaR%
Removed: evaR
Removed: maxLevel
Added: Level 1 – lukFX = 10
Added: Level 2 – lukFX = 20
Added: Level 3 – lukFX = 40
Added: Level 4 – lukFX = 80
Pirate Hero Eunwol
Description: Increases Critical Damage and Maximum Critical Damage.
Tags: psd – 1

Level 1 Critical Damage +#criticaldamage%

Added: Level 1 – criticaldamage = 1
Removed: Level 1 – criticaldamageMax
Removed: Level 1 – criticaldamageMin
Added: Level 2 – criticaldamage = 2
Removed: Level 2 – criticaldamageMax
Removed: Level 2 – criticaldamageMin
Added: Level 3 – criticaldamage = 3
Removed: Level 3 – criticaldamageMax
Removed: Level 3 – criticaldamageMin
Added: Level 4 – criticaldamage = 5
Removed: Level 4 – criticaldamageMax
Removed: Level 4 – criticaldamageMin
Continuous Thunder
Description: Critical damage increased.\r\n
Tags: psd – 1

Template Critical Rate increased by #cr%
Level 1 Critical Rate increased by 1%
Level 4 Critical Rate increased by 4%

Old Template: Increases minimum critical damage by #criticaldamageMin%
Added: cr – x {4}
Removed: criticaldamageMin
Weak Point Targeting
Description: 3 Thief Cards
Tags: psd – 1

Template Critical Damage +#criticaldamage%
Level 1 Critical Damage +1%
Level 4 Critical Damage +4%

Old Template: Max Critical Damage +#criticaldamageMax%
Added: criticaldamage – x {4}
Removed: criticaldamageMax

Transcendent

Temple Recall
Description: Return to Zero’s Temple.
Tags: info\pvp – 0, categoryIndex – 1, tabIndex – 0, disable – 1
Delay: 2940ms

Template Time Force Cost: #forceCon, returns to Zero’s Temple
#cCooldown: #cooltime sec#
Level 1 Time Force Cost: 10, returns to Zero’s Temple
#cCooldown: 600 sec#

Old Template: Time Force Cost: #forceCon, returns to Zero’s Temple \n#cCooldown: #cooltime sec#
Changed: cooltime – 30 → 600

Divine Force
Description: Channels the power of the Transcendents to increase Attack Power, Defense, and Resistance of all nearby party members. \nPress the #cSkill Key one more time to cancel the skill. Cannot be used with Divine Speed.#
Tags: info\type – 16, info\massSpell – 1, type – 16, massSpell – 1, categoryIndex – 1, tabIndex – 0, disable – 1

Template Time Force Cost: #forceCon. ATT +#indiePad, MATT +#indieMad, DEF +#indiePdd, all elemental resistances +#indieTerR%, and Abnormal Status Resistance +#indieAsrR.
Level 1 Time Force Cost: 20. ATT +20, MATT +20, DEF +500, all elemental resistances +10%, and Abnormal Status Resistance +10.

Old Template: Time Force Cost: #forceCon. ATT +#indiePad, MATT +#indieMad, Weapon DEF +#indiePdd, Magic DEF +#indieMdd, Elemental Resistance +#indieTerR%, and Abnormal Status Resistance +#indieAsrR%.

Divine Speed
Description: Channels the power of the Transcendents to increase Attack Speed, Movement Speed, and Jump of nearby party members. \nPress the #cSkill Key one more time to cancel the skill. Cannot be used with Divine Force.#
Tags: info\type – 15, info\massSpell – 1, type – 16, massSpell – 1, categoryIndex – 1, tabIndex – 0, disable – 1

Template Time Force Cost: #forceCon. MSPD +#indieSpeed, Jump +#indieJump, and ASPD +1 level.
Level 1 Time Force Cost: 20. MSPD +20, Jump +10, and ASPD +1 level.

Old Template: Time Force Cost: #forceCon. MSPD +#indieSpeed, Jump +#indieJump, Evasion +#indieEva, Accuracy +#indieAcc, and Attack Speed +1 level.

Rhinne’s Protection
Description: Goddess Rhine’s blessing increases your party members’ stats by a certain percentage for a set period. Maple Warrior, Cygnus Knights, Nova Warrior, Sengoku Warrior, Other World Warrior, and Rhinne’s Protection do not stack.
Tags: info\type – 10, info\massSpell – 1, info\magicSteal – 1, categoryIndex – 1, tabIndex – 0, disable – 1

Template Time Force Cost: #forceCon. All AP invested stats +#x% for #time sec.
Level 1 Time Force Cost: 10. All AP invested stats +15% for 900 sec.

Old Template: Time Force Cost: #forceCon. All stats +#x% for #time sec.

Rewind
Description: Memorizes the current time with an hourglass, so that later you can rewind time and resurrect when you are fatally wounded.\nThis skill does not affect Cooldown Reset effects.
Tags: info\type – 10, info\magicSteal – 1, info\reqLevel – 130, categoryIndex – 1, tabIndex – 0, lock – 1, disable – 1, notCooltimeReset – 1

Template Time Force Cost: #forceCon. Keeps you from dying when you are subject to lethal damage. Consumes all existing buffs and fully restores HP. #y sec of invulnerability against most attacks
#cCooldown: #cooltime sec#
Level 1 Time Force Cost: 10. Keeps you from dying when you are subject to lethal damage. Consumes all existing buffs and fully restores HP. 2 sec of invulnerability against most attacks
#cCooldown: 1800 sec#

Old Template: Time Force Cost: #forceCon. Keeps you from dying when you are subject to lethal damage. Consumes all existing buffs and fully restores HP. #ysec of invulnerability\n#cCooldown: #cooltime sec#

Time Holding
Description: Controls time to reset skill cooldown, and enters the Invincible mode in which Time Force does not decrease. This skill additionally increases Damage for a set period for Zeroes at Level 200 or above.\nThis skill is not affected by Cooldown Reset effects.
Tags: info\type – 10, info\reqLevel – 180, combatOrders – 1, categoryIndex – 1, tabIndex – 0, lock – 1, disable – 1, notCooltimeReset – 1

Template Time Force Cost: #forceCon. Invincible for #time sec. Resets cooldown for all Zero skills except Rewind and Limit Break.
Damage +#y% for #x sec for Zeroes at Lv. 200 or above.
#cCooldown: #cooltime sec#
Level 1 Time Force Cost: 10. Invincible for 15 sec. Resets cooldown for all Zero skills except Rewind and Limit Break.
Damage +10% for 90 sec for Zeroes at Lv. 200 or above.
#cCooldown: 180 sec#

Old Template: Time Force Cost: #forceCon. Invincible for #time sec. Resets cooldown for all Zero skills except Rewind.\nDamage +#y% and Max Damage +#z% for #x sec for Zeroes at Lv. 200 or above.\n#cCooldown: #cooltime sec#
Removed: z

Time Holding
Description: Controls time to reset skill cooldown, and enters the Invincible mode in which Time Force does not decrease. This skill additionally increases Damage for a set period for Zeroes at Level 200 or above.\nThis skill is not affected by Cooldown Reset effects.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, invisible – 1, notRemoved – 1

Template Damage +#indieDamR% for #time sec for Zeroes at Lv. 200.
Level 1 Damage +10% for 90 sec for Zeroes at Lv. 200.

Old Template: Damage +#indieDamR% and Max Damage +#indieMaxDamageOverR% for #time sec for Zeroes at Lv. 200.
Removed: indieMaxDamageOverR

useful sharp eyes
Description: [Item potential skill]\nGrant an ability to deal a critical wound to enemy’s weakness.
Tags: invisible – 1, disable – 1, info\pvp – 0
Delay: 900ms

Level 1 Consumes 5 Time Force and increases Critical rate by 10%, Critical damage by 8% for 240 sec.

Old Template: 5 time force consumed, for 240 sec critical rate 10%, critical max damage 15% increased
Changed: Level 1 – y = 15 → 8

useful advanced bless
Description: [Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, and Max HP. Can be stacked with other buff skills, except Bless and Advanced Blessing.
Tags: info\pvp – 0, invisible – 1, disable – 1
Delay: 600ms

Level 1 Time Force Cost: 5. ATT/MATT +20, DEF +425, Max HP/ MP +475 for 240 sec.

Old Template: Time Force Cost: 5. ATT/MATT +20, Weapon/Magic DEF +425, Accuracy/Avoidability +260, and Max HP +475 for 240 sec.

Zero

Air Riot
Description: An advanced Air Raid version. Inflicts greater damage than Air Raid and generates shock waves with the spirit swords, attacking wider areas. The shock waves do not affect enemies in the Damage Reflection status.\nRequired Skill: #cAir Raid level 10#
Tags: info\type – 1, info\areaAttack – 1, info2\type – 1, info2\areaAttack – 1, info2\mes – lifting, tabIndex – 1, categoryIndex – 1, weapon – 56, masterLevel – 10, combatOrders – 1, listIndex – 2
Delay: 750ms

Template Consumes #forceCon Time Force to attack up to #mobCount enemies at #damage% Damage #attackCount times, with a
#c[Shock Wave]#: Damage: #z%, Number of Attacks: #s, Max Enemies Hit: #x. Chance of Stun: #u%, Duration: #q sec.
Level 1 Consumes 5 Time Force to attack up to 6 enemies at 695% Damage 3 times, with a
#c[Shock Wave]#: Damage: 695%, Number of Attacks: 3, Max Enemies Hit: 6. Chance of Stun: 43%, Duration: 3 sec.
Level 20 Consumes 5 Time Force to attack up to 6 enemies at 980% Damage 3 times, with a
#c[Shock Wave]#: Damage: 980%, Number of Attacks: 3, Max Enemies Hit: 6. Chance of Stun: 100%, Duration: 3 sec.

Old Template: Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount.\n#c[Shock Wave]#: Damage: #z%, Number of Attacks: #s, Max Enemies Hit: #x. Chance of Stun: #u%, Duration: #q sec.

Advanced Air Raid
Description: Generated outside the Advanced Air Raid range, attacking enemies with a chance of Stunning them. Does not affect enemies in the Damage Reflection status.
Tags: info\type – 1, info\areaAttack – 1, invisible – 1, info2\type – 1, info2\areaAttack – 1, info2\mes – stun, info2\ignoreCounter – 1, skillType – 3, tabIndex – 1, categoryIndex – 1, combatOrders – 1
Delay: 30ms

Template Attack up to #mobCount enemies at #damage% damage #attackCount times.
The enemies have a #prop% chance of being Stunned for #time seconds.
Level 1 Attack up to 6 enemies at 695% damage 3 times.
The enemies have a 43% chance of being Stunned for 3 seconds.
Level 20 Attack up to 6 enemies at 980% damage 3 times.
The enemies have a 100% chance of being Stunned for 3 seconds.

Old Template: Attack up to #mobCount enemies at #damage% ATT #attackCount times.\nThe enemies have a #prop% chance of being Stunned for #time seconds.

Zero

Advanced Earth Break
Description: An advanced Earth Break version. Inflicts greater damage than Earth Break. Additionally creates an electric field, inflicting DoT. The shock wave and the electric field do not affect enemies with the Damage Reflection status.\nRequired Skill: #cEarth Break Lv. 20 or above#
Tags: info\type – 1, info\areaAttack – 1, combatOrders – 1, tabIndex – 1, categoryIndex – 1, weapon – 56, masterLevel – 10, listIndex – 15
Delay: 1560ms

Template Consumes #forceCon Time Force to attack up to #mobCount enemies at #damage% Damage #attackCount times, with a
#c[Shock Wave]#: Attacks up to #x enemies at #y% Damage #z times.
#c[Electric Field]#: Inflicts #w% DoT on up to #s enemies every sec for #v sec.
Level 1 Consumes 19 Time Force to attack up to 6 enemies at 608% Damage 5 times, with a
#c[Shock Wave]#: Attacks up to 6 enemies at 433% Damage 5 times.
#c[Electric Field]#: Inflicts 253% DoT on up to 6 enemies every sec for 2 sec.
Level 30 Consumes 19 Time Force to attack up to 6 enemies at 695% Damage 5 times, with a
#c[Shock Wave]#: Attacks up to 6 enemies at 520% Damage 5 times.
#c[Electric Field]#: Inflicts 340% DoT on up to 6 enemies every sec for 5 sec.

Old Template: Consumes #forceCon Time Force to attack up to #mobCount enemies at #damage% Damage #attackCount times, with a \n#c[Shock Wave]#: Attacks up to #x enemies at #y% Damage #z times.\n#c[Electric Field]#: Inflicts #w% continuous damage on up to #s enemies every sec for #v sec.

Advanced Earth Break
Description: Generated on the spot Advanced Earth Break landed, inflicting continuous damage on enemies in its range. The shock wave and the electric field do not affect enemies in the Damage Reflection status.
Tags: info\type – 4, info\areaAttack – 1, info\dot – 1, invisible – 1, combatOrders – 1, tabIndex – 1, categoryIndex – 1, info2\ignoreCounter – 1
Delay: 513ms

Template Inflicts #damage% DoT on up to #mobCount enemies every #x sec for #time sec.
Level 1 Inflicts 253% DoT on up to 6 enemies every 1 sec for 2 sec.
Level 30 Inflicts 340% DoT on up to 6 enemies every 1 sec for 5 sec.

Old Template: Inflicts #damage% DoT damage on up to #mobCount enemies every #x sec for #time sec.

Critical Bind
Description: Beta attacks with a chance of Binding her target by suspending it in time. This skill detonates the Bleeding effect cast on the target, making it vulnerable to Alpha’s attacks. Critical Bind does not share resistances with other Binding skills.
Tags: info\type – 50, tabIndex – 1, categoryIndex – 1, weapon – 56, listIndex – 17
Delay: 1500ms

Template Beta attacks with a #prop% chance of Binding its targets for #time seconds.
Targets add #x% Critical Rate to Alpha.
The existing Bleeding effect inflicts damage in proportion to its remaining time before it expires.
#cThe targets of this skill resist the Critical Bind skill and cannot be Bound for #w seconds.#
Level 1 Beta attacks with a 1% chance of Binding its targets for 2 seconds.
Targets add 11% Critical Rate to Alpha.
The existing Bleeding effect inflicts damage in proportion to its remaining time before it expires.
#cThe targets of this skill resist the Critical Bind skill and cannot be Bound for 35 seconds.#
Level 20 Beta attacks with a 10% chance of Binding its targets for 4 seconds.
Targets add 30% Critical Rate to Alpha.
The existing Bleeding effect inflicts damage in proportion to its remaining time before it expires.
#cThe targets of this skill resist the Critical Bind skill and cannot be Bound for 35 seconds.#

Old Template: Beta attacks with a #prop% chance of Binding its targets for #time seconds.\nTargets add #x% Critical Rate to Alpha.\nThe existing Bleeding effect inflicts damage in proportion to its remaining time before it expires.\n#cThe targets of this skill resist the Critical Bind skill and cannot be Bound for #w seconds.#
Changed: v – 20000 → 35000
Changed: w – 20 → 35

Advanced Storm Break
Description: An advanced Storm Break version. Inflicts greater damage than Storm Break. The whirlwind creates an electric field as it moves. The whirlwind and the electric field are not affected by enemies in the Damage Reflection status.\nRequired Skill: #cStorm Break Lv. 20 or above#
Tags: info\type – 1, info\areaAttack – 1, tabIndex – 1, categoryIndex – 0, weapon – 57, masterLevel – 10, combatOrders – 1, listIndex – 16
Delay: 900ms

Template Consumes #forceCon Time Force to attack up to #mobCount enemies at #damage% Damage #attackCount times, with a
#c[Whirlwind]#: Creates a whirlwind that attacks up to #x enemies at #y% Damage #z times every 0.5 sec for #t sec.
#c[Electric Field]#: Inflicts #s% DoT on up to #u enemies every #w sec for #v sec.
Level 1 Consumes 21 Time Force to attack up to 8 enemies at 494% Damage 5 times, with a
#c[Whirlwind]#: Creates a whirlwind that attacks up to 8 enemies at 494% Damage 2 times every 0.5 sec for 3 sec.
#c[Electric Field]#: Inflicts 172% DoT on up to 8 enemies every 1 sec for 1 sec.
Level 30 Consumes 21 Time Force to attack up to 8 enemies at 610% Damage 5 times, with a
#c[Whirlwind]#: Creates a whirlwind that attacks up to 8 enemies at 610% Damage 2 times every 0.5 sec for 3 sec.
#c[Electric Field]#: Inflicts 230% DoT on up to 8 enemies every 1 sec for 3 sec.

Old Template: Consumes #forceCon Time Force to attack up to #mobCount enemies at #damage% Damage #attackCount times, with a \n#c[Whirlwind]#: Creates a whirlwind that attacks up to #x enemies at #y% Damage #z times every 0.5 sec for #t sec.\n#c[Electric Field]#: Inflicts #s% continuous damage on up to #u enemies every #w sec for #v sec.

Advanced Storm Break
Description: A stronger whirlwind than that of Storm Break that creates a damaging electric field as it moves. The shock wave and the electric field do not affect enemies in the Damage Reflection status.
Tags: info\type – 2, info\areaAttack – 1, invisible – 1, tabIndex – 1, categoryIndex – 0, combatOrders – 1, info2\ignoreCounter – 1

Template Attacks up to #mobCount enemies at #damage% Damage #attackCount times every 0.5 second.
Lasts for #time seconds.
The whirlwind leaves behind an area that inflicts #q% DoT for #z seconds on up to 8 enemies every #v seconds for #y seconds.
Level 1 Attacks up to 8 enemies at 494% Damage 2 times every 0.5 second.
Lasts for 3 seconds.
The whirlwind leaves behind an area that inflicts 172% DoT for 1 seconds on up to 8 enemies every 1 seconds for 1 seconds.
Level 30 Attacks up to 8 enemies at 610% Damage 2 times every 0.5 second.
Lasts for 3 seconds.
The whirlwind leaves behind an area that inflicts 230% DoT for 1 seconds on up to 8 enemies every 1 seconds for 3 seconds.

Old Template: Attacks up to #mobCount enemies at #damage% Damage #attackCount times every 0.5 second.\nLasts for #time seconds.\nThe whirlwind leaves behind an area that inflicts #q% continuous damage for #z seconds on up to 8 enemies every #v seconds for #y seconds.

Advanced Storm Break
Description: Left behind the whirlwind created by Advanced Storm Break, temporarily inflicting continuous damage on enemies in its range. The shock wave and the electric field do not affect enemies in the Damage Reflection status.
Tags: info\type – 4, info\areaAttack – 1, info\dot – 1, invisible – 1, tabIndex – 1, categoryIndex – 0, combatOrders – 1, info2\ignoreCounter – 1

Template Inflicts #damage% DoT on up to #mobCount enemies every #x sec for #time sec.
Level 1 Inflicts 172% DoT on up to 8 enemies every 1 sec for 1 sec.
Level 30 Inflicts 230% DoT on up to 8 enemies every 1 sec for 3 sec.

Old Template: Inflicts #damage% continuous damage on up to #mobCount enemies every #x seconds for #time seconds.

Divine Leer
Description: Increases Alpha’s Critical Damage. Attacks create a chance of Bleeding their targets and recovering your HP. The Bleeding effect is not affected by enemies in the Damage Reflection status.
Tags: psd – 1, info\type – 50, tabIndex – 1, categoryIndex – 0, listIndex – 17, info2\ignoreCounter – 1

Template Permanently increases Alpha’s Critical Damage by #criticaldamage%.
When attacking, #prop% chance to inflict #dot% DoT for #dotTime sec every #dotInterval sec, and recovers #x% of max HP.
Level 1 Permanently increases Alpha’s Critical Damage by 2%.
When attacking, 6% chance to inflict 105% DoT for 5 sec every 1 sec, and recovers 5% of max HP.
Level 20 Permanently increases Alpha’s Critical Damage by 40%.
When attacking, 15% chance to inflict 200% DoT for 10 sec every 1 sec, and recovers 5% of max HP.

Old Template: Permanently increases Alpha’s Min. Critical Damage +#criticaldamageMin% and Max. Critical Damage +#criticaldamageMax%.\nAttacks create a #prop% chance of inflicting #dot% continuous damage every #dotInterval seconds for #dotTime seconds and recovering #x% HP.
Added: criticaldamage – 2*x {40}
Removed: criticaldamageMax
Removed: criticaldamageMin

Kinesis (Beginner)

Judgement
Description: Gives your enemy the highest critical damage with intrinsic insight.
Tags: info\type – 10, info\pvp – 0, psd – 1

Template Critical Damage +#criticaldamage%
Level 1 Critical Damage +2%
Level 2 Critical Damage +4%

Old Template: Increases Min. Critical Damage #criticaldamageMin
Added: criticaldamage – 2*x {4}
Removed: criticaldamageMin

Return
Description: Kinesis will be moved to his hideout.
Tags: info\pvp – 0, invisible – 1
Delay: 3670ms

Template Return to Kinesis’ Hideout in Friends World
#cCooldown: #cooltime sec.
Level 1 Return to Kinesis’ Hideout in Friends World
#cCooldown: 600 sec.

Old Template: Return to Kinesis’ Hideout in Friends World\n#cCooldown: #cooltime sec.
Changed: cooltime – 90 → 600

Decent Sharp Eyes
Description: [Potential Skill]\nAllows you to locate an enemy’s weak spot to deal fatal damage to that enemy.
Tags: invisible – 1, disable – 1, info\pvp – 0
Delay: 900ms

Level 1 Consumes 80 MP, increases Critical rate by 10%, Critical damage by 8% for 240 sec.

Old Template: Consumes 80 MP, increases Critical rate by 10%, Critical maximum damage by 15% for 240 sec.
Changed: Level 1 – y = 15 → 8

Decent Advanced Bless
Description: [Potential Skill]\nGreatly increases your ATT, Magic ATT, DEF, and Max HP/MP. Reduces the amount of MP used when using skills. Can be stacked with other buff skills, except Bless and Advanced Bless.
Tags: info\pvp – 0, invisible – 1, disable – 1
Delay: 600ms

Level 1 MP Cost: 120. ATT/MATT +20, DEF +425, Max HP/Max MP +475, MP Cost -12% for 240 sec

Old Template: MP Cost: 120. ATT/MATT +20, Weapon/Magic DEF +425, Accuracy/Evade +260, Max HP/MP +475, and MP cost -12% for 240 sec.

Kinesis (I)

Psychic Force
Description: Thrusts out multiple enemies in front. Imbues enemies with negative PK powers and deals damage over time to enemies. Some enemies have a resistance to the attack and cannot be knocked back.#c\nLv. 10 effect: Can learn Psychic Blast II#
Tags: info\type – 1, info\areaAttack – 1, info\pushTarget – 1, weapon – 26, subWeapon – 35, psd – 1
Delay: 360ms

Template Enemies Knocked Back: #mobCount, DoT for #dotTime sec: #dot%, Final DoT amplified for every sec: #dotTickDamR% up to #maxDotTickDamR. Additional Final Damage from Kinesis’ attack:
#v%
#cCooldown: #cooltime sec.
#c[Passive Effect: MATT: +#madX]
\c#c[Psychic Points charged during skill use: +#ppRecovery]
Level 1 Enemies Knocked Back: 4, DoT for 20 sec: 20%, Final DoT amplified for every sec: 10% up to 200. Additional Final Damage from Kinesis’ attack:
10%
#cCooldown: 1 sec.
#c[Passive Effect: MATT: +1]
\c#c[Psychic Points charged during skill use: +1]
Level 10 Enemies Knocked Back: 4, DoT for 20 sec: 20%, Final DoT amplified for every sec: 10% up to 200. Additional Final Damage from Kinesis’ attack:
10%
#cCooldown: 1 sec.
#c[Passive Effect: MATT: +10]
\c#c[Psychic Points charged during skill use: +1]

Old Template: Enemies Knocked Back: #mobCount, Constant damage every sec. for #dotTime sec: #dot%, Constant damage amplified by each sec: #dotTickDamR%\nAdditional damage from Kinesis’ attack: #v%\n#cCooldown: #cooltimesec\n#c[Passive Effect: MATT: +#madX]\n\c#c[Psychic Points Charged During Skill Use: +#ppRecovery]
Changed: dotTime – 10 → 20
Added: maxDotTickDamR – 200

Kinesis (II)

Psychic Force II
Description: Thrusts out multiple enemies in front or drags them down with the down (↓) key. Imbues enemies with negative PK powers and deals damage over time to enemies. Some monsters have a resistance to the attack and cannot be knocked back or pulled.\n#cLv. 10 effect: Can learn Psychic Blast III#
Tags: info\type – 1, info\areaAttack – 1, info\pushTarget – 1, weapon – 26, subWeapon – 35, psd – 1
Delay: 360ms

Template Enemies Knocked Back: #mobCount, DoT for #dotTime sec: #dot%, Final DoT amplified for every sec: #dotTickDamR% up to #maxDotTickDamR. Additional Final Damage from Kinesis’ attack:
#v%
#cCooldown: #cooltime sec.
#c[Passive Effect: MATT: +#madX]
\c#c[Psychic Points charged during skill use: +#ppRecovery]
Level 1 Enemies Knocked Back: 6, DoT for 20 sec: 40%, Final DoT amplified for every sec: 25% up to 400. Additional Final Damage from Kinesis’ attack:
15%
#cCooldown: 1 sec.
#c[Passive Effect: MATT: +1]
\c#c[Psychic Points charged during skill use: +1]
Level 10 Enemies Knocked Back: 6, DoT for 20 sec: 40%, Final DoT amplified for every sec: 25% up to 400. Additional Final Damage from Kinesis’ attack:
15%
#cCooldown: 1 sec.
#c[Passive Effect: MATT: +10]
\c#c[Psychic Points charged during skill use: +1]

Old Template: Enemies Knocked Back: #mobCount, Constant damage every sec. for #dotTime sec: #dot%, Constant damage amplified by each sec: #dotTickDamR%\nAdditional damage from Kinesis’ attack: #v%\n#cCooldown: #cooltimesec\n#c[Passive Effect: MATT: +#madX]\n\c#c[Psychic Points Charged During Skill Use: +#ppRecovery]
Changed: dotTime – 10 → 20
Added: maxDotTickDamR – 400

Psychic Shield
Description: Creates a high-density force field to protect the body.\n#cLevel 10 required to learn ‘Psychic Shield II’.
Tags: info\type – 10, weapon – 26, subWeapon – 35
Delay: 1020ms

Template DEF: +#indiePdd, Evade: +#er%, Duration: #time sec.
Level 1 DEF: +165, Evade: +2%, Duration: 126 sec.
Level 10 DEF: +300, Evade: +20%, Duration: 180 sec.

Old Template: Duration: #time sec, Physical DEF: +#indiePdd, Magic DEF: +#indieMdd, Avoidability: +#er%

Psychic Drain
Description: Creates Kinesis’ PK power zone and quickly restores Psychic Points. Psychic Drain attacks are not affected by enemies in the Damage Reflection state.
Tags: info\type – 1, info\areaAttack – 1, weapon – 26, subWeapon – 35, info2\ignoreCounter – 1
Delay: 690ms

Template Max Enemies Hit: #mobCount, Damage: #damage%, Duration: #time sec. #cPsychic Point Charged: 1# every time it is activated
#cCooldown: #cooltime sec#
Level 1 Max Enemies Hit: 5, Damage: 126%, Duration: 10 sec. #cPsychic Point Charged: 1# every time it is activated
#cCooldown: 5 sec#
Level 9 Max Enemies Hit: 5, Damage: 150%, Duration: 10 sec. #cPsychic Point Charged: 1# every time it is activated
#cCooldown: 5 sec#

Old Template: Max Enemies Hit: #mobCount, Damage: #damage%, Duration: #time sec. #cPsychic Point Charged: 1# every time it is activated\n#cCooldown: #cooltime sec#
Changed: time – 6 → 10

Kinesis (III)

Psychic Force III
Description: Final Psychic Force Thrusts out multiple enemies in front or drags them down with the down (↓) key. Imbues enemies with negative PK powers and deals damage over time to enemies. Some monsters have a resistance to the attack and cannot be knocked back or pulled.
Tags: info\type – 1, info\areaAttack – 1, info\pushTarget – 1, info\casterMove – 1, info\avaliableInJumpingState – 1, weapon – 26, psd – 1, subWeapon – 35
Delay: 360ms

Template Enemies Knocked Back: #mobCount, DoT for #dotTime sec: #dot%, Final DoT amplified for every sec: #dotTickDamR% up to #maxDotTickDamR. Additional Final Damage from Kinesis’ attack:
#v%
#cCooldown: #cooltime sec.
#c[Passive Effect: MATT: +#madX]
\c#c[Psychic Points charged during skill use: +#ppRecovery]
Level 1 Enemies Knocked Back: 8, DoT for 20 sec: 75%, Final DoT amplified for every sec: 50% up to 700. Additional Final Damage from Kinesis’ attack:
20%
#cCooldown: 1 sec.
#c[Passive Effect: MATT: +1]
\c#c[Psychic Points charged during skill use: +1]
Level 10 Enemies Knocked Back: 8, DoT for 20 sec: 75%, Final DoT amplified for every sec: 50% up to 700. Additional Final Damage from Kinesis’ attack:
20%
#cCooldown: 1 sec.
#c[Passive Effect: MATT: +10]
\c#c[Psychic Points charged during skill use: +1]

Old Template: Enemies Knocked Back: #mobCount, Constant damage every sec. for #dotTime sec: #dot%, Constant damage amplified by each sec: #dotTickDamR%\nAdditional damage from Kinesis’ attack: #v%\n#cCooldown: #cooltimesec\n#c[Passive Effect: MATT: +#madX]\n\c#c[Psychic Points Charged During Skill Use: +#ppRecovery]
Changed: dotTime – 10 → 20
Added: maxDotTickDamR – 700

Psychic Shield II
Description: Enhances Psychic Shield with a steady flow of replenishing power.
Tags: info\type – 10, weapon – 26, subWeapon – 35
Delay: 1020ms

Template Psychic Shield DEF: +#indiePdd, Stance Rate: +#stanceProp%
Level 1 Psychic Shield DEF: +320, Stance Rate: +55%
Level 10 Psychic Shield DEF: +500, Stance Rate: +100%

Old Template: Psychic Shield Weapon DEF: #indiePdd, Magic ATT: +#indieMdd, Stance: +#stanceProp%

Mind Refinement
Description: Deals sophisticated and critical hits to enemies with delicate control of PK powers.
Tags: info\type – 50, psd – 1

Template Critical Rate +#cr%, Critical Damage +#criticaldamage%
Level 1 Critical Rate +1%, Critical Damage +1%
Level 20 Critical Rate +20%, Critical Damage +20%

Old Template: Permanently increases Critical Rate by #cr%, Minimum Critical Damage by #criticaldamageMin%, and Maximum Critical Damage by #criticaldamageMax%.
Added: criticaldamage – 1*x {20}
Removed: criticaldamageMax
Removed: criticaldamageMin

Psychic Ground
Description: Creates a whirling area of psychic destruction when using Psychic Force. Can also be used by pressing the up key and [Psychic Force]. Decreases DEF and Speed of monsters within the area, and increases Psychic Attack damage.\n\c#cLevel 10 required to learn ‘Psychic Ground II’#\n\c
Tags: info\type – 50, subWeapon – 35, weapon – 26
Delay: 600ms

Template Up to #mobCount Enemies movement speed reduced, Reduces enemy DEF by -#s% and increases final damage received
DEF reduction and final damage amplification is increased by #cdouble# the number of monsters effected
Debuff effect lasts for #timesec on monsters that leaves the area#c
\c#c[When using skills, recover #ppRecovery Psychic Points]
Cooldown: #cooltime sec#
Level 1 Up to 5 Enemies movement speed reduced, Reduces enemy DEF by -1% and increases final damage received
DEF reduction and final damage amplification is increased by #cdouble# the number of monsters effected
Debuff effect lasts for 11sec on monsters that leaves the area#c
\c#c[When using skills, recover 1 Psychic Points]
Cooldown: 20 sec#
Level 10 Up to 5 Enemies movement speed reduced, Reduces enemy DEF by -10% and increases final damage received
DEF reduction and final damage amplification is increased by #cdouble# the number of monsters effected
Debuff effect lasts for 20sec on monsters that leaves the area#c
\c#c[When using skills, recover 1 Psychic Points]
Cooldown: 20 sec#

Old Template: Up to #mobCount Enemies movement speed reduced, Reduces enemy DEF by -#s% and increases final damage received\nDEF reduction and final damage amplification is increased by #cdouble# the number of monsters effected\nDebuff effect lasts for #timesec on monsters that leaves the area#c\n\c#c[When using skills, recover #ppRecovery Psychic Points]\nCooldown: #cooltime sec#
Changed: cooltime – 10 → 20
Changed: time – 5+d(x/2) → 10+x {10 → 20}

Kinesis (IV)

Psychic Ground II
Description: Create an even stronger and wider psychic area. Can also be used by pressing the up key and [Psychic Force]. Decreases DEF and Speed of monsters according to number of monsters within the area, and increases Psychic Attack damage.
Tags: info\type – 50, weapon – 26, subWeapon – 35, masterLevel – 10, combatOrders – 1
Delay: 360ms

Template Monsters Hit first: #mobCount, Damage: #damage%, Max Hits: #attackCount, Reduces enemy movement speed within area, Reduces DEF and Amplifies final damage by #s%
Increases DEF reduction and final damage amplification by #ctriple# the number of monsters within area
Duration: #time, Debuff effect remains on enemies that leaves the area for the remaining duration of the area#c
\c#c[When using skills, recovers #ppRecovery Psychic Points]
Cooldown: #cooltime sec#
Level 1 Monsters Hit first: 5, Damage: 310%, Max Hits: 1, Reduces enemy movement speed within area, Reduces DEF and Amplifies final damage by 10%
Increases DEF reduction and final damage amplification by #ctriple# the number of monsters within area
Duration: 20, Debuff effect remains on enemies that leaves the area for the remaining duration of the area#c
\c#c[When using skills, recovers 1 Psychic Points]
Cooldown: 20 sec#
Level 20 Monsters Hit first: 5, Damage: 500%, Max Hits: 1, Reduces enemy movement speed within area, Reduces DEF and Amplifies final damage by 10%
Increases DEF reduction and final damage amplification by #ctriple# the number of monsters within area
Duration: 20, Debuff effect remains on enemies that leaves the area for the remaining duration of the area#c
\c#c[When using skills, recovers 1 Psychic Points]
Cooldown: 20 sec#

Old Template: Monsters Hit first: #mobCount, Damage: #damage%, Max Hits: #attackCount, Reduces enemy movement speed within area, Reduces DEF and Amplifies final damage by #s%\nIncreases DEF reduction and final damage amplification by #ctriple# the number of monsters within area\nDuration: #time, Debuff effect remains on enemies that leaves the area for the remaining duration of the area#c\n\c#c[When using skills, recovers #ppRecovery Psychic Points]\nCooldown: #cooltime sec#
Changed: cooltime – 10 → 20
Changed: time – 10 → 20

Mastery
Description: Masters PK power and how to use Psy-limiter.
Tags: info\type – 50, psd – 1, masterLevel – 10, combatOrders – 1
Delay: 1500ms

Template Weapon Mastery +#mastery%, Critical Damage +#criticaldamage%
Level 1 Weapon Mastery +52%, Critical Damage +1%
Level 10 Weapon Mastery +70%, Critical Damage +10%

Old Template: Weapon Mastery +#mastery%, Min. Critical Damage +#criticaldamageMin%, Max. Critical Damage +#criticaldamageMax%
Added: criticaldamage – 1*x {10}
Removed: criticaldamageMax
Removed: criticaldamageMin

Mind Break
Description: Creates a mental wave that instantly destroys the minds of your enemies. Resonance from the wave increases your own damage for a short time.
Tags: info\type – 4, info\areaAttack – 1, info\magicDamage – 1, weapon – 26, subWeapon – 35, masterLevel – 10, combatOrders – 1
Delay: 960ms

Template Enemies Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount
Final damage is increased by #indiePMdR% per enemies hit for more than #timesec, up to #w%. Boss monsters are counted as #x.
#c[When using skills, recovers #ppRecovery Psychic Points]#
#cCooldown: #cooltime sec#
Level 1 Enemies Hit: 15, Damage: 797%, Number of Hits: 4
Final damage is increased by 1% per enemies hit for more than 30sec, up to 20%. Boss monsters are counted as 5.
#c[When using skills, recovers 1 Psychic Points]#
#cCooldown: 30 sec#
Level 30 Enemies Hit: 15, Damage: 1000%, Number of Hits: 4
Final damage is increased by 1% per enemies hit for more than 30sec, up to 20%. Boss monsters are counted as 5.
#c[When using skills, recovers 1 Psychic Points]#
#cCooldown: 30 sec#

Old Template: Max Enemies Hit: #mobCount
Damage: #damage%
Number of Attacks: #attackCount
Damage: +#indiePMdR% for each enemy hit during the time
Damage Cap: #w%
Boss Counts as: #x
#c[Psychic Points Charged During Skill Use: #ppRecovery ]]#\n#cCooldown: #cooltime sec#

Clear Mind
Description: Purifies your mind to ignore some abnormal status effects. However, this will not work on all abnormal status effects. You also gain Abnormal Status Resistance.
Tags: info\type – 10, weapon – 26, subWeapon – 35, psd – 1, masterLevel – 10, combatOrders – 1

Template Status Effect Clear
Cooldown: #cooltime sec#
\c#c[Passive Effects: Abnormal Status Resistance +#asrR]
Level 1 Status Effect Clear
Cooldown: 180 sec#
\c#c[Passive Effects: Abnormal Status Resistance +11]
Level 10 Status Effect Clear
Cooldown: 180 sec#
\c#c[Passive Effects: Abnormal Status Resistance +20]

Old Template: Clear Status\nCooldown: #cooltime sec#\n\c#c[Passive Effect: Abnormal Status Resistance: +#asrR%]

Other World Warrior
Description: Temporarily increases all team members’ stats by a percentage. Maple Warrior, Cygnus Knights, Nova Warrior, Sengoku Warrior, Other World Warrior, and Rhinne’s Protection do not stack.
Tags: combatOrders – 1, info\type – 10, info\massSpell – 1, info\magicSteal – 1, masterLevel – 10

Template All AP invested stats +#x% for #time sec
Level 1 All AP invested stats +1% for 30 sec
Level 30 All AP invested stats +15% for 900 sec

Old Template: All stats +#x% for #time sec
Changed: Delay – 900 → 0

Mental Tempest
Description: Lets loose with raging psychic energies to devastate your enemies.
Type: Hyper Skill
Tags: info\type – 4, info\areaAttack – 1, info\magicDamage – 1, weapon – 26, subWeapon – 35, hyper – 2, reqLev – 150, notRemoved – 1, psd – 1, info2\ignoreCounter – 1
Delay: 6450ms

Template Enemies Hit: #mobCount, Damage: #damage%, Number of Hits: #bulletCount, #x% of final blow damage, Final blows are always critical, and ignores #ignoreMobpdpR% additional DEF
Invincible to most attacks while casting, Fully recovers Psychic Points after casting.
#cCooldown: #cooltime sec#
Level 1 Enemies Hit: 15, Damage: 400%, Number of Hits: 16, 1500% of final blow damage, Final blows are always critical, and ignores 50% additional DEF
Invincible to most attacks while casting, Fully recovers Psychic Points after casting.
#cCooldown: 120 sec#

