MSEA V167 Update – Beyond

Summary and Patch Link:
V1.66 to V1.67 Manual Patch (~648MB) : http://download-maple.playpark.net/maplestory/manual/maplepatch166to167.exe

Disclaimer:
1) All of the above links are provided by AsiaSoft/Nexon/Wizet for MapleSEA, they reserved the rights to remove them and can do so at any point of time.

Contents Added and Released (Red = Release in this patch) :
Beyond Related Content and Events
Omega Sector Revamp (31 May)
Mu Lung Dojo Revamp (14 June)
Fantasy Theme Park Revamp (5 July)
Arcana (19 July)


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Navigation Table

Press back to return to the table.

Character.wz
Accessory
Android
ArcaneForce
Cap
Cape
Coat
Face
Glove
Hair
Longcoat
PetEquip
Ring
Shoes
TamingMob
Weapon

Item.wz
Cash
Consume
Etc
Install
Pet
Special

Etc.wz
NPC Misc
SetItemInfo
VCore

Map.wz
Map
WorldMap

Mob.wz
Npc.wz
Quest.wz

Skill.wz
Hero
Page
White Knight
Paladin
Berserker
Dark Knight
F\P Arch Mage
I\L Wizard
I\L Arch Mage
Bishop
Bow Master
Night Lord

Soul Master (IV)
Flame Wizard (IV)
Striker (IV)

Aran (IV)
Phantom (III)
Phantom (IV)

Battle Mage (I)
Battle Mage (II)
Battle Mage (III)
Battle Mage (IV)
Wild Hunter (I)
Wild Hunter (II)
Wild Hunter (III)
Wild Hunter (IV)
Mechanic (I)
Mechanic (IV)

Angelic Buster (IV)

Union System

Kinesis (I)
Kinesis (II)
Kinesis (III)

V Matrix (Common/Enhance Core)
V Matrix (Warrior Skill)
V Matrix (Mage Skill)
V Matrix (Bowman Skill)
V Matrix (Thief Skill)
V Matrix (Pirate Skill)
———————————————

Character.wz

Accessory


Pure White
Category: Face Accessory
Cash Item


Snow White
Category: Face Accessory
Cash Item


Mesmerizing Face
Category: Face Accessory
Cash Item


Subtle Face
Category: Face Accessory
Cash Item


Heart-Shaped Chocolate
Category: Face Accessory
Cash Item


Strawberry Shortcake
Category: Face Accessory
Cash Item


Rose Mooncake
Category: Face Accessory
Cash Item


Detective Pipe
Category: Face Accessory
Cash Item


Beyond Saint Chicle
Required Level: 100
Category: Face Accessory
Def: +45
M.Att: +6
W.Att: +6
STR: +6
DEX: +6
INT: +6
LUK: +6
Slot: 5
Sold for 1 mesos
Cannot be sold to NPC
Untradable
Unlock Boss-Tier Additional Options
Set Item of 10th Year Anniversary Saint Set


Dominator Pendant
Description: A legendary necklace of Arkarium, the Black Mage’s Legion Commander.

Required Level: 140
Category: Pendant
Def: +100
M.Att: +3
W.Att: +3
STR: +20
DEX: +20
INT: +20
LUK: +20
MP: +10%
HP: +10%
Ambition: +120
Charm: +120
Willpower: +120
Slot: 5
Sold for 1 mesos
Untradable
Cannot be stacked (Unique item)
Unlock Boss-Tier Additional Options
Cannot use Toad Hammer
Set Item of Boss Accessory Set
Fixed Potential
Option 1: STR : +9%
Option 2: STR : +6%
Option 3: Critical Rate: +6%


Dominator Pendant
Description: A legendary necklace of Arkarium, the Black Mage’s Legion Commander.

Required Level: 140
Category: Pendant
Def: +100
M.Att: +3
W.Att: +3
STR: +20
DEX: +20
INT: +20
LUK: +20
MP: +10%
HP: +10%
Ambition: +120
Charm: +120
Willpower: +120
Slot: 5
Sold for 1 mesos
Untradable
Cannot be stacked (Unique item)
Unlock Boss-Tier Additional Options
Cannot use Toad Hammer
Set Item of Boss Accessory Set
Fixed Potential
Option 1: DEX : +9%
Option 2: DEX : +6%
Option 3: Critical Rate: +6%


Dominator Pendant
Description: A legendary necklace of Arkarium, the Black Mage’s Legion Commander.

Required Level: 140
Category: Pendant
Def: +100
M.Att: +3
W.Att: +3
STR: +20
DEX: +20
INT: +20
LUK: +20
MP: +10%
HP: +10%
Ambition: +120
Charm: +120
Willpower: +120
Slot: 5
Sold for 1 mesos
Untradable
Cannot be stacked (Unique item)
Unlock Boss-Tier Additional Options
Cannot use Toad Hammer
Set Item of Boss Accessory Set
Fixed Potential
Option 1: INT : +9%
Option 2: INT : +6%
Option 3: Critical Rate: +6%


Dominator Pendant
Description: A legendary necklace of Arkarium, the Black Mage’s Legion Commander.

Required Level: 140
Category: Pendant
Def: +100
M.Att: +3
W.Att: +3
STR: +20
DEX: +20
INT: +20
LUK: +20
MP: +10%
HP: +10%
Ambition: +120
Charm: +120
Willpower: +120
Slot: 5
Sold for 1 mesos
Untradable
Cannot be stacked (Unique item)
Unlock Boss-Tier Additional Options
Cannot use Toad Hammer
Set Item of Boss Accessory Set
Fixed Potential
Option 1: LUK : +9%
Option 2: LUK : +6%
Option 3: Critical Rate: +6%


Dominator Pendant
Description: A legendary necklace of Arkarium, the Black Mage’s Legion Commander.

Required Level: 140
Category: Pendant
Def: +100
M.Att: +3
W.Att: +3
STR: +20
DEX: +20
INT: +20
LUK: +20
MP: +10%
HP: +10%
Ambition: +120
Charm: +120
Willpower: +120
Slot: 5
Sold for 1 mesos
Untradable
Cannot be stacked (Unique item)
Unlock Boss-Tier Additional Options
Cannot use Toad Hammer
Set Item of Boss Accessory Set
Fixed Potential
Option 1: Max HP: +9%
Option 2: Max HP: +6%
Option 3: Critical Rate: +6%


Dominator Pendant
Description: A legendary necklace of Arkarium, the Black Mage’s Legion Commander.

Required Level: 140
Category: Pendant
Def: +100
M.Att: +3
W.Att: +3
STR: +20
DEX: +20
INT: +20
LUK: +20
MP: +10%
HP: +10%
Ambition: +120
Charm: +120
Willpower: +120
Slot: 5
Sold for 1 mesos
Untradable
Cannot be stacked (Unique item)
Unlock Boss-Tier Additional Options
Cannot use Toad Hammer
Set Item of Boss Accessory Set
Fixed Potential
Option 1: All Stats: +6%
Option 2: All Stats: +3%
Option 3: Critical Rate: +6%


Beyond Pendant
Required Level: 100
Category: Pendant
Def: +110
M.Att: +4
W.Att: +4
STR: +21
DEX: +21
INT: +21
LUK: +21
Slot: 5
Sold for 1 mesos
Cannot be sold to NPC
Untradable
Unlock Boss-Tier Additional Options
Set Item of 10th Year Anniversary Saint Set


Fantasy Belt
Description: It contains the power of a terrible nightmare.

Required Level: 200
Category: Belt
Def: +150
M.Att: +6
W.Att: +6
STR: +50
DEX: +50
INT: +50
LUK: +50
MP: +150
HP: +150
Slot: 3
Sold for 1 mesos
Cannot be sold to NPC
Untradable after equipped
Unlock Boss-Tier Additional Options
Set Item of Boss Accessory Set


Dream Breaker Stage 30 Occupant
Description: A medal for the players who reached Dream Breaker #cStage 30 #.

Required Level: 33
Category: Medal
STR: +3
DEX: +3
INT: +3
LUK: +3
MP: +300
HP: +300
Cannot be sold to NPC
Untradable
One-of-a-Kind


Dream Breaker Stage 40 Occupant
Description: A medal for the players who reached Dream Breaker #cStage 40 #.

Required Level: 33
Category: Medal
STR: +4
DEX: +4
INT: +4
LUK: +4
MP: +400
HP: +400
Cannot be sold to NPC
Untradable
One-of-a-Kind


Dream Breaker Stage 50 Occupant
Description: A medal for the players who reached Dream Breaker #cStage 50 #.

Required Level: 33
Category: Medal
STR: +5
DEX: +5
INT: +5
LUK: +5
MP: +500
HP: +500
Cannot be sold to NPC
Untradable
One-of-a-Kind


Dream Breaker Stage 60 Occupant
Description: A medal for the players who reached Dream Breaker #cStage 60 #.

Required Level: 33
Category: Medal
M.Att: +1
W.Att: +1
STR: +6
DEX: +6
INT: +6
LUK: +6
MP: +600
HP: +600
Cannot be sold to NPC
Untradable
One-of-a-Kind


Dream Breaker Stage 70 Occupant
Description: A medal for the players who reached Dream Breaker #cStage 70 #.

Required Level: 33
Category: Medal
M.Att: +1
W.Att: +1
STR: +7
DEX: +7
INT: +7
LUK: +7
MP: +700
HP: +700
Cannot be sold to NPC
Untradable
One-of-a-Kind


Dream Breaker Stage 80 Occupant
Description: A medal for the players who reached Dream Breaker #cStage 80 #.

Required Level: 33
Category: Medal
M.Att: +2
W.Att: +2
STR: +8
DEX: +8
INT: +8
LUK: +8
MP: +800
HP: +800
Cannot be sold to NPC
Untradable
One-of-a-Kind


Dream Breaker Stage 90 Occupant
Description: A medal for the players who reached Dream Breaker #cStage 90 #.

Required Level: 33
Category: Medal
M.Att: +2
W.Att: +2
STR: +10
DEX: +10
INT: +10
LUK: +10
MP: +900
HP: +900
Cannot be sold to NPC
Untradable
One-of-a-Kind


Master Dream Breaker
Description: A medal for the top warrior who reached Dream Breaker #cStage 100 #.

Required Level: 33
Category: Medal
M.Att: +3
W.Att: +3
STR: +15
DEX: +15
INT: +15
LUK: +15
MP: +1,000
HP: +1,000
Cannot be sold to NPC
Untradable
One-of-a-Kind


Magatia’s Alchemist
Description: Became a Magatia’s Alchemist and unleashed real truth.

Required Level: 95
Category: Medal
Def: +60
STR: +3
DEX: +3
INT: +3
LUK: +3
MP: +150
HP: +150
Cannot be sold to NPC
Untradable
One-of-a-Kind


Master of Nightmares Defeater
Description: Defeated #cCommander Lucid#, the Master of Nightmares.

Required Level: 200
Category: Medal
M.Att: +3
W.Att: +3
STR: +15
DEX: +15
INT: +15
LUK: +15
MP: +1,000
HP: +1,000
Cannot be sold to NPC
Untradable
One-of-a-Kind


Mesoranger White
Required Level: 140
Category: Medal
M.Att: +1
W.Att: +1
STR: +7
DEX: +7
INT: +7
LUK: +7
MP: +350
HP: +350
Sold for 1 mesos
Cannot be sold to NPC
Untradable
One-of-a-Kind


Latte Artist
Description: Green, Caramel and Strawberry! A latte artist who mastered the latte trio!

Required Level: 33
Category: Medal
Timed STR: +7
Timed DEX: +7
Timed INT: +7
Timed LUK: +7
Timed M.Att: +7
Timed W.Att: +7
Cannot be sold to NPC
Untradable
One-of-a-Kind


New Year’s Day with Magpies
Description: Celebrated New Year’s with The Three Magpie brothers.

Required Level: 33
Category: Medal
Timed STR: +30
Timed DEX: +30
Timed INT: +30
Timed LUK: +30
Timed M.Att: +10
Timed W.Att: +10
Cannot be sold to NPC
Untradable
One-of-a-Kind


Advent of a War Deity
Description: I’m a war deity.

Required Level: 33
Category: Medal
M.Att: +2
W.Att: +2
STR: +3
DEX: +3
INT: +3
LUK: +3
MP: +500
HP: +500
Cannot be sold to NPC
Untradable
One-of-a-Kind


101st Proposal
Required Level: 125
Category: Medal
Def: +100
M.Att: +1
W.Att: +1
STR: +5
DEX: +5
INT: +5
LUK: +5
MP: +200
HP: +100
Cannot be sold to NPC
Untradable
One-of-a-Kind

Android


Manjiroid
Required Level: 10
Charm: +80
Grade: 9
Sold for 1 mesos
Cannot be sold to NPC
Untradable after equipped
Can be traded once if use PSOK

ArcaneForce


Arcane Symbol: Arcana
Required Level: 200
Arcane: +30
Sold for 1 mesos
Cannot be sold to NPC
Untradable

Cap


String Missing
Cash Item


Maple 5000th Day Hat
Timed STR: +3
Timed DEX: +3
Timed INT: +3
Timed LUK: +3
Cash Item


Stars’ Rhythm
Cash Item
Set Item of Constellation Roses Set


Song of the Stars
Cash Item
Set Item of Constellation Roses Set


Snow King
Cash Item
Set Item of Master Snow Set


Snow Queen
Cash Item
Set Item of Master Snow Set


Snow King
Cash Item
Set Item of Reboot Master Snow Set


Snow Queen
Cash Item
Set Item of Reboot Master Snow Set


Manji’s Bamboo Hat
Cash Item


Green Tea Latte Hat
Cash Item


Caramel Latte Hat
Cash Item


Strawberry Latte Hat
Cash Item


Moonlight Mochi
Cash Item
Set Item of Moonlight Lamp Set


Bear Ear Muffs
Cash Item


Pompom Knitted Beanie
Cash Item


Sky Penguin Winter Cap
Cash Item


Pinky Penguin Winter Cap
Cash Item


Hand-knitted Cackle
Cash Item


Watcher’s Hat
Cash Item


Pochon Fairy Fur hat
Cash Item


Mesoranger White Helmet
Cash Item


NEW Idol Hat (F)
Cash Item


NEW Idol Hat (M)
Cash Item


Fox Teacher Hat
Description: A Fox Teacher Hat designed by the MapleStory China player bingxingbuyue.

Cash Item


Detective Cap
Cash Item


Dango Set Hat
Cash Item


Uniform Baton Hat
Cash Item


Beyond Cap
Required Level: 100
Def: +300
M.Att: +2
W.Att: +2
STR: +24
DEX: +24
INT: +24
LUK: +24
MP: +280
HP: +280
Slot: 10
Sold for 1 mesos
Cannot be sold to NPC
Untradable
Set Item of 10th Year Anniversary Saint Set

Cape


Maple 5000th Day Cape
Timed STR: +3
Timed DEX: +3
Timed INT: +3
Timed LUK: +3
Cash Item


Sweet Whispering
Cash Item
Set Item of Master Snow Set


Sweet Whispering
Cash Item
Set Item of Reboot Master Snow Set


Star Shadow
Cash Item
Set Item of Constellation Roses Set


Soft Cotton Tail
Cash Item
Set Item of Moonlight Lamp Set


Mischievous Rainbow
Cash Item


Korean Kite Cape
Cash Item


Watcher’s Cape
Cash Item


Assistant Orange Mushroom
Cash Item


Beyond Cape
Required Level: 100
Def: +190
M.Att: +8
W.Att: +8
STR: +8
DEX: +8
INT: +8
LUK: +8
Speed: +10
Jump: +6
Slot: 7
Sold for 1 mesos
Cannot be sold to NPC
Untradable
Unlock Boss-Tier Additional Options
Set Item of 10th Year Anniversary Saint Set

Coat


Shy Bunny Outfit
Description: A Shy Bunny Outfit designed by the MapleStory China player muzi.

Cash Item

Face


Always Mysterious Face
Cash Item


Manji Face
Cash Item


Pink Nose Face
Cash Item


Harin Face
Cash Item


Colorful Pupil (Black)
Cash Item


Always Mysterious Face
Cash Item


Manji Face
Cash Item


Pink Nose Face
Cash Item


Harin Face
Cash Item


Colorful Pupil (Blue)
Cash Item


Always Mysterious Face
Cash Item


Manji Face
Cash Item


Pink Nose Face
Cash Item


Harin Face
Cash Item


Colorful Pupil (Red)
Cash Item


Always Mysterious Face
Cash Item


Manji Face
Cash Item


Pink Nose Face
Cash Item


Harin Face
Cash Item


Colorful Pupil (Green)
Cash Item


Always Mysterious Face
Cash Item


Manji Face
Cash Item


Pink Nose Face
Cash Item


Harin Face
Cash Item


Colorful Pupil (Brown)
Cash Item


Always Mysterious Face
Cash Item


Manji Face
Cash Item


Pink Nose Face
Cash Item


Harin Face
Cash Item


Colorful Pupil (Sapphire)
Cash Item


Always Mysterious Face
Cash Item


Manji Face
Cash Item


Pink Nose Face
Cash Item


Harin Face
Cash Item


Colorful Pupil (Purple)
Cash Item


Always Mysterious Face
Cash Item


Manji Face
Cash Item


Pink Nose Face
Cash Item


Harin Face
Cash Item


Colorful Pupil (Violet)
Cash Item


Colorful Pupil (White)
Cash Item


Always Exotic Face
Cash Item


Pink Nose Face
Cash Item


Colorful Pupil (Black)
Cash Item


Damien Face (Black Eye)
Cash Item


Always Exotic Face
Cash Item


Pink Nose Face
Cash Item


Colorful Pupil (Blue)
Cash Item


Damien Face (Blue Eye)
Cash Item


Always Exotic Face
Cash Item


Pink Nose Face
Cash Item


Colorful Pupil (Red)
Cash Item


Damien Face (Red Eye)
Cash Item


Always Exotic Face
Cash Item


Pink Nose Face
Cash Item


Colorful Pupil (Green)
Cash Item


Damien Face (Green Eye)
Cash Item


Always Exotic Face
Cash Item


Pink Nose Face
Cash Item


Colorful Pupil (Brown)
Cash Item


Damien Face (Brown Eye)
Cash Item


Always Exotic Face
Cash Item


Pink Nose Face
Cash Item


Colorful Pupil (Sapphire)
Cash Item


Damien Face (Sapphire Eye)
Cash Item


Always Exotic Face
Cash Item


Pink Nose Face
Cash Item


Colorful Pupil (Purple)
Cash Item


Damien Face (Purple Eye)
Cash Item


Always Exotic Face
Cash Item


Pink Nose Face
Cash Item


Colorful Pupil (Violet)
Cash Item


Damien Face (Plum Eye)
Cash Item


Colorful Pupil (White)
Cash Item


Damien Face (White Eye)
Cash Item

Glove


Heart Bracelet
Required Level: 105
Def: +45
M.Att: +1
W.Att: +1
STR: +6
DEX: +6
INT: +6
LUK: +6
Ambition: +60
Slot: 5
Cannot be sold to NPC
Untradable

Hair


Black Kai Hair
Cash Item


Red Kai Hair
Cash Item


Orange Kai Hair
Cash Item


Yellow Kai Hair
Cash Item


Green Kai Hair
Cash Item


Blue Kai Hair
Cash Item


Purple Kai Hair
Cash Item


Brown Kai Hair
Cash Item


Black Manji Hair
Cash Item


Red Manji Hair
Cash Item


Orange Manji Hair
Cash Item


Yellow Manji Hair
Cash Item


Green Manji Hair
Cash Item


Blue Manji Hair
Cash Item


Purple Manji Hair
Cash Item


Brown Manji Hair
Cash Item


Black Whipped Hair
Cash Item


Red Whipped Hair
Cash Item


Orange Whipped Hair
Cash Item


Yellow Whipped Hair
Cash Item


Green Whipped Hair
Cash Item


Blue Whipped Hair
Cash Item


Purple Whipped Hair
Cash Item


Brown Whipped Hair
Cash Item


Black Poppin Hair
Cash Item


Red Poppin Hair
Cash Item


Orange Poppin Hair
Cash Item


Yellow Poppin Hair
Cash Item


Green Poppin Hair
Cash Item


Blue Poppin Hair
Cash Item


Purple Poppin Hair
Cash Item


Brown Popcorn Hair
Cash Item


Black Cool Hair
Cash Item


Red Cool Hair
Cash Item


Orange Cool Hair
Cash Item


Yellow Cool Hair
Cash Item


Green Cool Hair
Cash Item


Blue Cool Hair
Cash Item


Purple Cool Hair
Cash Item


Brown Cool Hair
Cash Item


Black Ethnic Hair
Cash Item


Red Ethnic Hair
Cash Item


Orange Ethnic Hair
Cash Item


Yellow Ethnic Hair
Cash Item


Green Ethnic Hair
Cash Item


Blue Ethnic Hair
Cash Item


Purple Ethnic Hair
Cash Item


Brown Ethnic Hair
Cash Item


Black Adele Hair
Cash Item


Red Adele Hair
Cash Item


Orange Adele Hair
Cash Item


Yellow Adele Hair
Cash Item


Green Adele Hair
Cash Item


Blue Adele Hair
Cash Item


Purple Adele Hair
Cash Item


Brown Adele Hair
Cash Item


Black Commander Will Hair
Cash Item


Red Commander Will Hair
Cash Item


Orange Commander Will Hair
Cash Item


Yellow Commander Will Hair
Cash Item


Green Commander Will Hair
Cash Item


Blue Commander Will Hair
Cash Item


Purple Commander Will Hair
Cash Item


Brown Commander Will Hair
Cash Item


Black Pastel Goth
Cash Item


Red Pastel Goth
Cash Item


Orange Pastel Goth
Cash Item


Yellow Pastel Goth
Cash Item


Green Pastel Goth
Cash Item


Blue Pastel Goth
Cash Item


Purple Pastel Goth
Cash Item


Brown Pastel Goth
Cash Item


Black Sugar Girl Hair
Cash Item


Red Sugar Girl Hair
Cash Item


Orange Sugar Girl Hair
Cash Item


Yellow Sugar Girl Hair
Cash Item


Green Sugar Girl Hair
Cash Item


Blue Sugar Girl Hair
Cash Item


Purple Sugar Girl Hair
Cash Item


Brown Sugar Girl Hair
Cash Item


Black Ethnic Hair
Cash Item


Red Ethnic Hair
Cash Item


Orange Ethnic Hair
Cash Item


Yellow Ethnic Hair
Cash Item


Green Ethnic Hair
Cash Item


Blue Ethnic Hair
Cash Item


Purple Ethnic Hair
Cash Item


Brown Ethnic Hair
Cash Item


Black Girlish Hair
Cash Item


Red Girlish Hair
Cash Item


Orange Girlish Hair
Cash Item


Yellow Girlish Hair
Cash Item


Green Girlish Hair
Cash Item


Blue Girlish Hair
Cash Item


Purple Girlish Hair
Cash Item


Brown Girlish Hair
Cash Item


Black Damien Hair
Cash Item


Red Damien Hair
Cash Item


Orange Damien Hair
Cash Item


Yellow Damien Hair
Cash Item


Green Damien Hair
Cash Item


Blue Damien Hair
Cash Item


Purple Damien Hair
Cash Item


Brown Damien Hair
Cash Item


Black Pastel Goth
Cash Item


Red Pastel Goth
Cash Item


Orange Pastel Goth
Cash Item


Yellow Pastel Goth
Cash Item


Green Pastel Goth
Cash Item


Blue Pastel Goth
Cash Item


Purple Pastel Goth
Cash Item


Brown Pastel Goth
Cash Item

Longcoat


Star Serenade
Cash Item
Set Item of Constellation Roses Set


King’s Party
Cash Item
Set Item of Master Snow Set


King’s Party
Cash Item
Set Item of Reboot Master Snow Set


Maple M Shirts and Pants
Untradable
Cash Item


Manji’s Uniform
Untradable
Cash Item


Moonlight Sorbet
Cash Item
Set Item of Moonlight Lamp Set


Sweet Choco Suit
Cash Item


Star Serenade
Cash Item
Set Item of Constellation Roses Set


Queen’s Ball
Cash Item
Set Item of Master Snow Set


Queen’s Ball
Cash Item
Set Item of Reboot Master Snow Set


Maple M Dress
Untradable
Cash Item


Moonlight Sorbet
Cash Item
Set Item of Moonlight Lamp Set


Soft Cream Dress
Cash Item


Pochon Fairy Dress
Cash Item


Watcher’s Coat
Cash Item


Mesoranger White
Cash Item


NEW Idol Long Coat (F)
Cash Item


NEW Idol Long Coat (M)
Cash Item


Fox Teacher Outfit
Description: A Fox Teacher Outfit designed by the MapleStory China player bingxingbuyue.

Cash Item


Detective Suit
Cash Item


Dango Set Overall
Cash Item


Uniform Baton Overall (M)
Cash Item


Uniform Baton Overall (F)
Cash Item


Beyond Suit
Required Level: 100
Def: +320
M.Att: +2
W.Att: +2
STR: +28
DEX: +28
INT: +28
LUK: +28
Slot: 10
Sold for 1 mesos
Cannot be sold to NPC
Untradable
Set Item of 10th Year Anniversary Saint Set

PetEquip


Mini Cackle Gold Egg
Description: #cMini Cackle#’s Precious Gold Egg

Slot: 10
Cash Item


Chick Sprouts
Description: Fresh green sprouts for #cChicks#

Slot: 10
Cash Item


Soy Sauce Dish
Description: Soy Sauce to make #cFried Shrimp# look lively.

Slot: 10
Cash Item


Red Hairpin
Description: A rose hairpin for #cWhite Alpaca#.

Slot: 10
Cash Item


Polka Dot Ribbon
Description: A polka dot ribbon for #cBrown Alpaca#.

Slot: 10
Cash Item


Dandy Fedora
Description: A dandy fedora for #cStrange Alpaca#.

Slot: 10
Cash Item

Ring


Bonding Ring
Description: A ring that resonates with Bond to increase its power.\r\n#cThe number of characters who wear the ring in the world# changes its stats. #c5 characters#in the world can equip this at the same time.

Required Level: 120
M.Att: +10
W.Att: +10
STR: +5
DEX: +5
INT: +5
LUK: +5
MP: +500
HP: +500
Sold for 1 mesos
Cannot be sold to NPC
Untradable
Cannot be stacked (Unique item)
Cannot use Toad Hammer
Set Item of Bonding RIng


BEYOND Quote Ring
Description: MapleStory BEYOND Pre-reservation gifts.

Cash Item


Christmas Wreath Quote Ring
Description: While the character chats, the Christmas Wreath Quote appears. Available for #c30 days# after obtaining.

Cannot be sold to NPC
Cash Item


BEYOND Label Ring
Description: MapleStory BEYOND Pre-reservation gifts.

Cash Item


Christmas Wreath Label Ring
Description: Christmas Wreath background with your character name. Available for #c30 days# after obtaining.

Cannot be sold to NPC
Cash Item

Shoes


Zodiac Shoes
Cash Item
Set Item of Constellation Roses Set


Gorgeous Dance
Cash Item
Set Item of Master Snow Set


Gorgeous Dance
Cash Item
Set Item of Reboot Master Snow Set


Zodiac Heels
Cash Item
Set Item of Constellation Roses Set


Brilliant Dance
Cash Item
Set Item of Master Snow Set


Brilliant Dance
Cash Item
Set Item of Reboot Master Snow Set


Soft Moon
Cash Item
Set Item of Moonlight Lamp Set


Pochon Fairy Shoes
Cash Item


Watcher’s Shoes
Cash Item


NEW Idol Shoes (F)
Cash Item


NEW Idol Shoes (M)
Cash Item


Detective Shoes
Cash Item


Uniform Baton Shoes (F)
Cash Item


Uniform Baton Shoes (F)
Cash Item

TamingMob


String Missing
Required Level: 13
Cannot be sold to NPC
Untradable
One-of-a-Kind


String Missing
Required Level: 13
Cannot be sold to NPC
Untradable
One-of-a-Kind


String Missing
Required Level: 13
Cannot be sold to NPC
Untradable
One-of-a-Kind


String Missing
Cannot be sold to NPC
Untradable
One-of-a-Kind


String Missing
Cannot be sold to NPC
Untradable
One-of-a-Kind


String Missing
Required Level: 13
Cannot be sold to NPC
Untradable
One-of-a-Kind


String Missing
Cannot be sold to NPC
Untradable
One-of-a-Kind


String Missing
Cannot be sold to NPC
Untradable
One-of-a-Kind


String Missing
Cannot be sold to NPC
Untradable
One-of-a-Kind


String Missing
Required Level: 13
Cannot be sold to NPC
Untradable
One-of-a-Kind


String Missing
Required Level: 13
Cannot be sold to NPC
Untradable
One-of-a-Kind


String Missing
Cannot be sold to NPC
Untradable


String Missing
Cannot be sold to NPC
Untradable


String Missing
Required Level: 13
Cannot be sold to NPC
Untradable
One-of-a-Kind


String Missing
Cannot be sold to NPC
Untradable
One-of-a-Kind


String Missing
Required Level: 13
Cannot be sold to NPC
Untradable
One-of-a-Kind


String Missing
Required Level: 13
Cannot be sold to NPC
Untradable
One-of-a-Kind


String Missing


String Missing


String Missing


String Missing


String Missing


String Missing


String Missing


String Missing


String Missing


String Missing


String Missing


String Missing


String Missing


String Missing


String Missing


String Missing


String Missing

Weapon


Beyond Shining Rod
Required Level: 100
Required Job: Magician
Required Class: Luminous
Category: Shining Rod
Type: One-handed
Att Speed : Normal (6)
M.Att: +56
W.Att: +33
Slot: 3
Sold for 1 mesos
Untradable
Unlock Boss-Tier Additional Options
Set Item of 10th Year Anniversary Saint Set


Beyond Soul Shooter
Required Level: 100
Required Job: Pirate
Required Class: Angelic Burster
Category: Soul Shooter
Type: One-handed
Att Speed : Fast (5)
W.Att: +46
Slot: 3
Sold for 1 mesos
Untradable
Unlock Boss-Tier Additional Options
Set Item of 10th Year Anniversary Saint Set


Beyond Devil Sword
Required Level: 100
Required Job: Warrior
Required Class: Demon Avenger
Category: Desperado
Type: One-handed
Att Speed : Normal (6)
W.Att: +56
Slot: 3
Sold for 1 mesos
Untradable
Unlock Boss-Tier Additional Options
Set Item of 10th Year Anniversary Saint Set


Beyond Chain Sword
Required Level: 100
Required Job: Thief or Pirate
Required Class: Xenon
Category: Energy Sword
Type: One-handed
Att Speed : Fast (5)
W.Att: +45
Slot: 3
Sold for 1 mesos
Untradable
Unlock Boss-Tier Additional Options
Set Item of 10th Year Anniversary Saint Set


Beyond Devil Sword
Required Level: 100
Required Job: Magician
Type: One-handed
Att Speed : Normal (6)
M.Att: +58
W.Att: +32
Slot: 3
Sold for 1 mesos
Untradable
Unlock Boss-Tier Additional Options
Set Item of 10th Year Anniversary Saint Set


Beyond Sword
Required Level: 100
Required Job: Warrior
Category: One-handed Sword
Type: One-handed
Att Speed : Fast (5)
W.Att: +60
Slot: 3
Sold for 1 mesos
Untradable
Unlock Boss-Tier Additional Options
Set Item of 10th Year Anniversary Saint Set


Beyond Axe
Required Level: 100
Required Job: Warrior
Category: One-handed Axe
Type: One-handed
Att Speed : Fast (5)
W.Att: +59
Slot: 3
Sold for 1 mesos
Untradable after equipped
Inter-account tradeable
Unlock Boss-Tier Additional Options
Set Item of 10th Year Anniversary Saint Set


Beyond Mace
Required Level: 100
Required Job: Warrior
Category: One-handed Blunt Weapon
Type: One-handed
Att Speed : Fast (5)
W.Att: +59
Slot: 3
Sold for 1 mesos
Untradable after equipped
Inter-account tradeable
Unlock Boss-Tier Additional Options
Set Item of 10th Year Anniversary Saint Set


Beyond Cutter
Required Level: 100
Required Job: Thief
Category: Dagger
Type: One-handed
Att Speed : Fast (4)
W.Att: +57
Slot: 3
Sold for 1 mesos
Untradable after equipped
Inter-account tradeable
Unlock Boss-Tier Additional Options
Set Item of 10th Year Anniversary Saint Set


Beyond Blade
Required Level: 100
Required Job: Thief
Required Class: Dual Blader
Category: Katara
Type: One-handed
Att Speed : Faster (3)
W.Att: +35
Slot: 3
Sold for 1 mesos
Untradable after equipped
Inter-account tradeable


Beyond Cane
Required Level: 100
Required Job: Thief
Required Class: Phantom
Category: Cane
Type: One-handed
Att Speed : Fast (5)
W.Att: +50
Slot: 3
Sold for 1 mesos
Untradable after equipped
Inter-account tradeable
Unlock Boss-Tier Additional Options
Set Item of 10th Year Anniversary Saint Set


Beyond Wand
Required Level: 100
Required Job: Magician
Category: Wand
Type: One-handed
Att Speed : Normal (6)
M.Att: +58
W.Att: +40
Slot: 3
Sold for 1 mesos
Untradable after equipped
Inter-account tradeable
Unlock Boss-Tier Additional Options
Set Item of 10th Year Anniversary Saint Set


Beyond Staff
Required Level: 100
Required Job: Magician
Category: Staff
Type: One-handed
Att Speed : Slow (8)
M.Att: +61
W.Att: +43
Slot: 3
Sold for 1 mesos
Untradable after equipped
Inter-account tradeable
Unlock Boss-Tier Additional Options
Set Item of 10th Year Anniversary Saint Set


Beyond Two-handed Sword
Required Level: 100
Required Job: Warrior
Category: Two-handed Sword
Type: Two-handed
Att Speed : Normal (6)
W.Att: +70
Slot: 3
Sold for 1 mesos
Untradable after equipped
Inter-account tradeable
Unlock Boss-Tier Additional Options
Set Item of 10th Year Anniversary Saint Set


Beyond Two-handed Axe
Required Level: 100
Required Job: Warrior
Category: Two-handed Axe
Type: Two-handed
Att Speed : Normal (6)
W.Att: +69
Slot: 3
Sold for 1 mesos
Untradable after equipped
Inter-account tradeable
Unlock Boss-Tier Additional Options
Set Item of 10th Year Anniversary Saint Set


Beyond Maul
Required Level: 100
Required Job: Warrior
Category: Two-handed Blunt Weapon
Type: Two-handed
Att Speed : Normal (6)
W.Att: +69
Slot: 3
Sold for 1 mesos
Untradable after equipped
Inter-account tradeable
Unlock Boss-Tier Additional Options
Set Item of 10th Year Anniversary Saint Set


Beyond Spear
Required Level: 100
Required Job: Warrior
Category: Spear
Type: Two-handed
Att Speed : Normal (6)
W.Att: +70
Slot: 3
Sold for 1 mesos
Untradable after equipped
Inter-account tradeable
Unlock Boss-Tier Additional Options
Set Item of 10th Year Anniversary Saint Set


Beyond Pole Arm
Required Level: 100
Required Job: Warrior
Category: Polearm
Type: Two-handed
Att Speed : Fast (5)
W.Att: +71
Slot: 3
Sold for 1 mesos
Untradable after equipped
Inter-account tradeable
Unlock Boss-Tier Additional Options
Set Item of 10th Year Anniversary Saint Set


Beyond Long Bow
Required Level: 100
Required Job: Bowman
Category: Bow
Type: Two-handed
Att Speed : Normal (6)
W.Att: +61
Knockback: +65%
Slot: 3
Sold for 1 mesos
Untradable after equipped
Inter-account tradeable
Unlock Boss-Tier Additional Options
Set Item of 10th Year Anniversary Saint Set


Beyond Crossbow
Required Level: 100
Required Job: Bowman
Category: Crossbow
Type: Two-handed
Att Speed : Normal (6)
W.Att: +59
Knockback: +67%
Slot: 3
Sold for 1 mesos
Untradable after equipped
Inter-account tradeable
Unlock Boss-Tier Additional Options
Set Item of 10th Year Anniversary Saint Set


Beyond Steer
Required Level: 100
Required Job: Thief
Category: Claw
Type: Two-handed
Att Speed : Fast (4)
W.Att: +28
Slot: 3
Sold for 1 mesos
Untradable after equipped
Inter-account tradeable
Unlock Boss-Tier Additional Options
Set Item of 10th Year Anniversary Saint Set


Beyond Grip
Required Level: 100
Required Job: Pirate
Category: Knuckle
Type: Two-handed
Att Speed : Fast (5)
W.Att: +46
Slot: 3
Sold for 1 mesos
Untradable after equipped
Inter-account tradeable
Unlock Boss-Tier Additional Options
Set Item of 10th Year Anniversary Saint Set


Beyond Shooter
Required Level: 100
Required Job: Pirate
Category: Gun
Type: Two-handed
Att Speed : Fast (5)
W.Att: +50
Slot: 3
Sold for 1 mesos
Untradable after equipped
Inter-account tradeable
Unlock Boss-Tier Additional Options
Set Item of 10th Year Anniversary Saint Set


Beyond Double Wing
Required Level: 100
Required Job: Bowman
Required Class: Mercedes
Category: Dual Bowgun
Type: Two-handed
Att Speed : Normal (6)
W.Att: +63
Slot: 3
Sold for 1 mesos
Untradable after equipped
Inter-account tradeable
Unlock Boss-Tier Additional Options
Set Item of 10th Year Anniversary Saint Set


Beyond Cannon
Required Level: 100
Required Job: Pirate
Required Class: Cannon Shooter
Category: Cannon
Type: Two-handed
Att Speed : Slow (8)
Def: +37
W.Att: +67
Slot: 3
Sold for 1 mesos
Untradable after equipped
Inter-account tradeable
Unlock Boss-Tier Additional Options
Set Item of 10th Year Anniversary Saint Set


Beyond Katana
Required Level: 100
Required Job: Warrior
Required Class: Hayato
Category: Katana
Type: Two-handed
Att Speed : Fast (4)
W.Att: +75
Slot: 3
Sold for 1 mesos
Untradable after equipped
Inter-account tradeable
Unlock Boss-Tier Additional Options
Set Item of 10th Year Anniversary Saint Set


Beyond Fan
Required Level: 100
Required Job: Magician
Required Class: Kanna
Category: Fan
Type: Two-handed
Att Speed : Normal (6)
M.Att: +110
W.Att: +67
Slot: 3
Sold for 1 mesos
Untradable after equipped
Inter-account tradeable
Unlock Boss-Tier Additional Options
Set Item of 10th Year Anniversary Saint Set


Beyond Revolver Gauntlets
Required Level: 100
Required Job: Warrior
Type: Two-handed
Att Speed : Fast (5)
W.Att: +46
Slot: 3
Sold for 1 mesos
Untradable
Unlock Boss-Tier Additional Options
Set Item of 10th Year Anniversary Saint Set


Maple 5000th Day Flag
Description: Can be equipped on #call weapons#.

Timed M.Att: +3
Timed W.Att: +3
Cash Item


Constellation Roses
Description: Can be equipped on #call weapons#.

Cash Item
Set Item of Constellation Roses Set


Ice Palace
Description: Can be equipped on #call weapons#.

Cash Item
Set Item of Master Snow Set


Ice Palace
Description: Can be equipped on #call weapons#.

Cash Item
Set Item of Reboot Master Snow Set


Moonlight Lamp
Description: Can be equipped on #call weapons#.

Cash Item
Set Item of Moonlight Lamp Set


Pochon May Lily
Description: Can be equipped on #call weapons#.

Cash Item


Frogdino
Description: Can be equipped on #call weapons#.

Cash Item


My Friend Baby Magpie
Description: My friend Baby Magpie can be equipped on #call weapons#. With Baby Magpie!

Cash Item


NEW Idol MIC
Description: It’s a NEW Idol Mic weapon skin that can be equipped over #call weapons#.

Cash Item


Uniform Baton Weapon
Description: Can be equipped on #call weapons#.

Cash Item

Item.wz

Cash


Diamond World Map Teleport
Description: Double-click the item and then the World Map or the desired map from the regular World Map to move automatically. Teleportation and usage is limited in certain maps including the #cMirror World#.\nCooldown: 5 min\nDisappears at the end of the month of receipt from a special package.

Cash Item
Time Limited


for the Christmas Event.
Description: Santa Mimic appears

Cash Item


Maple 5000th Day Party Firecrackers Weather Effect
Description: Every character in the map receives +20 Weapon and Magic Attack for 30 minutes.

Cash Item


Little Big Chicks Chair
Description: Healing time with little chicks. Restores 100 HP and 50 MP every 10 seconds.

Sold For 1 mesos
Max pieces/slot: 1
Cash Item


Chick Pet Beans
Description: Nutritious beans for #cChick Pets#. Completely recovers Fullness and #cincreases Closeness by 100#.

Max pieces/slot: 200
Cash Item


Soybean Oil
Description: It’s soybean oil for #cFried Shrimp Pets#. Completely recovers Fullness and #cincreases Closeness by 100#.

Max pieces/slot: 200
Cash Item


Nutritious Leaf
Description: The Pet #cAlpaca# loves these nutritious leaves. Completely recovers Fullness and #cincreases Closeness by 100#.

Max pieces/slot: 200
Cash Item


Kai Hair Coupon (M) Exchange Ticket
Description: Double-click to receive a #cKai Hair Coupon#. #cCan be traded#.

Cash Item


Adele Hair Coupon (F) Exchange Ticket
Description: Double-click to receive a #cAdele Hair Coupon#. #cCan be traded#.

Cash Item


Hand-knitted Hat Box
Description: A hand-knitted hat box prepared to celebrate a warm year. You can get one of five hats at random.

Cash Item


Power M Point Recharger
Description: #cDouble-click# to recharge today’s Maple Points. You can recover #c500 Points on weekdays and 1,000 Points on weekends# once a day. You can #crecharge once a day for 28 days# including the day of purchase.

Cash Item


Snow Face Accessory Coupon
Description: #cDouble-click# the item to receive the Snow Face Accessory.

Cash Item


[30 Days] Fantastic Fabric x1 Coupon
Description: It grants you 1 Fantastic Fabric that can be used as a Masterpiece material.

Cash Item


[30 Days] Fantastic Fabric x3 Coupon
Description: It grants you 3 Fantastic Fabrics that can be used as a Masterpiece material.

Cash Item


Valentine Face Accessory Box
Description: This box contains a Valentine Face Accessory. Get a Face Accessory you want!

Cash Item


Festival All-In-One Gift Box Coupon
Description: #cCan be used until February 18th 2017, 11:59.#\nA gift of gratitude for warriors who made it through MapleStory BEYOND. #cDouble-click# the item to receive a Festival All-In-One Gift Box.

Cash Item


Chick Pet Dye Coupon
Description: Changes the color of #cChicks#. Move the color scroll in the UI to change the color of your Pets. \nChanging the colors of Pets also changes the colors of their #cPet Equipment#. \nNew dyed pet colors may not display correctly on computers that do not meet the recommended system requirements listed on the official website.

Cash Item


New Demon Pet Dye Coupon
Description: Changes the color of #cNew Demon Metus, Mors, and Invidia#. Move the color scroll in the UI to change the color of your Pets. \nChanging the colors of Pets also changes the colors of their #cPet Equipment#. \nNew dyed pet colors may not display correctly on computers that do not meet the recommended system requirements listed on the official website.

Cash Item

Consume


Unlimited MVP Diamond Potion
Description: A special potion for MVP Diamond users. It can be used by continually #cdouble-clicking#.\nRecovers full HP and MP, but if your maximum HP and MP exceed 99, 999, then 99,999 HP and MP will be restored\nDisappears at the end of the month of receipt from a special package.

Max pieces/slot: 1
HP: 100%
MP: 100%
Time Limited
Inter-account Tradeable


BEYOND +30
Description: Premium Internet Cafe BEYOND!\nIncreases Attack and Magic for #c30 minutes#.#

W.Att: +30 (Stackable)
M.Att: +30 (Stackable)
Time: 1800 secs
Cannot be sold to NPC
Untradable
Time Limited


BEYOND Buff
Description: BEYOND Special Buff! Increases Attack Speed, Movement Speed and Jump for 30 minutes. Increases Attack and Magic by 30.

W.Att: +30 (Stackable)
M.Att: +30 (Stackable)
Speed: +60 (Stackable)
Jump: +23 (Stackable)
Time: 1800 secs
Untradable


5000th Day Party Buff
Description: Congratulate MapleStory on 5,000 Days!\r\n#cIncreases Attack and Magic by 20 for 30 minutes.

Sold For 1 mesos
Max pieces/slot: 1
W.Att: +20 (Stackable)
M.Att: +20 (Stackable)
Time: 1800 secs


Union’s Strength Lv. 1
Description: Power up with Union’s strength. #c\nATT/MATT +30\nDuration 10 min

Max pieces/slot: 1
W.Att: +30 (Stackable)
M.Att: +30 (Stackable)
Time: 600 secs
Cannot be sold to NPC
Untradable
Time Limited


Union’s Strength Lv. 2
Description: Power up with Union’s strength. #c\nATT/MATT +30\nDuration 20 min

Max pieces/slot: 1
W.Att: +30 (Stackable)
M.Att: +30 (Stackable)
Time: 1200 secs
Cannot be sold to NPC
Untradable
Time Limited


Union’s Strength Lv. 3
Description: Power up with Union’s strength. #c\nATT/MATT +30\nDuration 30 min

Max pieces/slot: 1
W.Att: +30 (Stackable)
M.Att: +30 (Stackable)
Time: 1800 secs
Cannot be sold to NPC
Untradable
Time Limited


Union’s Luck Lv. 1
Description: Obtain more items with Union’s luck. #c\nItem drop rate +30%\nDuration 10 min

Max pieces/slot: 1
Drop Rate: +30%
Time: 600 secs
Cannot be sold to NPC
Untradable
Time Limited


Union’s Luck Lv. 2
Description: Obtain more items with Union’s luck. #c\nItem drop rate +30%\nDuration 20 min

Max pieces/slot: 1
Drop Rate: +30%
Time: 1200 secs
Cannot be sold to NPC
Untradable
Time Limited


Union’s Luck Lv. 3
Description: Obtain more items with Union’s luck. #c\nItem drop rate +30%\nDuration 30 min

Max pieces/slot: 1
Drop Rate: +30%
Time: 1800 secs
Cannot be sold to NPC
Untradable
Time Limited


Union’s Wealth Lv. 1
Description: Obtain more mesos with Union’s positive energy. #c\nMeso drop rate +50%\nDuration 10 min

Max pieces/slot: 1
Time: 600 secs
Cannot be sold to NPC
Untradable
Time Limited


Union’s Wealth Lv. 2
Description: Obtain more mesos with Union’s positive energy. #c\nMeso drop rate +50%\nDuration 20 min

Max pieces/slot: 1
Time: 1200 secs
Cannot be sold to NPC
Untradable
Time Limited


Union’s Wealth Lv. 3
Description: Obtain more mesos with Union’s positive energy. #c\nMeso drop rate +50%\nDuration 30 min

Max pieces/slot: 1
Time: 1800 secs
Cannot be sold to NPC
Untradable
Time Limited


Golden Additional Carved Seal
Description: #cDouble-click# and use on a piece of equipment that has fewer than 2 lines of Additional Potential to add 1 more line of Additional Potential. \r\n#cSuccess Rate: 80%#

Sold For 1 mesos
Max pieces/slot: 1
Success Rate: 80%
Will not destroy item when failed
Untradable
Time Limited


Crimson Resurrection Flame
Description: Use on an equipment item to attribute high level bonus stats. Use on an equipment item with bonus stats to reselect its bonus stats. \r\nHowever, you can only use it 10 times in cases of items with no #cscissor count#. \r\n#cUse on Equipment\r\nRandom high-level stats given to equipment\r\n#

Sold For 1 mesos
Max pieces/slot: 1
Success Rate: 100%
Time Limited
Inter-account Tradeable


Rainbow Resurrection Flame
Description: Use on an equipment item to attribute the highest level bonus stats. Use on an equipment item with bonus stats to reselect its bonus stats. \r\nHowever, you can only use it 10 times in cases of items with no #cscissor count#. \r\n#cUse on Equipment\nRandom high-level stats given to equipment\r\n

Sold For 1 mesos
Max pieces/slot: 1
Success Rate: 100%
Time Limited
Inter-account Tradeable


15 Star Force Enhancement for Item from Required Level 150 Coupon
Description: Reinforces an #cupgraded item from required level 150# up to the designated Star Force and ignores the effect of Guardian Scroll.\r\n\r\n#cCannot be used on equipment items that have been enhanced up to higher Star Forces than the designated Star Force, equipment items that have lower max. enforcement Star Force than the designated Star Force and superior equipment.# \r\n#cSuccess Rate 100%\r\n15 Star Enhancement for the upgraded item from required level 150.\r\n#

Sold For 1 mesos
Max pieces/slot: 1
Enhancement: +15
Success Rate: 100%
Will not destroy item when failed


15 Star Force Enhancement for Item from required level 160 Coupon
Description: Reinforces an #cupgraded item from required level 160# up to the designated Star Force and ignores the effect of Guardian Scroll.\r\n\r\n#cCannot be used on equipment items that have been enhanced up to higher Star Forces than the designated Star Force, equipment items that have lower max. enforcement Star Force than the designated Star Force and superior equipment.# \r\n#cSuccess Rate 100%\r\n15 Star Enhancement for the upgraded item from required level 160.\r\n#

Sold For 1 mesos
Max pieces/slot: 1
Enhancement: +15
Success Rate: 100%
Will not destroy item when failed


Unique Potential Scroll 100%
Description: Gives Unique Potential to items that are ranked Epic or below. Use a Magnifying Glass to unveil the item’s Hidden Potential once it has been added. \r\n#c100% success rate\r\nUpgrade the potential level of an item with a low potential level.#

Sold For 1 mesos
Success Rate: 100%


Mesoranger Pink
Description: Mesoranger Pink is a super-strong 16-year-old high school girl.

Sold For 1 mesos
Max pieces/slot: 100
Time: 30000 secs
Untradable


Deokgoo
Description: Deokgoo likes Mesoranger Pink the most.

Sold For 1 mesos
Max pieces/slot: 100
Time: 30000 secs
Untradable


Maple M Push Past Your Limits 10
Description: #cDouble-click# to receive items below. The box disappears when all items are claimed.\n\n#cMyo Myo the Traveling Salesman [7 Days]

Max pieces/slot: 1
Cannot be sold to NPC
Time Limited
Inter-account Tradeable


Maple M Push Past Your Limits 30
Description: #cDouble-click# to receive items below. The box disappears when all items are claimed.\n\n#cBlood Alliance Ring [7 Days]\nWorld Map Teleport [7 Days]

Max pieces/slot: 1
Cannot be sold to NPC
Time Limited
Inter-account Tradeable


Maple M Push Past Your Limits 60
Description: #cDouble-click# to receive items below. The box disappears when all items are claimed.\n\n#cSafety Charm x10

Max pieces/slot: 1
Cannot be sold to NPC
Time Limited
Inter-account Tradeable


Maple M Push Past Your Limits 80
Description: #cDouble-click# to receive items below. The box disappears when all items are claimed.\n\n#cCharacter Slot Coupon x1\nMaple M Star Chair

Max pieces/slot: 1
Cannot be sold to NPC
Time Limited
Inter-account Tradeable


Maple M Push Past Your Limits 90
Description: #cDouble-click# to receive items below. The box disappears when all items are claimed.\n\n#cMaple M Push Past Your Limits [Title]

Max pieces/slot: 1
Cannot be sold to NPC
Time Limited
Inter-account Tradeable


Maple M Push Past Your Limits 100
Description: #cDouble-click# to receive items below. The box disappears when all items are claimed.\n\n#c10,000 Maple Points Gift Certificate

Max pieces/slot: 1
Cannot be sold to NPC
Time Limited
Inter-account Tradeable


Every Day All Clear Box
Description: #cDouble-click# to receive items below. The box disappears when all items are claimed.\n\n#c1 2X EXP Coupon (15 min)\n5 BEYOND Coins

Max pieces/slot: 1
Cannot be sold to NPC
Time Limited
Inter-account Tradeable


10,000 Maple Points Gift Certificate
Description: #cDouble-click# the item to receive #c10,000 Maple Points#.#c\nUnused items will disappear after their expiration date.

Max pieces/slot: 1
Cannot be sold to NPC
Untradable
Time Limited


Premium Box (10 hr)
Description: #cDouble-click# to receive items below.\n\n#cDecember Royal Hair Coupon\n(Reboot: Reboot Hair Coupon)

Max pieces/slot: 1
Cannot be sold to NPC
Time Limited
Inter-account Tradeable


BEYOND Box (120 Min)
Description: #cDouble-click# to receive items below.\n\n#cGold Apple x2\n(Reboot: 6 Mysterious Meso Pouches)

Max pieces/slot: 1
Cannot be sold to NPC
Untradable
Time Limited


BEYOND Box (180 Min)
Description: #cDouble-click# to receive items below.\n\n#cMiracle Circulator x1\nRed Cube x1

Max pieces/slot: 1
Cannot be sold to NPC
Untradable
Time Limited


BEYOND Box (10 hr)
Description: #cDouble-click# to receive items below.\n\n#cTrendy Royal Cosmetics Coupon\n(Reboot: Reboot Cosmetics Coupon)

Max pieces/slot: 1
Cannot be sold to NPC
Time Limited
Inter-account Tradeable


Power M Point Recharger Coupon
Description: #cDouble-click# to receive items below.\r\n\r\n#cPower M Point Recharger

Max pieces/slot: 1
Cannot be sold to NPC
Time Limited
Inter-account Tradeable


Black Double Six Pack
Description: #cDouble-click# to receive items below.\n\n#cBlack Double Six Pack

Max pieces/slot: 1
Cannot be sold to NPC
Time Limited
Inter-account Tradeable


Dominator Pendant Box
Description: #cDouble-click# to receive items below.\n\n#c15 Star Unique Dominator Pendant\n\nUse the box, and it will be immediately added to your inventory. The options of the pendant can be reset using a Resurrection Flame. Cannot enhance, use Toad’s Hammer on this weapon or reset its potentials.