Old Template: Enemies Hit: #mobCount, Damage: #damage%, Number of Hits: #bulletCount, #x% of final blow damage, Final blows are always critical, and ignores #ignoreMobpdpR% additional DEF\nInvincible while casting, Fully recovers Psychic Points after casting.\n#cCooldown: #cooltime sec#

Mental Shock
Description: Invades the minds of your enemies and hits them with their deepest fears, Binding them for a set duration.\nThis skill’s targets resist the Bind effect for 90 seconds and cannot be Bound by Mental Shock and other skills.
Type: Hyper Skill
Tags: info\type – 10, weapon – 26, subWeapon – 35, hyper – 2, reqLev – 170, notRemoved – 1
Delay: 840ms

Template Max Enemies Hit: #mobCount, Damage: #damage%, Max Hits: #attackCount. Bind Duration: #time sec.
Damage from Shadow Stitch increases Bind Duration up to 100%.
#cCooldown: #cooltime sec#
Level 1 Max Enemies Hit: 15, Damage: 2100%, Max Hits: 1. Bind Duration: 10 sec.
Damage from Shadow Stitch increases Bind Duration up to 100%.
#cCooldown: 210 sec#

Old Template: Max Enemies Hit: #mobCount, Damage: #damage%, Max Hits: #attackCount. Stun Duration: #time sec.\n#cCooldown: #cooltime sec#
Changed: time – 20 → 10

V Matrix (Common/Enhance Core)

Rope Connect (NEW!)
Description: Fires a grappling hook to a platform above you to ascend quickly.
Tags: info\type – 12, info\morph – 1, info\pvp – 0, psd – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 120ms

Template Press the skill key while you’re climbing to cancel.
Cooldown: #cooltime sec.
[Passive Effects: All Stats: +#strX]
Level 1 Press the skill key while you’re climbing to cancel.
Cooldown: 3 sec.
[Passive Effects: All Stats: +1]
Level 25 Press the skill key while you’re climbing to cancel.
Cooldown: 3 sec.
[Passive Effects: All Stats: +25]

Added: action – DKropeConnect0
Added: action – DKropeConnect0
Added: action – DKropeConnect0
Added: cooltime – 3
Added: dexX – x {25}
Added: intX – x {25}
Added: lukX – x {25}
Added: maxLevel – 25
Added: speed – 40
Added: strX – x {25}
Added: x – 700
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Decent Mystic Door (NEW!)
Description: Creates a portal that leads to the nearest town. Only you can use the portal multiple times until it disappears. Press ↑ to use it.
Tags: info\pvp – 0, isUsableKaiserDragon – 1, psd – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, canRidingUse – 1
Delay: 600ms

Template HP Cost: #hpRCon%, Uses 2 Magic Rocks, Portal Duration: #time sec.
Cooldown: #cooltime sec.
[Passive Effects: All Stats: +#strX]
Level 1 HP Cost: 5%, Uses 2 Magic Rocks, Portal Duration: 32 sec.
Cooldown: 130 sec.
[Passive Effects: All Stats: +1]
Level 25 HP Cost: 5%, Uses 2 Magic Rocks, Portal Duration: 80 sec.
Cooldown: 130 sec.
[Passive Effects: All Stats: +5]

Added: action – alert2
Added: cooltime – 130
Added: dexX – u(x/5) {5}
Added: hpRCon – 5
Added: intX – u(x/5) {5}
Added: itemCon – 4006000
Added: itemConNo – 2
Added: lukX – u(x/5) {5}
Added: maxLevel – 25
Added: strX – u(x/5) {5}
Added: time – 30+2*x {80}
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Decent Sharp Eyes (NEW!)
Description: Allows you to locate an enemy’s weak spot to deal fatal damage to that enemy.
Tags: info\pvp – 0, isUsableKaiserDragon – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, psd – 1, canRidingUse – 1
Delay: 900ms

Template Consumes #hpRCon% HP. For #time sec, increases critical rate by #x% and critical damage by #y%.
Cooldown: #cooltime%.
[Passive Effects: All Stats: +#strX]
Level 1 Consumes 5% HP. For 183 sec, increases critical rate by 10% and critical damage by 8%.
Cooldown: 180%.
[Passive Effects: All Stats: +1]
Level 25 Consumes 5% HP. For 255 sec, increases critical rate by 10% and critical damage by 8%.
Cooldown: 180%.
[Passive Effects: All Stats: +5]

Added: action – alert4
Added: cooltime – 180
Added: dexX – u(x/5) {5}
Added: hpRCon – 5
Added: intX – u(x/5) {5}
Added: lukX – u(x/5) {5}
Added: maxLevel – 25
Added: strX – u(x/5) {5}
Added: time – 180+3*x {255}
Added: x – 10
Added: y – 8
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Decent Hyper Body (NEW!)
Description: Increases Max HP/MP.
Tags: info\pvp – 0, isUsableKaiserDragon – 1, psd – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, canRidingUse – 1
Delay: 600ms

Template Consumes #hpRCon% HP. For #time sec, increases Max HP by #x% and Max MP by #y%.
Cooldown: #cooltime sec.
[Passive Effects: All Stats: +#strX]
Level 1 Consumes 5% HP. For 183 sec, increases Max HP by 40% and Max MP by 40%.
Cooldown: 180 sec.
[Passive Effects: All Stats: +1]
Level 25 Consumes 5% HP. For 255 sec, increases Max HP by 40% and Max MP by 40%.
Cooldown: 180 sec.
[Passive Effects: All Stats: +5]

Added: action – alert2
Added: cooltime – 180
Added: dexX – u(x/5) {5}
Added: hpRCon – 5
Added: intX – u(x/5) {5}
Added: lukX – u(x/5) {5}
Added: maxLevel – 25
Added: strX – u(x/5) {5}
Added: time – 180+3*x {255}
Added: x – 40
Added: y – 40
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Decent Combat Orders (NEW!)
Description: [Potential Skill]\nTemporarily increases all your skill levels. Only the #c4th Advanced class skills# can be increased past their mastery levels, and other skills are increased to their mastery levels.\nThe Beginner skills, Combat Orders, Decent Combat Orders, Hyper Skill, and 5th skills cannot be increased.
Tags: info\pvp – 0, isUsableKaiserDragon – 1, psd – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, canRidingUse – 1
Delay: 1500ms

Template HP Cost: #hpRCon%. All skill levels +1 level for #time sec
Cooldown: #cooltime sec.
[Passive Effects: Abnormal Status Resistance +#asrR]
Level 1 HP Cost: 5%. All skill levels +1 level for 183 sec
Cooldown: 180 sec.
[Passive Effects: Abnormal Status Resistance +1]
Level 25 HP Cost: 5%. All skill levels +1 level for 255 sec
Cooldown: 180 sec.
[Passive Effects: Abnormal Status Resistance +5]

Added: action – alert3
Added: asrR – u(x/5) {5}
Added: cooltime – 180
Added: hpRCon – 5
Added: maxLevel – 25
Added: time – 180+3*x {255}
Added: x – 1
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Decent Advanced Bless (NEW!)
Description: Greatly increases your ATT, Magic, DEF, and Max HP/MP. Reduces the amount of MP used when using skills. Can be stacked with other buff skills, except Bless and Advanced Bless.
Tags: info\pvp – 0, isUsableKaiserDragon – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, canRidingUse – 1
Delay: 600ms

Template HP Cost: #hpRCon%. ATT +#x, MATT +#y, DEF +#z, Max HP +#indieMhp, Max MP +#indieMmp, MP Cost -#mpConReduce% for #time sec
Cooldown: #cooltime sec
Level 1 HP Cost: 5%. ATT +20, MATT +20, DEF +425, Max HP +475, Max MP +475, MP Cost -12% for 183 sec
Cooldown: 180 sec
Level 25 HP Cost: 5%. ATT +20, MATT +20, DEF +425, Max HP +475, Max MP +475, MP Cost -12% for 255 sec
Cooldown: 180 sec

Added: action – alert2
Added: cooltime – 180
Added: hpRCon – 5
Added: indieMhp – 475
Added: indieMmp – 475
Added: maxLevel – 25
Added: mpConReduce – 12
Added: time – 180+3*x {255}
Added: v – 260
Added: w – 260
Added: x – 20
Added: y – 20
Added: z – 425
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Decent Speed Infusion (NEW!)
Description: Increases your Attack Speed by 1 level for a set period. Can be stacked with other buffs except Wind Booster.
Tags: info\pvp – 0, isUsableKaiserDragon – 1, psd – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, canRidingUse – 1
Delay: 900ms

Template HP Cost: #hpRCon%. Increases ASPD for #time sec.
Cooldown: #cooltime sec.
[Passive Effects: All Stats: +#strX]
Level 1 HP Cost: 5%. Increases ASPD for 183 sec.
Cooldown: 180 sec.
[Passive Effects: All Stats: +1]
Level 25 HP Cost: 5%. Increases ASPD for 255 sec.
Cooldown: 180 sec.
[Passive Effects: All Stats: +5]

Added: action – alert4
Added: cooltime – 180
Added: dexX – u(x/5) {5}
Added: hpRCon – 5
Added: intX – u(x/5) {5}
Added: lukX – u(x/5) {5}
Added: maxLevel – 25
Added: strX – u(x/5) {5}
Added: time – 180+3*x {255}
Added: x – -1
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Blink (NEW!)
Description: Teleports to a random location in the map.
Tags: info\type – 42, info\casterMove – 1, psd – 1, notIncBuffDuration – 1, notCooltimeReset – 1, isUsableKaiserDragon – 1, vSkill – 1

Template Consumes #hpRCon% HP. Teleports to a random location in the map.
Cooldown: #cooltime sec.
[Passive Effects: All Stats: +#strX]
Level 1 Consumes 5% HP. Teleports to a random location in the map.
Cooldown: 64 sec.
[Passive Effects: All Stats: +1]
Level 25 Consumes 5% HP. Teleports to a random location in the map.
Cooldown: 40 sec.
[Passive Effects: All Stats: +5]

Added: cooltime – 65-x {40}
Added: dexX – u(x/5) {5}
Added: hpRCon – 5
Added: intX – u(x/5) {5}
Added: lukX – u(x/5) {5}
Added: maxLevel – 25
Added: strX – u(x/5) {5}
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Erda Nova (NEW!)
Description: Collects Erda around you and shoots enemies. This skill targets the enemy with the highest HP in range first and enemies are Bound due to the imbalance of Erda.
Tags: info\type – 1, info\dot – 1, info\dotType – paralyze, info\mes – restrict&&attackLimit&&buffLimit, info\areaAttack – 1, notIncBuffDuration – 1, notCooltimeReset – 1, isUsableKaiserDragon – 1, vSkill – 1
Delay: 1290ms

Template HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Bind Duration: #time sec
Damage from Erda Nova increases Bind Duration up to 100%.
Cooldown: #cooltime sec
Level 1 HP Cost: 15%, Damage: 156%, Number of Attacks: 5, Bind Duration: 10 sec
Damage from Erda Nova increases Bind Duration up to 100%.
Cooldown: 397 sec
Level 25 HP Cost: 15%, Damage: 300%, Number of Attacks: 5, Bind Duration: 10 sec
Damage from Erda Nova increases Bind Duration up to 100%.
Cooldown: 325 sec

Added: action – 5thEldaNova
Added: attackCount – 5
Added: cooltime – 400-3*x {325}
Added: damage – 150+6*x {300}
Added: hpRCon – 15
Added: maxLevel – 25
Added: mobCount – 1
Added: time – 10
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Erda’s Will (NEW!)
Description: Enables you to focus your mind and clear Abnormal Status effects. Cannot cancel certain Abnormal Status effects.
Tags: info\type – 35, isUsableKaiserDragon – 1, vSkill – 1, notIncBuffDuration – 1, notCooltimeReset – 1

Template HP Cost: #hpRCon%, Cooldown: #cooltime sec.
Level 1 HP Cost: 5%, Cooldown: 475 sec.
Level 25 HP Cost: 5%, Cooldown: 355 sec.

Added: cooltime – 480-5*x {355}
Added: hpRCon – 5
Added: maxLevel – 25
Added: time – 1
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Slash Blast Enhancement (NEW!)
Description: Enhances Slash Blast.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Slash Blast +#damR_5th%
Level 1 Final Damage of Slash Blast +7%
Level 50 Final Damage of Slash Blast +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Final Attack Enhancement (NEW!)
Description: Enhances Final Attack.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Final Attack +#damR_5th%
Level 1 Final Damage of Final Attack +2%
Level 50 Final Damage of Final Attack +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Brandish Enhancement (NEW!)
Description: Enhances Brandish.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Brandish +#damR_5th%
Level 1 Final Damage of Brandish +5%
Level 50 Final Damage of Brandish +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Combo Force Enhancement (NEW!)
Description: Enhances combo force.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Combo Force +#damR_5th%
Level 1 Final Damage of Combo Force +5%
Level 50 Final Damage of Combo Force +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Intrepid Slash Enhancement (NEW!)
Description: Enhances Intrepid Slash.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Intrepid Slash +#damR_5th%
Level 1 Final Damage of Intrepid Slash +3%
Level 50 Final Damage of Intrepid Slash +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Rush Enhancement (NEW!)
Description: Enhances Rush.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Rush +#damR_5th%
Level 1 Final Damage of Rush +3%
Level 50 Final Damage of Rush +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Panic Enhancement (NEW!)
Description: Enhances Panic.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Panic +#damR_5th%
Level 1 Final Damage of Panic +3%
Level 50 Final Damage of Panic +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Shout Enhancement (NEW!)
Description: Enhances Shout.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Shout +#damR_5th%
Level 1 Final Damage of Shout +3%
Level 50 Final Damage of Shout +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Raising Blow Enhancement (NEW!)
Description: Enhances Raging Blow.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Raging Blow +#damR_5th%
Level 1 Final Damage of Raging Blow +2%
Level 50 Final Damage of Raging Blow +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Incising Enhancement (NEW!)
Description: Enhances Incising.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Incising +#damR_5th%
Level 1 Final Damage of Incising +2%
Level 50 Final Damage of Incising +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Rage Uprising Enforcement (NEW!)
Description: Enhances Rage Uprising.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Rage Uprising +#damR_5th%
Level 1 Final Damage of Rage Uprising +2%
Level 50 Final Damage of Rage Uprising +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Final Attack Enhancement (NEW!)
Description: Enhances Final Attack.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Final Attack +#damR_5th%
Level 1 Final Damage of Final Attack +4%
Level 50 Final Damage of Final Attack +200%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 4*x {200}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Flame Charge Enhancement (NEW!)
Description: Enhances Flame Charge.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Flame Charge +#damR_5th%
Level 1 Final Damage of Flame Charge +2%
Level 50 Final Damage of Flame Charge +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Blizzard Charge Enhancement (NEW!)
Description: Enhances Blizzard Charge.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Blizzard Charge +#damR_5th%
Level 1 Final Damage of Blizzard Charge +2%
Level 50 Final Damage of Blizzard Charge +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Page Order Enhancement (NEW!)
Description: Enhances Page Order.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Page Order +#damR_5th%
Level 1 Final Damage of Page Order +5%
Level 50 Final Damage of Page Order +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Lightning Charge Enhancement (NEW!)
Description: Enhances Lightning Charge.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Lightning Charge +#damR_5th%
Level 1 Final Damage of Lightning Charge +2%
Level 50 Final Damage of Lightning Charge +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Rush Enhancement (NEW!)
Description: Enhances Rush.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Rush +#damR_5th%
Level 1 Final Damage of Rush +3%
Level 50 Final Damage of Rush +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Holy Charge Enhancement (NEW!)
Description: Enhances Holy Charge.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Holy Charge +#damR_5th%
Level 1 Final Damage of Holy Charge +2%
Level 50 Final Damage of Holy Charge +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Blast Enhancement (NEW!)
Description: Enhances Blast.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Blast +#damR_5th%
Level 1 Final Damage of Blast +2%
Level 50 Final Damage of Blast +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Sanctuary Enhancement (NEW!)
Description: Enhances Sanctuary.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Sanctuary +#damR_5th%
Level 1 Final Damage of Sanctuary +2%
Level 50 Final Damage of Sanctuary +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Smite Enhancement (NEW!)
Description: Enhances Smite.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Smite +#damR_5th%
Level 1 Final Damage of Smite +2%
Level 50 Final Damage of Smite +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Final Attack Enhancement (NEW!)
Description: Enhances Final Attack.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Final Attack +#damR_5th%
Level 1 Final Damage of Final Attack +4%
Level 50 Final Damage of Final Attack +200%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 4*x {200}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Piercing Drive Enhancement (NEW!)
Description: Enhances Piercing Drive.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Piercing Drive +#damR_5th%
Level 1 Final Damage of Piercing Drive +5%
Level 50 Final Damage of Piercing Drive +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Spear Sweep Enhancement (NEW!)
Description: Enhances Spear Sweep.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Spear Sweep +#damR_5th%
Level 1 Final Damage of Spear Sweep +5%
Level 50 Final Damage of Spear Sweep +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

La Mancha Spear Enhancement (NEW!)
Description: Enhances La Mancha Spear.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of La Mancha Spear +#damR_5th%
Level 1 Final Damage of La Mancha Spear +3%
Level 50 Final Damage of La Mancha Spear +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Rush Enhancement (NEW!)
Description: Enhances Rush.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Rush +#damR_5th%
Level 1 Final Damage of Rush +3%
Level 50 Final Damage of Rush +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Beholder Enhancement (NEW!)
Description: Enhances Beholder Dominant/Beholder Shock/Beholder Revenge.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Beholder Dominant/Beholder Shock/Beholder Revenge +#damR_5th%
Level 1 Final Damage of Beholder Dominant/Beholder Shock/Beholder Revenge +3%
Level 50 Final Damage of Beholder Dominant/Beholder Shock/Beholder Revenge +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Dark Impale Enhancement (NEW!)
Description: Enhances Dark Impale.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dark Impale +#damR_5th%
Level 1 Final Damage of Dark Impale +2%
Level 50 Final Damage of Dark Impale +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Gungnir’s Descent Enhancement (NEW!)
Description: Enhances Gungnir’s Descent.\n\n#cLv.20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Gungnir’s Descent +#damR_5th%
Level 1 Final Damage of Gungnir’s Descent +2%
Level 50 Final Damage of Gungnir’s Descent +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Dark Synthesis Enhancement (NEW!)
Description: Enhances Dark Synthesis.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dark Synthesis +#damR_5th%
Level 1 Final Damage of Dark Synthesis +2%
Level 50 Final Damage of Dark Synthesis +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Energy Bolt Enhancement (NEW!)
Description: Enhances Energy Bolt.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Energy Bolt +#damR_5th%
Level 1 Final Damage of Energy Bolt +7%
Level 50 Final Damage of Energy Bolt +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Flame Orb Enhancement (NEW!)
Description: Enhances Flame Orb.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Flame Orb +#damR_5th%
Level 1 Final Damage of Flame Orb +5%
Level 50 Final Damage of Flame Orb +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Poison Breath Enhancement (NEW!)
Description: Enhances Poison Breath.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Poison Breath +#damR_5th%
Level 1 Final Damage of Poison Breath +5%
Level 50 Final Damage of Poison Breath +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Ignite Enhancement (NEW!)
Description: Enhances Ignite.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Ignite +#damR_5th%
Level 1 Final Damage of Ignite +4%
Level 50 Final Damage of Ignite +200%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 4*x {200}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Explosion Enhancement (NEW!)
Description: Enhances Explosion.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Explosion +#damR_5th%
Level 1 Final Damage of Explosion +3%
Level 50 Final Damage of Explosion +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Poison Mist Enhancement (NEW!)
Description: Enhances Poison Mist.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Poison Mist +#damR_5th%
Level 1 Final Damage of Poison Mist +3%
Level 50 Final Damage of Poison Mist +150%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Teleport Mastery Enhancement (NEW!)
Description: Enhances Teleport Mastery.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Teleport Mastery +#damR_5th%
Level 1 Final Damage of Teleport Mastery +3%
Level 50 Final Damage of Teleport Mastery +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Flame Haze Enhancement (NEW!)
Description: Enhances Flame Haze.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Flame Haze +#damR_5th%
Level 1 Final Damage of Flame Haze +2%
Level 50 Final Damage of Flame Haze +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Mist Eruption Enhancement (NEW!)
Description: Enhances Mist Eruption.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Mist Eruption +#damR_5th%
Level 1 Final Damage of Mist Eruption +2%
Level 50 Final Damage of Mist Eruption +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Ifrit Enhancement (NEW!)
Description: Enhances Ifrit.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Ifrit +#damR_5th%
Level 1 Final Damage of Ifrit +2%
Level 50 Final Damage of Ifrit +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Paralyze Enhancement (NEW!)
Description: Enhances Paralyze.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Paralyze +#damR_5th%
Level 1 Final Damage of Paralyze +2%
Level 50 Final Damage of Paralyze +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Meteor Enhancement (NEW!)
Description: Enhances Meteor.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Meteor +#damR_5th%
Level 1 Final Damage of Meteor +2%
Level 50 Final Damage of Meteor +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Fire Aura Enhancement (NEW!)
Description: Enhances Fire Aura.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Fire Aura +#damR_5th%
Level 1 Final Damage of Fire Aura +2%
Level 50 Final Damage of Fire Aura +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Thunder Bolt Enhancement (NEW!)
Description: Enhances Thunder Bolt.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Thunder Bolt +#damR_5th%
Level 1 Final Damage of Thunder Bolt +5%
Level 50 Final Damage of Thunder Bolt +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Cold Beam Enhancement (NEW!)
Description: Enhances Cold Beam.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Cold Beam +#damR_5th%
Level 1 Final Damage of Cold Beam +5%
Level 50 Final Damage of Cold Beam +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Chilling Step Enhancement (NEW!)
Description: Enhances Chilling Step.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Chilling Step +#damR_5th%
Level 1 Final Damage of Chilling Step +4%
Level 50 Final Damage of Chilling Step +200%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 4*x {200}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Ice Strike Enhancement (NEW!)
Description: Enhances Ice Strike.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Ice Strike +#damR_5th%
Level 1 Final Damage of Ice Strike +3%
Level 50 Final Damage of Ice Strike +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Glacier Chain Enhancement (NEW!)
Description: Enhances Glacier Chain.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Glacier Chain +#damR_5th%
Level 1 Final Damage of Glacier Chain +3%
Level 50 Final Damage of Glacier Chain +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Thunderstorm Enhancement (NEW!)
Description: Enhances Thunderstorm.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Thunderstorm +#damR_5th%
Level 1 Final Damage of Thunderstorm +3%
Level 50 Final Damage of Thunderstorm +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Elquines Enhancement (NEW!)
Description: Enhances Elquines.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Elquines +#damR_5th%
Level 1 Final Damage of Elquines +2%
Level 50 Final Damage of Elquines +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Chain Lightning Enhancement (NEW!)
Description: Enhances Chain Lightning.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Chain Lightning +#damR_5th%
Level 1 Final Damage of Chain Lightning +2%
Level 50 Final Damage of Chain Lightning +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Blizzard Enhancement (NEW!)
Description: Enhances Blizzard.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Blizzard +#damR_5th%
Level 1 Final Damage of Blizzard +2%
Level 50 Final Damage of Blizzard +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Frozen Orb Enhancement (NEW!)
Description: Enhances Frozen Orb.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Frozen Orb +#damR_5th%
Level 1 Final Damage of Frozen Orb +2%
Level 50 Final Damage of Frozen Orb +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Lightning Sphere Enhancement (NEW!)
Description: Enhances Lightning Sphere.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Lightning Sphere +#damR_5th%
Level 1 Final Damage of Lightning Sphere +2%
Level 50 Final Damage of Lightning Sphere +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Heal Enhancement (NEW!)
Description: Enhances Heal.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Heal +#damR_5th%
Level 1 Final Damage of Heal +4%
Level 50 Final Damage of Heal +200%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 4*x {200}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Holy Arrow Enhancement (NEW!)
Description: Enhances Holy Arrow.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Holy Arrow +#damR_5th%
Level 1 Final Damage of Holy Arrow +5%
Level 50 Final Damage of Holy Arrow +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Shining Ray Enhancement (NEW!)
Description: Enhances Shining Ray.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Shining Ray +#damR_5th%
Level 1 Final Damage of Shining Ray +3%
Level 50 Final Damage of Shining Ray +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Big Bang Enhancement (NEW!)
Description: Enhances Big Bang.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Big Bang +#damR_5th%
Level 1 Final Damage of Big Bang +2%
Level 50 Final Damage of Big Bang +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Bahamut Enhancement (NEW!)
Description: Enhances Bahamut.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Bahamut +#damR_5th%
Level 1 Final Damage of Bahamut +2%
Level 50 Final Damage of Bahamut +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Angel Ray Enhancement (NEW!)
Description: Enhances Angel Ray.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Angel Ray +#damR_5th%
Level 1 Final Damage of Angel Ray +2%
Level 50 Final Damage of Angel Ray +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Genesis Enhancement (NEW!)
Description: Enhances Genesis.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Genesis +#damR_5th%
Level 1 Final Damage of Genesis +2%
Level 50 Final Damage of Genesis +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Heaven’s Door Enhancement (NEW!)
Description: Enhances Heaven’s Door.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Heaven’s Door +#damR_5th%
Level 1 Final Damage of Heaven’s Door +2%
Level 50 Final Damage of Heaven’s Door +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Arrow Blow Enhancement (NEW!)
Description: Enhances Arrow Blow.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Arrow Blow +#damR_5th%
Level 1 Final Damage of Arrow Blow +7%
Level 50 Final Damage of Arrow Blow +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Enhances Bow Enhancement (NEW!)
Description: Enhances Enhances Bow/Advanced Final Attack.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Enhances Final Damage of Bow/Advanced Final Attack +#damR_5th%
Level 1 Enhances Final Damage of Bow/Advanced Final Attack +2%
Level 50 Enhances Final Damage of Bow/Advanced Final Attack +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Arrow Bomb Enhancement (NEW!)
Description: Enhances Arrow Bomb.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Arrow Bomb +#damR_5th%
Level 1 Final Damage of Arrow Bomb +5%
Level 50 Final Damage of Arrow Bomb +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Roasting Shot Enhancement (NEW!)
Description: Enhances Roasting Shot.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Roasting Shot +#damR_5th%
Level 1 Final Damage of Roasting Shot +3%
Level 50 Final Damage of Roasting Shot +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Phoenix Enhancement (NEW!)
Description: Enhances Phoenix.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Phoenix +#damR_5th%
Level 1 Final Damage of Phoenix +3%
Level 50 Final Damage of Phoenix +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Schutike Eisen Enhancement (NEW!)
Description: Enhances Schutike Eisen.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Schutike Eisen +#damR_5th%
Level 1 Final Damage of Schutike Eisen +3%
Level 50 Final Damage of Schutike Eisen +150%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Arrow Platter Enhancement (NEW!)
Description: Enhances Arrow Platter.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Arrow Platter +#damR_5th%
Level 1 Final Damage of Arrow Platter +2%
Level 50 Final Damage of Arrow Platter +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Hurricane Enhancement (NEW!)
Description: Enhances Hurricane.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Hurricane +#damR_5th%
Level 1 Final Damage of Hurricane +2%
Level 50 Final Damage of Hurricane +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Wounds Shot Enhancement (NEW!)
Description: Enhances Wounds Shot.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Wounds Shot +#damR_5th%
Level 1 Final Damage of Wounds Shot +2%
Level 50 Final Damage of Wounds Shot +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Uncountable Arrow Enhancement (NEW!)
Description: Enhances Uncountable Arrow.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Uncountable Arrow +#damR_5th%
Level 1 Final Damage of Uncountable Arrow +2%
Level 50 Final Damage of Uncountable Arrow +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Quiver Cartridge Enhancement (NEW!)
Description: Enhances magic arrows using with Quiver Cartridge.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of magic arrows using with Quiver Cartridge +#damR_5th%
Level 1 Final Damage of magic arrows using with Quiver Cartridge +2%
Level 50 Final Damage of magic arrows using with Quiver Cartridge +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Wind of Fray Enhancement (NEW!)
Description: Enhances Wind of Fray.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Wind of Fray +#damR_5th%
Level 1 Final Damage of Wind of Fray +2%
Level 50 Final Damage of Wind of Fray +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Enhances Crossbow Enhancement (NEW!)
Description: Enhances Enhances Crossbow.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Enhances Final Damage of Crossbow +#damR_5th%
Level 1 Enhances Final Damage of Crossbow +4%
Level 50 Enhances Final Damage of Crossbow +200%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 4*x {200}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Iron Arrow Enhancement (NEW!)
Description: Enhances Iron Arrow.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Iron Arrow +#damR_5th%
Level 1 Final Damage of Iron Arrow +5%
Level 50 Final Damage of Iron Arrow +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Net Throwing Enhancement (NEW!)
Description: Enhances Net Throwing.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Net Throwing +#damR_5th%
Level 1 Final Damage of Net Throwing +5%
Level 50 Final Damage of Net Throwing +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Frostprey Enhancement (NEW!)
Description: Enhances Frostprey.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Frostprey +#damR_5th%
Level 1 Final Damage of Frostprey +3%
Level 50 Final Damage of Frostprey +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Dragon’s Breath Enhancement (NEW!)
Description: Enhances Dragon’s Breath.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dragon’s Breath +#damR_5th%
Level 1 Final Damage of Dragon’s Breath +3%
Level 50 Final Damage of Dragon’s Breath +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Bolt Rupture Enhancement (NEW!)
Description: Enhances Bolt Rupture.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Bolt Rupture +#damR_5th%
Level 1 Final Damage of Bolt Rupture +3%
Level 50 Final Damage of Bolt Rupture +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Schutike Eisen Enhancement (NEW!)
Description: Enhances Schutike Eisen.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Schutike Eisen +#damR_5th%
Level 1 Final Damage of Schutike Eisen +3%
Level 50 Final Damage of Schutike Eisen +150%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Piercing Enhancement (NEW!)
Description: Enhances Piercing.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Piercing +#damR_5th%
Level 1 Final Damage of Piercing +2%
Level 50 Final Damage of Piercing +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Snipe Enhancement (NEW!)
Description: Enhances Snipe.\n\n#cLv. 20: Damage on Normal monsters +10%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Snipe +#damR_5th%
Level 1 Final Damage of Snipe +2%
Level 50 Final Damage of Snipe +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: nbdR – log20(x)*10 {10}

Long Range True Shot Enhancement (NEW!)
Description: Enhances Long Range True Shot.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Long Range True Shot +#damR_5th%
Level 1 Final Damage of Long Range True Shot +2%
Level 50 Final Damage of Long Range True Shot +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Double Stab Enhancement (NEW!)
Description: Enhances Double Stab.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Double Stab +#damR_5th%
Level 1 Final Damage of Double Stab +7%
Level 50 Final Damage of Double Stab +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Lucky Seven Enhancement (NEW!)
Description: Enhances Lucky Seven.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Lucky Seven +#damR_5th%
Level 1 Final Damage of Lucky Seven +7%
Level 50 Final Damage of Lucky Seven +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Shuriken Burst Enhancement (NEW!)
Description: Enhances Shuriken Burst.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Shuriken Burst +#damR_5th%
Level 1 Final Damage of Shuriken Burst +5%
Level 50 Final Damage of Shuriken Burst +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Gust Charm Enhancement (NEW!)
Description: Enhances Gust Charm.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Gust Charm +#damR_5th%
Level 1 Final Damage of Gust Charm +5%
Level 50 Final Damage of Gust Charm +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Mark of Assassin Enhancement (NEW!)
Description: Enhances Mark of Assassin/Mark of Night Lord.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Mark of Assassin/Mark of Night Lord +#damR_5th%
Level 1 Final Damage of Mark of Assassin/Mark of Night Lord +2%
Level 50 Final Damage of Mark of Assassin/Mark of Night Lord +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Shadow Web Enhancement (NEW!)
Description: Enhances Shadow Web.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Shadow Web +#damR_5th%
Level 1 Final Damage of Shadow Web +3%
Level 50 Final Damage of Shadow Web +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Dark Flare Enhancement (NEW!)
Description: Enhances Dark Flare.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dark Flare +#damR_5th%
Level 1 Final Damage of Dark Flare +3%
Level 50 Final Damage of Dark Flare +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Triple Throw Enhancement (NEW!)
Description: Enhances Triple Throw.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Triple Throw +#damR_5th%
Level 1 Final Damage of Triple Throw +3%
Level 50 Final Damage of Triple Throw +150%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Shade Splitter Enhancement (NEW!)
Description: Enhances Shade Splitter.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Shade Splitter +#damR_5th%
Level 1 Final Damage of Shade Splitter +3%
Level 50 Final Damage of Shade Splitter +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Quad Star Enhancement (NEW!)
Description: Enhances Quad Star.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Quad Star +#damR_5th%
Level 1 Final Damage of Quad Star +2%
Level 50 Final Damage of Quad Star +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Sudden Raid Enhancement (NEW!)
Description: Enhances Sudden Raid.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Sudden Raid +#damR_5th%
Level 1 Final Damage of Sudden Raid +2%
Level 50 Final Damage of Sudden Raid +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Showdown Challenge Enhancement (NEW!)
Description: Enhances Showdown Challenge.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Showdown Challenge +#damR_5th%
Level 1 Final Damage of Showdown Challenge +2%
Level 50 Final Damage of Showdown Challenge +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Four Seasons Enhancement (NEW!)
Description: Enhances Four Seasons.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Four Seasons +#damR_5th%
Level 1 Final Damage of Four Seasons +2%
Level 50 Final Damage of Four Seasons +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Steal Enhancement (NEW!)
Description: Enhances Steal.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Steal +#damR_5th%
Level 1 Final Damage of Steal +5%
Level 50 Final Damage of Steal +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Savage Blow Enhancement (NEW!)
Description: Enhances Savage Blow.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Savage Blow +#damR_5th%
Level 1 Final Damage of Savage Blow +5%
Level 50 Final Damage of Savage Blow +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Phase Dash Enhancement (NEW!)
Description: Enhances Phase Dash.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Phase Dash +#damR_5th%
Level 1 Final Damage of Phase Dash +3%
Level 50 Final Damage of Phase Dash +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Meso Explosion Enhancement (NEW!)
Description: Enhances Meso Explosion.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Meso Explosion +#damR_5th%
Level 1 Final Damage of Meso Explosion +3%
Level 50 Final Damage of Meso Explosion +150%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Midnight Carnival Enhancement (NEW!)
Description: Enhances Midnight Carnival.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Midnight Carnival +#damR_5th%
Level 1 Final Damage of Midnight Carnival +3%
Level 50 Final Damage of Midnight Carnival +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Dark Flare Enhancement (NEW!)
Description: Enhances Dark Flare.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dark Flare +#damR_5th%
Level 1 Final Damage of Dark Flare +3%
Level 50 Final Damage of Dark Flare +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Assassinate Enhancement (NEW!)
Description: Enhances Assassinate.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Assassinate +#damR_5th%
Level 1 Final Damage of Assassinate +2%
Level 50 Final Damage of Assassinate +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Boomerang Step Enhancement (NEW!)
Description: Enhances Boomerang Step.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Boomerang Step +#damR_5th%
Level 1 Final Damage of Boomerang Step +2%
Level 50 Final Damage of Boomerang Step +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Sudden Raid Enhancement (NEW!)
Description: Enhances Sudden Raid.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Sudden Raid +#damR_5th%
Level 1 Final Damage of Sudden Raid +2%
Level 50 Final Damage of Sudden Raid +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Shadow Veil Enhancement (NEW!)
Description: Enhances Shadow Veil.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Shadow Veil +#damR_5th%
Level 1 Final Damage of Shadow Veil +2%
Level 50 Final Damage of Shadow Veil +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Bandit Slash Enhancement (NEW!)
Description: Enhances Bandit Slash.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Bandit Slash +#damR_5th%
Level 1 Final Damage of Bandit Slash +5%
Level 50 Final Damage of Bandit Slash +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Tornado Spin Enhancement (NEW!)
Description: Enhances Tornado Spin.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Tornado Spin +#damR_5th%
Level 1 Final Damage of Tornado Spin +5%
Level 50 Final Damage of Tornado Spin +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Fatal Blow Enhancement (NEW!)
Description: Enhances Fatal Blow.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Fatal Blow +#damR_5th%
Level 1 Final Damage of Fatal Blow +5%
Level 50 Final Damage of Fatal Blow +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Slash Storm Enhancement (NEW!)
Description: Enhances Slash Storm.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Slash Storm +#damR_5th%
Level 1 Final Damage of Slash Storm +5%
Level 50 Final Damage of Slash Storm +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Flashbang Enhancement (NEW!)
Description: Enhances Flashbang.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Flashbang +#damR_5th%
Level 1 Final Damage of Flashbang +3%
Level 50 Final Damage of Flashbang +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Upper Stab Enhancement (NEW!)
Description: Enhances Upper Stab.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Upper Stab +#damR_5th%
Level 1 Final Damage of Upper Stab +3%
Level 50 Final Damage of Upper Stab +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Blade Ascension Enhancement (NEW!)
Description: Enhances Blade Ascension.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Blade Ascension +#damR_5th%
Level 1 Final Damage of Blade Ascension +3%
Level 50 Final Damage of Blade Ascension +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Flying Assaulter Enhancement (NEW!)
Description: Enhances Flying Assaulter.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Flying Assaulter +#damR_5th%
Level 1 Final Damage of Flying Assaulter +3%
Level 50 Final Damage of Flying Assaulter +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Bloody Storm Enhancement (NEW!)
Description: Enhances Bloody Storm.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Bloody Storm +#damR_5th%
Level 1 Final Damage of Bloody Storm +3%
Level 50 Final Damage of Bloody Storm +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Chains of Hell Enhancement (NEW!)
Description: Enhances Chains of Hell.\n\n#cLv. 20: Damage on Normal monsters +10%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Chains of Hell +#damR_5th%
Level 1 Final Damage of Chains of Hell +3%
Level 50 Final Damage of Chains of Hell +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: nbdR – log20(x)*10 {10}

Final Cut Enhancement (NEW!)
Description: Enhances Final Cut.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Final Cut +#damR_5th%
Level 1 Final Damage of Final Cut +2%
Level 50 Final Damage of Final Cut +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Blade Fury Enhancement (NEW!)
Description: Enhances Blade Fury.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Blade Fury +#damR_5th%
Level 1 Final Damage of Blade Fury +2%
Level 50 Final Damage of Blade Fury +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Phantom Blow Enhancement (NEW!)
Description: Enhances Phantom Blow.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Phantom Blow +#damR_5th%
Level 1 Final Damage of Phantom Blow +2%
Level 50 Final Damage of Phantom Blow +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Sudden Raid Enhancement (NEW!)
Description: Enhances Sudden Raid.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Sudden Raid +#damR_5th%
Level 1 Final Damage of Sudden Raid +2%
Level 50 Final Damage of Sudden Raid +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Asura Enhancement (NEW!)
Description: Enhances Asura.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Critical rate increased by 5%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Asura +#damR_5th%
Level 1 Final Damage of Asura +2%
Level 50 Final Damage of Asura +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log40(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Hidden Blad Enhancemente (NEW!)
Description: Enhances Hidden Blade.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Hidden Blade +#damR_5th%
Level 1 Final Damage of Hidden Blade +2%
Level 50 Final Damage of Hidden Blade +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Somersault Kick Enhancement (NEW!)
Description: Enhances Somersault Kick.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Somersault Kick +#damR_5th%
Level 1 Final Damage of Somersault Kick +7%
Level 50 Final Damage of Somersault Kick +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Double Shot Enhancement (NEW!)
Description: Enhances Double Shot/Triple Fire.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Double Shot/Triple Fire +#damR_5th%
Level 1 Final Damage of Double Shot/Triple Fire +4%
Level 50 Final Damage of Double Shot/Triple Fire +200%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 4*x {200}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Corkscrew Blow Enhancement (NEW!)
Description: Enhances Corkscrew Blow.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Corkscrew Blow +#damR_5th%
Level 1 Final Damage of Corkscrew Blow +2%
Level 50 Final Damage of Corkscrew Blow +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Tornado Uppercut Enhancement (NEW!)
Description: Enhances Tornado Uppercut/Energy Tornado.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Tornado Uppercut/Energy Tornado +#damR_5th%
Level 1 Final Damage of Tornado Uppercut/Energy Tornado +5%
Level 50 Final Damage of Tornado Uppercut/Energy Tornado +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Energy Blast Enhancement (NEW!)
Description: Enhances Energy Blast/Hedge Hog Buster.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Energy Blast/Hedge Hog Buster +#damR_5th%
Level 1 Final Damage of Energy Blast/Hedge Hog Buster +2%
Level 50 Final Damage of Energy Blast/Hedge Hog Buster +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Spiral Assault Enhancement (NEW!)
Description: Enhances Spiral Assault.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Spiral Assault +#damR_5th%
Level 1 Final Damage of Spiral Assault +3%
Level 50 Final Damage of Spiral Assault +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Landlubber Blast Enhancement (NEW!)
Description: Enhances Landlubber Blast.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Landlubber Blast +#damR_5th%
Level 1 Final Damage of Landlubber Blast +3%
Level 50 Final Damage of Landlubber Blast +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Dragon Strike Enhancement (NEW!)
Description: Enhances Dragon Strike.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dragon Strike +#damR_5th%
Level 1 Final Damage of Dragon Strike +2%
Level 50 Final Damage of Dragon Strike +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Octopunch Enhancement (NEW!)
Description: Enhances Octopunch.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Octopunch +#damR_5th%
Level 1 Final Damage of Octopunch +2%
Level 50 Final Damage of Octopunch +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Nautilus Strike Enhancement (NEW!)
Description: Enhances Nautilus Strike.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Nautilus Strike +#damR_5th%
Level 1 Final Damage of Nautilus Strike +2%
Level 50 Final Damage of Nautilus Strike +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Buccaneer Blast Enhancement (NEW!)
Description: Enhances Buccaneer Blast/Double Blast.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Buccaneer Blast/Double Blast +#damR_5th%
Level 1 Final Damage of Buccaneer Blast/Double Blast +2%
Level 50 Final Damage of Buccaneer Blast/Double Blast +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Unity of Power Enhancement (NEW!)
Description: Enhances Unity of Power.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Unity of Power +#damR_5th%
Level 1 Final Damage of Unity of Power +2%
Level 50 Final Damage of Unity of Power +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Rapid Blast Enhancement (NEW!)
Description: Enhances Rapid Blast.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Rapid Blast +#damR_5th%
Level 1 Final Damage of Rapid Blast +5%
Level 50 Final Damage of Rapid Blast +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Recoil Shot Enhancement (NEW!)
Description: Enhances Recoil Shot.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Recoil Shot +#damR_5th%
Level 1 Final Damage of Recoil Shot +5%
Level 50 Final Damage of Recoil Shot +250%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Summon Crew Enhancement (NEW!)
Description: Enhances Summon Crew/Assemble Crew.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Summon Crew/Assemble Crew +#damR_5th%
Level 1 Final Damage of Summon Crew/Assemble Crew +2%
Level 50 Final Damage of Summon Crew/Assemble Crew +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Blunderbuster Enhancement (NEW!)
Description: Enhances Blunderbuster.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Blunderbuster +#damR_5th%
Level 1 Final Damage of Blunderbuster +3%
Level 50 Final Damage of Blunderbuster +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Blackboot Bill Enhancement (NEW!)
Description: Enhances Blackboot Bill.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Blackboot Bill +#damR_5th%
Level 1 Final Damage of Blackboot Bill +3%
Level 50 Final Damage of Blackboot Bill +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Octo-Cannon Enhancement (NEW!)
Description: Enhances Octo-Cannon.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Octo-Cannon +#damR_5th%
Level 1 Final Damage of Octo-Cannon +3%
Level 50 Final Damage of Octo-Cannon +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Rapid Fire Enhancement (NEW!)
Description: Enhances Rapid Fire.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Rapid Fire +#damR_5th%
Level 1 Final Damage of Rapid Fire +2%
Level 50 Final Damage of Rapid Fire +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Nautilus Strike Enhancement (NEW!)
Description: Enhances Nautilus Strike.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Nautilus Strike +#damR_5th%
Level 1 Final Damage of Nautilus Strike +2%
Level 50 Final Damage of Nautilus Strike +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Brain Scrambler Enhancement (NEW!)
Description: Enhances Brain Scrambler.\n\n#cLv. 20: Damage on Normal monsters +10%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Brain Scrambler +#damR_5th%
Level 1 Final Damage of Brain Scrambler +2%
Level 50 Final Damage of Brain Scrambler +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: nbdR – log20(x)*10 {10}

Eight-Legs Easton Enhancement (NEW!)
Description: Enhances Eight-Legs Easton.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Eight-Legs Easton +#damR_5th%
Level 1 Final Damage of Eight-Legs Easton +2%
Level 50 Final Damage of Eight-Legs Easton +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Majestic Presence Enhancement (NEW!)
Description: Enhances Majestic Presence.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Majestic Presence +#damR_5th%
Level 1 Final Damage of Majestic Presence +2%
Level 50 Final Damage of Majestic Presence +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Battleship Bomber Enhancement (NEW!)
Description: Enhances Battleship Bomber.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Battleship Bomber +#damR_5th%
Level 1 Final Damage of Battleship Bomber +2%
Level 50 Final Damage of Battleship Bomber +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Parrotargetting Enhancement (NEW!)
Description: Enhances Parrotargetting.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Parrotargetting +#damR_5th%
Level 1 Final Damage of Parrotargetting +2%
Level 50 Final Damage of Parrotargetting +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Strange Bomb Enhancement (NEW!)
Description: Enhances Strange Bomb.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Strange Bomb +#damR_5th%
Level 1 Final Damage of Strange Bomb +2%
Level 50 Final Damage of Strange Bomb +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Cannon Blaster Enhancement (NEW!)
Description: Enhances Cannon Blaster.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Cannon Blaster +#damR_5th%
Level 1 Final Damage of Cannon Blaster +5%
Level 50 Final Damage of Cannon Blaster +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Cannon Strike Enhancement (NEW!)
Description: Enhances Cannon Strike.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Cannon Strike +#damR_5th%
Level 1 Final Damage of Cannon Strike +5%
Level 50 Final Damage of Cannon Strike +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Blast Back Enhancement (NEW!)
Description: Enhances Blast Back.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Blast Back +#damR_5th%
Level 1 Final Damage of Blast Back +5%
Level 50 Final Damage of Blast Back +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Scatter Shot Enhancement (NEW!)
Description: Enhances Scatter Shot.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Scatter Shot +#damR_5th%
Level 1 Final Damage of Scatter Shot +4%
Level 50 Final Damage of Scatter Shot +200%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 4*x {200}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Barrel Bomb Enhancement (NEW!)
Description: Enhances Barrel Bomb. The final explosion damage cannot be enhanced.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Barrel Bomb +#damR_5th%
Level 1 Final Damage of Barrel Bomb +4%
Level 50 Final Damage of Barrel Bomb +200%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 4*x {200}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Cannon Spike Enhancement (NEW!)
Description: Enhances Cannon Spike.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Cannon Spike +#damR_5th%
Level 1 Final Damage of Cannon Spike +3%
Level 50 Final Damage of Cannon Spike +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Monkey Wave Enhancement (NEW!)
Description: Enhances Monkey Wave.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Monkey Wave +#damR_5th%
Level 1 Final Damage of Monkey Wave +3%
Level 50 Final Damage of Monkey Wave +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Cannon Jump Enhancement (NEW!)
Description: Enhances Cannon Jump.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Cannon Jump +#damR_5th%
Level 1 Final Damage of Cannon Jump +3%
Level 50 Final Damage of Cannon Jump +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Barrel Roulette Enhancement (NEW!)
Description: Enhances lightning activated by Barrel Roulette.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of lightning activated by Barrel Roulette +#damR_5th%
Level 1 Final Damage of lightning activated by Barrel Roulette +3%
Level 50 Final Damage of lightning activated by Barrel Roulette +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Monkey’s Fury Enhancement (NEW!)
Description: Enhances Monkey’s Fury. DoT cannot be enhanced.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Monkey’s Fury +#damR_5th%
Level 1 Final Damage of Monkey’s Fury +3%
Level 50 Final Damage of Monkey’s Fury +150%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Cannon Bazooka Enhancement (NEW!)
Description: Enhances Cannon Bazooka.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Cannon Bazooka +#damR_5th%
Level 1 Final Damage of Cannon Bazooka +2%
Level 50 Final Damage of Cannon Bazooka +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Nautilus Strike Enhancement (NEW!)
Description: Enhances Nautilus Strike.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Nautilus Strike +#damR_5th%
Level 1 Final Damage of Nautilus Strike +2%
Level 50 Final Damage of Nautilus Strike +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Anchors Away Enhancement (NEW!)
Description: Enhances Anchors Away.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Anchors Away +#damR_5th%
Level 1 Final Damage of Anchors Away +2%
Level 50 Final Damage of Anchors Away +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Monkey Militia Enhancement (NEW!)
Description: Enhances Monkey Militia.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Monkey Militia +#damR_5th%
Level 1 Final Damage of Monkey Militia +2%
Level 50 Final Damage of Monkey Militia +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Cannon Barrage Enhancement (NEW!)
Description: Enhances Cannon Barrage.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Cannon Barrage +#damR_5th%
Level 1 Final Damage of Cannon Barrage +2%
Level 50 Final Damage of Cannon Barrage +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Rolling Cannon Rainbow Enhancement (NEW!)
Description: Enhances Rolling Cannon Rainbow.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Rolling Cannon Rainbow +#damR_5th%
Level 1 Final Damage of Rolling Cannon Rainbow +2%
Level 50 Final Damage of Rolling Cannon Rainbow +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Elemental Slash Enhancement (NEW!)
Description: Enhances Elemental Slash.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Elemental Slash +#damR_5th%
Level 1 Final Damage of Elemental Slash +7%
Level 50 Final Damage of Elemental Slash +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Megido Flame Enhancement (NEW!)
Description: Enhances Megido Flame.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Megido Flame +#damR_5th%
Level 1 Final Damage of Megido Flame +2%
Level 50 Final Damage of Megido Flame +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Triple Slash Enhancement (NEW!)
Description: Enhances Triple Slash.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Triple Slash +#damR_5th%
Level 1 Final Damage of Triple Slash +7%
Level 50 Final Damage of Triple Slash +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Luna Slice/Sol Rush Enhancement (NEW!)
Description: Enhances Luna Slice/Sol Rush.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Luna Slice/Sol Rush +#damR_5th%
Level 1 Final Damage of Luna Slice/Sol Rush +5%
Level 50 Final Damage of Luna Slice/Sol Rush +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Inverse Slash/Burning Cleave Enhancement (NEW!)
Description: Enhances Inverse Slash/Burning Cleave.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Inverse Slash/Burning Cleave +#damR_5th%
Level 1 Final Damage of Inverse Slash/Burning Cleave +5%
Level 50 Final Damage of Inverse Slash/Burning Cleave +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Moon Shadow/Light Flux Enhancement (NEW!)
Description: Enhances Moon Shadow/Light Flux.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Moon Shadow/Light Flux +#damR_5th%
Level 1 Final Damage of Moon Shadow/Light Flux +3%
Level 50 Final Damage of Moon Shadow/Light Flux +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Moon Cross/Sun Cross Enhancement (NEW!)
Description: Enhances Moon Cross/Sun Cross.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Moon Cross/Sun Cross +#damR_5th%
Level 1 Final Damage of Moon Cross/Sun Cross +3%
Level 50 Final Damage of Moon Cross/Sun Cross +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Swirling Moon/Speeding Sunset Enhancement (NEW!)
Description: Enhances Swirling Moon/Speeding Sunset.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Swirling Moon/Speeding Sunset +#damR_5th%
Level 1 Final Damage of Swirling Moon/Speeding Sunset +2%
Level 50 Final Damage of Swirling Moon/Speeding Sunset +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Crescent Divide/Solar Pierce Enhancement (NEW!)
Description: Enhances Crescent Divide/Solar Pierce.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Crescent Divide/Solar Pierce +#damR_5th%
Level 1 Final Damage of Crescent Divide/Solar Pierce +2%
Level 50 Final Damage of Crescent Divide/Solar Pierce +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Soul Penetration Enhancement (NEW!)
Description: Enhances Soul Penetration.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Soul Penetration +#damR_5th%
Level 1 Final Damage of Soul Penetration +2%
Level 50 Final Damage of Soul Penetration +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Soul Cleaver Enhancement (NEW!)
Description: Enhances Soul Cleaver.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Soul Cleaver +#damR_5th%
Level 1 Final Damage of Soul Cleaver +2%
Level 50 Final Damage of Soul Cleaver +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Orbital Flame Enhancement (NEW!)
Description: Enhances Orbital Flame I~IV.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Orbital Flame I~IV +#damR_5th%
Level 1 Final Damage of Orbital Flame I~IV +2%
Level 50 Final Damage of Orbital Flame I~IV +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Flame Bite Enhancement (NEW!)
Description: Enhances Flame Bite.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Flame Bite +#damR_5th%
Level 1 Final Damage of Flame Bite +7%
Level 50 Final Damage of Flame Bite +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Flame Vortex Enhancement (NEW!)
Description: Enhances Flame Vortex.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Flame Vortex +#damR_5th%
Level 1 Final Damage of Flame Vortex +5%
Level 50 Final Damage of Flame Vortex +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Ignite Enhancement (NEW!)
Description: Enhances Ignite.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Ignite +#damR_5th%
Level 1 Final Damage of Ignite +3%
Level 50 Final Damage of Ignite +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Flame Tempest Enhancement (NEW!)
Description: Enhances Flame Tempest.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Flame Tempest +#damR_5th%
Level 1 Final Damage of Flame Tempest +3%
Level 50 Final Damage of Flame Tempest +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Cinder Maelstrom Enhancement (NEW!)
Description: Enhances Cinder Maelstrom.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Cinder Maelstrom +#damR_5th%
Level 1 Final Damage of Cinder Maelstrom +3%
Level 50 Final Damage of Cinder Maelstrom +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Blazing Extinction Enhancement (NEW!)
Description: Enhances Blazing Extinction.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Blazing Extinction +#damR_5th%
Level 1 Final Damage of Blazing Extinction +2%
Level 50 Final Damage of Blazing Extinction +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Towering Inferno Enhancement (NEW!)
Description: Enhances Towering Inferno.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Towering Inferno +#damR_5th%
Level 1 Final Damage of Towering Inferno +2%
Level 50 Final Damage of Towering Inferno +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Cataclysm Enhancement (NEW!)
Description: Enhances Cataclysm.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Cataclysm +#damR_5th%
Level 1 Final Damage of Cataclysm +2%
Level 50 Final Damage of Cataclysm +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Dragon Blaze Enhancement (NEW!)
Description: Enhances Dragon Blaze.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dragon Blaze +#damR_5th%
Level 1 Final Damage of Dragon Blaze +2%
Level 50 Final Damage of Dragon Blaze +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Breeze Shot Enhancement (NEW!)
Description: Enhances Breeze Shot.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Breeze Shot +#damR_5th%
Level 1 Final Damage of Breeze Shot +7%
Level 50 Final Damage of Breeze Shot +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Wind Flourish Enhancement (NEW!)
Description: Enhances Wind Flourish.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Wind Flourish +#damR_5th%
Level 1 Final Damage of Wind Flourish +5%
Level 50 Final Damage of Wind Flourish +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Gust Shot Enhancement (NEW!)
Description: Enhances Gust Shot.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Gust Shot +#damR_5th%
Level 1 Final Damage of Gust Shot +5%
Level 50 Final Damage of Gust Shot +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Trifling Whim Enhancement (NEW!)
Description: Enhances Trifling Whim I~III.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Trifling Whim +#damR_5th%
Level 1 Final Damage of Trifling Whim +2%
Level 50 Final Damage of Trifling Whim +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Chilling Fusillade Enhancement (NEW!)
Description: Enhances Chilling Fusillade.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Chilling Fusillade +#damR_5th%
Level 1 Final Damage of Chilling Fusillade +2%
Level 50 Final Damage of Chilling Fusillade +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Pinpoint Mark Enhancement (NEW!)
Description: Enhances Pinpoint Mark.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Pinpoint Mark +#damR_5th%
Level 1 Final Damage of Pinpoint Mark +3%
Level 50 Final Damage of Pinpoint Mark +150%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Cyclone Enhancement (NEW!)
Description: Enhances Cyclone.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Cyclone +#damR_5th%
Level 1 Final Damage of Cyclone +2%
Level 50 Final Damage of Cyclone +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Spiral Vortex Enhancement (NEW!)
Description: Enhances Spiral Vortex.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Spiral Vortex +#damR_5th%
Level 1 Final Damage of Spiral Vortex +2%
Level 50 Final Damage of Spiral Vortex +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Violent Squall Enhancement (NEW!)
Description: Enhances Violent Squall.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Violent Squall +#damR_5th%
Level 1 Final Damage of Violent Squall +2%
Level 50 Final Damage of Violent Squall +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Storm Bringer Enhancement (NEW!)
Description: Enhances Storm Bringer.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Storm Bringer +#damR_5th%
Level 1 Final Damage of Storm Bringer +2%
Level 50 Final Damage of Storm Bringer +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Twin Toss Enhancement (NEW!)
Description: Enhances Twin Toss.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Twin Toss +#damR_5th%
Level 1 Final Damage of Twin Toss +7%
Level 50 Final Damage of Twin Toss +350%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Shadow Bat Enhancement (NEW!)
Description: Enhances Shadow Bat.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Shadow Bat +#damR_5th%
Level 1 Final Damage of Shadow Bat +2%
Level 50 Final Damage of Shadow Bat +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Triple Toss Enhancement (NEW!)
Description: Enhances Triple Toss.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Triple Toss +#damR_5th%
Level 1 Final Damage of Triple Toss +5%
Level 50 Final Damage of Triple Toss +250%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Quadruple Toss Enhancement (NEW!)
Description: Enhances Quadruple Toss.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Quadruple Toss +#damR_5th%
Level 1 Final Damage of Quadruple Toss +3%
Level 50 Final Damage of Quadruple Toss +150%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Shadow Spark Enhancement (NEW!)
Description: Enhances Shadow Spark.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Shadow Spark +#damR_5th%
Level 1 Final Damage of Shadow Spark +3%
Level 50 Final Damage of Shadow Spark +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Quintuple Toss Enhancement (NEW!)
Description: Enhances Quintuple Toss.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Quintuple Toss +#damR_5th%
Level 1 Final Damage of Quintuple Toss +2%
Level 50 Final Damage of Quintuple Toss +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Dark Omen Enhancement (NEW!)
Description: Enhances Dark Omen.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dark Omen +#damR_5th%
Level 1 Final Damage of Dark Omen +2%
Level 50 Final Damage of Dark Omen +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Shadow Stitch Enhancement (NEW!)
Description: Enhances Shadow Stitch.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Shadow Stitch +#damR_5th%
Level 1 Final Damage of Shadow Stitch +2%
Level 50 Final Damage of Shadow Stitch +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Dominion Enhancement (NEW!)
Description: Enhances Dominion.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dominion +#damR_5th%
Level 1 Final Damage of Dominion +2%
Level 50 Final Damage of Dominion +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Shark Jaw Enhancement (NEW!)
Description: Enhances Shark Jaw.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Shark Jaw +#damR_5th%
Level 1 Final Damage of Shark Jaw +4%
Level 50 Final Damage of Shark Jaw +200%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 4*x {200}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Flash Enhancement (NEW!)
Description: Enhances Flash.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Flash +#damR_5th%
Level 1 Final Damage of Flash +4%
Level 50 Final Damage of Flash +200%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 4*x {200}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Roundwave Kick Enhancement (NEW!)
Description: Enhances Roundwave Kick.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Roundwave Kick +#damR_5th%
Level 1 Final Damage of Roundwave Kick +5%
Level 50 Final Damage of Roundwave Kick +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Crashing Wave Enhancement (NEW!)
Description: Enhances Crashing Wave.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Crashing Wave +#damR_5th%
Level 1 Final Damage of Crashing Wave +5%
Level 50 Final Damage of Crashing Wave +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Rising Wave Enhancement (NEW!)
Description: Enhances Rising Wave.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Rising Wave +#damR_5th%
Level 1 Final Damage of Rising Wave +3%
Level 50 Final Damage of Rising Wave +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Thunderous Dive Enhancement (NEW!)
Description: Enhances Thunderous Dive.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Thunderous Dive +#damR_5th%
Level 1 Final Damage of Thunderous Dive +3%
Level 50 Final Damage of Thunderous Dive +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Whirlwind Enhancement (NEW!)
Description: Enhances Whirlwind/Advanced Whirlwind.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Whirlwind/Advanced Whirlwind +#damR_5th%
Level 1 Final Damage of Whirlwind/Advanced Whirlwind +2%
Level 50 Final Damage of Whirlwind/Advanced Whirlwind +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Annihilation Enhancement (NEW!)
Description: Enhances Annihilation.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Annihilation +#damR_5th%
Level 1 Final Damage of Annihilation +2%
Level 50 Final Damage of Annihilation +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Bolt Anchor Enhancement (NEW!)
Description: Enhances Bolt Anchor.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Bolt Anchor +#damR_5th%
Level 1 Final Damage of Bolt Anchor +2%
Level 50 Final Damage of Bolt Anchor +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Tidal Wave Enhancement (NEW!)
Description: Enhances Tidal Wave.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Tidal Wave +#damR_5th%
Level 1 Final Damage of Tidal Wave +2%
Level 50 Final Damage of Tidal Wave +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Soul Blade Enhancement (NEW!)
Description: Enhances Soul Blade.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Soul Blade +#damR_5th%
Level 1 Final Damage of Soul Blade +7%
Level 50 Final Damage of Soul Blade +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Royal Guard Enhancement (NEW!)
Description: Enhances a counterattack of Royal Guard.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of a counterattack of Royal Guard +#damR_5th%
Level 1 Final Damage of a counterattack of Royal Guard +2%
Level 50 Final Damage of a counterattack of Royal Guard +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Soul Driver Enhancement (NEW!)
Description: Enhances Soul Driver.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Soul Driver +#damR_5th%
Level 1 Final Damage of Soul Driver +5%
Level 50 Final Damage of Soul Driver +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Radiant Driver Enhancement (NEW!)
Description: Enhances Radiant Driver.\n\n#cLv.20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Radiant Driver +#damR_5th%
Level 1 Final Damage of Radiant Driver +5%
Level 50 Final Damage of Radiant Driver +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Trinity Attack Enhancement (NEW!)
Description: Enhances Trinity Attack.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Trinity Attack +#damR_5th%
Level 1 Final Damage of Trinity Attack +3%
Level 50 Final Damage of Trinity Attack +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Soul Assault Enhancement (NEW!)
Description: Enhances Soul Assault.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Soul Assault +#damR_5th%
Level 1 Final Damage of Soul Assault +2%
Level 50 Final Damage of Soul Assault +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Radiant Cross Enhancement (NEW!)
Description: Enhances Radiant Cross and Radiant Cross – Install.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Radiant Cross and Radiant Cross – Install +#damR_5th%
Level 1 Final Damage of Radiant Cross and Radiant Cross – Install +2%
Level 50 Final Damage of Radiant Cross and Radiant Cross – Install +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Deadly Charge Enhancement (NEW!)
Description: Enhances Deadly Charge.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Deadly Charge +#damR_5th%
Level 1 Final Damage of Deadly Charge +2%
Level 50 Final Damage of Deadly Charge +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Smash Wave Enhancement (NEW!)
Description: Enhances Smash Wave.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Smash Wave +#damR_5th%
Level 1 Final Damage of Smash Wave +2%
Level 50 Final Damage of Smash Wave +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Smash Swing Enhancement (NEW!)
Description: Enhances Smash Swing/Aero Swing.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Smash Swing/Aero Swing +#damR_5th%
Level 1 Final Damage of Smash Swing/Aero Swing +2%
Level 50 Final Damage of Smash Swing/Aero Swing +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Final Charge Enhancement (NEW!)
Description: Enhances Final Charge.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Final Charge +#damR_5th%
Level 1 Final Damage of Final Charge +2%
Level 50 Final Damage of Final Charge +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Final Attack Enhancement (NEW!)
Description: Enhances Final Attack.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Final Attack +#damR_5th%
Level 1 Final Damage of Final Attack +2%
Level 50 Final Damage of Final Attack +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Final Toss Enhancement (NEW!)
Description: Enhances Final Toss.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Final Toss +#damR_5th%
Level 1 Final Damage of Final Toss +2%
Level 50 Final Damage of Final Toss +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Rolling Spin Enhancement (NEW!)
Description: Enhances Rolling Spin.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Rolling Spin +#damR_5th%
Level 1 Final Damage of Rolling Spin +2%
Level 50 Final Damage of Rolling Spin +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Judgment Draw Enhancement (NEW!)
Description: Enhances Judgment Draw.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Judgment Draw +#damR_5th%
Level 1 Final Damage of Judgment Draw +2%
Level 50 Final Damage of Judgment Draw +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Gathering Catcher Enhancement (NEW!)
Description: Strengthens Gathering Catcher.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Gathering Catcher +#damR_5th%
Level 1 Final Damage of Gathering Catcher +3%
Level 50 Final Damage of Gathering Catcher +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Final Blow Enhancement (NEW!)
Description: Enhances Final Blow.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Final Blow +#damR_5th%
Level 1 Final Damage of Final Blow +2%
Level 50 Final Damage of Final Blow +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Beyond Blade Enhancement (NEW!)
Description: Enhances Beyond Blade.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Beyond Blade +#damR_5th%
Level 1 Final Damage of Beyond Blade +2%
Level 50 Final Damage of Beyond Blade +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Boost End: Storm of Fear Enhancement (NEW!)
Description: Enhances Boost End: Storm of Fear.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Boost End: Storm of Fear +#damR_5th%
Level 1 Final Damage of Boost End: Storm of Fear +2%
Level 50 Final Damage of Boost End: Storm of Fear +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Boost End: Hunter’s Targeting Enhancement (NEW!)
Description: Enhances Boost End: Hunter’s Targeting.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Boost End: Hunter’s Targeting +#damR_5th%
Level 1 Final Damage of Boost End: Hunter’s Targeting +2%
Level 50 Final Damage of Boost End: Hunter’s Targeting +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Maha’s Domain Enhancement (NEW!)
Description: Enhances Maha’s Domain.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Maha’s Domain +#damR_5th%
Level 1 Final Damage of Maha’s Domain +2%
Level 50 Final Damage of Maha’s Domain +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Circle of Mana Enhancement (NEW!)
Description: Enhances Circle of Mana I~IV.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Circle of Mana I~IV +#damR_5th%
Level 1 Final Damage of Circle of Mana I~IV +2%
Level 50 Final Damage of Circle of Mana I~IV +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Dragon Spark Enhancement (NEW!)
Description: Enhances Dragon Spark/Advanced Dragon Spark.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dragon Spark/Advanced Dragon Spark +#damR_5th%
Level 1 Final Damage of Dragon Spark/Advanced Dragon Spark +3%
Level 50 Final Damage of Dragon Spark/Advanced Dragon Spark +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Circle of Wind Enhancement (NEW!)
Description: Enhances Circle of Wind/Swift of Wind/Breath of Wind.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Circle of Wind/Swift of Wind/Breath of Wind +#damR_5th%
Level 1 Final Damage of Circle of Wind/Swift of Wind/Breath of Wind +2%
Level 50 Final Damage of Circle of Wind/Swift of Wind/Breath of Wind +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Dragon Swift Enhancement (NEW!)
Description: Enhances Dragon Swift.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dragon Swift +#damR_5th%
Level 1 Final Damage of Dragon Swift +2%
Level 50 Final Damage of Dragon Swift +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Circle of Thunder Enhancement (NEW!)
Description: Enhances Circle of Thunder/Swift of Thunder/Dive of Thunder.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Circle of Thunder/Swift of Thunder/Dive of Thunder +#damR_5th%
Level 1 Final Damage of Circle of Thunder/Swift of Thunder/Dive of Thunder +2%
Level 50 Final Damage of Circle of Thunder/Swift of Thunder/Dive of Thunder +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Dragon Dive Enhancement (NEW!)
Description: Enhances Dragon Dive.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dragon Dive +#damR_5th%
Level 1 Final Damage of Dragon Dive +2%
Level 50 Final Damage of Dragon Dive +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Magical Residue Enhancement (NEW!)
Description: Enhances Magical Residue/Reinforced Magical Residue.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Magical Residue/Reinforced Magical Residue +#damR_5th%
Level 1 Final Damage of Magical Residue/Reinforced Magical Residue +2%
Level 50 Final Damage of Magical Residue/Reinforced Magical Residue +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Circle of Earth Enhancement (NEW!)
Description: Enhances Circle of Earth/Breath of Earth/Dive of Earth.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Circle of Earth/Breath of Earth/Dive of Earth +#damR_5th%
Level 1 Final Damage of Circle of Earth/Breath of Earth/Dive of Earth +2%
Level 50 Final Damage of Circle of Earth/Breath of Earth/Dive of Earth +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Dragon Breath Enhancement (NEW!)
Description: Enhances Dragon Breath/Breath – Come Back!\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dragon Breath/Breath – Come Back! +#damR_5th%
Level 1 Final Damage of Dragon Breath/Breath – Come Back! +2%
Level 50 Final Damage of Dragon Breath/Breath – Come Back! +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Dark Fog Enhancement (NEW!)
Description: Enhances Dark Fog.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dark Fog +#damR_5th%
Level 1 Final Damage of Dark Fog +2%
Level 50 Final Damage of Dark Fog +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Draconic Fury Enhancement (NEW!)
Description: Enhances Draconic Fury.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Draconic Fury +#damR_5th%
Level 1 Final Damage of Draconic Fury +2%
Level 50 Final Damage of Draconic Fury +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Summon Onyx Dragon Enhancement (NEW!)
Description: Enhances Summon Onyx Dragon.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Summon Onyx Dragon +#damR_5th%
Level 1 Final Damage of Summon Onyx Dragon +2%
Level 50 Final Damage of Summon Onyx Dragon +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Swift Dual Shot Enhancement (NEW!)
Description: Enhances Swift Dual Shot.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Swift Dual Shot +#damR_5th%
Level 1 Final Damage of Swift Dual Shot +7%
Level 50 Final Damage of Swift Dual Shot +350%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Piercing Storm Enhancement (NEW!)
Description: Enhances Piercing Storm.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Piercing Storm +#damR_5th%
Level 1 Final Damage of Piercing Storm +5%
Level 50 Final Damage of Piercing Storm +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Rising Rush Enhancement (NEW!)
Description: Enhances Rising Rush.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Rising Rush +#damR_5th%
Level 1 Final Damage of Rising Rush +2%
Level 50 Final Damage of Rising Rush +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Parting Shot Enhancement (NEW!)
Description: Enhances Parting Shot.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Parting Shot +#damR_5th%
Level 1 Final Damage of Parting Shot +5%
Level 50 Final Damage of Parting Shot +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Enhances Dual Bowgun Enhancement (NEW!)
Description: Enhances Enhances Dual Bowgun/Advanced Final Attack.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Enhances Final Damage of Dual Bowgun/Advanced Final Attack +#damR_5th%
Level 1 Enhances Final Damage of Dual Bowgun/Advanced Final Attack +2%
Level 50 Enhances Final Damage of Dual Bowgun/Advanced Final Attack +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Stunning Strikes Enhancement (NEW!)
Description: Enhances Stunning Strikes/Advanced Stunning Strikes.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Stunning Strikes/Advanced Stunning Strikes +#damR_5th%
Level 1 Final Damage of Stunning Strikes/Advanced Stunning Strikes +2%
Level 50 Final Damage of Stunning Strikes/Advanced Stunning Strikes +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Leaf Tornado Enhancement (NEW!)
Description: Enhances Leaf Tornado.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Leaf Tornado +#damR_5th%
Level 1 Final Damage of Leaf Tornado +2%
Level 50 Final Damage of Leaf Tornado +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Unicorn Spike Enhancement (NEW!)
Description: Enhances Unicorn Spike.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Unicorn Spike +#damR_5th%
Level 1 Final Damage of Unicorn Spike +3%
Level 50 Final Damage of Unicorn Spike +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Gust Dive Enhancement (NEW!)
Description: Enhances Gust Dive.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Gust Dive +#damR_5th%
Level 1 Final Damage of Gust Dive +2%
Level 50 Final Damage of Gust Dive +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Aerial Barrage Enhancement (NEW!)
Description: Enhances Aerial Barrage.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Aerial Barrage +#damR_5th%
Level 1 Final Damage of Aerial Barrage +2%
Level 50 Final Damage of Aerial Barrage +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Elemental Knights Enhancement (NEW!)
Description: Enhances Elemental Knights.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Elemental Knights +#damR_5th%
Level 1 Final Damage of Elemental Knights +3%
Level 50 Final Damage of Elemental Knights +150%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Ishtar’s Ring Enhancement (NEW!)
Description: Enhances Ishtar’s Ring.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Ishtar’s Ring +#damR_5th%
Level 1 Final Damage of Ishtar’s Ring +2%
Level 50 Final Damage of Ishtar’s Ring +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Spikes Royale Enhancement (NEW!)
Description: Enhances Spikes Royale.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Spikes Royale +#damR_5th%
Level 1 Final Damage of Spikes Royale +2%
Level 50 Final Damage of Spikes Royale +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Lightning Edge Enhancement (NEW!)
Description: Enhances Lightning Edge.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Lightning Edge +#damR_5th%
Level 1 Final Damage of Lightning Edge +2%
Level 50 Final Damage of Lightning Edge +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Rolling Moonsault Enhancement (NEW!)
Description: Enhances Rolling Moonsault.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Rolling Moonsault +#damR_5th%
Level 1 Final Damage of Rolling Moonsault +2%
Level 50 Final Damage of Rolling Moonsault +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Wrath of Enreal Enhancement (NEW!)
Description: Enhances Wrath of Enreal.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Wrath of Enreal +#damR_5th%
Level 1 Final Damage of Wrath of Enreal +2%
Level 50 Final Damage of Wrath of Enreal +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Double Entendre Enhancement (NEW!)
Description: Enhances Double Entendre.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Double Entendre +#damR_5th%
Level 1 Final Damage of Double Entendre +7%
Level 50 Final Damage of Double Entendre +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Calling Card Enhancement (NEW!)
Description: Enhances Calling Card.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Calling Card +#damR_5th%
Level 1 Final Damage of Calling Card +5%
Level 50 Final Damage of Calling Card +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Mille Cartes Enhancement (NEW!)
Description: Enhances Mille Cartes.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Mille Cartes +#damR_5th%
Level 1 Final Damage of Mille Cartes +5%
Level 50 Final Damage of Mille Cartes +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Carte Blanche Enhancement (NEW!)
Description: Enhances Carte Blanche/Carte Noire.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Carte Blanche/Carte Noire +#damR_5th%
Level 1 Final Damage of Carte Blanche/Carte Noire +2%
Level 50 Final Damage of Carte Blanche/Carte Noire +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x) {1}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Blason Enhancement (NEW!)
Description: Enhances Blason.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Blason +#damR_5th%
Level 1 Final Damage of Blason +3%
Level 50 Final Damage of Blason +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Rapier Wit Enhancement (NEW!)
Description: Enhances Rapier Wit.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Rapier Wit +#damR_5th%
Level 1 Final Damage of Rapier Wit +3%
Level 50 Final Damage of Rapier Wit +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Mille Aiguilles Enhancement (NEW!)
Description: Enhances Mille Aiguilles.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Mille Aiguilles +#damR_5th%
Level 1 Final Damage of Mille Aiguilles +2%
Level 50 Final Damage of Mille Aiguilles +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Penombre Enhancement (NEW!)
Description: Enhances Penombre.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Penombre +#damR_5th%
Level 1 Final Damage of Penombre +2%
Level 50 Final Damage of Penombre +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Tempest Enhancement (NEW!)
Description: Enhances Tempest.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Tempest +#damR_5th%
Level 1 Final Damage of Tempest +2%
Level 50 Final Damage of Tempest +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Rose Carte Finale Enhancement (NEW!)
Description: Enhances Rose Carte Finale.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Rose Carte Finale +#damR_5th%
Level 1 Final Damage of Rose Carte Finale +2%
Level 50 Final Damage of Rose Carte Finale +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Flash Shower Enhancement (NEW!)
Description: Enhances Flash Shower.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Flash Shower +#damR_5th%
Level 1 Final Damage of Flash Shower +7%
Level 50 Final Damage of Flash Shower +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Abyssal Drop Enhancement (NEW!)
Description: Enhances Abyssal Drop.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Abyssal Drop +#damR_5th%
Level 1 Final Damage of Abyssal Drop +7%
Level 50 Final Damage of Abyssal Drop +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Sylvan Lance Enhancement (NEW!)
Description: Enhances Sylvan Lance.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Sylvan Lance +#damR_5th%
Level 1 Final Damage of Sylvan Lance +5%
Level 50 Final Damage of Sylvan Lance +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Pressure Void Enhancement (NEW!)
Description: Enhances Pressure Void.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Pressure Void +#damR_5th%
Level 1 Final Damage of Pressure Void +5%
Level 50 Final Damage of Pressure Void +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Spectral Light Enhancement (NEW!)
Description: Enhances Spectral Light.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Spectral Light +#damR_5th%
Level 1 Final Damage of Spectral Light +3%
Level 50 Final Damage of Spectral Light +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Ray of Redemption Enhancement (NEW!)
Description: Enhances Ray of Redemption.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Ray of Redemption +#damR_5th%
Level 1 Final Damage of Ray of Redemption +3%
Level 50 Final Damage of Ray of Redemption +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Moonlight Spear Enhancement (NEW!)
Description: Enhances Moonlight Spear.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Moonlight Spear +#damR_5th%
Level 1 Final Damage of Moonlight Spear +3%
Level 50 Final Damage of Moonlight Spear +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Death Scythe Enhancement (NEW!)
Description: Enhances Death Scythe.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Death Scythe +#damR_5th%
Level 1 Final Damage of Death Scythe +2%
Level 50 Final Damage of Death Scythe +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Reflection Enhancement (NEW!)
Description: Enhances Reflection.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Reflection +#damR_5th%
Level 1 Final Damage of Reflection +2%
Level 50 Final Damage of Reflection +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Morning Star Enhancement (NEW!)
Description: Enhances Morning Star.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Morning Star +#damR_5th%
Level 1 Final Damage of Morning Star +2%
Level 50 Final Damage of Morning Star +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Apocalypse Enhancement (NEW!)
Description: Enhances Apocalypse.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Apocalypse +#damR_5th%
Level 1 Final Damage of Apocalypse +2%
Level 50 Final Damage of Apocalypse +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Ender Enhancement (NEW!)
Description: Enhances Ender.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Ender +#damR_5th%
Level 1 Final Damage of Ender +2%
Level 50 Final Damage of Ender +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Armageddon Enhancement (NEW!)
Description: Enhances Armageddon.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Armageddon +#damR_5th%
Level 1 Final Damage of Armageddon +2%
Level 50 Final Damage of Armageddon +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Flash Fist Enhancement (NEW!)
Description: Enhances Flash Fist.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Flash Fist +#damR_5th%
Level 1 Final Damage of Flash Fist +7%
Level 50 Final Damage of Flash Fist +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Ground Pound Enhancement (NEW!)
Description: Enhances Ground Pound.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Ground Pound +#damR_5th%
Level 1 Final Damage of Ground Pound +5%
Level 50 Final Damage of Ground Pound +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Blade Imp (Downforce) Enhancement (NEW!)
Description: Enhances Blade Imp (Downforce).\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Blade Imp (Downforce) +#damR_5th%
Level 1 Final Damage of Blade Imp (Downforce) +5%
Level 50 Final Damage of Blade Imp (Downforce) +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Blade Imp (Dragforce) Enhancement (NEW!)
Description: Enhances Blade Imp (Dragforce).\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Blade Imp (Dragforce) +#damR_5th%
Level 1 Final Damage of Blade Imp (Dragforce) +5%
Level 50 Final Damage of Blade Imp (Dragforce) +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Fox Spirits Enhancement (NEW!)
Description: Enhances Fox Spirits/Fire Fox Spirits.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Fox Spirits/Fire Fox Spirits +#damR_5th%
Level 1 Final Damage of Fox Spirits/Fire Fox Spirits +2%
Level 50 Final Damage of Fox Spirits/Fire Fox Spirits +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Shockwave Punch Enhancement (NEW!)
Description: Enhances Shockwave Punch.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Shockwave Punch +#damR_5th%
Level 1 Final Damage of Shockwave Punch +3%
Level 50 Final Damage of Shockwave Punch +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Blade Imp (Spinforce) Enhancement (NEW!)
Description: Enhances Blade Imp (Spinforce).\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Blade Imp (Spinforce) +#damR_5th%
Level 1 Final Damage of Blade Imp (Spinforce) +3%
Level 50 Final Damage of Blade Imp (Spinforce) +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Spirit Frenzy Enhancement (NEW!)
Description: Enhances Spirit Frenzy.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Spirit Frenzy +#damR_5th%
Level 1 Final Damage of Spirit Frenzy +3%
Level 50 Final Damage of Spirit Frenzy +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Spirit Trap Enhancement (NEW!)
Description: Enhances Spirit Trap.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Spirit Trap +#damR_5th%
Level 1 Final Damage of Spirit Trap +3%
Level 50 Final Damage of Spirit Trap +150%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Summon Other Spirit Enhancement (NEW!)
Description: Enhances guardian spirits’ attack power when activated.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of guardian spirits’ attack power when activated +#damR_5th%
Level 1 Final Damage of guardian spirits’ attack power when activated +3%
Level 50 Final Damage of guardian spirits’ attack power when activated +150%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Bomb Punch Enhancement (NEW!)
Description: Enhances Bomb Punch.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Bomb Punch +#damR_5th%
Level 1 Final Damage of Bomb Punch +2%
Level 50 Final Damage of Bomb Punch +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Spirit Claw Enhancement (NEW!)
Description: Enhances Spirit Claw.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Spirit Claw +#damR_5th%
Level 1 Final Damage of Spirit Claw +2%
Level 50 Final Damage of Spirit Claw +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Death Mark Enhancement (NEW!)
Description: Enhances Death Mark.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Death Mark +#damR_5th%
Level 1 Final Damage of Death Mark +2%
Level 50 Final Damage of Death Mark +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Soul Splitter Enhancement (NEW!)
Description: Enhances Soul Splitter.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Soul Splitter +#damR_5th%
Level 1 Final Damage of Soul Splitter +2%
Level 50 Final Damage of Soul Splitter +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Spirit Incarnation Enhancement (NEW!)
Description: Enhances Spirit Incarnation.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Spirit Incarnation +#damR_5th%
Level 1 Final Damage of Spirit Incarnation +2%
Level 50 Final Damage of Spirit Incarnation +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Triple Blow Enhancement (NEW!)
Description: Enhances Triple Blow.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Triple Blow +#damR_5th%
Level 1 Final Damage of Triple Blow +7%
Level 50 Final Damage of Triple Blow +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Death Enhancement (NEW!)
Description: Enhances Death.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Death +#damR_5th%
Level 1 Final Damage of Death +2%
Level 50 Final Damage of Death +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x) {1}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Quad Blow Enhancement (NEW!)
Description: Enhances Quad Blow.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Quad Blow +#damR_5th%
Level 1 Final Damage of Quad Blow +5%
Level 50 Final Damage of Quad Blow +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Dark Chain Enhancement (NEW!)
Description: Enhances Dark Chain.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dark Chain +#damR_5th%
Level 1 Final Damage of Dark Chain +2%
Level 50 Final Damage of Dark Chain +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Quintuple Blow Enhancement (NEW!)
Description: Enhances Quintuple Blow.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Quintuple Blow +#damR_5th%
Level 1 Final Damage of Quintuple Blow +3%
Level 50 Final Damage of Quintuple Blow +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Battle Burst Enhancement (NEW!)
Description: Enhances Battle Burst.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Battle Burst +#damR_5th%
Level 1 Final Damage of Battle Burst +2%
Level 50 Final Damage of Battle Burst +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Dark Shock Enhancement (NEW!)
Description: Enhances Dark Shock.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dark Shock +#damR_5th%
Level 1 Final Damage of Dark Shock +2%
Level 50 Final Damage of Dark Shock +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Finishing Blow Enhancement (NEW!)
Description: Enhances Ambassador Scythe strengthened by Finishing Blow and Union Aura.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Ambassador Scythe strengthened by Finishing Blow and Union Aura +#damR_5th%
Level 1 Final Damage of Ambassador Scythe strengthened by Finishing Blow and Union Aura +2%
Level 50 Final Damage of Ambassador Scythe strengthened by Finishing Blow and Union Aura +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Dark Genesis Enhancement (NEW!)
Description: Enhances Dark Genesis.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dark Genesis +#damR_5th%
Level 1 Final Damage of Dark Genesis +2%
Level 50 Final Damage of Dark Genesis +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Battle King Bar Enhancement (NEW!)
Description: Enhances Battle King Bar.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Battle King Bar +#damR_5th%
Level 1 Final Damage of Battle King Bar +2%
Level 50 Final Damage of Battle King Bar +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Double Shot Enhancement (NEW!)
Description: Enhances Double Shot.\n\n#cLv. 20: When riding a jaguar, Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Double Shot +#damR_5th%
Level 1 Final Damage of Double Shot +7%
Level 50 Final Damage of Double Shot +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Summon Jaguar Enhancement (NEW!)
Description: Enhances Summon Jaguar.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Summon Jaguar +#damR_5th%
Level 1 Final Damage of Summon Jaguar +2%
Level 50 Final Damage of Summon Jaguar +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Another Bite Enhancement (NEW!)
Description: Enhances Another Bite.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Another Bite +#damR_5th%
Level 1 Final Damage of Another Bite +2%
Level 50 Final Damage of Another Bite +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Claw Cut Enhancement (NEW!)
Description: Enhances Claw Cut.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Claw Cut +#damR_5th%
Level 1 Final Damage of Claw Cut +2%
Level 50 Final Damage of Claw Cut +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Final Attack Enhancement (NEW!)
Description: Enhances Final Attack.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Final Attack +#damR_5th%
Level 1 Final Damage of Final Attack +2%
Level 50 Final Damage of Final Attack +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Triple Shot Enhancement (NEW!)
Description: Enhances Triple Shot.\n\n#cLv. 20: When riding a jaguar, Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Triple Shot +#damR_5th%
Level 1 Final Damage of Triple Shot +5%
Level 50 Final Damage of Triple Shot +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Crossroad Enhancement (NEW!)
Description: Enhances Crossroad.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Crossroad +#damR_5th%
Level 1 Final Damage of Crossroad +2%
Level 50 Final Damage of Crossroad +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Jaguar Skyward Rush Enhancement (NEW!)
Description: Enhances Jaguar Skyward Rush.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Jaguar Skyward Rush +#damR_5th%
Level 1 Final Damage of Jaguar Skyward Rush +3%
Level 50 Final Damage of Jaguar Skyward Rush +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Enduring Fire Enhancement (NEW!)
Description: Enhances Enduring Fire.\n\n#cLv. 20: When riding a jaguar, Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Enduring Fire +#damR_5th%
Level 1 Final Damage of Enduring Fire +3%
Level 50 Final Damage of Enduring Fire +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Assistant Hunting Unit Enhancement (NEW!)
Description: Enhances Assistant Hunting Unit.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Assistant Hunting Unit +#damR_5th%
Level 1 Final Damage of Assistant Hunting Unit +3%
Level 50 Final Damage of Assistant Hunting Unit +150%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Sonic Roar Enhancement (NEW!)
Description: Enhances Sonic Roar.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Sonic Roar +#damR_5th%
Level 1 Final Damage of Sonic Roar +2%
Level 50 Final Damage of Sonic Roar +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Wild Vulcan Enhancement (NEW!)
Description: Enhances Wild Vulcan.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Wild Vulcan +#damR_5th%
Level 1 Final Damage of Wild Vulcan +2%
Level 50 Final Damage of Wild Vulcan +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Drill Container Enhancement (NEW!)
Description: Enhances Drill Container.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Drill Container +#damR_5th%
Level 1 Final Damage of Drill Container +2%
Level 50 Final Damage of Drill Container +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Jaguar Soul Enhancement (NEW!)
Description: Enhances Jaguar Soul.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Jaguar Soul +#damR_5th%
Level 1 Final Damage of Jaguar Soul +2%
Level 50 Final Damage of Jaguar Soul +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Flash Rain/Rampage As One Enhancement (NEW!)
Description: Enhances Flash Rain/Rampage As One.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Flash Rain/Rampage As One +#damR_5th%
Level 1 Final Damage of Flash Rain/Rampage As One +2%
Level 50 Final Damage of Flash Rain/Rampage As One +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