Max pieces/slot: 1
Cannot be sold to NPC
Time Limited
Inter-account Tradeable


Dream Breaker Entry Coupon
Description: Grants you #cone# additional entry to the Dream Breaker #conce you use up your daily maximum entry count#.

Max pieces/slot: 1
Cannot be sold to NPC
Time Limited
Inter-account Tradeable


MVP Retention Bonus Maple Points Gift Certificate (Silver)
Description: Grants you Bonus Maple Points if you maintain your Special MVP for two months.\nDouble-click to receive #c500# Maple Points.

Max pieces/slot: 1
Untradable
Time Limited


MVP Retention Bonus Maple Points Gift Certificate (Gold)
Description: Grants you Bonus Maple Points if you maintain your Special MVP for two months.\nDouble-click to receive #c4000# Maple Points.

Max pieces/slot: 1
Untradable
Time Limited


MVP Retention Bonus Maple Points Gift Certificate (Diamond)
Description: Grants you Bonus Maple Points if you maintain your Special MVP for two months.\nDouble-click to receive #c9000# Maple Points.

Max pieces/slot: 1
Untradable
Time Limited


Gold Medal of Honor
Description: A Medal of Honor for MVP Gold users.\n#cDouble-click# to receive 5,000 Honor EXP.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Untradable
Time Limited


Diamond Medal of Honor
Description: A Medal of Honor for MVP Diamond users.\n#cDouble-click# to receive 10,000 Honor EXP.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Untradable
Time Limited


Limit Breaking Box 140
Description: A box which a character at level 140 and above can open. #cDouble-click# to receive following items.\r\n#c\n- Limit Breaking Growth Potion 140\n- Miracle Circulator Coupon\n- Select Tab 4 Slots Coupon

Max pieces/slot: 9,999
Cannot be sold to NPC
Untradable
Time Limited


Limit Breaking Box 150
Description: A box which a character at level 150 and above can open. #cDouble-click# to receive following items.\r\n#c\n- Limit Breaking Growth Potion 150\n- 1,000 Maple Points Coupon\n- 3,000 Spell Traces\n- World Map Teleport (7 Days) Coupon\n- Select Tab 4 Slots Coupon

Max pieces/slot: 9,999
Cannot be sold to NPC
Untradable
Time Limited


Limit Breaking Box 160
Description: A box which a character at level 160 and above can open. #cDouble-click# to receive following items.\r\n#c\n- Limit Breaking Growth Potion 160\n- Cassandra Coin\n- 5 Special Medal of Honor Coupons- Select Tab 4 Slots Coupon

Max pieces/slot: 9,999
Cannot be sold to NPC
Untradable
Time Limited


Limit Breaking Box 170
Description: A box which a character at level 170 and above can open. #cDouble-click# to receive following items.\r\n#c\n- Limit Breaking Growth Potion 170\n- 3,000 Maple Points Coupon\n- Epic Potential Scroll 100%\n- Select Tab 4 Slots Coupon

Max pieces/slot: 9,999
Cannot be sold to NPC
Untradable
Time Limited


Limit Breaking Box 175
Description: A box which a character at level 175 and above can open. #cDouble-click# to receive following items.\r\n#c\n- Damage Skin – Limit Breaking\n- 10 BEYOND Buffs\n- 3 2X EXP Coupons (15 min)

Max pieces/slot: 9,999
Cannot be sold to NPC
Untradable
Time Limited


Limit Breaking Box 180
Description: A box which a character at level 180 and above can open. #cDouble-click# to receive following items.\r\n#c\n- Limit Breaking Growth Potion 180\n- Gaga Coin\n- 5 Master Craftsman’s Cubes Coupon\n- Select Tab 4 Slots Coupon

Max pieces/slot: 9,999
Cannot be sold to NPC
Untradable
Time Limited


Limit Breaking Box 185
Description: A box which a character at level 185 and above can open. #cDouble-click# to receive following items.\r\n#c\n- 12 Star Force Enhancement Coupon\n- 3 2X EXP Coupons (15 min)

Max pieces/slot: 9,999
Cannot be sold to NPC
Untradable
Time Limited


Limit Breaking Box 190
Description: A box which a character at level 190 and above can open. #cDouble-click# to receive following items.\r\n#c\n- Limit Breaking Growth Potion 190\n- 3,000 Maple Points Coupon (x2)- 3 Rainbow Resurrection Flames Coupon- Select Tab 4 Slots Coupon

Max pieces/slot: 9,999
Cannot be sold to NPC
Untradable
Time Limited


Limit Breaking Box 200
Description: A box which a character at level 200 and above can open. #cDouble-click# to receive following items.\r\n#c\n- Inkstone Coin\n- 10,000 Maple Points Gift Certificate\n- Save Damage Skin Slot Expansion Coupon\n- Select Tab 4 Slots Coupon

Max pieces/slot: 9,999
Cannot be sold to NPC
Untradable
Time Limited


Damage Skin – Limit Breaking
Description: Changes to the Damage Skin – Limit Breaking.\r\n#cDamage skins remain permanently unless they are replaced by another skin.\r\n\r\n

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Untradable
Time Limited


Receive Internet Cafe Infinite Elixir
Description: #cDouble-click# to get the Internet Cafe Exclusive Infinite Elixir in your #cinventory#.

Max pieces/slot: 1
Cannot be sold to NPC
Untradable
Expire Upon Logout


Character Name Change Coupon Ticket
Description: #cDouble-Click# to receive #cCharacter Name Change Coupon#.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC


10 Core Gemstones Coupon
Description: #cDouble-click# it to receive #c10 Core Gemstones# to get random Cores.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC


Ice Heart Mount Permanent Coupon
Description: #cDouble-click# the item to use the [Ice Heart Mount] skill permanently.

Sold For 1 mesos
Max pieces/slot: 1


Ice Heart Mount Coupon (90 days)
Description: #cDouble-click# the item to use the [Ice Heart Mount] skill for 90 days.

Sold For 1 mesos
Max pieces/slot: 1


Bong Bong Raccoon Mount Permanent Coupon
Description: #cDouble-click# the item to use the [Bong Bong Raccoon Mount] skill permanently.

Sold For 1 mesos
Max pieces/slot: 1


Bong Bong Raccoon Mount Coupon (90 days)
Description: #cDouble-click# the item to use the [Bong Bong Raccoon Mount] skill for 90 days.

Sold For 1 mesos
Max pieces/slot: 1


MVP +EXP Buff Coupon
Description: #cDouble-click# to receive 2 #cMVP +EXP Buffs# that gives you 1.5X EXP for 30 minutes.

Max pieces/slot: 1
Cannot be sold to NPC
Time Limited
Inter-account Tradeable


Training Center Charm Coupon (Gold)
Description: #cDouble-click# the item to receive a #cTraining Center Charm (6 hours, 3 hours)#.

Max pieces/slot: 1
Cannot be sold to NPC
Time Limited
Inter-account Tradeable


Training Center Charm Coupon (Diamond)
Description: #cDouble-click# the item to receive a #cTraining Center Charm (12 hours, 6 hours)#.

Max pieces/slot: 1
Cannot be sold to NPC
Time Limited
Inter-account Tradeable


Maple 5000th Day Hat Coupon
Description: Double-click to receive #cMaple 5000th Day Hat# for celebrating its 5000th anniversary.\r\n\r\n

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Cannot be extended
Untradable
Time Limited


Maple 5000th Day Cape Coupon
Description: Double-click to receive #cMaple 5000th Day Cape# for celebrating its 5000th anniversary.\r\n\r\n

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Cannot be extended
Untradable
Time Limited


Maple 5000th Day Flag Coupon
Description: Double-click to receive #cMaple 5000th Day Flag# for celebrating its 5000th anniversary.\r\n\r\n

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Cannot be extended
Untradable
Time Limited


Maple 5000th Day Party Firecrackers x5 Coupon
Description: Double-click to receive #cMaple 5000th Day Party Firecrackers# for celebrating its 5000th anniversary.\r\n\r\n

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Cannot be extended
Untradable
Time Limited


Swarming Maple Skill Coupon
Description: A coupon that allows you to learn the Swarming Maple skill.\r\n#cIt can be used to increase the skill level based on your level. The skill can be learned again even if it’s lost.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Cannot be extended
Untradable
Time Limited


Maple 5000th Day Gifts Coupon
Description: A coupon that allows you to apply for the MapleStory 5000th Day Celebrating Gifts.\r\n#cDouble-click to apply for gifts you want.

Sold For 1 mesos
Max pieces/slot: 200
Cannot be sold to NPC
Cannot be extended
Untradable


BEYOND Pre-Registration Box
Description: #cDouble-click# to receive a variety of gifts. Unused items will disappear after their expiration date.\n\r\r\n#c\n- 50 BEYOND Coins\n- Mini Cackle Coupon\n- Mini Cackle Pet Equipment Coupon\n- Pet Name Tag Coupon\n- Blood Alliance Ring Coupon\n- BEYOND Label Ring Coupon\n- BEYOND Quote Ring Coupon\n- Equip Tab 8 Slot Coupon\n- Use Tab 8 Slots Coupon\n- Set-Up Tab 8 Slots Coupon\n- Etc Tab 8 Slot Coupon\n- Trait Boost Potion\n- Self Protection Charm Coupon\n- World Map Teleport (7 Days) Coupon\n- 3 Super Megaphone Coupon\n- 3 2X EXP Coupons (15 min)

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Cannot be extended
Time Limited
Inter-account Tradeable


Pre-reservation OTP Box I
Description: #cDouble-click# to receive a variety of gifts. Unused items will disappear after their expiration date.\n\r\r\n#c\n- 50 BEYOND Coins\n- 2 2X EXP Coupons (15 min)\n- Pre-reservation OTP Box II

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Cannot be extended
Time Limited
Inter-account Tradeable


Pre-reservation OTP Box II
Description: If you #cmaintain U-OTP for 20 days without rejoining three or more times# from January 4-31, 2017, you can receive a variety of gifts by #cdouble-clicking# the item. Unused items will disappear after their expiration date.\n\r\r\n#c\n- 100 BEYOND Coins\n- Damage Skin – Sheriff\n- 3,000 Maple Points

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Cannot be extended
Inter-account Tradeable


Pre-reservation Maple M Link Box
Description: #cDouble-click# to receive a variety of gifts. Unused items will disappear after their expiration date.\n\r\r\n#c\n- 50 BEYOND Coins\n- Maple M Costume Box

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Cannot be extended
Time Limited
Inter-account Tradeable


Mini Cackle Coupon
Description: #cDouble-click# to receive a cute Mini Cackle Pet.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Cannot be extended
Untradable
Time Limited


Mini Cackle Pet Equipment Coupon
Description: #cDouble-click# to receive a cute Mini Cackle Pet Equipment.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Cannot be extended
Untradable
Time Limited


BEYOND Label Ring Coupon
Description: #cDouble-click# to receive a BEYOND Label Ring.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Cannot be extended
Untradable
Time Limited


BEYOND Quote Ring Coupon
Description: #cDouble-click# to receive a BEYOND Quote Ring.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Cannot be extended
Untradable
Time Limited


Damage Skin – Sheriff
Description: Changes to the Damage Skin – Sheriff.\r\n#cDamage skins remain permanently unless they are replaced by another skin.\r\n\r\n

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Untradable
Time Limited


Maple M Costume Box
Description: Double-click to receive a gender-specific #cMaple M Costume#.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Cannot be extended
Untradable
Time Limited


Christmas Wreath Label Ring Coupon
Description: #cDouble-click# to receive a Christmas Wreath Label Ring.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Cannot be extended
Untradable
Time Limited


Christmas Wreath Quote Ring Coupon
Description: #cDouble-click# to receive a Christmas Wreath Quote Ring.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Cannot be extended
Untradable
Time Limited


Christmas Costume Coupon
Description: #cDouble-click# to obtain a Santa Suit or Rudolph Costume.

Max pieces/slot: 1
Cannot be sold to NPC
Untradable
Time Limited


Santa Hat Coupon
Description: #cDouble-click# to obtain a Santa Hat.

Max pieces/slot: 1
Cannot be sold to NPC
Untradable
Time Limited


Santa Costume (M) Coupon
Description: #cDouble-click# to obtain a Santa Costume (M).

Max pieces/slot: 1
Cannot be sold to NPC
Untradable
Time Limited


Santa Costume (F) Coupon
Description: #cDouble-click# to obtain a Santa Costume (F).

Max pieces/slot: 1
Cannot be sold to NPC
Untradable
Time Limited


Santa Gloves Coupon
Description: #cDouble-click# to obtain Santa Gloves.

Max pieces/slot: 1
Cannot be sold to NPC
Untradable
Time Limited


Santa Boots (M) Coupon
Description: #cDouble-click# to obtain Santa Boots (M).

Max pieces/slot: 1
Cannot be sold to NPC
Untradable
Time Limited


Santa Boots (F) Coupon
Description: #cDouble-click# to obtain Santa Boots (F).

Max pieces/slot: 1
Cannot be sold to NPC
Untradable
Time Limited


Rudolph Hat Coupon
Description: #cDouble-click# to obtain a Rudolph Hat.

Max pieces/slot: 1
Cannot be sold to NPC
Untradable
Time Limited


Rudolph Costume Coupon
Description: #cDouble-click# to obtain a Rudolph Costume.

Max pieces/slot: 1
Cannot be sold to NPC
Untradable
Time Limited


Christmas Gift Box
Description: A box filled with Christmas Gifts.\r\n#cDouble-click# to obtain a Christmas Costume Coupon, a Christmas Wreath Label Ring Coupon, and a Christmas Wreath Quote Ring Coupon.

Max pieces/slot: 1
Cannot be sold to NPC
Untradable


Coin
Description: BEYOND Coin

Max pieces/slot: 1


Potion
Description: Potion

Max pieces/slot: 1


EXP (S)
Description: EXP (S)

Max pieces/slot: 1


EXP (L)
Description: EXP (L)

Max pieces/slot: 1


Meso (S)
Description: Meso (S)

Max pieces/slot: 1


Meso (L)
Description: Meso (L)

Max pieces/slot: 1


Suspicious Cube
Description: Suspicious Cube

Max pieces/slot: 1


Honor EXP
Description: Honor EXP

Max pieces/slot: 1


Special Gift Box
Description: A box filled with special gifts.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Untradable
Time Limited


Bonding Ring Coupon
Description: #cDouble-click# to receive a #cBonding Ring# with #cRare Grade# potential for #clevel 120 or higher# users.\r\n\r\n※Caution: If you already have a #cBonding Ring#, you may not be able to obtain the item.\r\n#c5 characters in the world can equip this at the same time#.

Max pieces/slot: 1
Cannot be sold to NPC
Cannot be extended
Untradable
Time Limited


Rainbow Resurrection Flame BEYOND Pack
Description: #cDouble-click# it to receive a coupon for #c10 Rainbow Resurrection Flames#.

Sold For 1 mesos
Max pieces/slot: 1
Untradable
Time Limited


White Scroll 10% BEYOND Pack
Description: #cDouble-click# it to receive a coupon for #c10 Pure Clean Slate Scrolls 10%#.

Sold For 1 mesos
Max pieces/slot: 1
Untradable
Time Limited


Epic Potential Scroll 50% BEYOND Pack
Description: #cDouble-click# it to receive a coupon for #c10 Epic Potential Scrolls 50%#.

Sold For 1 mesos
Max pieces/slot: 1
Untradable
Time Limited


Master Craftsman’s Cube BEYOND Pack
Description: #cDouble-click# it to receive a coupon for #c10 Master Craftsman’s Cubes#.

Sold For 1 mesos
Max pieces/slot: 1
Untradable
Time Limited


Special Medal of Honor BEYOND Pack
Description: #cDouble-click# it to receive a coupon for #c10 Special Medals of Honor#.

Sold For 1 mesos
Max pieces/slot: 1
Untradable
Time Limited


BEYOND Random Damage Skin Box
Description: #cDouble-click# the item to receive one of several Damage Skins. Unused items will disappear after the expiration date.\n\r\r\n#c\n- Damage Skin – Heart Eyes\n- Damage Skin – Large Snowflake\n- Damage Skin – Sheep\n- Damage Skin – Rounded\n- Damage Skin – Musical Score\n- Damage Skin – Antique Gold\n- Damage Skin – Festival Turtle\n- Damage Skin – Electronic Method\n- Damage Skin – Chew Chew\n- Damage Skin – Singapore Night View\n- Damage Skin – Dennis the Scribbler\n- Damage Skin – Jelly Bean\n- Damage Skin – Soft Cone\n- Damage Skin – Keyboard Warrior

Sold For 1 mesos
Max pieces/slot: 1
Cannot be extended
Untradable
Time Limited


Damage Skin – Large Snowflake
Description: Changes to the Damage Skin – Large Snowflake.\r\n#cDamage skins remain permanently unless they are replaced by another skin.\r\n\r\n

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Time Limited
Inter-account Tradeable


Damage Skin – Trace of Goddess.
Description: Changes to the Damage Skin – Trace of Goddess.\r\n#cDamage skins remain permanently unless they are replaced by another skin.\r\n\r\n

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Time Limited
Inter-account Tradeable


Permanent Best Friend Sky Bike Mount Coupon
Description: #cDouble-click# it to learn the #cBest Friend Sky Bike Mount# skill permanently.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be extended
Untradable
Time Limited


Permanent Magpie Mount Coupon
Description: #cDouble-click# it to learn the #cMagpie Mount# skill permanently.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be extended
Untradable
Time Limited


Permanent Football Rabbit Mount Coupon
Description: #cDouble-click# it to learn the #cFootball Rabbit Mount# skill permanently.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be extended
Untradable
Time Limited


Permanent Hot Air Balloon Mount Coupon
Description: #cDouble-click# it to learn the #cHot Air Balloon Mount# skill permanently.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be extended
Untradable
Time Limited


BEYOND Box
Description: #cDouble-click# the item to receive a random item. Unused items will disappear after the expiration date.

Max pieces/slot: 9,999
Cannot be sold to NPC
Untradable


Damage Skin – Heart Eyes
Description: Changes to the Damage Skin – Heart Eyes.\r\n#cDamage skins remain permanently unless they are replaced by another skin.\r\n\r\n

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Time Limited
Inter-account Tradeable


Damage Skin – Sheep
Description: Changes to the Damage Skin – Sheep.\r\n#cDamage skins remain permanently unless they are replaced by another skin.\r\n\r\n

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Time Limited
Inter-account Tradeable


Damage Skin – Festival Turtle
Description: Changes to the Damage Skin – Festival Turtle. \r\n\r\n#cDamage skins remain permanently unless they are replaced by another skin.\r\n

Max pieces/slot: 1
Cannot be sold to NPC
Time Limited
Inter-account Tradeable


Damage Skin – Dennis the Scribbler
Description: You can change into Damage Skin – Dennis the Scribbler when used.\r\n#cDamage skins remain permanently unless they are replaced by another skin.\r\n

Max pieces/slot: 1
Cannot be sold to NPC
Time Limited
Inter-account Tradeable


Rainbow Resurrection Flame Coupon
Description: #cDouble-click# the coupon to receive a #cRainbow Resurrection Flame#.

Sold For 1 mesos
Max pieces/slot: 100
Untradable


Pure Clean Slate Scroll 10% Coupon
Description: #cDouble-click# the coupon to receive a #cPure Clean Slate Scroll 10%#.

Sold For 1 mesos
Max pieces/slot: 100
Untradable


Epic Potential Scroll 50% Coupon
Description: #cDouble-click# the coupon to receive an #cEpic Potential Scroll 50%#.

Sold For 1 mesos
Max pieces/slot: 100
Untradable


Master Craftsman’s Cube Coupon
Description: #cDouble-click# the coupon to receive a #cMaster Craftsman’s Cube#.

Sold For 1 mesos
Max pieces/slot: 100
Untradable


Special Medal of Honor Coupon
Description: #cDouble-click# the coupon to receive a #cSpecial Medal of Honor#.

Sold For 1 mesos
Max pieces/slot: 100
Untradable


Beyond Coin 10 Count Coupon
Description: A coupon that can be traded for #10 BEYOND Coins#. Unused items will disappear after the expiration date.

Max pieces/slot: 1
Cannot be sold to NPC
Cannot be extended
Untradable
Time Limited


Damage Skin – Legend
Description: Changes to the Damage Skin – Legend.\r\n#cDamage skins remain permanently unless they are replaced by another skin#.\r\n\r\n

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Time Limited
Inter-account Tradeable


Manjiroid Coupon
Description: #cDouble-click# to obtain #cManjiroid and New Golden Heart (30 days)#.

Max pieces/slot: 1
Cannot be sold to NPC
Untradable
Time Limited


Damage Skin – Mecca
Description: Changes to the Damage Skin – Mecca.\r\n#cDamage skins remain permanently unless they are replaced by another skin.\r\n\r\n

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Time Limited
Inter-account Tradeable


Damage Skin – Spark
Description: Changes to the Damage Skin – Spark.\r\n#cDamage skins remain permanently unless they are replaced by another skin.\r\n

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Time Limited
Inter-account Tradeable


Mysterious Momon
Description: #cDouble-click# to receive\r\na monster from the Monster Collection. If you’re lucky, you’ll be able to get #c1 Considerable Exploration Box# instead of a monster.

Cannot be sold to NPC
Untradable


Damage Skin – Latte
Description: Changes to the Damage Skin – Latte. \r\n#cDamage skins remain permanently unless they are replaced by another skin.\r\n

Max pieces/slot: 1
Cannot be sold to NPC
Untradable
Time Limited


Latte Milk
Description: Milk that is ingredient for Latte. You can look forward to a cup of tasty latte.

Cannot be sold to NPC
Untradable


BEYOND Box (60 Min)
Description: #cDouble-click# to receive items below.\n\n#c[Normal World]\n2 Golden Apples\n\n[Reboot, Reboot 2]\n6 Mysterious Meso Pouches

Max pieces/slot: 1
Cannot be sold to NPC
Untradable
Time Limited


10,000 Maple Points Gift Certificate
Description: #cDouble-click# the item to receive #c10,000 Maple Points#.#c\nUnused items will disappear after their expiration date.

Max pieces/slot: 1
Cannot be sold to NPC
Untradable
Time Limited


Beyond Box (60 hr)
Description: #cDouble-click# to receive items below.\n\n#c[Normal World]\n11 Additional Cubes\nGolden Additional Carved Seal\n\n[Reboot, Reboot 2]\n12 Black Cubes\nCarved Golden Seal

Max pieces/slot: 1
Cannot be sold to NPC
Time Limited
Inter-account Tradeable


Dominator Pendant Box
Description: #cDouble-click# to receive items below.\n\n#c15 Star Unique Dominator Pendant\n\nUse the box, and it will be immediately added to your inventory. The options of the pendant can be reset using a Resurrection Flame. Cannot enhance, use Toad’s Hammer on this weapon or reset its potentials.

Max pieces/slot: 1
Cannot be sold to NPC
Time Limited
Inter-account Tradeable


Green Tea Latte Hat Coupon
Description: #cDouble-click# to receive [Permanent] Green Tea Latte Hat.

Max pieces/slot: 1
Cannot be sold to NPC
Untradable
Time Limited


Caramel Latte Hat Coupon
Description: #cDouble-click# to receive [Permanent] Caramel Latte Hat.

Max pieces/slot: 1
Cannot be sold to NPC
Untradable
Time Limited


Strawberry Latte Hat Coupon
Description: #cDouble-click# to receive [Permanent] Strawberry Latte Hat.

Max pieces/slot: 1
Cannot be sold to NPC
Untradable
Time Limited


Trait Boost Potion
Description: #cDouble-click# to increases #c1 of the following traits#: Ambition, Empathy, Insight, Willpower, Diligence, or Charm.

Max pieces/slot: 1
Cannot be sold to NPC


Damage Skin – Master Ice
Description: #cDouble-click# to change the current damage skin to #cDamage Skin – Master Ice#.\r\n#cDamage skins remain permanently unless they are replaced by another skin.

Max pieces/slot: 1
Cannot be sold to NPC


Nya-nya Cushion Mount Coupon (Permanent)
Description: #cDouble-click# the item to use the [Nya-nya Cushion Mount] skill permanently.

Sold For 1 mesos
Max pieces/slot: 1


Nya-nya Cushion Mount Coupon (90 days)
Description: #cDouble-click# the item to use the [Nya-nya Cushion Mount] skill for 90 days.

Sold For 1 mesos
Max pieces/slot: 1


Blue Flame Husky Mount Coupon (Permanent)
Description: #cDouble-click# the item to use the [Blue Flame Husky Mount] skill permanently.

Sold For 1 mesos
Max pieces/slot: 1


Blue Flame Husky Mount Coupon (90 days)
Description: #cDouble-click# the item to use the [Blue Flame Husky Mount] skill for 90 days.

Sold For 1 mesos
Max pieces/slot: 1


Kite with Wishes
Description: A wish granting kite. #cDouble-click# the kite to fly in the village. What will you wish for?

Sold For 1 mesos
Max pieces/slot: 10
Untradable
Quest Item


Magpie’s Return Box
Max pieces/slot: 1,000
Cannot be sold to NPC
Untradable


Magpie Lucky Bag
Description: #cDouble-click# the lucky bag to receive #cMagpie Coins#. \r\nYou can get more #cMagpie Coins# if you’re lucky.

Sold For 1 mesos
Max pieces/slot: 1,000
Untradable
Time Limited


Rainbow Resurrection Flame Lucky Bag
Description: #cDouble-click# the lucky bag to receive a #cRainbow Resurrection Flame#. \r\nYou can get more #cRainbow Resurrection Flames# if you’re lucky.

Sold For 1 mesos
Max pieces/slot: 1,000
Untradable
Time Limited


Master Craftsman’s Cube Lucky Bag
Description: #cDouble-click# the lucky bag to receive a #cMaster Craftsman’s Cube#. \r\nYou can get more #cMaster Craftsman’s Cubes# if you’re lucky.

Sold For 1 mesos
Max pieces/slot: 1,000
Untradable
Time Limited


White Scroll 10% Lucky Bag
Description: #cDouble-click# the lucky bag to receive a #cPure Clean Slate Scroll 10%#. \r\nYou can get more #cPure Clean Slate Scrolls 10%# if you’re lucky.

Sold For 1 mesos
Max pieces/slot: 1,000
Untradable
Time Limited


Special Medal of Honor Lucky Bag
Description: #cDouble-click# the lucky bag to receive a #cSpecial Medal of Honor#. \r\nYou can get more #cSpecial Medals of Honor# if you’re lucky.

Sold For 1 mesos
Max pieces/slot: 1,000
Untradable
Time Limited


50 Magpie Coins Coupon
Description: #cDouble-click# the coupon to receive #c50 Magpie Coins#.

Sold For 1 mesos
Max pieces/slot: 1,000
Untradable
Time Limited


30 Magpie Coins Coupon
Description: #cDouble-click# the coupon to receive #c30 Magpie Coins#.

Sold For 1 mesos
Max pieces/slot: 1,000
Untradable
Time Limited


Magpie Basket Mount
Description: #cDouble-click# it to learn the #cMagpie Basket Mount# skill permanently.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be extended
Untradable
Time Limited


Damage Skin – Magpie’s Feather
Description: Changes to the Damage Skin – Magpie’s Feather.\r\n\r\n#cDamage skins remain permanently unless they are replaced by another skin#.\r\n

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Time Limited
Inter-account Tradeable


Damage Skin – Persimmon Tree
Description: Changes to the Damage Skin – Persimmon Tree.\r\n#cDamage skins remain permanently unless they are replaced by another skin#.\r\n\r\n

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Time Limited
Inter-account Tradeable


Small Union Meso Box
Description: A box of mesos collected by Union members. #cDouble-click# to use to receive #ca certain amount of mesos#.

Max pieces/slot: 1
Cannot be sold to NPC
Untradable
Time Limited


Medium Union Meso Box
Description: A box of mesos collected by Union members. #cDouble-click# to use to receive #ca considerable amount of mesos#.

Max pieces/slot: 1
Cannot be sold to NPC
Untradable
Time Limited


Large Union Meso Box
Description: A box of mesos collected by Union members. #cDouble-click# to use to receive #ca large amount of mesos#.

Max pieces/slot: 1
Cannot be sold to NPC
Untradable
Time Limited


Basic Union Growth Potion
Description: A growth potion created with Union’s EXP.\nOne sip and you will acquire #c49% of the required EXP for the next level up# and 2X EXP buff for 30 min.\n#cAvailable Level: 100 ~ 129#

Max pieces/slot: 1
Cannot be sold to NPC
Untradable
Time Limited


Intermediate Union Growth Potion
Description: A growth potion created with Union’s EXP.\nOne sip and you will acquire #c49% of the required EXP for the next level up# and 2X EXP buff for 30 min.\n#cAvailable Level: 130 ~ 159#

Max pieces/slot: 1
Cannot be sold to NPC
Untradable
Time Limited


Advanced Union Growth Potion
Description: A growth potion created with Union’s EXP.\nOne sip and you will acquire #c49% of the required EXP for the next level up# and 2X EXP buff for 30 min.\n#cAvailable Level: 160 ~ 179#

Max pieces/slot: 1
Cannot be sold to NPC
Untradable
Time Limited


New Year’s Hair Coupon Ticket
Description: #cDouble-click# to receive a #cNew Year’s Hair Coupon#.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Untradable
Time Limited


New Year’s Cosmetic Coupon Ticket
Description: #cDouble-click# to receive a #cNew Year’s Cosmetic Coupon#.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Untradable
Time Limited


My Friend Baby Magpie Coupon
Description: #cDouble-click# the item to receive a Permanent #cMy Friend Baby Magpie # Cash Weapon.

Max pieces/slot: 1
Cannot be sold to NPC
Untradable
Time Limited


Korean Kite Cape Coupon
Description: #cDouble-click# the item to receive a Permanent #cKorean Kite# Cash Cape.

Max pieces/slot: 1
Cannot be sold to NPC
Untradable
Time Limited


Mysterious Jewel Box
Description: This is a jewel box with jewels used for Jewel Craft inside. Double-click it to check what’s inside. You can upgrade jewels using the rice-flour mill in the town.

Sold For 1 mesos
Max pieces/slot: 300
Cannot be sold to NPC
Untradable


Mesoranger White Coupon
Description: Double-click to receive #cMesoranger White#.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Cannot be extended
Untradable
Time Limited


Magpie Seesaw Chair Coupon
Description: #cDouble-click# the item to receive a gender-specific #cMagpie Seesaw Chair#.

Max pieces/slot: 1
Cannot be sold to NPC
Untradable
Time Limited


Mesoranger White Helmet Coupon
Description: Double-click to receive the #cMesoranger White Helmet#.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Cannot be extended
Untradable
Time Limited


Union Ranking Mount Coupon (7 days)
Description: #cDouble-click# it to learn the #cUnion Ranking Mount# skill for 7 days.

Sold For 1 mesos
Max pieces/slot: 1
Untradable
Time Limited


Damage Skin – Ink
Description: Changes your current damage skin to Ink Damage Skin. \r\n#cDamage skins are permanently applied until they are replaced by another skin.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Untradable


Ink Damage Skin (30 days)
Description: Applies the Ink Damage Skin. \r\n#cOnce used, it will be applied for only 30 days.\r\n\r\n\r\n

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Untradable
Time Limited


Reverse Damage Skin
Description: Changes your current damage skin to Reverse Damage Skin. \r\n#cDamage skins are permanently applied until they are replaced by another skin.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Untradable


Reverse Damage Skin (30 days)
Description: Applies the Reverse Damage Skin. \r\n#cOnce used, it will be applied for only 30 days.\r\n\r\n\r\n

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Untradable


Easter Egg Damage Skin
Description: Changes your current damage skin to Easter Egg Damage Skin. \r\n#cDamage skins are permanently applied until they are replaced by another skin.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Untradable


Easter Egg Damage Skin (30 days)
Description: Applies the Easter Egg Damage Skin. \r\n#cOnce used, it will be applied for only 30 days.\r\n\r\n

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Untradable
Time Limited


Damage Skin – Watercolor
Description: Changes your current damage skin to Watercolor Damage Skin. \r\n#cDamage skins are permanently applied until they are replaced by another skin.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Untradable


Watercolor Damage Skin (30 days)
Description: Applies the Watercolor Damage Skin. \r\n#cOnce used, it will be applied for only 30 days.\r\n\r\n

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Untradable
Time Limited


BEYOND Box (90 hr)
Description: A reward box for reaching 90 hours of play from Premium Internet Cafe BEYOND. #cDouble-click# to receive the reward you want.\n\n#cDominator Pendant Box\nAbsolabs Weapon Box

Max pieces/slot: 1
Cannot be sold to NPC
Time Limited
Inter-account Tradeable


Absolabs Weapon Box
Description: #cDouble-click# to receive 90 hours of Internet Cafe access gifts.\n\n#c-17-Star Unique Absolabs Weapon\n\nEquipment according to the job of the character which used the box is given. Zero level characters cannot use it.\n\nThe options of this weapon can be reset using a Resurrection Flame. Cannot enhance, use Toad’s Hammer on this weapon or reset its potentials.

Max pieces/slot: 1
Cannot be sold to NPC
Time Limited
Inter-account Tradeable


Damage Skin – Arcana
Description: Changes to the Damage skin – Arcana. \r\n\r\n#cDamage skins remain permanently unless they are replaced by another skin.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Time Limited
Inter-account Tradeable


Damage Skin – Emperors
Description: Changes to the Damage skin – Emperors. \r\n\r\n#cDamage skins remain permanently unless they are replaced by another skin.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Time Limited
Inter-account Tradeable


Damage Skin – Fafnir
Description: Changes to the Damage skin – Fafnir. \r\n\r\n#cDamage skins remain permanently unless they are replaced by another skin.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Time Limited
Inter-account Tradeable


Damage Skin – Absolabs
Description: Changes to the Damage skin – Absolabs. \r\n\r\n#cDamage skins remain permanently unless they are replaced by another skin.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Time Limited
Inter-account Tradeable


Damage Skin – Chick
Description: Changes to the Damage skin – Chick. \r\n\r\n#cDamage skins remain permanently unless they are replaced by another skin.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Time Limited
Inter-account Tradeable


Damage Skin – XOXO
Description: Changes to the Damage skin – XOXO. \r\n\r\n#cDamage skins remain permanently unless they are replaced by another skin.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Time Limited
Inter-account Tradeable


Damage Skin – Snow Wing
Description: Changes to the Damage skin – Snow Wing. \r\n\r\n#cDamage skins remain permanently unless they are replaced by another skin.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Time Limited
Inter-account Tradeable


Damage Skin – Heavy Impact
Description: Changes to the Damage skin – Heavy Impact. \r\n\r\n#cDamage skins remain permanently unless they are replaced by another skin.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Time Limited
Inter-account Tradeable


Festival All-in-one Gift Box
Description: An all-in-one gift box for warriors who participated in MapleStory BEYOND.\n\r\r\n#c\n- 2X EXP Coupon(15 min)\n- 2X Drop Rate Coupon(15 min)\n- Storm Growth Potion\n- Trait Boost Potion\n- February Royal Hair\n- Trendy Royal Cosmetics\n- Dye Luxury Coupon\n- Skin Care Coupon\n- Select Tab 4 Slots\n- Storage Tab 8 Slots\n- Character Slot Expansion Coupon\n- Magpie Coins

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Time Limited
Inter-account Tradeable


Hot Week Box – 1st Week (Sat)
Description: This Hot Week Box contains a different gift for each day. Get your gift every day from Wednesday to Monday, and you can pick one more on Tuesday.

Sold For 1 mesos
Max pieces/slot: 1
Untradable
Time Limited


Hot Week Box – 1st Week (Sun)
Description: This Hot Week Box contains a different gift for each day. Get your gift every day from Wednesday to Monday, and you can pick one more on Tuesday.

Sold For 1 mesos
Max pieces/slot: 1
Untradable
Time Limited


Hot Week Box – 1st Week (Mon)
Description: This Hot Week Box contains a different gift for each day. Get your gift every day from Wednesday to Monday, and you can pick one more on Tuesday.

Sold For 1 mesos
Max pieces/slot: 1
Untradable
Time Limited


Hot Week Box – 1st Week (Tue)
Description: This Hot Week Box contains a different gift for each day. Get your gift every day from Wednesday to Monday, and you can pick one more on Tuesday.

Sold For 1 mesos
Max pieces/slot: 1
Untradable
Time Limited


Festival Sugar Box
Description: A sweet box with #c500 Mileage#. You can get Maple Points instead of Mileage if you’re lucky.\r\n#c\n- 5,000 Maple Points\n- 10,000 Maple Points\n- 100,000 Maple Points\n- 500,000 Maple Points\n- 1,000,000 Maple Points

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Untradable


[90 Day] Flower Musical Note Mount Coupon
Description: #cDouble-click# to gain the [Flower Musical Note] mount skill for #c90 days#.

Sold For 1 mesos
Max pieces/slot: 100


[Permanent] Flower Musical Note Mount Coupon
Description: #cDouble-click# to permanently learn the [Flower Musical Note] mount skill.

Sold For 1 mesos
Max pieces/slot: 100


Damage Skin – Chinese Text
Description: Applies the Chinese Text Damage Skin. \r\n#cOnce used, it will be permanently applied until another skin is activated.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Untradable


Damage Skin – Chinese Text (30 Day)
Description: Applies the Chinese Text Damage Skin.\r\n#cRemains active 30 days, or until another skin is applied.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Untradable
Time Limited


Damage Skin – Chinese Text
Description: Applies the Chinese Text Damage Skin. \r\n#cOnce used, it will be permanently applied until another skin is activated.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Untradable


Damage Skin – Chinese Text (30 Day)
Description: Applies the Chinese Text Damage Skin.\r\n#cRemains active 30 days, or until another skin is applied.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Untradable
Time Limited


Damage Skin – Chinese Text
Description: Applies the Chinese Text Damage Skin. \r\n#cOnce used, it will be permanently applied until another skin is activated.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Untradable


Damage Skin – Chinese Text (30 Day)
Description: Applies the Chinese Text Damage Skin.\r\n#cRemains active 30 days, or until another skin is applied.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Untradable
Time Limited


Damage Skin – Roman Text
Description: Applies the Roman Text Damage Skin. \r\n#cOnce used, it will be permanently applied until another skin is activated.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Untradable


Damage Skin – Roman Text (30 Day)
Description: Applies the Roman Text Damage Skin.\r\n#cRemains active 30 days, or until another skin is applied.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Untradable
Time Limited


Damage Skin – Knife Wound
Description: Applies the Knife Wound Damage Skin. \r\n#cOnce used, it will be permanently applied until another skin is activated.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Untradable


Damage Skin – Knife Wound (30 Day)
Description: Applies the Knife Wound Damage Skin.\r\n#cRemains active 30 days, or until another skin is applied.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Untradable
Time Limited


[90 Day] Alpaca Mount (90 Day) Coupon
Description: #cDouble-click# to gain the [Alpaca] mount skill for #c90 days#.

Sold For 1 mesos
Max pieces/slot: 100


[Permanent] Alpaca Mount Coupon
Description: #cDouble-click# to permanently learn the [Alpaca] mount skill.

Sold For 1 mesos
Max pieces/slot: 100


Damage Skin – Petal
Description: Changes to the Damage Skin – Petal.\r\n#cDamage skins remain permanently unless they are replaced by another skin.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Untradable


aa
Description: aa

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Untradable
Time Limited


2X EXP Coupon
Description: #cDouble-click# to receive a #c2x EXP# buff for #c15 min#.\r\n\r\n#cCannot be used during an event that gives you similar buffs.#

Sold For 1 mesos
Max pieces/slot: 1
Time: 900 secs
Cannot be sold to NPC
Untradable
Time Limited


Union’s EXP Lv. 1
Description: Share Union’s know-how. #c\nEXP Gain +100%\nDuration 10 min

Max pieces/slot: 1
Time: 600 secs
Cannot be sold to NPC
Untradable
Time Limited


Union’s EXP Lv. 2
Description: Share Union’s know-how. #c\nEXP Gain +100%\nDuration 20 min

Max pieces/slot: 1
Time: 1200 secs
Cannot be sold to NPC
Untradable
Time Limited


Union’s EXP Lv. 3
Description: Share Union’s know-how. #c\nEXP Gain +100%\nDuration 30 min

Max pieces/slot: 1
Time: 1800 secs
Cannot be sold to NPC
Untradable
Time Limited


Basic Union Growth Potion
Description: A growth potion created with Union’s EXP.\nOne sip and you will acquire #c49% of the required EXP for the next level up# and 2X EXP buff for 30 min.\n#cAvailable Level: 100 ~ 129#

Max pieces/slot: 1
Time: 1800 secs
Cannot be sold to NPC
Untradable
Time Limited


Intermediate Union Growth Potion
Description: A growth potion created with Union’s EXP.\nOne sip and you will acquire #c49% of the required EXP for the next level up# and 2X EXP buff for 30 min.\n#cAvailable Level: 130 ~ 159#

Max pieces/slot: 1
Time: 1800 secs
Cannot be sold to NPC
Untradable
Time Limited


Advanced Union Growth Potion
Description: A growth potion created with Union’s EXP.\nOne sip and you will acquire #c49% of the required EXP for the next level up# and 2X EXP buff for 30 min.\n#cAvailable Level: 160 ~ 179#

Max pieces/slot: 1
Time: 1800 secs
Cannot be sold to NPC
Untradable
Time Limited


Kai Hair Coupon (M)
Description: #cDouble-click# the item to change your hairstyle to #c[Kai Hair]#.

Sold For 1 mesos
Max pieces/slot: 1


Macaroon Hair Coupon
Description: #cDouble-click# the item to change your hairstyle to #c[Macaroon Hair]#.

Sold For 1 mesos
Max pieces/slot: 1
Untradable
Time Limited


Alpha Hair Coupon
Description: #cDouble-click# the item to change your hairstyle to #c[Alpha Hair]#.

Sold For 1 mesos
Max pieces/slot: 1
Untradable
Time Limited


Crow Hair Coupon
Description: #cDouble-click# the item to change your hairstyle to #c[Crow Hair]#.

Sold For 1 mesos
Max pieces/slot: 1
Untradable
Time Limited


Charming Glaze Coupon (M)
Description: #cDouble-click# the item to change your hairstyle to #c[Charming Glaze]#.

Sold For 1 mesos
Max pieces/slot: 1
Untradable
Time Limited


Ifrit Hair Coupon (M)
Description: #cDouble-click# the item to change your hairstyle to #c[Ifrit Hair]#.

Sold For 1 mesos
Max pieces/slot: 1
Untradable
Time Limited


Adele Hair Coupon (F)
Description: #cDouble-click# the item to change your hairstyle to #c[Adele Hair]#.

Sold For 1 mesos
Max pieces/slot: 1


Princess Hair Coupon
Description: #cDouble-click# the item to change your hairstyle to #c[Princess Hair]#.

Sold For 1 mesos
Max pieces/slot: 1
Untradable
Time Limited


Beta Hair Coupon
Description: #cDouble-click# the item to change your hairstyle to #c[Beta Hair]#.

Sold For 1 mesos
Max pieces/slot: 1
Untradable
Time Limited


Bunny Buns Coupon
Description: #cDouble-click# the item to change your hairstyle to #c[Bunny Buns]#.

Sold For 1 mesos
Max pieces/slot: 1
Untradable
Time Limited


Spring Day Ribbon Girl Hair Coupon
Description: #cDouble-click# the item to change your hairstyle to #c[Spring Day Ribbon Girl Hair]#.

Sold For 1 mesos
Max pieces/slot: 1
Untradable
Time Limited


Parfait Hair Coupon
Description: #cDouble-click# the item to change your hairstyle to #c[Parfait Hair]#.

Sold For 1 mesos
Max pieces/slot: 1
Untradable
Time Limited


20 Slot Scroll Bag
Description: A 20-slot bag that is used to store Scrolls.\r\n#cYou can only have one scroll bag in the inventory. Some scrolls cannot be stored.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC


Unique Circulator
Description: #cDouble-click# the item to reset the character’s ability to #cUnique grade#.\n#cCannot be used for the Unique ability or higher. \nMax Result: Unique#

Sold For 1 mesos
Max pieces/slot: 1


Suspicious Cube
Description: This is a Miracle Cube that resets the equipment item’s Potential abilities, but for some reason I sense dark energy coming from it.\n#cThis can only be used for items whose level is between Rare and Epic# \n#cHighest Result level: Epic # \r\n#cReset existing potentials\r\n#

Sold For 1 mesos
Max pieces/slot: 3,000
Inter-account Tradeable


Yellow Cube
Description: A miraculous cube that resets the potential of a piece of equipment. \n#cOnly usable on items with grades from Rare to Unique# \n#cMax Result: Unique # \r\n#cReset existing potentials\r\n#

Sold For 1 mesos
Max pieces/slot: 1
Time Limited
Inter-account Tradeable


Purple Cube
Description: A miraculous cube that resets the potential of a piece of equipment. It is more likely to be upgraded to be higher than the Master Craftsman’s Cube. \n#cOnly usable on items graded Rare to Legendary# \n#cMax Result: Legendary# \r\n#cReset existing potentials\r\n#

Sold For 1 mesos
Max pieces/slot: 1
Time Limited
Inter-account Tradeable


Bonding Ring Cube
Description: A miraculous cube that resets the potential of Bonding Ring. \n#cOnly usable on items with grades from Rare to Unique# \n#cMax Result: Unique # \r\n#cBonding Ring Only\r\nReset existing potentials\r\n#

Sold For 1 mesos
Max pieces/slot: 1
Untradable
Time Limited


Baby Face Cosmetics Coupon
Description: #cDouble-click# the item to change your face to #c[Baby Face]#.

Sold For 1 mesos
Max pieces/slot: 1
Untradable
Time Limited


Aran Face Cosmetics Coupon
Description: #cDouble-click# the item to change your face to #c[Aran Face]#.

Sold For 1 mesos
Max pieces/slot: 1
Untradable
Time Limited


Stern Face Cosmetics Coupon
Description: #cDouble-click# the item to change your face to #c[Stern Face]#.

Sold For 1 mesos
Max pieces/slot: 1
Untradable
Time Limited


Bulbous-Eyed Face Cosmetics Coupon
Description: #cDouble-click# the item to change your face to #c[Bulbous-Eyed Face]#.

Sold For 1 mesos
Max pieces/slot: 1
Untradable
Time Limited


Blank Face Cosmetics Coupon
Description: #cDouble-click# the item to change your face to #c[Blank Face]#.

Sold For 1 mesos
Max pieces/slot: 1
Untradable
Time Limited


Baby Face Cosmetics Coupon
Description: #cDouble-click# the item to change your face to #c[Baby Face]#.

Sold For 1 mesos
Max pieces/slot: 1
Untradable
Time Limited


Skittish Face Cosmetics Coupon
Description: #cDouble-click# the item to change your face to #c[Skittish Face]#.

Sold For 1 mesos
Max pieces/slot: 1
Untradable
Time Limited


Eyelash Face Cosmetics Coupon
Description: #cDouble-click# the item to change your face to #c[Eyelash Face]#.

Sold For 1 mesos
Max pieces/slot: 1
Untradable
Time Limited


Demure Face Cosmetics Coupon
Description: #cDouble-click# the item to change your face to #c[Demure Face]#.

Sold For 1 mesos
Max pieces/slot: 1
Untradable
Time Limited


Blank Face Cosmetics Coupon
Description: #cDouble-click# the item to change your face to #c[Blank Face]#.

Sold For 1 mesos
Max pieces/slot: 1
Untradable
Time Limited

Etc


Kawoong’s Part
Description: It’s a Kawoong’s part.

Sold For 100,000 mesos
Max pieces/slot: 100
Untradable


Mateon’s Tentacle
Description: That’s Mateon’s Tentacle coming out of its helmet. It collects different types of information with its tentacle.

Max pieces/slot: 200


Plateon’s Helmet
Description: A space helmet that Plateon wears. It’s slimy inside.

Max pieces/slot: 200


Space Food
Description: Food from Space. You are not supposed to eat this.

Max pieces/slot: 200


Receiving Apparatus
Description: Apparatus, which enables you to receive information from the space. There seems to be a special way of making this work.

Max pieces/slot: 200


Mini UFO Controller
Description: Used to control a mini UFO. It also works wirelessly.

Max pieces/slot: 200


Mecha Tian’s Laser Gun
Description: A laser gun that Mecha Tian carries. There seems to be a special way of making this work.

Max pieces/slot: 200


MT-09’s Fuel
Description: A fuel tank of MT-09 that contains an unknown liquid. It’s powerful even in a small amount.

Max pieces/slot: 200


Drone Antenna
Description: It’s a radio antenna. It’s made with unknown materials.

Max pieces/slot: 200


Dream Coins
Description: Coins obtained from Dream Breaker Challenges. Go find the Dream Rag Doll and exchange them with rewards.

Max pieces/slot: 999
Cannot be sold to NPC
Untradable


UFO Boarding Ticket
Description: A UFO boarding pass. You need more tickets depending on your weight.

Max pieces/slot: 100
Cannot be sold to NPC
Untradable
Quest Item


Jamming Device
Description: It jams transmissions.

Max pieces/slot: 100
Cannot be sold to NPC
Untradable
Quest Item


Gray Meso
Description: Coins of Grays. Its value has not been defined.

Max pieces/slot: 100
Cannot be sold to NPC
Untradable
Quest Item


Gray Idol Figure
Description: It looks like a Gray Idol’s figure. It’s one of Deokgoo’s favorites.

Max pieces/slot: 100
Cannot be sold to NPC
Untradable
Quest Item


Pretty Cake Candles
Description: Pretty candles that match well with a large-size cake.

Max pieces/slot: 1,000
Cannot be sold to NPC
Untradable
Quest Item


Pretty Cake Candles
Description: Pretty candles that match well with a large-size cake.

Max pieces/slot: 1,000
Cannot be sold to NPC
Untradable
Quest Item


Pretty Cake Candles
Description: Pretty candles that match well with a large-size cake.

Max pieces/slot: 1,000
Cannot be sold to NPC
Untradable
Quest Item


Pretty Cake Candles
Description: Pretty candles that match well with a large-size cake.

Max pieces/slot: 1,000
Cannot be sold to NPC
Untradable
Quest Item


Pretty Cake Candles
Description: Pretty candles that match well with a large-size cake.

Max pieces/slot: 1,000
Cannot be sold to NPC
Untradable
Quest Item


Pretty Cake Candles
Description: Pretty candles that match well with a large-size cake.

Max pieces/slot: 1,000
Cannot be sold to NPC
Untradable
Quest Item


Pretty Cake Candles
Description: Pretty candles that match well with a large-size cake.

Max pieces/slot: 1,000
Cannot be sold to NPC
Untradable
Quest Item


Pretty Cake Candles
Description: Pretty candles that match well with a large-size cake.

Max pieces/slot: 1,000
Cannot be sold to NPC
Untradable
Quest Item


Pretty Cake Candles
Description: Pretty candles that match well with a large-size cake.

Max pieces/slot: 1,000
Cannot be sold to NPC
Untradable
Quest Item


Pretty Cake Candles
Description: Pretty candles that match well with a large-size cake.

Max pieces/slot: 1,000
Cannot be sold to NPC
Untradable
Quest Item


Sparkling Star
Description: A little star that makes a Christmas Tree shine.

Max pieces/slot: 1,000
Cannot be sold to NPC
Quest Item


Fancy Ornament
Description: Bells that make a Christmas Tree fancy.

Max pieces/slot: 1,000
Cannot be sold to NPC
Quest Item


Fluffy Snow
Description: Snow on a Christmas Tree.

Max pieces/slot: 1,000
Cannot be sold to NPC
Quest Item


Tree Ornament Box
Description: A box that contains Christmas tree ornaments.\r\nBring it to the Christmas Tree in the village.\r\nYou can get 5 BEYOND Coins every time you decorate the tree.

Max pieces/slot: 1,000
Cannot be sold to NPC
Untradable
Quest Item


Silk Lucky Bag
Description: A silk lucky bag that the Three Magpie Brothers lost. Give it back to the eldest.

Max pieces/slot: 1,000
Cannot be sold to NPC
Quest Item


Ribbon Brooch
Description: A ribbon brooch with a heartbeat rate monitor.

Sold For 1 mesos
Quest Item


Dolion’s Ribbon Cloth
Description: It’s Dolion’s ribbon cloth.

Sold For 1 mesos
Quest Item


Repair Bag
Description: It’s the Repair Bag that Pans ran away with.

Sold For 1 mesos
Quest Item


Ribbon Brooch
Description: A ribbon brooch with a heartbeat rate monitor.

Sold For 1 mesos
Quest Item


Love Chocolate
Description: A chocolate made by Cassandra with her love.

Max pieces/slot: 1,000
Cannot be sold to NPC
Untradable
Quest Item


Life of Water
Description: The Life of Water sprinkled by Water Spirits.

Cannot be sold to NPC
Quest Item


Life of Sunlight
Description: The Life of Sunlight sprinkled by Sunlight Spirits.

Cannot be sold to NPC
Quest Item


Life of Earth
Description: The Life of Earth sprinkled by Earth Spirit.

Cannot be sold to NPC
Quest Item


Fatal Screams
Description: A Crystal of Fatal Screams from Sprits of Deadly Poison.

Cannot be sold to NPC
Quest Item


Explosive Screams
Description: A Crystal of Explosive Screams from Spirits of Explosion.

Cannot be sold to NPC
Quest Item


Life of Water
Description: The Life of Water sprinkled by Water Spirits.

Cannot be sold to NPC
Quest Item


Life of Sunlight
Description: The Life of Sunlight sprinkled by Sunlight Spirits.

Cannot be sold to NPC
Quest Item


Life of Earth
Description: The Life of Earth sprinkled by Earth Spirit.

Cannot be sold to NPC
Quest Item


Fantastic Fabric
Description: It’s Fantastic Fabric that can be used as a Masterpiece Synthesizing material. \r\nFantastic Fabrics are used starting with the first one in the ETC Inventory.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Time Limited


Pet Guide: Chick Pets
Description: Contains a list of commands for Chick Pets. \n#cDouble-click the book to open it.#

Sold For 500 mesos
Max pieces/slot: 1


Pet Guide: Mini Cackle Pets
Description: Contains a list of commands for #cMini Cackle Pets#. \n#cDouble-click the book to open it.#

Sold For 500 mesos
Max pieces/slot: 1


Pet Guide: Fried Shrimp Pets
Description: Contains a list of commands for Fried Shrimp pets. \n#cDouble-click the book to open it.#

Sold For 500 mesos
Max pieces/slot: 1


Pet Guide: Alpaca
Description: Contains a list of commands for Alpaca. \n#cDouble-click the book to open it.#

Sold For 500 mesos
Max pieces/slot: 1


BEYOND Coin
Description: Shiny BEYOND event coins. You can exchange this for a variety of special items through Yeti’s #cBEYOND Coin Shop#.