ME-07 Drillhands Enhancement (NEW!)
Description: Enhances ME-07 Drillhands.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of ME-07 Drillhands +#damR_5th%
Level 1 Final Damage of ME-07 Drillhands +7%
Level 50 Final Damage of ME-07 Drillhands +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Gatling Gun Enhancement (NEW!)
Description: Enhances Gatling Gun.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Gatling Gun +#damR_5th%
Level 1 Final Damage of Gatling Gun +7%
Level 50 Final Damage of Gatling Gun +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Rocket Booster Enhancement (NEW!)
Description: Enhances Rocket Booster.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Rocket Booster +#damR_5th%
Level 1 Final Damage of Rocket Booster +7%
Level 50 Final Damage of Rocket Booster +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Advanced Gatling Gun Enhancement (NEW!)
Description: Enhances Advanced Gatling Gun.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Advanced Gatling Gun +#damR_5th%
Level 1 Final Damage of Advanced Gatling Gun +5%
Level 50 Final Damage of Advanced Gatling Gun +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Homing Missile Enhancement (NEW!)
Description: Enhances Homing Missile/Advanced Homing Missile.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Homing Missile/Advanced Homing Missile +#damR_5th%
Level 1 Final Damage of Homing Missile/Advanced Homing Missile +2%
Level 50 Final Damage of Homing Missile/Advanced Homing Missile +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Robo Launcher: RM7 Enhancement (NEW!)
Description: Enhances Robo Launcher: RM7.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Enhances Final Damage of Robo Launcher: RM7 +#damR_5th%
Level 1 Enhances Final Damage of Robo Launcher: RM7 +2%
Level 50 Enhances Final Damage of Robo Launcher: RM7 +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Punch Launcher Enhancement (NEW!)
Description: Enhances Punch Launcher.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Punch Launcher +#damR_5th%
Level 1 Final Damage of Punch Launcher +3%
Level 50 Final Damage of Punch Launcher +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Rock ‘n Shock Enhancement (NEW!)
Description: Enhances Rock ‘n Shock.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Rock ‘n Shock +#damR_5th%
Level 1 Final Damage of Rock ‘n Shock +2%
Level 50 Final Damage of Rock ‘n Shock +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Massive Fire: SPLASH/IRON enhancement (NEW!)
Description: Enhances Massive Fire: SPLASH/IRON.\n\n#cLv. 10: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Enhances Final Damage of SPLASH/IRON +#damR_5th%
Level 1 Enhances Final Damage of SPLASH/IRON +3%
Level 50 Enhances Final Damage of SPLASH/IRON +150%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Support Waver: H-EX Enhancement (NEW!)
Description: Enhances Support Waver: H-EX\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Enhances Final Damage of Support Waver: H-EX +#damR_5th%
Level 1 Enhances Final Damage of Support Waver: H-EX +2%
Level 50 Enhances Final Damage of Support Waver: H-EX +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Giant Robot SG-88 Enhancement (NEW!)
Description: Enhances Giant Robot SG-88.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Giant Robot SG-88 +#damR_5th%
Level 1 Final Damage of Giant Robot SG-88 +2%
Level 50 Final Damage of Giant Robot SG-88 +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Bots ‘n Tots Enhancement (NEW!)
Description: Enhances Bots ‘n Tots.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Enhances Final Damage of Bots ‘n Tots +#damR_5th%
Level 1 Enhances Final Damage of Bots ‘n Tots +2%
Level 50 Enhances Final Damage of Bots ‘n Tots +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Massive Fire: SPLASH-F/IRON-B Enhancement (NEW!)
Description: Enhances Massive Fire: SPLASH-F/IRON-B.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Enhances Final Damage of Massive Fire: SPLASH-F/IRON-B +#damR_5th%
Level 1 Enhances Final Damage of Massive Fire: SPLASH-F/IRON-B +2%
Level 50 Enhances Final Damage of Massive Fire: SPLASH-F/IRON-B +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Distortion Field Enhancement (NEW!)
Description: Enhances Distortion Field.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Distortion Field +#damR_5th%
Level 1 Final Damage of Distortion Field +2%
Level 50 Final Damage of Distortion Field +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Energy Spline Enhancement (NEW!)
Description: Enhances Energy Spline.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Energy Spline +#damR_5th%
Level 1 Final Damage of Energy Spline +7%
Level 50 Final Damage of Energy Spline +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Pinpoint Rocket Enhancement (NEW!)
Description: Enhances Pinpoint Rocket.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Pinpoint Rocket +#damR_5th%
Level 1 Final Damage of Pinpoint Rocket +2%
Level 50 Final Damage of Pinpoint Rocket +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Quicksilver Sword Enhancement (NEW!)
Description: Enhances all types of Quicksilver Sword. \n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Quicksilver Sword +#damR_5th%
Level 1 Final Damage of Quicksilver Sword +5%
Level 50 Final Damage of Quicksilver Sword +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Ion Thruster Enhancement (NEW!)
Description: Enhances Ion Thruster.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Ion Thruster +#damR_5th%
Level 1 Final Damage of Ion Thruster +5%
Level 50 Final Damage of Ion Thruster +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Combat Switching Enhancement (NEW!)
Description: Enhances all types of Combat Switching.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of all types of Combat Switching +#damR_5th%
Level 1 Final Damage of all types of Combat Switching +3%
Level 50 Final Damage of all types of Combat Switching +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Diagonal Chase Enhancement (NEW!)
Description: Enhances Diagonal Chase.\n\n#cLv.20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Diagonal Chase +#damR_5th%
Level 1 Final Damage of Diagonal Chase +3%
Level 50 Final Damage of Diagonal Chase +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Pillar Scramble Enhancement (NEW!)
Description: Enhances Pillar Scramble.\n\n#cLv.20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Pillar Scramble +#damR_5th%
Level 1 Final Damage of Pillar Scramble +3%
Level 50 Final Damage of Pillar Scramble +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Aegis System Enhancement (NEW!)
Description: Enhances Aegis System.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Aegis System +#damR_5th%
Level 1 Final Damage of Aegis System +2%
Level 50 Final Damage of Aegis System +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Triangle Formation Enhancement (NEW!)
Description: Enhances Triangle Formation.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Triangle Formation +#damR_5th%
Level 1 Final Damage of Triangle Formation +3%
Level 50 Final Damage of Triangle Formation +150%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Blade Dancing Enhancement (NEW!)
Description: Enhances Blade Dancing.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Blade Dancing +#damR_5th%
Level 1 Final Damage of Blade Dancing +2%
Level 50 Final Damage of Blade Dancing +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Fuzzy Rob Masquerade Enhancement (NEW!)
Description: Enhances all types of Fuzzy Rob Masquerade.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of all types of Fuzzy Rob Masquerade +#damR_5th%
Level 1 Final Damage of all types of Fuzzy Rob Masquerade +2%
Level 50 Final Damage of all types of Fuzzy Rob Masquerade +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Hologram Graffiti Enhancement (NEW!)
Description: Enhances all types of Hologram Graffiti.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of all types of Hologram Graffiti +#damR_5th%
Level 1 Final Damage of all types of Hologram Graffiti +2%
Level 50 Final Damage of all types of Hologram Graffiti +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Confining Entanglement Enhancement (NEW!)
Description: Enhances Confining Entanglement.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Confining Entanglement +#damR_5th%
Level 1 Final Damage of Confining Entanglement +2%
Level 50 Final Damage of Confining Entanglement +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Meltdown Explosion Enhancement (NEW!)
Description: Enhances Meltdown Explosion.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Meltdown Explosion +#damR_5th%
Level 1 Final Damage of Meltdown Explosion +2%
Level 50 Final Damage of Meltdown Explosion +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Magnum Drive Enhancement (NEW!)
Description: Enhances Magnum Drive.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Magnum Drive +#damR_5th%
Level 1 Final Damage of Magnum Drive +2%
Level 50 Final Damage of Magnum Drive +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Revolving Gauntlet Enhancement (NEW!)
Description: Enhances Revolving Gauntlet.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Revolving Gauntlet +#damR_5th%
Level 1 Final Damage of Revolving Gauntlet +2%
Level 50 Final Damage of Revolving Gauntlet +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Pile Bunker Enhancement (NEW!)
Description: Enhances Pile Bunker and Shock Wave.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Pile Bunker and Shock Wave +#damR_5th%
Level 1 Final Damage of Pile Bunker and Shock Wave +2%
Level 50 Final Damage of Pile Bunker and Shock Wave +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Explosion Move Enhancement (NEW!)
Description: Enhances Explosion Move.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Explosion Move +#damR_5th%
Level 1 Final Damage of Explosion Move +2%
Level 50 Final Damage of Explosion Move +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Double Drive Enhancement (NEW!)
Description: Enhances Double Drive.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Double Drive +#damR_5th%
Level 1 Final Damage of Double Drive +2%
Level 50 Final Damage of Double Drive +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Charging Arm: Smash Enhancement (NEW!)
Description: Enhances Charging Arm: Smash.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Charging Arm: Smash +#damR_5th%
Level 1 Final Damage of Charging Arm: Smash +2%
Level 50 Final Damage of Charging Arm: Smash +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Magnum Pulse Enhancement (NEW!)
Description: Enhances Magnum Pulse.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Magnum Pulse +#damR_5th%
Level 1 Final Damage of Magnum Pulse +2%
Level 50 Final Damage of Magnum Pulse +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Shockwave Drive Enhancement (NEW!)
Description: Enhances Shockwave Drive.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Shockwave Drive +#damR_5th%
Level 1 Final Damage of Shockwave Drive +2%
Level 50 Final Damage of Shockwave Drive +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Magnum Flash Enhancement (NEW!)
Description: Enhances Magnum Flash.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Magnum Flash +#damR_5th%
Level 1 Final Damage of Magnum Flash +2%
Level 50 Final Damage of Magnum Flash +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Hurricane Mixer Enhancement (NEW!)
Description: Enhances Hurricane Mixer.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Hurricane Mixer +#damR_5th%
Level 1 Final Damage of Hurricane Mixer +2%
Level 50 Final Damage of Hurricane Mixer +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Revolving Bunker Enhancement (NEW!)
Description: Enhances Revolving Bunker.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Revolving Bunker +#damR_5th%
Level 1 Final Damage of Revolving Bunker +2%
Level 50 Final Damage of Revolving Bunker +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Charging Arm: Devastator Enhancement (NEW!)
Description: Enhances Charging Arm: Devastator.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Charging Arm: Devastator +#damR_5th%
Level 1 Final Damage of Charging Arm: Devastator +2%
Level 50 Final Damage of Charging Arm: Devastator +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Grim Scythe Enhancement (NEW!)
Description: Enhances Grim Scythe.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Grim Scythe +#damR_5th%
Level 1 Final Damage of Grim Scythe +7%
Level 50 Final Damage of Grim Scythe +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Demon Lash Enhancement (NEW!)
Description: Enhances Demon Lash.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Demon Lash +#damR_5th%
Level 1 Final Damage of Demon Lash +2%
Level 50 Final Damage of Demon Lash +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Soul Eater Enhancement (NEW!)
Description: Enhances Soul Eater.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Soul Eater +#damR_5th%
Level 1 Final Damage of Soul Eater +5%
Level 50 Final Damage of Soul Eater +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Dark Thrust Enhancement (NEW!)
Description: Enhances Dark Thrust.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dark Thrust +#damR_5th%
Level 1 Final Damage of Dark Thrust +5%
Level 50 Final Damage of Dark Thrust +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Chaos Lock Enhancement (NEW!)
Description: Enhances Chaos Lock.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Chaos Lock +#damR_5th%
Level 1 Final Damage of Chaos Lock +5%
Level 50 Final Damage of Chaos Lock +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Vengeance Enhancement (NEW!)
Description: Enhances Vengeance.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Vengeance +#damR_5th%
Level 1 Final Damage of Vengeance +5%
Level 50 Final Damage of Vengeance +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Judgment Enhancement (NEW!)
Description: Enhances Judgment.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Judgment +#damR_5th%
Level 1 Final Damage of Judgment +3%
Level 50 Final Damage of Judgment +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Vortex of Doom Enhancement (NEW!)
Description: Enhances Vortex of Doom.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Vortex of Doom +#damR_5th%
Level 1 Final Damage of Vortex of Doom +3%
Level 50 Final Damage of Vortex of Doom +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Raven Storm Enhancement (NEW!)
Description: Enhances Raven Storm.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Raven Storm +#damR_5th%
Level 1 Final Damage of Raven Storm +3%
Level 50 Final Damage of Raven Storm +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Carrion Breath Enhancement (NEW!)
Description: Enhances Carrion Breath.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Carrion Breath +#damR_5th%
Level 1 Final Damage of Carrion Breath +3%
Level 50 Final Damage of Carrion Breath +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Infernal Concussion Enhancement (NEW!)
Description: Enhances Infernal Concussion.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Infernal Concussion +#damR_5th%
Level 1 Final Damage of Infernal Concussion +2%
Level 50 Final Damage of Infernal Concussion +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Demon Impact Enhancement (NEW!)
Description: Enhances Demon Impact.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Demon Impact +#damR_5th%
Level 1 Final Damage of Demon Impact +2%
Level 50 Final Damage of Demon Impact +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Demon Cry Enhancement (NEW!)
Description: Enhances Demon Cry.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Demon Cry +#damR_5th%
Level 1 Final Damage of Demon Cry +2%
Level 50 Final Damage of Demon Cry +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Metamorphosis Enhancement (NEW!)
Description: Enhances Metamorphosis.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Metamorphosis +#damR_5th%
Level 1 Final Damage of Metamorphosis +2%
Level 50 Final Damage of Metamorphosis +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Dark Bind Enhancement (NEW!)
Description: Enhances Dark Bind.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dark Bind +#damR_5th%
Level 1 Final Damage of Dark Bind +2%
Level 50 Final Damage of Dark Bind +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Cerburus Enhancement (NEW!)
Description: Enhances Cerburus.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Cerburus +#damR_5th%
Level 1 Final Damage of Cerburus +2%
Level 50 Final Damage of Cerburus +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Exceed: Double Slash Enhancement (NEW!)
Description: Enhances Exceed: Double Slash.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Exceed: Double Slash +#damR_5th%
Level 1 Final Damage of Exceed: Double Slash +7%
Level 50 Final Damage of Exceed: Double Slash +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Exceed: Demon Strike Enhancement (NEW!)
Description: Enhances Exceed: Demon Strike.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Exceed: Demon Strike +#damR_5th%
Level 1 Final Damage of Exceed: Demon Strike +2%
Level 50 Final Damage of Exceed: Demon Strike +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Bat Swarm Enhancement (NEW!)
Description: Enhances Bat Swarm.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Bat Swarm +#damR_5th%
Level 1 Final Damage of Bat Swarm +5%
Level 50 Final Damage of Bat Swarm +250%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Exceed: Moonlight Slash Enhancement (NEW!)
Description: Enhances Exceed: Moonlight Slash.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Exceed: Moonlight Slash +#damR_5th%
Level 1 Final Damage of Exceed: Moonlight Slash +2%
Level 50 Final Damage of Exceed: Moonlight Slash +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Inhale Vitality Enhancement (NEW!)
Description: Enhances Inhale Vitality.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Inhale Vitality +#damR_5th%
Level 1 Final Damage of Inhale Vitality +3%
Level 50 Final Damage of Inhale Vitality +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Shield Charge Enhancement (NEW!)
Description: Enhances Shield Charge.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Shield Charge +#damR_5th%
Level 1 Final Damage of Shield Charge +3%
Level 50 Final Damage of Shield Charge +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Exceed: Execution Enhancement (NEW!)
Description: Enhances Exceed: Execution.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Exceed: Execution +#damR_5th%
Level 1 Final Damage of Exceed: Execution +2%
Level 50 Final Damage of Exceed: Execution +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Shield Chasing Enhancement (NEW!)
Description: Enhances Shield Chasing.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Shield Chasing +#damR_5th%
Level 1 Final Damage of Shield Chasing +2%
Level 50 Final Damage of Shield Chasing +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Armor Break Enhancement (NEW!)
Description: Enhances Armor Break.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Armor Break +#damR_5th%
Level 1 Final Damage of Armor Break +2%
Level 50 Final Damage of Armor Break +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Bloody Imprison Enhancement (NEW!)
Description: Enhances Bloody Imprison.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Bloody Imprison +#damR_5th%
Level 1 Final Damage of Bloody Imprison +2%
Level 50 Final Damage of Bloody Imprison +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Thousand Swords Enhancement (NEW!)
Description: Enhances Thousand Swords.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Thousand Swords +#damR_5th%
Level 1 Final Damage of Thousand Swords +2%
Level 50 Final Damage of Thousand Swords +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Dragon Slash Enhancement (NEW!)
Description: Enhances Dragon Slash.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dragon Slash +#damR_5th%
Level 1 Final Damage of Dragon Slash +2%
Level 50 Final Damage of Dragon Slash +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Flame Shot Enhancement (NEW!)
Description: Enhances Flame Shot.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Flame Shot +#damR_5th%
Level 1 Final Damage of Flame Shot +7%
Level 50 Final Damage of Flame Shot +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Impact Wave Enhancement (NEW!)
Description: Enhances Impact Wave.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Impact Wave +#damR_5th%
Level 1 Final Damage of Impact Wave +5%
Level 50 Final Damage of Impact Wave +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Piercing Blaze Enhancement (NEW!)
Description: Enhances Piercing Blazes.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Piercing Blaze +#damR_5th%
Level 1 Final Damage of Piercing Blaze +5%
Level 50 Final Damage of Piercing Blaze +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Tempest Blades Enhancement (NEW!)
Description: Enhances Tempest Blades/Advanced Tempest Blades.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Tempest Blades/Advanced Tempest Blades +#damR_5th%
Level 1 Final Damage of Tempest Blades/Advanced Tempest Blades +2%
Level 50 Final Damage of Tempest Blades/Advanced Tempest Blades +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Wing Beat Enhancement (NEW!)
Description: Enhances Wing Beat.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Wing Beat +#damR_5th%
Level 1 Final Damage of Wing Beat +3%
Level 50 Final Damage of Wing Beat +150%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Pressure Chain Enhancement (NEW!)
Description: Enhances Pressure Chain.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Pressure Chain +#damR_5th%
Level 1 Final Damage of Pressure Chain +3%
Level 50 Final Damage of Pressure Chain +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Stone Dragon Enhancement (NEW!)
Description: Enhances Stone Dragon.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Stone Dragon +#damR_5th%
Level 1 Final Damage of Stone Dragon +3%
Level 50 Final Damage of Stone Dragon +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Gigas Wave Enhancement (NEW!)
Description: Enhances Gigas Wave.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Gigas Wave +#damR_5th%
Level 1 Final Damage of Gigas Wave +2%
Level 50 Final Damage of Gigas Wave +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Dragon Barrage Enhancement (NEW!)
Description: Enhances Dragon Barrage.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dragon Barrage +#damR_5th%
Level 1 Final Damage of Dragon Barrage +2%
Level 50 Final Damage of Dragon Barrage +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Blade Burst Enhancement (NEW!)
Description: Enhances Blade Burst.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Blade Burst +#damR_5th%
Level 1 Final Damage of Blade Burst +2%
Level 50 Final Damage of Blade Burst +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Inferno Breath Enhancement (NEW!)
Description: Enhances Inferno Breath.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Inferno Breath +#damR_5th%
Level 1 Final Damage of Inferno Breath +2%
Level 50 Final Damage of Inferno Breath +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Ancestral Prominence Enhancement (NEW!)
Description: Enhances Ancestral Prominence.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Ancestral Prominence +#damR_5th%
Level 1 Final Damage of Ancestral Prominence +2%
Level 50 Final Damage of Ancestral Prominence +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Soul Buster Enhancement (NEW!)
Description: Enhances Soul Buster.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Soul Buster +#damR_5th%
Level 1 Final Damage of Soul Buster +7%
Level 50 Final Damage of Soul Buster +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Star Bubble Enhancement (NEW!)
Description: Enhances Star Bubble.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Star Bubble +#damR_5th%
Level 1 Final Damage of Star Bubble +7%
Level 50 Final Damage of Star Bubble +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Lovely Sting Enhancement (NEW!)
Description: Enhances Lovely Sting.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Lovely Sting +#damR_5th%
Level 1 Final Damage of Lovely Sting +5%
Level 50 Final Damage of Lovely Sting +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Pink Pummel Enhancement (NEW!)
Description: Enhances Pink Pummel.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Pink Pummel +#damR_5th%
Level 1 Final Damage of Pink Pummel +5%
Level 50 Final Damage of Pink Pummel +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Soul Seeker Enhancement (NEW!)
Description: Enhances Soul Seeker/Soul Seeker Expert.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Soul Seeker/Soul Seeker Expert +#damR_5th%
Level 1 Final Damage of Soul Seeker/Soul Seeker Expert +2%
Level 50 Final Damage of Soul Seeker/Soul Seeker Expert +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Shining Star Burst Enhancement (NEW!)
Description: Enhances Shining Star Burst.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Shining Star Burst +#damR_5th%
Level 1 Final Damage of Shining Star Burst +3%
Level 50 Final Damage of Shining Star Burst +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Heavenly Crash Enhancement (NEW!)
Description: Enhances Heavenly Crash.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Heavenly Crash +#damR_5th%
Level 1 Final Damage of Heavenly Crash +3%
Level 50 Final Damage of Heavenly Crash +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Celestial Roar Enhancement (NEW!)
Description: Enhances Celestial Roar.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Celestial Roar +#damR_5th%
Level 1 Final Damage of Celestial Roar +2%
Level 50 Final Damage of Celestial Roar +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Trinity Enhancement (NEW!)
Description: Enhances Trinity.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Trinity +#damR_5th%
Level 1 Final Damage of Trinity +2%
Level 50 Final Damage of Trinity +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Finale Ribbon Enhancement (NEW!)
Description: Enhances Finale Ribbon.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Finale Ribbon +#damR_5th%
Level 1 Final Damage of Finale Ribbon +2%
Level 50 Final Damage of Finale Ribbon +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Soul Resonance Enhancement (NEW!)
Description: Enhances Soul Resonance.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Soul Resonance +#damR_5th%
Level 1 Final Damage of Soul Resonance +2%
Level 50 Final Damage of Soul Resonance +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Supreme Supernova Enhancement (NEW!)
Description: Enhances Supreme Supernova.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Supreme Supernova +#damR_5th%
Level 1 Final Damage of Supreme Supernova +2%
Level 50 Final Damage of Supreme Supernova +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Moon Strike Enhancement (NEW!)
Description: Enhances Moon Strike/Shadow Strike/Rising Slash.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Moon Strike/Shadow Strike/Rising Slash +#damR_5th%
Level 1 Final Damage of Moon Strike/Shadow Strike/Rising Slash +3%
Level 50 Final Damage of Moon Strike/Shadow Strike/Rising Slash +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Pierce Thrust Enhancement (NEW!)
Description: Enhances Pierce Thrust/Air Raid.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Pierce Thrust/Air Raid +#damR_5th%
Level 1 Final Damage of Pierce Thrust/Air Raid +3%
Level 50 Final Damage of Pierce Thrust/Air Raid +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Flash Assault Enhancement (NEW!)
Description: Enhances Flash assault/Flash Cut.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Flash Assault/Flash Cut +#damR_5th%
Level 1 Final Damage of Flash Assault/Flash Cut +2%
Level 50 Final Damage of Flash Assault/Flash Cut +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Spin Cutter Enhancement (NEW!)
Description: Enhances Spin Cutter/Throwing Weapon.\n\n#cLv. 20: Max attackable target count of Spin Cutter\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Spin Cutter/Throwing Weapon +#damR_5th%
Level 1 Final Damage of Spin Cutter/Throwing Weapon +2%
Level 50 Final Damage of Spin Cutter/Throwing Weapon +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Rolling Cross Enhancement (NEW!)
Description: Enhances Rolling Cross/Spin Driver.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Rolling Cross/Spin Driver +#damR_5th%
Level 1 Final Damage of Rolling Cross/Spin Driver +2%
Level 50 Final Damage of Rolling Cross/Spin Driver +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Rolling Assault Enhancement (NEW!)
Description: Enhances Rolling Assault/Wheel Wind.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Rolling Assault/Wheel Wind +#damR_5th%
Level 1 Final Damage of Rolling Assault/Wheel Wind +2%
Level 50 Final Damage of Rolling Assault/Wheel Wind +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Wind Cutter Enhancement (NEW!)
Description: Enhances Wind Cutter/Giga Crash.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Wind Cutter/Giga Crash +#damR_5th%
Level 1 Final Damage of Wind Cutter/Giga Crash +2%
Level 50 Final Damage of Wind Cutter/Giga Crash +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Wind Strike Enhancement (NEW!)
Description: Enhances Wind Strike/Jumping Crash.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Wind Strike/Jumping Crash +#damR_5th%
Level 1 Final Damage of Wind Strike/Jumping Crash +2%
Level 50 Final Damage of Wind Strike/Jumping Crash +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Storm Break Enhancement (NEW!)
Description: Enhances Storm Break/Earth Break.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Storm Break/Earth Break +#damR_5th%
Level 1 Final Damage of Storm Break/Earth Break +2%
Level 50 Final Damage of Storm Break/Earth Break +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Shadow Rain Enhancement (NEW!)
Description: Enhances Shadow Rain.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Shadow Rain +#damR_5th%
Level 1 Final Damage of Shadow Rain +2%
Level 50 Final Damage of Shadow Rain +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Psychic Force Enhancement (NEW!)
Description: Enhances Psychic Force 1~3.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Psychic Force 1~3 +#damR_5th%
Level 1 Final Damage of Psychic Force 1~3 +3%
Level 50 Final Damage of Psychic Force 1~3 +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Crash Enhancement (NEW!)
Description: Enhances Crash.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Crash +#damR_5th%
Level 1 Final Damage of Crash +7%
Level 50 Final Damage of Crash +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Mad Crash Enhancement (NEW!)
Description: Enhances Mad Crash.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Mad Crash +#damR_5th%
Level 1 Final Damage of Mad Crash +5%
Level 50 Final Damage of Mad Crash +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Ultimate-Deep Impact Enhancement (NEW!)
Description: Enhances Ultimate-Deep Impact.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Ultimate-Deep Impact +#damR_5th%
Level 1 Final Damage of Ultimate-Deep Impact +2%
Level 50 Final Damage of Ultimate-Deep Impact +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Psychic Drain Enhancement (NEW!)
Description: Enhances Psychic Drain.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Psychic Drain +#damR_5th%
Level 1 Final Damage of Psychic Drain +5%
Level 50 Final Damage of Psychic Drain +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Psychic Grab Enhancement (NEW!)
Description: Enhances Psychic Smash 1~2/Ultimate-Psychic Shot.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Psychic Smash 1~2/Ultimate-Psychic Shot +#damR_5th%
Level 1 Final Damage of Psychic Smash 1~2/Ultimate-Psychic Shot +2%
Level 50 Final Damage of Psychic Smash 1~2/Ultimate-Psychic Shot +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Ultimate-Train Enhancement (NEW!)
Description: Enhances Ultimate-Train.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Ultimate-Train +#damR_5th%
Level 1 Final Damage of Ultimate-Train +2%
Level 50 Final Damage of Ultimate-Train +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Telekinesis Enhancement (NEW!)
Description: Enhances Telekinesis.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Telekinesis +#damR_5th%
Level 1 Final Damage of Telekinesis +3%
Level 50 Final Damage of Telekinesis +150%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Mind Break Enhancement (NEW!)
Description: Enhances Mind Break.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Mind Break +#damR_5th%
Level 1 Final Damage of Mind Break +2%
Level 50 Final Damage of Mind Break +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Ultimate-B.P.M Enhancement (NEW!)
Description: Enhances Ultimate-B.P.M.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Ultimate-B.P.M. +#damR_5th%
Level 1 Final Damage of Ultimate-B.P.M. +2%
Level 50 Final Damage of Ultimate-B.P.M. +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Mental Tempest Enhancement (NEW!)
Description: Enhances Mental Tempest.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Mental Tempest +#damR_5th%
Level 1 Final Damage of Mental Tempest +2%
Level 50 Final Damage of Mental Tempest +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Mental Shock Enhancement (NEW!)
Description: Enhances Mental Shock.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Mental Shock +#damR_5th%
Level 1 Final Damage of Mental Shock +2%
Level 50 Final Damage of Mental Shock +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Ultimate-Material Enhancement (NEW!)
Description: Enhances Ultimate-Material.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Ultimate-Material +#damR_5th%
Level 1 Final Damage of Ultimate-Material +2%
Level 50 Final Damage of Ultimate-Material +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Final Attack Enhancement (NEW!)
Description: Enhances Final Attack.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Final Attack +#damR_5th%
Level 1 Final Damage of Final Attack +4%
Level 50 Final Damage of Final Attack +200%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 4*x {200}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Impeccable Memory I Enhancement (NEW!)
Description: Enhances attack skills using Impeccable Memory I.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Impeccable Memory I +#damR_5th%
Level 1 Final Damage of Impeccable Memory I +7%
Level 50 Final Damage of Impeccable Memory I +350%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Impeccable Memory II Enhancement (NEW!)
Description: Enhances attack skills using Impeccable Memory II.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Impeccable Memory II +#damR_5th%
Level 1 Final Damage of Impeccable Memory II +5%
Level 50 Final Damage of Impeccable Memory II +250%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Impeccable Memory III Enhancement (NEW!)
Description: Enhances attack skills using Impeccable Memory III.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Impeccable Memory III +#damR_5th%
Level 1 Final Damage of Impeccable Memory III +3%
Level 50 Final Damage of Impeccable Memory III +150%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Impeccable Memory IV Enhancement (NEW!)
Description: Enhances attack skills using Impeccable Memory IV.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Impeccable Memory IV +#damR_5th%
Level 1 Final Damage of Impeccable Memory IV +2%
Level 50 Final Damage of Impeccable Memory IV +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Soluna’s Slash Enhancement (NEW!)
Description: Enhances Soluna’s Slash.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Soluna’s Slash +#damR_5th%
Level 1 Final Damage of Soluna’s Slash +2%
Level 50 Final Damage of Soluna’s Slash +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Infernal Exceed Enhancement (NEW!)
Description: Enhances Infernal Exceed.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Infernal Exceed +#damR_5th%
Level 1 Final Damage of Infernal Exceed +2%
Level 50 Final Damage of Infernal Exceed +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Summer’s Rain Enhancement (NEW!)
Description: Enhances Summer’s Rain.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Summer’s Rain +#damR_5th%
Level 1 Final Damage of Summer’s Rain +7%
Level 50 Final Damage of Summer’s Rain +350%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Hundred Strikes Enhancement (NEW!)
Description: Enhances Hundred Strikes.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Hundred Strikes +#damR_5th%
Level 1 Final Damage of Hundred Strikes +7%
Level 50 Final Damage of Hundred Strikes +350%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Sanrenzan Enhancement (NEW!)
Description: Enhances Sanrenzan.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Sanrenzan +#damR_5th%
Level 1 Final Damage of Sanrenzan +5%
Level 50 Final Damage of Sanrenzan +250%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Iaigiri Enhancement (NEW!)
Description: Enhances Iaigiri.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Iaigiri +#damR_5th%
Level 1 Final Damage of Iaigiri +5%
Level 50 Final Damage of Iaigiri +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Surging Blade Enhancement (NEW!)
Description: Enhances Surging Blade.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Surging Blade +#damR_5th%
Level 1 Final Damage of Surging Blade +5%
Level 50 Final Damage of Surging Blade +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Shoryuusen Enhancement (NEW!)
Description: Enhances Shoryuusen.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Shoryuusen +#damR_5th%
Level 1 Final Damage of Shoryuusen +5%
Level 50 Final Damage of Shoryuusen +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Jin Sanrenzan Enhancement (NEW!)
Description: Enhances Jin Sanrenzan.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Jin Sanrenzan +#damR_5th%
Level 1 Final Damage of Jin Sanrenzan +3%
Level 50 Final Damage of Jin Sanrenzan +150%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Vapor Blade Enhancement (NEW!)
Description: Enhances Vapor Blade.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Vapor Blade +#damR_5th%
Level 1 Final Damage of Vapor Blade +3%
Level 50 Final Damage of Vapor Blade +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Iaigiri no Jin Enhancement (NEW!)
Description: Enhances Iaigiri no Jin.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Iaigiri no Jin +#damR_5th%
Level 1 Final Damage of Iaigiri no Jin +3%
Level 50 Final Damage of Iaigiri no Jin +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Rising Slash Enhancement (NEW!)
Description: Enhances Rising Slash.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Rising Slash +#damR_5th%
Level 1 Final Damage of Rising Slash +3%
Level 50 Final Damage of Rising Slash +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Falcon Dive Enhancement (NEW!)
Description: Enhances Falcon Dive.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Falcon Dive +#damR_5th%
Level 1 Final Damage of Falcon Dive +3%
Level 50 Final Damage of Falcon Dive +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Fuu Sanrenzan Enhancement (NEW!)
Description: Enhances Fuu Sanrenzan.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Fuu Sanrenzan +#damR_5th%
Level 1 Final Damage of Fuu Sanrenzan +2%
Level 50 Final Damage of Fuu Sanrenzan +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Iaigiri no Fuu Enhancement (NEW!)
Description: Enhances Iaigiri no Fuu.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Iaigiri no Fuu +#damR_5th%
Level 1 Final Damage of Iaigiri no Fuu +2%
Level 50 Final Damage of Iaigiri no Fuu +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Sweeping Sword Enhancement (NEW!)
Description: Enhances Sweeping Sword.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Sweeping Sword +#damR_5th%
Level 1 Final Damage of Sweeping Sword +2%
Level 50 Final Damage of Sweeping Sword +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Whirlwind Cut Enhancement (NEW!)
Description: Enhances Whirlwind Cut.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Whirlwind Cut +#damR_5th%
Level 1 Final Damage of Whirlwind Cut +2%
Level 50 Final Damage of Whirlwind Cut +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Dankuusen Enhancement (NEW!)
Description: Enhances Dankuusen.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dankuusen +#damR_5th%
Level 1 Final Damage of Dankuusen +2%
Level 50 Final Damage of Dankuusen +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Rai Sanrenzan Enhancement (NEW!)
Description: Enhances Rai Sanrenzan.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Rai Sanrenzan +#damR_5th%
Level 1 Final Damage of Rai Sanrenzan +2%
Level 50 Final Damage of Rai Sanrenzan +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Iaigiri no Rai Enhancement (NEW!)
Description: Enhances Iaigiri no Rai.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Iaigiri no Rai +#damR_5th%
Level 1 Final Damage of Iaigiri no Rai +2%
Level 50 Final Damage of Iaigiri no Rai +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Tornado Blade Enhancement (NEW!)
Description: Enhances Tornado Blade.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Tornado Blade +#damR_5th%
Level 1 Final Damage of Tornado Blade +2%
Level 50 Final Damage of Tornado Blade +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Sudden Strike Enhancement (NEW!)
Description: Enhances Sudden Strike.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Sudden Strike +#damR_5th%
Level 1 Final Damage of Sudden Strike +2%
Level 50 Final Damage of Sudden Strike +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Shinsoku Enhancement (NEW!)
Description: Enhances Shinsoku.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Shinsoku +#damR_5th%
Level 1 Final Damage of Shinsoku +2%
Level 50 Final Damage of Shinsoku +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Hitokiri Strike Enhancement (NEW!)
Description: Enhances Hitokiri Strike.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Hitokiri Strike +#damR_5th%
Level 1 Final Damage of Hitokiri Strike +2%
Level 50 Final Damage of Hitokiri Strike +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Falcon’s Honor Enhancement (NEW!)
Description: Enhances Falcon’s Honor.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Falcon’s Honor +#damR_5th%
Level 1 Final Damage of Falcon’s Honor +2%
Level 50 Final Damage of Falcon’s Honor +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Shikigami Haunting Enhancement (NEW!)
Description: Enhances Shikigami Haunting.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Shikigami Haunting +#damR_5th%
Level 1 Final Damage of Shikigami Haunting +7%
Level 50 Final Damage of Shikigami Haunting +350%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Clay Yaksha Enhancement (NEW!)
Description: Enhances Clay Yaksha.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Clay Yaksha +#damR_5th%
Level 1 Final Damage of Clay Yaksha +7%
Level 50 Final Damage of Clay Yaksha +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Ether Pulse Enhancement (NEW!)
Description: Enhances Ether Pulse.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Ether Pulse +#damR_5th%
Level 1 Final Damage of Ether Pulse +7%
Level 50 Final Damage of Ether Pulse +350%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Rock Yaksha Enhancement (NEW!)
Description: Enhances Rock Yaksha.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Rock Yaksha +#damR_5th%
Level 1 Final Damage of Rock Yaksha +5%
Level 50 Final Damage of Rock Yaksha +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Shikigami Charm Enhancement (NEW!)
Description: Enhances Shikigami Charm.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Shikigami Charm +#damR_5th%
Level 1 Final Damage of Shikigami Charm +5%
Level 50 Final Damage of Shikigami Charm +250%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Nimbus Curse Enhancement (NEW!)
Description: Enhances Nimbus Curse.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Nimbus Curse +#damR_5th%
Level 1 Final Damage of Nimbus Curse +5%
Level 50 Final Damage of Nimbus Curse +250%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Tengu Strike Enhancement (NEW!)
Description: Enhances Tengu Strike.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Tengu Strike +#damR_5th%
Level 1 Final Damage of Tengu Strike +3%
Level 50 Final Damage of Tengu Strike +150%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Spirit Corral Enhancement (NEW!)
Description: Enhances Spirit Corral.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Spirit Corral +#damR_5th%
Level 1 Final Damage of Spirit Corral +3%
Level 50 Final Damage of Spirit Corral +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Vanquisher’s Charm Enhancement (NEW!)
Description: Enhances Vanquisher’s Charm.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Vanquisher’s Charm +#damR_5th%
Level 1 Final Damage of Vanquisher’s Charm +2%
Level 50 Final Damage of Vanquisher’s Charm +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Orochi Enhancement (NEW!)
Description: Enhances Orochi.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Orochi +#damR_5th%
Level 1 Final Damage of Orochi +2%
Level 50 Final Damage of Orochi +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Falling Sakura Enhancement (NEW!)
Description: Enhances Falling Sakura.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Falling Sakura +#damR_5th%
Level 1 Final Damage of Falling Sakura +2%
Level 50 Final Damage of Falling Sakura +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Vanquisher’s Bind Enhancement (NEW!)
Description: Enhances Vanquisher’s Bind.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Vanquisher’s Bind +#damR_5th%
Level 1 Final Damage of Vanquisher’s Bind +2%
Level 50 Final Damage of Vanquisher’s Bind +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Nine-Tailed Fury Enhancement (NEW!)
Description: Enhances Nine-Tailed Fury.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Nine-Tailed Fury +#damR_5th%
Level 1 Final Damage of Nine-Tailed Fury +2%
Level 50 Final Damage of Nine-Tailed Fury +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Demon’s Fury Enhancement (NEW!)
Description: Enhances Demon’s Fury.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Demon’s Fury +#damR_5th%
Level 1 Final Damage of Demon’s Fury +2%
Level 50 Final Damage of Demon’s Fury +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Veritable Pandemonium Enhancement (NEW!)
Description: Enhances Veritable Pandemonium.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Veritable Pandemonium +#damR_5th%
Level 1 Final Damage of Veritable Pandemonium +2%
Level 50 Final Damage of Veritable Pandemonium +100%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Hongwu Art Enhancement (NEW!)
Description: Enhances Hongwu Art.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Hongwu Art +#damR_5th%
Level 1 Final Damage of Hongwu Art +7%
Level 50 Final Damage of Hongwu Art +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Accelerated Shot Enhancement (NEW!)
Description: Enhances Accelerated Shot.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Accelerated Shot +#damR_5th%
Level 1 Final Damage of Accelerated Shot +7%
Level 50 Final Damage of Accelerated Shot +350%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Dragon Blitz Enhancement (NEW!)
Description: Enhances Dragon Blitz.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dragon Blitz +#damR_5th%
Level 1 Final Damage of Dragon Blitz +7%
Level 50 Final Damage of Dragon Blitz +350%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 7*x {350}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Panda Earthquake Enhancement (NEW!)
Description: Enhances Panda Earthquake.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Panda Earthquake +#damR_5th%
Level 1 Final Damage of Panda Earthquake +5%
Level 50 Final Damage of Panda Earthquake +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Extreme Shadow Enhancement (NEW!)
Description: Enhances Extreme Shadow.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Extreme Shadow +#damR_5th%
Level 1 Final Damage of Extreme Shadow +5%
Level 50 Final Damage of Extreme Shadow +250%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 5*x {250}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Dragon’s Raid Enhancement (NEW!)
Description: Enhances Dragon’s Raid.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dragon’s Raid +#damR_5th%
Level 1 Final Damage of Dragon’s Raid +3%
Level 50 Final Damage of Dragon’s Raid +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Dragon Destroyer Enhancement (NEW!)
Description: Enhances Dragon Destroyer.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dragon Destroyer +#damR_5th%
Level 1 Final Damage of Dragon Destroyer +3%
Level 50 Final Damage of Dragon Destroyer +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Lightning Ambush Enhancement (NEW!)
Description: Enhances Lightning Ambush.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Lightning Ambush +#damR_5th%
Level 1 Final Damage of Lightning Ambush +3%
Level 50 Final Damage of Lightning Ambush +150%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Dragon Volition Enhancement (NEW!)
Description: Enhances Dragon Volition.\n\n#cLv. 20: Critical rate increased by 5%\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dragon Volition +#damR_5th%
Level 1 Final Damage of Dragon Volition +3%
Level 50 Final Damage of Dragon Volition +150%