Sold For 1 mesos
Max pieces/slot: 9,999
Cannot be sold to NPC
Untradable


Dream Coins
Description: Coins obtained from Dream Breaker Challenges. Go find the Dream Rag Doll and exchange them with rewards.

Sold For 1 mesos
Max pieces/slot: 999
Cannot be sold to NPC
Untradable


Magpie Coins
Description: Magpie Coins with a cute magpie carved on them. You can exchange this for a variety of special items through 2nd Magpie’s #c2017 New Year Coin Shop#.

Sold For 1 mesos
Max pieces/slot: 9,999
Cannot be sold to NPC
Untradable


Union Coins
Description: Coins obtained by Union members’ cooperation and efforts.\r\nYou can exchange this for a variety of items or use it to upgrade the Union through #cMiss Account and Mr. Pancho in major villages#.

Sold For 1 mesos
Max pieces/slot: 9,999
Cannot be sold to NPC
Inter-account Tradeable

Install


Maple M Star!
Description: Maple M Star Chair! Restores 50 HP/MP every 10 seconds.

Sold For 1 mesos
Max pieces/slot: 1
Required Level: 33
Inter-account Tradeable
HP Recovery: 50
MP Recovery: 50
Preview:


Goofing Around Chair
Description: Today’s Goal! Goofing around on the soft bed all day! Restores 100 HP and 100 MP every 10 seconds.

Sold For 1 mesos
Max pieces/slot: 1
HP Recovery: 100
MP Recovery: 100
Preview:


December Latte Chair
Description: Recovers 100 HP/MP every 10 seconds while enjoying a latte in December.

Sold For 1 mesos
Max pieces/slot: 1
HP Recovery: 100
MP Recovery: 100
Preview:


Maple 5000th Day Cake Chair
Description: A gift for warriors who have played MapleStory for the last 5,000 days. Restores 5000 HP/MP every 10 seconds.

Sold For 1 mesos
Max pieces/slot: 1
Required Level: 33
Inter-account Tradeable
HP Recovery: 5,000
MP Recovery: 5,000
Preview:


Black Rose Swing Chair
Description: Let’s hear the echo from Stars sitting on the Black Rose Swing. Restores 50 HP/MP every 10 seconds.

Sold For 1 mesos
Max pieces/slot: 1
Untradable
HP Recovery: 50
MP Recovery: 50
Preview:


Snowy Snowball Chair
Description: It’s a Snowy Snowball Chair.\r\nRestores #c100 HP/MP# every 10 seconds.\r\n

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Untradable
HP Recovery: 100
MP Recovery: 100
Preview:


Nova Enchanter Chair
Description: The chair gives you the power of the Nova. Recovers 50 HP and 50 MP every 10 seconds.\nDesigned by MapleStory Taiwan player aixidiya.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Untradable
Inter-account Tradeable
HP Recovery: 50
MP Recovery: 50
Preview:


Maple No. 1 Star
Description: A chair that more fans come visit if your acquire more Fame. Recovers 100 HP/MP every 10 seconds. #cIts appearance changes at 100, 300, 500, and 1000 Fame.#

Sold For 1 mesos
Max pieces/slot: 1
Untradable
HP Recovery: 100
MP Recovery: 100
Preview:


BEYOND Chair
Description: A chair to celebrate the BEYOND update. Recovers 100 HP/MP every 10 seconds.

Sold For 1 mesos
Max pieces/slot: 1
Required Level: 33
Inter-account Tradeable
HP Recovery: 100
MP Recovery: 100
Preview:


Be A Snowman
Description: Winter’s here! Let’s be a snowman! Recovers 100 HP/MP every 10 seconds.

Sold For 1 mesos
Max pieces/slot: 1
Untradable
HP Recovery: 100
MP Recovery: 100
Preview:


Maple No. 1 Star (Level 2)
Description: A chair that more fans come visit if your acquire more Fame. Recovers 100 HP/MP every 10 seconds. #cIts appearance changes at 100, 300, 500, and 1000 Fame.#

Sold For 1 mesos
Max pieces/slot: 1
Untradable
HP Recovery: 100
MP Recovery: 100
Preview:


Maple No. 1 Star (Level 3)
Description: A chair that more fans come visit if your acquire more Fame. Recovers 100 HP/MP every 10 seconds. #cIts appearance changes at 100, 300, 500, and 1000 Fame.#

Sold For 1 mesos
Max pieces/slot: 1
Untradable
HP Recovery: 100
MP Recovery: 100
Preview:


Maple No. 1 Star (Level 4)
Description: A chair that more fans come visit if your acquire more Fame. Recovers 100 HP/MP every 10 seconds. #cIts appearance changes at 100, 300, 500, and 1000 Fame.#

Sold For 1 mesos
Max pieces/slot: 1
Untradable
HP Recovery: 100
MP Recovery: 100
Preview:


Maple No. 1 Star (Level 5)
Description: A chair that more fans come visit if your acquire more Fame. Recovers 100 HP/MP every 10 seconds. #cIts appearance changes at 100, 300, 500, and 1000 Fame.#

Sold For 1 mesos
Max pieces/slot: 1
Untradable
HP Recovery: 100
MP Recovery: 100
Preview:


Moonlight Glass
Description: A present from the gleaming Moon. Restores 50 HP/MP every 10 seconds.

Sold For 1 mesos
Max pieces/slot: 1
Untradable
HP Recovery: 50
MP Recovery: 50
Preview:


Rabbit Lamp Chair
Description: This chair changes its color every time you sit on it.\r\nRecovers #c100 HP/MP# every 10 seconds.\r\n

Sold For 1 mesos
Max pieces/slot: 1
HP Recovery: 100
MP Recovery: 100
Preview:


Snow Bear Sleigh Chair
Description: You should ride a sleigh during winter! Go go go on the Snow Bear’s sleigh.\r\nRecovers #c100 HP/MP# every 10 seconds.\r\n

Sold For 1 mesos
Max pieces/slot: 1
HP Recovery: 100
MP Recovery: 100
Preview:


Bird Feed Chair
Description: A persimmon tree with fruits dangling for magpies to snatch in the winter.\r\nRecovers #c100 HP/MP# every 10 seconds.\r\n

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Untradable
HP Recovery: 100
MP Recovery: 100
Preview:


Magpie Seesaw Chair (F)
Description: Let’s play Korean Seesaw with magpies.\r\nRecovers #c100 HP/MP# every 10 seconds.\r\n

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Untradable
HP Recovery: 100
MP Recovery: 100
Preview:


Mesorangers Chair
Description: It’s a Mesorangers chair. Recovers 100 HP/MP every 10 seconds.

Sold For 1 mesos
Max pieces/slot: 1
Untradable
HP Recovery: 100
MP Recovery: 100
Preview:


Magpie Seesaw Chair (M)
Description: Let’s play Korean Seesaw with magpies.\r\nRecovers #c100 HP/MP# every 10 seconds.\r\n

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Untradable
HP Recovery: 100
MP Recovery: 100
Preview:


World Best CP Chair
Description: It’s the world best combat power chair. The Union Attack Unit’s CP will appear on the Electronic Display. \r\nRestores 50 HP and 50 MP every 10 seconds.

Sold For 1 mesos
Max pieces/slot: 1
Untradable
Time Limited
HP Recovery: 50
MP Recovery: 50
Preview:


Wings of BEYOND Chair
Description: The unknown horizon and wings of leap. Recovers 100 HP/MP every 10 seconds.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Untradable
HP Recovery: 100
MP Recovery: 100
Preview:


Arcana Spirit Tree
Description: On a mysterious tree with spirits. Recovers 100 HP/MP every 10 seconds.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Untradable
HP Recovery: 100
MP Recovery: 100
Preview:


Dunk Shot Master Chair
Description: Cut through the heat on the court and do a slam dunk! Recovers 100 HP/MP every 10 seconds.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Untradable
HP Recovery: 100
MP Recovery: 100
Preview:


DJ Booth Chair
Description: Pump up the volume, DJ! Recovers 100 HP/MP every 10 seconds.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Untradable
HP Recovery: 100
MP Recovery: 100
Preview:


Chocolate Bunny Chair
Description: Do not eat this sweet chocolate bunny! Recovers 50 HP and 50 MP every 10 seconds.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
HP Recovery: 50
MP Recovery: 50
Preview:


Never Sleep!
Description: I cannot sleep! Recovers 50 HP and 50 MP every 10 seconds. Designed by the MapleStory China player Cricelo.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
Untradable
HP Recovery: 50
MP Recovery: 50
Preview:


Essense of Fire Chair
Description: I am not burnt even with sitting on the fire. Recovers 50 HP and 50 MP every 10 seconds.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
HP Recovery: 50
MP Recovery: 50
Preview:


Spring Breeze Chair
Description: Spring breeze sends me to… Recovers 50 HP and 50 MP every 10 seconds.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
HP Recovery: 50
MP Recovery: 50
Preview:


Trap Chair
Description: Ooops! Help me out of this trap! Recovers 50 HP and 50 MP every 10 seconds.

Sold For 1 mesos
Max pieces/slot: 1
Cannot be sold to NPC
HP Recovery: 50
MP Recovery: 50
Preview:


Maple Charm
Description: Full of charm! Recovers 50 HP and 50 MP every 10 seconds. #cAppearance changes every time when Charm level is at least 25, 50, 75, and 100.#

Sold For 1 mesos
Max pieces/slot: 1
Untradable
HP Recovery: 100
MP Recovery: 100
Preview:


Maple Charm (Lv. 2)
Description: Recovers 50 HP and 50 MP every 10 seconds.

Sold For 1 mesos
Max pieces/slot: 1
Untradable
HP Recovery: 100
MP Recovery: 100
Preview:


Maple Charm (Lv. 3)
Description: Recovers 50 HP and 50 MP every 10 seconds.

Sold For 1 mesos
Max pieces/slot: 1
Untradable
HP Recovery: 100
MP Recovery: 100
Preview:


Maple Charm (Lv. 4)
Description: Recovers 50 HP and 50 MP every 10 seconds.

Sold For 1 mesos
Max pieces/slot: 1
Untradable
HP Recovery: 100
MP Recovery: 100
Preview:


Maple Charm (Lv. 5)
Description: Recovers 50 HP and 50 MP every 10 seconds.

Sold For 1 mesos
Max pieces/slot: 1
Untradable
HP Recovery: 100
MP Recovery: 100
Preview:


Trampoline Chair
Description: Let’s jump around! Recovers 50 HP and 50 MP every 10 seconds.

Sold For 1 mesos
Max pieces/slot: 1
HP Recovery: 100
MP Recovery: 100
Preview:


Giant Cake Chair
Description: It’s a giant cake! Congratulations! Restores 50 HP/MP every 10 seconds.

Sold For 1 mesos
Max pieces/slot: 1
HP Recovery: 100
MP Recovery: 100
Preview:


Green Slime Cube Chair
Description: Squishy-Squashy Slime! The most common monster in MapleStory that you can easily find near Henesys. Collect 6 types of Slime Cube Chairs and they change into a spring chair. Restores 50 HP/MP every 10 seconds. \r#cRight-click the item to stack up your chairs.#

Sold For 100 mesos
Max pieces/slot: 1
Cannot be sold to NPC
One-of-a-Kind
Inter-account Tradeable
HP Recovery: 50
MP Recovery: 50
Preview:


Yellow Slime Cube Chair
Description: Squishy-Squashy Slime! A yellow slime chair sweating a bit with an embarrassing look on its face. Collect 6 types of Slime Cube Chairs and they change into a spring chair. Restores 50 HP/MP every 10 seconds. \r#cRight-click the item to stack up your chairs.#

Sold For 100 mesos
Max pieces/slot: 1
Cannot be sold to NPC
One-of-a-Kind
Inter-account Tradeable
HP Recovery: 50
MP Recovery: 50
Preview:


Orange Slime Cube Chair
Description: Squishy-Squashy Slime! A orange slime chair smiling with a look of shame on its face. Collect 6 types of Slime Cube Chairs and they change into a spring chair. Restores 50 HP/MP every 10 seconds. \r\n#cRight-click the item to stack up your chairs.#

Sold For 100 mesos
Max pieces/slot: 1
Cannot be sold to NPC
One-of-a-Kind
Inter-account Tradeable
HP Recovery: 50
MP Recovery: 50
Preview:


Red Slime Cube Chair
Description: Squishy-Squashy Slime! A red slime chair gazing into the distance with twinkling mesmerized eyes. Collect 6 types of Slime Cube Chairs and they change into a spring chair. Restores 50 HP/MP every 10 seconds. \r\n#cRight-click the item to stack up your chairs.#

Sold For 100 mesos
Max pieces/slot: 1
Cannot be sold to NPC
One-of-a-Kind
Inter-account Tradeable
HP Recovery: 50
MP Recovery: 50
Preview:


Purple Slime Cube Chair
Description: Squishy-Squashy Slime! A purple slime chair with a happy, cute face. Collect 6 types of Slime Cube Chairs and they change into a spring chair. Restores 50 HP/MP every 10 seconds. \r\n#cRight-click the item to stack up your chairs.#

Sold For 100 mesos
Max pieces/slot: 1
Cannot be sold to NPC
One-of-a-Kind
Inter-account Tradeable
HP Recovery: 50
MP Recovery: 50
Preview:


Blue Slime Cube Chair
Description: Squishy-Squashy Slime! A blue slime chair with bleary eyes. Collect 6 types of Slime Cube Chairs and they change into a spring chair. Restores 50 HP/MP every 10 seconds. \r\n#cRight-click the item to stack up your chairs.#

Sold For 100 mesos
Max pieces/slot: 1
Cannot be sold to NPC
One-of-a-Kind
Inter-account Tradeable
HP Recovery: 50
MP Recovery: 50
Preview:


Maple M Push Past Your Limits
Description: A title for those who have reached Maple M Push Past Your Limits 90.#c\n\n\nOption Period: 30 Days\nAll Stats +5\nATT/MATT +3\nAdditional 20% EXP\nMaxHP +500\r\n\nClick to turn On/Off.

Max pieces/slot: 1
Cannot be sold to NPC
Untradable
Time Limited


Full of Luck
Description: Full of Luck! It’s going to be a happy year.\r\n\r\n#cAll Stats +5, ATT/MATT +5, Max HP +200, Max MP +200\r\n\nClick to turn ON/OFF.

Max pieces/slot: 1
Cannot be sold to NPC
Untradable


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Star
Description: You can decorate a Christmas tree with it.


Snow
Description: You can decorate a Christmas tree with it.


Tree Bell
Description: You can decorate a Christmas tree with it.


Ribbon
Description: You can decorate a Christmas tree with it.


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Select Tab 4 Slots
Description: Expands a desired #cEquip/Use/Set-Up/Misc inventory# by #c4 slots#.\n#cEach tab can be expanded up to 128 slots.#


Storage Tab 8 Slots
Description: Expands your #cStorage slots by 8#. Can be expanded up to 128 slots.\r\n(It may take a while before your Storage slots are extended.)


Whispering Flower

Pet


Chick
Description: A Chick Pet \nOnce you equip the Chick pet, you get the #cYellow Yellow Chick Skill#. The more Chick pets you equip, the stronger the skill’s effects. \n#cSkills: Auto Buff skill, Meso Pickup, Item Pickup #

Magic Duration (Days): 90
Default Skill: Item Pickup
Default Skill: Auto-Buff
Multi-Pet function
Set Item of Yellow Yellow Chick Set


Mini Cackle
Description: #cCute Mini Cackle#. \n#cSkills: Meso Pickup, Item Pickup, Auto Pickup, Auto Buff skill, Moving Range Increase#

Magic Duration (Days): 90
Default Skill: Expanded Search
Default Skill: Sweep for Items
Default Skill: Item Pickup
Default Skill: Auto-Buff
Multi-Pet function


Fried Shrimp
Description: It’s a Fried Shrimp Pet. Don’t let its cute looks fool you, it’s actually an Undead pet. \nOnce you equip the Fried Shrimp pet, you get the #cCrisp Fried Shrimp Skill#. The more Fried Shrimp pets you are equipped with, the stronger the skill’s effects. \n#cSkills: Auto Buff skill, Meso Pickup, Item Pickup #

Magic Duration (Days): 90
Default Skill: Item Pickup
Default Skill: Auto-Buff
Multi-Pet function
Set Item of Crisp Fried Shrimp Set


W Alpaca
Description: A cute white alpaca. \n#cSkill: Auto buffs cast, Meso Magnet, Item Pouch#

Magic Duration (Days): 90
Default Skill: Item Pickup
Default Skill: Auto-Buff
Multi-Pet function
Set Item of 알파카 펫


B Alpaca
Description: A cute brown alpaca. \n#cSkill: Auto buffs cast, Meso Magnet, Item Pouch#

Magic Duration (Days): 90
Default Skill: Item Pickup
Default Skill: Auto-Buff
Multi-Pet function
Set Item of 알파카 펫


S Alpaca
Description: Something’s off about this alpaca. \n#cSkill: Auto buffs cast, Meso Magnet, Item Pouch#

Magic Duration (Days): 90
Default Skill: Item Pickup
Default Skill: Auto-Buff
Multi-Pet function
Set Item of 알파카 펫


Chick
Description: A Chick Pet \nOnce you equip the Chick pet, you get the #cYellow Yellow Chick Skill#. The more Chick pets you equip, the stronger the skill’s effects. \n#cSkills: Auto Buff skill, Meso Pickup, Item Pickup #

Default Skill: Item Pickup
Default Skill: Auto-Buff
Multi-Pet function
Set Item of Yellow Yellow Chick Set


Fried Shrimp
Description: It’s a Fried Shrimp Pet. Don’t let its cute looks fool you, it’s actually an Undead pet. \nOnce you equip the Fried Shrimp pet, you get the #cCrisp Fried Shrimp Skill#. The more Fried Shrimp pets you are equipped with, the stronger the skill’s effects. \n#cSkills: Auto Buff skill, Meso Pickup, Item Pickup #

Default Skill: Item Pickup
Default Skill: Auto-Buff
Multi-Pet function
Set Item of Crisp Fried Shrimp Set


New Metus
Description: A newly born New Magic Tribe Metus, which is the magic tribe of horror. Grows stronger with dark forces, and uses Giant Skills. \nAttaching a New Magic Tribe Pet enables you to obtain the #New Magic Tribe Sacred Blessing Skill#. The more New Magic Tribe Pet you have, the stronger the skill gets. Hunting monsters that fit your level will make it bigger, and when it reaches a certain size it will automatically demonstrate mysterious buff. \n#cSkill: Giant Skill, Automatic Buff Action, Meso Pick-up, Item Pick-up #

Default Skill: Item Pickup
Default Skill: Auto-Buff
Default Skill: Giant Buff
Multi-Pet function
Set Item of New Wicked Tribe Friend Set


New Moss
Description: A newly born New Magic Tribe Moss, which is the magic tribe of silence. Grows stronger with dark forces, and uses Giant Skills. \nAttaching a New Magic Tribe Pet enables you to obtain the #New Magic Tribe Sacred Blessing Skill#. The more New Magic Tribe Pet you have, the stronger the skill gets. Hunting monsters that fit your level will make it bigger, and when it reaches a certain size it will automatically demonstrate mysterious buff. \n#cSkill: Giant Skill, Automatic Buff Action, Meso Pick-up, Item Pick-up #

Default Skill: Item Pickup
Default Skill: Auto-Buff
Default Skill: Giant Buff
Multi-Pet function
Set Item of New Wicked Tribe Friend Set


New Dia
Description: A newly born New Magic Tribe Dia, which is the magic tribe of jealousy. Grows stronger with dark forces, and uses Giant Skills. \nAttaching a New Magic Tribe Pet enables you to obtain the #New Magic Tribe Sacred Blessing Skill#. The more New Magic Tribe Pet you have, the stronger the skill gets. Hunting monsters that fit your level will make it bigger, and when it reaches a certain size it will automatically demonstrate mysterious buff. \n#cSkill: Giant Skill, Automatic Buff Action, Meso Pick-up, Item Pick-up #

Default Skill: Item Pickup
Default Skill: Auto-Buff
Default Skill: Giant Buff
Multi-Pet function
Set Item of New Wicked Tribe Friend Set

Special


Master Snow Package
Description: This Package includes , which can be equipped on #call weapons# that are exclusive to Reboot World. Equip all items to use .


Master Snow Package
Description: This Package includes , which can be equipped on #call weapons# that are exclusive to Reboot World. Equip all items to use .


New Demon Metus Package
Description: A package with the reborn Demon Metus. \nOnce you equip the New Demon Pet, you get the #cNew Demon’s Heinous Pact skill#. Depending on the #cnumber of New Demon types#, you can enhance the skill up to Level 3. Unlike the existing demon pets, it uses #cGiant Skills#. There are 3 types of New Demons: Metus, Mors, and Invidia. \nNumber of possible upgrades for Pet Equipment: 10 times \n#cCan be used with other pets (max. 3 pets)\nSkills: Giant Skill (Cannot be used on certain skills including Hyper skills), Meso Pickup, Item Pickup#\nMagic Duration: 90 days


New Demon Mors Package
Description: A package with the reborn Demon Mors. \nOnce you equip the New Demon Pet, you get the #cNew Demon’s Heinous Pact skill#. Depending on the #cnumber of New Demon types#, you can enhance the skill up to Level 3. Unlike the existing demon pets, it uses #cGiant Skills#. There are 3 types of New Demons: Metus, Mors, and Invidia. \nNumber of possible upgrades for Pet Equipment: 10 times \n#cCan be used with other pets (max. 3 pets)\nSkills: Giant Skill (Cannot be used on certain skills including Hyper skills), Meso Pickup, Item Pickup#\nMagic Duration: 90 days


New Demon Invidia Package
Description: A package with the reborn Demon Invidia. \nOnce you equip the New Demon Pet, you get the #cNew Demon’s Heinous Pact skill#. Depending on the #cnumber of New Demon types#, you can enhance the skill up to Level 3. Unlike the existing demon pets, it uses #cGiant Skills#. There are 3 types of New Demons: Metus, Mors, and Invidia. \nNumber of possible upgrades for Pet Equipment: 10 times \n#cCan be used with other pets (max. 3 pets)\nSkills: Giant Skill (Cannot be used on certain skills including Hyper skills), Meso Pickup, Item Pickup#\nMagic Duration: 90 days


New Demon Pet Package
Description: A package with the reborn Demons Metus, Mors, and Invidia. You can change the color of New Demons with the dye coupon included in the package. \nOnce you equip the New Demon Pet, you get the #cNew Demon’s Heinous Pact skill#. Depending on the #cnumber of New Demon types#, you can enhance the skill up to Level 3. Unlike the existing demon pets, it uses #cGiant Skills#. There are 3 types of New Demons: Metus, Mors, and Invidia. \nNumber of possible upgrades for Pet Equipment: 10 times \n#cCan be used with other pets (max. 3 pets)\nSkills: Giant Skill (Cannot be used on certain skills including Hyper skills), Meso Pickup, Item Pickup#\nMagic Duration: 90 days\nIf the game is running on a PC that does not meet the recommended specifications (see the official website), the color of your dyed pet may not display correctly.


Yellow Chick Package
Description: A Chick Pet package. When the \nChick Pet is equipped, you will gain the #cYellow Yellow Chick Skill# which can be upgraded up to level 3, according to #cthe number of Chicks# you have equipped. \nNumber of possible upgrades for Pet Equipment: 10 times \n#cCan be used with other pets (max. 3 pets)\nSkills: Auto Buff skill (Cannot be used on certain skills including Hyper skills), Meso Pickup, Item Pickup#\nMagic Duration: 90 days \nIf the game is running on a PC that does not meet the recommended specifications (see the official website), the color of your dyed pet may not display correctly.


Yellow Yellow Chick Package
Description: A package with 3 Chick Pets. You can change the color of Chicks with the dye coupon included in the package. When the \nChick Pet is equipped, you will gain the #cYellow Yellow Chick Skill# which can be upgraded up to level 3, according to #cthe number of Chicks# you have equipped. \nNumber of possible upgrades for Pet Equipment: 10 times \n#cCan be used with other pets (max. 3 pets)\nSkills: Auto Buff skill (Cannot be used on certain skills including Hyper skills), Meso Pickup, Item Pickup#\nMagic Duration: 90 days \nIf the game is running on a PC that does not meet the recommended specifications (see the official website), the color of your dyed pet may not display correctly.


Fried Shrimp Package
Description: A Fried Shrimp Pet package. When the \nFried Shrimp Pet is equipped, you will gain the #cCrisp Fried Shrimp Skill# which can be upgraded up to level 3, according to #cthe number of Fried Shrimps# you have equipped. \nNumber of possible upgrades for Pet Equipment: 10 times \n#cCan be used with other pets (max. 3 pets)\nSkills: Auto Buff skill (Cannot be used on certain skills including Hyper skills), Meso Pickup, Item Pickup#\nMagic Duration: 90 days


Crisp Fried Shrimp Package
Description: A package with 3 Fried Shrimps. When the \nFried Shrimp Pet is equipped, you will gain the #cCrisp Fried Shrimp Skill# which can be upgraded up to level 3, according to #cthe number of Fried Shrimps# you have equipped. \nNumber of possible upgrades for Pet Equipment: 10 times \n#cCan be used with other pets (max. 3 pets)\nSkills: Auto Buff skill (Cannot be used on certain skills including Hyper skills), Meso Pickup, Item Pickup#\nMagic Duration: 90 days


Gold Royal Style Package
Description: A Gold Royal Style Package that includes 22 Royal Styles along with a bonus item. The bonus #cFantastic Fabric# is a special item that can be used as a Masterpiece material instead of a Special Label. #cFantastic Fabric# from the bonus coupon is tradable.


Silver Royal Style Package
Description: A Silver Royal Style Package that includes 11 Royal Styles along with a bonus item. The bonus #cFantastic Fabric# is a special item that can be used as a Masterpiece material instead of a Special Label. #cFantastic Fabric# from the bonus coupon is tradable.


Fantastic Premium Masterpiece Package
Description: A Premium Masterpiece Package. The bonus #cFantastic Fabric# is a special item that can be used as a Masterpiece material instead of a Special Label. #cFantastic Fabric# from the bonus coupon is tradable.


Sweet Desert Set


Sweet Desert Set


NEW Idol Package (F)
Description: All items are #cPermanent#.


NEW Idol Package (M)
Description: All items are #cPermanent#.


Fox Teacher Package
Description: A Fox Teacher Package designed by the MapleStory China player bingxingbuyue. All items are #cPermanent.#


Watcher’s Package
Description: All items are #cPermanent#.


White Alpaca Package


Brown Alpaca Package


Strange Alpaca Package


Alpaca Multi Pet Package


Uniform Baton Package (F)
Description: All items are #cPermanent#.


Uniform Baton Package (M)
Description: All items are #cPermanent#.

Etc.wz

NPC Misc

Lady Blair
21.06.2017 10:00 – 28.06.2017 10:00

Yeti
17.05.2017 00:00 – 28.06.2017 00:00

SetItemInfo

Set Name – Bonding RIng
Set Items:
Bonding Ring

1 Set Bonus:
W.Att: +2
M.Att: +2
AllStat: +5
MHP: +500
MMP: +500

2 Set Bonus:
W.Att: +2
M.Att: +2
AllStat: +5
MHP: +500
MMP: +500

3 Set Bonus:
W.Att: +2
M.Att: +2
AllStat: +5
MHP: +500
MMP: +500

4 Set Bonus:
W.Att: +2
M.Att: +2
AllStat: +5
MHP: +500
MMP: +500

5 Set Bonus:
W.Att: +2
M.Att: +2
AllStat: +5
MHP: +500
MMP: +500

Set Name – Constellation Roses Set
Set Items:
(Hat) Constellation Roses Hat [Stars’ Rhythm, Song of the Stars]
(Overalls) Constellation Roses Overalls [Star Serenade, Star Serenade]
(Shoes) Constellation Roses Shoes [Zodiac Shoes, Zodiac Heels]
(Cape) Star Shadow
(Weapon) Constellation Roses

5 Set Bonus:
W.Att: +3
M.Att: +3
AllStat: +5

Set Name – Master Snow Set
Set Items:
(Snow Hat) Snow Hat [Snow King, Snow Queen]
(Snow Overalls) Snow Overalls [King’s Party, Queen’s Ball]
(Snow Shoes) Snow Shoes [Gorgeous Dance, Brilliant Dance]
(Snow Cape) Sweet Whispering
(Snow Weapon) Ice Palace

3 Set Bonus:
W.Att: +3
M.Att: +3
AllStat: +5

5 Set Bonus:
Skill: Frozen Night Riding
– [Master Level: 1]\nRise on a Frozen Night Riding Mount that can double-jump #cto travel very fast#. #cDouble-click a location on the World Map#, and you will automatically fly to the destination following the navigation line. (Autopilot is available only on Victoria Island and some other continents. #cYou can expand your Smart Mount-permitted continents by buying# Flight Permits from Instructor Irvin.)
W.Att: +7
M.Att: +7
AllStat: +10

Set Name – Reboot Master Snow Set
Set Items:
(Snow Hat) Snow Hat [Snow King, Snow Queen]
(Snow Overalls) Snow Overalls [King’s Party, Queen’s Ball]
(Snow Shoes) Snow Shoes [Gorgeous Dance, Brilliant Dance]
(Snow Cape) Sweet Whispering
(Snow Weapon) Ice Palace

5 Set Bonus:
Skill: Frozen Night Riding
– [Master Level: 1]\nRise on a Frozen Night Riding Mount that can double-jump #cto travel very fast#. #cDouble-click a location on the World Map#, and you will automatically fly to the destination following the navigation line. (Autopilot is available only on Victoria Island and some other continents. #cYou can expand your Smart Mount-permitted continents by buying# Flight Permits from Instructor Irvin.)

Set Name – Yellow Yellow Chick Set
Set Items:
Chick

1 Set Bonus:
Skill: Lv. 1 Yellow Yellow Chick
– The quick growth of Yellow Chick increases ATT/MATT by 3.

2 Set Bonus:
Skill: Lv. 2 Yellow Yellow Chick
– The quick growth of Yellow Chick increases ATT/MATT by 5.

3 Set Bonus:
Skill: Lv. 3 Yellow Yellow Chick
– The quick growth of Yellow Chick increases ATT/MATT by 7.

Set Name – Crisp Fried Shrimp Set
Set Items:
Fried Shrimp

1 Set Bonus:
Skill: Lv. 1 Crispy Fried Shrimp
– The crispiness the Fried Shrimp help increase ATT/MATT by 3.

2 Set Bonus:
Skill: Lv. 2 Crispy Fried Shrimp
– The crispiness of the Fried Shrimp helps increase ATT/MATT by 5.

3 Set Bonus:
Skill: Lv. 3 Crispy Fried Shrimp
– The crispiness of the Fried Shrimp helps increase ATT/MATT by 7.

Set Name – Moonlight Lamp Set
Set Items:
(Hat) Moonlight Mochi
(Overalls) Moonlight Lamp Overalls [Moonlight Sorbet, Moonlight Sorbet]
(Shoes) Soft Moon
(Cape) Soft Cotton Tail
(Weapon) Moonlight Lamp

5 Set Bonus:
W.Att: +3
M.Att: +3
AllStat: +5

Set Name – 알파카 펫
Set Items:
W Alpaca
B Alpaca
S Alpaca

1 Set Bonus:
Skill: Lv. 1 Alpaca’s Mysterious Power
– The alpaca’s mysterious power increases ATT/MATT by 3.\

2 Set Bonus:
Skill: Lv. 2 Alpaca’s Mysterious Power
– The alpaca’s mysterious power increases ATT/MATT by 5.\

3 Set Bonus:
Skill: Lv. 3 Alpaca’s Mysterious Power
– The alpaca’s mysterious power increases ATT/MATT by 7.\

Set Name – Yellow Yellow Chick Set
Set Items:
Chick

1 Set Bonus:
Skill: Lv. 1 Yellow Yellow Chick
– The quick growth of Yellow Chick increases ATT/MATT by 3.

2 Set Bonus:
Skill: Lv. 2 Yellow Yellow Chick
– The quick growth of Yellow Chick increases ATT/MATT by 5.

3 Set Bonus:
Skill: Lv. 3 Yellow Yellow Chick
– The quick growth of Yellow Chick increases ATT/MATT by 7.

Set Name – Crisp Fried Shrimp Set
Set Items:
Fried Shrimp

1 Set Bonus:
Skill: Lv. 1 Crispy Fried Shrimp
– The crispiness the Fried Shrimp help increase ATT/MATT by 3.

2 Set Bonus:
Skill: Lv. 2 Crispy Fried Shrimp
– The crispiness of the Fried Shrimp helps increase ATT/MATT by 5.

3 Set Bonus:
Skill: Lv. 3 Crispy Fried Shrimp
– The crispiness of the Fried Shrimp helps increase ATT/MATT by 7.

Set Name – New Wicked Tribe Friend Set
Set Items:
New Metus
New Moss
New Dia

1 Set Bonus:
Skill: Lv. 1 New Magic Clan’s Noble Blessing
– The power of the Demons increases Weapon/Magic Attacks by 3.

2 Set Bonus:
Skill: Lv. 2 New Magic Clan’s Noble Blessing
– The energy of the Demons increases Weapon/Magic Attacks by 5.

3 Set Bonus:
Skill: Lv. 3 New Magic Clan’s Noble Blessing
– The energy of the Demons increases Weapon/Magic Attacks by 7.

Set Name – 10th Year Anniversary Saint Set
Set Items:
Beyond Cap
Beyond Suit
Beyond Cape
Beyond Saint Chicle
Beyond Pendant
Beyond Shining Rod
Beyond Soul Shooter
Beyond Devil Sword
Beyond Chain Sword
Beyond Sword
Beyond Axe
Beyond Mace
Beyond Cutter
Beyond Cane
Beyond Wand
Beyond Staff
Beyond Two-handed Sword
Beyond Two-handed Axe
Beyond Maul
Beyond Spear
Beyond Pole Arm
Beyond Long Bow
Beyond Crossbow
Beyond Steer
Beyond Grip
Beyond Shooter
Beyond Double Wing
Beyond Cannon
Beyond Katana
Beyond Fan
Beyond Devil Sword
Beyond Revolver Gauntlets

3 Set Bonus:
W.Att: +4
M.Att: +4
MHP: +520
MMP: +520

4 Set Bonus:
W.Att: +9
M.Att: +9
ACC: +320
EVA: +320
AllStat: +8

5 Set Bonus:
W.Att: +15
M.Att: +15
MHP: +700
MMP: +700

6 Set Bonus:
W.Att: +21
M.Att: +21
AllStat: +9
Damage: +9%

VCore

Note: Please ignore the max level for skill cores. The max level is 25, not 50.

Name Data

Decent Holy Symbol
(Type: Skill)
Description: Temporarily increases EXP and item drops when hunting monsters. Cannot be stacked with Holy Symbol. (Max Level: 50)
Applicable Class: all
Connected Skill: Decent Holy Symbol (#400001020)

Blitz Shield
(Type: Skill)
Description: Creates a shield by materializing its own life force. A materialized life force can be detonated to attack nearby enemies. (Max Level: 50)
Applicable Class: Hero, Paladin, Dark Knight
Connected Skill: Blitz Shield (#400001010)

Precarious Memories
(Type: Skill)
Description: Search through memories to use magic that was used before. It’s too unstable to merely rely on memories. (Max Level: 50)
Applicable Class: F\P Arch Mage, I\L Arch Mage, Bishop
Connected Skill: Precarious Memories (#400001021)

Avian Awakening
(Type: Skill)
Description: Temporarily enhances Phoenix and Freezer with Mysterious Power. Can only be used when Phoenix or Freezer is summoned. (Max Level: 50)
Applicable Class: Bow Master, Marksman
Connected Skill: Avian Awakening (#400001012)

Ultimate Dark Sight
(Type: Skill)
Description: Refines your Stealth to the extreme, allowing you to attack and use skills in Dark Sight without ending Dark Sight. Also increases damage during Dark Sight. (Max Level: 50)
Applicable Class: Night Lord, Shadower, Blade Master
Connected Skill: Ultimate Dark Sight (#400001023)

Pirate Flag
(Type: Skill)
Description: Plants a brave pirate flag to increase party members’ morale and instill fear in your enemies. (Max Level: 50)
Applicable Class: Buccaneer, Corsair, Cannon Shooter , Zen
Connected Skill: Pirate’s Flag (#400001017)

Cygnus Phalanx
(Type: Skill)
Description: Summons a brave Cygnus Phalanx that charges forward while pushing enemies away. Press the skill key again to change directions. (Max Level: 50)
Applicable Class: Mikhail , Soul Master , Flame Wizard , Wind Breaker , Night Walker , Striker
Connected Skill: Cygnus Phalanx (#400001018)

Freud’s Oathguard
(Type: Skill)
Description: Gain the power Freud the Hero left behind for his friends. (Max Level: 50)
Applicable Class: Aran , Evan , Mercedes , Phantom , Eunwol , Luminous
Connected Skill: Freud’s Oathguard (#400001024)

Call Mastema
(Type: Skill)
Description: Summons a Mastema for help. (Max Level: 50)
Applicable Class: Demon Slayer , Demon Avenger
Connected Skill: Call Mastema (#400001013)

Resistance Line Infantry
(Type: Skill)
Description: Summons a Resistance infantry unit that attacks from range with guns. (Max Level: 50)
Applicable Class: Blaster , Battle Mage , Wild Hunter , Mechanic , Xenon
Connected Skill: Resistance Line Infantry (#400001019)

Pantheon
(Type: Skill)
Description: Borrows power from the Nova God to punish the enemy while being blessed. Receiving Heaven’s Door with Pantheon buff removes Pantheon because it does not stack with Heaven’s Door. (Max Level: 50)
Applicable Class: Kaiser , Angelic Buster
Connected Skill: Pantheon (#400001014)

Sengoku Ally
(Type: Skill)
Description: Gathers the Sengoku Forces. Randomly summons two Sengoku Force warriors. This skill is not affected by enemies in Damage Reflection mode. Creates a different bonus effect depending on which character is summoned. (Max Level: 50)
Applicable Class: Hayato , Kanna
Connected Skill: Sengoku Ally (#400001031)

Deadly Combo Fault
(Type: Skill)
Description: Slashes the space with a sword condensed with the power of Combo Counter. (Max Level: 50)
Applicable Class: Hero
Connected Skill: Deadly Combo Fault (#400011027)

Blessed Hammer
(Type: Skill)
Description: Summons a blessed hammer to attack nearby enemies. (Max Level: 50)
Applicable Class: Paladin
Connected Skill: Blessed Hammer (#400011052)

Beholder’s Impact
(Type: Skill)
Description: Beholder reveals itself and deals damage to nearby enemies. (Max Level: 50)
Applicable Class: Dark Knight
Connected Skill: Beholder’s Impact (#400011054)

Claimh Solais
(Type: Skill)
Description: Focuses the power of the Soul Shield into the sword to create the legendary sword of light with which to attack. (Max Level: 50)
Applicable Class: Mikhail
Connected Skill: Claimh Solais (#400011032)

Elysion
(Type: Skill)
Description: Sends the enemy to a place that separates the living from the dead. (Max Level: 50)
Applicable Class: Soul Master
Connected Skill: Elysion (#400011055)

Maha’s Brandish
(Type: Skill)
Description: Draws a cruel circle with the power of Maha. (Max Level: 50)
Applicable Class: Aran
Connected Skill: Maha’s Brandish (#400011031)

Jormungand
(Type: Skill)
Description: Summons a Dark Dragon of the netherworld using Force as tribute. (Max Level: 50)
Applicable Class: Demon Slayer
Connected Skill: Jormungand (#400011057)

Blood Feast
(Type: Skill)
Description: Concentrates the blood of demons to explode and damage nearby enemies. Can be charged by holding the key and its power is enhanced based on the time it was charged. Defeating an enemy or attacking a Boss Monster recovers HP and this healing effect ignores Demon Frenzy’s healing reduction effect. (Max Level: 50)
Applicable Class: Demon Avenger
Connected Skill: Blood Feast (#400011038)

Vulcan Punch
(Type: Skill)
Description: Rapidly releases countless punches in front. (Max Level: 50)
Applicable Class: Blaster
Connected Skill: Vulcan Punch (#400011028)

Tempest Blades: Devastate
(Type: Skill)
Description: Tempest Blades attack the enemy and sticks them to the ground to create powerful flames that burn nearby enemies. (Max Level: 50)
Applicable Class: Kaiser
Connected Skill: Tempest Blade: Devastate (#400011058)

Joint Attack
(Type: Skill)
Description: Alpha and Beta coordinates an attack together. (Max Level: 50)
Applicable Class: Zero
Connected Skill: Joint Attack (#400011039)

Hyoru Getsuken
(Type: Skill)
Description: Shadows cast by a dawn moon attack enemies. This skill, upon hitting enemies, casts a buff that stacks up to 5 times. #cCan be used during Sanrenzan, Iaigiri, and Shinsoku. (Max Level: 50)
Applicable Class: Hayato
Connected Skill: Hyoru Getsuken (#400011029)

Poison Nova
(Type: Skill)
Description: Sends forth a poison cloud to attack nearby enemies. The poison cloud can be detonated for an additional attack. (Max Level: 50)
Applicable Class: F\P Arch Mage
Connected Skill: Poison Nova (#400021028)

Thunder Runner
(Type: Skill)
Description: Attacks enemies in front with a charging wall of lightning. (Max Level: 50)
Applicable Class: I\L Arch Mage
Connected Skill: Thunder Break (#400021030)

Angel of Libra
(Type: Skill)
Description: Summons an Angel of Libra with both benevolence and vengeance. (Max Level: 50)
Applicable Class: Bishop
Connected Skill: Angel of Libra (#400021032)

Incarnate’s Anger
(Type: Skill)
Description: Gathers fire to unleash your inner flames. (Max Level: 50)
Applicable Class: Flame Wizard
Connected Skill: Incarnate’s Anger (#400021042)

Dragon Break
(Type: Skill)
Description: Mir tramples enemies in front with various techniques that utilize the strength of the dragon. (Max Level: 50)
Applicable Class: Evan
Connected Skill: Dragon Break (#400021046)

Punishing Resonator
(Type: Skill)
Description: Summons a pentacle that resonates both light and darkness. Pentacle changes based on the status of Light and Dark. (Max Level: 50)
Applicable Class: Luminous
Connected Skill: Punishing Resonator (#400021041)

Black Magic Altar
(Type: Skill)
Description: Installs a black magic altar. Install two or more altars to activate its curse. (Max Level: 50)
Applicable Class: Battle Mage
Connected Skill: Black Magic Altar (#400021047)

Ultimate – Moving Matter
(Type: Skill)
Description: Creates matter that can be moved with telekinetic powers. Matter can be moved with Psychic Force and the matter’s attack speed increases based on movement speed. (Max Level: 50)
Applicable Class: Kinesis
Connected Skill: Ultimate-Moving Matter (#400021048)

Conjure Spirit Stone
(Type: Skill)
Description: Summons a spirit stone that strengthens both you and your party. This spirit stone absorbs Kanna’s Spiritual Power and grows stronger in stages. The spirit stone effects do not stack. (Max Level: 50)
Applicable Class: Kanna
Connected Skill: Conjure Spirit Stone (#400021054)

Illusionary Shot
(Type: Skill)
Description: Attacks at blinding speed to create the illusion of shooting a bow. (Max Level: 50)
Applicable Class: Bow Master
Connected Skill: Illusionary Shot (#400031020)

Split Arrow
(Type: Skill)
Description: Imbues the arrow with mysterious powers to split into countless arrows on impact. (Max Level: 50)
Applicable Class: Marksman
Connected Skill: Split Arrow (#400031015)

Frenzied Winds
(Type: Skill)
Description: Wakes the sleeping wind spirits to cause a tantrum. (Max Level: 50)
Applicable Class: Wind Breaker
Connected Skill: Frenzied Winds (#400031022)

Sylvidia
(Type: Skill)
Description: Mount the King of Unicorns, Sylvidia into battle. (Max Level: 50)
Applicable Class: Mercedes
Connected Skill: Sylvidia (#400031017)

Feral Fury
(Type: Skill)
Description: Sets the jaguar free in its wild form to go on a rampage. (Max Level: 50)
Applicable Class: Wild Hunter
Connected Skill: Feral Fury (#400031012)

Fuma Shuriken
(Type: Skill)
Description: Throws a giant shuriken that is said to have been used by an ancient thief clan. (Max Level: 50)
Applicable Class: Night Lord
Connected Skill: Fuma Shuriken (#400041020)

Eviscerate
(Type: Skill)
Description: Draws in the enemy to attack and steps behind the enemy to deliver a powerful counter. (Max Level: 50)
Applicable Class: Shadower
Connected Skill: Eviscerate (#400041025)

Karmic Fury
(Type: Skill)
Description: Summons the God of Karma from another world to attack nearby enemies. (Max Level: 50)
Applicable Class: Blade Master
Connected Skill: Karmic Fury (#400041021)

Steadfast Shadow
(Type: Skill)
Description: Summons a stationary shadow that mimics your actions. (Max Level: 50)
Applicable Class: Night Walker
Connected Skill: Steadfast Shadow (#400041028)

Black Jack
(Type: Skill)
Description: Throws a card sealed with ominous powers. (Max Level: 50)
Applicable Class: Phantom
Connected Skill: Black Jack (#400041022)

Surplus Overload
(Type: Skill)
Description: Overloads the energy core to gather energy exceeding the maximum amount. (Max Level: 50)
Applicable Class: Xenon
Connected Skill: Surplus Overload (#400041029)

Serpent Screw
(Type: Skill)
Description: Surrounds you with the energy of the water dragon sealed in the deep sea to attack nearby enemies. (Max Level: 50)
Applicable Class: Buccaneer
Connected Skill: Serpent Screw (#400051015)

Dead Eye
(Type: Skill)
Description: Focus aims at the enemy to take quick shots afterwards. (Max Level: 50)
Applicable Class: Corsair
Connected Skill: Dead Eye (#400051021)

ICBM
(Type: Skill)
Description: Fires ballistic missile in an arc to attack enemies in a large area. (Max Level: 50)
Applicable Class: Cannon Shooter
Connected Skill: ICBM (#400051024)

Shark Missile
(Type: Skill)
Description: Blasts the energy of a shark to attack multiple enemies in front. (Max Level: 50)
Applicable Class: Striker
Connected Skill: Shark Missile (#400051016)

Spirit Summoning Circle
(Type: Skill)
Description: Creates an area that summons spirits. (Max Level: 50)
Applicable Class: Eunwol
Connected Skill: Spirit Summoning Circle (#400051022)

Micro Missiles
(Type: Skill)
Description: Brings out a container that fires multiple micro missiles. (Max Level: 50)
Applicable Class: Mechanic
Connected Skill: Micro Missiles (#400051017)

Spotlight
(Type: Skill)
Description: Places a spotlight that only follows superstars. Only superstars are allowed in the spotlight. All other enemies are damaged by the light while the superstar’s abilities are enhanced. (Max Level: 50)
Applicable Class: Angelic Buster
Connected Skill: Spotlight (#400051018)

Flame Tiger Miasma
(Type: Skill)
Description: Controls miasma sustained by the power of the Flame Tiger. Pressing the skill button after casting the skill changes its mode. This skill is not affected by enemies in Damage Reflection mode. (Max Level: 50)
Applicable Class: Zen
Connected Skill: Flame Tiger Miasma (#400051028)

Map.wz

Map


Kerning Tower – 2nd Floor Cafe
BGM: Bgm21/LoversIntheAfternoon
Stars Required: 80
Mobs: [*] Steaming Coffee Machine x24


Kerning Tower – 3rd Floor Fancy Shop
BGM: Bgm21/LoversIntheAfternoon
Stars Required: 80
Mobs: [*] Blue Notebook x28


Kerning Tower – 4th Floor Record Shop
BGM: Bgm21/LoversIntheAfternoon
Stars Required: 80
Mobs: [*] Red Headset x22


Kerning Tower – 5th Floor Cosmetics Store
BGM: Bgm21/LoversIntheAfternoon
Stars Required: 80
Mobs: [*] Wild Vanity x19


Kerning Tower – 6th Floor Hair Salon
BGM: Bgm21/LoversIntheAfternoon
Stars Required: 80
Mobs: [*] Picky Hair Roll x27


Rose Garden – Hidden Garden 1
Level Limit: 110
BGM: Bgm23/CrimsonTower
Stars Required: 45
Mobs: [*] Frozen Rose x19


Rose Garden – Hidden Garden 2
Level Limit: 110
BGM: Bgm23/CrimsonTower
Stars Required: 50
Mobs: [*] Keymaster Rousseau x21


Rose Garden – Hidden Garden 3
Level Limit: 110
BGM: Bgm23/CrimsonTower
Stars Required: 50
Mobs: [*] Garden Golem x21


Omega Sector – Omega Sector
BGM: Bgm08/LetsMarch
Town
NPCs: Bibi, Duey, Full Moon, Kevin the Soldier, Lea, Lin, Maple Admin, Mirror of Dimension, Monster Park Shuttle, Nebelle


Omega Sector – Tunnel
BGM: Bgm08/LetsMarch
Town


String Missing
BGM: Bgm08/LetsMarch
Town


Omega Sector – Silo
BGM: Bgm08/ForTheGlory
Town
NPCs: Chury, Dr. Pepper, Dr. San, Gunny, Hoonee, Joonee, Kay, Kubo the Storageman, Lin, Spacen, Young


The Omega Sector – Hangar
BGM: Bgm08/ForTheGlory
Town
NPCs: Chulee, Dr. Pepper, Dr. Porter, Dr. San, Gunny, Hoonee, Joonee, Kay, Kubo the Storageman, Spacen, Young


Omega Sector – Safety Zone
BGM: Bgm08/LetsMarch


Omega Sector – Boswell Field I
BGM: Bgm08/LetsHuntAliens
NPCs: Dr. Porter
Mobs: Mateon x16


Omega Sector – Boswell Field II
BGM: Bgm08/LetsHuntAliens
Mobs: Mateon x6, Plateon x11


Omega Sector – Boswell Field III
BGM: Bgm08/LetsHuntAliens
NPCs: Dr. Porter
Mobs: Plateon x20


Omega Sector – Boswell Field IV
BGM: Bgm08/LetsHuntAliens
NPCs: UFO Detector
Mobs: Mateon x8, Plateon x7


UFO Interior – Deokgoo’s Room
BGM: Bgm47/DancesWithAliens
NPCs: Deokgoo


UFO Interior – Hall 101
BGM: Bgm47/DancesWithAliens
NPCs: Deokgoo
Mobs: Barnard Gray x29


UFO Interior – Hall 102
BGM: Bgm47/DancesWithAliens


UFO Interior – Hall 103
BGM: Bgm47/DancesWithAliens
NPCs: Deokgoo
Mobs: Ultra Gray x23


UFO Interior – Hall 104
BGM: Bgm47/DancesWithAliens
NPCs: Deokgoo


String Missing
BGM: Bgm47/DancesWithAliens


UFO Interior – Hall 105
BGM: Bgm47/DancesWithAliens


String Missing
BGM: Bgm47/DancesWithAliens


UFO Interior – Hall 201
BGM: Bgm47/DancesWithAliens


String Missing
BGM: Bgm47/DancesWithAliens


UFO Interior – Hall 202
BGM: Bgm47/DancesWithAliens
NPCs: Vent
Mobs: New Gray Black x21


UFO Interior – Hall 203
BGM: Bgm47/DancesWithAliens
Mobs: New Gray Black x15, New Gray White x8


String Missing
BGM: Bgm47/DancesWithAliens


UFO Interior – Hall 204
BGM: Bgm47/DancesWithAliens
NPCs: Vent
Mobs: New Gray White x21


UFO Interior – Hall H01
BGM: Bgm47/DancesWithAliens
Stars Required: 140
Mobs: [*] New Gray White x20


UFO Interior – Hall H02
BGM: Bgm47/DancesWithAliens
Stars Required: 140
Mobs: [*] New Gray Black x6, [*] New Gray White x8


UFO Interior – Hall H03
BGM: Bgm47/DancesWithAliens
Stars Required: 140
Mobs: [*] New Gray Black x16


UFO Interior – Vent D-1
BGM: Bgm47/DancesWithAliens
NPCs: Young


String Missing
BGM: Bgm47/DancesWithAliens
NPCs: Young


UFO Interior – Vent D-2
BGM: Bgm47/DancesWithAliens
NPCs: Lin
Mobs: Mecateon x28


UFO Interior – Vent D-3
BGM: Bgm47/DancesWithAliens
Mobs: Machine MT-09 x13, Mecateon x18


UFO Interior – Vent D-4
BGM: Bgm47/DancesWithAliens
NPCs: Lin, Parachute
Mobs: Machine MT-09 x19


String Missing
BGM: Bgm47/DancesWithAliens


UFO Interior – Control Room 1
BGM: Bgm47/DancesWithAliens
NPCs: Lin
Mobs: Black Drone x18


String Missing
BGM: Bgm47/DancesWithAliens


String Missing
BGM: Bgm00/Silence


String Missing
BGM: Bgm47/GoGoRangers!


String Missing
BGM: Bgm47/DancesWithAliens


String Missing
BGM: Bgm47/GoGoRangers!


UFO Interior – Control Room 2
BGM: Bgm47/DancesWithAliens
Mobs: Black Drone x11, White Drone x11


UFO Interior – Control Room 3
BGM: Bgm47/DancesWithAliens
NPCs: Lin
Mobs: White Drone x18


String Missing
BGM: Bgm00/Silence


String Missing
BGM: Bgm47/DancesWithAliens
Mobs: Machine MT-09 x18


String Missing
BGM: Bgm47/DancesWithAliens


UFO Interior – Flight Deck
BGM: Bgm47/DancesWithAliens
NPCs: Dr. Gray


UFO Interior – Vent D-77
BGM: Bgm47/DancesWithAliens


Fantastic Theme Park – Fantastic Theme Park
BGM: BgmFT/FantasticThemePark
Town
NPCs: Dadamji, Daromi, Fantastic Cable Car, Hassett


Fantastic Theme Park – Funny Station
BGM: BgmFT/FantasticThemePark
Mobs: Creeper Scarlion x23


Fantastic Theme Park – Funny Station
BGM: BgmFT/FantasticThemePark
NPCs: Dadamji, Daromi, Oliver
Mobs: Ghost x17, Ratacula x21


Fantastic Theme Park – Funny Station
BGM: BgmFT/FantasticThemePark
NPCs: Dadamji, Daromi, Nurse Aily, Oliver, Singles Army soldier
Mobs: Canterbear x18


Fantastic Theme Park – Extreme Station
BGM: BgmFT/FantasticThemePark
Mobs: Clowning Scarlion x18


Fantastic Theme Park – Extreme Station
BGM: BgmFT/FantasticThemePark
NPCs: Alcione, Dadamji, Daromi
Mobs: Colabear x13


Fantastic Theme Park – Extreme Station
BGM: BgmFT/FantasticThemePark
NPCs: Caped Mascot, Daromi, Little Girl, Pro Solo Player
Mobs: Soaring Scarlion x31


Fantastic Theme Park – Fantasy Station
BGM: BgmFT/FantasticThemePark
Mobs: Jellybus x14


Fantastic Theme Park – Fantasy Station
BGM: BgmFT/FantasticThemePark
NPCs: Dadamji, Daromi, Oliver
Mobs: Vikerolas x14


Fantastic Theme Park – Fantastic Animal Show
BGM: BgmFT/FantasticThemePark
NPCs: Dadamji, Daromi, Fantastic Animal Show, Nurse Aily
Mobs: Jellybus x2, Vikerolas x7


Fantastic Theme Park – Fantastic Animal Show
BGM: BgmFT/FantasticThemePark
NPCs: Caped Mascot


Lacheln – Lacheln River Lower Side
Level Limit: 220
BGM: Bgm46/LachelntheIllusionCity
Town
NPCs: Flying Fish


Lacheln – Clock Tower of Nightmares
Level Limit: 220
BGM: Bgm46/ClockTowerofNightmare
Arcane Required: 250


Lacheln – Fantasy Forest
Level Limit: 220
BGM: Bgm46/WierldForestIntheGirlsdream
Arcane Required: 250


Lacheln – Clock Tower of Nightmares
Level Limit: 220
BGM: Bgm46/ClockTowerofNightmare
Arcane Required: 250


Lacheln – Collapsing Clock Tower
Level Limit: 220
BGM: Bgm46/BrokenDream
Arcane Required: 250


Arcana – Spirit Tree
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight
Town
NPCs: Bachelor Moon Bunny, Big Headward, Cassandra, General Store Spirit, Kemdi, Lieutenant Mr. Pancho, Little Spirit, Magic Mortar and Moon Bunny, Mirror of Dimension, Ms. Appropriation the Dragon Slayer., Plastic Roy, Rock Spirit, Second Magpie, Spirit of Harmony, Tree Spirit, Warehouse Spirit, Yeti


Arcana – Forest Entrance
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight


Arcana – Spirit Tree Background
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight
Town
NPCs: Little Spirit, Wind Spirit


Arcana – Leaf Pipe Forest
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight
NPCs: Leaf Pipe, Little Spirit, Whispering Flower, Wind Spirit


Arcana – Water Forest
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight
Arcane Required: 280
NPCs: Whispering Flower
Mobs: Spirit of Water x24


Arcana – Sunlight Forest
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight
Arcane Required: 280
NPCs: Whispering Flower
Mobs: Spirit of Sunshine x26


Arcana – Water and Sunlight Forest
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight
Arcane Required: 280
NPCs: Whispering Flower
Mobs: Spirit of Sunshine x17, Spirit of Water x16


Arcana – Earth Forest
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight
Arcane Required: 280
NPCs: Whispering Flower
Mobs: Spirit of Earth x25


Arcana – Sunlight and Earth Forest
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight
Arcane Required: 280
NPCs: Whispering Flower
Mobs: Spirit of Earth x14, Spirit of Sunshine x13


Arcana – Deep Forest
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight
NPCs: Little Spirit, Tree Spirits, Whispering Flower, Wind Spirit


Arcana – Frost Cloud Forest
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight
Arcane Required: 320
NPCs: Whispering Flower
Mobs: Spirit of Frost Cloud x18


Arcana – Lightning Cloud Forest
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight
Arcane Required: 320
NPCs: Little Spirit, Lost Tree Spirits
Mobs: Spirit of Lightning Cloud x17


Arcana – Frost and Lightening Forest 1
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight
Arcane Required: 320
Mobs: Spirit of Frost Cloud x8, Spirit of Lightning Cloud x8


Arcana – Frost and Lightening Forest 2
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight
Arcane Required: 320
Mobs: Spirit of Frost Cloud x8, Spirit of Lightning Cloud x8


Arcana – Deadly Poisonous Forest
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight
Arcane Required: 320
NPCs: Whispering Flower
Mobs: Spirit of Deadly Poison x20


Arcana – Explosive Forest
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight
Arcane Required: 320
Mobs: Spirit of Explosion x18


Arcana – Deadly Poisonous and Explosive Forest 1
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight
Arcane Required: 320
Mobs: Spirit of Deadly Poison x10, Spirit of Explosion x10


Arcana – Deadly Poisonous and Explosive Forest 2
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight
Arcane Required: 320
Mobs: Spirit of Deadly Poison x10, Spirit of Explosion x10


Arcana – Xylophone Pond
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight
NPCs: Little Spirit


Arcana – Four-forked Cave
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight
NPCs: Little Spirit, Rock Spirit


Arcana – Cave: Upper Path
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight
Arcane Required: 360
NPCs: Rock Spirit, Whispering Flower
Mobs: Spirit of Chaos x29


Arcana – Deep Inside the Cave: Upper Path 1
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight
Arcane Required: 360
NPCs: Rock Spirit, Whispering Flower
Mobs: Spirit of Chaos x20, Spirit of Despair x25


Arcana – Deep Inside the Cave: Upper Path 2
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight
Arcane Required: 360
NPCs: Rock Spirit
Mobs: Spirit of Despair x42


Arcana – Further Deep Inside the Cave: Upper Path
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight
Arcane Required: 360
Mobs: Spirit of Anguish x18, Spirit of Despair x20


Arcana – Cave: Lower Path
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight
Arcane Required: 360
NPCs: Rock Spirit, Whispering Flower
Mobs: Spirit of Chaos x25


Arcana – Deep Inside the Cave: Lower Path 1
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight
Arcane Required: 360
NPCs: Rock Spirit
Mobs: Spirit of Anguish x16, Spirit of Chaos x14


Arcana – Deep Inside the Cave: Lower Path 2
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight
Arcane Required: 360
NPCs: Rock Spirit, Whispering Flower
Mobs: Spirit of Anguish x28


Arcana – Further Deep Inside the Cave: Lower Path
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight
Arcane Required: 360
Mobs: Spirit of Anguish x12, Spirit of Despair x12


Arcana – Five-forked Cave
Level Limit: 225
BGM: Bgm47/ArcanaBoss
Arcane Required: 360
Mobs: Spirit of Anguish x16, Spirit of Despair x20


Arcana – Five-forked Cave: Upper Path
Level Limit: 225
BGM: Bgm47/ArcanaBoss
Arcane Required: 360
Mobs: Spirit of Anguish x20, Spirit of Disharmony x18


Arcana – Five-forked Cave: Offshoot
Level Limit: 225
BGM: Bgm47/ArcanaBoss
Arcane Required: 360
Mobs: Spirit of Anguish x21, Spirit of Disharmony x19


Arcana – Five-forked Cave: Lower Path
Level Limit: 225
BGM: Bgm47/ArcanaBoss
Arcane Required: 360
Mobs: Spirit of Disharmony x21


Arcana – Cave under the Spirit Tree
Level Limit: 225
BGM: Bgm47/ArcanaBoss
Arcane Required: 360
Mobs: Spirit of Disharmony x20


Hidden Street – Funny Station
Level Limit: 120
BGM: BgmFT/FantasticThemePark
NPCs: Nurse Aily


Hidden Street – Fantastic Animal Show
Level Limit: 120
BGM: BgmFT/FantasticThemePark


Hidden Street – Fantastic Animal Show
Level Limit: 120
BGM: BgmFT/FantasticThemePark


Lacheln – Dream Breaker
Level Limit: 220
BGM: Bgm46/ClockTowerofNightmare


Lacheln – Exit Dream Breaker
Level Limit: 220
BGM: Bgm46/ClockTowerofNightmare
NPCs: Dream Rag Doll


Union Raid – Battleground of the Dragons
BGM: Bgm40/BattleOnTheDeck


Union Raid – Battleground of the Dragons
BGM: Bgm40/BattleOnTheDeck


Union Raid – Exit Union Raid
BGM: Bgm40/BattleOnTheDeck
NPCs: Ms. Appropriation the Dragon Slayer.


Union Raid – Exit Union Raid
BGM: Bgm40/BattleOnTheDeck
NPCs: Ms. Appropriation the Dragon Slayer.


Happyville – Happyville Entrance
BGM: Bgm04/WhiteChristmas
NPCs: Metal Bucket Snowman


Happyville – Happyville
BGM: Bgm04/WhiteChristmas
Town


Happyville – Happyville Exit
BGM: Bgm04/WhiteChristmas
NPCs: Metal Bucket Snowman


Digital Horizon – Battleground (Enter)
BGM: Bgm39/VirtualArena
NPCs: Board, Mr. Boche


Digital Horizon – Battleground (Exit)
BGM: Bgm39/VirtualArena
NPCs: Board, Mr. Boche


Digital Horizon – Battleground (Enter)
BGM: Bgm39/VirtualArena
NPCs: Board, Mr. Boche


Digital Horizon – Battleground (Exit)
BGM: Bgm39/VirtualArena
NPCs: Board, Mr. Boche


Digital Horizon – Battleground (Enter)
BGM: Bgm39/VirtualArena
NPCs: Board, Mr. Boche


Digital Horizon – Battleground (Exit)
BGM: Bgm39/VirtualArena
NPCs: Board, Mr. Boche


Digital Horizon – Battleground
BGM: Bgm39/VirtualArena
NPCs: Mr. Boche
Mobs: Blue Base x1, Red Base x1


Digital Horizon – Battleground (Practice)
BGM: Bgm39/VirtualArena
NPCs: Mr. Boche
Mobs: Blue Base x1, Red Base x1


Mu Lung Dojo – Mu Lung Dojo Top Floor
BGM: Bgm17/MureungSchool4
NPCs: So Gong


Lacheln – Lacheln River Lower Side
Level Limit: 225
BGM: Bgm46/LachelntheIllusionCity


Arcana – Sky over Arcane River
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight2


Arcana – Sky over Arcane River
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight2


Arcana – Vortex of Light
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight2


Arcana – Forest Entrance
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight2


Arcana – Spirit Tree Background
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight2


Arcana – Leaf Pipe Forest
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight2


Arcana – Spirit Tree
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight2


Arcana – Somewhere in the Deep Forest
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight2


Arcana – Somewhere in the Deep Forest
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight2


Arcana – Deep Forest
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight2


Arcana – Four-forked Cave
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight2


Arcana – Four-forked Cave
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight2


Arcana – Spirit Tree
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight2


Arcana – Spirit Tree
Level Limit: 225
BGM: Bgm00/Silence


Arcana – Stalk Harp’s Forest
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight2
NPCs: Little Spirit, Lost Tree Spirit, Stalk Harp, Tree Spirit


Arcana – Leaf Pipe Forest
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight2


Arcana – Stalk Harp’s Forest
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight2
NPCs: Stalk Harp


Arcana – Stalk Harp’s Forest
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight2


Deep Forest – Save Lost Tree Spirits 1
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight2
Arcane Required: 320
Mobs: Spirit of Frost Cloud x20


Deep Forest – Save Lost Tree Spirits 2
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight2
Arcane Required: 320
Mobs: Spirit of Lightning Cloud x20


Deep Forest – Save Lost Tree Spirits 3
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight2
Arcane Required: 320
Mobs: Spirit of Frost Cloud x11, Spirit of Lightning Cloud x9


Arcana – Four-forked Cave
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight
NPCs: Rock Spirit


Lacheln – Lacheln River Lower Side
Level Limit: 220
BGM: Bgm46/LachelntheIllusionCity
Town


Arcana – Xylophone Pond
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight


Arcana – Xylophone Pond
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight


Arcana – Xylophone Pond
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight
Mobs: Eerie Rock x1


Arcana – Spirit Tree
Level Limit: 225
BGM: Bgm47/ArcanaBoss


Arcana – Spirit Tree
Level Limit: 225
BGM: Bgm47/ArcanaBoss


Arcana – Spirit Tree
Level Limit: 225
BGM: Bgm47/ArcanaBoss
Mobs: Corrupt Spirit of Harmony x1


Cave – Deep Cave 1
Level Limit: 225
BGM: Bgm47/ArcanaBoss
Arcane Required: 360
Mobs: Spirit of Chaos x20


Cave – Deep Cave 2
Level Limit: 225
BGM: Bgm47/ArcanaBoss
Arcane Required: 360
Mobs: Spirit of Despair x20


Cave – Deep Cave 3
Level Limit: 225
BGM: Bgm47/ArcanaBoss
Arcane Required: 360
Mobs: Spirit of Anguish x20


Arcana – Leaf Pipe Forest
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight2
NPCs: Whispering Flower


Arcana – Spirit Tree
Level Limit: 225
BGM: Bgm47/ArcanaBoss


Arcana – Spirit Tree Background
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight2


Arcana – Cave: Upper Path
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight2
Arcane Required: 360


Arcana – Deep Inside the Cave: Upper Path 1
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight2
Arcane Required: 360


Arcana – Deep Inside the Cave: Upper Path 2
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight2
Arcane Required: 360


Arcana – Cave: Lower Path
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight2
Arcane Required: 360


Arcana – Deep Inside the Cave: Lower Path 1
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight2
Arcane Required: 360


Arcana – Deep Inside the Cave: Lower Path 2
Level Limit: 225
BGM: Bgm47/TheTuneOfAzureLight2
Arcane Required: 360


String Missing
BGM: Bgm02/AboveTheTreetops
NPCs: [Merchant] Agent O, [Merchant] Corby, [Merchant] Dori, [Merchant] Dorr, [Merchant] Great Merchant Moon Bunny, [Merchant] Jasmin, [Merchant] Jean Pierre, [Merchant] Jerry, [Merchant] Karcasa, [Merchant] Kiriwing, [Merchant] Lan Ming, [Merchant] Mapa, [Merchant] Masur, [Merchant] Rosen, [Merchant] Sagati, [Merchant] Sly, [Merchant] Woodwan

WorldMap

Mob.wz


Mateon
Level: 165
HP: 4,142,000
MP: 16,000
W.Att: 7,110
M.Att: 7,020
W.Def: 10%
M.Def: 10%
Speed: -40
Accuracy: 640
Avoid: 180
KB: 5,000
EXP: 17,910


Plateon
Level: 167
HP: 4,464,000
MP: 18,000
W.Att: 7,290
M.Att: 7,200
W.Def: 10%
M.Def: 10%
Accuracy: 640
Avoid: 180
KB: 5,500
EXP: 19,084


Barnard Gray
Level: 169
HP: 4,796,400
MP: 18,000
W.Att: 7,470
M.Att: 7,380
W.Def: 10%
M.Def: 10%
Speed: -10
Accuracy: 640
Avoid: 180
KB: 5,500
EXP: 20,280


Ultra Gray
Level: 171
HP: 5,148,000
MP: 20,000
W.Att: 8,288
M.Att: 8,190
W.Def: 10%
M.Def: 10%
Speed: -5
Accuracy: 640
Avoid: 180
KB: 6,000
EXP: 21,579
Elements: Lightning resistance


New Gray White
Level: 173
HP: 5,510,800
MP: 20,000
W.Att: 8,483
M.Att: 8,385
W.Def: 10%
M.Def: 10%
Speed: -10
Accuracy: 640
Avoid: 180
KB: 6,000
EXP: 22,823


New Gray Black
Level: 175
HP: 5,884,800
MP: 20,000
W.Att: 8,678
M.Att: 8,580
W.Def: 10%
M.Def: 10%
Speed: -10
Accuracy: 640
Avoid: 180
KB: 6,000
EXP: 24,173


Mecateon
Level: 176
HP: 6,076,000
MP: 20,000
W.Att: 8,775
M.Att: 8,678
W.Def: 10%
M.Def: 10%
Speed: -50
Accuracy: 640
Avoid: 180
KB: 6,500
EXP: 24,859


Machine MT-09
Level: 177
HP: 6,270,000
MP: 20,000
W.Att: 8,873
M.Att: 8,775
W.Def: 10%
M.Def: 10%
Speed: -50
Accuracy: 640
Avoid: 180
KB: 6,500
EXP: 25,551


White Drone
Level: 178
HP: 6,466,800
MP: 20,000
W.Att: 8,970
M.Att: 8,873
W.Def: 10%
M.Def: 10%
Speed: -50
Accuracy: 640
Avoid: 180
KB: 6,500
EXP: 26,159


Black Drone
Level: 179
HP: 6,666,400
MP: 20,000
W.Att: 9,068
M.Att: 8,970
W.Def: 10%
M.Def: 10%
Speed: -50
Accuracy: 640
Avoid: 180
KB: 6,500
EXP: 26,864


Kawoong
Level: 190
HP: 2,000,000,000
MP: 100,000
W.Att: 22,000
M.Att: 24,000
W.Def: 120%
M.Def: 120%
Accuracy: 9,999
Avoid: 750
KB: 1,000,000,000
MP Recovery: 10,000
Fixed Damage Received: 1
Elements: Physical resistance, Holy resistance, Fire resistance, Ice resistance, Poison resistance, Lightning resistance, Dark resistance
Boss
Cannot be knockback
Attack upon Sight


Barnard Gray
Level: 110
HP: 4,970,800
MP: 18,000
W.Att: 7,560
M.Att: 7,470
W.Def: 10%
M.Def: 10%
Speed: 3
Accuracy: 640
Avoid: 180
KB: 5,500
Elements: Poison immunity
Boss


[*] New Gray White
Level: 178
HP: 32,334,000
MP: 10,000
W.Att: 12,558
M.Att: 12,422
W.Def: 10%
M.Def: 10%
Speed: -10
Accuracy: 790
Avoid: 250
KB: 6,466,800
EXP: 78,477
Attack upon Sight


[*] New Gray Black
Level: 180
HP: 34,344,000
MP: 10,000
W.Att: 12,831
M.Att: 12,695
W.Def: 10%
M.Def: 10%
Speed: -10
Accuracy: 790
Avoid: 250
KB: 6,868,800
EXP: 82,722
Attack upon Sight


[*] Steaming Coffee Machine
Level: 155
HP: 10,101,000
MP: 10,000
W.Att: 5,796
M.Att: 5,712
W.Def: 10%
M.Def: 10%
Speed: -30
Accuracy: 563
Avoid: 563
KB: 2,020,200
EXP: 36,975
Elements: Lightning resistance, Poison weakness
Attack upon Sight


[*] Blue Notebook
Level: 157
HP: 11,092,500
MP: 12,000
W.Att: 5,964
M.Att: 5,880
W.Def: 10%
M.Def: 10%
Accuracy: 563
Avoid: 135
KB: 2,218,500
EXP: 40,143
Attack upon Sight


[*] Red Headset
Level: 159
HP: 12,144,000
MP: 12,000
W.Att: 6,132
M.Att: 6,048
W.Def: 10%
M.Def: 10%
Accuracy: 563
Avoid: 135
KB: 2,428,800
EXP: 43,386
Attack upon Sight


[*] Wild Vanity
Level: 161
HP: 17,612,000
MP: 12,000
W.Att: 9,450
M.Att: 9,324
W.Def: 10%
M.Def: 10%
Speed: -20
Accuracy: 563
Avoid: 135
KB: 3,522,400
EXP: 46,692
Attack upon Sight


[*] Picky Hair Roll
Level: 162
HP: 18,375,000
MP: 12,000
W.Att: 9,576
M.Att: 9,450
W.Def: 10%
M.Def: 10%
Speed: -50
Accuracy: 563
Avoid: 135
KB: 3,823,200
EXP: 48,474
Attack upon Sight


[*] Frozen Rose
Level: 130
HP: 3,422,250
MP: 4,000
W.Att: 3,388
M.Att: 3,311
W.Def: 10%
M.Def: 10%
Speed: -60
Accuracy: 423
Avoid: 423
KB: 684,450
EXP: 14,988
Attack upon Sight


[*] Keymaster Rousseau
Level: 132
HP: 3,784,500
MP: 4,000
W.Att: 3,542
M.Att: 3,465
W.Def: 10%
M.Def: 10%
Speed: -10
Accuracy: 423
Avoid: 423
KB: 756,900
EXP: 16,296
Attack upon Sight


[*] Garden Golem
Level: 134
HP: 4,173,375
MP: 4,000
W.Att: 3,696
M.Att: 3,619
W.Def: 10%
M.Def: 10%
Speed: 40
Accuracy: 423
Avoid: 115
KB: 834,675
EXP: 17,733


Spirit of Water
Level: 230
HP: 258,998,400
MP: 45,000
W.Att: 15,623
M.Att: 16,627
W.Def: 10%
M.Def: 10%
Speed: -30
Accuracy: 930
Avoid: 930
KB: 17,000
EXP: 393,361
Attack upon Sight


Spirit of Sunshine
Level: 231
HP: 264,616,000
MP: 50,000
W.Att: 16,704
M.Att: 16,069
W.Def: 10%
M.Def: 10%
Speed: -20
Accuracy: 930
Avoid: 930
KB: 17,000
EXP: 401,055
Attack upon Sight


Spirit of Earth
Level: 232
HP: 270,291,200
MP: 50,000
W.Att: 15,638
M.Att: 17,061
W.Def: 10%
M.Def: 10%
Speed: -30
Accuracy: 930
Avoid: 930
KB: 17,000
EXP: 408,778
Attack upon Sight


Spirit of Frost Cloud
Level: 233
HP: 276,278,400
MP: 50,000
W.Att: 16,538
M.Att: 16,448
W.Def: 10%
M.Def: 10%
Speed: -30
Accuracy: 930
Avoid: 930
KB: 17,000
EXP: 415,702
Attack upon Sight


Spirit of Lightning Cloud
Level: 234
HP: 282,072,000
MP: 50,000
W.Att: 16,650
M.Att: 16,955
W.Def: 10%
M.Def: 10%
Speed: -30
Accuracy: 930
Avoid: 930
KB: 17,000
EXP: 423,542
Attack upon Sight


Spirit of Deadly Poison
Level: 235
HP: 288,184,000
MP: 50,000
W.Att: 16,763
M.Att: 17,443
W.Def: 10%
M.Def: 10%
Speed: -30
Accuracy: 930
Avoid: 930
KB: 18,000
EXP: 431,459
Attack upon Sight


Spirit of Explosion
Level: 236
HP: 294,096,000
MP: 50,000
W.Att: 16,875
M.Att: 16,259
W.Def: 10%
M.Def: 10%
Speed: -30
Accuracy: 930
Avoid: 930
KB: 18,000
EXP: 439,402
Attack upon Sight


Spirit of Chaos
Level: 237
HP: 300,065,600
MP: 50,000
W.Att: 16,988
M.Att: 16,875
W.Def: 10%
M.Def: 10%
Speed: -30
Accuracy: 930
Avoid: 930
KB: 18,000
EXP: 446,505
Attack upon Sight


Spirit of Despair
Level: 238
HP: 306,363,200
MP: 50,000
W.Att: 17,100
M.Att: 16,988
W.Def: 10%
M.Def: 10%
Speed: -30
Accuracy: 930
Avoid: 930
KB: 18,000
EXP: 454,564
Attack upon Sight


Spirit of Anguish
Level: 239
HP: 312,451,200
MP: 50,000
W.Att: 17,120
M.Att: 17,259
W.Def: 10%
M.Def: 10%
Speed: -30
Accuracy: 930
Avoid: 930
KB: 18,000
EXP: 462,670
Attack upon Sight


Spirit of Disharmony
Level: 240
HP: 318,873,600
MP: 50,000
W.Att: 17,751
M.Att: 16,633
W.Def: 10%
M.Def: 10%
Speed: -30
Accuracy: 930
Avoid: 930
KB: 19,000
EXP: 470,824
Attack upon Sight


Corrupt Spirit of Harmony
Level: 240
HP: 637,747,200
MP: 2,500,000
W.Att: 26,666
M.Att: 25,289
W.Def: 30%
M.Def: 30%
Speed: -30
Accuracy: 930
Avoid: 930
KB: 19,000
Boss
Attack upon Sight


Spirit Remains
Level: 230
HP: 258,998,400
MP: 45,000
W.Att: 16,509
M.Att: 16,628
W.Def: 10%
M.Def: 10%
Speed: -30
Accuracy: 930
Avoid: 930
KB: 17,000
EXP: 393,361
Attack upon Sight
Revive to Spirit Remains (#8644013)


Spirit Remains
Level: 1
HP: 1
MP: 1
W.Att: 1
M.Att: 1
W.Def: 10%
M.Def: 10%
Accuracy: 1
Avoid: 1
KB: 10,000
Boss
Revive to Spirit Remains (#8644012)


Spirit of Frost Cloud
Level: 233
HP: 276,278,400
MP: 50,000
W.Att: 16,538
M.Att: 16,448
W.Def: 10%
M.Def: 10%
Speed: -30
Accuracy: 930
Avoid: 930
KB: 17,000
Attack upon Sight


Spirit of Lightning Cloud
Level: 234
HP: 282,072,000
MP: 50,000
W.Att: 16,650
M.Att: 16,955
W.Def: 10%
M.Def: 10%
Speed: -30
Accuracy: 930
Avoid: 930
KB: 17,000
Attack upon Sight


Spirit of Chaos
Level: 237
HP: 300,065,600
MP: 50,000
W.Att: 16,988
M.Att: 16,875
W.Def: 10%
M.Def: 10%
Speed: -30
Accuracy: 930
Avoid: 930
KB: 18,000
Attack upon Sight


Spirit of Despair
Level: 238
HP: 306,363,200
MP: 50,000
W.Att: 17,100
M.Att: 16,988
W.Def: 10%
M.Def: 10%
Speed: -30
Accuracy: 930
Avoid: 930
KB: 18,000
Attack upon Sight


Spirit of Anguish
Level: 239
HP: 312,451,200
MP: 50,000
W.Att: 17,120
M.Att: 17,259
W.Def: 10%
M.Def: 10%
Speed: -30
Accuracy: 930
Avoid: 930
KB: 18,000
Attack upon Sight


Spirit of Disharmony
Level: 240
HP: 318,873,600
MP: 50,000
W.Att: 17,751
M.Att: 16,633
W.Def: 10%
M.Def: 10%
Speed: -30
Accuracy: 930
Avoid: 930
KB: 19,000
Attack upon Sight


Water Spirit
Level: 230
HP: 258,998,400
MP: 45,000
W.Att: 15,623
M.Att: 16,627
W.Def: 10%
M.Def: 10%
Speed: -30
Accuracy: 930
Avoid: 930
KB: 17,000
Attack upon Sight


Eerie Rock
Level: 1
HP: 1,000,000
M.Att: 10
W.Def: 1%
M.Def: 1%
Accuracy: 10
Avoid: 10
KB: 999,999,999
Fixed Damage Received: 10,000
Boss


Opachu
Level: 100
HP: 80,000
MP: 800
W.Att: 900
M.Att: 900
W.Def: 25%
M.Def: 25%
Accuracy: 250
Avoid: 65
KB: 1,200
EXP: 1
MP Recovery: 5
Attack upon Sight


Lucid
Level: 230
HP: 100,000,000
MP: 100,000
W.Att: 22,000
M.Att: 24,000
W.Def: 300%
M.Def: 300%
Accuracy: 9,999
Avoid: 750
KB: 1,000,000,000
EXP: 30,000,000
MP Recovery: 1,000
Elements: Poison resistance, Lightning resistance
Boss
Attack upon Sight
Revive to Lucid (#8880153)


Lucid
Level: 230
HP: ??????
MP: 100,000
W.Att: 22,000
M.Att: 24,000
W.Def: 300%
M.Def: 300%
Accuracy: 9,999
Avoid: 750
KB: 1,000,000,000
EXP: 30,000,000
MP Recovery: 1,000
Elements: Poison resistance, Lightning resistance
Boss
Attack upon Sight


Lucid
Level: 230
HP: 1,000,000
MP: 100,000
W.Att: 22,000
M.Att: 24,000
W.Def: 300%
M.Def: 300%
Accuracy: 9,999
Avoid: 750
KB: 1,000,000,000
MP Recovery: 1,000
Elements: Poison resistance, Lightning resistance
Boss
Attack upon Sight


Golem of Nightmares
Level: 230
HP: 32,374,800
MP: 45,000
W.Att: 16,200
M.Att: 16,088
W.Def: 10%
M.Def: 10%
Accuracy: 9,999
Avoid: 750
KB: 1,000,000,000
Elements: Fire resistance, Ice weakness
Boss
Revive to Golem of Nightmares (#8880181)


Toadstool of Nightmares
Level: 230
HP: ??????
MP: 45,000
W.Att: 16,200
M.Att: 16,088
W.Def: 10%
M.Def: 10%
Speed: -70
Accuracy: 9,999
Avoid: 750
KB: 1,000,000,000
Boss
Cannot be knockback
Attack upon Sight


Lucid of Dreams
Level: 230
HP: ??????
MP: 100,000
W.Att: 22,000
M.Att: 24,000
W.Def: 30%
M.Def: 30%
Accuracy: 9,999
Avoid: 750
KB: 1,000,000,000
Elements: Physical resistance, Holy resistance, Fire resistance, Ice resistance, Poison resistance, Lightning resistance, Dark resistance
Boss
Cannot be knockback
Attack upon Sight


Lucid
Level: 230
HP: ??????
MP: 100,000
W.Att: 22,000
M.Att: 24,000
W.Def: 30%
M.Def: 30%
Accuracy: 9,999
Avoid: 750
KB: 1,000,000,000
EXP: 1,000,000
MP Recovery: 1,000
Elements: Physical resistance, Holy resistance, Fire resistance, Ice resistance, Poison resistance, Lightning resistance, Dark resistance
Boss
Cannot be knockback
Attack upon Sight


Golem of Nightmares
Level: 230
HP: 171,874,000
MP: 45,000
W.Att: 16,200
M.Att: 16,088
W.Def: 10%
M.Def: 10%
Accuracy: 9,999
Avoid: 750
KB: 1,000,000,000
Elements: Fire resistance, Ice weakness
Boss
Revive to Golem of Nightmares (#8880193)


Golem of Nightmares
Level: 230
HP: 171,874,000
MP: 45,000
W.Att: 16,200
M.Att: 16,088
W.Def: 10%
M.Def: 10%
Accuracy: 9,999
Avoid: 750
KB: 1,000,000,000
Boss


Golem of Nightmares
Level: 230
HP: 171,874,000
MP: 45,000
W.Att: 16,200
M.Att: 16,088
W.Def: 10%
M.Def: 10%
Accuracy: 9,999
Avoid: 750
KB: 1,000,000,000
Elements: Fire resistance, Ice weakness
Boss
Revive to Golem of Nightmares (#8880195)


Golem of Nightmares
Level: 230
HP: 171,874,000
MP: 45,000
W.Att: 16,200
M.Att: 16,088
W.Def: 10%
M.Def: 10%
Accuracy: 9,999
Avoid: 750
KB: 1,000,000,000
Boss
Attack upon Sight


Flower of Nightmares
Level: 230
HP: 32,374,800
MP: 45,000
W.Att: 16,200
M.Att: 16,088
W.Def: 10%
M.Def: 10%
Speed: -70
Accuracy: 9,999
Avoid: 750
KB: 1,000,000,000
Elements: Poison resistance, Lightning resistance
Boss
Attack upon Sight


Music Box
Level: 230
HP: 360,000,000
MP: 45,000
W.Att: 16,200
M.Att: 16,088
W.Def: 10%
M.Def: 10%
Speed: -70
Accuracy: 9,999
Avoid: 750
KB: 1,000,000,000
Fixed Damage Received: 10,000,000
Elements: Poison resistance, Lightning resistance
Boss


Kawoong
Level: 180
MP: 900,000
W.Att: 20,000
M.Att: 25,000
W.Def: 100%
M.Def: 100%
Speed: -50
Accuracy: 9,999
Avoid: 725
KB: 1,000,000,000
EXP: 2,040,000
MP Recovery: 10,000
Elements: Physical resistance, Holy resistance, Fire resistance, Ice resistance, Poison resistance, Lightning resistance, Dark resistance
Boss
Attack upon Sight


Wiper
Level: 179
HP: 6,666,400
MP: 2,000
W.Att: 9,068
M.Att: 8,970
W.Def: 20%
M.Def: 20%
Accuracy: 640
KB: 1,000,000,000
EXP: 26,864
Boss
Party Bonus
Attack upon Sight


Dr. Gray
Level: 55
HP: 335,000
MP: 60,000
W.Att: 435
M.Att: 453
W.Def: 25%
M.Def: 25%
Speed: -50
Accuracy: 90
Avoid: 20
KB: 500
EXP: 4,960
HP Recovery: 1,400
MP Recovery: 50
Boss
Attack upon Sight


Santa Mimic
Level: 10
HP: 100,000,000
MP: 100,000
W.Att: 22,000
M.Att: 24,000
W.Def: 30%
M.Def: 30%
Accuracy: 100
Avoid: 100
KB: 1,000,000,000
MP Recovery: 10,000
Fixed Damage Received: 10
Elements: Physical resistance, Holy resistance, Fire resistance, Ice resistance, Poison resistance, Lightning resistance, Dark resistance
Boss
Attack upon Sight


Midsummer Yeti and Pepe
Level: 10
HP: 300,000
M.Att: 10
W.Def: 1%
M.Def: 1%
Accuracy: 10
Avoid: 10
KB: 1
Fixed Damage Received: 10,000
Boss


Midsummer Jr. Balrog
Level: 10
HP: 300,000
M.Att: 10
W.Def: 1%
M.Def: 1%
Accuracy: 10
Avoid: 10
KB: 1
Fixed Damage Received: 10,000
Boss


Midsummer Pink Bean
Level: 10
HP: 300,000
M.Att: 10
W.Def: 1%
M.Def: 1%
Accuracy: 10
Avoid: 10
KB: 1
Fixed Damage Received: 10,000
Boss


Midsummer Orange Mushroom
Level: 10
HP: 300,000
M.Att: 10
W.Def: 1%
M.Def: 1%
Accuracy: 10
Avoid: 10
KB: 1
Fixed Damage Received: 10,000
Boss


Midsummer Slime
Level: 10
HP: 300,000
M.Att: 10
W.Def: 1%
M.Def: 1%
Accuracy: 10
Avoid: 10
KB: 1
Fixed Damage Received: 10,000
Boss


Midsummer White Baby Monkey
Level: 10
HP: 300,000
M.Att: 10
W.Def: 1%
M.Def: 1%
Accuracy: 10
Avoid: 10
KB: 1
Fixed Damage Received: 10,000
Boss


Midsummer Evil Eye
Level: 10
HP: 300,000
M.Att: 10
W.Def: 1%
M.Def: 1%
Accuracy: 10
Avoid: 10
KB: 1
Fixed Damage Received: 10,000
Boss


Midsummer Water Thief
Level: 10
HP: 300,000
M.Att: 10
W.Def: 1%
M.Def: 1%
Accuracy: 10
Avoid: 10
KB: 1
Fixed Damage Received: 10,000
Boss


Midsummer Axe Stump
Level: 10
HP: 300,000
M.Att: 10
W.Def: 1%
M.Def: 1%
Accuracy: 10
Avoid: 10
KB: 1
Fixed Damage Received: 10,000
Boss


Midsummer Grizzly
Level: 10
HP: 300,000
M.Att: 10
W.Def: 1%
M.Def: 1%
Accuracy: 10
Avoid: 10
KB: 1
Fixed Damage Received: 10,000
Boss


Midsummer Panda
Level: 10
HP: 300,000
M.Att: 10
W.Def: 1%
M.Def: 1%
Accuracy: 10
Avoid: 10
KB: 1
Fixed Damage Received: 10,000
Boss


Midsummer Octopus
Level: 10
HP: 300,000
M.Att: 10
W.Def: 1%
M.Def: 1%
Accuracy: 10
Avoid: 10
KB: 1
Fixed Damage Received: 10,000
Boss


Midsummer GM Balloon
Level: 10
HP: 3,000,000
M.Att: 10
W.Def: 1%
M.Def: 1%
Accuracy: 10
Avoid: 10
KB: 1
Fixed Damage Received: 10,000
Boss


Midsummer Ribbon Pig
Boss
Party Bonus
Scaled to Level


Midsummer Cube Slime
Boss
Party Bonus
Scaled to Level


Midsummer Golden Ferret
Boss
Party Bonus
Scaled to Level


Midsummer Pink Teddy
Boss
Party Bonus
Scaled to Level


Midsummer Bellflower Root
Boss
Party Bonus
Scaled to Level


Midsummer Mini Castle Golem
Boss
Party Bonus
Scaled to Level


Midsummer Birk
Boss
Party Bonus
Scaled to Level


Midsummer Scuba Pepe
Boss
Party Bonus
Scaled to Level


Midsummer Jr. Yeti
Boss
Party Bonus
Scaled to Level


Midsummer B Meso
Boss
Party Bonus
Scaled to Level


Midsummer S Meso
Boss
Party Bonus
Scaled to Level


Midsummer G Meso
Boss
Party Bonus
Scaled to Level


Targa
Level: 125
HP: 12,000,000
MP: 10,000
W.Att: 3,208
M.Att: 3,061
W.Def: 25%
M.Def: 25%
Speed: -20
Accuracy: 423
Avoid: 115
KB: 999,999
EXP: 110,000
HP Recovery: 2,000
MP Recovery: 10,000
Elements: Physical resistance, Holy resistance, Fire resistance, Ice resistance, Poison resistance, Lightning resistance, Dark resistance
Boss
Attack upon Sight


Scarlion
Level: 125
HP: 12,000,000
MP: 10,000
W.Att: 3,322
M.Att: 3,136
W.Def: 25%
M.Def: 25%
Speed: -20
Accuracy: 423
Avoid: 115
KB: 999,999
EXP: 110,000
HP Recovery: 2,000
MP Recovery: 10,000
Elements: Physical resistance, Holy resistance, Fire resistance, Ice resistance, Poison resistance, Lightning resistance, Dark resistance
Boss
Attack upon Sight


King Omen
Level: 220
HP: 2,100,000,000
MP: 55,000
W.Att: 29,520
M.Att: 29,341
W.Def: 50%
M.Def: 50%
Final Dealt Damage: 0.1
Speed: -20
Accuracy: 1,027
Avoid: 300
KB: 1,000,000,000
EXP: 1,518,980
Boss
Attack upon Sight


Georg
Level: 220
HP: 2,100,000,000
MP: 55,000
W.Att: 29,520
M.Att: 29,341
W.Def: 50%
M.Def: 50%
Final Dealt Damage: 0.1
Speed: -10
Accuracy: 1,027
Avoid: 300
KB: 1,000,000,000
EXP: 1,537,208
Boss
Attack upon Sight


Ephinea
Level: 220
HP: 2,100,000,000
MP: 55,000
W.Att: 29,520
M.Att: 29,341
W.Def: 50%
M.Def: 50%
Final Dealt Damage: 0.1
Speed: -20
Accuracy: 1,027
Avoid: 300
KB: 1,000,000,000
EXP: 1,555,654
Boss
Attack upon Sight


Xerxes
Level: 220
HP: 2,100,000,000
MP: 55,000
W.Att: 29,520
M.Att: 29,341
W.Def: 50%
M.Def: 50%
Final Dealt Damage: 0.1
Speed: -20
Accuracy: 1,027
Avoid: 300
KB: 1,000,000,000
EXP: 1,574,322
Boss
Attack upon Sight


Targa
Level: 220
HP: 2,100,000,000
MP: 55,000
W.Att: 29,520
M.Att: 29,341
W.Def: 50%
M.Def: 50%
Final Dealt Damage: 0.1
Speed: -5
Accuracy: 1,027
Avoid: 300
KB: 1,000,000,000
EXP: 1,593,214
Boss
Attack upon Sight


Scarlion
Level: 230
HP: 2,100,000,000
MP: 55,000
W.Att: 31,365
M.Att: 31,175
W.Def: 50%
M.Def: 50%
Final Dealt Damage: 0.1
Speed: -5
Accuracy: 1,027
Avoid: 300
KB: 1,000,000,000
EXP: 1,612,333
Boss
Attack upon Sight


Ravana
Level: 230
HP: 2,100,000,000
MP: 55,000
W.Att: 31,365
M.Att: 31,175
W.Def: 50%
M.Def: 50%
Final Dealt Damage: 0.1
Speed: -20
Accuracy: 1,027
Avoid: 300
KB: 1,000,000,000
EXP: 1,631,681
Boss
Attack upon Sight


Tarantulos
Level: 230
HP: 2,100,000,000
MP: 55,000
W.Att: 31,365
M.Att: 31,175
W.Def: 50%
M.Def: 50%
Final Dealt Damage: 0.1
Speed: -10
Accuracy: 1,027
Avoid: 300
KB: 1,000,000,000
EXP: 1,651,261
Boss
Attack upon Sight


Dragonica
Level: 230
HP: 2,100,000,000
MP: 55,000
W.Att: 31,365
M.Att: 31,175
W.Def: 50%
M.Def: 50%
Final Dealt Damage: 0.1
Speed: -20
Accuracy: 1,027
Avoid: 300
KB: 1,000,000,000
EXP: 1,671,076
Boss
Attack upon Sight


Dragon Rider
Level: 230
HP: 2,100,000,000
MP: 55,000
W.Att: 31,365
M.Att: 31,175
W.Def: 50%
M.Def: 50%
Final Dealt Damage: 0.1
Speed: -10
Accuracy: 1,027
Avoid: 300
KB: 1,000,000,000
EXP: 1,691,129
Boss
Attack upon Sight


Hawkeye
Level: 240
HP: 2,100,000,000
MP: 55,000
W.Att: 33,210
M.Att: 33,008
W.Def: 50%
M.Def: 50%
Final Dealt Damage: 0.1
Accuracy: 1,027
Avoid: 300
KB: 1,000,000,000
EXP: 1,711,422
Boss
Attack upon Sight


Ickhart
Level: 240
HP: 2,100,000,000
MP: 55,000
W.Att: 33,210
M.Att: 33,008
W.Def: 50%
M.Def: 50%
Final Dealt Damage: 0.1
Accuracy: 1,027
Avoid: 300
KB: 1,000,000,000
EXP: 1,731,959
Boss
Attack upon Sight


Irina
Level: 240
HP: 2,100,000,000
MP: 55,000
W.Att: 33,210
M.Att: 33,008
W.Def: 50%
M.Def: 50%
Final Dealt Damage: 0.1
Accuracy: 1,027
Avoid: 300
KB: 1,000,000,000
EXP: 1,752,743
Boss
Attack upon Sight


Oz
Level: 240
HP: 2,100,000,000
MP: 55,000
W.Att: 33,210
M.Att: 33,008
W.Def: 50%
M.Def: 50%
Final Dealt Damage: 0.1
Accuracy: 1,027
Avoid: 300
KB: 1,000,000,000
EXP: 1,773,776
Boss
Attack upon Sight


Mihile
Level: 240
HP: 2,100,000,000
MP: 55,000
W.Att: 33,210
M.Att: 33,008
W.Def: 50%
M.Def: 50%
Final Dealt Damage: 0.1
Accuracy: 1,027
Avoid: 300
KB: 1,000,000,000
EXP: 1,795,061
Boss
Attack upon Sight


Cygnus
Level: 240
HP: 2,100,000,000
MP: 55,000
W.Att: 33,210
M.Att: 33,008
W.Def: 50%
M.Def: 50%
Final Dealt Damage: 0.1
Speed: -60
Accuracy: 1,027
Avoid: 300
KB: 1,000,000,000
EXP: 1,816,602
Elements: Physical resistance, Holy resistance, Fire resistance, Ice resistance, Poison resistance, Lightning resistance, Dark resistance
Boss
Attack upon Sight


A-rang
Level: 250
HP: 2,100,000,000
MP: 55,000
W.Att: 35,055
M.Att: 34,842
W.Def: 50%
M.Def: 50%
Final Dealt Damage: 0.1
Speed: 10
Accuracy: 1,027
Avoid: 300
KB: 1,000,000,000
EXP: 1,838,401
Boss
Attack upon Sight


Bongsun
Level: 250
HP: 2,100,000,000
MP: 55,000
W.Att: 35,055
M.Att: 34,842
W.Def: 50%
M.Def: 50%
Final Dealt Damage: 0.1
Speed: 80
Accuracy: 1,027
Avoid: 300
KB: 1,000,000,000
EXP: 1,860,462
Boss
Attack upon Sight


Goku
Level: 250
HP: 2,100,000,000
MP: 55,000
W.Att: 35,055
M.Att: 34,842
W.Def: 50%
M.Def: 50%
Final Dealt Damage: 0.1
Speed: 10
Accuracy: 1,027
Avoid: 300
KB: 1,000,000,000
EXP: 1,882,787
Boss
Attack upon Sight


Songdal
Level: 250
HP: 2,100,000,000
MP: 55,000
W.Att: 35,055
M.Att: 34,842
W.Def: 50%
M.Def: 50%
Final Dealt Damage: 0.1
Speed: 10
Accuracy: 1,027
Avoid: 300
KB: 1,000,000,000
EXP: 1,905,381
Boss
Attack upon Sight


Gold Dragon
Level: 250
HP: 2,100,000,000
MP: 55,000
W.Att: 35,055
M.Att: 34,842
W.Def: 50%
M.Def: 50%
Final Dealt Damage: 0.1
Speed: 20
Accuracy: 1,027
Avoid: 300
KB: 1,000,000,000
EXP: 1,928,245
Boss
Attack upon Sight


Red Tiger
Level: 250
HP: 2,100,000,000
MP: 55,000
W.Att: 35,055
M.Att: 34,842
W.Def: 50%
M.Def: 50%
Final Dealt Damage: 0.1
Speed: 20
Accuracy: 1,027
Avoid: 300
KB: 1,000,000,000
EXP: 1,951,384
Boss
Attack upon Sight


Sleepy Music Box
Level: 100
HP: 1,200,000
MP: 2,000
W.Att: 3,000
M.Att: 3,000
W.Def: 1%
M.Def: 1%
Speed: 10
Accuracy: 423
Avoid: 115
KB: 9,999,999
Boss
Revive to Nightmare Music Box (#9833080)


Sleepy Music Box
Level: 100
HP: 1,200,000
MP: 2,000
W.Att: 3,000
M.Att: 3,000
W.Def: 10%
M.Def: 10%
Speed: 10
Accuracy: 423
Avoid: 115
KB: 9,999,999
Boss
Revive to Nightmare Music Box (#9833081)


Sleepy Music Box
Level: 100
HP: 1,200,000
MP: 2,000
W.Att: 3,000
M.Att: 3,000
W.Def: 10%
M.Def: 10%
Speed: 10
Accuracy: 423
Avoid: 115
KB: 9,999,999
Boss
Revive to Nightmare Music Box (#9833082)


Sleepy Music Box
Level: 100
HP: 1,200,000
MP: 2,000
W.Att: 3,000
M.Att: 3,000
W.Def: 10%
M.Def: 10%
Speed: 10
Accuracy: 423
Avoid: 115
KB: 9,999,999
Boss
Revive to Nightmare Music Box (#9833083)


Sleepy Music Box
Level: 100
HP: 1,200,000
MP: 2,000
W.Att: 3,000
M.Att: 3,000
W.Def: 10%
M.Def: 10%
Speed: 10
Accuracy: 423
Avoid: 115
KB: 9,999,999
Boss
Revive to Nightmare Music Box (#9833084)


Nightmare Music Box
Boss
Cannot be knockback
Scaled to Level
Revive to Sleepy Music Box (#9833070)


Nightmare Music Box
Boss
Cannot be knockback
Scaled to Level
Revive to Sleepy Music Box (#9833071)


Nightmare Music Box
Boss
Cannot be knockback
Scaled to Level
Revive to Sleepy Music Box (#9833072)


Nightmare Music Box
Boss
Cannot be knockback
Scaled to Level
Revive to Sleepy Music Box (#9833073)


Nightmare Music Box
Boss
Cannot be knockback
Scaled to Level
Revive to Sleepy Music Box (#9833074)


Nightmare Cleaner
Boss
Cannot be knockback
Attack upon Sight
Scaled to Level


Nightmare Gargoyle
Boss
Cannot be knockback
Attack upon Sight
Scaled to Level


Nightmare Cleaner
Boss
Cannot be knockback
Attack upon Sight
Scaled to Level


Nightmare Gargoyle
Boss
Cannot be knockback
Attack upon Sight
Scaled to Level


Nightmare Cleaner
Boss
Cannot be knockback
Attack upon Sight
Scaled to Level


Nightmare Gargoyle
Boss
Cannot be knockback
Attack upon Sight
Scaled to Level


Nightmare Cleaner
Boss
Cannot be knockback
Attack upon Sight
Scaled to Level


Nightmare Gargoyle
Boss
Cannot be knockback
Attack upon Sight
Scaled to Level


Nightmare Cleaner
Boss
Cannot be knockback
Attack upon Sight
Scaled to Level


Nightmare Gargoyle
Boss
Cannot be knockback
Attack upon Sight
Scaled to Level


Dream Rag Doll
Level: 224
HP: 2,000,000
MP: 45,000
W.Att: 15,525
M.Att: 15,413
W.Def: 10%
M.Def: 10%
Speed: -10
Accuracy: 930
Avoid: 270
KB: 15,000
Boss
Attack upon Sight

Sparky Dragon
Level: 60
W.Att: 1,000
M.Att: 1,000
W.Def: 50%
M.Def: 50%
Accuracy: 930
Avoid: 270
KB: 15,000
Boss

Stun Dragon
Level: 60
MP: 45,000
W.Att: 1,000
M.Att: 1,000
W.Def: 50%
M.Def: 50%
Accuracy: 930
Avoid: 270
KB: 15,000
Boss

Armor Dragon
Level: 60
MP: 45,000
W.Att: 15,525
M.Att: 15,413
W.Def: 10%
M.Def: 10%
Accuracy: 930
Avoid: 270
KB: 15,000
EXP: 335,675
Boss

Hammer Dragon
Level: 60
MP: 45,000
W.Att: 1,000
M.Att: 1,000
W.Def: 50%
M.Def: 50%
Accuracy: 930
Avoid: 270
KB: 15,000
Boss

Fire Horn Dragon
Level: 60
MP: 45,000
W.Att: 1,000
M.Att: 1,000
W.Def: 50%
M.Def: 50%
Accuracy: 930
Avoid: 270
KB: 15,000
Boss


Mini Red Dragon
Boss
Attack upon Sight
Scaled to Level


Mini Blue Dragon
Boss
Attack upon Sight
Scaled to Level


Mini Black Dragon
Boss
Attack upon Sight
Scaled to Level


Mini Fallen Dragon
Boss
Attack upon Sight
Scaled to Level


Mini Fallen Flying Dragon
Boss
Attack upon Sight
Scaled to Level


Golden Wyvern
Boss
Scaled to Level

Sparky Dragon
Level: 200
MP: 45,000
W.Att: 1,000
M.Att: 1,000
W.Def: 50%
M.Def: 50%
Accuracy: 930
Avoid: 270
KB: 15,000
Boss

Stun Dragon
Level: 200
MP: 45,000
W.Att: 1,000
M.Att: 1,000
W.Def: 50%
M.Def: 50%
Accuracy: 930
Avoid: 270
KB: 15,000
Boss

Armor Dragon
Level: 200
MP: 45,000
W.Att: 1,000
M.Att: 1,000
W.Def: 50%
M.Def: 50%
Accuracy: 930
Avoid: 270
KB: 15,000
Boss

Hammer Dragon
Level: 200
MP: 45,000
W.Att: 1,000
M.Att: 1,000
W.Def: 50%
M.Def: 50%
Accuracy: 930
Avoid: 270
KB: 15,000
Boss

Fire Horn Dragon
Level: 200
MP: 45,000
W.Att: 1,000
M.Att: 1,000
W.Def: 50%
M.Def: 50%
Accuracy: 930
Avoid: 270
KB: 15,000
Boss


String Not Found
Level: 10
HP: 19,980
W.Att: 40
M.Att: 35
W.Def: 10%
M.Def: 5%
Speed: 20
Accuracy: 10
KB: 999
EXP: 1
Fixed Damage Received: 999
Elements: Poison immunity, Holy weakness, Dark resistance
Undead
Attack upon Sight

Npc.wz


Chulee


Hoonee


Joonee


Young


Lin


Gunny


Dr. Kim
The new Mesozard is really cool! It’s very expensive and it’s also a gas-guzzler…
Isn’t it cool if we had a 7th member? We could have Mezozard: White if we had a larger budget!
Go, Mesoranger!
Hello? Minister? The budget…


Dr. Porter
I wanted to be a pilot once. But I’m just a businessman now.
I thought I would become the 7th member…
Doctor! We have 3 minutes left before the final!
Doctor! Noodles are done!


Dr. Gray


Deokgoo
Mesozard is my hero, but Lin is my everything!
Mesozard is my hero, but Lin is my everything!
Beat those bastards!
Did you know that Dr. Gray… never obtained a PhD?


Chulee


Hoonee


Joonee


Young


Lin


Gunny


ufo


Mesorangers


Dr. Porter
Mini Mesozard… I want it in my home!
Mini Mesozard… I want it in my home!


Dr. Porter
Mini Mesozard… I want it in my home!
Mini Mesozard… I want it in my home!


Chulee
Remember the Mesoranger Spirit.
Remember the Mesoranger Spirit.
The fighting pose is your spirit’s cry.
Remember Min… She’s a legend.


Hoonee
Ha, I must be genius. Sometimes I scare myself.
Ha, I must be genius. Sometimes I scare myself.
The idols of Kerning Tower are so pretty!
They said they wanted to be my friends… Why can’t I reach anyone?


Joonee
Don’ worry! I will eat something later.
Don’ worry! I will eat something later.
I manage the Mesoranger website.
Um? This purchase request… came from a strange place. Hm?