Added: bdR – log70(x)*20 {0}
Added: cr – log20(x)*5 {5}
Added: damR_5th – 3*x {150}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50

Dance of the Dragon Enhancement (NEW!)
Description: Enhances Dance of the Dragon.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Dance of the Dragon +#damR_5th%
Level 1 Final Damage of Dance of the Dragon +2%
Level 50 Final Damage of Dance of the Dragon +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Exploding Fist Enhancement (NEW!)
Description: Enhances Exploding Fist.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Exploding Fist +#damR_5th%
Level 1 Final Damage of Exploding Fist +2%
Level 50 Final Damage of Exploding Fist +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Aura Burst Enhancement (NEW!)
Description: Enhances Aura Burst.\n\n#cLv. 20: Max attackable target count +1\nLv. 40: Increases Monster defense rate ignorance by 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Aura Burst +#damR_5th%
Level 1 Final Damage of Aura Burst +2%
Level 50 Final Damage of Aura Burst +100%

Added: bdR – log70(x)*20 {0}
Added: damR_5th – 2*x {100}
Added: ignoreMobpdpR – log40(x)*20 {20}
Added: maxLevel – 50
Added: targetPlus_5th – log20(x) {1}

Frenzied Power I (NEW!)
Description: Damage +10%
Tags: info\pvp – 0, vSkill – 2, notIncBuffDuration – 1, notCooltimeReset – 1
Added: indieDamR – 10
Added: maxLevel – 1
Added: time – 10
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Frenzied Power II (NEW!)
Description: Damage +15%
Tags: info\pvp – 0, vSkill – 2, notIncBuffDuration – 1, notCooltimeReset – 1
Added: indieDamR – 15
Added: maxLevel – 1
Added: time – 10
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Frenzied Power III (NEW!)
Description: Damage +20%
Tags: info\pvp – 0, vSkill – 2, notIncBuffDuration – 1, notCooltimeReset – 1
Added: indieDamR – 20
Added: maxLevel – 1
Added: time – 10
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Sharp Attack I (NEW!)
Description: Critical rate increased by 100%
Tags: info\pvp – 0, vSkill – 2, notIncBuffDuration – 1, notCooltimeReset – 1
Added: indieCr – 100
Added: maxLevel – 1
Added: time – 10
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Sharp Blow I (NEW!)
Description: Critical Damage + 100%
Tags: info\pvp – 0, vSkill – 2, notIncBuffDuration – 1, notCooltimeReset – 1
Added: indieCD – 100
Added: maxLevel – 1
Added: time – 10
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Destroy Armor I (NEW!)
Description: Ignore DEF 100%
Tags: info\pvp – 0, vSkill – 2, notIncBuffDuration – 1, notCooltimeReset – 1
Added: indieIgnoreMobpdpR – 100
Added: maxLevel – 1
Added: time – 10
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Rune’s Protection (NEW!)
Description: Zero Damage
Tags: info\pvp – 0, vSkill – 2, notIncBuffDuration – 1, notCooltimeReset – 1
Added: indieNotDamaged – 1
Added: maxLevel – 1
Added: time – 10
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Overcoming Experience (NEW!)
Description: EXP +50%
Tags: info\pvp – 0, vSkill – 2, notIncBuffDuration – 1, notCooltimeReset – 1
Added: indieExp – 50
Added: maxLevel – 1
Added: time – 20
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Boss Slayer (NEW!)
Description: Damage on Boss monsters +50%
Tags: info\pvp – 0, vSkill – 2, notIncBuffDuration – 1, notCooltimeReset – 1
Added: indieBDR – 50
Added: maxLevel – 1
Added: time – 10
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Frenzied Power V (NEW!)
Description: Damage +100%
Tags: info\pvp – 0, vSkill – 2, notIncBuffDuration – 1, notCooltimeReset – 1
Added: indieDamR – 100
Added: maxLevel – 1
Added: time – 10
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Frenzied Power S (NEW!)
Description: Damage +100%
Tags: info\pvp – 0, vSkill – 2, notIncBuffDuration – 1, notCooltimeReset – 1
Added: indieDamR – 100
Added: maxLevel – 1
Added: time – 2
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

V Matrix (Warrior Skill)

Aura Weapon (NEW!)
Description: Grants life to weapons and exerts strong power. Aurawave does not affect enemies in the Damage Reflection state.
Tags: notRemoved – 1, isUsableKaiserDragon – 1, weapon – 30, weapon2 – 31, weapon3 – 40, weapon4 – 41, weapon5 – 32, weapon6 – 42, weapon7 – 43, weapon8 – 44, weapon9 – 56, weapon10 – 57, weapon11 – 58, weapon12 – 23, weapon13 – 54, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 720ms

Template HP Cost: #hpRCon%, Ignore monster DEF for #time sec: #indieIgnoreMobpdpR%, Final Damage: + #indiePMdR%
Shoots Aurawave that attacks up to #mobCount enemies at #x% damage of attack every #z sec whenever attack skill is used.
Cooldown: #cooltime sec
Level 1 HP Cost: 10%, Ignore monster DEF for 82 sec: 10%, Final Damage: + 1%
Shoots Aurawave that attacks up to 10 enemies at 51% damage of attack every 4 sec whenever attack skill is used.
Cooldown: 180 sec
Level 25 HP Cost: 10%, Ignore monster DEF for 130 sec: 15%, Final Damage: + 5%
Shoots Aurawave that attacks up to 10 enemies at 75% damage of attack every 4 sec whenever attack skill is used.
Cooldown: 180 sec

Added: action – 5thAuraWeapon
Added: cooltime – 180
Added: hpRCon – 10
Added: indieIgnoreMobpdpR – 10+d(x/5) {15}
Added: indiePMdR – u(x/5) {5}
Added: maxLevel – 25
Added: mobCount – 10
Added: time – 80+2*x {130}
Added: x – 50+x {75}
Added: z – 4
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1

Sword of Burning Soul (NEW!)
Description: Creates a sword of burning soul Does not affect enemies in the Damage Reflection status.\nRequired Skill: #cRaging Blow level 30 or higher#
Tags: info\type – 33, info2\ignoreCounter – 1, notRemoved – 1, weapon – 30, weapon2 – 31, weapon3 – 40, weapon4 – 41, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, psd – 1
Delay: 810ms

Template Consumes #mpCon MP to create a sword of burning soul around you for #time sec. The sword can be fixed in the ground when you use the skill again, and returned to you if you move far away from it. The sword enhances Raising Blow to attack up to #u enemies at #q% damage #s times.
Number of Attacks: #attackCount per #w sec, Max Enemies Hit: #mobCount, Critical Rate +#cr%
#Normal Sword Damage#: #damage%, #cEnraged# Sword Damage: #z%
#Fixed Sword Damage#: #s2%, #cEnraged# Sword Damage: #w2%
Cooldown: #x sec
Level 1 Consumes 350 MP to create a sword of burning soul around you for 41 sec. The sword can be fixed in the ground when you use the skill again, and returned to you if you move far away from it. The sword enhances Raising Blow to attack up to 8 enemies at 167% damage 9 times.
Number of Attacks: 6 per 1 sec, Max Enemies Hit: 8, Critical Rate +50%
#Normal Sword Damage#: 332%, #cEnraged# Sword Damage: 364%
#Fixed Sword Damage#: 301%, #cEnraged# Sword Damage: 327%
Cooldown: 120 sec
Level 25 Consumes 350 MP to create a sword of burning soul around you for 65 sec. The sword can be fixed in the ground when you use the skill again, and returned to you if you move far away from it. The sword enhances Raising Blow to attack up to 8 enemies at 167% damage 9 times.
Number of Attacks: 6 per 1 sec, Max Enemies Hit: 8, Critical Rate +50%
#Normal Sword Damage#: 620%, #cEnraged# Sword Damage: 700%
#Fixed Sword Damage#: 565%, #cEnraged# Sword Damage: 615%
Cooldown: 120 sec

Added: action – 5thSwordOfBurningSoul
Added: attackCount – 6
Added: cr – 50
Added: damage – 320+12*x {620}
Added: maxLevel – 25
Added: mobCount – 8
Added: mpCon – 350
Added: q – 167
Added: s – 9
Added: s2 – 290+11*x {565}
Added: time – 40+x {65}
Added: u – 8
Added: w – 1
Added: w2 – 315+12*x {615}
Added: x – 120
Added: y – 3
Added: z – 350+14*x {700}
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1
Added: req – Raging Blow

Sword of Burning Soul (NEW!)
Description: Creates a sword of burning soul Does not affect enemies in the Damage Reflection status.\nRequired Skill: #cRaging Blow level 30 or higher#
Tags: info\type – 33, info2\ignoreCounter – 1, weapon – 30, weapon2 – 31, weapon3 – 40, weapon4 – 41, invisible – 1

Template Consumes #mpCon MP to create a sword of burning soul around you for #time sec. The sword can be fixed in the ground when you use the skill again, and returned to you if you move far away from it. The sword enhances Raising Blow to attack up to #u enemies at #q% damage #s times.
Number of Attacks: #attackCount per #w sec, Max Enemies Hit: #mobCount, Critical Rate +#cr%
#Normal Sword Damage#: #s2%, #cEnraged# Sword Damage: #w2%
#Fixed Sword Damage#: #damage%, #cEnraged# Sword Damage: #z%
Cooldown: #x sec
Level 1 Consumes 350 MP to create a sword of burning soul around you for 41 sec. The sword can be fixed in the ground when you use the skill again, and returned to you if you move far away from it. The sword enhances Raising Blow to attack up to 8 enemies at 167% damage 9 times.
Number of Attacks: 6 per 1 sec, Max Enemies Hit: 8, Critical Rate +50%
#Normal Sword Damage#: 332%, #cEnraged# Sword Damage: 364%
#Fixed Sword Damage#: 301%, #cEnraged# Sword Damage: 327%
Cooldown: 120 sec
Level 25 Consumes 350 MP to create a sword of burning soul around you for 65 sec. The sword can be fixed in the ground when you use the skill again, and returned to you if you move far away from it. The sword enhances Raising Blow to attack up to 8 enemies at 167% damage 9 times.
Number of Attacks: 6 per 1 sec, Max Enemies Hit: 8, Critical Rate +50%
#Normal Sword Damage#: 620%, #cEnraged# Sword Damage: 700%
#Fixed Sword Damage#: 565%, #cEnraged# Sword Damage: 615%
Cooldown: 120 sec

Added: attackCount – 6
Added: cr – 50
Added: damage – 290+11*x {565}
Added: maxLevel – 25
Added: mobCount – 8
Added: mpCon – 350
Added: q – 167
Added: s – 9
Added: s2 – 320+12*x {620}
Added: time – 40+x {65}
Added: u – 8
Added: w – 1
Added: w2 – 350+14*x {700}
Added: x – 120
Added: y – 3
Added: z – 315+12*x {615}
Added: invisible – 1

Holy Unity (NEW!)
Description: Binds you and your allies together with holy power. Paladin and his party members are excluded.
Tags: info\type – 10, notRemoved – 1, weapon – 30, weapon2 – 32, weapon3 – 40, weapon4 – 42, pairskill – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 600ms

Template Consumes #mpCon MP to bond a party member with you for #time. This skill’s effect is canceled when the party member goes out of range. It allows the party member bound with you to use your attack skills and some buffs, and reinforces your combat power if there’s no one within casting range.
#cWhen it’s used with a party member#: Enables the party member to share #x% of your attack skill’s Final Damage and #y% of Buff Duration + 1% of #w STR up to 100%.
#cWhen the skill is used to reinforce your power#: Increases your Final Damage by #z.
Cooldown: #cooltime sec
Level 1 Consumes 1000 MP to bond a party member with you for 41. This skill’s effect is canceled when the party member goes out of range. It allows the party member bound with you to use your attack skills and some buffs, and reinforces your combat power if there’s no one within casting range.
#cWhen it’s used with a party member#: Enables the party member to share 51% of your attack skill’s Final Damage and 50% of Buff Duration + 1% of 1000 STR up to 100%.
#cWhen the skill is used to reinforce your power#: Increases your Final Damage by 35.
Cooldown: 120 sec
Level 25 Consumes 1000 MP to bond a party member with you for 65. This skill’s effect is canceled when the party member goes out of range. It allows the party member bound with you to use your attack skills and some buffs, and reinforces your combat power if there’s no one within casting range.
#cWhen it’s used with a party member#: Enables the party member to share 75% of your attack skill’s Final Damage and 62% of Buff Duration + 1% of 1000 STR up to 100%.
#cWhen the skill is used to reinforce your power#: Increases your Final Damage by 47.
Cooldown: 120 sec

Added: action – 5thHolyUnity
Added: cooltime – 120
Added: maxLevel – 25
Added: mpCon – 1000
Added: pairskill – 1
Added: time – 40+x {65}
Added: w – 1000
Added: x – 50+x {75}
Added: y – 50+d(x/2) {62}
Added: z – 35+d(x/2) {47}
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1

Dark Spear (NEW!)
Description: Throws Dark Spears at enemies. Use with the UP & Down keys to throw a spear in that direction. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 2, info\areaAttack – 1, info2\ignoreCounter – 1, weapon – 43, weapon2 – 44, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, psd – 1
Delay: 990ms

Template Consumes #mpCon MP to creates a Dark Spear that attacks up to #mobCount enemies at #damage% Damage #attackCount times on a regular cycle.
Critical Rate +#cr%, Ignore Monster DEF: +#ignoreMobpdpR%
Cooldown: #cooltime sec
Level 1 Consumes 350 MP to creates a Dark Spear that attacks up to 12 enemies at 382% Damage 7 times on a regular cycle.
Critical Rate +100%, Ignore Monster DEF: +50%
Cooldown: 10 sec
Level 25 Consumes 350 MP to creates a Dark Spear that attacks up to 12 enemies at 670% Damage 7 times on a regular cycle.
Critical Rate +100%, Ignore Monster DEF: +50%
Cooldown: 10 sec

Added: action – 5thDarkSpear
Added: attackCount – 7
Added: attackDelay – 150
Added: cooltime – 10
Added: cr – 100
Added: damage – 370+12*x {670}
Added: ignoreMobpdpR – 50
Added: maxLevel – 25
Added: mobCount – 12
Added: mpCon – 350
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Celestial Dance (NEW!)
Description: Allows you to use the power of the Sun and Moon.
Tags: info\type – 33, info\minionAttack – normal, info\showFromTheOrigin – 1, weapon – 40, weapon2 – 30, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, psd – 1, notRemoved – 1, showSummonedBuffIcon – 2
Delay: 570ms

Template Consumes #mpCon MP to create a mirror image of your attack skill that deals #x% Final Damage for #time sec.
Attacks up to #mobCount enemies every #s2 sec with the sun & moon’s additional damage. Ctritial Rate: +#cr%
#cSol Stance#: Damage: #damage%, Number of Attacks: #attackCount
#cLuna Stance#: Damage: #q%, Number of Attacks: #u
Cooldown: #cooltime sec
Level 1 Consumes 1000 MP to create a mirror image of your attack skill that deals 31% Final Damage for 41 sec.
Attacks up to 10 enemies every 5 sec with the sun & moon’s additional damage. Ctritial Rate: +100%
#cSol Stance#: Damage: 1240%, Number of Attacks: 3
#cLuna Stance#: Damage: 620%, Number of Attacks: 6
Cooldown: 150 sec
Level 25 Consumes 1000 MP to create a mirror image of your attack skill that deals 55% Final Damage for 65 sec.
Attacks up to 10 enemies every 5 sec with the sun & moon’s additional damage. Ctritial Rate: +100%
#cSol Stance#: Damage: 2200%, Number of Attacks: 3
#cLuna Stance#: Damage: 1100%, Number of Attacks: 6
Cooldown: 150 sec

Added: action – 5thCelestialDance
Added: attackCount – 3
Added: cooltime – 150
Added: cr – 100
Added: damage – 1200+40*x {2200}
Added: maxLevel – 25
Added: mobCount – 10
Added: mpCon – 1000
Added: q – 600+20*x {1100}
Added: s – 15260159
Added: s2 – 5
Added: time – 40+x {65}
Added: u – 6
Added: w – 30
Added: x – 30+x {55}
Added: y – 60
Added: z – 250
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1

Demon Awakening (NEW!)
Description: Awakens true demonic power. This skill cannot be cast while you are hanging/climbing. The Cerburus does not affect enemies in the Damage Reflection status.
Tags: info\type – 33, info2\ignoreCounter – 1, weapon – 31, weapon2 – 32, notRemoved – 1, psd – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, showSummonedBuffIcon – 2
Delay: 1110ms

Template Fury Cost: #forceCon. Harnesses its power as a true Demon to increase Final Damage +#indiePMdR% and Critical Rate +#indieCr% for #time sec.
Automatically summons Cerburus with attack skills every #x sec and enhances Barbed Lash. Chaos Lock is available #cduring skill use#.
Barbed Lash: Attacks up to #z enemies #y times, ignores #ignoreMobpdpR% Monster DEF, and increases #bdR% damage on Boss.
Barbed Lash Damage: 1 and 2 hits: #w%, 3 hits: #q%, 4 hits: #q2%
Cooldown: #cooltime sec
Level 1 Fury Cost: 100. Harnesses its power as a true Demon to increase Final Damage +5% and Critical Rate +50% for 31 sec.
Automatically summons Cerburus with attack skills every 8 sec and enhances Barbed Lash. Chaos Lock is available #cduring skill use#.
Barbed Lash: Attacks up to 6 enemies 3 times, ignores 50% Monster DEF, and increases 50% damage on Boss.
Barbed Lash Damage: 1 and 2 hits: 600%, 3 hits: 700%, 4 hits: 800%
Cooldown: 120 sec
Level 25 Fury Cost: 100. Harnesses its power as a true Demon to increase Final Damage +7% and Critical Rate +62% for 55 sec.
Automatically summons Cerburus with attack skills every 8 sec and enhances Barbed Lash. Chaos Lock is available #cduring skill use#.
Barbed Lash: Attacks up to 6 enemies 3 times, ignores 50% Monster DEF, and increases 50% damage on Boss.
Barbed Lash Damage: 1 and 2 hits: 600%, 3 hits: 700%, 4 hits: 800%
Cooldown: 120 sec

Added: action – 5thDemonAwakening
Added: attackCount – 6
Added: bdR – 50
Added: cooltime – 120
Added: damage – 450
Added: forceCon – 100
Added: ignoreMobpdpR – 50
Added: indieCr – 50+d(x/2) {62}
Added: indiePMdR – 5+d(x/10) {7}
Added: maxLevel – 25
Added: mobCount – 8
Added: q – 700
Added: q2 – 800
Added: time – 30+x {55}
Added: w – 600
Added: x – 8
Added: y – 3
Added: z – 6
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1

Demon Frenzy (NEW!)
Description: Burn and earn power for vengeance The blood of the Demons ignores attacks and can damage enemies in the Damage Reflection state.
Tags: info\type – 15, notRemoved – 1, weapon – 23, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 720ms

Template Consumes #hpRCon% HP and #y HP per sec, Max HP amount restored from recovery items and healing up to #w%
Increases Final Damage proportional to #u% HP by #x%, Sprinkle the Demons’ Blood on the floor at regular intervals to attack up to #mobCount enemies at #damage% damage #attackCount times for #s sec.
Do not consume HP and sprinkle the Demons’ Blood on the floor if the current HP is below #q2% of Max. HP.
Cancelled upon skill reuse
Cooldown #z sec
Level 1 Consumes 20% HP and 4000 HP per sec, Max HP amount restored from recovery items and healing up to 1%
Increases Final Damage proportional to 4% HP by 1%, Sprinkle the Demons’ Blood on the floor at regular intervals to attack up to 10 enemies at 308% damage 2 times for 5 sec.
Do not consume HP and sprinkle the Demons’ Blood on the floor if the current HP is below 1% of Max. HP.
Cancelled upon skill reuse
Cooldown 149 sec
Level 25 Consumes 20% HP and 4000 HP per sec, Max HP amount restored from recovery items and healing up to 2%
Increases Final Damage proportional to 3% HP by 1%, Sprinkle the Demons’ Blood on the floor at regular intervals to attack up to 10 enemies at 500% damage 2 times for 5 sec.
Do not consume HP and sprinkle the Demons’ Blood on the floor if the current HP is below 1% of Max. HP.
Cancelled upon skill reuse
Cooldown 125 sec

Added: action – 5thDemonFrenzy
Added: attackCount – 2
Added: damage – 300+8*x {500}
Added: hpRCon – 20
Added: maxLevel – 25
Added: mobCount – 10
Added: q2 – 1
Added: s – 5
Added: u – 4-d(x/25) {3}
Added: w – 1+d(x/15) {2}
Added: x – 1
Added: y – 4000
Added: z – 150-x {125}
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1

Rho Aias (NEW!)
Description: Makes a shield to protect your allies from enemies.
Tags: info\type – 33, notRemoved – 1, weapon – 30, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 840ms

Template MP Cost: #mpCon, Lifts shield to reduce #x% Damage from attacks inside the zone, including attacks dealing damage proportional to your and your party members’ Max. HP, for #time sec
Cannot use movement skills while lifting the shield
The shield continues to break down in three stages while blocking the enemies’ attacks #y, #w, #z times for each stage.
Final Damage when the shield disappears +#w2%, Remaining Block count: #q times Damage: +1% for #q2 sec
The Shield can be canceled manually when the skill is used again.
Cooldown: #cooltime sec
Level 1 MP Cost: 1000, Lifts shield to reduce 74% Damage from attacks inside the zone, including attacks dealing damage proportional to your and your party members’ Max. HP, for 40 sec
Cannot use movement skills while lifting the shield
The shield continues to break down in three stages while blocking the enemies’ attacks 10, 10, 15 times for each stage.
Final Damage when the shield disappears +5%, Remaining Block count: 2 times Damage: +1% for 78 sec
The Shield can be canceled manually when the skill is used again.
Cooldown: 300 sec
Level 25 MP Cost: 1000, Lifts shield to reduce 86% Damage from attacks inside the zone, including attacks dealing damage proportional to your and your party members’ Max. HP, for 40 sec
Cannot use movement skills while lifting the shield
The shield continues to break down in three stages while blocking the enemies’ attacks 16, 16, 21 times for each stage.
Final Damage when the shield disappears +5%, Remaining Block count: 2 times Damage: +1% for 150 sec
The Shield can be canceled manually when the skill is used again.
Cooldown: 300 sec

Added: action – 5thRhoAias
Added: cooltime – 300
Added: maxLevel – 25
Added: mpCon – 1000
Added: q – 2
Added: q2 – 75+3*x {150}
Added: time – 40
Added: w – 10+d(x/4) {16}
Added: w2 – 5
Added: x – 74+d(x/2) {86}
Added: y – 10+d(x/4) {16}
Added: z – 15+d(x/4) {21}
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1

Guardian of Nova (NEW!)
Description: Summons Former Kaisers’ Souls to aid in combat. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 33, info\areaAttack – 1, info\zoneType – invincible, info2\ignoreCounter – 1, weapon – 40, isUsableKaiserDragon – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, notRemoved – 1, showSummonedBuffIcon – 2
Delay: 600ms

Template Consumes #mpCon MP to summon 3 Former Kaisers’ Souls that stay around you within a certain range for #time sec.
6th Kaiser: Attacks up to #mobCount enemies at #damage% Damage #attackCount times.
15th Kaiser: Attacks up to #z enemies at #x% Damage #y times.
27th Kaiser: Attacks up to #q enemies at #w% Damage #q2 times.
Cooldown: #cooltime sec
Level 1 Consumes 1000 MP to summon 3 Former Kaisers’ Souls that stay around you within a certain range for 30 sec.
6th Kaiser: Attacks up to 10 enemies at 465% Damage 4 times.
15th Kaiser: Attacks up to 10 enemies at 260% Damage 6 times.
27th Kaiser: Attacks up to 10 enemies at 935% Damage 2 times.
Cooldown: 120 sec
Level 25 Consumes 1000 MP to summon 3 Former Kaisers’ Souls that stay around you within a certain range for 42 sec.
6th Kaiser: Attacks up to 10 enemies at 825% Damage 4 times.
15th Kaiser: Attacks up to 10 enemies at 500% Damage 6 times.
27th Kaiser: Attacks up to 10 enemies at 1775% Damage 2 times.
Cooldown: 120 sec

Added: action – 5thGuardianOfNova
Added: attackCount – 4
Added: cooltime – 120
Added: damage – 450+15*x {825}
Added: maxLevel – 25
Added: mobCount – 10
Added: mpCon – 1000
Added: q – 10
Added: q2 – 2
Added: range – 50
Added: time – 30+d(x/2) {42}
Added: w – 900+35*x {1775}
Added: x – 250+10*x {500}
Added: y – 6
Added: z – 10
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1

Guardian of Nova (NEW!)
Description: Summons Former Kaisers’ Souls to aid in combat. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 33, info\areaAttack – 1, info\zoneType – invincible, info2\ignoreCounter – 1, invisible – 1, weapon – 40, isUsableKaiserDragon – 1, showSummonedBuffIcon – 2
Added: cooltime – 120
Added: damage – 250+10*x {500}
Added: maxLevel – 25
Added: range – 50
Added: time – 30+d(x/2) {42}
Added: invisible – 1

Guardian of Nova (NEW!)
Description: Summons Former Kaisers’ Souls to aid in combat. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 33, info\areaAttack – 1, info\zoneType – invincible, info2\ignoreCounter – 1, invisible – 1, weapon – 40, isUsableKaiserDragon – 1, showSummonedBuffIcon – 2
Added: cooltime – 120
Added: damage – 900+35*x {1775}
Added: maxLevel – 25
Added: range – 50
Added: time – 30+d(x/2) {42}
Added: invisible – 1

Limit Break (NEW!)
Description: Freezes time and exceeds the limit. Binding them for a set duration. This skill’s targets resist the Bind effect for 90 seconds and cannot be Bound by Mental Shock and other skills. After the skill ends, causes resistance to Final Damage, enemies in the Ignore Attacks and Damage Reflection states are damaged, but this damage cannot kill the enemies.
Tags: info\type – 1, info\areaAttack – 1, info2\ignoreCounter – 1, weapon9 – 56, weapon10 – 57, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, notRemoved – 1
Delay: 600ms

Template Fury Cost: #forceCon, Attacks up to #mobCount enemies at #damage% damage #attackCount times. Targets are bound for #w sec.
Damage from attacks when the skill is activated increases Bind Duration up to 100%.
Excluding the skills that are not affected by Cooldown Reset effects, other skills’ Cooldown quickly decreases by #q% for #time seconds. Attack Speed increases two levels, Final Damage increases by #indiePMdR%. Also, the skill slows nearby enemies.
If there are enemies alive when the skill ends, receives #q2% of Zero’s damage 15 times while the skill lasts.
Cooldown: #cooltime sec
Level 1 Fury Cost: 50, Attacks up to 15 enemies at 415% damage 5 times. Targets are bound for 10 sec.
Damage from attacks when the skill is activated increases Bind Duration up to 100%.
Excluding the skills that are not affected by Cooldown Reset effects, other skills’ Cooldown quickly decreases by 200% for 30 seconds. Attack Speed increases two levels, Final Damage increases by 15%. Also, the skill slows nearby enemies.
If there are enemies alive when the skill ends, receives 20% of Zero’s damage 15 times while the skill lasts.
Cooldown: 240 sec
Level 25 Fury Cost: 50, Attacks up to 15 enemies at 775% damage 5 times. Targets are bound for 10 sec.
Damage from attacks when the skill is activated increases Bind Duration up to 100%.
Excluding the skills that are not affected by Cooldown Reset effects, other skills’ Cooldown quickly decreases by 240% for 42 seconds. Attack Speed increases two levels, Final Damage increases by 20%. Also, the skill slows nearby enemies.
If there are enemies alive when the skill ends, receives 20% of Zero’s damage 15 times while the skill lasts.
Cooldown: 240 sec

Added: action – 5thLimitBreak
Added: attackCount – 5
Added: cooltime – 240
Added: damage – 400+15*x {775}
Added: forceCon – 50
Added: indieBooster – -2
Added: indieCooltimeReduce – 2000+20*x {2500}
Added: indiePMdR – 15+d(x/5) {20}
Added: maxLevel – 25
Added: mobCount – 15
Added: q – 200+d(x/10)*20 {240}
Added: q2 – 20
Added: subTime – 500
Added: time – 30+d(x/2) {42}
Added: w – 10
Added: y – -99
Added: z – 3
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1

Maha Installation (NEW!)
Description: Exercises Pole Arm Maha’s real power.
Tags: notRemoved – 1, weapon – 44, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 1710ms

Template MP Cost: #mpCon, only usable with Maha’s Domain, installs Maha for #timesec for a #indiePadR% Damage increase. When using attack skills, every #xsec damage is dealt to a maximum #mobCount enemies at #damage% Damage #attackCount times by the generated blizzard
Cooldown: #cooltime sec
Level 1 MP Cost: 1000, only usable with Maha’s Domain, installs Maha for 31sec for a 5% Damage increase. When using attack skills, every 3sec damage is dealt to a maximum 10 enemies at 310% Damage 5 times by the generated blizzard
Cooldown: 150 sec
Level 25 MP Cost: 1000, only usable with Maha’s Domain, installs Maha for 55sec for a 10% Damage increase. When using attack skills, every 3sec damage is dealt to a maximum 10 enemies at 550% Damage 5 times by the generated blizzard
Cooldown: 150 sec

Added: action – 5thInstallMaha
Added: attackCount – 5
Added: cooltime – 150
Added: damage – 300+10*x {550}
Added: indiePadR – 5+d(x/5) {10}
Added: maxLevel – 25
Added: mobCount – 10
Added: mpCon – 1000
Added: time – 30+x {55}
Added: x – 3
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1

Bunker Buster (NEW!)
Description: Loads Revolving Gauntlet with special bombs to penetrate hardened targets.
Tags: info\type – 2, weapon – 58, subWeapon – 35, psd – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, notRemoved – 1
Delay: 720ms

Template MP Cost: #mpCon, Auto-shoot enhanced Revolving Gauntlet against physical attack with Revolver Gauntlet for #time sec.
Enhanced attacks inflict #damage% damage on #mobCount enemies #attackCount times and ignore #ignoreMobpdpR% Enemy DEF
Cooldown: #cooltime sec
Level 1 MP Cost: 1000, Auto-shoot enhanced Revolving Gauntlet against physical attack with Revolver Gauntlet for 31 sec.
Enhanced attacks inflict 187% damage on 10 enemies 8 times and ignore 100% Enemy DEF
Cooldown: 120 sec
Level 25 MP Cost: 1000, Auto-shoot enhanced Revolving Gauntlet against physical attack with Revolver Gauntlet for 55 sec.
Enhanced attacks inflict 355% damage on 10 enemies 8 times and ignore 100% Enemy DEF
Cooldown: 120 sec

Added: action – 5thBunkerBuster
Added: attackCount – 8
Added: cooltime – 120
Added: damage – 180+7*x {355}
Added: ignoreMobpdpR – 100
Added: maxLevel – 25
Added: mobCount – 10
Added: mpCon – 1000
Added: time – 30+x {55}
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1

Holy Unity (NEW!)
Description: Binds you and your allies together with holy power. Paladin and his party members are excluded.
Tags: info\type – 52, info\areaAttack – 1, invisible – 1
Added: maxLevel – 25
Added: invisible – 1

Celestial Dance (NEW!)
Description: Allows you to use the power of the Sun and Moon.
Tags: info\type – 2, info\areaAttack – 1, invisible – 1, info2\ignoreCounter – 1, weapon – 40, weapon2 – 30

Template Consumes #mpCon MP to create a mirror image of your attack skill that deals #x% Final Damage for #time sec.
Cooldown: #cooltime sec
Level 1 Consumes #mpCon MP to create a mirror image of your attack skill that deals #x% Final Damage for #time sec.
Cooldown: #cooltime sec
Level 25 Consumes #mpCon MP to create a mirror image of your attack skill that deals #x% Final Damage for #time sec.
Cooldown: #cooltime sec

Added: attackCount – 6
Added: damage – 600+20*x {1100}
Added: maxLevel – 25
Added: mobCount – 10
Added: invisible – 1

Celestial Dance (NEW!)
Description: Allows you to use the power of the Sun and Moon.
Tags: info\type – 2, info\areaAttack – 1, invisible – 1, info2\ignoreCounter – 1, weapon – 40, weapon2 – 30

Template Consumes #mpCon MP to create a mirror image of your attack skill that deals #x% Final Damage for #time sec.
Cooldown: #cooltime sec
Level 1 Consumes #mpCon MP to create a mirror image of your attack skill that deals #x% Final Damage for #time sec.
Cooldown: #cooltime sec
Level 25 Consumes #mpCon MP to create a mirror image of your attack skill that deals #x% Final Damage for #time sec.
Cooldown: #cooltime sec

Added: attackCount – 3
Added: damage – 1200+40*x {2200}
Added: maxLevel – 25
Added: mobCount – 10
Added: invisible – 1

Engetsuzan (NEW!)
Description: Enables you to quickly charge and slash at multiple enemies with the power of the crescent moon. This skill can attack a single target multiple times, and restores Hayato’s spirit sword after use. Crescent Moon does not affect enemies in the Damage Reflection status.
Tags: notCooltimeReset – 1, weapon – 54, notIncBuffDuration – 1, vSkill – 1, info2\ignoreCounter – 1
Delay: 4800ms

Template MP Cost: #mpCon. Charges and slashes at enemies in its range #attackCount times at #damage% Damage, and repeats the attack #mobCount times. Can attack the same enemy more than once.
Restores Hayato’s spirit sword by #x after use.
Cooldown: #cooltime sec.
Level 1 MP Cost: 1000. Charges and slashes at enemies in its range 12 times at 606% Damage, and repeats the attack 11 times. Can attack the same enemy more than once.
Restores Hayato’s spirit sword by 700 after use.
Cooldown: 90 sec.
Level 25 MP Cost: 1000. Charges and slashes at enemies in its range 12 times at 750% Damage, and repeats the attack 11 times. Can attack the same enemy more than once.
Restores Hayato’s spirit sword by 700 after use.
Cooldown: 90 sec.

Added: action – 5thAkatsukiStrike
Added: attackCount – 12
Added: cooltime – 90
Added: damage – 600+6*x {750}
Added: maxLevel – 25
Added: mobCount – 11
Added: mpCon – 1000
Added: v – 1200
Added: x – 700
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1




V Matrix (Mage Skill)

Overload Mana (NEW!)
Description: Increases attack power with overloaded mana.
Tags: notRemoved – 1, weapon – 37, weapon2 – 38, weapon3 – 26, weapon4 – 21, weapon5 – 55, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 480ms

Template Additionally uses #x% Max. MP to increase Final Damage by #z% when using attack skills except for Minions.
Classed with no MP use #y% of HP.
Can be toggled #cOn & Off#
Cooldown: #cooltimesec
Level 1 Additionally uses 2% Max. MP to increase Final Damage by 8% when using attack skills except for Minions.
Classed with no MP use 1% of HP.
Can be toggled #cOn & Off#
Cooldown: 59sec
Level 25 Additionally uses 2% Max. MP to increase Final Damage by 10% when using attack skills except for Minions.
Classed with no MP use 1% of HP.
Can be toggled #cOn & Off#
Cooldown: 35sec

Added: action – 5thOverloadMana
Added: cooltime – 60-x {35}
Added: maxLevel – 25
Added: x – 2
Added: y – 1
Added: z – 8+d(x/10) {10}
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1

DoT Punisher (NEW!)
Description: Summons a ball of flame from another dimension, which chases enemies. The number of the summoned Fire Balls increases in proportion to the DoT stack. This skill does not affect enemies in the Damage Reflection status.
Tags: info\type – 51, info2\ignoreCounter – 1, info2\mes – cold, weapon – 37, weapon2 – 38, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 900ms

Template Consumes #mpCon MP to create #x Fire Balls that attacks enemies at #damage% damage #attackCount times for #time sec.
DoT on enemies within a certain range stacks. Summons extra 1 fireball every #y stack
Decreases #w% damage of Fire Balls if they focus their attack on a monster.
The enemy takes #dot% DoT every #dotInterval sec for #dotTime sec.
Cooldown: #cooltime sec
Level 1 Consumes 500 MP to create 15 Fire Balls that attacks enemies at 415% damage 5 times for 20 sec.
DoT on enemies within a certain range stacks. Summons extra 1 fireball every 1 stack
Decreases 50% damage of Fire Balls if they focus their attack on a monster.
The enemy takes 203% DoT every 1 sec for 8 sec.
Cooldown: 30 sec
Level 25 Consumes 500 MP to create 15 Fire Balls that attacks enemies at 775% damage 5 times for 20 sec.
DoT on enemies within a certain range stacks. Summons extra 1 fireball every 1 stack
Decreases 50% damage of Fire Balls if they focus their attack on a monster.
The enemy takes 275% DoT every 1 sec for 8 sec.
Cooldown: 30 sec

Added: action – 5thDotPunisher
Added: attackCount – 5
Added: cooltime – 30
Added: damage – 400+15*x {775}
Added: dot – 200+3*x {275}
Added: dotInterval – 1
Added: dotTime – 8
Added: maxLevel – 25
Added: mpCon – 500
Added: range – 650
Added: time – 20
Added: w – 50
Added: x – 15
Added: y – 1
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Ice Age (NEW!)
Description: Covers the world with ice like the Ice Age. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 1, info\magicDamage – 1, info\areaAttack – 1, weapon – 37, weapon2 – 38, elemAttr – i, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, info2\mes – cold, info2\ignoreCounter – 1
Delay: 870ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times and freeze the area.
The area stays frozen for #y sec and enemies on the frozen ground take #q% damage at regular intervals. Freeze effects can stack.
Cooldown: #cooltime sec
Level 1 Consumes 1000 MP to attack up to 15 enemies at 520% Damage 10 times and freeze the area.
The area stays frozen for 25 sec and enemies on the frozen ground take 260% damage at regular intervals. Freeze effects can stack.
Cooldown: 75 sec
Level 25 Consumes 1000 MP to attack up to 15 enemies at 1000% Damage 10 times and freeze the area.
The area stays frozen for 25 sec and enemies on the frozen ground take 500% damage at regular intervals. Freeze effects can stack.
Cooldown: 75 sec

Added: action – 5thIceAge
Added: attackCount – 10
Added: cooltime – 75
Added: damage – 500+20*x {1000}
Added: maxLevel – 25
Added: mobCount – 15
Added: mpCon – 1000
Added: q – 250+10*x {500}
Added: s – -25
Added: v – -75
Added: x – 8
Added: y – 25
Added: elemAttr – i
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Prayer (NEW!)
Description: Creates a sacred zone blessed with prayers. Cannot receive the Prayer buff of other Bishops while the skill is used.
Tags: info\type – 15, info\massSpell – 1, weapon – 37, weapon2 – 38, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, notRemoved – 1
Delay: 360ms

Template Consumes #mpCon MP to increase #q% Final Damage of party members in the area for #time sec, restore #x% of Max. HP/MP Final Damage bonus at a regular intervals and cancel some Status Resistances.
Up to a maximum #w%, Final Damage increases by 1% per #q2 INT.
Increases HP/MP gains by 1% up to #z% per #y INT
Increases attack speed level by 1 up to level 3 per #u INT
Can receive only #s% of Final Damage bonus
Can be toggled On/Off
Cooldown: #cooltime sec
Level 1 Consumes 1000 MP to increase 10% Final Damage of party members in the area for 31 sec, restore 2% of Max. HP/MP Final Damage bonus at a regular intervals and cancel some Status Resistances.
Up to a maximum 51%, Final Damage increases by 1% per 1500 INT.
Increases HP/MP gains by 1% up to 15% per 2000 INT
Increases attack speed level by 1 up to level 3 per 10000 INT
Can receive only 40% of Final Damage bonus
Can be toggled On/Off
Cooldown: 120 sec
Level 25 Consumes 1000 MP to increase 10% Final Damage of party members in the area for 55 sec, restore 2% of Max. HP/MP Final Damage bonus at a regular intervals and cancel some Status Resistances.
Up to a maximum 75%, Final Damage increases by 1% per 1500 INT.
Increases HP/MP gains by 1% up to 15% per 2000 INT
Increases attack speed level by 1 up to level 3 per 10000 INT
Can receive only 40% of Final Damage bonus
Can be toggled On/Off
Cooldown: 120 sec

Added: action – 5thPray_Pre
Added: cooltime – 120
Added: maxLevel – 25
Added: mpCon – 1000
Added: q – 10
Added: q2 – 1500
Added: s – 40
Added: subTime – 2000
Added: time – 30+x {55}
Added: u – 10000
Added: v – -3
Added: w – 50+x {75}
Added: x – 2
Added: y – 2000
Added: z – 15
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1

Blazing Orbital Flame (NEW!)
Description: Throws a gigantic flame that travels forward for a set distance and then returns to the caster. This skill Does not affect enemies in the Damage Reflection status.
Tags: elemAttr – f, info\type – 1, info\magicDamage – 1, info\areaAttack – 1, weapon – 37, weapon2 – 38, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, psd – 1, info2\ignoreCounter – 1
Delay: 210ms

Template Consumes #mpCon MP and attacks up to #mobCount enemies at #damage% Damage #attackCount times at regular intervals. Ignores +#ignoreMobpdpR% Enemy DEF.
Cooldown: #cooltime sec
Level 1 Consumes 350 MP and attacks up to 12 enemies at 620% Damage 6 times at regular intervals. Ignores +50% Enemy DEF.
Cooldown: 5 sec
Level 25 Consumes 350 MP and attacks up to 12 enemies at 1100% Damage 6 times at regular intervals. Ignores +50% Enemy DEF.
Cooldown: 5 sec

Added: action – 5thBlazingObitalFlame
Added: attackCount – 6
Added: attackDelay – 240
Added: cooltime – 5
Added: damage – 600+20*x {1100}
Added: ignoreMobpdpR – 50
Added: maxLevel – 25
Added: mobCount – 12
Added: mpCon – 350
Added: elemAttr – f
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

The Gate of Truth (NEW!)
Description: Summons the Gate of Truth from the place beyond light and darkness. It destroys enemies with the Light of Truth. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 33, info\condition – damaged, info2\ignoreCounter – 1, weapon – 21, subWeapon – 35, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, showSummonedBuffIcon – 2
Delay: 870ms

Template Consumes #mpCon MP and attacks up to #mobCount enemies at #damage% damage #attackCount times for #time sec.
#cCan be used once in Equilibrium status.#
Level 1 Consumes 1000 MP and attacks up to 12 enemies at 260% damage 10 times for 25 sec.
#cCan be used once in Equilibrium status.#
Level 25 Consumes 1000 MP and attacks up to 12 enemies at 500% damage 10 times for 37 sec.
#cCan be used once in Equilibrium status.#

Added: action – 5thDoorOfTruth
Added: attackCount – 10
Added: cooltime – 0
Added: damage – 250+10*x {500}
Added: maxLevel – 25
Added: mobCount – 12
Added: mpCon – 1000
Added: time – 25+d(x/2) {37}
Added: x – 4
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Union Aura (NEW!)
Description: Unites all Auras using the power of the Grim Reaper.
Tags: weapon – 38, info\type – 15, info\massSpell – 1, notRemoved – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, psd – 1
Delay: 810ms

Template Consumes #mpCon MP and applies all Aura effects at once for #time sec.
Blow skills consume #q to enhance Death that attacks up to #mobCount enemies at #damage% Damage #attackCount times. Increases Critical Rate by #cr%, Ignores +#ignoreMobpdpR% Monster DEF
Can be toggled On/Off
Cooldown: #cooltime sec
Level 1 Consumes 100 MP and applies all Aura effects at once for 31 sec.
Blow skills consume 75 to enhance Death that attacks up to 10 enemies at 250% Damage 12 times. Increases Critical Rate by 50%, Ignores +50% Monster DEF
Can be toggled On/Off
Cooldown: 150 sec
Level 25 Consumes 100 MP and applies all Aura effects at once for 55 sec.
Blow skills consume 75 to enhance Death that attacks up to 10 enemies at 250% Damage 12 times. Increases Critical Rate by 50%, Ignores +50% Monster DEF
Can be toggled On/Off
Cooldown: 150 sec

Added: action – 5thUnionAura
Added: attackCount – 12
Added: cooltime – 150
Added: cr – 50
Added: damage – 250
Added: ignoreMobpdpR – 50
Added: maxLevel – 25
Added: mobCount – 10
Added: mpCon – 100
Added: q – 75
Added: time – 30+x {55}
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1

Psychic Tornado (NEW!)
Description: Releases the power of psychokinesis to produce a tornado with objects around you and attack enemies. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 15, info\massSpell – 1, notRemoved – 1, weapon – 26, subWeapon – 35, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, info2\ignoreCounter – 1
Delay: 720ms

Template #cConsumes #ppCon Psychic Points# to attack up to #mobCount enemies at #damage% at regular intervals #attackCount times for #time sec.
An object periodically grows bigger and is cast forward when the skill ends or is reused.
The cast object attacks up to #q enemies at #u% damage #w2 times and then explodes to attack #s additional enemies at #q2% damage #s2 times. Final Damage increases up to three times based on the object’s size.
Cooldown: #cooltime sec
Level 1 #cConsumes 15 Psychic Points# to attack up to 15 enemies at 520% at regular intervals 4 times for 20 sec.
An object periodically grows bigger and is cast forward when the skill ends or is reused.
The cast object attacks up to 10 enemies at 203% damage 2 times and then explodes to attack 10 additional enemies at 360% damage 10 times. Final Damage increases up to three times based on the object’s size.
Cooldown: 120 sec
Level 25 #cConsumes 15 Psychic Points# to attack up to 15 enemies at 1000% at regular intervals 4 times for 20 sec.
An object periodically grows bigger and is cast forward when the skill ends or is reused.
The cast object attacks up to 10 enemies at 275% damage 2 times and then explodes to attack 10 additional enemies at 600% damage 10 times. Final Damage increases up to three times based on the object’s size.
Cooldown: 120 sec

Added: action – 5thDustTornado
Added: attackCount – 4
Added: cooltime – 120
Added: damage – 500+20*x {1000}
Added: maxLevel – 25
Added: mobCount – 15
Added: ppCon – 15
Added: q – 10
Added: q2 – 350+10*x {600}
Added: s – 10
Added: s2 – 10
Added: subTime – 250
Added: time – 20
Added: u – 200+3*x {275}
Added: w2 – 2
Added: x – 90
Added: y – 1650
Added: z – 2400
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1

Elemental Blast (NEW!)
Description: Uses various types of powerful magic in sequence. Can obtain new power for a set period when each attack hits an enemy. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 1, info\magicDamage – 1, info\areaAttack – 1, weapon – 37, weapon2 – 38, info2\ignoreCounter – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, psd – 1
Delay: 780ms

Template Consumes #mpCon MP to use a magic 4 times, that attacks up to #mobCount enemies at #damage% Damage #attackCount times. Critical Rate +#cr%
Each elemental hit by attacks deals #y% more Final Damage for #x sec.
Cooldown: #cooltime sec
Level 1 Consumes 1000 MP to use a magic 4 times, that attacks up to 15 enemies at 780% Damage 6 times. Critical Rate +100%
Each elemental hit by attacks deals 5% more Final Damage for 10 sec.
Cooldown: 60 sec
Level 25 Consumes 1000 MP to use a magic 4 times, that attacks up to 15 enemies at 1500% Damage 6 times. Critical Rate +100%
Each elemental hit by attacks deals 5% more Final Damage for 10 sec.
Cooldown: 60 sec

Added: action – 5thElementalBlast
Added: attackCount – 6
Added: cooltime – 60
Added: cr – 100
Added: damage – 750+30*x {1500}
Added: maxLevel – 25
Added: mobCount – 15
Added: mpCon – 1000
Added: x – 10
Added: y – 5
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Elemental Blast (NEW!)
Description: Uses various types of powerful magic in sequence. Can obtain new power for a set period when each attack hits an enemy.
Tags: info\type – 1, weapon – 37, weapon2 – 38, invisible – 1
Added: indiePMdR – 5
Added: maxLevel – 25
Added: time – 10
Added: x – 4
Added: invisible – 1

Summon Yuki-onna (NEW!)
Description: Summons a wintry ghost known as the Yuki-onna. The Yuki-onna helps Kanna attack enemies and boosts her spiritual abilities. Yuki-onna’s attacks do not affect enemies in the Damage Reflection state.
Tags: notCooltimeReset – 1, notIncBuffDuration – 1, vSkill – 1, weapon – 55, info2\ignoreCounter – 1
Delay: 360ms

Template Spiritual Power Cost: #epCon. Summons a Yuki-onna for #a seconds. The Yuki-onna helps Kanna in combat, attacking up to #z enemies at #v% Damage 6-8 times. Decreases Kanna’s Spiritual Power cost by #x% and restores #y% of her HP with every attack for #time seconds.
Cooldown: #cooltime sec.
Level 1 Spiritual Power Cost: 40. Summons a Yuki-onna for 20 seconds. The Yuki-onna helps Kanna in combat, attacking up to 8 enemies at 310% Damage 6-8 times. Decreases Kanna’s Spiritual Power cost by 50% and restores 2% of her HP with every attack for 21 seconds.
Cooldown: 90 sec.
Level 25 Spiritual Power Cost: 40. Summons a Yuki-onna for 32 seconds. The Yuki-onna helps Kanna in combat, attacking up to 8 enemies at 550% Damage 6-8 times. Decreases Kanna’s Spiritual Power cost by 50% and restores 2% of her HP with every attack for 45 seconds.
Cooldown: 78 sec.

Added: action – 5thYukiOnna
Added: a – 20+d(x/2) {32}
Added: attackCount – 6
Added: cooltime – 90-d(x/2) {78}
Added: damage – 300+10*x {550}
Added: epCon – 40
Added: maxLevel – 25
Added: mobCount – 8
Added: time – 20+x {45}
Added: v – 300+10*x {550}
Added: x – 50
Added: y – 2
Added: z – 8
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1


V Matrix (Bowman Skill)

Guided Arrow (NEW!)
Description: Summons a soul arrow that chases enemies. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 51, info2\ignoreCounter – 1, weapon – 45, weapon2 – 46, weapon3 – 52, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, notRemoved – 1, showSummonedBuffIcon – 2
Delay: 720ms

Template Consumes #mpCon MP to create a soul arrow around you for #time sec. The arrow attacks 1 enemy at #damage% damage #z times in combat mode.
Cooldown: #cooltime sec
Level 1 Consumes 350 MP to create a soul arrow around you for 20 sec. The arrow attacks 1 enemy at 260% damage 30 times in combat mode.
Cooldown: 20 sec
Level 25 Consumes 350 MP to create a soul arrow around you for 20 sec. The arrow attacks 1 enemy at 500% damage 30 times in combat mode.
Cooldown: 20 sec

Added: action – 5thGuidedArrow
Added: attackCount – 1
Added: cooltime – 20
Added: damage – 250+10*x {500}
Added: maxLevel – 25
Added: mpCon – 350
Added: time – 20
Added: x – 1
Added: z – 30
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1

Arrow Rain (NEW!)
Description: Arrows fall like rain from the sky. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 33, notRemoved – 1, weapon – 45, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 810ms

Template Consumes #mpCon MP to create an Arrow Rain zone at #x sec intervals for #t sec at the time of attack and increase +#indieDamR% damage for #time sec.
The arrows attack up to #z enemies at #q% damage #w times at regular intervals.
Cooldown: #cooltime sec
Level 1 Consumes 1000 MP to create an Arrow Rain zone at 5 sec intervals for 2.5 sec at the time of attack and increase +15% damage for 41 sec.
The arrows attack up to 15 enemies at 260% damage 5 times at regular intervals.
Cooldown: 120 sec
Level 25 Consumes 1000 MP to create an Arrow Rain zone at 5 sec intervals for 2.5 sec at the time of attack and increase +27% damage for 65 sec.
The arrows attack up to 15 enemies at 500% damage 5 times at regular intervals.
Cooldown: 120 sec

Added: action – 5thArrowRain
Added: cooltime – 120
Added: indieDamR – 15+d(x/2) {27}
Added: maxLevel – 25
Added: mpCon – 1000
Added: q – 250+10*x {500}
Added: t – 2.5
Added: time – 40+x {65}
Added: w – 5
Added: x – 5
Added: z – 15
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1

Howling Gale (NEW!)
Description: Summons a violent gust of wind to punish enemies. Consumes all Wind energy when summoning and enhances Gust in proportion to the Wind energy. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 2, info\areaAttack – 1, info2\ignoreCounter – 1, weapon – 45, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 840ms

Template Consumes #mpCon MP. You can obtain 1 Wind energy up to #y every #x sec
Using 1 Wind energy attacks up to #mobCount enemies at #damage% damage #attackCount times for #s sec and using 2 Wind energy attacks up to #q enemies at #w% damage #w2 times.
Level 1 Consumes 500 MP. You can obtain 1 Wind energy up to 2 every 20 sec
Using 1 Wind energy attacks up to 10 enemies at 260% damage 3 times for 10 sec and using 2 Wind energy attacks up to 15 enemies at 624% damage 3 times.
Level 25 Consumes 500 MP. You can obtain 1 Wind energy up to 2 every 20 sec
Using 1 Wind energy attacks up to 10 enemies at 500% damage 3 times for 10 sec and using 2 Wind energy attacks up to 15 enemies at 1200% damage 3 times.

Added: action – 5thHowlingGale
Added: attackCount – 3
Added: attackDelay – 150
Added: damage – 250+10*x {500}
Added: maxLevel – 25
Added: mobCount – 10
Added: mpCon – 500
Added: q – 15
Added: s – 10
Added: speed – 200
Added: t – 2
Added: time – 10000
Added: w – 600+24*x {1200}
Added: w2 – 3
Added: x – 20
Added: y – 2
Added: z – 2
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Jaguar Storm (NEW!)
Description: Summons a pack of Jaguars using the cries of souls.
Tags: info\type – 33, notRemoved – 1, weapon – 46, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 840ms

Template Consumes #mpCon MP to summon #y Jaguars that you captured excluding the one of your current choice within a certain range for #time sec.
#x% of the summoned Jaguar skill’s Final Damage is applied.
Cooldown: #cooltime sec
Level 1 Consumes 1000 MP to summon 6 Jaguars that you captured excluding the one of your current choice within a certain range for 30 sec.
51% of the summoned Jaguar skill’s Final Damage is applied.
Cooldown: 149 sec
Level 25 Consumes 1000 MP to summon 7 Jaguars that you captured excluding the one of your current choice within a certain range for 30 sec.
75% of the summoned Jaguar skill’s Final Damage is applied.
Cooldown: 125 sec

Added: action – 5thJaguarStorm
Added: attackDelay – 500
Added: cooltime – 150-x {125}
Added: maxLevel – 25
Added: mpCon – 1000
Added: range – 500
Added: time – 30
Added: x – 50+x {75}
Added: y – 6+d(x/25) {7}
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1

True Sniping (NEW!)
Description: Take careful aim and fire at enemies. Can damage enemies in the Ignore Attacks and Damage Reflection states. Use the mouse to control the attack and Right-click to cancel the skill.
Tags: info\pvp – 0, info2\ignoreCounter – 1, info2\ignoreImmune – 1, weapon – 46, psd – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, notRemoved – 1
Delay: 120ms

Template Consumes #mpCon MP to fire arrows #x times, that deal #damage% critical damage on #mobCount enemies #attackCount times.
Damage increases by #y% up to #w% based on the distance from the aim scope’s center. Ignores +#ignoreMobpdpR% Monster DEF.
Can fire aimed arrows up to #time sec and will become invincible for 2 sec after the aiming attack duration and skill ends.
Cooldown: #cooltime sec
Level 1 Consumes 1000 MP to fire arrows 6 times, that deal 1248% critical damage on 12 enemies 9 times.
Damage increases by 15% up to 100% based on the distance from the aim scope’s center. Ignores +100% Monster DEF.
Can fire aimed arrows up to 12 sec and will become invincible for 2 sec after the aiming attack duration and skill ends.
Cooldown: 180 sec
Level 25 Consumes 1000 MP to fire arrows 7 times, that deal 2400% critical damage on 12 enemies 9 times.
Damage increases by 15% up to 100% based on the distance from the aim scope’s center. Ignores +100% Monster DEF.
Can fire aimed arrows up to 12 sec and will become invincible for 2 sec after the aiming attack duration and skill ends.
Cooldown: 180 sec

Added: action – 5thTrueSniping
Added: attackCount – 9
Added: cooltime – 180
Added: cr – 100
Added: damage – 1200+48*x {2400}
Added: ignoreMobpdpR – 100
Added: maxLevel – 25
Added: mobCount – 12
Added: mpCon – 1000
Added: s – 15
Added: time – 12
Added: u – 155
Added: v – 30
Added: w – 100
Added: x – 6+d(x/16) {7}
Added: y – 15
Added: z – 20
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1

Elemental Ghost (NEW!)
Description: The remaning afterimages of spirits attack enemies. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 33, info\minionAttack – normal, info\showFromTheOrigin – 1, notRemoved – 1, info2\ignoreCounter – 1, weapon – 52, subWeapon – 35, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, showSummonedBuffIcon – 1
Delay: 720ms

Template MP Cost: #mpCon. Can attack enemies up to 3 times using the same afterimage skills for #time sec.
#x% of their Final Damage is applied
Casting chance: #z%, -20% every time from the next attack.
Ishtar’s Ring casting chance is 50%.
Creates spirits that attack up to #mobCount enemies at #damage% damage #attackCount times for #s2 sec, Combo skill decreases Cooldown by 1 sec.
Cooldown: #cooltime sec
Level 1 MP Cost: 1000. Can attack enemies up to 3 times using the same afterimage skills for 41 sec.
31% of their Final Damage is applied
Casting chance: 90%, -20% every time from the next attack.
Ishtar’s Ring casting chance is 50%.
Creates spirits that attack up to 10 enemies at 465% damage 8 times for 10 sec, Combo skill decreases Cooldown by 1 sec.
Cooldown: 150 sec
Level 25 MP Cost: 1000. Can attack enemies up to 3 times using the same afterimage skills for 65 sec.
55% of their Final Damage is applied
Casting chance: 90%, -20% every time from the next attack.
Ishtar’s Ring casting chance is 50%.
Creates spirits that attack up to 10 enemies at 825% damage 8 times for 10 sec, Combo skill decreases Cooldown by 1 sec.
Cooldown: 150 sec

Added: action – 5thElementalGhost
Added: attackCount – 8
Added: cooltime – 150
Added: damage – 450+15*x {825}
Added: maxLevel – 25
Added: mobCount – 10
Added: mpCon – 1000
Added: s – 16444797
Added: s2 – 10
Added: time – 40+x {65}
Added: x – 30+x {55}
Added: y – 300
Added: z – 90
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1

Elemental Ghost (NEW!)
Description: The remaning afterimages of spirits attack enemies. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 2, info\areaAttack – 1, invisible – 1, info2\ignoreCounter – 1, weapon – 52, subWeapon – 35

Template MP Cost: #mpCon. Can attack enemies up to 3 times using the same afterimage skills except for Ishtar’s Ring for #time sec.
#x% of their Final Damage is applied.
Casting chance: #z%, -20% each time from the next attack
Cooldown: #cooltime sec
Level 1 MP Cost: #mpCon. Can attack enemies up to 3 times using the same afterimage skills except for Ishtar’s Ring for #time sec.
#x% of their Final Damage is applied.
Casting chance: #z%, -20% each time from the next attack
Cooldown: #cooltime sec
Level 25 MP Cost: #mpCon. Can attack enemies up to 3 times using the same afterimage skills except for Ishtar’s Ring for #time sec.
#x% of their Final Damage is applied.
Casting chance: #z%, -20% each time from the next attack
Cooldown: #cooltime sec

Added: attackCount – 8
Added: damage – 450+15*x {825}
Added: maxLevel – 25
Added: mobCount – 10
Added: invisible – 1

V Matrix (Thief Skill)

Venom Burst (NEW!)
Description: Damage poisoned enemies by detonating the venom inside their body and transfer it to neighboring enemies.
Tags: info\type – 1, info\splash – 1, info\trembling – 1, info2\ignoreCounter – 1, weapon – 47, weapon2 – 33, weapon3 – 36, weapon4 – 24, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 420ms

Template MP Cost: #mpCon, Uses #mobCount enemies’ DoT damage to deal all receiving damage during the DoT duration on them at once until the DoT ends. Additionally deals #damage% damage #attackCount times.
+#x% Final Damage at enemies’ DoT.
DoT of the enemies who caused an explosion is transferred to #y enemies nearby.
Cooldown: #cooltime sec
[Passive Effects: Attacks have a #prop% chance to increase #dot% DoT every #dotInterval sec lasting for #dotTime]
Level 1 MP Cost: 300, Uses 12 enemies’ DoT damage to deal all receiving damage during the DoT duration on them at once until the DoT ends. Additionally deals 465% damage 5 times.
+15% Final Damage at enemies’ DoT.
DoT of the enemies who caused an explosion is transferred to 10 enemies nearby.
Cooldown: 8 sec
[Passive Effects: Attacks have a 50% chance to increase 166% DoT every 1 sec lasting for 8]
Level 25 MP Cost: 300, Uses 12 enemies’ DoT damage to deal all receiving damage during the DoT duration on them at once until the DoT ends. Additionally deals 825% damage 5 times.
+15% Final Damage at enemies’ DoT.
DoT of the enemies who caused an explosion is transferred to 10 enemies nearby.
Cooldown: 8 sec
[Passive Effects: Attacks have a 50% chance to increase 310% DoT every 1 sec lasting for 8]

Added: action – 5thVenomBust
Added: attackCount – 5
Added: cooltime – 8
Added: damage – 450+15*x {825}
Added: dot – 160+6*x {310}
Added: dotInterval – 1
Added: dotTime – 8
Added: maxLevel – 25
Added: mobCount – 12
Added: mpCon – 300
Added: prop – 50
Added: range – 350
Added: x – 15
Added: y – 10
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Spread Throw (NEW!)
Description: Throws daggers in all directions for a set period. Doesn’t affect Shadow Partner.
Tags: notRemoved – 1, weapon – 47, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 540ms

Template Consumes #mpCon MP and casts the Throw skills at once in all directions for #time sec.
Lucky Seven, Triple Throw: Adds 4 direction
Quad Star: 3 direction
Cooldown: #cooltime sec
Level 1 Consumes 1000 MP and casts the Throw skills at once in all directions for 31 sec.
Lucky Seven, Triple Throw: Adds 4 direction
Quad Star: 3 direction
Cooldown: 180 sec
Level 25 Consumes 1000 MP and casts the Throw skills at once in all directions for 55 sec.
Lucky Seven, Triple Throw: Adds 4 direction
Quad Star: 3 direction
Cooldown: 180 sec

Added: action – 5thSpreadThrow
Added: cooltime – 180
Added: maxLevel – 25
Added: mpCon – 1000
Added: time – 30+x {55}
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1

Shadow Assault (NEW!)
Description: Teleports to an enemy and cuts down the enemy.
Tags: info\type – 12, info\morph – 1, info\areaAttack – 1, info\pvp – 0, weapon – 33, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, psd – 1, notRemoved – 1
Delay: 420ms

Template Consumes #mpCon MP. Charges forward and attacks up to #mobCount monsters at #damage% #attackCount times. Critical Rate +#cr%, Ignore +#ignoreMobpdpR% Monster DEF
Advances toward the direction of the pressed direction key. Can attack enemies up to 4 times.
Cooldown after the first attack: #cooltime sec, but 2-4 attacks can be made.
Level 1 Consumes 300 MP. Charges forward and attacks up to 10 monsters at 740% 6 times. Critical Rate +25%, Ignore +100% Monster DEF
Advances toward the direction of the pressed direction key. Can attack enemies up to 4 times.
Cooldown after the first attack: 60 sec, but 2-4 attacks can be made.
Level 25 Consumes 300 MP. Charges forward and attacks up to 10 monsters at 1220% 6 times. Critical Rate +25%, Ignore +100% Monster DEF
Advances toward the direction of the pressed direction key. Can attack enemies up to 4 times.
Cooldown after the first attack: 60 sec, but 2-4 attacks can be made.