Young
Too much is as bad as too little.
Too much is as bad as too little.
Kay is my twin sister.
I usually break things and she repairs them…


Gunny
Let me see… Who is the most popular Mesoranger this month? Err…Why am I not on the list??
I could use a rest… I had a small fight against 170,000 men.
My new fighting pose!
Hush! Patience! Patience!!


UFO Detector
Beep Beep
Beep Beep?!


Lin


Baggage


Barnard Gray


Deokgoo
Mesozard is my hero, but Lin is my everything!
Mesozard is my hero, but Lin is my everything!
The 1st Pink Ranger was very nice,
but the 2nd Pink Ranger is amazing!


Deokgoo
Mesozard is my hero, but Lin is my everything!
Mesozard is my hero, but Lin is my everything!


Mesozard


Deokgoo
Mesozard is my hero, but Lin is my everything!
Mesozard is my hero, but Lin is my everything!


Vent
(A vent in the UFO. The inside of the vent looks complicated.)
(A vent in the UFO. The inside of the vent looks complicated.)


Vent
(A vent in the UFO. The inside of the vent looks complicated.)
(A vent in the UFO. The inside of the vent looks complicated.)


Lin
If we can’t recover…
If we can’t recover…


Lin
If we can’t recover…
If we can’t recover…


Parachute


Parachute
(A tiny parachute for Mesorangers.)
(A tiny parachute for Mesorangers.)


Lin
I didn’t want to become a burden…
I didn’t want to become a burden…


Lin
I didn’t want to become a burden…
I didn’t want to become a burden…


Kawoong


Mecateon


Dr. Gray
So cruel! You destroyed everything!
So cruel! You destroyed everything!


Young
Take care of Lin. She is just a girl even though she pretends to be strong.
Take care of Lin. She is just a girl even though she pretends to be strong.


Machine MT-09


Lin
Where is everyone? They must be in the Hangar as usual.
In the next operation… aren’t you going to be with us?
I didn’t realize how exciting parachuting would be. My heart was racing.
I will be strong. To protect my friends!


Chury
Remember the Mesoranger Spirit.
Remember the Mesoranger Spirit.
The fighting pose is your spirit’s cry.
Remember Min… She’s a legend.


Hoonee
Ha, I must be genius. Sometimes I scare myself.
Ha, I must be genius. Sometimes I scare myself.
The idols of Kerning Tower are so pretty!
They said they wanted to be my friends… Why can’t I reach anyone?


Joonee
Don’t worry! I will eat something later.
Don’t worry! I will eat something later.
I manage the Mesoranger website.
Um? This purchase request… came from a strange place. Hm?


Young
Too much is as bad as too little.
Too much is as bad as too little.
Kay is my twin sister.
I usually break things and she repairs them…


Lin
In the next operation… aren’t you going to be with us?
In the next operation… aren’t you going to be with us?
I didn’t realize how exciting parachuting would be. My heart was racing.
I will be strong. To protect my friends!


Gunny
Let me see… Who is the most popular Mesoranger this month? Err…Why am I not on the list??
I could use a rest… I had a small fight against 170,000 men.
My new fighting pose!
Hush! Patience! Patience!


Daromi
These big ears of mine are all for listening.
How do I look today? I used the best acorn oil to add brightness to my tail.
This is my first time visiting the Fantastic Theme Park.
Meeting you was destiny, Dadamji!


Daromi
Da-Daromi… is not afraid of this at all!
Dadamji, look at me. Just follow me! I’ll keep checking your heart rate.
Can you hear Dadamji’s heartbeat?
Ghost House? Piece of cake!


Daromi
Did you hear anything? Dadamji’s heart rate is increasing!
Are you scared Dadamji? (Her heart rate went up!)
Dadamji?
The first plan was successful!


Daromi


Daromi
I can’t believe it, her heart rate can go higher than that of a bird. This place is full of amazing things.
What’s this? I feel strange…


Daromi
Bee-beep bee-beep… The GPS signal became stronger.
Dadamji must have waited so long.
I made it!
Believe it or not, I’m a pretty nimble Dadam… I mean, squirrel.


Daromi
Mind Control! Let’s focus! I’m not scared! I’m not nervous!
Take a guess if you’re nervous. What animals hate cats? Meerkat!
Oh no!
I can’t give up now.


Daromi
Let’s go to the Fantastic Animal Show stage.
Hold on, Dadamji!
The Fantastic Animal Show is our last chance to raise her heart rate.
It’s all my fault…


Dadamji
Hello. My name is Dadamji.
Daromi is a kind squirrel.
I heard that there are a lot of romantic things in the Fantastic Theme Park!
It’s the perfect day for a picnic today!


Dadamji
*Shriek*
Don’t! I’m so s-scared!
Ooh, Go away!
…….


Dadamji
You surprised me. You look pale.
Hah! Whoo… Hah!….Whoo…
Dadamji did you fall down?
Where’s the restroom?


Dadamji


Dadamji
H-high!!


Dadamji
……….
(long face)
Well. You must be hungry!


Dadamji
………


Caped Mascot
Don’t mess with people who wear doll costumes. That’s rude.
Annoying monsters!
We can see many couples while working here.
We can see many friends while working here.


Caped Mascot
It’ll be interesting to see which couple’s going to break up here today.
Until the day the Fantastic Theme Park becomes a heaven for singles!


Singles Army soldier
You should be proud of yourself for being forever alone.
You were single, and I was?


Oliver
Come visit spine-chilling Ghost House!
Thrilling Ghost Busting!
Hey, you have a ghost on your shoulder.
Ghost House is more exciting at night.


Oliver
Please come again! Spine-chilling Ghost House
Be careful! When you open the door, look under your bed, and wash your hair.
You are good!


Oliver
It’s the most thrilling ride, pirate ship.
Now what?
Now what?
Monsters are a pain in the butt.


Nurse Aily
Please let me know if you need help.
What on earth!


Nurse Aily
You need to prepare a grand event for making a proposal.
The Fantastic Theme Park is the most perfect place to propose.


Alcione
Do you want to ride the Gyro Drop?
*Click Click Click Clang* *Fizz* If you want to get your thrill!
The exciting Gyro Drop!
The exciting Gyro Drop!


Little Girl
I wanna ride that.
I want my bubble gun! Mom!
Err? Have you seen my mom?
*Giggle* Look at the pimple on your forehead.


Pro Solo Player
Hm… riding alone is faster.
Is there anything more exciting?
I’m out!
I’m out! Nope!


Targar


Scallion


Daromi


Dadamji


Flying Fish
*Purr*
*Purr*


Little Spirit
*Sniffle*
*Sniffle*


Wind Spirit
Wee! Wind surfing is so fun, hehehe!
Wee! Wind surfing is so fun, hehehe!


Little Spirit
I am a crybaby, but I’ll do anything to revive the Spirit Tree!
I am a crybaby, but I’ll do anything to revive the Spirit Tree!


Wind Spirit
Wee! Wind surfing is so fun, hehehe!
Wee! Wind surfing is so fun, hehehe!


Leaf Pipe
The Leaf Pipe had withered away.
The Leaf Pipe had withered away.


Little Spirit
I am a crybaby, but I’ll do anything to revive the Spirit Tree!
I am a crybaby, but I’ll do anything to revive the Spirit Tree!


Little Spirit
I am a crybaby, but I’ll do anything to revive the Spirit Tree!
I am a crybaby, but I’ll do anything to revive the Spirit Tree!


Wind Spirit
Weeeeee!!! Wind surfing is so fun, hehehe!
Weeeeee!!! Wind surfing is so fun, hehehe!


Tree Spirits
…….
…….


Lost Tree Spirits
…….
…….


Lost Tree Spirits
…….
…….


Little Spirit
I am a crybaby, but I’ll do anything to revive the Spirit Tree!
I am a crybaby, but I’ll do anything to revive the Spirit Tree!


Little Spirit
I am a crybaby, but I’ll do anything to revive the Spirit Tree!
I am a crybaby, but I’ll do anything to revive the Spirit Tree!


Rock Spirit
Kuoooo!
Kuoooo!


Rock Spirit
Now we’re stuck!
Now we’re stuck!


Rock Spirit
Oh no, we’re stuck!
Oh no, we’re stuck!


Rock Spirit
Oh no, we’re stuck!
Oh no, we’re stuck!


Rock Spirit
Oh no, we’re stuck!
Oh no, we’re stuck!


Rock Spirit
Oh no, we’re stuck!
Oh no, we’re stuck!


Little Spirit
I don’t cry!
I don’t cry!


Wind Spirit
Tra-la! There’ll be many fun things… Tra-la-la!
Tra-la! There’ll be many fun things… Tra-la-la!


Tree Spirit
…….
…….


Rock Spirit
Urmmm, the forest has been rejuvenated!
Urmmm, the forest has been rejuvenated!


Spirit of Harmony
…….
…….


Little Spirit
I am a crybaby, but I’ll do anything to revive the Spirit Tree!
I am a crybaby, but I’ll do anything to revive the Spirit Tree!


Leaf Pipe
The Leaf Pipe makes sweet sounds in the moonlight.
The Leaf Pipe makes sweet sounds in the moonlight.


Tree Spirit
…….
…….


Lost Tree Spirit
…….
…….


Little Spirit
I am a crybaby, but I’ll do anything to revive the Spirit Tree!
I am a crybaby, but I’ll do anything to revive the Spirit Tree!


Stalk Harp


General Store Spirit
Function: General Store


Warehouse Spirit
Function: Warehouse


Rock Spirit
Oh no, we’re stuck!
Oh no, we’re stuck!


Rock Spirit
Oh no, we’re stuck!
Oh no, we’re stuck!


Rock Spirit
Oh no, we’re stuck!
Oh no, we’re stuck!


Little Spirit
I am a crybaby, but I’ll do anything to revive the Spirit Tree!
I am a crybaby, but I’ll do anything to revive the Spirit Tree!


Whispering Flower


Little Spirit
I am a crybaby, but I’ll do anything to revive the Spirit Tree!
I am a crybaby, but I’ll do anything to revive the Spirit Tree!


Little Spirit


Wind Spirit


Tree Spirit 1


Tree Spirit 2


Tree Spirit 3


Tree Spirit 4


Tree Spirit 5


Tree Spirit


Tree Spirit


Lost Tree Spirit


Rock Spirit


Rock Spirit


Spirit of Harmony


Whispering Flower


Leaf Pipe


Stalk Harp


Rock Spirit


Rock Spirit


Flying Fish


Spirit of Disharmony


Water Spirit


Rock Spirit


Lost Tree Spirit


???


Metal Bucket Snowman
Christmas is just around the corner.
Decorate your Christmas tree beautifully!
Christmas is just around the corner.
Decorate your Christmas tree and get your gifts!


Christmas Tree
Christmas is just around the corner.
Decorate your Christmas tree and get your gifts!


Metal Bucket Snowman
Christmas is just around the corner.
Santa Mimic is overflowing with gifts!
Christmas is just around the corner.
Santa Mimic is overflowing with gifts!


Yeti
Function: BEYOND Coin Shop
Yeti sell items.
Yeti have many.
Yeti sell items.
Yeti have many.


Kemdi
Function: BEYOND Event
YO, bunch of rewards! Get all of them!
YO, bunch of rewards! Get all of them!


Mr. Boche
Function: Combat Program
The virtual combat system is on.
The virtual combat system is about to start.


Board
Function: Ranking


First Magpie
Magpie’s New Year was yesterday!
Happy New Year!
Magpie’s New Year was yesterday!
Happy New Year!


Second Magpie
Function: 2017 New Year’s Coin Shop
What are you looking for?
Bring me Magpie Coins!
What are you looking for?
Bring me Magpie Coins!


Third Magpie
Function: Psychic Game of Yut
Shoot! Yut!
Do you want to play Yut?
Do you want to play Yut?
Do you want to play Yut?


Third Magpie
Function: Psychic Game of Yut
Shoot! Yut!
Do you want to play Yut?
Do you want to play Yut?
Do you want to play Yut?


Third Magpie
Function: Kite-flying
It feels like soaring high in the sky! It’s amazing!
No one can’t stop kite-flying once they start it.
Fly with kites!
Wind kite-flying! That sounds so exciting!


Dream Rag Doll


String Not Found
The best Dream Breaker is /name. Please take this gift we’ve prepared for you.


String Not Found
The 2nd Dream Breaker is /name.


String Not Found
The 3rd Dream Breaker is /name.


String Not Found
The 4th Dream Breaker is /name.


String Not Found
The 5th Dream Breaker is /name.


Ms. Appropriation the Dragon Slayer.
Function: Maple Union
I am not who I was. I am strong now.
Great rewards for strong Unions!
Warrior! Do you want to make your Union stronger?
Warrior! Do you want to make your Union stronger?


Lieutenant Mr. Pancho
Function: Maple Union Coin Shop
Oops… It’s too heavy master.
I could live on my own some time…


Ms. Appropriation the Dragon Slayer.
Function: Exit Union Raid
I am not who I was. I am strong now.
Great rewards for strong Unions!
Warrior! Do you want to make your Union stronger?

Quest.wz

World Leap Event (Ends on: 07.06.2017 00:00)
[World Leap] Move to a World of Your Choice

Dream Breaker PQ Opening Event (17.05.2017 00:00 – 31.05.2017 00:00)
Dream Breaker Open!

Beyond Breakthrough & Burning Event (17.05.2017 00:00 – 07.06.2017 00:00)
[V] Challenge! Push Past Limits V!
[BEYOND] Push Past Your Limits and reach BEYOND
[BEYOND] Challenge! Push Past Limits BEYOND!
[BEYOND] Push Past Your Limits 140
[BEYOND] Push Past Your Limits 150
[BEYOND] Push Past Your Limits 160
[BEYOND] Push Past Your Limits 170
[BEYOND] Push Past Your Limits 175
[BEYOND] Push Past Your Limits 180
[BEYOND] Push Past Your Limits 185
[BEYOND] Push Past Your Limits 190
[BEYOND] Push Past Your Limits 200
[BEYOND] 1+2 Level up! Take up the challenge of fast leveling!
[BEYOND] 1+2 Level up! Mega Burning Project!

Royal Style (17.05.2017 10:00 – 07.06.2017 00:00)
[Royal Style] Salon de Lacheln

Gemstone Giveout (17.05.2017 10:00 – 09.08.2017 10:00)
History Observer’s Gift

Latte Milk Event (24.05.2017 10:00 – 07.06.2017 00:00)
[BEYOND] Latte Milk Drop (Start on 24.05.2017 00:00)
[BEYOND] A Cooling Summer with Three Lattes!
[BEYOND] Three Lattes for this Summer!
[BEYOND] Challenge, Latte Artist!
Green Tea Latte Rewarded
Caramel Latte Rewarded
Strawberry Latte Rewarded

Beyond Saturday Benefits Event (27.05.2017 00:00 – 24.06.2017 23:59)
[BEYOND] Event Details

Omega Sector Revamp (From: 31.05.2017 10:00)
[Omega Sector] Dr. Kim’s Call

Omega Sector Revamp Event (31.05.2017 10:00 – 28.06.2017 00:00)
[BEYOND] Let’s Go! BEYOND Mesorangers
[The Omega Sector] Defeat Kawoong and get your gift!

Beyond Bingo Event (31.05.2017 10:00 – 14.06.2017 00:00)
[Bingo] 100 Player Bingo (Ends on: 15.06.2017 00:00)
[BEYOND] Bingo Game Together!

Beyond Monster Collection Event (07.06.2017 10:00 – 09.08.2017 00:00)
[Event] Midsummer Monster Collection
[Event] Check Monster Collection

Mu Lung Dojo Revamp Event (14.06.2017 10:00 – 28.06.2017 00:00)
[Formidable Mu Lung Dojo Foe] Get a Training Center Charm with today’s best record
[Formidable Mu Lung Dojo Foe] Challenge vs. New Enemies

Cash Transfer Event (21.06.2017 10:00 – 28.06.2017 10:00)
[Announcement] Lady Blair’s Dream Express

FTP Revamp (From: 05.07.2017 10:00)
[Fantastic Theme Park] Daromi’s Story
Daromi’s 101st Love
World’s Most Heart-racing Proposal Plan
Heart Rate Sensor Delivery
To first place for the plan
Entrance Exam, Test of Courage 1
Challenge: Spine-chilling Ghost Busting
Good day to propose
Determined Daromi
Jolting Heart Rate Sensor
Find the Sensor
Stronger Signal
Recovered Heart Rate Sensor
Got to put in on Dadamji
Falling in a split second
Thrilling pirate ship proposal
Pirate Ship Repairs 1
Pirate Ship Repairs 2
Proposal Plan Crisis
Restricted Area, Animal Show
True Confession
Event Preparations 1
Event Preparations 2
World’s Most Heart-racing 101st Proposal
Title – 101st Proposal

Arcana Opening (From: 19.07.2017 10:00)
Farewell, City of Nightmares.

Skill.wz

Hero

raging blow
Description: Attack enemies in front of you consecutively. #cThe last two is always critical#.
Tags: combatOrders – 1, info\type – 1, info\areaAttack – 1, weapon – 30, weapon2 – 31, weapon3 – 40, weapon4 – 41, invisible – 1
Delay: 780ms

Template Consume MP #mpCon, on max #mobCount enemies, with #damage% damage, attack #attackCount times, and the #clast two attacks are ciritial#
Level 1 Consume MP 22, on max 8 enemies, with 169% damage, attack 5 times, and the #clast two attacks are ciritial#
Level 30 Consume MP 40, on max 8 enemies, with 285% damage, attack 5 times, and the #clast two attacks are ciritial#

Changed: attackCount – 9 → 5
Changed: damage – 107+2*x → 165+4*x {167 → 285}

Raging Blow
Description: Attacks a group of enemies in front multiple times. The #clast hit always achieves Critical damage#. Enrage enhances this skill’s damage on a single enemy.\n#cLv. 30 Effect: Can learn the Hyper skill, Valhalla and the 5th Advancement Skill, Sword of Burning Soul.#
Tags: masterLevel – 10, combatOrders – 1, info\type – 1, info\areaAttack – 1, weapon – 30, weapon2 – 31, weapon3 – 40, weapon4 – 41
Delay: 840ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. The #clast hit always achieves Critical damage#.
Attacks at #x% Damage #y times in the #cEnraged# mode. The #clast two hits always achieve Critical damage#.
Level 1 Consumes 22 MP to attack up to 8 enemies at 152% Damage 5 times. The #clast hit always achieves Critical damage#.
Attacks at 169% Damage 5 times in the #cEnraged# mode. The #clast two hits always achieve Critical damage#.
Level 30 Consumes 40 MP to attack up to 8 enemies at 268% Damage 5 times. The #clast hit always achieves Critical damage#.
Attacks at 285% Damage 5 times in the #cEnraged# mode. The #clast two hits always achieve Critical damage#.

Old Template: Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. The #clast hit always achieves Critical damage#.\nAttacks at #x% Damage #y times in the #cEnraged# mode. The #clast two hits always achieve Critical damage#.
Changed: x – 107+2*x → 165+4*x {167 → 285}
Changed: y – 9 → 5

Page

Elemental Charge
Description: when #cCharge skills in different elements are used#, may reinforce oneself with recharging the power of elimental. In addition, max defense is increased.
Tags: info\type – 51, info\suddenDeath – 1, info\condition – attack, info\pvp – 0, fixLevel – 1, notRemoved – 1

Template Adds 1 Element Charge when using #cCharge skills of different elements# within #time sec, Max Element Charge: #z, Damage/Healing (not by potions): +#x%, Attack: +#y, Status Resistance: +#u, Damage Reduction (including HP based Attacks): #w%
Level 1 Adds 1 Element Charge when using #cCharge skills of different elements# within 30 sec, Max Element Charge: 5, Damage/Healing (not by potions): +2%, Attack: +8, Status Resistance: +2, Damage Reduction (including HP based Attacks): 2%

Old Template: Adds 1 Elemental Charge when 2 #cCharge skills of different elemental properties# are cast in succession. Charges up to #z Elemental Charges. Damage/healing amount (not by potions) +#x%, ATT +#y, Abnormal Status Resistance +#u, Damage from enemy attacks including those that drain HP based on Max HP -#w%, and #cMax DEF +20,000#.
Changed: time – 8 → 30

White Knight

Combat Orders
Description: Permanently increases damage of Blizzard Charge and Flame Charge. Temporarily increases the skill level of all party members, including yourself. Only the #c4th Advanced class skills# for each character can be increased past their mastery levels, and the rest skills are increased to their mastery levels.\nThe Beginner skills, Combat Orders, Hyper Skill, and 5th Advancement skills cannot be increased. Required Skill: #cHP Recovery level 5 or above#
Tags: info\type – 10, info\massSpell – 1, psd – 1, weapon – 30, weapon2 – 32, weapon3 – 40, weapon4 – 42
Delay: 990ms

Template MP Cost: #mpCon, Skill Levels Increment: +#x, Buff Duration: #time sec
[Passive Effect: Blizzard/Flame Charge Damage: +#damPlus%p]
Level 1 MP Cost: 24, Skill Levels Increment: +1, Buff Duration: 86 sec
[Passive Effect: Blizzard/Flame Charge Damage: +34%p]
Level 20 MP Cost: 36, Skill Levels Increment: +2, Buff Duration: 200 sec
[Passive Effect: Blizzard/Flame Charge Damage: +110%p]

Old Template: MP Cost: #mpCon. All skill levels +#x for #time seconds.\n[Passive Effects: Blizzard/Flame Charge damage +#damR%]
Added: damPlus – 30+4*x {110}
Removed: damR

Paladin

Advanced Charge
Description: Increases each attribute charge skill’s max target number and attack number, blast’s attack number.
Tags: skillType – 1, combatOrders – 1, psd – 1, info\type – 50, info\affectedSkill – 1211002, masterLevel – 10

Template Damage per charge #x%, ATT +#y, Charge skills’ max targets +#targetPlus, Blast and Charge skills’ attack count +#attackCount per charge
Level 1 Damage per charge 5%, ATT +12, Charge skills’ max targets +1, Blast and Charge skills’ attack count +1 per charge
Level 10 Damage per charge 5%, ATT +12, Charge skills’ max targets +2, Blast and Charge skills’ attack count +2 per charge

Changed: time – x → 30 {10 → 30}

Paladin Expert
Description: Learns everything a Paladin needs to know, increasing weapon mastery, Defense, and Critical Damage. Damage, Ignore DEF, and Mastery increases depending on the type of weapon you are equipped with.\nRequired Skill: #cLv. 10 Weapon Mastery or higher#
Tags: skillType – 1, masterLevel – 10, combatOrders – 1, psd – 1, info\type – 50

Template Increase Mastery level by #mastery%, Defence #pddX, Critical Hit Rate #cr%, Critical Damage #criticaldamage%, Chance to bypass monster defence #ignoreMobpdpR%, final damage #pdR% increase
When #c One-handed Sword# is equipped, Critical Damage 5%, Mastery Level 3% increase
When #cTwo-handed Sword# is equipped, Critical Damage 5%, Mastery Level 3% increase
When #c One-handed Blunt Weapon# is equipped, Critical Damage 3%, Chance to bypass monster defence 10%, Mastery Level 3% increase
When #cTwo-handed Blunt Weapon# is equipped, Critical Damage 5%, Chance to bypass monster defence 10%, Mastery Level 3% increase
Level 1 Increase Mastery level by 56%, Defence 110, Critical Hit Rate 11%, Critical Damage 3%, Chance to bypass monster defence 16%, final damage 11% increase
When #c One-handed Sword# is equipped, Critical Damage 5%, Mastery Level 3% increase
When #cTwo-handed Sword# is equipped, Critical Damage 5%, Mastery Level 3% increase
When #c One-handed Blunt Weapon# is equipped, Critical Damage 3%, Chance to bypass monster defence 10%, Mastery Level 3% increase
When #cTwo-handed Blunt Weapon# is equipped, Critical Damage 5%, Chance to bypass monster defence 10%, Mastery Level 3% increase
Level 30 Increase Mastery level by 70%, Defence 400, Critical Hit Rate 40%, Critical Damage 8%, Chance to bypass monster defence 30%, final damage 40% increase
When #c One-handed Sword# is equipped, Critical Damage 5%, Mastery Level 3% increase
When #cTwo-handed Sword# is equipped, Critical Damage 5%, Mastery Level 3% increase
When #c One-handed Blunt Weapon# is equipped, Critical Damage 3%, Chance to bypass monster defence 10%, Mastery Level 3% increase
When #cTwo-handed Blunt Weapon# is equipped, Critical Damage 5%, Chance to bypass monster defence 10%, Mastery Level 3% increase

Old Template: Mastery +#mastery%, DEF +#pddX, and Critical Damage +#criticaldamage%\n#cOne-handed Swords#: Critical Damage +5% and Mastery +3%\n#cTwo-handed Swords#: Critical Damage +5%\n#cOne-handed Blunts#: Max. Critical Damage +3%, Ignore DEF +10%, and Mastery +3%\n#cTwo-handed Blunts#: Critical Damage +3% and Ignore DEF +10%
Added: cr – 10+x {40}
Added: ignoreMobpdpR – 15+u(x/2) {30}
Added: pdR – 10+x {40}

Threaten-Bonus Chance
Description: Increases Success rate of threats.
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 162

Template Success rate increases by #prop%.
Level 1 Success rate increases by 25%.

Changed: prop – 20 → 25

Blast
Description: Attacks only 1 enemy strongly. Uses the attritributes of most recently used charge skill.
Tags: masterLevel – 10, combatOrders – 1, info\type – 1, info\suddenDeath – 1, weapon – 30, weapon2 – 32, weapon3 – 40, weapon4 – 42, notRemoved – 1, pairskill – 1
Delay: 840ms

Template MP Cost: #mpCon. Attack Count: #attackCount dealing Damage: #damage%
Level 1 MP Cost: 15. Attack Count: 8 dealing Damage: 174%
Level 30 MP Cost: 24. Attack Count: 8 dealing Damage: 290%

Old Template: Consumes #mpCon MP to attack at #damage% Damage #attackCount times.\nWhen all the Elemental Charges are charged, you can consume all of them to increase Critical Rate +#cr%, Ignore DEF +#ignoreMobpdpR%, and final damage +#damR% for #time seconds.\nElemental Charges are not consumed while the Blast buff is in effect.
Removed: cr
Removed: damR
Removed: ignoreMobpdpR
Changed: time – 120 → 0

Elemental Force
Description: Significantly increases your damage for a set duration and permanently increases the damage of Charge skills except Divine Charge.
Tags: info\type – 10, info\pvp – 0, masterLevel – 10, psd – 1, weapon – 30, weapon2 – 32, weapon3 – 40, weapon4 – 42, combatOrders – 1, pairskill – 1
Delay: 1080ms

Template MP Cost: #mpCon, increases #indieDamR% damage for #time seconds
[Passive Effects: Flame Charge, Blizzard Charge, Lightning Charge skills increase damage by #damPlus%p]
Level 1 MP Cost: 20, increases 1% damage for 113 seconds
[Passive Effects: Flame Charge, Blizzard Charge, Lightning Charge skills increase damage by 88%p]
Level 30 MP Cost: 30, increases 30% damage for 200 seconds
[Passive Effects: Flame Charge, Blizzard Charge, Lightning Charge skills increase damage by 204%p]

Old Template: MP Cost: #mpCon. Damage +#indieDamR% for #time sec.\nPassive Effects: Flame/Blizzard/Lightning Charge damage +#x%
Added: damPlus – 84+4*x {204}
Changed: x – 120+3*x → 0 {210 → 0}

Berserker

Lord of Darkness
Description: Increases Critical Rate and Critical Damage. Attacks create a chance of restoring HP.
Tags: psd – 1, info\type – 51, info\hpDrain – 1, info\condition – attack

Template Critical Hit Rate #cr%, Critical Damage #criticaldamage% increase
#prop% chance to recover maximum HP #x% of Max HP when attacking
Level 1 Critical Hit Rate 12%, Critical Damage 3% increase
10% chance to recover maximum HP 2% of Max HP when attacking
Level 10 Critical Hit Rate 30%, Critical Damage 8% increase
100% chance to recover maximum HP 2% of Max HP when attacking

Old Template: Critical Rate +#cr%, Critical Damage +#criticaldamage%.\nAttacks create a #prop% chance of restoring #x% Max HP and inflicts damage at #y% while fighting Boss monsters.
Changed: y – 3 → 2

Beholder shock
Description: Beholder uses his scream to strike surrounding enemies, causing them to faint and deals damage. \nBeholder can only use this in Dorminant form and it is not affected by enemies that are in a reflective state.
Tags: info2\type – 1, info2\areaAttack – 1, info2\mes – stun, info2\ignoreCounter – 1, info\type – 1, info\areaAttack – 1, info\mes – stun, weapon – 43, weapon2 – 44
Delay: 720ms

Template Beholder moves in front of the Dark Knight, attacking #attackCount times to maximum #mobCount enemies with Damage: #damage%, with #prop% probability of enemies fainting for #time seconds. Cooldown: #cooltime sec
Level 1 Beholder moves in front of the Dark Knight, attacking 2 times to maximum 10 enemies with Damage: 412%, with 9% probability of enemies fainting for 5 seconds. Cooldown: 12 sec
Level 20 Beholder moves in front of the Dark Knight, attacking 2 times to maximum 10 enemies with Damage: 640%, with 90% probability of enemies fainting for 5 seconds. Cooldown: 12 sec

Old Template: Attacks up to #mobCount enemies at #damage% Damage with a #prop% chance of Stunning them for #time seconds. Cooldown: #cooltime sec.
Changed: attackCount – 1 → 2
Changed: cooltime – 25-3*d(x/4) → 12 {10 → 12}

Cross Over Chains
Description: Temporarily increases your #cdamage depending on your current HP# and decreases #cdamage from enemy attacks by an absolute value# that equals a certain percentage of your missing HP.
Tags: info\type – 11, info\magicSteal – 1, weapon – 43, weapon2 – 44, psd – 1
Delay: 1080ms

Template MP Cost: #mpCon, for #time seconds final damage will increase by #x%, final damage amount will reduce proportionately to current HP

With #y% decrease in HP, #c the absolute sum of received damage will be decreased#. However, maximum decrease is #z

[Passive Effect: #c final damage #pdR% increase#]

Level 1 MP Cost: 10, for 86 seconds final damage will increase by 10%, final damage amount will reduce proportionately to current HP

With 2% decrease in HP, #c the absolute sum of received damage will be decreased#. However, maximum decrease is 4000

[Passive Effect: #c final damage 12% increase#]

Level 20 MP Cost: 20, for 200 seconds final damage will increase by 20%, final damage amount will reduce proportionately to current HP

With 8% decrease in HP, #c the absolute sum of received damage will be decreased#. However, maximum decrease is 4000

[Passive Effect: #c final damage 50% increase#]

Old Template: Consumes #mpCon MP to #cincrease final damage by #x% of current HP# and #cdecrease damage from enemy attacks by an absolute value# that equals #y% of your missing HP for #time seconds. Max Reduction: #z.
Added: pdR – 2*x+10 {50}
Changed: x – 4*x → 10+d(x/2) {80 → 20}

Dark Knight

Revenge of the Beholder
Description: When attacked, Beholder has a fixed probability of dealing a counterattack to the attacker and to recover Dark Knight’s HP. \n
Additionally, Beholder Shock’s damage is increased permanently.

Tags: combatOrders – 1, info\type – 54, info\minionAttack – normal, info\condition – damaged, info\hpDrain – 1, masterLevel – 10, info2\ignoreCounter – 1, psd – 1

Template #prop% probability of counterattack when attacked, Damage: #damage%, #x% of maximum HP recovered. Counterattack Cooldown: #cooltime sec

Increases Beholder Shock’s damage by #damPlus%p

Level 1 100% probability of counterattack when attacked, Damage: 562%, 5% of maximum HP recovered. Counterattack Cooldown: 19 sec

Increases Beholder Shock’s damage by 155%p

Level 30 100% probability of counterattack when attacked, Damage: 910%, 5% of maximum HP recovered. Counterattack Cooldown: 5 sec

Increases Beholder Shock’s damage by 300%p

Old Template: Damage from enemy attacks creates a #prop% chance of counterattacks at #damage% damage, recovering #x% Max HP. Counterattack Cooldown: #cooltime sec
Added: damPlus – 150+5*x {300}

F\P Arch Mage

Megido Flame
Description: Shoots a blue flame that burns away souls, wiping out enemies.
Type: Hyper Skill
Tags: info\type – 1, info\areaAttack – 1, hyper – 2, reqLev – 170, info2\ignoreCounter – 1, info2\ignoreImmune – 1, elemAttr – f
Delay: 900ms

Template Consume #mpCon MP to attack #mobCount enemies in front for #damage% damage #attackCount times. Afterward adds #dot% DoT every #dotInterval sec. for #dotTime sec. Also damages enemies in the Ignore Attacks and Damage Reflection states.
Cooldown: #cooltime sec.
Level 1 Consume 500 MP to attack 1 enemies in front for 700% damage 9 times. Afterward adds 700% DoT every 1 sec. for 30 sec. Also damages enemies in the Ignore Attacks and Damage Reflection states.
Cooldown: 50 sec.

Old Template: Consume #mpCon MP to attack #mobCount enemies in front for #damage% damage #attackCount times. Afterward adds #dot% DoT every #dotInterval sec. for #dotTime sec. Also damages enemies in the Ignore Attacks and Damage Reflection states. \nCooldown: #cooltime sec.
Added: elemAttr – f

Fire Aura
Description: Activates an aura that burns surrounding enemies.
Type: Hyper Skill
Tags: info\type – 15, info\massSpell – 1, hyper – 2, reqLev – 150, notRemoved – 1, info2\ignoreCounter – 1, info2\ignoreImmune – 1, elemAttr – f

Template Consumes MP #mpCon per sec. Attacks nearby enemies with #damage% damage every #xsec. Ignores attacks and enemies in the Damage Reflection state.
Level 1 Consumes MP 100 per sec. Attacks nearby enemies with 250% damage every 1sec. Ignores attacks and enemies in the Damage Reflection state.

Added: elemAttr – f

Megido Flame
Description: Shoots a blue flame that burns away souls, wiping out enemies.
Type: Hyper Skill
Tags: info\type – 51, invisible – 1, hyper – 2, reqLev – 170, info2\ignoreCounter – 1, info2\ignoreImmune – 1, elemAttr – f

Template Consumes #mpCon MP to attack #mobCount enemies in front of you #attackCount times, inflicting #damage% damage.
Level 1 Consumes 500 MP to attack 1 enemies in front of you 9 times, inflicting 700% damage.

Removed: cooltime
Added: elemAttr – f

I\L Wizard

Freezing Effect
Description: When attacking frozen enemies, #c Critical damage increases# per frozen enemy stack. If lightning based attack is used, #c damage increases# per frozen enemy stack and frozen stacks are reduced.
Tags: info\type – 50, fixLevel – 1

Template When attacking frozen enemies, #c Critical damage increases by #x%# per frozen stack, if lightning based attack is used, #damage increases by #y%# per frozen stack and after increment frozen stacks are reduced.
Level 1 When attacking frozen enemies, #c Critical damage increases by 2%# per frozen stack, if lightning based attack is used, #damage increases by 9%# per frozen stack and after increment frozen stacks are reduced.

Old Template: Attacking a frozen enemy will increase #ccritical damage by #x%# per each stack of freeze, if attacking with lightning, increases #cdamage by #y%# additionally per freeze stack
Changed: y – 6 → 9

I\L Arch Mage

Frost Effect
Description: Freezing effect’s power increased
Tags: info\type – 50, masterLevel – 1, fixLevel – 1

Template When attacking enemies with ice element skills, adds a Freezing Debuff stack, Crit Damage: +#x% per stack. When attacking with lightning element skills, reduces a Freezing Debuff stack, #cDamage: +#y%# per stack
Level 1 When attacking enemies with ice element skills, adds a Freezing Debuff stack, Crit Damage: +3% per stack. When attacking with lightning element skills, reduces a Freezing Debuff stack, #cDamage: +12%# per stack

Old Template: Critical damage +#x% per Freezing effect stack, but does not increase Lightning damage.
Changed: y – 6 → 12

Elquines
Description: Summons the gifted ice-based Elquines for a certain period of time. Elquines will attack multiple enemies at one time and once the Elquines Skill is learnt, it permanently increases mastery levels. When Elquines attacks an enemy in a reflective state it does not receive any damage and enemies will be caught in a frozen state. \nRequired Skill: #c Special Master Level 10 and above#
Tags: masterLevel – 10, combatOrders – 1, psd – 1, info\type – 33, info\minionAttack – freeze, info\magicDamage – 1, info\showFromTheOrigin – 1, weapon – 37, weapon2 – 38, elemAttr – i, info2\ignoreCounter – 1, info2\mes – cold, showSummonedBuffIcon – 2
Delay: 600ms

Template Consume MP #mpCon, for #time sec, summon Elquines. #damage% damage on max 3 enemies simultaneously
[passive effect : mastery #mastery% increased permanently]
Level 1 Consume MP 33, for 115 sec, summon Elquines. 206% damage on max 3 enemies simultaneously
[passive effect : mastery 56% increased permanently]
Level 30 Consume MP 120, for 260 sec, summon Elquines. 380% damage on max 3 enemies simultaneously
[passive effect : mastery 70% increased permanently]

Old Template: Consume MP #mpCon, for #time sec, summon Elquines. #damage% damage on max 3 enemies simultaneously\n[passive effect : mastery #mastery% increased permanently]
Added: s – -15
Added: subTime – 8
Added: v – -75

Ice Aura
Description: Creates an aura that surrounds allied forces with protective coldness.
Type: Hyper Skill
Tags: info\type – 15, info\massSpell – 1, hyper – 2, reqLev – 150, notRemoved – 1, info2\ignoreCounter – 1, info2\mes – cold

Template MP Cost: #mpCon per second, Increases surrounding allies’ stance by #x%, Damage absorption #y%, Resistance to Status Ailments #z, All attributes’ resistance #w%.
Creates maximum #mobCount enemies into frozen stacks every time period.
Level 1 MP Cost: 60 per second, Increases surrounding allies’ stance by 20%, Damage absorption 20%, Resistance to Status Ailments 20, All attributes’ resistance 20%.
Creates maximum 15 enemies into frozen stacks every time period.

Old Template: Consumes #mpCon MP, gives #x% Stance Rate to nearby allied forces, absorbs #y% of damage, and increases Abnormal Status Resistance by #v and Elemental Resistance by #w%.
Added: mobCount – 15
Added: s – -15
Added: subTime – 1200
Added: time – 8
Changed: v – 20 → -75
Added: z – 20

Bishop

Angelic Vengeance
Description: Summons an angel’s pure rage as source of angelic power to strike enemies.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 150, notRemoved – 1
Delay: 480ms

Template #c When deactivated# damage increases by #z%

#c When activated#, MP Cost: #mpCon. Increases Magic #indieMad, final damage #indiePMdR%, Chance to bypass monster defence #indieIgnoreMobpdpR%, Angel Ray hit frequency #y and attack speed by 1 level. Reduces Resistance #w%, reduces standard rate of recovery by #hp%, and reduces number of monsters that can be attacked by #mobCount. Angel Ray can be used with Teleport.

However, Teleport and Buff skills can only be used with Angel Ray.
Cooldown: #cooltime sec

Level 1 #c When deactivated# damage increases by 40%

#c When activated#, MP Cost: 100. Increases Magic 50, final damage 25%, Chance to bypass monster defence 20%, Angel Ray hit frequency 5 and attack speed by 1 level. Reduces Resistance 10%, reduces standard rate of recovery by 40%, and reduces number of monsters that can be attacked by 1. Angel Ray can be used with Teleport.

However, Teleport and Buff skills can only be used with Angel Ray.
Cooldown: 1 sec

Old Template: Damage +#z% #cwhile inactive#\nConsumes #mpCon MP #cwhen activated#. MATT +#indieMad, Final damage +#indiePMdR%, Ignore #indieIgnoreMobpdpR% monster DEF, Angel Ray attack count: #y, Attack Speed +1 Lv., Monster elemental resistances -#w%, Base recovery: -#hp%, Enemies hit: -#mobCount You can teleport while Angel Ray is in effect.\n#cBut only teleport, buff, and Angel Ray skills can be used.
Added: cooltime – 1

Bow Master

Armor Piercing
Description: Attacks penetrate their targets’ defense, inflicting enhanced damage in proportion to #ctheir Defense Rate#.
Tags: info\type – 2, info\areaAttack – 1, info\mes – reduceTargetPDP&&reduceTargetMDP, masterLevel – 10, combatOrders – 1

Template When attacking, final damage increases with #x% of enemies’ defence, corresponding damage has #z% increase in chance of bypassing defence.
cooldown time #y seconds, Reduces by #w seconds with every attack, Minimum cooldown time 1 second.
Level 1 When attacking, final damage increases with 5% of enemies’ defence, corresponding damage has 12% increase in chance of bypassing defence.
cooldown time 9 seconds, Reduces by 1 seconds with every attack, Minimum cooldown time 1 second.
Level 20 When attacking, final damage increases with 100% of enemies’ defence, corresponding damage has 50% increase in chance of bypassing defence.
cooldown time 9 seconds, Reduces by 1 seconds with every attack, Minimum cooldown time 1 second.

Old Template: Attacks inflict final damage +#x% of their targets’ DEF. The inflicted damage ignores additional #z% enemy DEF. Cooldown: #y sec
Added: w – 1
Changed: y – 1 → 9

Uncountable Arrow
Description: Shoot endless number of arrows forward to no specific target
Tags: info\type – 1, info\areaAttack – 1, masterLevel – 10, combatOrders – 1, weapon – 45
Delay: 840ms

Template Consume MP #mpCon, on max #mobCount enemies, with #damage% damage, attack #attackCount times
Level 1 Consume MP 25, on max 8 enemies, with 263% damage, attack 5 times
Level 30 Consume MP 32, on max 8 enemies, with 350% damage, attack 5 times

Changed: damage – 200+5*x → 260+3*x {350 → 350}

Hurricane
Description: Quickly shoots a volley of arrows. Hold down the skill key to fire arrows continuously. Can be used while you are moving.
Tags: weapon – 45, info\type – 2, info\rapidAttack – 1, info\knockbackLimit – 80, masterLevel – 10, combatOrders – 1

Template MP Cost: #mpCon. #damage% damage per arrow. #x% Movement Speed during skill use.
Level 1 MP Cost: 5. 263% damage per arrow. 100% Movement Speed during skill use.
Level 30 MP Cost: 9. 350% damage per arrow. 100% Movement Speed during skill use.

Changed: damage – 240+3*x → 260+3*x {330 → 350}

Night Lord

Showdown Challenge- Enhance
Description: Increase EXP earned and item drop rate from the enemies provoked with Showdown Challenge
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 183

Template EXP earned and item drop chance #x% increased
Level 1 EXP earned and item drop chance 5% increased

Changed: x – 10 → 5

Showdown Challenge
Description: Attack up to 6 enemies and provoke them to make #unbumpable#. Provoked enemies will have small EXP earned and increased item drop chance, and the effect halves for boss.\nnecessary skill : #cfake lv 10 or higher#
Tags: masterLevel – 10, combatOrders – 1, info\type – 32, info\mes – incTargetPDP&&incTargetMDP&&incTargetEXP&&incTargetReward, info\pvp – 0, weapon – 47
Delay: 990ms

Template MP Cost: #mpCon. Throwing Star Cost: #bulletConsume. Attacks up to #mobCount enemies at #damage% Damage #attackCount times and taunts them. Taunted enemies #ccannot be collided with#. EXP reward/item drop rate +#x% for #time sec. The effects are halved for Boss monsters.
Level 1 MP Cost: 20. Throwing Star Cost: 3. Attacks up to 6 enemies at 447% Damage 2 times and taunts them. Taunted enemies #ccannot be collided with#. EXP reward/item drop rate +1% for 70 sec. The effects are halved for Boss monsters.
Level 20 MP Cost: 40. Throwing Star Cost: 3. Attacks up to 6 enemies at 618% Damage 2 times and taunts them. Taunted enemies #ccannot be collided with#. EXP reward/item drop rate +5% for 120 sec. The effects are halved for Boss monsters.

Changed: x – u(x/2) → u(x/4) {10 → 5}

Soul Master (IV)

Soul Cleaving
Description: Gather the power of souls you have to give a blow that splits the living and the dead.
Type: Hyper Skill
Tags: info\type – 1, info\areaAttack – 1, weapon – 40, weapon2 – 30, hyper – 2, reqLev – 170
Delay: 990ms

Template Consumes #mpCon MP to attack #mobCount enemies at #damage% Damage #attackCount times, Attacks at #x% Damage #y times when max-charged and may damage enemies in the Ignore Attack or Damage Reflection states. Enables you to move and jump while charged. Its charging is canceled when other skills except Elemental Shift are cast.
Cooldown: #cooltime sec.
Level 1 Consumes 300 MP to attack 15 enemies at 600% Damage 5 times, Attacks at 3750% Damage 5 times when max-charged and may damage enemies in the Ignore Attack or Damage Reflection states. Enables you to move and jump while charged. Its charging is canceled when other skills except Elemental Shift are cast.
Cooldown: 30 sec.

Old Template: Consumes #mpCon MP to attack #mobCount enemies at #damage% Damage #attackCount times, Attacks at #x% Damage #y times when max-charged and may damage enemies in the Ignore Attack or Damage Reflection states. Enables you to move and jump while charged. Its charging is canceled when other skills except Elemental Shift are cast.\nCooldown: #cooltime sec.
Changed: x – 1250 → 3750
Changed: y – 15 → 5

Cross The Sticks
Description: Gather the power of souls you have to give a blow that splits the living and the dead.
Type: Hyper Skill
Tags: info\type – 1, info\areaAttack – 1, weapon – 40, weapon2 – 30, hyper – 2, reqLev – 170, invisible – 1, info2\ignoreImmune – 1, info2\ignoreCounter – 1
Delay: 990ms

Template Consumes MP by #mpCon, attacks #mobCount enemies #attackCount times with damage of #damage%
Cooltime : #cooltime seconds
Level 1 Consumes MP by 300, attacks 15 enemies 5 times with damage of 3750%
Cooltime : 30 seconds

Old Template: Consumes MP by #mpCon, attacks #mobCount enemies #attackCount times with damage of #damage%\nCooltime : #cooltime seconds
Changed: attackCount – 15 → 5
Changed: damage – 1250 → 3750

Flame Wizard (IV)

Fires of Creation
Description: Summons a flame incarnate from the Elemental Plane. The incarnate blesses you, temporarily #cmaking all your attacks ignore a certain amount of enemy Defense# and #cIgnition decrease enemies’ elemental resistances#, but at higher MP costs. \nA different amount of enemies’ elemental resistances is decreased for you and for your party members.#
Tags: info\type – 33, info\showFromTheOrigin – 1, weapon – 37, weapon2 – 38, combatOrders – 1, invisible – 1, elemAttr – f, notIncBuffDuration – 1

Template MP Cost: #mpCon. For #time sec, MP cost +#v%, ignores #y% more enemy DEF, and Ignition decreases enemies’ elemental resistances -#z%. Only #w% of the reduction applies for party members.
Cooldown: #cooltime sec
Level 1 MP Cost: 100. For 300 sec, MP cost +120%, ignores 1% more enemy DEF, and Ignition decreases enemies’ elemental resistances -10%. Only 100% of the reduction applies for party members.
Cooldown: 5 sec
Level 30 MP Cost: 115. For 300 sec, MP cost +120%, ignores 30% more enemy DEF, and Ignition decreases enemies’ elemental resistances -10%. Only 100% of the reduction applies for party members.
Cooldown: 5 sec

Old Template: MP Cost: #mpCon. For #time sec, MP cost +#v%, ignores #y% more enemy DEF, and Ignition decreases enemies’ elemental resistances -#z%. Only #w% of the reduction applies for party members.\nCooldown: #cooltime sec
Added: notIncBuffDuration – 1

Fires of Creation
Description: Summons a flame incarnate from the Elemental Plane. The incarnate blesses you, temporarily #cmaking all your attacks ignore a certain amount of enemy Defense# and #cIgnition decrease enemies’ elemental resistances#, but at higher MP costs. \nA different amount of enemies’ elemental resistances is decreased for you and for your party members.#
Tags: info\type – 33, info\showFromTheOrigin – 1, elemAttr – f, combatOrders – 1, weapon – 37, weapon2 – 38, invisible – 1, notIncBuffDuration – 1

Template MP Cost: #mpCon. For #time sec, MP cost +#v%, Ignition decreases enemies’ elemental resistances -#z%, and ignores #y% more enemy DEF.
Cooldown: #cooltime sec
Level 1 MP Cost: 100. For 300 sec, MP cost +120%, Ignition decreases enemies’ elemental resistances -10%, and ignores 1% more enemy DEF.
Cooldown: 5 sec
Level 30 MP Cost: 115. For 300 sec, MP cost +120%, Ignition decreases enemies’ elemental resistances -10%, and ignores 30% more enemy DEF.
Cooldown: 5 sec

Old Template: MP Cost: #mpCon. For #time sec, MP cost +#v%, Ignition decreases enemies’ elemental resistances -#z%, and ignores #y% more enemy DEF.\nCooldown: #cooltime sec
Added: notIncBuffDuration – 1

Incarnation of Flame
Description: Summons the Flame Incarnate. The Incarnates blessing temporarily makes #cyour attacks partially ignore enemy defenses and #[Ignite] reduce their elemental resistance#c, at the expense of increased MP cost.#\nThe reduction in elemental resistance does not stack with a party member Soul Master’s or Battle Mage’s , but it is applied together for the Flame Wizard only.
Tags: combatOrders – 1, info\type – 33, weapon – 37, weapon2 – 38, elemAttr – f, masterLevel – 30, notIncBuffDuration – 1
Delay: 420ms

Template MP Cost: #mpCon. For #time sec, MP cost +#v%, Ignores DEF +#y%, [Ignite] reduces elemental resistance by #z%
Cooldown: #cooltime sec
Level 1 MP Cost: 100. For 300 sec, MP cost +120%, Ignores DEF +1%, [Ignite] reduces elemental resistance by 10%
Cooldown: 5 sec
Level 30 MP Cost: 115. For 300 sec, MP cost +120%, Ignores DEF +30%, [Ignite] reduces elemental resistance by 10%
Cooldown: 5 sec

Old Template: MP Cost: #mpCon. For #time sec, MP cost +#v%, Ignores DEF +#y%, [Ignite] reduces elemental resistance by #z%\nCooldown: #cooltime sec
Added: notIncBuffDuration – 1

Striker (IV)

Extreme Blitz
Description: A huge lightning that separated the heavens and the earth In the beginning provides the fundamental forces.
Type: Hyper Skill
Tags: info\type – 50, psd – 1, hyper – 2, reqLev – 150, notRemoved – 1
Delay: 930ms

Template MP Cost: #mpCon, Cooldown time and buff requirements for whirlwind are removed for #time seconds
Cooldown time #cooldown seconds

Passive Effects: Chance to bypass monster defence changes to #x% per every accumulated buff, damage increased by #damR%

Level 1 MP Cost: 200, Cooldown time and buff requirements for whirlwind are removed for 90 seconds
Cooldown time #cooldown seconds

Passive Effects: Chance to bypass monster defence changes to 9% per every accumulated buff, damage increased by 25%

Old Template: MP Cost: #mpCon. Negates Whirlwind’s cooldown and Lightning Buff requirement, ignores #x% monster DEF per Lightning buff,\nand damage +#indieDamR% for #time sec.
Added: cooltime – 180
Added: damR – 25
Removed: indieDamR
Changed: time – 180 → 90

Aran (IV)

Maha’s Domain
Description: Summons a sleeping giant pole arm from Rien. The pole arm attacks all enemies as it lands, and then detonates\r\nspawning enemies and heals Aran’s Abnormal Status effects, HP, and MP until it disappears.
Type: Hyper Skill
Tags: info\massSpell – 1, info\type – 36, info\zoneType – invincible, info2\ignoreCounter – 1, hyper – 2, reqLev – 170, weapon – 44, invisible – 1

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. Then attacks enemies within its range at #x% Damage #y times, and cancels Abnormal Status effects cast on party members and restores #w% HP/MP every second. Duration: #time% sec.
Cooldown: #cooltime sec
Level 1 Consumes #mpCon MP to attack up to 15 enemies at 500% Damage 3 times. Then attacks enemies within its range at 500% Damage 3 times, and cancels Abnormal Status effects cast on party members and restores 20% HP/MP every second. Duration: 10% sec.
Cooldown: #cooltime sec

Old Template: Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. Then attacks enemies within its range at #x% Damage #y times, and cancels Abnormal Status effects cast on party members and restores #w% HP/MP every second. Duration: #time% sec.\nCooldown: #cooltime sec
Added: z – 2880

Phantom (III)

Piercing Vision
Description: Raises Critical Hit Rate and final damage permanently.
Tags: info\type – 50, psd – 1

Template Increases Critical Hit Rate by #cr% and final damage #pdR% permanently
Level 1 Increases Critical Hit Rate by 16% and final damage 6% permanently
Level 20 Increases Critical Hit Rate by 35% and final damage 25% permanently

Old Template: Permanently increases Critical Rate by #cr%.
Added: pdR – x+5 {25}

Claire de Lune
Description: The powers of moonlight gives you clarity, increasing Attack.
Tags: info\type – 10, weapon – 36, subWeapon – 35
Delay: 1500ms

Template MP Cost: #mpCon. ATT +#indiePad for #time sec.
Level 1 MP Cost: 42. ATT +4 for 50 sec.
Level 20 MP Cost: 80. ATT +40 for 240 sec.

Removed: indieAcc

Phantom (IV)

Cane Expert
Description: Increases Cane Mastery, Attack, Critical Damage and final damage. \n#c Required Skill: Cane Mastery Level 10 and above#
Tags: skillType – 1, info\type – 50, combatOrders – 1, psd – 1, masterLevel – 10

Template Increases Cane Mastery by #mastery%, Attack by #padX, Critical Damage by #criticaldamage% and final damage by #pdR%
Level 1 Increases Cane Mastery by 56%, Attack by 11, Critical Damage by 3% and final damage by 5%
Level 30 Increases Cane Mastery by 70%, Attack by 40, Critical Damage by 8% and final damage by 20%

Old Template: Cane Mastery +#mastery%, ATT +#padX, and Critical Damage +#criticaldamage%
Added: pdR – 5+d(x/2) {20}

Battle Mage (I)

Summon: Death
Description: Use a black magic book and make a contract with a grim reaper. The grim reaper follows you around, and when you collect a certain number of souls, it reveals itself and attacks a wide area. The grim reaper ignores Damage Reflection and achieves Attack in proportion to your Level.\nCan be toggled #cOn/Off.
Tags: info\type – 50, info2\ignoreCounter – 1, weapon – 38, fixLevel – 1, notRemoved – 1, elemAttr – d

Template After exterminating #x of enemies, the next attack will hit #attackCount times dealing #w + #z% per your level damage to maximum #mobCount enemies. For Boss monsters, attacking #y times will be treated as exterminating 1 monster. After activation, this skill cannot be activated again for #time seconds.
Level 1 After exterminating 10 of enemies, the next attack will hit 7 times dealing 185 + 1% per your level damage to maximum 7 enemies. For Boss monsters, attacking 2 times will be treated as exterminating 1 monster. After activation, this skill cannot be activated again for 9 seconds.
Level 250 After exterminating 10 of enemies, the next attack will hit 7 times dealing 185 + 1% per your level damage to maximum 7 enemies. For Boss monsters, attacking 2 times will be treated as exterminating 1 monster. After activation, this skill cannot be activated again for 9 seconds.

Old Template: Soul Count Requirement: #x, Damage: #w + (#z% x Character Level), Max Enemies Hit: #mobCount, Number of Hits: #attackCount. 1 Monster Kill Count = #y attacks on a Boss Monster. Damage bonus applied up to level 180. Cooldown: #time seconds
Changed: maxLevel – 180 → 250

Battle Mage (II)

Death Contract
Description: Reinforces your contract with the grim reaper.
Tags: info\type – 50, info2\ignoreCounter – 1, weapon – 38, fixLevel – 1, notRemoved – 1, elemAttr – d

Template After exterminating #x of enemies, the next attack will hit #attackCount times dealing #w + #z% per your level damage to maximum #mobCount enemies, increasing with every attack. After activation, this skill cannot be activated again for #time seconds.
Level 1 After exterminating 8 of enemies, the next attack will hit 8 times dealing 190 + 1% per your level damage to maximum 8 enemies, increasing with every attack. After activation, this skill cannot be activated again for 8 seconds.
Level 250 After exterminating 8 of enemies, the next attack will hit 8 times dealing 190 + 1% per your level damage to maximum 8 enemies, increasing with every attack. After activation, this skill cannot be activated again for 8 seconds.

Old Template: Soul Count Requirement: #x, Damage: #w + (#z% x Character Level), Max Enemies Hit: #mobCount, Number of Hits: #attackCount. Damage bonus applied up to level 180. Cooldown: #time seconds
Changed: maxLevel – 180 → 250

Battle Mage (III)

Death Contract II
Description: Further reinforces your contract with the grim reaper.
Tags: info\type – 50, info2\ignoreCounter – 1, weapon – 38, fixLevel – 1, notRemoved – 1, elemAttr – d

Template After exterminating #x of enemies, the next attack will hit #attackCount times dealing #w + #z% per your level damage to maximum #mobCount enemies, increasing with every attack. After activation, this skill cannot be activated again for #time seconds.
Level 1 After exterminating 6 of enemies, the next attack will hit 10 times dealing 195 + 1% per your level damage to maximum 8 enemies, increasing with every attack. After activation, this skill cannot be activated again for 6 seconds.
Level 250 After exterminating 6 of enemies, the next attack will hit 10 times dealing 195 + 1% per your level damage to maximum 8 enemies, increasing with every attack. After activation, this skill cannot be activated again for 6 seconds.

Old Template: Soul Count Requirement: #x, Damage: #w + (#z% x Character Level), Max Enemies Hit: #mobCount, Number of Hits: #attackCount. Damage bonus applied up to level 180. Cooldown: #time seconds
Changed: maxLevel – 180 → 250

Battle Mage (IV)

Death Contract III
Description: Further reinforces your contract with the grim reaper.
Tags: info\type – 50, info2\ignoreCounter – 1, weapon – 38, fixLevel – 1, notRemoved – 1, elemAttr – d

Template After exterminating #x of enemies, the next attack will hit #attackCount times dealing #w + #z% per your level damage to maximum #mobCount enemies, increasing with every attack. After activation, this skill cannot be activated again for #time seconds.
Level 1 After exterminating 6 of enemies, the next attack will hit 12 times dealing 200 + 1% per your level damage to maximum 10 enemies, increasing with every attack. After activation, this skill cannot be activated again for 5 seconds.
Level 250 After exterminating 6 of enemies, the next attack will hit 12 times dealing 200 + 1% per your level damage to maximum 10 enemies, increasing with every attack. After activation, this skill cannot be activated again for 5 seconds.

Old Template: Soul Count Requirement: #x, Damage: #w + (#z% x Character Level), Max Enemies Hit: #mobCount, Number of Hits: #attackCount. Damage bonus applied up to level 180. Cooldown: #time seconds
Changed: maxLevel – 180 → 250

Wild Hunter (I)

Summon Jaguar
Description: #c[Jaguar Skill]# Jaguar Attack
Tags: info\type – 1, info\areaAttack – 1, invisible – 1
Changed: maxLevel – 180 → 250

Another Bite
Description: #c[Jaguar Skill]# Jaguar Debuff
Tags: info\type – 1, invisible – 1
Changed: maxLevel – 180 → 250

Claw Cut
Description: #c[Jaguar Skill]# The jaguar repeatedly claws at multiple front enemies.
Tags: info\type – 1, info\areaAttack – 1, invisible – 1
Changed: maxLevel – 180 → 250

Wild Hunter (II)

Crossroad
Description: #c[Jaguar Skill]# The jaguar charges forward and pushes multiple enemies backward with damage.
Tags: info\type – 1, info\areaAttack – 1, invisible – 1
Changed: maxLevel – 180 → 250

Wild Hunter (III)

Sonic Roar
Description: #c[Jaguar Skill]# The jaguar lets out a shrill cry and sends forth a powerful shock wave that attacks multiple enemies.
Tags: info\type – 1, info\areaAttack – 1, invisible – 1
Changed: maxLevel – 180 → 250

Wild Hunter (IV)

Jaguar Soul
Description: #c[Jaguar Skill]# The jaguar’s soul-rending roar Stuns enemies.
Tags: info\type – 1, info\areaAttack – 1, invisible – 1
Changed: maxLevel – 180 → 250

Rampage As One
Description: #c[Jaguar Skill]# The jaguar’s fury sweeps its surroundings. Can only be used when the Jaguar is summoned and does not affect enemies in the Damage Reflection state. While you are Mount a Jaguar, this skill changes to Flash Rain with which it shares cooldown.
Tags: info\type – 1, info\areaAttack – 1, invisible – 1

Template MP Cost: #mpCon. Attacks #mobCount enemies #attackCount times at #y% Damage +(#damage% x your Character Level) with a #prop% chance of stacking the Bleeding debuff #x times.
Cooldown: #cooltime seconds
Level 1 MP Cost: #mpCon. Attacks #mobCount enemies #attackCount times at #y% Damage +(501% x your Character Level) with a #prop% chance of stacking the Bleeding debuff #x times.
Cooldown: #cooltime seconds
Level 250 MP Cost: #mpCon. Attacks #mobCount enemies #attackCount times at #y% Damage +(750% x your Character Level) with a #prop% chance of stacking the Bleeding debuff #x times.
Cooldown: #cooltime seconds

Old Template: MP Cost: #mpCon. Attacks #mobCount enemies #attackCount times at #y% Damage +(#damage% x your Character Level) with a #prop% chance of stacking the Bleeding debuff #x times.\nCooldown: #cooltime seconds
Changed: maxLevel – 180 → 250

Mechanic (I)

Gatling Gun
Description: Fires a Gatling gun at multiple front enemies. Required Skill: #cMech Armor: Humanoid#\n#cLv. 1 effect: Can learn Advanced Gatling Gun.#
Tags: info\type – 2, info\piercing – 1, weapon – 49
Delay: 810ms

Template MP Cost: #mpCon MP, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #bulletCount
Level 1 MP Cost: 24 MP, Damage: 76%, Max Enemies Hit: 4, Number of Attacks: 4
Level 15 MP Cost: 10 MP, Damage: 90%, Max Enemies Hit: 4, Number of Attacks: 4

Changed: mobCount – 1+d(x/4) → 4 {4 → 4}

Mechanic (IV)

Robot Mastery
Description: Increases ATT based on number of summoned robots, increases ATT, self-destruct damage and duration of summoned robots. and must all be summoned to be counted as 1 robot and Toy Robots are not counted. Also damage is increased.
Tags: combatOrders – 1, masterLevel – 10, info\type – 50, psd – 1

Template Damage +#w% per summoned robot. The damage bonuses stack.
Robot final/self-destruct damage +#x%. Summon duration +#y%.
Robo Launcher: RM7 damage +#damR%
Level 1 Damage +1% per summoned robot. The damage bonuses stack.
Robot final/self-destruct damage +12%. Summon duration +11%.
Robo Launcher: RM7 damage +3%
Level 30 Damage +6% per summoned robot. The damage bonuses stack.
Robot final/self-destruct damage +70%. Summon duration +40%.
Robo Launcher: RM7 damage +90%

Old Template: Damage +#w% per summoned robot. The damage bonuses stack.\nRobot final/self-destruct damage +#x%. Summon duration +#y%.\nRobo Launcher: RM7 damage +#damR%
Changed: y – 10+2*x → 10+x {70 → 40}

Rock ‘n Shock-Persist
Description: Increases duration of Rock ‘n Shock.
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 162

Template Increases DOT (damage over time) by #y seconds.
Level 1 Increases DOT (damage over time) by 10 seconds.

Changed: y – 20 → 10

Rock ‘n Shock-Cooldown Reduction
Description: Decreases Rock ‘n Shock cooldown.
Type: Hyper Skill
Tags: info\type – 50, psd – 1, hyper – 1, reqLev – 183

Template Cooldown -#coolTimeR%
Level 1 Cooldown -25%

Changed: coolTimeR – 50 → 25

Bots ‘n Tots
Description: Places a robot factory that summons toy robots. Summoned robots detect nearby enemies and self-destruct on them. The factory itself also self-destructs after a certain period of time. The factory does not take damage even when attacking enemies with attack reflection.
Tags: combatOrders – 1, masterLevel – 10, info\type – 33, info\minionAbility – summon, info\selfDestructMinion – 1, info2\ignoreCounter – 1, showSummonedBuffIcon – 2
Delay: 630ms

Template MP Cost: #mpCon, Robot Factory Duration: #time sec, Max Toy Robots Summoned: #y toy robots, Toy Robot Damage: #u%, Summon Interval: every #x sec, Self-Destruct Damage: #selfDestruction%
#cCooldown: #cooltime seconds.#
Level 1 MP Cost: 75, Robot Factory Duration: 30 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 355%, Summon Interval: every 3 sec, Self-Destruct Damage: 710%
#cCooldown: 60 seconds.#
Level 30 MP Cost: 100, Robot Factory Duration: 30 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 500%, Summon Interval: every 3 sec, Self-Destruct Damage: 1000%
#cCooldown: 60 seconds.#

Old Template: MP Cost: #mpCon, Robot Factory Duration: #time sec, Max Toy Robots Summoned: #y toy robots, Toy Robot Damage: #u%, Summon Interval: every #x sec, Self-Destruct Damage: #selfDestruction%\n#cCooldown: #cooltime seconds.#
Changed: cooltime – 70-x → 60 {40 → 60}
Changed: time – 20+2*d(x/3) → 30 {40 → 30}

Angelic Buster (IV)

Final Contract
Description: Allows you to control the power of Eskalade’s contract to its fullest.
Type: Hyper Skill
Tags: info\type – 50, weapon – 22, subWeapon – 35, hyper – 2, reqLev – 200, notRemoved – 1

Template For #time seconds, Attack #indiePad, Critical Hit Rate #x%. Increase Stance probability by #indieStance%, Resistance to Status Ailments by #asrR%, All attributes resistance by #terR%.

Cooldown: #cooltime sec

Level 1 For 30 seconds, Attack 50, Critical Hit Rate 30%. Increase Stance probability by 100%, Resistance to Status Ailments by 100%, All attributes resistance by 100%.

Cooldown: 120 sec

Old Template: For #time sec, increase critial rate #x%. Stance rate #indieStance%, status abnormality resist #asrR%, all attritubes resist #terR%\nreuse cool time #cooltime
Added: indiePad – 50

Union System

Explorer Warrior Hero
Tags: psd – 1

Level 1 STR +10
Level 2 STR +20
Level 3 STR +40
Level 4 STR +80
Level 5 STR +100

Old Template: Damage from enemy attacks -#ignoreMobDamR%
Removed: ignoreMobDamR
Removed: maxLevel
Added: Level 1 – strFX = 10
Added: Level 2 – strFX = 20
Added: Level 3 – strFX = 40
Added: Level 4 – strFX = 80
Added: Level 5 – strFX = 100
Explorer Warrior Paladin
Tags: psd – 1

Level 1 Increase STR by 10
Level 2 Increase STR by 20
Level 3 Increase STR by 40
Level 4 Increase STR by 80
Level 5 STR +100

Removed: Level 1 – lv2pdX
Added: Level 1 – strFX = 10
Removed: Level 2 – lv2pdX
Added: Level 2 – strFX = 20
Removed: Level 3 – lv2pdX
Added: Level 3 – strFX = 40
Removed: Level 4 – lv2pdX
Added: Level 4 – strFX = 80
Added: Level 5 – strFX = 100
Explorer Warrior Dark Knight
Tags: psd – 1

Template Max HP increased by #mhpR%
Level 1 Max HP increased by 2%
Level 5 Max HP increased by 6%

Changed: maxLevel – 4 → 5
Explorer Magician Arch Mage (Fire, Poison)
Tags: psd – 1

Template Max MP increased by #mmpR%
Level 1 Max MP increased by 2%
Level 5 Max MP increased by 6%

Changed: maxLevel – 4 → 5
Explorer Magician Arch Mage (Ice, Lightning)
Tags: psd – 1

Level 1 Increase INT by 10
Level 2 Increase INT by 20
Level 3 Increase INT by 40
Level 4 Increase INT by 80
Level 5 INT +100

Added: Level 1 – intFX = 10
Removed: Level 1 – lv2mdX
Added: Level 2 – intFX = 20
Removed: Level 2 – lv2mdX
Added: Level 3 – intFX = 40
Removed: Level 3 – lv2mdX
Added: Level 4 – intFX = 80
Removed: Level 4 – lv2mdX
Added: Level 5 – intFX = 100
Explorer Magician Bishop
Tags: psd – 1

Level 1 INT +10
Level 2 INT +20
Level 3 INT +40
Level 4 INT +80
Level 5 INT +100

Old Template: MP Potion item effect +#mpConEff%
Removed: maxLevel
Removed: mpConEff
Added: Level 1 – intFX = 10
Added: Level 2 – intFX = 20
Added: Level 3 – intFX = 40
Added: Level 4 – intFX = 80
Added: Level 5 – intFX = 100
Explorer Bowman Bowmaster
Tags: psd – 1

Level 1 DEX +10
Level 2 DEX +20
Level 3 DEX +40
Level 4 DEX +80
Level 5 DEX +100

Added: Level 5 – dexFX = 100
Explorer Bowman Crossbow Man
Tags: psd – 1

Template Critical Rate increased by #cr%
Level 1 Critical Rate increased by 1%
Level 5 Critical Rate increased by 5%

Changed: maxLevel – 4 → 5
Explorer Thief Night Lord
Tags: psd – 1

Template Increase Critical Hit Rate by #cr%
Level 1 Increase Critical Hit Rate by 1%
Level 5 Increase Critical Hit Rate by 5%

Old Template: Jump +#psdJump
Added: cr – x {5}
Changed: maxLevel – 4 → 5
Removed: psdJump
Explorer Thief Shadower
Tags: psd – 1

Level 1 LUK +10
Level 2 LUK +20
Level 3 LUK +40
Level 4 LUK +80
Level 5 LUK +100

Old Template: Movement Speed +#psdSpeed
Removed: maxLevel
Removed: psdSpeed
Added: Level 1 – lukFX = 10
Added: Level 2 – lukFX = 20
Added: Level 3 – lukFX = 40
Added: Level 4 – lukFX = 80
Added: Level 5 – lukFX = 100
Explorer Thief Dual Blade
Tags: psd – 1

Level 1 LUK +10
Level 2 LUK +20
Level 3 LUK +40
Level 4 LUK +80
Level 5 LUK +100

Added: Level 5 – lukFX = 100
Explorer Pirate Viper
Tags: psd – 1

Level 1 STR +10
Level 2 STR +20
Level 3 STR +40
Level 4 STR +80
Level 5 STR +100

Old Template: #lv2damX additional damage per character level
Removed: lv2damX
Removed: maxLevel
Added: Level 1 – strFX = 10
Added: Level 2 – strFX = 20
Added: Level 3 – strFX = 40
Added: Level 4 – strFX = 80
Added: Level 5 – strFX = 100
Explorer Pirate Captain
Tags: psd – 1

Template Increase of Summoning Duration by #summonTimeR%
Level 1 Increase of Summoning Duration by 4%
Level 5 Increase of Summoning Duration by 12%

Old Template: Summon creature’s duration +#summonTimeR% (Not for skill tutorial)
Changed: maxLevel – 4 → 5
Explorer Pirate Cannoneer
Tags: psd – 1

Level 1 STR +10
Level 2 STR +20
Level 3 STR +40
Level 4 STR +80
Level 5 STR +100

Old Template: EXP loss at death #expLossReduceR%
Removed: expLossReduceR
Removed: maxLevel
Added: Level 1 – strFX = 10
Added: Level 2 – strFX = 20
Added: Level 3 – strFX = 40
Added: Level 4 – strFX = 80
Added: Level 5 – strFX = 100
Fist of ZEN
Tags: psd – 1

Level 1 Critical Damage increased by #criticaldamage%

Removed: criticaldamage
Removed: maxLevel
Added: Level 1 – criticaldamage = 1
Added: Level 2 – criticaldamage = 2
Added: Level 3 – criticaldamage = 3
Added: Level 4 – criticaldamage = 5
Added: Level 5 – criticaldamage = 6
Cygnus Soul Master
Tags: psd – 1

Level 1 Max HP + 250
Level 2 Max HP + 500
Level 3 Max HP + 1000
Level 4 Max HP + 2000
Level 5 Max HP + 2500

Old Template: DEF increased by #pddR%.
Removed: maxLevel
Removed: pddR
Added: Level 1 – hpFX = 250
Added: Level 2 – hpFX = 500
Added: Level 3 – hpFX = 1000
Added: Level 4 – hpFX = 2000
Added: Level 5 – hpFX = 2500
Cygnus Magician Flame Wizard
Tags: psd – 1

Level 1 Increase INT by 10
Level 2 Increase INT by 20
Level 3 Increase INT by 40
Level 4 Increase INT by 80
Level 5 INT +100

Added: Level 1 – intFX = 10
Removed: Level 1 – lv2mdX
Added: Level 2 – intFX = 20
Removed: Level 2 – lv2mdX
Added: Level 3 – intFX = 40
Removed: Level 3 – lv2mdX
Added: Level 4 – intFX = 80
Removed: Level 4 – lv2mdX
Added: Level 5 – intFX = 100
Cygnus Bowman Wind Archer
Tags: psd – 1

Level 1 DEX +10
Level 2 DEX +20
Level 3 DEX +40
Level 4 DEX +80
Level 5 DEX +100

Added: Level 5 – dexFX = 100
Cygnus Thief Night Walker
Tags: psd – 1

Level 1 LUK +10
Level 2 LUK +20
Level 3 LUK +40
Level 4 LUK +80
Level 5 LUK +100

Added: Level 5 – lukFX = 100
Cygnus Pirate Striker
Tags: psd – 1

Level 1 STR +10
Level 2 STR +20
Level 3 STR +40
Level 4 STR +80
Level 5 STR +100

Old Template: #lv2damX additional damage per character level
Removed: lv2damX
Removed: maxLevel
Added: Level 1 – strFX = 10
Added: Level 2 – strFX = 20
Added: Level 3 – strFX = 40
Added: Level 4 – strFX = 80
Added: Level 5 – strFX = 100
Hero Warrior Aran
Tags: psd – 1

Template When attacking enemies, there is a 70% chance of recovering #onHitHpRecoveryR% pure HP
Level 1 When attacking enemies, there is a 70% chance of recovering 2% pure HP
Level 5 When attacking enemies, there is a 70% chance of recovering 10% pure HP

Old Template: Attacks have a 70% chance of restoring #onHitHpRecoveryR% Pure HP. Activates once every 10 sec. Next activation chance is reduced after an activation, but effect is doubled.
Changed: maxLevel – 4 → 5
Hero Magician Evan
Tags: psd – 1

Template When attacking enemies, there is a 70% chance of recovering #onHitMpRecoveryR% pure MP
Level 1 When attacking enemies, there is a 70% chance of recovering 2% pure MP
Level 5 When attacking enemies, there is a 70% chance of recovering 10% pure MP

Old Template: Attacks have a 70% chance of restoring #onHitMpRecoveryR% Pure MP. Activates once every 10 sec. Next activation chance is reduced after an activation, but effect is doubled.
Changed: maxLevel – 4 → 5
Hero Bowman Mercedes
Tags: psd – 1

Template Reduce cooldown time by #coolTimeR%
Level 1 Reduce cooldown time by 2%
Level 5 Reduce cooldown time by 6%

Old Template: Reduces skill cooldown by #coolTimeR%(It is applied before Item Potential skills, and cooldown is not reduced below 1 sec)
Changed: maxLevel – 4 → 5
Hero Thief Phantom
Tags: psd – 1

Template Mesos obtained +#mesoR%
Level 1 Mesos obtained +1%
Level 5 Mesos obtained +5%

Changed: maxLevel – 4 → 5
Pirate Hero Eunwol
Tags: psd – 1

Level 1 Critical Damage +#criticaldamage%

Added: Level 5 – criticaldamage = 6
Hero Magician Luminous
Tags: psd – 1

Level 1 INT increased by 10
Level 2 INT increased by 20
Level 3 INT increased by 40
Level 4 INT increased by 80
Level 5 INT +100

Added: Level 5 – intFX = 100
Resistance Warrior Demon Slayer
Tags: psd – 1

Template Increase of normal resistance by #asrR
Level 1 Increase of normal resistance by 1
Level 5 Increase of normal resistance by 5

Old Template: Abnormal Status Resistance +#asrR
Changed: maxLevel – 4 → 5
Resistance Warrior Demon Avenger
Tags: psd – 1

Level 1 Damage on Boss monsters +#bdR%

Added: Level 5 – bdR = 6
Resistance Magician Battle Mage
Tags: psd – 1

Level 1 INT +10
Level 2 INT +20
Level 3 INT +40
Level 4 INT +80
Level 5 INT +100

Old Template: Damage from enemy attacks -#ignoreMobDamR%
Removed: ignoreMobDamR
Removed: maxLevel
Added: Level 1 – intFX = 10
Added: Level 2 – intFX = 20
Added: Level 3 – intFX = 40
Added: Level 4 – intFX = 80
Added: Level 5 – intFX = 100
Resistance Bowman Wild Hunter
Tags: psd – 1

Level 1 20% chance of increasing damage by 4% on attack.
Level 2 20% chance of increasing damage by 8% on attack.
Level 3 20% chance of increasing damage by 12% on attack.
Level 4 20% chance of increasing damage by 16% on attack.
Level 5 20% chance of increasing damage by 20% on attack.

Added: Level 5 – x = 20
Added: Level 5 – y = 20
Resistance Pirate Mechanic
Tags: psd – 1

Template Increase the time period of buff by #bufftimeR%
Level 1 Increase the time period of buff by 5%
Level 5 Increase the time period of buff by 25%

Old Template: Buff duration +#bufftimeR%
Changed: maxLevel – 4 → 5
Resistance Hybrid Xenon
Tags: psd – 1

Level 1 Increases STR, DEX, and LUK by 5.
Level 2 Increases STR, DEX, and LUK by 10.
Level 3 Increases STR, DEX, and LUK by 20.
Level 4 Increases STR, DEX, and LUK by 40.
Level 5 STR, DEX, LUK +50

Added: Level 5 – dexFX = 50
Added: Level 5 – lukFX = 50
Added: Level 5 – strFX = 50
Resistance Warrior Blaster
Tags: psd – 1

Level 1 1% increase in chance to bypass defence
Level 2 2% increase in chance to bypass defence
Level 3 3% increase in chance to bypass defence
Level 4 5% increase in chance to bypass defence
Level 5 Ignore DEF +6%

Added: Level 5 – ignoreMobpdpR = 6
Continuous Thunder
Tags: psd – 1

Level 1 Critical Damage increased by #criticaldamage%

Removed: criticaldamage
Removed: maxLevel
Added: Level 1 – criticaldamage = 1
Added: Level 2 – criticaldamage = 2
Added: Level 3 – criticaldamage = 3
Added: Level 4 – criticaldamage = 5
Added: Level 5 – criticaldamage = 6
Thunderous Spirit
Tags: psd – 1

Level 1 Damage Increased by #bdR% when attacking boss monster

Removed: bdR
Removed: maxLevel
Added: Level 1 – bdR = 1
Added: Level 2 – bdR = 2
Added: Level 3 – bdR = 3
Added: Level 4 – bdR = 5
Added: Level 5 – bdR = 6
Mihile, Knight of Light
Tags: psd – 1

Level 1 Max HP + 250
Level 2 Max HP + 500
Level 3 Max HP + 1000
Level 4 Max HP + 2000
Level 5 Max HP + 2500

Old Template: DEF increased by #pddR%.
Removed: maxLevel
Removed: pddR
Added: Level 1 – hpFX = 250
Added: Level 2 – hpFX = 500
Added: Level 3 – hpFX = 1000
Added: Level 4 – hpFX = 2000
Added: Level 5 – hpFX = 2500
Nova Warrior Kaiser
Tags: psd – 1

Level 1 STR increased by 10
Level 2 STR increased by 20
Level 3 STR increased by 40
Level 4 STR increased by 80
Level 5 STR +100

Added: Level 5 – strFX = 100
Nova Pirate Angelic Buster
Tags: psd – 1

Level 1 DEX increased by 10
Level 2 DEX increased by 20
Level 3 DEX increased by 40
Level 4 DEX increased by 80
Level 5 DEX +100

Added: Level 5 – dexFX = 100
Child of God, Zero
Tags: psd – 1

Template EXP earning rate #expR% increased
Level 1 EXP earning rate 4% increased
Level 5 EXP earning rate 12% increased

Changed: maxLevel – 4 → 5
A born genius, Hero Kinesis
Tags: psd – 1

Level 1 INT +10
Level 2 INT +20
Level 3 INT +40
Level 4 INT +80
Level 5 INT +100

Added: Level 5 – intFX = 100
Union STR (NEW!)
Tags: psd – 1

Template STR +#strX
Level 1 STR +5
Level 15 STR +75

Added: maxLevel – 15
Added: strX – 5*x {75}
Union DEX (NEW!)
Tags: psd – 1

Template DEX +#dexX
Level 1 DEX +5
Level 15 DEX +75

Added: dexX – 5*x {75}
Added: maxLevel – 15
Union INT (NEW!)
Tags: psd – 1

Template INT +#intX
Level 1 INT +5
Level 15 INT +75

Added: intX – 5*x {75}
Added: maxLevel – 15
Union LUK (NEW!)
Tags: psd – 1

Template LUK +#lukX
Level 1 LUK +5
Level 15 LUK +75

Added: lukX – 5*x {75}
Added: maxLevel – 15
Union ATT (NEW!)
Tags: psd – 1

Template ATT +#padX
Level 1 ATT +1
Level 15 ATT +15

Added: maxLevel – 15
Added: padX – x {15}
Union MATT (NEW!)
Tags: psd – 1

Template MATT +#madX
Level 1 MATT +1
Level 15 MATT +15

Added: madX – x {15}
Added: maxLevel – 15
Union Max HP (NEW!)
Tags: psd – 1

Template Max HP +#mhpX
Level 1 Max HP +250
Level 15 Max HP +3750

Added: maxLevel – 15
Added: mhpX – 250*x {3750}
Union Max MP (NEW!)
Tags: psd – 1

Template Max MP +#mmpX
Level 1 Max MP +250
Level 15 Max MP +3750

Added: maxLevel – 15
Added: mmpX – 250*x {3750}
Union Critical Damage (NEW!)
Tags: psd – 1

Template Critical Damage +#cdPerM%
Level 1 Critical Damage +0.5%
Level 40 Critical Damage +20%

Added: cdPerM – 50*x {20}
Added: maxLevel – 40
Union Status Resistance (NEW!)
Tags: psd – 1

Template Status Resistance +#asrR
Level 1 Status Resistance +1
Level 40 Status Resistance +40

Added: asrR – x {40}
Added: maxLevel – 40
Union Earned EXP (NEW!)
Tags: psd – 1

Template Earned EXP +#expRPerM%
Level 1 Earned EXP +0.25%
Level 40 Earned EXP +10%

Added: expRPerM – 25*x {10}
Added: maxLevel – 40
Union Critical Rate (NEW!)
Tags: psd – 1

Template Critical Rate +#cr%
Level 1 Critical Rate +1%
Level 40 Critical Rate +40%

Added: cr – x {40}
Added: maxLevel – 40
Union Damage to Boss monsters (NEW!)
Tags: psd – 1

Template Damage on Boss monsters +#bdR%
Level 1 Damage on Boss monsters +1%
Level 40 Damage on Boss monsters +40%

Added: bdR – x {40}
Added: maxLevel – 40
Union Stance (NEW!)
Tags: psd – 1

Template Stance +#stanceProp%
Level 1 Stance +1%
Level 40 Stance +40%

Added: maxLevel – 40
Added: stanceProp – x {40}
Union Buff Duration (NEW!)
Tags: psd – 1

Template Buff Duration +#bufftimeR%
Level 1 Buff Duration +1%
Level 40 Buff Duration +40%

Added: bufftimeR – x {40}
Added: maxLevel – 40
Union Ignore DEF (NEW!)
Tags: psd – 1

Template Ignore DEF +#ignoreMobpdpR%
Level 1 Ignore DEF +1%
Level 40 Ignore DEF +40%

Added: ignoreMobpdpR – x {40}
Added: maxLevel – 40
Maple M Character (NEW!)
Tags: psd – 1

Template ATT/MATT +#padX
Level 1 ATT/MATT +5
Level 5 ATT/MATT +25

Added: madX – 5*x {25}
Added: maxLevel – 5
Added: padX – 5*x {25}

Kinesis (I)

Psychic Force
Description: Thrusts out multiple enemies in front. Imbues enemies with negative PK powers and deals damage over time to enemies. Some enemies have a resistance to the attack and cannot be knocked back.#c\nLv. 10 effect: Can learn Psychic Blast II#
Tags: info\type – 1, info\areaAttack – 1, info\pushTarget – 1, weapon – 26, subWeapon – 35, psd – 1
Delay: 360ms

Template Enemies Knocked Back: #mobCount, DoT for #dotTime sec: #dot%, Final DoT amplified for every sec: #dotTickDamR% up to #maxDotTickDamR. Additional Final Damage from Kinesis’ attack:
#v%
#cCooldown: #cooltime sec.
#c[Passive Effect: MATT: +#madX]
\c#c[Psychic Points charged during skill use: +#ppRecovery]
Level 1 Enemies Knocked Back: 4, DoT for 20 sec: 20%, Final DoT amplified for every sec: 10% up to 200. Additional Final Damage from Kinesis’ attack:
10%
#cCooldown: 1 sec.
#c[Passive Effect: MATT: +1]
\c#c[Psychic Points charged during skill use: +1]
Level 10 Enemies Knocked Back: 4, DoT for 20 sec: 20%, Final DoT amplified for every sec: 10% up to 200. Additional Final Damage from Kinesis’ attack:
10%
#cCooldown: 1 sec.
#c[Passive Effect: MATT: +10]
\c#c[Psychic Points charged during skill use: +1]

Old Template: Enemies Knocked Back: #mobCount, DoT for #dotTime sec: #dot%, Final DoT amplified for every sec: #dotTickDamR% up to #maxDotTickDamR. Additional Final Damage from Kinesis’ attack: \n#v%\n#cCooldown: #cooltime sec.\n#c[Passive Effect: MATT: +#madX]\n\c#c[Psychic Points charged during skill use: +#ppRecovery]
Changed: time – 6 → 20

Kinesis (II)

Psychic Force II
Description: Thrusts out multiple enemies in front or drags them down with the down (↓) key. Imbues enemies with negative PK powers and deals damage over time to enemies. Some monsters have a resistance to the attack and cannot be knocked back or pulled.\n#cLv. 10 effect: Can learn Psychic Blast III#
Tags: info\type – 1, info\areaAttack – 1, info\pushTarget – 1, weapon – 26, subWeapon – 35, psd – 1
Delay: 360ms

Template Enemies Knocked Back: #mobCount, DoT for #dotTime sec: #dot%, Final DoT amplified for every sec: #dotTickDamR% up to #maxDotTickDamR. Additional Final Damage from Kinesis’ attack:
#v%
#cCooldown: #cooltime sec.
#c[Passive Effect: MATT: +#madX]
\c#c[Psychic Points charged during skill use: +#ppRecovery]
Level 1 Enemies Knocked Back: 6, DoT for 20 sec: 40%, Final DoT amplified for every sec: 25% up to 400. Additional Final Damage from Kinesis’ attack:
15%
#cCooldown: 1 sec.
#c[Passive Effect: MATT: +1]
\c#c[Psychic Points charged during skill use: +1]
Level 10 Enemies Knocked Back: 6, DoT for 20 sec: 40%, Final DoT amplified for every sec: 25% up to 400. Additional Final Damage from Kinesis’ attack:
15%
#cCooldown: 1 sec.
#c[Passive Effect: MATT: +10]
\c#c[Psychic Points charged during skill use: +1]

Old Template: Enemies Knocked Back: #mobCount, DoT for #dotTime sec: #dot%, Final DoT amplified for every sec: #dotTickDamR% up to #maxDotTickDamR. Additional Final Damage from Kinesis’ attack: \n#v%\n#cCooldown: #cooltime sec.\n#c[Passive Effect: MATT: +#madX]\n\c#c[Psychic Points charged during skill use: +#ppRecovery]
Changed: time – 6 → 20

Kinesis (III)

Psychic Force III
Description: Final Psychic Force Thrusts out multiple enemies in front or drags them down with the down (↓) key. Imbues enemies with negative PK powers and deals damage over time to enemies. Some monsters have a resistance to the attack and cannot be knocked back or pulled.
Tags: info\type – 1, info\areaAttack – 1, info\pushTarget – 1, info\casterMove – 1, info\avaliableInJumpingState – 1, weapon – 26, psd – 1, subWeapon – 35
Delay: 360ms

Template Enemies Knocked Back: #mobCount, DoT for #dotTime sec: #dot%, Final DoT amplified for every sec: #dotTickDamR% up to #maxDotTickDamR. Additional Final Damage from Kinesis’ attack:
#v%
#cCooldown: #cooltime sec.
#c[Passive Effect: MATT: +#madX]
\c#c[Psychic Points charged during skill use: +#ppRecovery]
Level 1 Enemies Knocked Back: 8, DoT for 20 sec: 75%, Final DoT amplified for every sec: 50% up to 700. Additional Final Damage from Kinesis’ attack:
20%
#cCooldown: 1 sec.
#c[Passive Effect: MATT: +1]
\c#c[Psychic Points charged during skill use: +1]
Level 10 Enemies Knocked Back: 8, DoT for 20 sec: 75%, Final DoT amplified for every sec: 50% up to 700. Additional Final Damage from Kinesis’ attack:
20%
#cCooldown: 1 sec.
#c[Passive Effect: MATT: +10]
\c#c[Psychic Points charged during skill use: +1]

Old Template: Enemies Knocked Back: #mobCount, DoT for #dotTime sec: #dot%, Final DoT amplified for every sec: #dotTickDamR% up to #maxDotTickDamR. Additional Final Damage from Kinesis’ attack: \n#v%\n#cCooldown: #cooltime sec.\n#c[Passive Effect: MATT: +#madX]\n\c#c[Psychic Points charged during skill use: +#ppRecovery]
Changed: time – 6 → 20

V Matrix (Common/Enhance Core)

Decent Advanced Bless
Description: Greatly increases your ATT, Magic, DEF, and Max HP/MP. Reduces the amount of MP used when using skills. Can be stacked with other buff skills, except Bless and Advanced Bless.
Tags: info\pvp – 0, isUsableKaiserDragon – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, canRidingUse – 1
Delay: 600ms

Template #hpRCon% of Maximum HP consumed, Increases attack by #x, Magic by #y, Defence by #z, Maximum HP by #indieMhp, Maximum MP by #indieMmp for #time seconds

Cooldown: #cooltime sec

Level 1 5% of Maximum HP consumed, Increases attack by 20, Magic by 20, Defence by 425, Maximum HP by 475, Maximum MP by 475 for 183 seconds

Cooldown: 180 sec

Level 25 5% of Maximum HP consumed, Increases attack by 20, Magic by 20, Defence by 425, Maximum HP by 475, Maximum MP by 475 for 255 seconds

Cooldown: 180 sec

Old Template: HP Cost: #hpRCon%. ATT +#x, MATT +#y, DEF +#z, Max HP +#indieMhp, Max MP +#indieMmp, MP Cost -#mpConReduce% for #time sec\nCooldown: #cooltime sec
Removed: mpConReduce

Blitz Shield (NEW!)
Description: Creates a shield by materializing its own life force. A materialized life force can be detonated to attack nearby enemies.
Tags: info\type – 11, info\condition – damaged, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, weapon – 30, weapon2 – 31, weapon3 – 40, weapon4 – 41, weapon5 – 30, weapon6 – 32, weapon7 – 40, weapon8 – 42, weapon9 – 43, weapon10 – 44
Delay: 600ms

Template Consumes #hpCon HP to create a shield that blocks #x% of Max HP for #time sec.
When the shield duration ends, or when the skill is used again, the shield explodes to deal #damage% damage to a maximum of #mobCount enemies #attackCount times.
#y sec needs to pass before the shield can be manually detonated after the shield is created.
Cooldown: #cooltime sec
Level 1 Consumes 2475 HP to create a shield that blocks 10% of Max HP for 5 sec.
When the shield duration ends, or when the skill is used again, the shield explodes to deal 520% damage to a maximum of 12 enemies 5 times.
2 sec needs to pass before the shield can be manually detonated after the shield is created.
Cooldown: 15 sec
Level 25 Consumes 1875 HP to create a shield that blocks 15% of Max HP for 5 sec.
When the shield duration ends, or when the skill is used again, the shield explodes to deal 1000% damage to a maximum of 12 enemies 5 times.
2 sec needs to pass before the shield can be manually detonated after the shield is created.
Cooldown: 15 sec

Added: action – 5thBlitzShield
Added: attackCount – 5
Added: cooltime – 15
Added: damage – 500+20*x {1000}
Added: hpCon – 2500-25*x {1875}
Added: maxLevel – 25
Added: mobCount – 12
Added: time – 5
Added: x – 10+d(x/5) {15}
Added: y – 2
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Avian Awakening (NEW!)
Description: Temporarily enhances Phoenix and Freezer with a Mysterious Power. Can only be used when Phoenix or Freezer is summoned.
Tags: info\type – 33, info2\ignoreCounter – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, showSummonedBuffIcon – 2, weapon – 46, weapon2 – 45
Delay: 600ms

Template Consumes #mpCon MP. Become enhanced for #time sec dealing #damage% damage to a maximum of #mobCount enemies #attackCount times
Cooldown: #cooltime sec
Level 1 Consumes 800 MP. Become enhanced for 40 sec dealing 465% damage to a maximum of 10 enemies 6 times
Cooldown: 120 sec
Level 25 Consumes 800 MP. Become enhanced for 40 sec dealing 825% damage to a maximum of 10 enemies 6 times
Cooldown: 108 sec

Added: action – 5thEvolve
Added: attackCount – 6
Added: cooltime – 120-d(x/2) {108}
Added: damage – 450+15*x {825}
Added: maxLevel – 25
Added: mobCount – 10
Added: mpCon – 800
Added: time – 40
Added: x – 3
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Call Mastema (NEW!)
Description: Summons a loyal Mastema for help. Mastema is not affected by enemies in the Damage Reflection status.
Tags: info\type – 50, info2\ignoreCounter – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, showSummonedBuffIcon – 2, weapon – 23, weapon2 – 31, weapon3 – 32
Delay: 690ms

Template Consumes #hpRCon% of Max HP, and summons Mastema for #time sec.
Cooldown: #cooltime sec
Summoned Mastema casts the following skills based on its decision.
#cMastema Claw#: Attacks up to #mobCount enemies at #damage% damage #attackCount times. Cooldown: #x sec
#cLovely Territory#: Casts a buff that lasts for #q sec, dealing damage based on Max HP and reducing damage received by #s%, #w times. Buff disappears after the duration ends or if the reduction count is used up. Cooldown: #y sec
Level 1 Consumes 20% of Max HP, and summons Mastema for 31 sec.
Cooldown: 150 sec
Summoned Mastema casts the following skills based on its decision.
#cMastema Claw#: Attacks up to 8 enemies at 520% damage 8 times. Cooldown: 4 sec
#cLovely Territory#: Casts a buff that lasts for 6 sec, dealing damage based on Max HP and reducing damage received by 10%, 2 times. Buff disappears after the duration ends or if the reduction count is used up. Cooldown: 10 sec
Level 25 Consumes 20% of Max HP, and summons Mastema for 55 sec.
Cooldown: 150 sec
Summoned Mastema casts the following skills based on its decision.
#cMastema Claw#: Attacks up to 8 enemies at 1000% damage 8 times. Cooldown: 4 sec
#cLovely Territory#: Casts a buff that lasts for 6 sec, dealing damage based on Max HP and reducing damage received by 22%, 2 times. Buff disappears after the duration ends or if the reduction count is used up. Cooldown: 10 sec

Added: action – 5thCallMastema
Added: attackCount – 8
Added: cooltime – 150
Added: damage – 500+20*x {1000}
Added: hpRCon – 20
Added: maxLevel – 25
Added: mobCount – 8
Added: q – 6
Added: s – 10+d(x/2) {22}
Added: time – 30+x {55}
Added: w – 2
Added: x – 4
Added: y – 10
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Pantheon (NEW!)
Description: Borrows power from the Nova God to punish the enemy while being blessed. Receiving Heaven’s Door with Pantheon buff removes Pantheon because it does not stack with Heaven’s Door.
Tags: info\type – 1, info\areaAttack – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, weapon – 40, weapon2 – 22, isUsableKaiserDragon – 1
Delay: 510ms

Template Consumes #hpRCon% HP. Attacks up to #mobCount enemies at #damage% damage #attackCount times.
After attacking, ignores HP falling to 0 for #x sec
Cooldown: #cooltime sec
Level 1 Consumes 20% HP. Attacks up to 15 enemies at 2080% damage 10 times.
After attacking, ignores HP falling to 0 for 612 sec
Cooldown: 1200 sec
Level 25 Consumes 20% HP. Attacks up to 15 enemies at 4000% damage 10 times.
After attacking, ignores HP falling to 0 for 900 sec
Cooldown: 1200 sec

Added: action – 5thPantheon
Added: attackCount – 10
Added: cooltime – 1200
Added: damage – 2000+80*x {4000}
Added: hpRCon – 20
Added: maxLevel – 25
Added: mobCount – 15
Added: x – 600+12*x {900}
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Pantheon (NEW!)
Description: Borrows power from the Nova God to punish the enemy while being blessed. Buff effect does not stack with Heaven’s Door and Heaven’s Door effects are prioritized.
Tags: info\type – 51, invisible – 1, notIncBuffDuration – 1, notCooltimeReset – 1
Added: maxLevel – 25
Added: time – 600+12*x {900}
Added: invisible – 1
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Call Mastema (NEW!)
Description: Summons a Mastema for help.
Tags: info\type – 51, invisible – 1, notIncBuffDuration – 1, notCooltimeReset – 1
Added: maxLevel – 25
Added: time – 6
Added: x – 2
Added: y – 10+d(x/2) {22}
Added: invisible – 1
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Pirate’s Flag (NEW!)
Description: Plants a brave pirate flag to increase party members’ morale and instill fear in your enemies. Not affected by the Knockback effect from enemy attacks while planting the flag.
Tags: info\type – 33, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 990ms

Template Consumes #mpCon MP, summons a pirate flag for #time sec.
Increases all stats of party members with AP invested around the pirate flag by #indieStatRBasic%, and decreases monster defense rate by #z%.
Cooldown: #cooltime sec
Level 1 Consumes 500 MP, summons a pirate flag for 30 sec.
Increases all stats of party members with AP invested around the pirate flag by 10%, and decreases monster defense rate by 10%.
Cooldown: 59 sec
Level 25 Consumes 500 MP, summons a pirate flag for 30 sec.
Increases all stats of party members with AP invested around the pirate flag by 22%, and decreases monster defense rate by 22%.
Cooldown: 35 sec

Added: action – 5thPirateFlag
Added: cooltime – 60-x {35}
Added: indieStatRBasic – 10+d(x/2) {22}
Added: maxLevel – 25
Added: mpCon – 500
Added: time – 30
Added: w – -10-d(x/2) {-22}
Added: z – 10+d(x/2) {22}
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Cygnus Phalanx (NEW!)
Description: Summons a brave Cygnus Phalanx that charges forward while pushing enemies away. Phalanx slows down after running into an enemy and the skill key can be pushed again to change directions. Phalanx is not affected by enemies in the Damage Reflection status.
Tags: info\type – 2, info\areaAttack – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, info2\ignoreCounter – 1, showSummonedBuffIcon – 2, weapon – 48, weapon2 – 39, weapon3 – 47, weapon4 – 45, weapon5 – 37, weapon6 – 38, weapon7 – 40, weapon8 – 30
Delay: 780ms

Template Consumes #mpCon MP, dealing #damage% damage to attack #attackCount times.
#cThe skill is cancelled after using all attacks, moving a certain distance, or after a certain period of time. Push the skill key again to change directions.#
Cooldown: #cooltime sec
Level 1 Consumes 500 MP, dealing 468% damage to attack 41 times.
#cThe skill is cancelled after using all attacks, moving a certain distance, or after a certain period of time. Push the skill key again to change directions.#
Cooldown: 20 sec
Level 25 Consumes 500 MP, dealing 900% damage to attack 65 times.
#cThe skill is cancelled after using all attacks, moving a certain distance, or after a certain period of time. Push the skill key again to change directions.#
Cooldown: 20 sec

Added: action – 5thCygnusPhalanx
Added: attackCount – 40+x {65}
Added: attackDelay – 240
Added: cooltime – 20
Added: damage – 450+18*x {900}
Added: maxLevel – 25
Added: mobCount – 1
Added: mpCon – 500
Added: time – 15000
Added: x – 4800
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Resistance Line Infantry (NEW!)
Description: Summons a Resistance infantry unit that makes ranged attacks with guns. The infantry unit is not affected by enemies in the Damage Reflection status.
Tags: info\type – 33, info\minionAttack – normal, info2\ignoreCounter – 1, showSummonedBuffIcon – 2, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, weapon – 46, weapon2 – 58, weapon3 – 24, weapon4 – 49, weapon5 – 38, canRidingUse – 1
Delay: 360ms

Template Consumes #mpCon MP and attacks maximum of #mobCount enemies for #time sec, dealing #damage% per second, #attackCount times.
Cooldown: #cooltime sec
Level 1 Consumes 650 MP and attacks maximum of 12 enemies for 10 sec, dealing 260% per second, 9 times.
Cooldown: 25 sec
Level 25 Consumes 650 MP and attacks maximum of 12 enemies for 10 sec, dealing 500% per second, 9 times.
Cooldown: 25 sec

Added: action – 5thResistanceLineCompany
Added: attackCount – 9
Added: cooltime – 25
Added: damage – 250+10*x {500}
Added: maxLevel – 25
Added: mobCount – 12
Added: mpCon – 650
Added: time – 10
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Decent Holy Symbol (NEW!)
Description: Temporarily increases EXP and item drops when hunting monsters. Cannot be stacked with Holy Symbol.
Tags: info\type – 10, info\pvp – 0, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, canRidingUse – 1, isUsableKaiserDragon – 1
Delay: 990ms

Template Consumes #hpCon HP, increases EXP gain by #x% and drop rate by #v% for #time sec.
Cooldown: #cooltime sec
Level 1 Consumes 2530 HP, increases EXP gain by 20% and drop rate by 14% for 183 sec.
Cooldown: 180 sec
Level 25 Consumes 3250 HP, increases EXP gain by 32% and drop rate by 22% for 255 sec.
Cooldown: 180 sec

Added: action – alert6
Added: cooltime – 180
Added: hpCon – 2500+30*x {3250}
Added: maxLevel – 25
Added: time – 180+3*x {255}
Added: v – 14+d(x/3) {22}
Added: x – 20+d(x/2) {32}
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Precarious Memories (NEW!)
Description: Search through memories to use magic that was used before. It’s too unstable to merely rely on memories.
Tags: info\type – 12, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, psd – 1, weapon – 37, weapon2 – 38
Delay: 870ms

Template Consumes #mpCon MP, randomly uses a 1st – 4th Advancement and Hyper Active Skill.
Ignores the selected skill’s MP cost and cooldown, but skills that has not be learned cannot be used.
Cooldown: #cooltime sec
[Passive Effect: INT +#intX]
Level 1 Consumes 246 MP, randomly uses a 1st – 4th Advancement and Hyper Active Skill.
Ignores the selected skill’s MP cost and cooldown, but skills that has not be learned cannot be used.
Cooldown: 15 sec
[Passive Effect: INT +1]
Level 25 Consumes 150 MP, randomly uses a 1st – 4th Advancement and Hyper Active Skill.
Ignores the selected skill’s MP cost and cooldown, but skills that has not be learned cannot be used.
Cooldown: 10 sec
[Passive Effect: INT +25]

Added: action – 5thUnstableMemorize
Added: cooltime – 15-d(x/5) {10}
Added: intX – x {25}
Added: maxLevel – 25
Added: mpCon – 250-4*x {150}
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Ultimate Dark Sight (NEW!)
Description: Refines your Stealth to the extreme, allowing you to attack and use skills in Dark Sight without ending Dark Sight. Also increases damage during Dark Sight.
Tags: info\type – 14, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 750ms

Template Consumes #mpCon MP, attacking or using skills while in Dark Sight does not end stealth for #time sec.
Increases final Dark Sight damage by #y%, damage increase is combined with Advanced Dark Sight’s effect.
Cooldown: #cooltime sec
Level 1 Consumes 850 MP, attacking or using skills while in Dark Sight does not end stealth for 30 sec.
Increases final Dark Sight damage by 10%, damage increase is combined with Advanced Dark Sight’s effect.
Cooldown: 219 sec
Level 25 Consumes 850 MP, attacking or using skills while in Dark Sight does not end stealth for 30 sec.
Increases final Dark Sight damage by 15%, damage increase is combined with Advanced Dark Sight’s effect.
Cooldown: 195 sec

Added: action – 5thUltimateDarksight
Added: cooltime – 220-x {195}
Added: maxLevel – 25
Added: mpCon – 850
Added: speed – 0
Added: time – 30
Added: x – 1
Added: y – 10+d(x/5) {15}
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Freud’s Oathguard (NEW!)
Description: Gain the power Freud the Hero left behind for his friends.
Tags: info\type – 10, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, canRidingUse – 1

Template Consumes #mpCon MP. Lasts for #s sec after use, and can be stacked up to #x times. Each buff stack refreshes and generate a new effect.
#c1 Stack#: Excluding the skills that are not affected by Cooldown Reset effects, other skill Cooldowns quickly decrease by #w%.
#c2 Stacks#: Stance Rate + #z%.
#c3 Stacks#: All Stats +#q.
#4 Stacks#: ATT / MATT +#u.
#5 Stacks#: Damage to Boss monsters +#v%.
#6 Stacks#: Invincible during its duration.
Cooldown: #cooltime sec, If the stacks are not refreshed, or if you reach max stacks, apply #y sec cooldown.
Level 1 Consumes 250 MP. Lasts for 30 sec after use, and can be stacked up to 6 times. Each buff stack refreshes and generate a new effect.
#c1 Stack#: Excluding the skills that are not affected by Cooldown Reset effects, other skill Cooldowns quickly decrease by 30%.
#c2 Stacks#: Stance Rate + 51%.
#c3 Stacks#: All Stats +26.
#4 Stacks#: ATT / MATT +10.
#5 Stacks#: Damage to Boss monsters +10%.
#6 Stacks#: Invincible during its duration.
Cooldown: 25 sec, If the stacks are not refreshed, or if you reach max stacks, apply 240 sec cooldown.
Level 25 Consumes 250 MP. Lasts for 30 sec after use, and can be stacked up to 6 times. Each buff stack refreshes and generate a new effect.
#c1 Stack#: Excluding the skills that are not affected by Cooldown Reset effects, other skill Cooldowns quickly decrease by 30%.
#c2 Stacks#: Stance Rate + 75%.
#c3 Stacks#: All Stats +50.
#4 Stacks#: ATT / MATT +22.
#5 Stacks#: Damage to Boss monsters +22%.
#6 Stacks#: Invincible during its duration.
Cooldown: 25 sec, If the stacks are not refreshed, or if you reach max stacks, apply 240 sec cooldown.