Added: action – 5thShadowAssault
Added: attackCount – 6
Added: cooltime – 60
Added: cr – 25
Added: damage – 720+20*x {1220}
Added: ignoreMobpdpR – 100
Added: maxLevel – 25
Added: mobCount – 10
Added: mpCon – 300
Added: q2 – 175
Added: range – 600
Added: u2 – 0
Added: v2 – 270
Added: w2 – 300
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1

Blade Storm (NEW!)
Description: Makes a quick slash at enemies ahead of you with a secret technique of the Secret Flower Garden. Enables you to move as you attack.
Tags: info\type – 1, info\areaAttack – 1, info\rapidAttack – 1, info\knockbackLimit – 80, weapon – 33, subWeapon – 34, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, psd – 1
Delay: 660ms

Template Consumes #mpCon MP to attack up to #z enemies at #y% Damage #w times. Deals #damage% damage on #mobCount enemies in front with #attackCount attacks in a row up to #time sec. Ignores +#ignoreMobpdpR% Monster DEF.
Cooldown: #cooltime sec
Level 1 Consumes 20 MP to attack up to 10 enemies at 520% Damage 8 times. Deals 360% damage on 10 enemies in front with 5 attacks in a row up to 10 sec. Ignores +100% Monster DEF.
Cooldown: 90 sec
Level 25 Consumes 20 MP to attack up to 10 enemies at 1000% Damage 8 times. Deals 600% damage on 10 enemies in front with 5 attacks in a row up to 10 sec. Ignores +100% Monster DEF.
Cooldown: 90 sec

Added: action – 5thBladeStormLoop
Added: attackCount – 5
Added: cooltime – 90
Added: damage – 350+10*x {600}
Added: ignoreMobpdpR – 100
Added: maxLevel – 25
Added: mobCount – 10
Added: mpCon – 20
Added: subTime – 180
Added: time – 10
Added: w – 8
Added: x – 200
Added: y – 500+20*x {1000}
Added: z – 10
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Mega Smasher (NEW!)
Description: Shoot a powerful energy beam.
Tags: info\type – 1, info\areaAttack – 1, info\rapidAttack – 1, info\knockbackLimit – 80, weapon – 24, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, notRemoved – 1, info2\ignoreCounter – 1
Delay: 0ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% damage #attackCount times up to #time sec. Invincible while the skill lasts.
Hold down the skill key to charge the skill. Attack Duration increases by 1 sec at every #y sec of the charged time up to #z sec
The attack can be canceled immediately when the skill is used again.
Cooldown: #cooltime sec
Level 1 Consumes 1000 MP to attack up to 15 enemies at 310% damage 6 times up to 5 sec. Invincible while the skill lasts.
Hold down the skill key to charge the skill. Attack Duration increases by 1 sec at every 5 sec of the charged time up to 5 sec
The attack can be canceled immediately when the skill is used again.
Cooldown: 150 sec
Level 25 Consumes 1000 MP to attack up to 15 enemies at 550% damage 6 times up to 5 sec. Invincible while the skill lasts.
Hold down the skill key to charge the skill. Attack Duration increases by 1 sec at every 5 sec of the charged time up to 7 sec
The attack can be canceled immediately when the skill is used again.
Cooldown: 150 sec

Added: action – stand
Added: attackCount – 6
Added: cooltime – 150
Added: damage – 300+10*x {550}
Added: maxLevel – 25
Added: mobCount – 15
Added: mpCon – 1000
Added: subTime – 180
Added: time – 5
Added: y – 5
Added: z – 5+d(x/10) {7}
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1

Shadow Spear (NEW!)
Description: A shadow on the ground turns into a spear and attacks enemies. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 4, info\areaAttack – 1, elemAttr – d, info2\ignoreCounter – 1, notRemoved – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 600ms

Template Consumes #mpCon MP. Dark attacks except Shadow Spear create Shadow Pieces on the ground for #time sec.
The Shadow Pieces turn into Shadow Spears and attack up to #mobCount enemies at #damage% damage #attackCount times.
If there are a certain number of Shadow Pieces when Shadow Spears are cast, they turn into Giant Shadow Spears and attack up to #z enemies at #q% damage #y times. Giant Shadow Spear Cooldown: #w
Cooldown: #cooltime sec
Level 1 Consumes 1000 MP. Dark attacks except Shadow Spear create Shadow Pieces on the ground for 51 sec.
The Shadow Pieces turn into Shadow Spears and attack up to 8 enemies at 156% damage 4 times.
If there are a certain number of Shadow Pieces when Shadow Spears are cast, they turn into Giant Shadow Spears and attack up to 12 enemies at 620% damage 6 times. Giant Shadow Spear Cooldown: 3
Cooldown: 180 sec
Level 25 Consumes 1000 MP. Dark attacks except Shadow Spear create Shadow Pieces on the ground for 75 sec.
The Shadow Pieces turn into Shadow Spears and attack up to 8 enemies at 300% damage 4 times.
If there are a certain number of Shadow Pieces when Shadow Spears are cast, they turn into Giant Shadow Spears and attack up to 12 enemies at 1100% damage 6 times. Giant Shadow Spear Cooldown: 3
Cooldown: 180 sec

Added: action – 5thShadowSpear
Added: attackCount – 4
Added: cooltime – 180
Added: damage – 150+6*x {300}
Added: maxLevel – 25
Added: mobCount – 8
Added: mpCon – 1000
Added: prop – 100
Added: q – 600+20*x {1100}
Added: subTime – 3900
Added: time – 50+x {75}
Added: w – 3
Added: x – 5
Added: y – 6
Added: z – 12
Added: elemAttr – d
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1

Joker (NEW!)
Description: Sprinkle a pile of cards and try your luck with the last card. Enables you to move slowly as you attack.
Tags: info\type – 1, info\areaAttack – 1, info\rapidAttack – 1, info\knockbackLimit – 80, weapon – 36, subWeapon – 35, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, notRemoved – 1
Delay: 720ms

Template Consumes #mpCon MP. Throws forward multiple cards that attack at #damage% damage #attackCount times at regular intervals up to #time sec. Decreases Damage by #y% from attacks including those that drain HP based on Max HP. Carte Blanche/Carte Noire are not cast as a Joker.
All party members receive buffs by drawing a card for #dotInterval sec after you stop the attack, Invincible while drawing a card.
#cRed Cross#: Max HP +#dotTime%, Max HP/MP periodic recovery: #u%
#cTree of Life#: Damage -#v% from enemy attacks including those that drain HP based on Max HP.#s2
Cooldown: #csec#[Passive Effects: Excluding the skills that are not affected by Cooldown Reset effects, other skills’ Cooldown quickly decreases by#u2%.
#cSharp Sword#: Final damage +#v2%
#cJoker#: Receives all buffs at once.
Cooldown: #cooltime sec
Level 1 Consumes 1000 MP. Throws forward multiple cards that attack at 249% damage 1 times at regular intervals up to 6 sec. Decreases Damage by 15% from attacks including those that drain HP based on Max HP. Carte Blanche/Carte Noire are not cast as a Joker.
All party members receive buffs by drawing a card for 30 sec after you stop the attack, Invincible while drawing a card.
#cRed Cross#: Max HP +10%, Max HP/MP periodic recovery: 1%
#cTree of Life#: Damage -5% from enemy attacks including those that drain HP based on Max HP.10
Cooldown: #csec#[Passive Effects: Excluding the skills that are not affected by Cooldown Reset effects, other skills’ Cooldown quickly decreases by20%.
#cSharp Sword#: Final damage +1%
#cJoker#: Receives all buffs at once.
Cooldown: 150 sec
Level 25 Consumes 1000 MP. Throws forward multiple cards that attack at 465% damage 1 times at regular intervals up to 7 sec. Decreases Damage by 15% from attacks including those that drain HP based on Max HP. Carte Blanche/Carte Noire are not cast as a Joker.
All party members receive buffs by drawing a card for 30 sec after you stop the attack, Invincible while drawing a card.
#cRed Cross#: Max HP +15%, Max HP/MP periodic recovery: 2%
#cTree of Life#: Damage -7% from enemy attacks including those that drain HP based on Max HP.22
Cooldown: #csec#[Passive Effects: Excluding the skills that are not affected by Cooldown Reset effects, other skills’ Cooldown quickly decreases by28%.
#cSharp Sword#: Final damage +5%
#cJoker#: Receives all buffs at once.
Cooldown: 150 sec

Added: action – 5thJokerLoop
Added: attackCount – 1
Added: cooltime – 150
Added: damage – 240+9*x {465}
Added: dotInterval – 30
Added: dotTime – 10+d(x/5) {15}
Added: maxLevel – 25
Added: mpCon – 1000
Added: q – 40
Added: q2 – 10
Added: s2 – 10+d(x/2) {22}
Added: time – 6+d(x/25) {7}
Added: time2 – 3
Added: u – 1+d(x/25) {2}
Added: u2 – 20+d(x/10)*4 {28}
Added: v – 5+d(x/10) {7}
Added: v2 – u(x/5) {5}
Added: w – 25
Added: w2 – 30
Added: x – 50
Added: y – 15
Added: z – 80
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1

Joker (NEW!)
Description: Red Cross: Increases Max HP and recovers Max HP/MP periodically
Tags: info\type – 10, info\massSpell – 1, info\magicSteal – 1, invisible – 1, notIncBuffDuration – 1, notRemoved – 1

Template #cRed Cross#: Increases #indieMhpR% Max HP and recovers #y% Max HP/MP periodically
Level 1 #cRed Cross#: Increases 10% Max HP and recovers 1% Max HP/MP periodically
Level 25 #cRed Cross#: Increases 15% Max HP and recovers 2% Max HP/MP periodically

Added: indieMhpR – 10+d(x/5) {15}
Added: maxLevel – 25
Added: time – 30
Added: y – 1+d(x/25) {2}
Added: invisible – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1

Joker (NEW!)
Description: Tree of Life: Decreases Damage from enemy attacks including those that drain HP based on Max HP and increase Abnormal Status Resistance.
Tags: info\type – 10, info\massSpell – 1, info\magicSteal – 1, invisible – 1, notIncBuffDuration – 1, notRemoved – 1

Template #cTree of Life#: Reduces #z% Damage from enemy attacks including those that drain HP based on Max HP and increase #indieAsrR Abnormal Status Resistance.
Level 1 #cTree of Life#: Reduces 5% Damage from enemy attacks including those that drain HP based on Max HP and increase 10 Abnormal Status Resistance.
Level 25 #cTree of Life#: Reduces 7% Damage from enemy attacks including those that drain HP based on Max HP and increase 22 Abnormal Status Resistance.

Added: indieAsrR – 10+d(x/2) {22}
Added: maxLevel – 25
Added: time – 30
Added: z – 5+d(x/10) {7}
Added: invisible – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1

Joker (NEW!)
Description: Sandglass: Excluding the skills that are not affected by Cooldown Reset effects, other skills’ Cooldowns quickly decrease.
Tags: info\type – 10, info\massSpell – 1, info\magicSteal – 1, invisible – 1, notIncBuffDuration – 1, notRemoved – 1

Template #cSandglass#: Excluding the skills that are not affected by Cooldown Reset effects, other skills’ Cooldown quickly decreases by #x%.
Level 1 #cSandglass#: Excluding the skills that are not affected by Cooldown Reset effects, other skills’ Cooldown quickly decreases by 20%.
Level 25 #cSandglass#: Excluding the skills that are not affected by Cooldown Reset effects, other skills’ Cooldown quickly decreases by 28%.

Added: indieCooltimeReduce – 200+x*4 {300}
Added: maxLevel – 25
Added: time – 30
Added: x – 20+d(x/10)*4 {28}
Added: invisible – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1

Joker (NEW!)
Description: Sharp Sword: Increases Final damage.
Tags: info\type – 10, info\massSpell – 1, info\magicSteal – 1, invisible – 1, notIncBuffDuration – 1, notRemoved – 1

Template #cSharp Sword#: Final damage +#indiePMdR%
Level 1 #cSharp Sword#: Final damage +1%
Level 25 #cSharp Sword#: Final damage +5%

Added: indiePMdR – u(x/5) {5}
Added: maxLevel – 25
Added: time – 30
Added: invisible – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1

Joker (NEW!)
Description: Sprinkle a pile of cards and try your luck with the last card. Enables you to move slowly as you attack.
Tags: info\type – 10, info\massSpell – 1, info\magicSteal – 1, invisible – 1, notIncBuffDuration – 1, notRemoved – 1

Template #cJoker#: Receives all buffs at once.
Level 1 #cJoker#: Receives all buffs at once.
Level 25 #cJoker#: Receives all buffs at once.

Added: indieAsrR – 10+d(x/2) {22}
Added: indieCooltimeReduce – 20+d(x/2) {32}
Added: indieMhpR – 10+d(x/5) {15}
Added: indiePMdR – u(x/5) {5}
Added: maxLevel – 25
Added: time – 30
Added: y – 1+d(x/25) {2}
Added: z – 5+d(x/10) {7}
Added: invisible – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1

V Matrix (Pirate Skill)

Loaded Dice (NEW!)
Description: Throw one more die when you roll Lucky Dice and fix the spots on one die as you wish. Can select a spot on a die with a number key after casting the skill. The class with no Lucky Dice can use the Lucky Dice skill and roll a dice that shows the number of your choice.
Tags: info\type – 10, weapon – 48, weapon2 – 39, weapon3 – 49, weapon4 – 24, weapon5 – 22, weapon6 – 53, psd – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, notRemoved – 1
Delay: 540ms

Template MP Cost: #mpCon, Can select a spot on a die.
Cooldown: #cooltime sec
[Passive Effects: ATT +#padX]
Level 1 MP Cost: 1000, Can select a spot on a die.
Cooldown: 10 sec
[Passive Effects: ATT +11]
Level 25 MP Cost: 1000, Can select a spot on a die.
Cooldown: 10 sec
[Passive Effects: ATT +35]

Added: action – 5thLoadedDice
Added: cooltime – 10
Added: maxLevel – 25
Added: mpCon – 1000
Added: padX – 10+x {35}
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1

Lucky Dice (NEW!)
Description: Test your luck! Roll dice to get a random buff. Roll a 1 and you get no buff and Lucky Dice cooldown decreases 50%.\n#cLv. 20 effect: Can learn Double Down.#
Tags: info\type – 10, invisible – 1, weapon – 48, weapon2 – 39, weapon3 – 49, weapon4 – 24, weapon5 – 22, weapon6 – 53, vSkill – 1
Delay: 990ms

Template MP Cost: #mpCon, Dice Buff Duration: #time
#cCooldown: #cooltime sec#
Level 1 MP Cost: 60, Dice Buff Duration: 180
#cCooldown: 180 sec#
Level 25 MP Cost: 60, Dice Buff Duration: 180
#cCooldown: 180 sec#

Added: action – alert6
Added: cooltime – 180
Added: cr – 15
Added: damR – 20
Added: expR – 30
Added: maxLevel – 25
Added: mhpR – 20
Added: mmpR – 20
Added: mpCon – 60
Added: pddR – 30
Added: time – 180
Added: u – 17
Added: v – 17
Added: w – 15
Added: invisible – 1

Transformation (NEW!)
Description: Transforms yourself into a superman and makes a powerful attack. when you are transformed, you can enter the same direction key twice to teleport and use an energy orb that attacks nearby enemies using the skill again. Energy Orb does not affect enemies in the Damage Reflection state, but grants Invincibility while in use.
Tags: info\type – 12, notRemoved – 1, weapon – 48, weapon2 – 39, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, psd – 1
Delay: 450ms

Template Consumes #mpCon MP, Fully charged. Final Damage +#indiePMdR% for #time sec.
Energy Orb can be used periodically up to #w times. Energy Orb attacks up to #mobCount enemies at #damage% damage #attackCount times, Critical Rate +#cr%, Ignores +#ignoreMobpdpR% Monster DEF
Cooldown: #cooltime sec
Level 1 Consumes 1000 MP, Fully charged. Final Damage +10% for 51 sec.
Energy Orb can be used periodically up to 2 times. Energy Orb attacks up to 10 enemies at 415% damage 3 times, Critical Rate +50%, Ignores +50% Monster DEF
Cooldown: 180 sec
Level 25 Consumes 1000 MP, Fully charged. Final Damage +15% for 75 sec.
Energy Orb can be used periodically up to 3 times. Energy Orb attacks up to 10 enemies at 775% damage 3 times, Critical Rate +50%, Ignores +50% Monster DEF
Cooldown: 180 sec

Added: action – 5thTransform
Added: attackCount – 3
Added: cooltime – 180
Added: cr – 50
Added: damage – 400+15*x {775}
Added: ignoreMobpdpR – 50
Added: indiePMdR – 10+d(x/5) {15}
Added: maxLevel – 25
Added: mobCount – 10
Added: mpCon – 1000
Added: time – 50+x {75}
Added: w – 2+d(x/25) {3}
Added: y – 1053062
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1

Bullet Party (NEW!)
Description: Shoots bullets in all directions.
Tags: info\type – 11, info\rectBasedOnTarget – 1, info\bodyAttack – 1, info\movingAttack – 1, info\invincible – 1, info2\ignoreCounter – 1, weapon – 49, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 180ms

Template Consumes #mpCon MP per sec, Attacks #mobCount enemies nearby at #damage% damage #attackCount times periodically for #time sec.
Hit the Attack key repeatedly to extend skill duration up to #y sec.
Cooldown: #cooltime sec
Level 1 Consumes 500 MP per sec, Attacks 15 enemies nearby at 239% damage 4 times periodically for 6 sec.
Hit the Attack key repeatedly to extend skill duration up to 6 sec.
Cooldown: 75 sec
Level 25 Consumes 500 MP per sec, Attacks 15 enemies nearby at 455% damage 4 times periodically for 6 sec.
Hit the Attack key repeatedly to extend skill duration up to 6 sec.
Cooldown: 75 sec

Added: action – 5thBulletPartyPre
Added: attackCount – 4
Added: cooltime – 75
Added: damage – 230+9*x {455}
Added: maxLevel – 25
Added: mobCount – 15
Added: mpCon – 500
Added: subTime – 150
Added: time – 6
Added: x – 10
Added: y – 6
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Lightning in Unity (NEW!)
Description: Unites with Lightning and wipes out enemies. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 10, info\chainAttack – 1, info\chainattackPenalty – 1, notRemoved – 1, weapon – 48, weapon2 – 39, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, info2\ignoreCounter – 1
Delay: 540ms

Template Consumes #mpCon MP to cast Lightning that attacks at #damage% damage #attackCount times for #time sec and transfer it to up to #mobCount enemies.
Damage gradually decreases whenever it is transferred. Up to #x Lightning bolts can be cast at the same time.
If Lightning is cast, it is strong enough to attack at #s% damage #q times.
Lightning’s Cooldown: #y sec
Cooldown: #cooltime sec
Level 1 Consumes 1000 MP to cast Lightning that attacks at 360% damage 6 times for 30 sec and transfer it to up to 5 enemies.
Damage gradually decreases whenever it is transferred. Up to 4 Lightning bolts can be cast at the same time.
If Lightning is cast, it is strong enough to attack at 360% damage 8 times.
Lightning’s Cooldown: 3 sec
Cooldown: 120 sec
Level 25 Consumes 1000 MP to cast Lightning that attacks at 600% damage 6 times for 42 sec and transfer it to up to 5 enemies.
Damage gradually decreases whenever it is transferred. Up to 4 Lightning bolts can be cast at the same time.
If Lightning is cast, it is strong enough to attack at 600% damage 8 times.
Lightning’s Cooldown: 3 sec
Cooldown: 108 sec

Added: action – 5thLightningUnion
Added: attackCount – 6
Added: cooltime – 120-d(x/2) {108}
Added: damage – 350+10*x {600}
Added: maxLevel – 25
Added: mobCount – 5
Added: mpCon – 1000
Added: q – 8
Added: range – 400
Added: s – 350+10*x {600}
Added: time – 30+d(x/2) {42}
Added: w – 10
Added: x – 4
Added: y – 3
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1

Big Fuse Gigantic Cannonball (NEW!)
Description: Fires a gigantic cannonball. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 2, info\areaAttack – 1, info2\ignoreCounter – 1, weapon – 53, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 780ms

Template Consumes #mpCon MP to fire a Giant Cannonball that attacks up to #mobCount enemies at #damage% damage periodically #attackCount times.
Every #q sec 1 cannonball is prepared, up to #y.
Cooldown: #cooltime sec
Level 1 Consumes 500 MP to fire a Giant Cannonball that attacks up to 15 enemies at 465% damage periodically 4 times.
Every 15 sec 1 cannonball is prepared, up to 3.
Cooldown: 3 sec
Level 25 Consumes 500 MP to fire a Giant Cannonball that attacks up to 15 enemies at 825% damage periodically 4 times.
Every 15 sec 1 cannonball is prepared, up to 3.
Cooldown: 3 sec

Added: action – 5thBFCanonBall
Added: attackCount – 4
Added: attackDelay – 210
Added: cooltime – 3
Added: damage – 450+15*x {825}
Added: maxLevel – 25
Added: mobCount – 15
Added: mpCon – 500
Added: q – 15
Added: x – 15000
Added: y – 3
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Multiple Options: M-FL (NEW!)
Description: Summons state-of-the-art attack robots. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 50, info2\ignoreCounter – 1, weapon – 49, notRemoved – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, showSummonedBuffIcon – 2
Delay: 780ms

Template Consumes #mpCon MP to shoot Gauntlet Cannon and Missile for #time sec and summon Attack Robot
Gauntlet Cannon: Attacks up to #mobCount enemies at #damage% Damage #attackCount times within a certain range. Cooldown: #t
Missile: Shoots #v missiles in a row to attack #q enemies at #w% damage #w2 times. Cooldown: #s2 sec
Absorbs the damage taken and disappears if the damage from the moment that you take enemy attacks is greater than #q2%
Cooldown: #cooltime sec
Level 1 Consumes 750 MP to shoot Gauntlet Cannon and Missile for 121 sec and summon Attack Robot
Gauntlet Cannon: Attacks up to 8 enemies at 208% Damage 6 times within a certain range. Cooldown: 1.5
Missile: Shoots 3 missiles in a row to attack 12 enemies at 360% damage 8 times. Cooldown: 8 sec
Absorbs the damage taken and disappears if the damage from the moment that you take enemy attacks is greater than 90%
Cooldown: 450 sec
Level 25 Consumes 750 MP to shoot Gauntlet Cannon and Missile for 265 sec and summon Attack Robot
Gauntlet Cannon: Attacks up to 8 enemies at 400% Damage 6 times within a certain range. Cooldown: 1.5
Missile: Shoots 3 missiles in a row to attack 12 enemies at 600% damage 8 times. Cooldown: 8 sec
Absorbs the damage taken and disappears if the damage from the moment that you take enemy attacks is greater than 90%
Cooldown: 450 sec

Added: action – 5thMultipleOption
Added: attackCount – 6
Added: cooltime – 450
Added: damage – 200+8*x {400}
Added: maxLevel – 25
Added: mobCount – 8
Added: mpCon – 750
Added: q – 12
Added: q2 – 90
Added: range – 450
Added: s – 0
Added: s2 – 8
Added: subTime – 1500
Added: t – 1.5
Added: time – 115+6*x {265}
Added: u – 0
Added: v – 3
Added: v2 – 500
Added: w – 350+10*x {600}
Added: w2 – 8
Added: x – 0
Added: y – 0
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1

Spirit Concentration (NEW!)
Description: Accepts all spirits into your body and becomes one. Auto-cast attacks do not affect enemies in the Damage Reflection state.
Tags: info\type – 12, notRemoved – 1, weapon – 48, weapon2 – 39, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 900ms

Template Consumes #mpCon MP. Resets Cooldown. The spirits in your body auto-cast attack skills 1 time for #time sec. Key-down skill lasts #w sec
Spirit attack’s Cooldown: #x sec
Cooldown: #cooltime sec
Level 1 Consumes 1000 MP. Resets Cooldown. The spirits in your body auto-cast attack skills 1 time for 30 sec. Key-down skill lasts 3 sec
Spirit attack’s Cooldown: 2 sec
Cooldown: 120 sec
Level 25 Consumes 1000 MP. Resets Cooldown. The spirits in your body auto-cast attack skills 1 time for 42 sec. Key-down skill lasts 3 sec
Spirit attack’s Cooldown: 2 sec
Cooldown: 108 sec

Added: action – 5thElementalFocus
Added: cooltime – 120-d(x/2) {108}
Added: maxLevel – 25
Added: mpCon – 1000
Added: time – 30+d(x/2) {42}
Added: w – 3
Added: x – 2
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1

Energy Burst (NEW!)
Description: Summons mysterious energy.
Tags: info\type – 33, weapon – 22, info2\ignoreCounter – 1, subWeapon – 35, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, notRemoved – 1
Delay: 900ms

Template Lasts up to #time sec and explodes when the skill ends to attack up to #mobCount enemies at #damage% damage #attackCount times and summons an energy of invincibility for #z sec.
Increases the energy power up to 2 levels with mysterious power generated from attacking enemies with the skills except for Soul Buster. Final damage at every level increases by #q%
Can manually end the effect using the skill again
Cooldown: #cooltime sec
Level 1 Lasts up to 30 sec and explodes when the skill ends to attack up to 15 enemies at 620% damage 12 times and summons an energy of invincibility for 10 sec.
Increases the energy power up to 2 levels with mysterious power generated from attacking enemies with the skills except for Soul Buster. Final damage at every level increases by 100%
Can manually end the effect using the skill again
Cooldown: 100 sec
Level 25 Lasts up to 30 sec and explodes when the skill ends to attack up to 15 enemies at 1100% damage 12 times and summons an energy of invincibility for 10 sec.
Increases the energy power up to 2 levels with mysterious power generated from attacking enemies with the skills except for Soul Buster. Final damage at every level increases by 100%
Can manually end the effect using the skill again
Cooldown: 100 sec

Added: action – 5thEnergyBust
Added: attackCount – 12
Added: cooltime – 100
Added: damage – 600+20*x {1100}
Added: maxLevel – 25
Added: mobCount – 15
Added: q – 100
Added: time – 30
Added: w – 180
Added: x – 6
Added: y – 90
Added: z – 10
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1

Lightning in Unity (NEW!)
Description: Unites with Lightning and wipes out enemies. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 10, info\chainAttack – 1, info\chainattackPenalty – 1, weapon – 48, weapon2 – 39, info2\ignoreCounter – 1, invisible – 1

Template Consumes #mpCon MP to cast Lightning that attacks at #damage% damage #attackCount times for #time sec and transfers to up to #mobCount enemies.
Damage gradually decreases whenever it is transferred. Up to #x Lightning bolts can be cast at the same time based on the number of enemies nearby.
Lightning’s Cooldown: #y% damage
Cooldown: #cooltime sec
Level 1 Consumes #mpCon MP to cast Lightning that attacks at 360% damage 8 times for #time sec and transfers to up to 5 enemies.
Damage gradually decreases whenever it is transferred. Up to #x Lightning bolts can be cast at the same time based on the number of enemies nearby.
Lightning’s Cooldown: #y% damage
Cooldown: #cooltime sec
Level 25 Consumes #mpCon MP to cast Lightning that attacks at 600% damage 8 times for #time sec and transfers to up to 5 enemies.
Damage gradually decreases whenever it is transferred. Up to #x Lightning bolts can be cast at the same time based on the number of enemies nearby.
Lightning’s Cooldown: #y% damage
Cooldown: #cooltime sec

Added: attackCount – 8
Added: damage – 350+10*x {600}
Added: maxLevel – 25
Added: mobCount – 5
Added: range – 400
Added: w – 10
Added: invisible – 1

Fiery Dragon Storm (NEW!)
Description: A fiery storm imbued with the power of a dragon pulls enemies into its center. The dragon’s power, when released, attacks a broad area, inflicting damage that increases in proportion to the storm’s cumulative damage. Fiery Dragon Storm does not affect enemies in the Damage Reflection status.
Tags: info\type – 33, info\minionAttack – stun, info\trembling – 1, info\mes – stun, info2\mes – freeze, info2\ignoreCounter – 1, notCooltimeReset – 1, notIncBuffDuration – 1, vSkill – 1
Delay: 600ms

Template MP Cost: #mpCon. Creates a fiery storm that pulls and Stuns up to #mobCount enemies and periodically inflicts #damage% damage on them. Storm Duration: #time. Let the storm expire naturally, or use this skill again to release the dragon’s power, attacking a broad area at #selfDestruction% Damage. This area-effective damage increases by up to #selfDestructionPlus% in proportion to the damage that your allies have inflicted on the enemies within the storm’s range.
Cooldown: #cooltime sec.
Level 1 MP Cost: 1000. Creates a fiery storm that pulls and Stuns up to 8 enemies and periodically inflicts 500% damage on them. Storm Duration: 10. Let the storm expire naturally, or use this skill again to release the dragon’s power, attacking a broad area at 660% Damage. This area-effective damage increases by up to 20400% in proportion to the damage that your allies have inflicted on the enemies within the storm’s range.
Cooldown: 120 sec.
Level 25 MP Cost: 1000. Creates a fiery storm that pulls and Stuns up to 8 enemies and periodically inflicts 1460% damage on them. Storm Duration: 10. Let the storm expire naturally, or use this skill again to release the dragon’s power, attacking a broad area at 1980% Damage. This area-effective damage increases by up to 30000% in proportion to the damage that your allies have inflicted on the enemies within the storm’s range.
Cooldown: 120 sec.

Added: action – 5thDragonStorm
Added: cooltime – 120
Added: damage – 460+40*x {1460}
Added: maxLevel – 25
Added: mobCount – 8
Added: mpCon – 1000
Added: selfDestruction – 605+55*x {1980}
Added: selfDestructionPlus – 20000+400*x {30000}
Added: time – 10
Added: u – 10
Added: v – 120
Added: w – 900
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1


<



800000

Cygnus’ Bless (Warrior)
Description: Avoid the threat of enemies with Protection of the Empress imbued in the body.
Tags: info\type – 50, psd – 1, invisible – 1

Template Abnormal Status Resistance +#x and all elemental resistances +#y%
Level 1 Abnormal Status Resistance +2 and all elemental resistances +2%
Level 2 Abnormal Status Resistance +5 and all elemental resistances +5%

Old Template: Resistance over the abnormal state and all attributes #asrR% increases.
Added: x – 2*x+d(x/2) {5}
Added: y – 2*x+d(x/2) {5}

Cygnus’ Bless (Magician)
Description: Avoid the threat of enemies with Protection of the Empress imbued in the body.
Tags: info\type – 50, psd – 1, invisible – 1

Template Abnormal Status Resistance +#x and all elemental resistances +#y%
Level 1 Abnormal Status Resistance +2 and all elemental resistances +2%
Level 2 Abnormal Status Resistance +5 and all elemental resistances +5%

Old Template: Resistance over the abnormal state and all attributes #asrR% increases.
Added: x – 2*x+d(x/2) {5}
Added: y – 2*x+d(x/2) {5}

Cygnus’ Bless (Archer)
Description: Avoid the threat of enemies with Protection of the Empress imbued in the body.
Tags: info\type – 50, psd – 1, invisible – 1

Template Abnormal Status Resistance +#x and all elemental resistances +#y%
Level 1 Abnormal Status Resistance +2 and all elemental resistances +2%
Level 2 Abnormal Status Resistance +5 and all elemental resistances +5%

Old Template: Resistance over the abnormal state and all attributes #asrR% increases.
Added: x – 2*x+d(x/2) {5}
Added: y – 2*x+d(x/2) {5}

Cygnus’ Bless (Thief)
Description: Avoid the threat of enemies with Protection of the Empress imbued in the body.
Tags: info\type – 50, psd – 1, invisible – 1

Template Abnormal Status Resistance +#x and all elemental resistances +#y%
Level 1 Abnormal Status Resistance +2 and all elemental resistances +2%
Level 2 Abnormal Status Resistance +5 and all elemental resistances +5%

Old Template: Resistance over the abnormal state and all attributes #asrR% increases.
Added: x – 2*x+d(x/2) {5}
Added: y – 2*x+d(x/2) {5}

Cygnus’ Bless (Pirate)
Description: Avoid the threat of enemies with Protection of the Empress imbued in the body.
Tags: info\type – 50, psd – 1, invisible – 1

Template Abnormal Status Resistance +#x and all elemental resistances +#y%
Level 1 Abnormal Status Resistance +2 and all elemental resistances +2%
Level 2 Abnormal Status Resistance +5 and all elemental resistances +5%

Old Template: Resistance over the abnormal state and all attributes #asrR% increases.
Added: x – 2*x+d(x/2) {5}
Added: y – 2*x+d(x/2) {5}

800001

Crown Collector
Description: Those who carry a pile of crows on top of their heads deserve to become stronger. Increases Weapon/Magic Attacks.
Tags: maxLevel – 5, info\type – 50, invisible – 1, psd – 1

Template #ATT +#padX, MATT +#madX, All Stats +#strX, Max HP +#mhpX
Level 1 #ATT +1, MATT +1, All Stats +3, Max HP +150
Level 5 #ATT +9, MATT +9, All Stats +15, Max HP +750

Old Template: #ATT +#padX, MATT +#madX, and all stats +#dexX
Changed: dexX – x → 3*x {5 → 15}
Changed: intX – x → 3*x {5 → 15}
Changed: lukX – x → 3*x {5 → 15}
Changed: madX – x → (2*x)-1 {5 → 9}
Added: mhpX – 150*x {750}
Changed: padX – x → (2*x)-1 {5 → 9}
Changed: strX – x → 3*x {5 → 15}

Judgement
Description: [Related Skill] Gives your enemy the highest critical damage with intrinsic insight.
Tags: info\type – 10, info\pvp – 0, psd – 1, invisible – 1

Template Critical Damage +#criticaldamage%
Level 1 Critical Damage +2%
Level 2 Critical Damage +4%

Old Template: Increases Min. Critical Damage #criticaldamageMin
Added: criticaldamage – 2*x {4}
Removed: criticaldamageMin

800011

Hellfire Sneezing
Description: Devil Balrog’s sneezing is even fearsome. Balrog summoned with the power of Sould Weapon gives a powerful damage to the monsters on the screen.
Tags: info\type – 1, info\areaAttack – 1, info\invincible – 1, disableNextLevelInfo – 1, disable – 1, invisible – 1, elemAttr – f
Delay: 3200ms

Template Soul Cost: #soulmpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
Cooldown: #cooltime sec
Level 1 Soul Cost: 200, Damage: 2500%, Number of Attacks: 1, Max Enemies Hit: 15
Cooldown: 120 sec
Level 2 Soul Cost: 200, Damage: 3000%, Number of Attacks: 1, Max Enemies Hit: 15
Cooldown: 120 sec

Old Template: Soul Cost: #soulmpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec
Removed: cr
Changed: damage – 2500 → 2000+500*x {2500 → 3000}
Changed: maxLevel – 1 → 2

Martial Arts: Slap Attack
Description: Kitty Martial Arts can be performed by lions which is the vertex of a cat class. Van Leon summoned by the power of Soul Weapon performs Cross Slap Attack specific to one to one match in Kitty Martial Arts.
Tags: info\type – 1, info\invincible – 1, info\ignoreTargetPDP – 1, disableNextLevelInfo – 1, disable – 1, invisible – 1
Delay: 4800ms

Template Soul Cost: #soulmpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
Cooldown: #cooltime sec
Level 1 Soul Cost: 200, Damage: 5000%, Number of Attacks: 1, Max Enemies Hit: 1
Cooldown: 120 sec
Level 2 Soul Cost: 200, Damage: 6000%, Number of Attacks: 1, Max Enemies Hit: 1
Cooldown: 120 sec

Old Template: Soul Cost: #soulmpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec
Removed: cr

Fatal Cuteness
Description: Pink Bean does not like something. Pink Bean summoned by the power of Soul Weapon shows her fatal charm to the monster in the vicinity.
Tags: elemAttr – l, combatOrders – 1, info\type – 33, info\minionAttack – normal, info\magicDamage – 1, invisible – 1, disableNextLevelInfo – 1, disable – 1, isUsableKaiserDragon – 1
Delay: 2100ms

Template Consumes #soulmpCon Souls to summon a Pink Bean with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 200 Souls to summon a Pink Bean with 1000% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 150 sec
Level 2 Consumes 200 Souls to summon a Pink Bean with 1200% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 150 sec

Old Template: Consumes #soulmpCon Souls to summon a Pink Bean with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 1000 → 800+200*x {1000 → 1200}
Changed: maxLevel – 1 → 2
Changed: mobCount – 5 → 4+x {5 → 6}

Goat Commando Attack
Description: Xerxes’ Goat Commando dashes. Xerxes summoned by the power of Soul Weapon attacks the front with his Goat Commando.
Tags: info\type – 1, info\areaAttack – 1, info\invincible – 1, info\dot – 1, info\dotType – paralyze, disableNextLevelInfo – 1, disable – 1, elemAttr – l, invisible – 1
Delay: 3300ms

Template Soul Cost: #soulmpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
Cooldown: #cooltime sec
Level 1 Soul Cost: 100, Damage: 700%, Number of Attacks: 1, Max Enemies Hit: 5
Cooldown: 30 sec
Level 2 Soul Cost: 100, Damage: 900%, Number of Attacks: 1, Max Enemies Hit: 6
Cooldown: 30 sec

Old Template: Soul Cost: #soulmpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec
Changed: Delay – 5200 → 3300
Removed: cr
Changed: damage – 700 → 500+200*x {700 → 900}
Changed: maxLevel – 1 → 2
Changed: mobCount – 5 → 4+x {5 → 6}

Buring Totem Drop
Description: Zakum dops the burning Totems everywhere. Zakum summoned by the power of Soul Weapon gives burning totem to monsters in the vicinity.
Tags: info\type – 1, info\areaAttack – 1, info\dot – 1, info\dotType – burn, info\invincible – 1, disableNextLevelInfo – 1, disable – 1, elemAttr – f, invisible – 1
Delay: 3200ms

Template Soul Cost: #soulmpCon, Max Enemies Hit: #mobCount, Damage: #damage% Max Hits: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec
Cooldown: #cooltime sec
Level 1 Soul Cost: 200, Max Enemies Hit: 15, Damage: 2000% Max Hits: 1, Damage Over Time: 500% damage every 1 sec for 10 sec
Cooldown: 120 sec
Level 2 Soul Cost: 200, Max Enemies Hit: 15, Damage: 2400% Max Hits: 1, Damage Over Time: 500% damage every 1 sec for 10 sec
Cooldown: 120 sec

Old Template: Soul Cost: #soulmpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec\nCooldown: #cooltime sec
Removed: cr
Changed: damage – 2000 → 1600+400*x {2000 → 2400}
Changed: maxLevel – 1 → 2

Snake Attack
Description: Arkarium’s eyes are always fixed on enemies. Like the devil from somewhere…Arkarium, summoned by the power of the soul weapon, deals powerful poisoning attack to the nearby monster.
Tags: info\type – 1, info\areaAttack – 1, info\invincible – 1, info\dot – 1, info\dotType – paralyze, disableNextLevelInfo – 1, disable – 1, elemAttr – l, invisible – 1
Delay: 5200ms

Template Soul Cost: #soulmpCon, Max Enemies Hit: #mobCount, Damage: #damage% Max Hits: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec
Cooldown: #cooltime sec
Level 1 Soul Cost: 200, Max Enemies Hit: 10, Damage: 350% Max Hits: 1, Damage Over Time: 350% damage every 1 sec for 10 sec
Cooldown: 120 sec
Level 2 Soul Cost: 200, Max Enemies Hit: 12, Damage: 450% Max Hits: 1, Damage Over Time: 450% damage every 1 sec for 10 sec
Cooldown: 120 sec