Added: cooltime – 25
Added: maxLevel – 25
Added: mpCon – 250
Added: q – 25+x {50}
Added: s – 30
Added: u – 10+d(x/2) {22}
Added: v – 10+d(x/2) {22}
Added: w – 30
Added: x – 6
Added: y – 240
Added: z – 50+x {75}
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Freud’s Protection (NEW!)
Description: Gain the power Freud the Hero left behind for his friends.
Tags: info\type – 10, invisible – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, canRidingUse – 1
Delay: 790ms
Added: action – 5thFreudBlessing1
Added: indieCooltimeReduce – 300
Added: maxLevel – 25
Added: time – 30
Added: invisible – 1
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Freud’s Protection (NEW!)
Description: Gain the power Freud the Hero left behind for his friends.
Tags: info\type – 10, invisible – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, canRidingUse – 1
Delay: 790ms
Added: action – 5thFreudBlessing2
Added: indieCooltimeReduce – 300
Added: indieStance – 50+x {75}
Added: maxLevel – 25
Added: time – 30
Added: invisible – 1
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Freud’s Protection (NEW!)
Description: Gain the power Freud the Hero left behind for his friends.
Tags: info\type – 10, invisible – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, canRidingUse – 1
Delay: 790ms
Added: action – 5thFreudBlessing3
Added: indieAllStat – 25+x {50}
Added: indieCooltimeReduce – 300
Added: indieStance – 50+x {75}
Added: maxLevel – 25
Added: time – 30
Added: invisible – 1
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Freud’s Protection (NEW!)
Description: Gain the power Freud the Hero left behind for his friends.
Tags: info\type – 10, invisible – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, canRidingUse – 1
Delay: 790ms
Added: action – 5thFreudBlessing4
Added: indieAllStat – 25+x {50}
Added: indieCooltimeReduce – 300
Added: indieMad – 10+d(x/2) {22}
Added: indiePad – 10+d(x/2) {22}
Added: indieStance – 50+x {75}
Added: maxLevel – 25
Added: time – 30
Added: invisible – 1
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Freud’s Protection (NEW!)
Description: Gain the power Freud the Hero left behind for his friends.
Tags: info\type – 10, invisible – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, canRidingUse – 1
Delay: 790ms
Added: action – 5thFreudBlessing5
Added: indieAllStat – 25+x {50}
Added: indieBDR – 10+d(x/2) {22}
Added: indieCooltimeReduce – 300
Added: indieMad – 10+d(x/2) {22}
Added: indiePad – 10+d(x/2) {22}
Added: indieStance – 50+x {75}
Added: maxLevel – 25
Added: time – 30
Added: invisible – 1
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Freud’s Protection (NEW!)
Description: Gain the power Freud the Hero left behind for his friends.
Tags: info\type – 10, invisible – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, canRidingUse – 1
Delay: 790ms
Added: action – 5thFreudBlessing6
Added: indieAllStat – 25+x {50}
Added: indieBDR – 10+d(x/2) {22}
Added: indieCooltimeReduce – 300
Added: indieMad – 10+d(x/2) {22}
Added: indiePad – 10+d(x/2) {22}
Added: indieStance – 50+x {75}
Added: maxLevel – 25
Added: time – 30
Added: invisible – 1
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Sengoku Ally (NEW!)
Description: Gathers the Sengoku Forces. Randomly summons two Sengoku Force warriors. This skill is not affected by enemies in Damage Reflection mode. Creates a different bonus effect depending on which character is summoned.
Tags: info\type – 33, info\areaAttack – 1, info\zoneType – invincible, info2\ignoreCounter – 1, weapon – 54, weapon2 – 55, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, notRemoved – 1
Delay: 600ms

Template MP Cost: #mpCon. (Characters that have no MP cost HP instead.) Summons 2 Sengoku Force warriors. Warrior Duration: #time sec. Cooldown: #cooltime sec.

Uesugi Kenshin: Attacks up to 8 enemies #w times at #x% Damage. Ignore Enemy DEF +#indieIgnoreMobpdpR%.
Tsuchimikado Haruaki: Attacks up to 8 enemies #v times at #y% Damage. Incoming damage -#indieDamReduceR%.
Ayame: Attacks up to 8 enemies #q times at #z% Damage. Critical damage +#indieCD%.
Takeda Shingen: Attacks up to 8 enemies #s times at #u% Damage. ATT +#indiePad and MATT +#indieMad.

Level 1 MP Cost: 1000. (Characters that have no MP cost HP instead.) Summons 2 Sengoku Force warriors. Warrior Duration: 30 sec. Cooldown: 120 sec.

Uesugi Kenshin: Attacks up to 8 enemies 4 times at 260% Damage. Ignore Enemy DEF +10%.
Tsuchimikado Haruaki: Attacks up to 8 enemies 5 times at 165% Damage. Incoming damage -5%.
Ayame: Attacks up to 8 enemies 2 times at 450% Damage. Critical damage +5%.
Takeda Shingen: Attacks up to 8 enemies 3 times at 220% Damage. ATT +6 and MATT +6.

Level 25 MP Cost: 1000. (Characters that have no MP cost HP instead.) Summons 2 Sengoku Force warriors. Warrior Duration: 42 sec. Cooldown: 120 sec.

Uesugi Kenshin: Attacks up to 8 enemies 4 times at 500% Damage. Ignore Enemy DEF +20%.
Tsuchimikado Haruaki: Attacks up to 8 enemies 5 times at 405% Damage. Incoming damage -15%.
Ayame: Attacks up to 8 enemies 2 times at 1170% Damage. Critical damage +15%.
Takeda Shingen: Attacks up to 8 enemies 3 times at 820% Damage. ATT +30 and MATT +30.

Added: action – 5thSengokuAssemble
Added: cooltime – 120
Added: indieCD – 5+d(2*x/5) {15}
Added: indieDamReduceR – 5+d(2*x/5) {15}
Added: indieIgnoreMobpdpR – 10+d(2*x/5) {20}
Added: indieMad – 5+x {30}
Added: indiePad – 5+x {30}
Added: maxLevel – 25
Added: mpCon – 1000
Added: q – 2
Added: s – 3
Added: time – 30+d(x/2) {42}
Added: u – 195+25*x {820}
Added: v – 5
Added: w – 4
Added: x – 250+10*x {500}
Added: y – 155+10*x {405}
Added: z – 420+30*x {1170}
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1

Sengoku Ally (Uesugi Kenshin) (NEW!)
Description: Gathers the SengokuForces. Randomly summons two Sengoku Force warriors. This skill is not affected by enemies in Damage Reflection mode. Creates a different bonus effect depending on which character is summoned.
Tags: info\type – 33, info\areaAttack – 1, info\zoneType – invincible, info2\ignoreCounter – 1, invisible – 1, weapon – 54, weapon2 – 55, notIncBuffDuration – 1
Added: attackCount – 4
Added: cooltime – 120
Added: damage – 250+10*x {500}
Added: indieIgnoreMobpdpR – 10+d(2*x/5) {20}
Added: maxLevel – 25
Added: mobCount – 8
Added: time – 30+d(x/2) {42}
Added: invisible – 1
Added: notIncBuffDuration – 1

Sengoku Ally (Tsuchimikado Haruaki) (NEW!)
Description: Gathers the Sengoku Forces. Randomly summons two Sengoku Force warriors. This skill is not affected by enemies in Damage Reflection mode. Creates a different bonus effect depending on which character is summoned.
Tags: info\type – 33, info\areaAttack – 1, info\zoneType – invincible, info2\ignoreCounter – 1, invisible – 1, weapon – 54, weapon2 – 55, notIncBuffDuration – 1
Added: attackCount – 5
Added: cooltime – 120
Added: damage – 155+10*x {405}
Added: indieDamReduceR – 5+d(2*x/5) {15}
Added: maxLevel – 25
Added: mobCount – 8
Added: time – 30+d(x/2) {42}
Added: invisible – 1
Added: notIncBuffDuration – 1

Sengoku Ally (Ayame) (NEW!)
Description: Gathers the Sengoku Forces. Randomly summons two Sengoku Force warriors. This skill is not affected by enemies in Damage Reflection mode. Creates a different bonus effect depending on which character is summoned.
Tags: info\type – 33, info\areaAttack – 1, info\zoneType – invincible, info2\ignoreCounter – 1, invisible – 1, weapon – 54, weapon2 – 55, notIncBuffDuration – 1
Added: attackCount – 2
Added: cooltime – 120
Added: damage – 420+30*x {1170}
Added: indieCD – 5+d(2*x/5) {15}
Added: maxLevel – 25
Added: mobCount – 8
Added: time – 30+d(x/2) {42}
Added: invisible – 1
Added: notIncBuffDuration – 1

Sengoku Force (Takeda Shingen) (NEW!)
Description: Gathers the Sengoku Forces. Randomly summons two Sengoku Force warriors. This skill is not affected by enemies in Damage Reflection mode. Creates a different bonus effect depending on which character is summoned.
Tags: info\type – 33, info\areaAttack – 1, info\zoneType – invincible, info2\ignoreCounter – 1, invisible – 1, weapon – 54, weapon2 – 55, notIncBuffDuration – 1
Added: attackCount – 3
Added: cooltime – 120
Added: damage – 195+25*x {820}
Added: indieMad – 5+x {30}
Added: indiePad – 5+x {30}
Added: maxLevel – 25
Added: mobCount – 8
Added: time – 30+d(x/2) {42}
Added: invisible – 1
Added: notIncBuffDuration – 1

Smite Enhancement
Description: Reinforces Smite. \n\n#c Level 20: Critical Hit Rate 5% \nLevel 40: Chance to bypass monster defence increases 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Smite +#damR_5th%
Level 1 Final Damage of Smite +2%
Level 50 Final Damage of Smite +100%

Added: cr – log20(x)*5 {5}
Removed: targetPlus_5th

Soul Cleaver Enhancement
Description: Reinforces Cross the Sticks. \n\n#c Level 20: Critical Hit Rate 5% \nLevel 40: Chance to bypass monster defence increases 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Soul Cleaver +#damR_5th%
Level 1 Final Damage of Soul Cleaver +2%
Level 50 Final Damage of Soul Cleaver +100%

Added: cr – log20(x)*5 {5}
Removed: targetPlus_5th

Boost End: Hunter’s Targeting Enhancement
Description: Reinforces Boost End-Hunter’s Targeting. \n\n#c Level 20: Critical Hit Rate 5% \nLevel 40: Chance to bypass monster defence increases 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Boost End: Hunter’s Targeting +#damR_5th%
Level 1 Final Damage of Boost End: Hunter’s Targeting +2%
Level 50 Final Damage of Boost End: Hunter’s Targeting +100%

Added: cr – log20(x)*5 {5}
Removed: targetPlus_5th

Armageddon Enhancement
Description: Reinforces Armageddon. \n\n#c Level 20: Critical Hit Rate 5% \nLevel 40: Chance to bypass monster defence increases 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Armageddon +#damR_5th%
Level 1 Final Damage of Armageddon +2%
Level 50 Final Damage of Armageddon +100%

Added: cr – log20(x)*5 {5}
Removed: targetPlus_5th

Double Shot Enhancement
Description: Reinforces Double Shot. \n\n#c Level 20: Critical Hit Rate 5% \nLevel 40: Chance to bypass monster defence increases 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Double Shot +#damR_5th%
Level 1 Final Damage of Double Shot +7%
Level 50 Final Damage of Double Shot +350%

Added: cr – log20(x)*5 {5}
Removed: targetPlus_5th

Magnum Pulse Enhancement
Description: Reinforces Lift Magnum. \n\n#c Level 20: Critical Hit Rate 5% \nLevel 40: Chance to bypass monster defence increases 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Magnum Pulse +#damR_5th%
Level 1 Final Damage of Magnum Pulse +2%
Level 50 Final Damage of Magnum Pulse +100%

Added: cr – log20(x)*5 {5}
Removed: targetPlus_5th

Charging Arm: Devastator Enhancement
Description: Reinforces Hyper Magnum Punch. \n\n#c Level 20: Critical Hit Rate 5% \nLevel 40: Chance to bypass monster defence increases 20%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Charging Arm: Devastator +#damR_5th%
Level 1 Final Damage of Charging Arm: Devastator +2%
Level 50 Final Damage of Charging Arm: Devastator +100%

Added: cr – log20(x)*5 {5}
Removed: targetPlus_5th

Psychic Force Enhancement
Description: Reinforces Psychic Force 1~3. \n\n#c Level 20: Maximum number of objects that can be attacked increases by 1 \nLevel 40: When attacking normal monsters, damage increases by 10%#
Tags: info\type – 50, psd – 1, reqLev – 200, vSkill – 2

Template Final Damage of Psychic Force 1~3 +#damR_5th%
Level 1 Final Damage of Psychic Force 1~3 +3%
Level 50 Final Damage of Psychic Force 1~3 +150%

Removed: ignoreMobpdpR
Added: nbdR – log40(x)*10 {10}

V Matrix (Warrior Skill)

Dark Spear
Description: Throws Dark Spears at enemies. Use with the UP & Down keys to throw a spear in that direction. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 2, info\areaAttack – 1, info2\ignoreCounter – 1, weapon – 43, weapon2 – 44, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, psd – 1
Delay: 990ms

Template Consumes #mpCon MP to creates a Dark Spear that attacks up to #mobCount enemies at #damage% Damage #attackCount times on a regular cycle.
Critical Rate +#cr%, Ignore Monster DEF: +#ignoreMobpdpR%
Cooldown: #cooltime sec
Level 1 Consumes 350 MP to creates a Dark Spear that attacks up to 12 enemies at 249% Damage 7 times on a regular cycle.
Critical Rate +100%, Ignore Monster DEF: +50%
Cooldown: 10 sec
Level 25 Consumes 350 MP to creates a Dark Spear that attacks up to 12 enemies at 465% Damage 7 times on a regular cycle.
Critical Rate +100%, Ignore Monster DEF: +50%
Cooldown: 10 sec

Old Template: Consumes #mpCon MP to creates a Dark Spear that attacks up to #mobCount enemies at #damage% Damage #attackCount times on a regular cycle.\nCritical Rate +#cr%, Ignore Monster DEF: +#ignoreMobpdpR%\nCooldown: #cooltime sec
Changed: cooltime – 12 → 10
Changed: damage – 280+10*x → 240+9*x {530 → 465}

Demon Frenzy
Description: Burn and earn power for vengeance The blood of the Demons ignores attacks and can damage enemies in the Damage Reflection state.
Tags: info\type – 15, notRemoved – 1, weapon – 23, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 720ms

Template #hpRCon% of maximum HP consumed, consumes #y HP every second, recovery items and recovery skills are limited to #w% of Maximum HP

Increase final damage by #x% per #u% of maximum HP consumed,
At a set interval period, sprinkle Demon Blood on the floor for #s seconds, attacking #attackCount times with Damage: #damage%.

If current HP falls below #q2% of maximum HP, will stop consuming HP and will not sprinkle Demon Blood.

Deactivated Skill
Cooldown time #z seconds

Level 1 20% of maximum HP consumed, consumes 6000 HP every second, recovery items and recovery skills are limited to 1% of Maximum HP

Increase final damage by 1% per 4% of maximum HP consumed,
At a set interval period, sprinkle Demon Blood on the floor for 5 seconds, attacking 2 times with Damage: 308%.

If current HP falls below 1% of maximum HP, will stop consuming HP and will not sprinkle Demon Blood.

Deactivated Skill
Cooldown time 149 seconds

Level 25 20% of maximum HP consumed, consumes 6000 HP every second, recovery items and recovery skills are limited to 1% of Maximum HP

Increase final damage by 1% per 3% of maximum HP consumed,
At a set interval period, sprinkle Demon Blood on the floor for 5 seconds, attacking 2 times with Damage: 500%.

If current HP falls below 1% of maximum HP, will stop consuming HP and will not sprinkle Demon Blood.

Deactivated Skill
Cooldown time 125 seconds

Old Template: Consumes #hpRCon% HP and #y HP per sec, Max HP amount restored from recovery items and healing up to #w%\nIncreases Final Damage proportional to #u% HP by #x%, Sprinkle the Demons’ Blood on the floor at regular intervals to attack up to #mobCount enemies at #damage% damage #attackCount times for #s sec.\nDo not consume HP and sprinkle the Demons’ Blood on the floor if the current HP is below #q2% of Max. HP.\nCancelled upon skill reuse\nCooldown #z sec
Changed: w – 1+d(x/15) → 1 {2 → 1}
Changed: y – 4000 → 6000

Limit Break
Description: Freezes time and exceeds the limit. Binding them for a set duration. This skill’s targets resist the Bind effect for 90 seconds and cannot be Bound by Mental Shock and other skills. After the skill ends, causes resistance to Final Damage, enemies in the Ignore Attacks and Damage Reflection states are damaged, but this damage cannot kill the enemies.
Tags: info\type – 1, info\areaAttack – 1, info2\ignoreCounter – 1, weapon9 – 56, weapon10 – 57, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, notRemoved – 1
Delay: 600ms

Template Time Force #forceCon consumed, Attack Count: #attackCount to deal Damage: #damage% to maximum #mobCount enemies, enemies will be rendered immobile for #w seconds.

When activated, immobility period increase by maximum 100%, following damage dealt when attacking.

Following this, for #time seconds, excluding skills which are not affected by cooldown time, cooldown time will be reduced more quickly by #q%, attack speed will be increased by 2 levels, final damage increases by #indiePMdR%, and surrounding enemies will be slowed.

If attacked enemies are still alive after the skill ends, remaining #q2% damage will be spread out into 15 times

Cooldown: #cooltime sec

Level 1 Time Force 50 consumed, Attack Count: 5 to deal Damage: 415% to maximum 15 enemies, enemies will be rendered immobile for 10 seconds.

When activated, immobility period increase by maximum 100%, following damage dealt when attacking.

Following this, for 30 seconds, excluding skills which are not affected by cooldown time, cooldown time will be reduced more quickly by 200%, attack speed will be increased by 2 levels, final damage increases by 30%, and surrounding enemies will be slowed.

If attacked enemies are still alive after the skill ends, remaining 20% damage will be spread out into 15 times

Cooldown: 240 sec

Level 25 Time Force 50 consumed, Attack Count: 5 to deal Damage: 775% to maximum 15 enemies, enemies will be rendered immobile for 10 seconds.

When activated, immobility period increase by maximum 100%, following damage dealt when attacking.

Following this, for 42 seconds, excluding skills which are not affected by cooldown time, cooldown time will be reduced more quickly by 240%, attack speed will be increased by 2 levels, final damage increases by 35%, and surrounding enemies will be slowed.

If attacked enemies are still alive after the skill ends, remaining 20% damage will be spread out into 15 times

Cooldown: 240 sec

Old Template: Fury Cost: #forceCon, Attacks up to #mobCount enemies at #damage% damage #attackCount times. Targets are bound for #w sec.\nDamage from attacks when the skill is activated increases Bind Duration up to 100%.\nExcluding the skills that are not affected by Cooldown Reset effects, other skills’ Cooldown quickly decreases by #q% for #time seconds. Attack Speed increases two levels, Final Damage increases by #indiePMdR%. Also, the skill slows nearby enemies.\nIf there are enemies alive when the skill ends, receives #q2% of Zero’s damage 15 times while the skill lasts.\nCooldown: #cooltime sec
Changed: indiePMdR – 15+d(x/5) → 30+d(x/5) {20 → 35}

Deadly Combo Fault (NEW!)
Description: Slashes through a space with a sword containing the concentrated power of a Combo Counter.
Tags: info\type – 12, info\areaAttack – 1, info\pvp – 0, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, weapon – 30, weapon2 – 31, weapon3 – 40, weapon4 – 41
Delay: 1680ms

Template MP Cost: #mpCon, Combo Counter Cost: #y. Targets a maximum of #mobCount enemies with #damage% damage for #attackCount attacks. Invincible while casting.
If the attack hits, increases the final damage with the same value of the increased final damage from using Combo Counters with Combo Death Fault over #time sec.
Cooldown: #cooltime sec
Level 1 MP Cost: 500, Combo Counter Cost: 5. Targets a maximum of 15 enemies with 832% damage for 7 attacks. Invincible while casting.
If the attack hits, increases the final damage with the same value of the increased final damage from using Combo Counters with Combo Death Fault over 5 sec.
Cooldown: 20 sec
Level 25 MP Cost: 500, Combo Counter Cost: 5. Targets a maximum of 15 enemies with 1600% damage for 7 attacks. Invincible while casting.
If the attack hits, increases the final damage with the same value of the increased final damage from using Combo Counters with Combo Death Fault over 5 sec.
Cooldown: 20 sec

Added: action – 5thDeathFault
Added: attackCount – 7
Added: cooltime – 20
Added: damage – 800+32*x {1600}
Added: maxLevel – 25
Added: mobCount – 15
Added: mpCon – 500
Added: time – 5
Added: x – 2
Added: y – 5
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Vulcan Punch (NEW!)
Description: Rapidly releases countless punches in front. While in use, this skill activates Guard, protecting you against the Knockback effect from enemy attacks and increases the skill’s final damage based on the number of times hit.
Tags: info\type – 1, info\areaAttack – 1, info\rapidAttack – 1, info\knockbackLimit – 80, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, weapon – 58, subWeapon – 35
Delay: 480ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #w% Damage #z times. Continuously attacks #attackCount times over #time sec for #damage% damage if the skill key is held down.
While in use, gains Guard based on Charge Mastery value and maintains Combo Focusing to maximum level if the attack hits.
Increases skill final damage +#x% every time you are hit while it charges. Final damage from getting hit can be charged up to #y%.
Cooldown: #cooltime sec
Level 1 Consumes 60 MP to attack up to 10 enemies at 1040% Damage 6 times. Continuously attacks 5 times over 8 sec for 468% damage if the skill key is held down.
While in use, gains Guard based on Charge Mastery value and maintains Combo Focusing to maximum level if the attack hits.
Increases skill final damage +10% every time you are hit while it charges. Final damage from getting hit can be charged up to 100%.
Cooldown: 60 sec
Level 25 Consumes 60 MP to attack up to 10 enemies at 2000% Damage 6 times. Continuously attacks 5 times over 8 sec for 900% damage if the skill key is held down.
While in use, gains Guard based on Charge Mastery value and maintains Combo Focusing to maximum level if the attack hits.
Increases skill final damage +10% every time you are hit while it charges. Final damage from getting hit can be charged up to 100%.
Cooldown: 60 sec

Added: action – 5thVulcanPunch
Added: attackCount – 5
Added: cooltime – 60
Added: damage – 450+18*x {900}
Added: maxLevel – 25
Added: mobCount – 10
Added: mpCon – 60
Added: subTime – 120
Added: time – 8
Added: w – 1000+40*x {2000}
Added: x – 10
Added: y – 100
Added: z – 6
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Hyoru Getsuken (NEW!)
Description: Shadows cast by a dawn moon attack enemies. This skill, upon hitting enemies, casts a buff that stacks up to 5 times. #cCan be used during Sanrenzan, Iaigiri, and Shinsoku.
Tags: info\type – 33, info\minionAttack – normal, weapon – 54, notIncBuffDuration – 1, vSkill – 1

Template Consumes 200 Blade Force. Final damage +#w% for #time sec per stack.
1st Attack: Attacks up to 15 enemies 8 times at #x% Damage.
2nd Attack: Attacks up to 15 enemies 8 times at #y% Damage.
3rd Attack: Attacks up to 15 enemies 8 times at #z% Damage.
4th Attack: Attacks up to 15 enemies 8 times at #q% Damage.
5th Attack: Attacks up to 15 enemies 8 times at #q2% Damage.
Level 1 Consumes 200 Blade Force. Final damage +5% for 15 sec per stack.
1st Attack: Attacks up to 15 enemies 8 times at 670% Damage.
2nd Attack: Attacks up to 15 enemies 8 times at 770% Damage.
3rd Attack: Attacks up to 15 enemies 8 times at 890% Damage.
4th Attack: Attacks up to 15 enemies 8 times at 970% Damage.
5th Attack: Attacks up to 15 enemies 8 times at 1120% Damage.
Level 25 Consumes 200 Blade Force. Final damage +20% for 30 sec per stack.
1st Attack: Attacks up to 15 enemies 8 times at 1150% Damage.
2nd Attack: Attacks up to 15 enemies 8 times at 1250% Damage.
3rd Attack: Attacks up to 15 enemies 8 times at 1370% Damage.
4th Attack: Attacks up to 15 enemies 8 times at 1450% Damage.
5th Attack: Attacks up to 15 enemies 8 times at 1600% Damage.

Added: attackCount – 8
Added: damage – 20*x {500}
Added: maxLevel – 25
Added: q – 950+20*x {1450}
Added: q2 – 1100+20*x {1600}
Added: time – 15+d(3*x/5) {30}
Added: w – 5+d(3*x/5) {20}
Added: x – 650+20*x {1150}
Added: y – 750+20*x {1250}
Added: z – 870+20*x {1370}
Added: notIncBuffDuration – 1

Maha’s Brandish (NEW!)
Description: Draws a cruel circle with the power of Maha. Can only use outside of Maha Installation.\n[Command: #c[down][down] + Attack key#]\nCommand Activation Effect: Prevents all Knockback effects from enemy attacks and can damage enemies in Ignore Attack or Damage Reflection states.\n#cCommand Lock: Right-click#
Tags: info\type – 1, info\areaAttack – 1, weapon – 44, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 960ms

Template Consumes #mpCon MP, and attacks up to #mobCount enemies at #damage% Damage #attackCount times.
Cooldown: #cooltime sec.
Level 1 Consumes 1000 MP, and attacks up to 15 enemies at 936% Damage 10 times.
Cooldown: 20 sec.
Level 25 Consumes 1000 MP, and attacks up to 15 enemies at 1800% Damage 10 times.
Cooldown: 20 sec.

Added: action – 5thBrandishMaha
Added: attackCount – 10
Added: cooltime – 20
Added: damage – 900+36*x {1800}
Added: maxLevel – 25
Added: mobCount – 15
Added: mpCon – 1000
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Claimh Solais (NEW!)
Description: Focuses the power of the Soul Shield into the sword to create the legendary sword of light with which to attack.
Tags: info\type – 1, info\areaAttack – 1, notCooltimeReset – 1, vSkill – 1, notIncBuffDuration – 1, weapon – 30
Delay: 900ms

Template Consumes #mpCon MP, attacks maximum of #mobCount enemies #attackCount times.
#cCan only be used with Royal Guard’s ATT+ buff# and damage increases based on the buff stack. Refreshes Royal Guard’s ATT+ buff after use.
[1 Stack]: #x% damage, [2 Stacks]: #y% damage, [3 Stacks]: #z% damage
[4 Stacks]: #w% damage, [5 Stacks]: #v% damage.
All attacks have 100% chance of delivering a Dark attack. Dark effect lasts for #time sec and reduces the target’s Accuracy by 30%, the duration is reduced by half for bosses.
Cooldown: #cooltime sec
Level 1 Consumes 800 MP, attacks maximum of 12 enemies 7 times.
#cCan only be used with Royal Guard’s ATT+ buff# and damage increases based on the buff stack. Refreshes Royal Guard’s ATT+ buff after use.
[1 Stack]: 364% damage, [2 Stacks]: 436% damage, [3 Stacks]: 530% damage
[4 Stacks]: 624% damage, [5 Stacks]: 728% damage.
All attacks have 100% chance of delivering a Dark attack. Dark effect lasts for 10 sec and reduces the target’s Accuracy by 30%, the duration is reduced by half for bosses.
Cooldown: 12 sec
Level 25 Consumes 800 MP, attacks maximum of 12 enemies 7 times.
#cCan only be used with Royal Guard’s ATT+ buff# and damage increases based on the buff stack. Refreshes Royal Guard’s ATT+ buff after use.
[1 Stack]: 700% damage, [2 Stacks]: 820% damage, [3 Stacks]: 1010% damage
[4 Stacks]: 1200% damage, [5 Stacks]: 1400% damage.
All attacks have 100% chance of delivering a Dark attack. Dark effect lasts for 10 sec and reduces the target’s Accuracy by 30%, the duration is reduced by half for bosses.
Cooldown: 12 sec

Added: action – 5thLightSword
Added: attackCount – 7
Added: cooltime – 12
Added: maxLevel – 25
Added: mobCount – 12
Added: mpCon – 800
Added: time – 10
Added: v – 700+28*x {1400}
Added: w – 600+24*x {1200}
Added: x – 350+14*x {700}
Added: y – 420+16*x {820}
Added: z – 510+20*x {1010}
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Blood Feast (NEW!)
Description: Concentrates the blood of demons until it explodes and damages nearby enemies. #cCan be used while using Exceed skills# and can be charged by holding the key, enhancing its attack based on the charging time. Defeating an enemy or attacking a Boss Monster recovers HP and this healing effect ignores Demon Frenzy’s healing reduction effect.
Tags: info\type – 10, weapon – 23, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, notRemoved – 1, psd – 1

Template Consumes #hpRCon% of Max HP to attack up to #q enemies. Consumes #x% of current HP while charging.
#cStage 1#: No charge, deals #w% damage #q2 times, recovers #u% of Max HP.
#cStage 2#: #y charge, deals #v% damage #s times, recovers #v2% of Max HP.
#cStage 3#: #z additional charge from Stage 2, deals #s2% damage #u2 times, recovers #w2% of Max HP, +#cr% Critical Rate, additionally ignores #ignoreMobpdpR% of monster defense.
Cooldown: #cooltime sec
Level 1 Consumes 1% of Max HP to attack up to 8 enemies. Consumes 4% of current HP while charging.
#cStage 1#: No charge, deals 520% damage 7 times, recovers 5% of Max HP.
#cStage 2#: 3 charge, deals 676% damage 9 times, recovers 12% of Max HP.
#cStage 3#: 4 additional charge from Stage 2, deals 832% damage 12 times, recovers 20% of Max HP, +100% Critical Rate, additionally ignores 100% of monster defense.
Cooldown: 10 sec
Level 25 Consumes 1% of Max HP to attack up to 8 enemies. Consumes 4% of current HP while charging.
#cStage 1#: No charge, deals 1000% damage 7 times, recovers 5% of Max HP.
#cStage 2#: 3 charge, deals 1300% damage 9 times, recovers 12% of Max HP.
#cStage 3#: 4 additional charge from Stage 2, deals 1600% damage 12 times, recovers 20% of Max HP, +100% Critical Rate, additionally ignores 100% of monster defense.
Cooldown: 10 sec

Added: cooltime – 10
Added: cr – 100
Added: hpRCon – 1
Added: ignoreMobpdpR – 100
Added: maxLevel – 25
Added: q – 8
Added: q2 – 7
Added: s – 9
Added: s2 – 800+32*x {1600}
Added: u – 5
Added: u2 – 12
Added: v – 650+26*x {1300}
Added: v2 – 12
Added: w – 500+20*x {1000}
Added: w2 – 20
Added: x – 4
Added: y – 3
Added: z – 4
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1

Joint Attack (NEW!)
Description: Alpha and Beta chains an attack together. Holding down the key maintains the attack and once the chain attack ends, or if the key is released, immediately delivers a coordinated attack.
Tags: notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, notRemoved – 1, weapon – 56, weapon2 – 57, psd – 1, info2\ignoreCounter – 1
Delay: 5000ms

Template Consumes #forceCon Time Force to chain attack up to #mobCount enemies, invincible while in use.
#c[Beta Combo]# Hit 1: Attacks with #q% damage #q2 times, Hit 2: Attacks with #v% damage #v2 times, Hit 3: Attacks with #w% damage #w2 times.
#c[Alpha Combo]# Hit 1: Attacks with #x% damage #y times, Hit 2: Attacks with #z% damage #dotInterval times, Hit 3: Attacks with #u% damage #u2 times.
#[Coordination Attack]#: Attacks with #s% damage #s2 times, additionally ignores #ignoreMobpdpR% of monster defense.
#cCooldown: #cooltime sec#
Level 1 Consumes 80 Time Force to chain attack up to 12 enemies, invincible while in use.
#c[Beta Combo]# Hit 1: Attacks with 1820% damage 4 times, Hit 2: Attacks with 868% damage 12 times, Hit 3: Attacks with 3380% damage 4 times.
#c[Alpha Combo]# Hit 1: Attacks with 910% damage 8 times, Hit 2: Attacks with 868% damage 12 times, Hit 3: Attacks with 1690% damage 8 times.
#[Coordination Attack]#: Attacks with 3120% damage 12 times, additionally ignores 100% of monster defense.
#cCooldown: 120 sec#
Level 25 Consumes 80 Time Force to chain attack up to 12 enemies, invincible while in use.
#c[Beta Combo]# Hit 1: Attacks with 3500% damage 4 times, Hit 2: Attacks with 1660% damage 12 times, Hit 3: Attacks with 6500% damage 4 times.
#c[Alpha Combo]# Hit 1: Attacks with 1750% damage 8 times, Hit 2: Attacks with 1660% damage 12 times, Hit 3: Attacks with 3250% damage 8 times.
#[Coordination Attack]#: Attacks with 6000% damage 12 times, additionally ignores 100% of monster defense.
#cCooldown: 120 sec#

Added: action – 5thJointAttack
Added: cooltime – 120
Added: dotInterval – 12
Added: forceCon – 80
Added: ignoreMobpdpR – 100
Added: maxLevel – 25
Added: mobCount – 12
Added: q – 1750+70*x {3500}
Added: q2 – 4
Added: s – 3000+120*x {6000}
Added: s2 – 12
Added: u – 1625+65*x {3250}
Added: u2 – 8
Added: v – 835+33*x {1660}
Added: v2 – 12
Added: w – 3250+130*x {6500}
Added: w2 – 4
Added: x – 875+35*x {1750}
Added: y – 8
Added: z – 835+33*x {1660}
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1

Blessed Hammer (NEW!)
Description: Summons a blessed hammer to attack nearby enemies. Hammer is not affected by enemies in the Damage Reflection status.
Tags: info\type – 11, info\areaAttack – 1, info2\ignoreCounter – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, weapon – 30, weapon2 – 32, weapon3 – 40, weapon4 – 42

Template #Passive Effects#: Automatically creates one rotating hammer around the Paladin whenever Elemental Charge is charged. Up to #x can be created and shares the same duration as Elemental Charge.
Hammer attacks up to #mobCount surrounding enemies with #damage% damage #attackCount times, ASPD increases with the number of hammers.
#Active Effects#: Consumes #mpCon MP, enhances hammers for #v to attack #s enemies at a larger range for #q% damage #z times.
Cooldown: #cooltime sec
Level 1 #Passive Effects#: Automatically creates one rotating hammer around the Paladin whenever Elemental Charge is charged. Up to 5 can be created and shares the same duration as Elemental Charge.
Hammer attacks up to 4 surrounding enemies with 208% damage 2 times, ASPD increases with the number of hammers.
#Active Effects#: Consumes 1000 MP, enhances hammers for 30 to attack 8 enemies at a larger range for 674% damage 3 times.
Cooldown: 60 sec
Level 25 #Passive Effects#: Automatically creates one rotating hammer around the Paladin whenever Elemental Charge is charged. Up to 5 can be created and shares the same duration as Elemental Charge.
Hammer attacks up to 4 surrounding enemies with 400% damage 2 times, ASPD increases with the number of hammers.
#Active Effects#: Consumes 1000 MP, enhances hammers for 30 to attack 8 enemies at a larger range for 1250% damage 3 times.
Cooldown: 60 sec

Added: attackCount – 2
Added: attackDelay – 1800
Added: cooltime – 60
Added: damage – 200+8*x {400}
Added: maxLevel – 25
Added: mobCount – 4
Added: mpCon – 1000
Added: q – 650+24*x {1250}
Added: s – 8
Added: subTime – 300
Added: v – 30
Added: w – 75
Added: x – 5
Added: y – 5
Added: z – 3
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Blessed Hammer (NEW!)
Description: Summons a blessed hammer to attack nearby enemies.
Tags: info\type – 11, info\areaAttack – 1, info2\ignoreCounter – 1, notIncBuffDuration – 1, notCooltimeReset – 1, invisible – 1
Delay: 360ms
Added: action – 5thBlessedHammer
Added: attackCount – 3
Added: attackDelay – 1800
Added: cooltime – 60
Added: damage – 650+24*x {1250}
Added: maxLevel – 25
Added: mobCount – 8
Added: mpCon – 1000
Added: subTime – 350
Added: time – 30
Added: w – 175
Added: x – 5
Added: y – 10
Added: z – 5
Added: invisible – 1
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Beholder’s Impact (NEW!)
Description: Beholder reveals itself and deals damage to nearby enemies. Can only be used during Beholder Dominant and is not affected by enemies in the Damage Reflection state. Behold Dominant is effected by damage enhancing skills.
Tags: info2\type – 1, info2\areaAttack – 1, info2\ignoreCounter – 1, info\type – 1, info\areaAttack – 1, weapon – 43, weapon2 – 44, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 720ms

Template Consumes #mpCon MP, the Beholder moves in front of the Dark Knight for #x sec to attack up to #mobCount enemies for #damage% damage #attackCount times.
Cooldown: #cooltime sec
Level 1 Consumes 450 MP, the Beholder moves in front of the Dark Knight for 3 sec to attack up to 10 enemies for 306% damage 2 times.
Cooldown: 20 sec
Level 25 Consumes 450 MP, the Beholder moves in front of the Dark Knight for 3 sec to attack up to 10 enemies for 450% damage 2 times.
Cooldown: 20 sec

Added: action – walk1
Added: attackCount – 2
Added: cooltime – 20
Added: damage – 300+6*x {450}
Added: maxLevel – 25
Added: mobCount – 10
Added: mpCon – 450
Added: x – 3
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Elysion (NEW!)
Description: Sends the enemy to a place that separates the living from the dead. Attacking with the schism can damage enemies in the Ignore or Damage Reflection states.
Tags: info\type – 33, weapon – 40, weapon2 – 30, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 750ms

Template Consumes #mpCon MP, Soul Cleaver cooldown is not applied for #time sec, and can be used without being fully charged, but reduces final damage by 40%. Resets Soul Cleaver cooldown when the skill is used.
Attacking with Soul Cleaver slashes through the space, leaving a schism for #y sec. Continuously attacking the schism area with Soul Cleaver gradually increases the schism, exploding at the end to attack maximum of #mobCount enemies for #damage% damage #attackCount times. No more than 2 schisms can be created at once, and can be recreated #z sec after an explosion.
Cooldown: #cooltime sec
Level 1 Consumes 1000 MP, Soul Cleaver cooldown is not applied for 30 sec, and can be used without being fully charged, but reduces final damage by 40%. Resets Soul Cleaver cooldown when the skill is used.
Attacking with Soul Cleaver slashes through the space, leaving a schism for 10 sec. Continuously attacking the schism area with Soul Cleaver gradually increases the schism, exploding at the end to attack maximum of 15 enemies for 2704% damage 6 times. No more than 2 schisms can be created at once, and can be recreated 5 sec after an explosion.
Cooldown: 240 sec
Level 25 Consumes 1000 MP, Soul Cleaver cooldown is not applied for 30 sec, and can be used without being fully charged, but reduces final damage by 40%. Resets Soul Cleaver cooldown when the skill is used.
Attacking with Soul Cleaver slashes through the space, leaving a schism for 10 sec. Continuously attacking the schism area with Soul Cleaver gradually increases the schism, exploding at the end to attack maximum of 15 enemies for 5200% damage 6 times. No more than 2 schisms can be created at once, and can be recreated 5 sec after an explosion.
Cooldown: 240 sec

Added: action – 5thElysion
Added: attackCount – 6
Added: cooltime – 240
Added: damage – 2600+104*x {5200}
Added: maxLevel – 25
Added: mobCount – 15
Added: mpCon – 1000
Added: time – 30
Added: y – 10
Added: z – 5
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Jormungand (NEW!)
Description: Summons a Dark Dragon of the netherworld using Force as tribute. Dark Dragon’s attacks are not affected by enemies in the Damage Reflection state.
Tags: info\type – 33, info2\ignoreCounter – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, weapon – 31, weapon2 – 32, psd – 1
Delay: 810ms

Template Consumes #forceCon Force, and #hpRCon% of Max HP.
For #time sec, attacks up to #mobCount enemies for #damage% #attackCount times over a set period of time.
When it disappears, attacks up to #z enemies for #selfDestruction% damage an additional #w times.
All attacks have Critical Rate +#cr%, and additionally ignore #ignoreMobpdpR% of monster defense.
Cooldown: #cooltime sec
Level 1 Consumes 80 Force, and 15% of Max HP.
For 10 sec, attacks up to 12 enemies for 884% 9 times over a set period of time.
When it disappears, attacks up to 12 enemies for 936% damage an additional 12 times.
All attacks have Critical Rate +100%, and additionally ignore 50% of monster defense.
Cooldown: 120 sec
Level 25 Consumes 80 Force, and 15% of Max HP.
For 15 sec, attacks up to 12 enemies for 1700% 9 times over a set period of time.
When it disappears, attacks up to 12 enemies for 1800% damage an additional 12 times.
All attacks have Critical Rate +100%, and additionally ignore 50% of monster defense.
Cooldown: 108 sec

Added: action – 5thJormungand
Added: activeDelay – 1980
Added: attackCount – 9
Added: attackDelay – 1080
Added: cooltime – 120-d(x/2) {108}
Added: cr – 100
Added: damage – 850+34*x {1700}
Added: forceCon – 80
Added: hpRCon – 15
Added: ignoreMobpdpR – 50
Added: maxLevel – 25
Added: mobCount – 12
Added: selfDestruction – 900+36*x {1800}
Added: time – 10+d(x/5) {15}
Added: w – 12
Added: x – 1080
Added: z – 12
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Tempest Blade: Devastate (NEW!)
Description: Tempest Blades attack the enemy and stick them to the ground to create powerful flames that burn nearby enemies. Can only be used when Tempest Blades are summoned. This skill is not affected by enemies in the Damage Reflection state.
Tags: info\type – 10, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, info2\ignoreCounter – 1, weapon – 40, subWeapon – 35
Delay: 180ms

Template Consumes #mpCon MP, each weapon flies towards the enemy to deal #damage% damage #attackCount times, and then sticks to the ground to create a flame after a delay.
The flame attacks up to #y enemies for #w% damage #z times.
Cooldown: #cooltime sec
Final Form: Increases Tempest Blades and Flame attack count by 1
Level 1 Consumes 1000 MP, each weapon flies towards the enemy to deal 520% damage 4 times, and then sticks to the ground to create a flame after a delay.
The flame attacks up to 12 enemies for 728% damage 6 times.
Cooldown: 30 sec
Final Form: Increases Tempest Blades and Flame attack count by 1
Level 25 Consumes 1000 MP, each weapon flies towards the enemy to deal 1000% damage 4 times, and then sticks to the ground to create a flame after a delay.
The flame attacks up to 12 enemies for 1400% damage 6 times.
Cooldown: 30 sec
Final Form: Increases Tempest Blades and Flame attack count by 1

Added: action – DKflyingSword
Added: attackCount – 4
Added: cooltime – 30
Added: damage – 500+20*x {1000}
Added: maxLevel – 25
Added: mpCon – 1000
Added: u – 2
Added: w – 700+28*x {1400}
Added: x – 2160
Added: y – 12
Added: z – 6
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

V Matrix (Mage Skill)

Imperial Breath (NEW!)
Description: #c[Fusion Skill]# Mir, while using #cDragon Break#, responds to Evan’s magic to grow rapidly and breathe out mixed energy with multiple elements for a certain period of time. Imperial Breath improves in proportion to Dragon Break’s level and does not affect enemies with the Damage Reflection effect.\nThis skill is activated when Evan casts #cElemental Blast# while Mir is using #cDragon Break#.
Tags: info\type – 1, info\magicDamage – 1, info\areaAttack – 1, info2\ignoreCounter – 1, notIncBuffDuration – 1, notCooltimeReset – 1, weapon – 37, weapon2 – 38

Template Attacks up to #mobCount enemies for #damage% damage #attackCount times, lasts for #time sec
Level 1 Attacks up to 12 enemies for 624% damage 7 times, lasts for 4 sec
Level 25 Attacks up to 12 enemies for 1200% damage 7 times, lasts for 4 sec

Added: attackCount – 7
Added: attackDelay – 820
Added: damage – 600+24*x {1200}
Added: maxLevel – 25
Added: mobCount – 12
Added: subTime – 240
Added: time – 4
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Break – Come Back! (NEW!)
Description: #c[Fusion Skill]# Mir immediately stops attacking and returns to Evan’s side. Creates a Null Domain that deals damage to nearby enemies with the power of the crest.\nBreak – Come Back! improves in proportion to Dragon Break’s level.\n\c This skill is activated when Evan casts #c[Come Back]# while Mir is using #cDragon Break or Imperial Breath#.
Tags: info\type – 4, info\areaAttack – 1, info2\ignoreCounter – 1, notIncBuffDuration – 1, notCooltimeReset – 1, disable – 1

Template Creates a Null Domain that attacks up to #mobCount enemies for #damage% damage #attackCount times, lasts for #time sec
Level 1 Creates a Null Domain that attacks up to 12 enemies for 156% damage 3 times, lasts for 5 sec
Level 25 Creates a Null Domain that attacks up to 12 enemies for 300% damage 3 times, lasts for 5 sec

Added: attackCount – 3
Added: attackDelay – 320
Added: cooltime – 2
Added: damage – 150+6*x {300}
Added: maxLevel – 25
Added: mobCount – 12
Added: subTime – 500
Added: time – 5
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

DoT Punisher
Description: Summons a ball of flame from another dimension, which chases enemies. The number of the summoned Fire Balls increases in proportion to the DoT stack. This skill does not affect enemies in the Damage Reflection status.
Tags: info\type – 51, info2\ignoreCounter – 1, info2\mes – cold, weapon – 37, weapon2 – 38, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 900ms

Template MP Cost: #mpCon, creates #x fireballs that finds enemies for #time seconds and attacks #attackCount times, dealing Damage: #damage%.

Enemies inside set range, summons additional 1 fireball per #y continuous damage stack.

If multiple fireballs hit 1 monster, damage decreases by #w% from 2nd fireball onwards.

Enemies attacked by fireballs will be damaged #dot% per #dotInterval seconds for #dotTime seconds.
Cooldown time: #cooltime seconds

Level 1 MP Cost: 500, creates 15 fireballs that finds enemies for 20 seconds and attacks 5 times, dealing Damage: 415%.

Enemies inside set range, summons additional 1 fireball per 1 continuous damage stack.

If multiple fireballs hit 1 monster, damage decreases by 25% from 2nd fireball onwards.

Enemies attacked by fireballs will be damaged 203% per 1 seconds for 8 seconds.
Cooldown time: 30 seconds

Level 25 MP Cost: 500, creates 15 fireballs that finds enemies for 20 seconds and attacks 5 times, dealing Damage: 775%.

Enemies inside set range, summons additional 1 fireball per 1 continuous damage stack.

If multiple fireballs hit 1 monster, damage decreases by 25% from 2nd fireball onwards.

Enemies attacked by fireballs will be damaged 275% per 1 seconds for 8 seconds.
Cooldown time: 30 seconds

Old Template: Consumes #mpCon MP to create #x Fire Balls that attacks enemies at #damage% damage #attackCount times for #time sec.\nDoT on enemies within a certain range stacks. Summons extra 1 fireball every #y stack\nDecreases #w% damage of Fire Balls if they focus their attack on a monster.\nThe enemy takes #dot% DoT every #dotInterval sec for #dotTime sec.\nCooldown: #cooltime sec
Changed: w – 50 → 25

Ice Age
Description: Covers the world with ice like the Ice Age. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 1, info\magicDamage – 1, info\areaAttack – 1, weapon – 37, weapon2 – 38, elemAttr – i, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, info2\mes – cold, info2\ignoreCounter – 1
Delay: 870ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times and freeze the area.
The area stays frozen for #y sec and enemies on the frozen ground take #q% damage at regular intervals. Freeze effects can stack.
Cooldown: #cooltime sec
Level 1 Consumes 1000 MP to attack up to 15 enemies at 520% Damage 10 times and freeze the area.
The area stays frozen for 30 sec and enemies on the frozen ground take 260% damage at regular intervals. Freeze effects can stack.
Cooldown: 60 sec
Level 25 Consumes 1000 MP to attack up to 15 enemies at 1000% Damage 10 times and freeze the area.
The area stays frozen for 30 sec and enemies on the frozen ground take 500% damage at regular intervals. Freeze effects can stack.
Cooldown: 60 sec

Old Template: Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times and freeze the area.\nThe area stays frozen for #y sec and enemies on the frozen ground take #q% damage at regular intervals. Freeze effects can stack.\nCooldown: #cooltime sec
Changed: cooltime – 75 → 60
Changed: y – 25 → 30

Blazing Orbital Flame
Description: Throws a gigantic flame that travels forward for a set distance and then returns to the caster. This skill Does not affect enemies in the Damage Reflection status.
Tags: elemAttr – f, info\type – 1, info\magicDamage – 1, info\areaAttack – 1, weapon – 37, weapon2 – 38, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, psd – 1, info2\ignoreCounter – 1
Delay: 210ms

Template MP Cost: #mpCon, For a period of time, Attack Count: #attackCount with Damage: #damage% to maximum #mobCount enemies, increasing chance to bypass monster defence by #ignoreMobpdpR%

Cooldown: #cooltime sec

Level 1 MP Cost: 350, For a period of time, Attack Count: 6 with Damage: 499% to maximum 12 enemies, increasing chance to bypass monster defence by 50%

Cooldown: 8 sec

Level 25 MP Cost: 350, For a period of time, Attack Count: 6 with Damage: 955% to maximum 12 enemies, increasing chance to bypass monster defence by 50%

Cooldown: 8 sec

Old Template: Consumes #mpCon MP and attacks up to #mobCount enemies at #damage% Damage #attackCount times at regular intervals. Ignores +#ignoreMobpdpR% Enemy DEF.\nCooldown: #cooltime sec
Changed: cooltime – 5 → 8
Changed: damage – 600+20*x → 480+19*x {1100 → 955}

Poison Nova (NEW!)
Description: Sends forth a poison cloud to attack nearby enemies. Poison Cloud can be exploded for an additional attack and is not affected by enemies in the Damage Reflection state.
Tags: elemAttr – s, info\type – 4, info\magicDamage – 1, info\areaAttack – 1, info\dot – 1, info\dotType – invenom, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, weapon – 37, weapon2 – 38, info2\ignoreCounter – 1
Delay: 750ms

Template Consumes #mpCon MP, creates multiple poison clouds. All enemies that comes in contact with a poison cloud is attacked for #damage% damage #attackCount times, and also deals #dot% continuous damage for #dotTime sec over #dotInterval sec intervals.
Enemies can only be damaged by a single poison cloud.
#w sec after creating the poison clouds, Mist Eruption can be used to explode the poison cloud to deal #z% damage to a maximum of #x enemies #y times. Explosion damage can be stacked with multiple poison clouds.
Cooldown: #cooltime sec
Level 1 Consumes 1000 MP, creates multiple poison clouds. All enemies that comes in contact with a poison cloud is attacked for 520% damage 6 times, and also deals 312% continuous damage for 10 sec over 1 sec intervals.
Enemies can only be damaged by a single poison cloud.
2 sec after creating the poison clouds, Mist Eruption can be used to explode the poison cloud to deal 312% damage to a maximum of 12 enemies 6 times. Explosion damage can be stacked with multiple poison clouds.
Cooldown: 30 sec
Level 25 Consumes 1000 MP, creates multiple poison clouds. All enemies that comes in contact with a poison cloud is attacked for 1000% damage 6 times, and also deals 600% continuous damage for 10 sec over 1 sec intervals.
Enemies can only be damaged by a single poison cloud.
2 sec after creating the poison clouds, Mist Eruption can be used to explode the poison cloud to deal 600% damage to a maximum of 12 enemies 6 times. Explosion damage can be stacked with multiple poison clouds.
Cooldown: 30 sec

Added: action – 5thPoisonNova
Added: attackCount – 6
Added: cooltime – 30
Added: damage – 500+20*x {1000}
Added: dot – 300+12*x {600}
Added: dotInterval – 1
Added: dotTime – 10
Added: maxLevel – 25
Added: mpCon – 1000
Added: w – 2
Added: x – 12
Added: y – 6
Added: z – 300+12*x {600}
Added: elemAttr – s
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Thunder Break (NEW!)
Description: Attacks enemies in front with a charging wall of lightning. Lightning is not affected by enemies in the Damage Reflection status.
Tags: info\type – 4, info\magicDamage – 1, info\areaAttack – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, weapon – 37, weapon2 – 38, info2\ignoreCounter – 1, elemAttr – l
Delay: 660ms

Template Consumes #mpCon MP, Calls #w lightning to attacks up to #q enemies for #v% damage #s times.
The lightning slowly moves forward while attacking, but if it cannot move forward, attacks the previous location.
Cooldown: #cooltime sec
Level 1 Consumes 1000 MP, Calls 8 lightning to attacks up to 12 enemies for 780% damage 8 times.
The lightning slowly moves forward while attacking, but if it cannot move forward, attacks the previous location.
Cooldown: 30 sec
Level 25 Consumes 1000 MP, Calls 8 lightning to attacks up to 12 enemies for 1500% damage 8 times.
The lightning slowly moves forward while attacking, but if it cannot move forward, attacks the previous location.
Cooldown: 30 sec

Added: action – 5thThunderBreak
Added: cooltime – 30
Added: maxLevel – 25
Added: mpCon – 1000
Added: q – 12
Added: s – 8
Added: v – 750+30*x {1500}
Added: w – 8
Added: x – 200
Added: y – 350
Added: z – 300
Added: elemAttr – l
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Angel of Libra (NEW!)
Description: Summons an Angel of Libra with both benevolence and vengeance. Angel and Bahamut cannot be summoned at the same time. Vengeful Angel does not affect enemies with the Damage Reflection effect, and Angelic Vengeance does not have limits regarding the number of monsters it can attack.
Tags: notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, info\type – 33, weapon – 37, weapon2 – 38, showSummonedBuffIcon – 2
Delay: 540ms

Template Consumes #mpCon MP Summons an Angel of Libra for #time sec. The angel shows a different appearance based on the Bishop’s Angelic Vengeance usages.
#cInactive#: Becomes a benevolent angel, healing #y% of party’s Max HP every #x sec, and gives a buff that increases damage by #w% for #subTime sec.
#cActive#: Becomes a vengeful angel, attacking up to #s enemies for #z% damage #v times. Attacked enemies are marked with Angelic Mark for #q sec, and if attacked with Holy attack, the mark disappears and increases final damage by #q2%.
Cooldown: #cooltime sec
Level 1 Consumes 1000 MP Summons an Angel of Libra for 30 sec. The angel shows a different appearance based on the Bishop’s Angelic Vengeance usages.
#cInactive#: Becomes a benevolent angel, healing 10% of party’s Max HP every 5 sec, and gives a buff that increases damage by 5% for 4 sec.
#cActive#: Becomes a vengeful angel, attacking up to 12 enemies for 780% damage 8 times. Attacked enemies are marked with Angelic Mark for 60 sec, and if attacked with Holy attack, the mark disappears and increases final damage by 50%.
Cooldown: 120 sec
Level 25 Consumes 1000 MP Summons an Angel of Libra for 42 sec. The angel shows a different appearance based on the Bishop’s Angelic Vengeance usages.
#cInactive#: Becomes a benevolent angel, healing 15% of party’s Max HP every 5 sec, and gives a buff that increases damage by 5% for 4 sec.
#cActive#: Becomes a vengeful angel, attacking up to 12 enemies for 1500% damage 8 times. Attacked enemies are marked with Angelic Mark for 60 sec, and if attacked with Holy attack, the mark disappears and increases final damage by 50%.
Cooldown: 120 sec