Old Template: Soul Cost: #soulmpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec\nCooldown: #cooltime sec
Changed: damage – 350 → 250+100*x {350 → 450}
Changed: dot – 350 → 250+100*x {350 → 450}
Changed: maxLevel – 1 → 2
Changed: mobCount – 10 → 8+2*x {10 → 12}

Arkarium Stun
Description: The appearance of Arkarium is shocking enough to stun everyone nearby. Arkarium, summoned by the power of the soul weapon, delivers stun damage to the nearby enemies with its powerful eyes.
Tags: info\type – 1, info\areaAttack – 1, info\invincible – 1, info\dot – 1, info\dotType – paralyze, disableNextLevelInfo – 1, disable – 1, elemAttr – l, invisible – 1
Delay: 2400ms

Template Soul Cost: #soulmpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Duration: #time sec
Cooldown: #cooltime sec
Level 1 Soul Cost: 200, Damage: 2500%, Max Enemies Hit: 15, Number of Attacks: 1, Stun Duration: 3 sec
Cooldown: 120 sec
Level 2 Soul Cost: 200, Damage: 3000%, Max Enemies Hit: 15, Number of Attacks: 1, Stun Duration: 3 sec
Cooldown: 120 sec

Old Template: Soul Cost: #soulmpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Duration: #time sec \nCooldown: #cooltime sec
Changed: Delay – 5200 → 2400
Changed: damage – 2500 → 2000+500*x {2500 → 3000}
Changed: maxLevel – 1 → 2

Forehead Fish of Horror
Description: There is a scary scar on giant fish’s forehead. When pianus, summoned by soul weapon’s power, cries, slow effect is dealt to nearby monsters
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, info2\mes – slow
Delay: 2400ms

Template Consumes #soulmpCon souls to slow nearby monsters for #time sec.
Cooldown: #cooltime sec
Level 1 Consumes 100 souls to slow nearby monsters for 10 sec.
Cooldown: 30 sec
Level 2 Consumes 100 souls to slow nearby monsters for 15 sec.
Cooldown: 30 sec

Old Template: Soul Cost: #soulmpCon, Slow effect to nearby monsters.\nCooldown: #cooltime sec
Changed: maxLevel – 1 → 2
Changed: time – 5 → 5+5*x {5 → 15}

Blue Lightning Attack
Description: Beautiful Hilla summons lightning, scattering unforgiving lightning everywhere and damages monsters in vicinity.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon a Hilla with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Hilla with 400% Damage for 90 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 150 sec
Level 2 Consumes 250 Souls to summon a Hilla with 500% Damage for 90 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 150 sec

Old Template: Consumes #soulmpCon Souls to summon a Hilla with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 400 → 300+100*x {400 → 500}
Changed: maxLevel – 1 → 2
Changed: mobCount – 5 → 4+x {5 → 6}

Blue Lightning Attack
Description: Beautiful Hilla summons lightning, scattering unforgiving lightning everywhere and damages monsters in vicinity.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon a Hilla with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Hilla with 600% Damage for 180 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 300 sec
Level 2 Consumes 250 Souls to summon a Hilla with 750% Damage for 180 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 300 sec

Old Template: Consumes #soulmpCon Souls to summon a Hilla with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 600 → 450+150*x {600 → 750}
Changed: maxLevel – 1 → 2
Changed: mobCount – 7 → 6+x {7 → 8}

Pink Poison Mist
Description: The Black Captain Slime spews poison fogs, dealing poison damage to nearby enemies, Black Captain Slime is summoned by the power of soul weapon.
Tags: info\type – 1, info\areaAttack – 1, info\invincible – 1, info\dot – 1, info\dotType – paralyze, disableNextLevelInfo – 1, disable – 1, elemAttr – l, invisible – 1
Delay: 3300ms

Template Soul Cost: #soulmpCon, Max Enemies Hit: #mobCount, Damage: #damage% Max Hits: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec
Cooldown: #cooltime sec
Level 1 Soul Cost: 100, Max Enemies Hit: 10, Damage: 500% Max Hits: 1, Damage Over Time: 200% damage every 2 sec for 10 sec
Cooldown: 120 sec
Level 2 Soul Cost: 100, Max Enemies Hit: 10, Damage: 600% Max Hits: 1, Damage Over Time: 200% damage every 2 sec for 10 sec
Cooldown: 120 sec

Old Template: Soul Cost: #soulmpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec\nCooldown: #cooltime sec
Changed: Delay – 5200 → 3300
Changed: damage – 500 → 400+100*x {500 → 600}
Changed: maxLevel – 1 → 2

Advance! That is me.
Description: Magnus, with unmatched confidence, advances after his sword. Magnus, summoned by the power of soul weapon, pushes forward and attacks with his large sword.
Tags: info\type – 1, info\areaAttack – 1, info\invincible – 1, info\dot – 1, info\dotType – paralyze, disableNextLevelInfo – 1, disable – 1, elemAttr – l, invisible – 1
Delay: 5200ms

Template Soul Cost: #soulmpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec
Cooldown: #cooltime sec
Level 1 Soul Cost: 150, Max Enemies Hit: 7, Damage: 3000%, Number of Attacks: 1, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec
Cooldown: 60 sec
Level 2 Soul Cost: 150, Max Enemies Hit: 8, Damage: 3600%, Number of Attacks: 1, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec
Cooldown: 60 sec

Old Template: Soul Cost: #soulmpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec\nCooldown: #cooltime sec
Changed: damage – 3000 → 2400+600*x {3000 → 3600}
Changed: maxLevel – 1 → 2
Changed: mobCount – 7 → 6+x {7 → 8}

Bombing! That is me.
Description: Traitor Magnus is summoned to fight together.(Be careful… not sure he would betray again or not…) Magnus, summoned by the power of soul weapon, attacks monsters nearby for a certain period of time.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon a Magnus with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Magnus with 1500% Damage for 120 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 180 sec
Level 2 Consumes 250 Souls to summon a Magnus with 1800% Damage for 120 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 180 sec

Old Template: Consumes #soulmpCon Souls to summon a Magnus with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 1500 → 1200+300*x {1500 → 1800}
Changed: maxLevel – 1 → 2
Changed: mobCount – 8 → 6+2*x {8 → 10}

Critical Ring
Description: Temporarily increases Critical Damage.
Tags: info\type – 10, invisible – 1, disable – 1

Template MP Cost: #mpCon. Critical Damage +#x% for #time sec. Cooldown: #cooltime sec
Level 1 MP Cost: 1200. Critical Damage +7% for 9 sec. Cooldown: 180 sec
Level 4 MP Cost: 600. Critical Damage +28% for 15 sec. Cooldown: 180 sec

Old Template: MP Cost: #mpCon, Duration: #time sec, Max Critical Damage: +#x%. Cooldown: #cooltime sec
Changed: x – x*25 → x*7 {100 → 28}

Stance Shift Ring
Description: Temporarily replaces Stance Rate with some values of the main stats in which AP was directly invested.
Tags: info\type – 10, invisible – 1, disable – 1

Template Consumes #mpCon MP and replaces Stance Rate with +#x% of the main stats for #time sec. Cooldown: #cooltime sec. (The Stance Chance may drop when using the skill.)
Level 1 Consumes 1200 MP and replaces Stance Rate with +9% of the main stats for 9 sec. Cooldown: 180 sec. (The Stance Chance may drop when using the skill.)
Level 4 Consumes 600 MP and replaces Stance Rate with +10% of the main stats for 15 sec. Cooldown: 180 sec. (The Stance Chance may drop when using the skill.)

Old Template: MP Cost: #mpCon, Duration: #time sec, replaces Power Stance with #x% value of the main stats. Cooldown: #cooltime sec. (Power Stance might decrease when using the skill.)

Berserker Ring
Description: Ignores a percentage of enemy Defense but also decreases your Defense temporarily during attacks.
Tags: info\type – 10, invisible – 1, disable – 1

Template MP Cost: #mpCon. Ignore Monster DEF #indieIgnoreMobpdpR% for #time sec, Damage -#indiePddR% Cooldown: #cooltime sec
Level 1 MP Cost: 1200. Ignore Monster DEF 20% for 9 sec, Damage –50% Cooldown: 180 sec
Level 4 MP Cost: 600. Ignore Monster DEF 50% for 15 sec, Damage –50% Cooldown: 180 sec

Old Template: MP Cost: #mpCon, Duration: #time sec, Ignore Enemy DEF: #indieIgnoreMobpdpR%, Weapon Defense: -#indiePddR%, Magic Defense: -#indieMddR%. Cooldown: #cooltime sec

Black Knight
Description: The Soul Weapon’s power summons the Black Knight to fight with you.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon a Mokadin with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Mokadin with 500% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 300 sec
Level 2 Consumes 250 Souls to summon a Mokadin with 600% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 300 sec

Old Template: Consumes #soulmpCon Souls to summon a Black Knight with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 500 → 400+100*x {500 → 600}
Changed: maxLevel – 1 → 2
Changed: mobCount – 5 → 4+x {5 → 6}

Pitch Black Knight
Description: The Soul Weapon’s power summons a stronger Black Knight to fight with you.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon a Mokadin with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Mokadin with 750% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 300 sec
Level 2 Consumes 250 Souls to summon a Mokadin with 900% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 300 sec

Old Template: Consumes #soulmpCon Souls to summon a Black Knight with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 750 → 600+150*x {750 → 900}
Changed: maxLevel – 1 → 2
Changed: mobCount – 5 → 4+x {5 → 6}

Mad Mage
Description: The Soul Weapon’s power summons the Mad Mage to fight with you.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon a Crazy Mage Kariaine with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Crazy Mage Kariaine with 500% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 300 sec
Level 2 Consumes 250 Souls to summon a Crazy Mage Kariaine with 600% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 300 sec

Old Template: Consumes #soulmpCon Souls to summon a Mad Mage with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 500 → 400+100*x {500 → 600}
Changed: maxLevel – 1 → 2
Changed: mobCount – 5 → 4+x {5 → 6}

Completely Mad Mage
Description: The Soul Weapon’s power summons a stronger Mad Mage to fight with you.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon a Crazy Mage Kariaine with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Crazy Mage Kariaine with 750% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 300 sec
Level 2 Consumes 250 Souls to summon a Crazy Mage Kariaine with 900% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 300 sec

Old Template: Consumes #soulmpCon Souls to summon a Mad Mage with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 750 → 600+150*x {750 → 900}
Changed: maxLevel – 1 → 2
Changed: mobCount – 5 → 4+x {5 → 6}

Rampant Cyborg
Description: The Soul Weapon’s power summons the Rampant Cyborg to fight with you.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon a Rampant Cyborg with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Rampant Cyborg with 500% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 300 sec
Level 2 Consumes 250 Souls to summon a Rampant Cyborg with 600% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 300 sec

Old Template: Consumes #soulmpCon Souls to summon a CQ57 with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 500 → 400+100*x {500 → 600}
Changed: maxLevel – 1 → 2
Changed: mobCount – 5 → 4+x {5 → 6}

Fully Rampant Cyborg
Description: The Soul Weapon’s power summons a stronger Rampant Cyborg to fight with you.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon a Rampant Cyborg with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Rampant Cyborg with 750% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 300 sec
Level 2 Consumes 250 Souls to summon a Rampant Cyborg with 900% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 300 sec

Old Template: Consumes #soulmpCon Souls to summon a CQ57 with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 750 → 600+150*x {750 → 900}
Changed: maxLevel – 1 → 2
Changed: mobCount – 5 → 4+x {5 → 6}

Vicious Hunter
Description: The Soul Weapon’s power summons the Vicious Hunter to fight with you.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon a July with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a July with 500% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 300 sec
Level 2 Consumes 250 Souls to summon a July with 600% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 300 sec

Old Template: Consumes #soulmpCon Souls to summon a July with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 500 → 400+100*x {500 → 600}
Changed: maxLevel – 1 → 2
Changed: mobCount – 5 → 4+x {5 → 6}

800015

Bad Brawler
Description: The Soul Weapon’s power summons the Bad Brawler to fight with you.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon a Plaid with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Plaid with 500% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 300 sec
Level 2 Consumes 250 Souls to summon a Plaid with 600% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 300 sec

Old Template: Consumes #soulmpCon Souls to summon a Plaid with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 500 → 400+100*x {500 → 600}
Changed: maxLevel – 1 → 2
Changed: mobCount – 5 → 4+x {5 → 6}

Real Bad Brawler
Description: The Soul Weapon’s power summons a stronger Bad Brawler to fight with you.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon a Plaid with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Plaid with 750% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 300 sec
Level 2 Consumes 250 Souls to summon a Plaid with 900% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 300 sec

Old Template: Consumes #soulmpCon Souls to summon a Plaid with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 750 → 600+150*x {750 → 900}
Changed: maxLevel – 1 → 2
Changed: mobCount – 5 → 4+x {5 → 6}

Pierre’s Hat
Description: Pierre the Weird Monster throws his hat in all directions. The power of a Soul Weapon summons Pierre and Pierre throws his hat to stun nearby monsters.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0
Delay: 2400ms

Template Consumes #soulmpCon souls to attack up to #mobCount enemies #attackCount times, inflicting #damage% damage. Stuns the hit enemies for #time sec.
Cooldown: #cooltime sec
Level 1 Consumes 200 souls to attack up to 15 enemies 1 times, inflicting 2000% damage. Stuns the hit enemies for 3 sec.
Cooldown: 120 sec
Level 2 Consumes 200 souls to attack up to 15 enemies 1 times, inflicting 2400% damage. Stuns the hit enemies for 3 sec.
Cooldown: 120 sec

Old Template: Consumes #soulmpCon souls to attack up to #mobCount enemies #attackCount times, inflicting #damage% damage. Stuns the hit enemies for #time sec.\nCooldown: #cooltime sec
Changed: damage – 2000 → 1600+400*x {2000 → 2400}
Changed: maxLevel – 1 → 2

Pierre’s Surprise!
Description: Pierre is here! Which Pierre is it this time? The Soul Weapon’s power summons Pierre and Pierre attacks nearby monsters for a certain amount of time.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon a Pierre with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Pierre with 1500% Damage for 120 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 200 sec
Level 2 Consumes 250 Souls to summon a Pierre with 1800% Damage for 140 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 200 sec

Old Template: Consumes #soulmpCon Souls to summon a Pierre with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 1500 → 1200+300*x {1500 → 1800}
Changed: maxLevel – 1 → 2
Changed: time – 120 → 100+20*x {120 → 140}

Pierre’s Surprise!
Description: Pierre is here! Which Pierre is it this time? The Soul Weapon’s power summons Pierre and Pierre attacks nearby monsters for a certain amount of time.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon a Pierre with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Pierre with 300% Damage for 120 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 200 sec
Level 2 Consumes 250 Souls to summon a Pierre with 400% Damage for 140 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 200 sec

Old Template: Consumes #soulmpCon Souls to summon a Pierre with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 300 → 200+100*x {300 → 400}
Changed: maxLevel – 1 → 2
Changed: time – 120 → 100+20*x {120 → 140}

Pierre’s Surprise!
Description: Pierre is here! Which Pierre is it this time? The Soul Weapon’s power summons Pierre and Pierre attacks nearby monsters for a certain amount of time.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon a Pierre with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Pierre with 800% Damage for 120 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 200 sec
Level 2 Consumes 250 Souls to summon a Pierre with 1000% Damage for 140 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 200 sec

Old Template: Consumes #soulmpCon Souls to summon a Pierre with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 800 → 600+200*x {800 → 1000}
Changed: maxLevel – 1 → 2
Changed: time – 120 → 100+20*x {120 → 140}

Spicy Chicken’s Spice
Description: Don’t underestimate him just because he looks like a chicken. Von Bon is a powerful monster. The power of a Soul Weapon summons him and he stuns monsters with powerful attacks.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0
Delay: 3200ms

Template Consumes #soulmpCon souls to attack up to #mobCount enemies #attackCount times, inflicting #damage% damage. Stuns the hit enemies for #time sec.
Cooldown: #cooltime sec
Level 1 Consumes 100 souls to attack up to 1 enemies 1 times, inflicting 1000% damage. Stuns the hit enemies for 3 sec.
Cooldown: 10 sec
Level 2 Consumes 100 souls to attack up to 1 enemies 1 times, inflicting 1200% damage. Stuns the hit enemies for 3 sec.
Cooldown: 10 sec

Old Template: Consumes #soulmpCon souls to attack up to #mobCount enemies #attackCount times, inflicting #damage% damage. Stuns the hit enemies for #time sec.\nCooldown: #cooltime sec
Changed: Delay – 2400 → 3200
Changed: damage – 1000 → 800+200*x {1000 → 1200}
Changed: maxLevel – 1 → 2

Flying Chicken!
Description: Von Bon’s rage is uncontrollable. The Soul Weapon’s power summons Von Bon and Von Bon attacks nearby monsters for a certain amount of time.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon a Von Bon with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Von Bon with 1500% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 120 sec
Level 2 Consumes 250 Souls to summon a Von Bon with 1800% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 120 sec

Old Template: Consumes #soulmpCon Souls to summon a Von Bon with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 1500 → 1200+300*x {1500 → 1800}
Changed: maxLevel – 1 → 2
Changed: mobCount – 8 → 6+2*x {8 → 10}

Queen’s Mood Swing
Description: The stats of Crimson Queen change depending on her mood. The Soul Weapon’s power summons the Crimson Queen, and she provides vampiric effects with her bloody blessings.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon souls to absorb #x% damage as HP for #time sec.
Cooldown: #cooltime sec
(Cannot absorb more damage than 10% of the character’s max HP or the max HP of the target monster.)
Level 1 Consumes 200 souls to absorb #x% damage as HP for 100 sec.
Cooldown: 150 sec
(Cannot absorb more damage than 10% of the character’s max HP or the max HP of the target monster.)
Level 2 Consumes 200 souls to absorb #x% damage as HP for 120 sec.
Cooldown: 150 sec
(Cannot absorb more damage than 10% of the character’s max HP or the max HP of the target monster.)

Old Template: Consumes #soulmpCon souls to absorb #x% damage as HP for #time sec.\nCooldown: #cooltime sec \n(Cannot absorb more damage than 10% of the character’s max HP or the max HP of the target monster.)
Changed: maxLevel – 1 → 2
Changed: time – 100 → 80+20*x {100 → 120}

Queen’s Mood Swing
Description: The stats of the Crimson Queen change depending on her mood. The queen summoned by the power of your Soul Weapon increases your Attack Speed with her joyful blessings.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon souls to increase Attack Speed +1 level for #time seconds.
Cooldown: #cooltime sec
Level 1 Consumes 200 souls to increase Attack Speed +1 level for 100 seconds.
Cooldown: 150 sec
Level 2 Consumes 200 souls to increase Attack Speed +1 level for 120 seconds.
Cooldown: 150 sec

Old Template: Consumes #soulmpCon souls to increase Attack Speed +1 level for #time seconds.\nCooldown: #cooltime sec
Changed: maxLevel – 1 → 2
Changed: time – 100 → 80+20*x {100 → 120}

Queen’s Mood Swing
Description: The stats of the Crimson Queen change depending on her mood. The queen summoned by the power of your Soul Weapon increases your Weapon/Magic Attack with her fearsome blessings.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon souls to increase weapon attack and magic attack by #indiePAD for #time sec.
Cooldown: #cooltime sec
Level 1 Consumes 200 souls to increase weapon attack and magic attack by #indiePAD for 100 sec.
Cooldown: 150 sec
Level 2 Consumes 200 souls to increase weapon attack and magic attack by #indiePAD for 120 sec.
Cooldown: 150 sec

Old Template: Consumes #soulmpCon souls to increase weapon attack and magic attack by #indiePAD for #time sec.\nCooldown: #cooltime sec
Changed: maxLevel – 1 → 2
Changed: time – 100 → 80+20*x {100 → 120}

Queen’s Mood Swing
Description: The stats of the Crimson Queen change depending on her mood. The queen summoned by the power of your Soul Weapon increases your Defense and Max HP with her tearful blessings.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon souls to increase defense by #indiePDD and Max HP by #indieMhpR% for #time sec.
Cooldown: #cooltime sec
Level 1 Consumes 200 souls to increase defense by #indiePDD and Max HP by 10% for 100 sec.
Cooldown: 150 sec
Level 2 Consumes 200 souls to increase defense by #indiePDD and Max HP by 10% for 120 sec.
Cooldown: 150 sec

Old Template: Consumes #soulmpCon souls to increase weapon defense and magic defense by #indiePDD and MHP by #indieMhpR% for #time sec.\nCooldown: #cooltime sec
Changed: maxLevel – 1 → 2
Changed: time – 100 → 80+20*x {100 → 120}

Sanguis Regina
Description: The finicky Crimson Queen changes her looks according to her mood. The Soul Weapon’s power summons the seductive Bloody Queen and she attacks nearby monsters for a certain amount of time.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon a Crimson Queen with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Crimson Queen with 1500% Damage for 90 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 150 sec
Level 2 Consumes 250 Souls to summon a Crimson Queen with 1800% Damage for 90 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 150 sec

Old Template: Consumes #soulmpCon Souls to summon a Crimson Queen with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 1500 → 1200+300*x {1500 → 1800}
Changed: maxLevel – 1 → 2
Changed: mobCount – 8 → 6+2*x {8 → 10}

Sanguis Regina
Description: The finicky Crimson Queen changes her looks according to her mood. The Soul Weapon’s power summons the joyful Crimson Queen and she attacks nearby monsters for a certain amount of time.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon a Crimson Queen with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Crimson Queen with 1500% Damage for 90 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 150 sec
Level 2 Consumes 250 Souls to summon a Crimson Queen with 1800% Damage for 90 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 150 sec

Old Template: Consumes #soulmpCon Souls to summon a Crimson Queen with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 1500 → 1200+300*x {1500 → 1800}
Changed: maxLevel – 1 → 2
Changed: mobCount – 8 → 6+2*x {8 → 10}

Sanguis Regina
Description: The finicky Crimson Queen changes her looks according to her mood. The Soul Weapon’s power summons the angry Crimson Queen and she attacks nearby monsters for a certain amount of time.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon a Crimson Queen with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Crimson Queen with 1500% Damage for 90 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 150 sec
Level 2 Consumes 250 Souls to summon a Crimson Queen with 1800% Damage for 90 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 150 sec

Old Template: Consumes #soulmpCon Souls to summon a Crimson Queen with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 1500 → 1200+300*x {1500 → 1800}
Changed: maxLevel – 1 → 2
Changed: mobCount – 8 → 6+2*x {8 → 10}

Sanguis Regina
Description: The finicky Crimson Queen changes her looks according to her mood. The Soul Weapon’s power summons the sad Crimson Queen and she attacks nearby monsters for a certain amount of time.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon a Crimson Queen with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Crimson Queen with 1500% Damage for 90 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 150 sec
Level 2 Consumes 250 Souls to summon a Crimson Queen with 1800% Damage for 90 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 150 sec

Old Template: Consumes #soulmpCon Souls to summon a Crimson Queen with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 1500 → 1200+300*x {1500 → 1800}
Changed: maxLevel – 1 → 2
Changed: mobCount – 8 → 6+2*x {8 → 10}

Vellum Giga Laser
Description: Vellum roars with sky-shattering force. It’s like he is breathing out lasers. The Soul Weapon’s power summons Vellum and Vellum attacks monsters in front.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0
Delay: 3200ms

Template Consumes #soulmpCon souls to attack up to #mobCount enemies #attackCount times, inflicting #damage% damage.
Cooldown: #cooltime sec
Level 1 Consumes 200 souls to attack up to 15 enemies 1 times, inflicting 3000% damage.
Cooldown: 120 sec
Level 2 Consumes 200 souls to attack up to 15 enemies 1 times, inflicting 3600% damage.
Cooldown: 120 sec

Old Template: Consumes #soulmpCon souls to attack up to #mobCount enemies #attackCount times, inflicting #damage% damage.\nCooldown: #cooltime sec
Changed: Delay – 2400 → 3200
Changed: damage – 3000 → 2400+600*x {3000 → 3600}
Changed: maxLevel – 1 → 2

Summon Vellum Jr.!
Description: Summons a small Vellum and lets it tag along. Don’t underestimate him because of his small build. The Soul Weapon’s power summons Vellum and Vellum attacks nearby monsters for a certain amount of time.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon a Vellum Jr. with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Vellum Jr. with 1500% Damage for 120 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 180 sec
Level 2 Consumes 250 Souls to summon a Vellum Jr. with 1800% Damage for 120 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 180 sec

Old Template: Consumes #soulmpCon Souls to summon a Vellum Jr. with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 1500 → 1200+300*x {1500 → 1800}
Changed: maxLevel – 1 → 2
Changed: mobCount – 8 → 6+2*x {8 → 10}

Hit Lotus
Description: Lotus’ soul stays with you. The Soul Weapon’s power summons Lotus and Lotus attacks nearby monsters for a certain amount of time.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon a Lotus with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Lotus with 1500% Damage for 120 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 180 sec
Level 2 Consumes 250 Souls to summon a Lotus with 1800% Damage for 120 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 180 sec

Old Template: Consumes #soulmpCon Souls to summon a Lotus with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 1500 → 1200+300*x {1500 → 1800}
Changed: maxLevel – 1 → 2
Changed: mobCount – 8 → 7+x {8 → 9}

Angry Lotus
Description: Lotus’ soul stays with you. Must be furious about something. The Soul Weapon’s power summons Lotus and Lotus attacks nearby monsters for a certain amount of time.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon a Burnup Lotus with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Burnup Lotus with 1800% Damage for 120 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 180 sec
Level 2 Consumes 250 Souls to summon a Burnup Lotus with 2200% Damage for 120 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 180 sec

Old Template: Consumes #soulmpCon Souls to summon a Burnup Lotus with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 1800 → 1400+400*x {1800 → 2200}
Changed: maxLevel – 1 → 2
Changed: mobCount – 10 → 8+2*x {10 → 12}

Pierre’s Surprise!
Description: Pierre is here! What kind of Pierre will I get? \nUse a soul skill to summon #ca red, blue, or purple Pierre#. Each Pierre has #cits own attack patterns#.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon 1 type of Pierre for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon 1 type of Pierre for 120 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 200 sec
Level 2 Consumes 250 Souls to summon 1 type of Pierre for 140 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 200 sec

Old Template: Consumes #soulmpCon Souls to summon one kind of Pierre for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: maxLevel – 1 → 2
Changed: time – 120 → 100+20*x {120 → 140}

Queen’s Mood Swing
Description: The Crimson Queen has terrible mood swings. She gives out different buffs depending on how she feels. \nUse a soul skill to receive one of the following buffs: #cincreased attack speed, increased weapon and magic attack, increased MHP/defense, and vampiric effects#.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon souls to receive the Crimson Queen’s buffs for #time sec.
Cooldown: #cooltime sec
Level 1 Consumes 200 souls to receive the Crimson Queen’s buffs for 100 sec.
Cooldown: 150 sec
Level 2 Consumes 200 souls to receive the Crimson Queen’s buffs for 120 sec.
Cooldown: 150 sec

Old Template: Consumes #soulmpCon souls to receive the Crimson Queen’s buffs for #time sec.\nCooldown: #cooltime sec
Changed: maxLevel – 1 → 2
Changed: time – 100 → 80+20*x {100 → 120}

800017

Sanguis Regina
Description: The Crimson Queen has terrible mood swings. She changes her looks depending on how she feels. \nUse a soul skill and you will see one of the following: #cseductive Crimson Queen, joyful Crimson Queen, angry Crimson Queen, and sad Crimson Queen#.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0, isUsableKaiserDragon – 1
Delay: 2400ms

Template Consumes #soulmpCon Souls to summon a Crimson Queen with 1500% ATT for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Crimson Queen with 1500% ATT for 90 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 150 sec
Level 2 Consumes 250 Souls to summon a Crimson Queen with 1500% ATT for 90 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 150 sec

Old Template: Consumes #soulmpCon Souls to summon a Crimson Queen with 1,500% ATT for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: maxLevel – 1 → 2
Added: x – 1200+300*x {1800}

Hellfire Burp
Description: Even Demon Balrog’s burp is fearsome. The power of Soul Weapon summons Balrog who deals powerful damage to the monsters on the screen.
Tags: info\type – 1, info\areaAttack – 1, info\invincible – 1, disableNextLevelInfo – 1, disable – 1, invisible – 1, elemAttr – f
Delay: 3200ms

Template Soul Cost: #soulmpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Max Hits: #attackCount.
Cooldown: #cooltime sec
Level 1 Soul Cost: 200, Max Enemies Hit: 12, Damage: 1500%, Max Hits: 1.
Cooldown: 120 sec
Level 2 Soul Cost: 200, Max Enemies Hit: 12, Damage: 1800%, Max Hits: 1.
Cooldown: 120 sec

Old Template: Soul Cost: #soulmpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Max Hits: #attackCount.\nCooldown: #cooltime sec
Removed: cr
Changed: damage – 1500 → 1200+300*x {1500 → 1800}
Changed: maxLevel – 1 → 2

Out of My Way
Description: Rex’s instinct to dash is going out of control. The power of Soul Weapon summons Rex who deals powerful damage to the front.
Tags: info\type – 1, info\areaAttack – 1, info\invincible – 1, disableNextLevelInfo – 1, disable – 1, invisible – 1
Delay: 3300ms

Template Soul Cost: #soulmpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Max Hits: #attackCount, Ignore Monster DEF: #ignoreMobpdpR%
Cooldown: #cooltime sec
Level 1 Soul Cost: 200, Max Enemies Hit: 10, Damage: 1000%, Max Hits: 1, Ignore Monster DEF: 100%
Cooldown: 60 sec
Level 2 Soul Cost: 200, Max Enemies Hit: 12, Damage: 1000%, Max Hits: 1, Ignore Monster DEF: 100%
Cooldown: 60 sec

Old Template: Soul Cost: #soulmpCon, Max Enemies Hit: #mobCount, Damage: #damage%: Max Hits: #attackCount, DEF ignored: #ignoreMobpdpR%\nInstant-death rate of monsters: #prop%\n Cooldown: #cooltime sec
Changed: maxLevel – 1 → 2
Changed: mobCount – 10 → 8+2*x {10 → 12}
Removed: prop

800018

Striking One Dude
Description: I only strike one guy once. The power of Soul Weapon summons Arny who wields a mace to deal powerful damage to monsters.
Tags: info\type – 1, info\ignoreTargetPDP – 1, info\invincible – 1, disableNextLevelInfo – 1, disable – 1, invisible – 1
Delay: 3800ms

Template Soul Cost: #soulmpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Max Hits: #attackCount.
Cooldown: #cooltime sec
Level 1 Soul Cost: 100, Max Enemies Hit: 1, Damage: 2000%, Max Hits: 1.
Cooldown: 30 sec
Level 2 Soul Cost: 100, Max Enemies Hit: 1, Damage: 2400%, Max Hits: 1.
Cooldown: 30 sec

Old Template: Soul Cost: #soulmpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Max Hits: #attackCount.\nCooldown: #cooltime sec
Removed: cr
Changed: damage – 2000 → 1600+400*x {2000 → 2400}
Changed: maxLevel – 1 → 2

Palm Wind
Description: Dragon Rider shoots his palm energy to the front. The power of Soul Weapon summons Dragon Rider who gives damage to a certain area of the front.
Tags: info\type – 1, info\areaAttack – 1, info\invincible – 1, info\dot – 1, info\dotType – paralyze, disableNextLevelInfo – 1, disable – 1, elemAttr – l, invisible – 1
Delay: 5200ms

Template Soul Cost: #soulmpCon, Max Enemies Hit: #mobCount, Damage: #damage% Max Hits: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec
Cooldown: #cooltime sec
Level 1 Soul Cost: 100, Max Enemies Hit: 15, Damage: 1000% Max Hits: 1, Damage Over Time: 300% damage every 2 sec for 10 sec
Cooldown: 30 sec
Level 2 Soul Cost: 100, Max Enemies Hit: 15, Damage: 1200% Max Hits: 1, Damage Over Time: 300% damage every 2 sec for 10 sec
Cooldown: 30 sec

Old Template: Soul Cost: #soulmpCon, Max Enemies Hit: #mobCount, Damage: #damage% Max Hits: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec\nCooldown: #cooltime sec
Removed: cr
Changed: damage – 1000 → 800+200*x {1000 → 1200}
Changed: maxLevel – 1 → 2

Martial Arts: Claw Basic
Description: Kitty Martial Arts can be performed by lions which is the vertex of a cat class. The power of Soul Weapon summons Van Leon who performs Claw Basic specific to one to one match in Kitty Martial Arts.
Tags: info\type – 1, info\invincible – 1, info\ignoreTargetPDP – 1, disableNextLevelInfo – 1, disable – 1, invisible – 1
Delay: 4800ms

Template Soul Cost: #soulmpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Max Hits: #attackCount.
Cooldown: #cooltime sec
Level 1 Soul Cost: 200, Max Enemies Hit: 1, Damage: 3000%, Max Hits: 1.
Cooldown: 120 sec
Level 2 Soul Cost: 200, Max Enemies Hit: 1, Damage: 3500%, Max Hits: 1.
Cooldown: 120 sec

Old Template: Soul Cost: #soulmpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Max Hits: #attackCount.\nCooldown: #cooltime sec
Removed: cr

Hot Totem Drop
Description: Zakum dops Hot Totems everywhere. The power of Soul Weapon summons Zakum who gives hot totem to monsters in the vicinity.
Tags: info\type – 1, info\areaAttack – 1, info\dot – 1, info\dotType – burn, info\invincible – 1, disableNextLevelInfo – 1, disable – 1, elemAttr – f, invisible – 1
Delay: 3200ms

Template Max Enemies Hit: #mobCount, Damage: #damage%, Max Hits: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec.
Cooldown: #cooltime sec
Level 1 Max Enemies Hit: 10, Damage: 1000%, Max Hits: 1, Damage Over Time: 300% damage every 1 sec for 10 sec.
Cooldown: 120 sec
Level 2 Max Enemies Hit: 10, Damage: 1200%, Max Hits: 1, Damage Over Time: 300% damage every 1 sec for 10 sec.
Cooldown: 120 sec

Old Template: Max Enemies Hit: #mobCount, Damage: #damage%, Max Hits: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec.\nCooldown: #cooltime sec
Removed: cr
Changed: damage – 1000 → 800+200*x {1000 → 1200}
Changed: maxLevel – 1 → 2

Rejuvenation Spell
Description: Travels back in time when reaching to the godly level. The power of Soul Weapon summons Feat who travels back in time of his youth and provides a powerful buff.
Tags: invisible – 1, disableNextLevelInfo – 1, disable – 1, info\pvp – 0
Delay: 2400ms

Template Soul Cost: #soulmpCon, ATT/MATT +#x%, Duration: #time sec.
Cooldown: #cooltime sec
Level 1 Soul Cost: 250, ATT/MATT +30%, Duration: 10 sec.
Cooldown: 150 sec
Level 2 Soul Cost: 250, ATT/MATT +30%, Duration: 20 sec.
Cooldown: 150 sec

Old Template: Soul Cost: #soulmpCon, ATT/MATT +#x%, Duration: #time sec.\nCooldown: #cooltime sec
Changed: maxLevel – 1 → 2
Changed: time – 10 → 10*x {10 → 20}

Prickly Cuteness
Description: Pink Bean does not like something. The power of Soul Weapon summons Pink Bean who shows her prickly charm to the monster in the vicinity.
Tags: elemAttr – l, combatOrders – 1, info\type – 33, info\minionAttack – normal, info\magicDamage – 1, invisible – 1, disableNextLevelInfo – 1, disable – 1
Delay: 2100ms

Template Consumes #soulmpCon Souls to summon a Pink Bean with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Pink Bean with 500% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 150 sec
Level 2 Consumes 250 Souls to summon a Pink Bean with 600% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 150 sec

Old Template: Consumes #soulmpCon Souls to summon a Pink Bean with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 500 → 400+100*x {500 → 600}
Changed: maxLevel – 1 → 2
Changed: mobCount – 5 → 4+x {5 → 6}

King’s Roar
Description: It’s the King of Destruction! The power of Soul Weapon summons Ursus who deals powerful damage to the front.
Tags: elemAttr – l, combatOrders – 1, info\type – 33, info\minionAttack – normal, info\magicDamage – 1, invisible – 1, disableNextLevelInfo – 1, disable – 1, isUsableKaiserDragon – 1
Delay: 2550ms

Template Consumes #soulmpCon Souls to summon a Ursus with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 250 Souls to summon a Ursus with 500% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 150 sec
Level 2 Consumes 250 Souls to summon a Ursus with 600% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 150 sec

Old Template: Consumes #soulmpCon Souls to summon a Ursus with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 500 → 400+100*x {500 → 600}
Changed: maxLevel – 1 → 2
Changed: mobCount – 5 → 4+x {5 → 6}

King’s Raging Roar
Description: It’s the King of Destruction! The power of Soul Weapon summons Ursus who lets out a raging roar and deals powerful damage to the front.
Tags: elemAttr – l, combatOrders – 1, info\type – 33, info\minionAttack – normal, info\magicDamage – 1, invisible – 1, disableNextLevelInfo – 1, disable – 1, isUsableKaiserDragon – 1
Delay: 2550ms

Template Consumes #soulmpCon Souls to summon a Ursus with #damage% Damage for #time seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: #cooltime sec
Level 1 Consumes 200 Souls to summon a Ursus with 1000% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 150 sec
Level 2 Consumes 200 Souls to summon a Ursus with 1200% Damage for 60 seconds.
Soul Weapon minions’ damage is calculated separately from yours.
Cooldown: 150 sec

Old Template: Consumes #soulmpCon Souls to summon a Ursus with #damage% Damage for #time seconds.\nSoul Weapon minions’ damage is calculated separately from yours, and their max damage limit is 100 million.\nCooldown: #cooltime sec
Changed: damage – 1000 → 800+200*x {1000 → 1200}
Changed: maxLevel – 1 → 2
Changed: mobCount – 5 → 4+x {5 → 6}

Posted on November 16, 2016, in Extraction, MapleSEA and tagged , , . Bookmark the permalink. 6 Comments.

  1. Curious, in KMS they actually changed the range for Striker’s Typhoon skill but I don’t see it here. Is it not included in Skill.wz or MSEA just left it out?

    • I did not code in to display the changes in hitbox for the skills so that explains why you dont see it here.

      The hitbox has indeed been changed from v1.61 (shorter horizontal range but longer vertical range) and it is also larger than KMS (I am playing the latest version, which may have further changes to it).

      For reference-
      Whirlwind
      MSEA v1.62
      -410 to 5
      -240 to 50

      Total Xrange – 415
      Total Yrange – 290

      MSEA v1.61
      -500 to 0
      -80 to 0

      Total Xrange – 500
      Total Yrange – 80

      KMS
      -370 to 5
      -200 to 30

      Total Xrange – 375
      Total Yrange – 230

      Advanced Whirlwind
      MSEA v1.62
      -515 to 5
      -340 to 80

      Total Xrange – 520
      Total Yrange – 420

      MSEA v1.61
      -695 to 1
      -80 to 10

      Total Xrange – 696
      Total Yrange – 90

      KMS
      -440 to 5
      -280 to 45

      Total Xrange – 445
      Total Yrange – 325

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