Added: action – 5thAngelOfLibra
Added: attackCount – 2500
Added: cooltime – 120
Added: maxLevel – 25
Added: mobCount – 50
Added: mpCon – 1000
Added: q – 60
Added: q2 – 50
Added: s – 12
Added: subTime – 4
Added: time – 30+d(x/2) {42}
Added: v – 8
Added: w – 5
Added: x – 5
Added: y – 10+d(x/5) {15}
Added: z – 750+30*x {1500}
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Angel of Libra (NEW!)
Description: Summons an Angel of Libra with both benevolence and vengeance. Angel and Bahamut cannot be summoned at the same time. They are not affected by enemies in the Damage Reflection state.
Tags: info\type – 33, info2\ignoreCounter – 1, weapon – 37, weapon2 – 38, invisible – 1, elemAttr – h, showSummonedBuffIcon – 2
Delay: 540ms
Added: action – 5thAngelOfLibra
Added: attackCount – 8
Added: cooltime – 120
Added: damage – 750+30*x {1500}
Added: maxLevel – 25
Added: mobCount – 12
Added: mpCon – 1000
Added: subTime – 60
Added: time – 30+d(x/2) {42}
Added: x – 3
Added: y – 50
Added: elemAttr – h
Added: invisible – 1

Punishing Resonator (NEW!)
Description: Summons a pentacle that resonates both light and darkness. Pentacle changes based on the Light and Dark status, but is not affected by Sunfire, Eclipse or Equilibrium’s additional effects. This skill is not affected by enemies in the Damage Reflection state.
Tags: info\type – 1, info\areaAttack – 1, info2\ignoreCounter – 1, weapon – 21, subWeapon – 35, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, notRemoved – 1
Delay: 990ms

Template Consumes #mpCon MP, summons a pentacle for #time sec that attacks #mobCount enemies over a set period of time.
#cSunfire#: Attacks for #damage% damage #attackCount times.
#cEclipse#: Attacks for #w% damage #z times.
#cEquilibrium#: Attacks for #y% damage #v times.
Cooldown: #cooltime sec
Level 1 Consumes 1000 MP, summons a pentacle for 8 sec that attacks 10 enemies over a set period of time.
#cSunfire#: Attacks for 364% damage 4 times.
#cEclipse#: Attacks for 260% damage 5 times.
#cEquilibrium#: Attacks for 353% damage 6 times.
Cooldown: 30 sec
Level 25 Consumes 1000 MP, summons a pentacle for 8 sec that attacks 10 enemies over a set period of time.
#cSunfire#: Attacks for 700% damage 4 times.
#cEclipse#: Attacks for 500% damage 5 times.
#cEquilibrium#: Attacks for 665% damage 6 times.
Cooldown: 30 sec

Added: action – 5thPunishingResonater
Added: attackCount – 4
Added: attackDelay – 990
Added: cooltime – 30
Added: damage – 350+14*x {700}
Added: maxLevel – 25
Added: mobCount – 10
Added: mpCon – 1000
Added: subTime – 210
Added: time – 8
Added: v – 6
Added: w – 250+10*x {500}
Added: y – 340+13*x {665}
Added: z – 5
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1

Incarnate’s Anger (NEW!)
Description: Gathers fire to unleash the Flame Incarnate. Can only be used when Secret Orb Flame is summoned, and a different attack is activated based on the type of incarnate summoned. Consumes all flames when used, and the attack is enhanced based on the number of flames consumed.
Tags: notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, weapon – 37, weapon2 – 38
Delay: 840ms

Template #cPassive Effects#: If the enemy is affected by ignition when the skill is used, gain a flame, up to #y at once.
#cActive Effects#: Consumes #mpCon MP, requires to cancel #x flames.
[Fire Lion]: Attacks up to #v enemies for #z% damage #w times, increases final damage by #v2% for each flame consumed.
[Flame Fox]: Creates #q Fox Fire to randomly attack #q2 enemies in range. Each Fire Fox deals #s% damage, and can be recreated up to #u2 times. Recreates the fire #s2 times for each #u flames exceeded with use.
Cooldown: #cooltime sec
Level 1 #cPassive Effects#: If the enemy is affected by ignition when the skill is used, gain a flame, up to 6 at once.
#cActive Effects#: Consumes 800 MP, requires to cancel 2 flames.
[Fire Lion]: Attacks up to 15 enemies for 1040% damage 12 times, increases final damage by 35% for each flame consumed.
[Flame Fox]: Creates 8 Fox Fire to randomly attack 8 enemies in range. Each Fire Fox deals 260% damage, and can be recreated up to 7 times. Recreates the fire 2 times for each 1 flames exceeded with use.
Cooldown: 20 sec
Level 25 #cPassive Effects#: If the enemy is affected by ignition when the skill is used, gain a flame, up to 6 at once.
#cActive Effects#: Consumes 800 MP, requires to cancel 2 flames.
[Fire Lion]: Attacks up to 15 enemies for 2000% damage 12 times, increases final damage by 35% for each flame consumed.
[Flame Fox]: Creates 8 Fox Fire to randomly attack 8 enemies in range. Each Fire Fox deals 500% damage, and can be recreated up to 7 times. Recreates the fire 2 times for each 1 flames exceeded with use.
Cooldown: 20 sec

Added: action – 5thFlameDischarge
Added: cooltime – 20
Added: maxLevel – 25
Added: mpCon – 800
Added: q – 8
Added: q2 – 8
Added: s – 250+10*x {500}
Added: s2 – 2
Added: u – 1
Added: u2 – 7
Added: v – 15
Added: v2 – 35
Added: w – 12
Added: x – 2
Added: y – 6
Added: z – 1000+40*x {2000}
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Dragon Break (NEW!)
Description: #c[Mir Skill]# Mir tramples enemies in front with various techniques that utilize the strength of the dragon. Dragon Break does not affect enemies with the Damage Reflection effect.\n#cMir’s skills and the Fusion skills are not affected by the Attack Speed Bonus effect.
Tags: info\type – 1, info\magicDamage – 1, info\areaAttack – 1, info2\ignoreCounter – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, weapon – 37, weapon2 – 38

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. Lasts for 2.5 sec.
Cooldown: #cooltime sec
Level 1 Consumes 1000 MP to attack up to 12 enemies at 468% Damage 7 times. Lasts for 2.5 sec.
Cooldown: 30 sec
Level 25 Consumes 1000 MP to attack up to 12 enemies at 900% Damage 7 times. Lasts for 2.5 sec.
Cooldown: 30 sec

Added: attackCount – 7
Added: cooltime – 30
Added: damage – 450+18*x {900}
Added: maxLevel – 25
Added: mobCount – 12
Added: mpCon – 1000
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Black Magic Altar (NEW!)
Description: Places a black magic altar. Place two or more altars to activate its curse. Curse starts from the altar that was placed first and transfers to the next ones in order. The curse attacks all enemies it touches 1 time, but it does not attack the same target until it reaches the next altar. The travel time between altar is fixed regardless of the distance. Additional altars can only be placed within a set range of the most recently placed altar. Enemies attacked by the curse are marked with Darkness Emblem. This skill is not affected by enemies in the Damage Reflection state.
Tags: info\type – 33, info2\ignoreCounter – 1, showSummonedBuffIcon – 2, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, weapon – 38
Delay: 690ms

Template Consumes #mpCon MP, places a black magic altar that lasts for #time sec. Curse attacks up to #mobCount enemies at #damage% damage #attackCount times.
It takes 0.8 sec for the curse to travel to the next altar, and if more than 2 altars are placed, each additional reduces travel time by #u%.
A black magic altar recharges every #v sec and up to #y altars can be charged at once.
Cooldown: #cooltimeMS sec.
Level 1 Consumes 500 MP, places a black magic altar that lasts for 20 sec. Curse attacks up to 10 enemies at 832% damage 4 times.
It takes 0.8 sec for the curse to travel to the next altar, and if more than 2 altars are placed, each additional reduces travel time by 15%.
A black magic altar recharges every 12.5 sec and up to 4 altars can be charged at once.
Cooldown: 1500 sec.
Level 25 Consumes 500 MP, places a black magic altar that lasts for 20 sec. Curse attacks up to 10 enemies at 1600% damage 4 times.
It takes 0.8 sec for the curse to travel to the next altar, and if more than 2 altars are placed, each additional reduces travel time by 15%.
A black magic altar recharges every 12.5 sec and up to 4 altars can be charged at once.
Cooldown: 1500 sec.

Added: action – 5thBlackMagicAltar
Added: attackCount – 4
Added: cooltimeMS – 1500
Added: damage – 800+32*x {1600}
Added: maxLevel – 25
Added: mobCount – 10
Added: mpCon – 500
Added: subTime – 800
Added: time – 20
Added: u – 15
Added: v – 12.5
Added: w – 100
Added: x – 12500
Added: y – 4
Added: z – 600
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Ultimate-Moving Matter (NEW!)
Description: Creates matter that can be moved with telekinetic powers. Matter can be moved with Psychic Force and the matter’s attack speed increases based on movement speed. Using the skill again moves the matter towards Kinesis at a decreased speed. This skill is not affected by enemies in the Damage Reflection state.
Tags: info\type – 2, info\areaAttack – 1, info2\ignoreCounter – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, weapon – 26, subWeapon – 35
Delay: 630ms

Template #cConsumes #ppCon Psychic Points.# Creates matter that attacks up to #mobCount enemies for #damage% damage #attackCount times over a set period of time. ASPD increases based on the matter’s movement speed.
Only #w% of the movement speed is applied when moving towards Kinesis.
When the matter disappears, deals #v additional hits up to #s enemies for #u% damage.
Cooldown: #cooltime sec
Level 1 #cConsumes 10 Psychic Points.# Creates matter that attacks up to 10 enemies for 520% damage 5 times over a set period of time. ASPD increases based on the matter’s movement speed.
Only 75% of the movement speed is applied when moving towards Kinesis.
When the matter disappears, deals 12 additional hits up to 12 enemies for 728% damage.
Cooldown: 90 sec
Level 25 #cConsumes 10 Psychic Points.# Creates matter that attacks up to 10 enemies for 1000% damage 5 times over a set period of time. ASPD increases based on the matter’s movement speed.
Only 75% of the movement speed is applied when moving towards Kinesis.
When the matter disappears, deals 12 additional hits up to 12 enemies for 1400% damage.
Cooldown: 90 sec

Added: action – 5thMovingMatter
Added: attackCount – 5
Added: attackDelay – 480
Added: cooltime – 90
Added: damage – 500+20*x {1000}
Added: maxLevel – 25
Added: mobCount – 10
Added: ppCon – 10
Added: s – 12
Added: subTime – 120
Added: time – 30
Added: u – 700+28*x {1400}
Added: v – 12
Added: w – 75
Added: x – 3
Added: y – 15
Added: z – 2
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Angel of Libra (NEW!)
Description: Summons an Angel of Libra with both benevolence and vengeance.
Tags: notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, info\type – 33, weapon – 37, weapon2 – 38, invisible – 1
Delay: 540ms
Added: action – 5thAngelOfLibra
Added: maxLevel – 25
Added: time – 4
Added: w – 5
Added: x – 2500
Added: y – 10+d(x/5) {15}
Added: z – 50
Added: invisible – 1
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Conjure Spirit Stone (NEW!)
Description: Summons a spirit stone that strengthens both you and your party. This spirit stone absorbs Kanna’s Spiritual Power and grows stronger in stages. The spirit stone effects do not stack.
Tags: info\type – 33, weapon – 55, info2\ignoreCounter – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, notRemoved – 1
Delay: 480ms

Template Mana Cost: #epCon. Spirit Stone Duration: #time sec.
Basic Effects: Attacks up to #mobCount enemies within its range #attackCount times at #damage% Damage every #attackDelay seconds. Periodically restores Max HP/MP +#y%, final damage +#x%, and Status Resistance +#w.
Strengthens the spirit stone for every #z Spiritual Power you consume, improving its basic effects by up to 3 times.
Highest Stage Spirit Stone Effects: ASPD +2 stage for party members in its range. Caster’s Spiritual Power Cost: 0.
Cooldown: #cooltime sec.
Level 1 Mana Cost: 40. Spirit Stone Duration: 50 sec.
Basic Effects: Attacks up to 15 enemies within its range 3 times at 360% Damage every 3 seconds. Periodically restores Max HP/MP +1%, final damage +5%, and Status Resistance +20.
Strengthens the spirit stone for every 500 Spiritual Power you consume, improving its basic effects by up to 3 times.
Highest Stage Spirit Stone Effects: ASPD +2 stage for party members in its range. Caster’s Spiritual Power Cost: 0.
Cooldown: 220 sec.
Level 25 Mana Cost: 40. Spirit Stone Duration: 70 sec.
Basic Effects: Attacks up to 15 enemies within its range 3 times at 600% Damage every 3 seconds. Periodically restores Max HP/MP +3%, final damage +10%, and Status Resistance +25.
Strengthens the spirit stone for every 500 Spiritual Power you consume, improving its basic effects by up to 3 times.
Highest Stage Spirit Stone Effects: ASPD +2 stage for party members in its range. Caster’s Spiritual Power Cost: 0.
Cooldown: 200 sec.

Added: action – 5thSummonSoulStone
Added: attackCount – 3
Added: attackDelay – 3
Added: cooltime – 220-d(4*x/5) {200}
Added: damage – 350+10*x {600}
Added: epCon – 40
Added: maxLevel – 25
Added: mobCount – 15
Added: q – -2
Added: time – 50+d(4*x/5) {70}
Added: w – 20+d(x/5) {25}
Added: x – 5+d(x/5) {10}
Added: y – 1+d(x/10) {3}
Added: z – 500
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1

V Matrix (Bowman Skill)

Feral Fury (NEW!)
Description: Sets the jaguar free in its wild form to go on a rampage.
Tags: info\type – 10, info2\ignoreCounter – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, psd – 1, weapon – 46
Delay: 2160ms

Template Consumes #mpCon MP, become invincible for #x sec to attack up to #mobCount enemies for #damage% damage #attackCount times over 3 attacks, and then attacks with #v finishing blow, dealing #u% damage. Additional Critical Change #cr%, additionally ignores #ignoreMobpdpR% of monster defense.
Use the skill again when attacking to immediately use the finishing blow.
If you’re not mounted on the Jaguar, using the skill mounts you on the Jaguar then applies invincibility.
Cooldown: #cooltime sec.
Level 1 Consumes 1000 MP, become invincible for 10 sec to attack up to 15 enemies for 1040% damage 6 times over 3 attacks, and then attacks with 12 finishing blow, dealing 1560% damage. Additional Critical Change 100%, additionally ignores 100% of monster defense.
Use the skill again when attacking to immediately use the finishing blow.
If you’re not mounted on the Jaguar, using the skill mounts you on the Jaguar then applies invincibility.
Cooldown: 150 sec.
Level 25 Consumes 1000 MP, become invincible for 12 sec to attack up to 15 enemies for 2000% damage 6 times over 3 attacks, and then attacks with 12 finishing blow, dealing 3000% damage. Additional Critical Change 100%, additionally ignores 100% of monster defense.
Use the skill again when attacking to immediately use the finishing blow.
If you’re not mounted on the Jaguar, using the skill mounts you on the Jaguar then applies invincibility.
Cooldown: 150 sec.

Added: action – 5thJaguarMaximum
Added: attackCount – 6
Added: cooltime – 150
Added: cr – 100
Added: damage – 1000+40*x {2000}
Added: ignoreMobpdpR – 100
Added: maxLevel – 25
Added: mobCount – 15
Added: mpCon – 1000
Added: u – 1500+60*x {3000}
Added: v – 12
Added: w – 1500
Added: x – 10+d(x/10) {12}
Added: y – 1200
Added: z – 1800
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Split Arrow (NEW!)
Description: Imbues the arrow with a Mysterious Powers to split into countless arrows on impact.
Tags: info\type – 33, info\minionAttack – normal, info\showFromTheOrigin – 1, weapon – 46, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, psd – 1, notRemoved – 1, showSummonedBuffIcon – 2
Delay: 810ms

Template Consumes #mpCon MP, attacking with Piercing or Snipe splits the arrows to attack up to #mobCount enemies for #damage% damage #attackCount additional times for #time sec.
Cooldown: #cooltime sec
Level 1 Consumes 800 MP, attacking with Piercing or Snipe splits the arrows to attack up to 10 enemies for 624% damage 5 additional times for 60 sec.
Cooldown: 120 sec
Level 25 Consumes 800 MP, attacking with Piercing or Snipe splits the arrows to attack up to 10 enemies for 1200% damage 5 additional times for 60 sec.
Cooldown: 112 sec

Added: action – 5thSplitArrow
Added: attackCount – 5
Added: cooltime – 120-d(x/3) {112}
Added: damage – 600+24*x {1200}
Added: maxLevel – 25
Added: mobCount – 10
Added: mpCon – 800
Added: time – 60
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1

Sylvidia (NEW!)
Description: Mount the King of Unicorns, Sylvidia into battle. Skill can be used again while mounted for a charge attack, and using the skill again. Holding ↑ key while using the skill again makes you fly forward and charge again. Charge attack can be used in air, and the jump key can be used instead of the skill key in the air. While mounted on Sylvidia, Ignis Roar buff is fixed at maximum stack, and only certain skills can be used.
Tags: info\type – 13, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, weapon – 52, subWeapon – 35, vehicleID – 1932417, isUsableSylphdia – 1

Template Consumes #mpCon MP, mounts Sylvidia for #time sec, Stance #indieStance% while mounted, ATT +#indiePadR%, deals damage based on Max HP, and reduces all incoming damage by #indieDamReduceR%.
Charge attack can hit up to #v enemies for #w% damage #z times.
Cooldown: #cooltime sec
Level 1 Consumes 1000 MP, mounts Sylvidia for 30 sec, Stance 100% while mounted, ATT +5%, deals damage based on Max HP, and reduces all incoming damage by 25%.
Charge attack can hit up to 12 enemies for 676% damage 9 times.
Cooldown: 180 sec
Level 25 Consumes 1000 MP, mounts Sylvidia for 42 sec, Stance 100% while mounted, ATT +17%, deals damage based on Max HP, and reduces all incoming damage by 25%.
Charge attack can hit up to 12 enemies for 1300% damage 9 times.
Cooldown: 180 sec

Added: cooltime – 180
Added: indieDamReduceR – 25
Added: indiePadR – 5+d(x/2) {17}
Added: indieStance – 100
Added: maxLevel – 25
Added: mpCon – 1000
Added: time – 30+d(x/2) {42}
Added: v – 12
Added: w – 650+26*x {1300}
Added: z – 9
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Illusionary Shot (NEW!)
Description: Attacks at a blinding speed to create the illusion of shooting a bow. Not affected when attacking enemies in Damage Reflection state, and attacking a certain number of times while in cooldown quickly activates the illusion of an attack.
Tags: info\type – 33, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, info2\ignoreCounter – 1, weapon – 45
Delay: 720ms

Template Consumes #mpCon MP, If there is an enemy within the illusion’s range, deals #damage% damage #attackCount times for #time sec by firing arrows.
Cooldown: #cooltime sec
[Passive Effects: Attacking #u times while Illusionary Arrow is in cooldown automatically creates illusions for #q sec, and if there is an enemy within range, fires arrows that deals #w% damage #z times.]
Active and Passive Effects cannot activate together.
Level 1 Consumes 800 MP, If there is an enemy within the illusion’s range, deals 312% damage 3 times for 3 sec by firing arrows.
Cooldown: 20 sec
[Passive Effects: Attacking 12 times while Illusionary Arrow is in cooldown automatically creates illusions for 1 sec, and if there is an enemy within range, fires arrows that deals 312% damage 3 times.]
Active and Passive Effects cannot activate together.
Level 25 Consumes 800 MP, If there is an enemy within the illusion’s range, deals 600% damage 3 times for 3 sec by firing arrows.
Cooldown: 20 sec
[Passive Effects: Attacking 12 times while Illusionary Arrow is in cooldown automatically creates illusions for 1 sec, and if there is an enemy within range, fires arrows that deals 600% damage 3 times.]
Active and Passive Effects cannot activate together.

Added: action – 5thAfterimageShot
Added: attackCount – 3
Added: cooltime – 20
Added: damage – 300+12*x {600}
Added: maxLevel – 25
Added: mpCon – 800
Added: q – 1
Added: subTime – 180
Added: time – 3
Added: u – 12
Added: w – 300+12*x {600}
Added: y – 360
Added: z – 3
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Frenzied Winds (NEW!)
Description: Wakes the sleeping wind spirits to cause a tantrum.
Tags: info\type – 51, info2\ignoreCounter – 1, info2\mes – cold, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, weapon – 45
Delay: 600ms

Template Consumes #mpCon MP, searches out enemies for #time sec to create #x spirits that deals #damage% damage #attackCount times.
If multiple spirits attacks a single monster, final damage is reduced by #w% starting from the second spirit.
Cooldown: #cooltime sec
Level 1 Consumes 500 MP, searches out enemies for 8 sec to create 10 spirits that deals 520% damage 3 times.
If multiple spirits attacks a single monster, final damage is reduced by 25% starting from the second spirit.
Cooldown: 10 sec
Level 25 Consumes 500 MP, searches out enemies for 8 sec to create 10 spirits that deals 1000% damage 3 times.
If multiple spirits attacks a single monster, final damage is reduced by 25% starting from the second spirit.
Cooldown: 10 sec

Added: action – 5thIdleWhim
Added: attackCount – 3
Added: cooltime – 10
Added: damage – 500+20*x {1000}
Added: dot – 1
Added: dotInterval – 10
Added: dotTime – 9
Added: maxLevel – 25
Added: mpCon – 500
Added: time – 8
Added: w – 25
Added: x – 10
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

V Matrix (Thief Skill)

Spread Throw
Description: Throws daggers in all directions for a set period. Doesn’t affect Shadow Partner.
Tags: notRemoved – 1, weapon – 47, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 540ms

Template MP Cost: #mpCon, for #time seconds, when using Slow skills, throws towards multiple directions at one time.

Lucky Seven: increases by 4 directions.

Triple Throw: increases by 4 directions. Reduces final damage of added directions by 20%

Quadruple Throw: increases by 3 directsion. Reduces final damage of added directions by 40%.

Cooldown: #cooltime sec

Level 1 MP Cost: 1000, for 31 seconds, when using Slow skills, throws towards multiple directions at one time.

Lucky Seven: increases by 4 directions.

Triple Throw: increases by 4 directions. Reduces final damage of added directions by 20%

Quadruple Throw: increases by 3 directsion. Reduces final damage of added directions by 40%.

Cooldown: 239 sec

Level 25 MP Cost: 1000, for 55 seconds, when using Slow skills, throws towards multiple directions at one time.

Lucky Seven: increases by 4 directions.

Triple Throw: increases by 4 directions. Reduces final damage of added directions by 20%

Quadruple Throw: increases by 3 directsion. Reduces final damage of added directions by 40%.

Cooldown: 215 sec

Old Template: Consumes #mpCon MP and casts Throw skills all at once in several directions for #time sec.\n Final Damage in extra directions -20%\nLucky Seven, Triple Throw: Adds 4 direction\nQuad Star: 3 direction\nCooldown: #cooltime sec.
Changed: cooltime – 180 → 240-x {180 → 215}

Shadow Spear
Description: A shadow on the ground turns into a spear and attacks enemies. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 4, info\areaAttack – 1, elemAttr – d, info2\ignoreCounter – 1, notRemoved – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 600ms

Template Consumes #mpCon MP. Dark attacks except Dark Omen and Shadow Spear create Shadow Pieces on the ground with a #prop% chance for #time sec.
The Shadow Pieces turn into Shadow Spears and attack up to #mobCount enemies at #damage% damage #attackCount times.
If there are a certain number of Shadow Pieces when Shadow Spears are cast, they turn into Giant Shadow Spears and attack up to #z enemies at #q% damage #y times. Giant Shadow Spear Cooldown: #w sec.
Cooldown: #cooltime sec.
Level 1 Consumes 1000 MP. Dark attacks except Dark Omen and Shadow Spear create Shadow Pieces on the ground with a 100% chance for 51 sec.
The Shadow Pieces turn into Shadow Spears and attack up to 8 enemies at 104% damage 4 times.
If there are a certain number of Shadow Pieces when Shadow Spears are cast, they turn into Giant Shadow Spears and attack up to 12 enemies at 416% damage 6 times. Giant Shadow Spear Cooldown: 3 sec.
Cooldown: 180 sec.
Level 25 Consumes 1000 MP. Dark attacks except Dark Omen and Shadow Spear create Shadow Pieces on the ground with a 100% chance for 75 sec.
The Shadow Pieces turn into Shadow Spears and attack up to 8 enemies at 200% damage 4 times.
If there are a certain number of Shadow Pieces when Shadow Spears are cast, they turn into Giant Shadow Spears and attack up to 12 enemies at 800% damage 6 times. Giant Shadow Spear Cooldown: 3 sec.
Cooldown: 168 sec.

Old Template: Consumes #mpCon MP. Dark attacks except Dark Omen and Shadow Spear create Shadow Pieces on the ground with a #prop% chance for #time sec.\nThe Shadow Pieces turn into Shadow Spears and attack up to #mobCount enemies at #damage% damage #attackCount times.\nIf there are a certain number of Shadow Pieces when Shadow Spears are cast, they turn into Giant Shadow Spears and attack up to #z enemies at #q% damage #y times. Giant Shadow Spear Cooldown: # sec.\nCooldown: #cooltime sec.
Changed: cooltime – 180 → 180-d(x/2) {180 → 168}
Changed: damage – 150+6*x → 100+4*x {300 → 200}
Changed: prop – 40 → 100
Changed: q – 600+20*x → 400+16*x {1100 → 800}

Fuma Shuriken (NEW!)
Description: Throws a giant shuriken that is said to have been used by an ancient thief clan. Shuriken is not affected by enemies in the Damage Reflection state, but reduces the chance of Mark of Assassin activating.
Tags: info\type – 2, info\areaAttack – 1, info2\ignoreCounter – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, weapon – 47
Delay: 480ms

Template Consumes #mpCon MP, throws a giant shuriken that attacks up to #mobCount enemies for #damage% damage #attackCount times over a set period of time.
The giant shuriken flies a set distance and stays in spot for #z sec before disappearing.
Fuhma Shuriken only has the base #w% chance of activating Mark of Assassin.
Cooldown: #cooltime sec
Level 1 Consumes 800 MP, throws a giant shuriken that attacks up to 6 enemies for 260% damage 5 times over a set period of time.
The giant shuriken flies a set distance and stays in spot for 2 sec before disappearing.
Fuhma Shuriken only has the base 20% chance of activating Mark of Assassin.
Cooldown: 25 sec
Level 25 Consumes 800 MP, throws a giant shuriken that attacks up to 6 enemies for 500% damage 5 times over a set period of time.
The giant shuriken flies a set distance and stays in spot for 2 sec before disappearing.
Fuhma Shuriken only has the base 20% chance of activating Mark of Assassin.
Cooldown: 25 sec

Added: action – 5thThrowingKnife
Added: attackCount – 5
Added: attackDelay – 100
Added: cooltime – 25
Added: damage – 250+10*x {500}
Added: maxLevel – 25
Added: mobCount – 6
Added: mpCon – 800
Added: subTime – 180
Added: w – 20
Added: z – 2
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Karmic Fury (NEW!)
Description: Summons the God of Karma to attack nearby enemies.
Tags: weapon – 33, subWeapon – 34, masterLevel – 10, info\type – 1, info\areaAttack – 1, vSkill – 1, notIncBuffDuration – 1, notCooltimeReset – 1
Delay: 990ms

Template Consumes #mpCon MP, attacks up to #mobCount enemies for #damage% damage #attackCount times.
Cooldown: #cooltime sec
Level 1 Consumes 500 MP, attacks up to 12 enemies for 624% damage 7 times.
Cooldown: 10 sec
Level 25 Consumes 500 MP, attacks up to 12 enemies for 1200% damage 7 times.
Cooldown: 10 sec

Added: action – 5thKarmaFury
Added: attackCount – 7
Added: cooltime – 10
Added: damage – 600+24*x {1200}
Added: maxLevel – 25
Added: mobCount – 12
Added: mpCon – 500
Added: masterLevel – 10
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Black Jack (NEW!)
Description: Throws a card sealed with ominous powers.
Tags: info\type – 51, info2\ignoreCounter – 1, weapon – 36, subWeapon – 35, combatOrders – 1, vSkill – 1, notIncBuffDuration – 1, notCooltimeReset – 1
Delay: 760ms

Template Consumes #mpCon MP, Deals #damage% damage and bounces #z times before being released to attack up to #q enemies for #w% damage #v additional times. If there are no targets to bounce towards, it is released immediately.
Cooldown: #cooltime sec
Level 1 Consumes 800 MP, Deals 416% damage and bounces 20 times before being released to attack up to 12 enemies for 1040% damage 6 additional times. If there are no targets to bounce towards, it is released immediately.
Cooldown: 15 sec
Level 25 Consumes 800 MP, Deals 800% damage and bounces 20 times before being released to attack up to 12 enemies for 2000% damage 6 additional times. If there are no targets to bounce towards, it is released immediately.
Cooldown: 15 sec

Added: action – 5thBlackJack
Added: attackCount – 1
Added: bulletCount – 1
Added: cooltime – 15
Added: damage – 400+16*x {800}
Added: maxLevel – 25
Added: mobCount – 1
Added: mpCon – 800
Added: q – 12
Added: v – 6
Added: w – 1000+40*x {2000}
Added: x – 32
Added: z – 20
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Eviscerate (NEW!)
Description: Draws in the enemy to attack and steps behind the enemy to deliver a powerful counter. Attacking with the schism can damage enemies in the Ignore or Damage Reflection states.
Tags: info\type – 33, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, weapon – 33, psd – 1
Delay: 570ms

Template Consumes #mpCon MP, if attacked by enemies #cwithin a set period of time after use# moves you to the target with highest Max HP within range, or to the attacker, to deal #w% damage #z times. Additional Critical Rate#cr ignores#ignoreMobpdpR% of monster defense.
#cIf you do not get attacked#, summons hidden allies to attack up to #v enemies for #y% damage #q times.
Cooldown: #cooltime sec
Level 1 Consumes 650 MP, if attacked by enemies #cwithin a set period of time after use# moves you to the target with highest Max HP within range, or to the attacker, to deal 1976% damage 7 times. Additional Critical Rate100 ignores100% of monster defense.
#cIf you do not get attacked#, summons hidden allies to attack up to 10 enemies for 572% damage 5 times.
Cooldown: 10 sec
Level 25 Consumes 650 MP, if attacked by enemies #cwithin a set period of time after use# moves you to the target with highest Max HP within range, or to the attacker, to deal 3800% damage 7 times. Additional Critical Rate100 ignores100% of monster defense.
#cIf you do not get attacked#, summons hidden allies to attack up to 10 enemies for 1100% damage 5 times.
Cooldown: 10 sec

Added: action – 5thEviscerate
Added: cooltime – 10
Added: cr – 100
Added: ignoreMobpdpR – 100
Added: maxLevel – 25
Added: mpCon – 650
Added: q – 5
Added: range – 1300
Added: s – 1
Added: v – 10
Added: w – 1900+76*x {3800}
Added: x – 570
Added: y – 550+22*x {1100}
Added: z – 7
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Steadfast Shadow (NEW!)
Description: Summons a stationary shadow that mimics your actions. The shadow always faces the enemy with the highest Max HP in range. It can only mimic shuriken throwing skills, and does not have a separate HP, but disappears once the duration ends.\nUse the skill again to switch places with the shadow #c1 time#. But, it can only be done if the Night Walker is on top of a platform.\nShadows’ attacks do not affect enemies in the Damage Reflection state, and may activate Mark of Darkness and Shadow Bat.
Tags: info\type – 33, info\minionAttack – normal, info\showFromTheOrigin – 1, elemAttr – d, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, showSummonedBuffIcon – 2, weapon – 47
Delay: 570ms

Template Consumes #mpCon MP, summons a shadow that deals #x% of final damage as additional hit on a skill that throws a stationary shuriken for #time sec.
Cooldown: #cooltime sec
Level 1 Consumes 800 MP, summons a shadow that deals 21% of final damage as additional hit on a skill that throws a stationary shuriken for 30 sec.
Cooldown: 60 sec
Level 25 Consumes 800 MP, summons a shadow that deals 45% of final damage as additional hit on a skill that throws a stationary shuriken for 30 sec.
Cooldown: 60 sec

Added: action – 5thShadowServantExtend
Added: cooltime – 60
Added: maxLevel – 25
Added: mpCon – 800
Added: time – 30
Added: x – 20+x {45}
Added: y – 0
Added: elemAttr – d
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Surplus Overload (NEW!)
Description: Overloads the energy core to gather energy exceeding the maximum amount. MP cannot be recovered because the core overloaded, but skills no longer consume energy, and the plasma current from overloading attacks nearby enemies. Plasma Current does not affect enemies with the Damage Reflection effect. Energy exceeding the maximum amount cannot be charged with Amarance Generators.
Tags: info\type – 15, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, weapon – 24
Delay: 720ms

Template Consumes #mpCon MP, and #q%+ #y of Max MP per sec. #w exceeded energy can be charged and the energy charge time is reduced by half.
Increases final damage by #x% for each exceeded energy.
Use the skill again to deactivate, removing all excess charge energy immediately.
Plasma Currents are randomly created to attack up to #mobCount enemies for #damage% damage #attackCount times.
Cooldown: #cooltime sec.
Level 1 Consumes 1000 MP, and 1%+ 248 of Max MP per sec. 20 exceeded energy can be charged and the energy charge time is reduced by half.
Increases final damage by 1% for each exceeded energy.
Use the skill again to deactivate, removing all excess charge energy immediately.
Plasma Currents are randomly created to attack up to 12 enemies for 936% damage 6 times.
Cooldown: 199 sec.
Level 25 Consumes 1000 MP, and 1%+ 200 of Max MP per sec. 20 exceeded energy can be charged and the energy charge time is reduced by half.
Increases final damage by 1% for each exceeded energy.
Use the skill again to deactivate, removing all excess charge energy immediately.
Plasma Currents are randomly created to attack up to 12 enemies for 1800% damage 6 times.
Cooldown: 175 sec.

Added: action – 5thOverloadMode
Added: attackCount – 6
Added: cooltime – 200-x {175}
Added: damage – 900+36*x {1800}
Added: maxLevel – 25
Added: mobCount – 12
Added: mpCon – 1000
Added: q – 1
Added: w – 20
Added: x – u(x/25) {1}
Added: y – 250-2*x {200}
Added: z – 2
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

V Matrix (Pirate Skill)

Transformation
Description: Transforms yourself into a superman and makes a powerful attack. when you are transformed, you can enter the same direction key twice to teleport and use an energy orb that attacks nearby enemies using the skill again. Energy Orb does not affect enemies in the Damage Reflection state, but grants Invincibility while in use.
Tags: info\type – 12, notRemoved – 1, weapon – 48, weapon2 – 39, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, psd – 1
Delay: 450ms

Template Consumes #mpCon MP, Fully charged. Final Damage +#indiePMdR% for #time sec.
Energy Orb can be used periodically up to #w times. Energy Orb attacks up to #mobCount enemies at #damage% damage #attackCount times, Critical Rate +#cr%, Ignores +#ignoreMobpdpR% Monster DEF
Cooldown: #cooltime sec
Level 1 Consumes 1000 MP, Fully charged. Final Damage +20% for 51 sec.
Energy Orb can be used periodically up to 2 times. Energy Orb attacks up to 10 enemies at 415% damage 3 times, Critical Rate +50%, Ignores +50% Monster DEF
Cooldown: 180 sec
Level 25 Consumes 1000 MP, Fully charged. Final Damage +25% for 75 sec.
Energy Orb can be used periodically up to 3 times. Energy Orb attacks up to 10 enemies at 775% damage 3 times, Critical Rate +50%, Ignores +50% Monster DEF
Cooldown: 180 sec

Old Template: Consumes #mpCon MP, Fully charged. Final Damage +#indiePMdR% for #time sec.\nEnergy Orb can be used periodically up to #w times. Energy Orb attacks up to #mobCount enemies at #damage% damage #attackCount times, Critical Rate +#cr%, Ignores +#ignoreMobpdpR% Monster DEF\nCooldown: #cooltime sec
Changed: indiePMdR – 10+d(x/5) → 20+d(x/5) {15 → 25}

Lightning in Unity
Description: Unites with Lightning and wipes out enemies. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 10, info\chainAttack – 1, info\chainattackPenalty – 1, notRemoved – 1, weapon – 48, weapon2 – 39, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, info2\ignoreCounter – 1
Delay: 540ms

Template MP Cost: #mpCon, for #time seconds, #indieDamR% damage increase. A spreading lightning is activated that attacks #attackCount times, dealing Damage: #damage% to maximum #mobCount enemies.

When it has finished spreading, damage gradually decreases, and following the number of nearby enemies, lightning can strike maximum #x number of enemies at the same time.

If only 1 strike of lightning is activated, it becomes a strong lightning that deals #s% damage #q times.

Lightning cooldown time #y seconds.

Cooldown time: #cooltime seconds

Level 1 MP Cost: 1000, for 30 seconds, 5% damage increase. A spreading lightning is activated that attacks 6 times, dealing Damage: 360% to maximum 5 enemies.

When it has finished spreading, damage gradually decreases, and following the number of nearby enemies, lightning can strike maximum 4 number of enemies at the same time.

If only 1 strike of lightning is activated, it becomes a strong lightning that deals 360% damage 8 times.

Lightning cooldown time 3 seconds.

Cooldown time: 120 seconds

Level 25 MP Cost: 1000, for 42 seconds, 17% damage increase. A spreading lightning is activated that attacks 6 times, dealing Damage: 600% to maximum 5 enemies.

When it has finished spreading, damage gradually decreases, and following the number of nearby enemies, lightning can strike maximum 4 number of enemies at the same time.

If only 1 strike of lightning is activated, it becomes a strong lightning that deals 600% damage 8 times.

Lightning cooldown time 3 seconds.

Cooldown time: 108 seconds

Old Template: Consumes #mpCon MP to cast Lightning that attacks at #damage% damage #attackCount times for #time sec and transfer it to up to #mobCount enemies.\nDamage gradually decreases whenever it is transferred. Up to #x Lightning bolts can be cast at the same time.\nIf Lightning is cast, it is strong enough to attack at #s% damage #q times.\nLightning’s Cooldown: #y sec\nCooldown: #cooltime sec
Added: indieDamR – 5+d(x/2) {17}

Big Fuse Gigantic Cannonball
Description: Fires a gigantic cannonball. This skill Does not affect enemies in the Damage Reflection status.
Tags: info\type – 2, info\areaAttack – 1, info2\ignoreCounter – 1, weapon – 53, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 780ms

Template Consumes #mpCon MP to fire a Giant Cannonball that attacks up to #mobCount enemies at #damage% damage periodically #attackCount times.
Every #q sec 1 cannonball is prepared, up to #y.
Cooldown: #cooltime sec
Level 1 Consumes 500 MP to fire a Giant Cannonball that attacks up to 15 enemies at 465% damage periodically 4 times.
Every 20 sec 1 cannonball is prepared, up to 3.
Cooldown: 3 sec
Level 25 Consumes 500 MP to fire a Giant Cannonball that attacks up to 15 enemies at 825% damage periodically 4 times.
Every 20 sec 1 cannonball is prepared, up to 3.
Cooldown: 3 sec

Old Template: Consumes #mpCon MP to fire a Giant Cannonball that attacks up to #mobCount enemies at #damage% damage periodically #attackCount times.\nEvery #q sec 1 cannonball is prepared, up to #y.\nCooldown: #cooltime sec
Changed: q – 15 → 20
Changed: x – 15000 → 20000

Spirit Concentration
Description: Accepts all spirits into your body and becomes one. Auto-cast attacks do not affect enemies in the Damage Reflection state.
Tags: info\type – 12, notRemoved – 1, weapon – 48, weapon2 – 39, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1
Delay: 900ms

Template MP Cost: #mpCon, Initializes Cooldown time, for #time seconds, when attacking, spirits covering the body might attack automatically once, skill continues for #w seconds when key is held down. Final damage increases by #indiePMdR%.

Cooldown time of spirit attack #x seconds.

Cooldown time: #cooltime seconds

Level 1 MP Cost: 1000, Initializes Cooldown time, for 31 seconds, when attacking, spirits covering the body might attack automatically once, skill continues for 3 seconds when key is held down. Final damage increases by 5%.

Cooldown time of spirit attack 2 seconds.

Cooldown time: 120 seconds

Level 25 MP Cost: 1000, Initializes Cooldown time, for 55 seconds, when attacking, spirits covering the body might attack automatically once, skill continues for 3 seconds when key is held down. Final damage increases by 17%.

Cooldown time of spirit attack 2 seconds.

Cooldown time: 120 seconds

Old Template: Consumes #mpCon MP. Resets Cooldown. The spirits in your body auto-cast attack skills 1 time for #time sec. Key-down skill lasts #w sec\nSpirit attack’s Cooldown: #x sec\nCooldown: #cooltime sec
Changed: cooltime – 120-d(x/2) → 120 {108 → 120}
Added: indiePMdR – 5+d(x/2) {17}
Changed: time – 30+d(x/2) → 30+x {42 → 55}

Serpent Screw (NEW!)
Description: Surrounds you with the energy of the water dragon sealed in the deep sea to attack nearby enemies. Water Dragon’s attacks are not affected by enemies in the Damage Reflection state.\nCan be toggled #cOn/Off#.
Tags: info\type – 11, info\areaAttack – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, weapon – 48, weapon2 – 39, info2\ignoreCounter – 1
Delay: 600ms

Template Consumes #mpCon MP, and #x Energy per attack. Uses #y Energy when the energy is full.
Attacks up to #mobCount enemies for #damage% damage #attackCount times every set period of time.
Cooldown: #cooltime sec
Level 1 Consumes 300 MP, and 150 Energy per attack. Uses 30 Energy when the energy is full.
Attacks up to 10 enemies for 416% damage 3 times every set period of time.
Cooldown: 3 sec
Level 25 Consumes 300 MP, and 150 Energy per attack. Uses 30 Energy when the energy is full.
Attacks up to 10 enemies for 800% damage 3 times every set period of time.
Cooldown: 3 sec

Added: action – 5thSerpentScrew
Added: attackCount – 3
Added: cooltime – 3
Added: damage – 400+16*x {800}
Added: maxLevel – 25
Added: mobCount – 10
Added: mpCon – 300
Added: subTime – 240
Added: x – 150
Added: y – 30
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Shark Missile (NEW!)
Description: Blasts the energy of a shark to attack multiple enemies in front. Can be linked with Thunder and all skills that do not target self. This skill is not affected by enemies in the Damage Reflection state.
Tags: info\type – 2, info\areaAttack – 1, info2\ignoreCounter – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, weapon – 48, weapon2 – 39
Delay: 630ms

Template Consumes #mpCon MP, and #x Lightning buff.
Attacks up to #mobCount enemies for #damage% damage #attackCount times and creates a charging Shark Power.
Cooldown: #cooltime sec.
Level 1 Consumes 500 MP, and 2 Lightning buff.
Attacks up to 15 enemies for 572% damage 7 times and creates a charging Shark Power.
Cooldown: 8 sec.
Level 25 Consumes 500 MP, and 2 Lightning buff.
Attacks up to 15 enemies for 1100% damage 7 times and creates a charging Shark Power.
Cooldown: 8 sec.

Added: action – 5thSharkWave
Added: attackCount – 7
Added: attackDelay – 100
Added: cooltime – 8
Added: damage – 550+22*x {1100}
Added: maxLevel – 25
Added: mobCount – 15
Added: mpCon – 500
Added: x – 2
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Micro Missiles (NEW!)
Description: Brings out a container that fires multiple micro missiles.
Tags: info\type – 33, info2\ignoreCounter – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, weapon – 49
Delay: 540ms

Template Consumes #mpCon MP, Brings out a container that attacks up to #mobCount enemies with #bulletCount micro missiles.
Micro missiles deals #damage% damage #attackCount times.
Cooldown: #cooltime sec.
Level 1 Consumes 1000 MP, Brings out a container that attacks up to 15 enemies with 20 micro missiles.
Micro missiles deals 208% damage 5 times.
Cooldown: 15 sec.
Level 25 Consumes 1000 MP, Brings out a container that attacks up to 15 enemies with 25 micro missiles.
Micro missiles deals 400% damage 5 times.
Cooldown: 15 sec.

Added: action – 5thMicroMissle
Added: attackCount – 5
Added: attackDelay – 1440
Added: bulletCount – 20+d(x/5) {25}
Added: cooltime – 15
Added: damage – 200+8*x {400}
Added: maxLevel – 25
Added: mobCount – 15
Added: mpCon – 1000
Added: subTime – 30
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Spotlight (NEW!)
Description: Places a spotlight that only follows superstars. Only superstars are allowed in the spotlight. All other enemies are damaged by the light while the superstar’s abilities are enhanced. This skill is not affected by enemies in the Damage Reflection state.
Tags: info\type – 33, info2\ignoreCounter – 1, weapon – 22, subWeapon – 35, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, notRemoved – 1, bgm – Bgm30.img/5thSpotLightFlyAway
Delay: 990ms

Template Places 3 lights aimed at Angelic Buster for #time sec, each light attacks up to #mobCount enemies for #damage% damage #attackCount times at regular intervals.
If Angelic Buster is inside the area, Status Resistance #w, Critical Rate #v%, Stance #q%, Final damage increased by #s%
Buffs are applied separately for each light, and can be stacked up to 3 times.
Cooldown: #cooltime sec
Level 1 Places 3 lights aimed at Angelic Buster for 30 sec, each light attacks up to 15 enemies for 416% damage 3 times at regular intervals.
If Angelic Buster is inside the area, Status Resistance 20, Critical Rate 10%, Stance 20%, Final damage increased by 5%
Buffs are applied separately for each light, and can be stacked up to 3 times.
Cooldown: 198 sec
Level 25 Places 3 lights aimed at Angelic Buster for 30 sec, each light attacks up to 15 enemies for 800% damage 3 times at regular intervals.
If Angelic Buster is inside the area, Status Resistance 25, Critical Rate 15%, Stance 20%, Final damage increased by 7%
Buffs are applied separately for each light, and can be stacked up to 3 times.
Cooldown: 150 sec

Added: action – 5thSpotlight
Added: attackCount – 3
Added: cooltime – 200-2*x {150}
Added: damage – 400+16*x {800}
Added: maxLevel – 25
Added: mobCount – 15
Added: q – 20
Added: s – 5+d(x/10) {7}
Added: s2 – 2
Added: subTime – 600
Added: time – 30
Added: u2 – 1000
Added: v – 10+d(x/5) {15}
Added: v2 – 270
Added: w – 20+d(x/5) {25}
Added: w2 – 1000
Added: x – 30
Added: y – 80
Added: z – 990
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1

Dead Eye (NEW!)
Description: Focus aims at the enemy to take quick shots afterwards.
Tags: info\type – 33, info2\ignoreCounter – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, weapon – 49, psd – 1
Delay: 600ms

Template #cPassive Effects#: If Dead Eye is not on cooldown, starts to aim at up to #mobCount enemies within attack range. If Dead Eye is not used when the aim is completed, the aim is briefly released and the aim starts again.
#Active Effects#: Consumes #mpCon MP, attacks the aimed enemies for #damage% damage #attackCount times, additional Critical Rate #cr%
More damage can be dealt with precise aiming, up to three times.
Cooldown: #cooltime sec
Level 1 #cPassive Effects#: If Dead Eye is not on cooldown, starts to aim at up to 15 enemies within attack range. If Dead Eye is not used when the aim is completed, the aim is briefly released and the aim starts again.
#Active Effects#: Consumes 850 MP, attacks the aimed enemies for 832% damage 4 times, additional Critical Rate 100%
More damage can be dealt with precise aiming, up to three times.
Cooldown: 15 sec
Level 25 #cPassive Effects#: If Dead Eye is not on cooldown, starts to aim at up to 15 enemies within attack range. If Dead Eye is not used when the aim is completed, the aim is briefly released and the aim starts again.
#Active Effects#: Consumes 850 MP, attacks the aimed enemies for 1600% damage 4 times, additional Critical Rate 100%
More damage can be dealt with precise aiming, up to three times.
Cooldown: 15 sec

Added: action – 5thDeadEye
Added: attackCount – 4
Added: attackDelay – 90
Added: cooltime – 15
Added: cr – 100
Added: damage – 800+32*x {1600}
Added: maxLevel – 25
Added: mobCount – 15
Added: mpCon – 850
Added: subTime – 1540
Added: time – 3480
Added: x – 1600+64*x {3200}
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Spirit Summoning Circle (NEW!)
Description: Creates an area that summons spirits. Spirit’s attacks are not affected by enemies in the Damage Reflection status.
Tags: info\type – 33, info\minionAbility – summon, info2\ignoreCounter – 1, showSummonedBuffIcon – 2, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, weapon – 48, subWeapon – 35
Delay: 990ms

Template Consumes #mpCon MP, creates a domain that summons #x existing spirits every #time sec for #w sec. Up to #y spirits can be summoned at once.
Spirits seek out enemies in the area to deal #v% damage #s times, and then disappear after sticking to enemies while applying a debuff that lasts #s2 sec.
Critical Rate +#q%, Critical Damage +#v2% when attacking enemies with the debuff.
Debuff can be stacked up to #q2 times.
Cooldown: #cooltime sec
Level 1 Consumes 1000 MP, creates a domain that summons 2 existing spirits every 40 sec for 8 sec. Up to 10 spirits can be summoned at once.
Spirits seek out enemies in the area to deal 468% damage 3 times, and then disappear after sticking to enemies while applying a debuff that lasts 8 sec.
Critical Rate +8%, Critical Damage +1% when attacking enemies with the debuff.
Debuff can be stacked up to 10 times.
Cooldown: 119 sec
Level 25 Consumes 1000 MP, creates a domain that summons 2 existing spirits every 40 sec for 8 sec. Up to 10 spirits can be summoned at once.
Spirits seek out enemies in the area to deal 900% damage 3 times, and then disappear after sticking to enemies while applying a debuff that lasts 8 sec.
Critical Rate +8%, Critical Damage +1% when attacking enemies with the debuff.
Debuff can be stacked up to 10 times.
Cooldown: 95 sec

Added: action – 5thGhostDisposition
Added: cooltime – 120-x {95}
Added: maxLevel – 25
Added: mpCon – 1000
Added: q – 8
Added: q2 – 10
Added: s – 3
Added: s2 – 8
Added: subTime – 1000
Added: time – 40
Added: v – 450+18*x {900}
Added: v2 – 1
Added: w – 8
Added: x – 2
Added: y – 10
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

ICBM (NEW!)
Description: Fires ballistic missile in an arc to attack enemies in a large area. While pressing the skill key ↑, ↓ keys are used to adjust the angle, and then fired when the skill key is released. Missiles do not attack enemies directly and must hit the platforms on impact to explode and deal damage. You cannot be affected by the Knockback effect from any enemy attacks while being aimed.
Tags: info\type – 1, info\areaAttack – 1, info\knockbackLimit – 80, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, weapon – 53
Delay: 630ms

Template Consumes #mpCon MP, Can be aimed for up to #dotTime sec. Skill is cancelled if the time is exceeded. When detonated, attacks up to #u enemies for #q% damage #q2 times.
After the explosion, creates a contaminated area that lasts #u2 sec at the lowest platform within the attack location that attacks up to #v2 enemies for #z% damage.
Cooldown: #cooltime sec
Level 1 Consumes 1000 MP, Can be aimed for up to 5 sec. Skill is cancelled if the time is exceeded. When detonated, attacks up to 15 enemies for 1872% damage 5 times.
After the explosion, creates a contaminated area that lasts 15 sec at the lowest platform within the attack location that attacks up to 10 enemies for 260% damage.
Cooldown: 30 sec
Level 25 Consumes 1000 MP, Can be aimed for up to 5 sec. Skill is cancelled if the time is exceeded. When detonated, attacks up to 15 enemies for 3600% damage 5 times.
After the explosion, creates a contaminated area that lasts 15 sec at the lowest platform within the attack location that attacks up to 10 enemies for 500% damage.
Cooldown: 30 sec

Added: action – 5thIcbmPre
Added: cooltime – 30
Added: dotTime – 5
Added: maxLevel – 25
Added: mpCon – 1000
Added: q – 1800+72*x {3600}
Added: q2 – 5
Added: s – 0
Added: time – 5000
Added: u – 15
Added: u2 – 15
Added: v – 100
Added: v2 – 10
Added: w – 200
Added: w2 – 60
Added: x – 40
Added: y – 0
Added: z – 250+10*x {500}
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Spotlight (NEW!)
Description: Places a spotlight that only follows superstars. Only superstars are allowed in the spotlight. All other enemies are damaged by the light while the superstar’s abilities are enhanced.
Tags: info\type – 33, notIncBuffDuration – 1, notCooltimeReset – 1, invisible – 1
Added: indieAsrR – 20+d(x/5) {25}
Added: indieCr – 10+d(x/5) {15}
Added: indiePMdR – 5+d(x/10) {7}
Added: indieStance – 20
Added: maxLevel – 25
Added: time – 30
Added: x – 3
Added: invisible – 1
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Flame Tiger Miasma (NEW!)
Description: Controls miasma sustained by the power of the Flame Tiger. Pressing the skill button after casting the skill changes its mode. This skill is not affected by enemies in Damage Reflection mode.
Tags: info\type – 50, info2\ignoreCounter – 1, weapon – 49, notRemoved – 1, notIncBuffDuration – 1, notCooltimeReset – 1, vSkill – 1, showSummonedBuffIcon – 2
Delay: 420ms

Template Consumes #mpCon and summons a miasma that can be scattered or concentrated for #time seconds. There is a 3-second cooldown for switching between the miasma modes. This skill attacks the enemy with the highest HP within its range first.
Scatter: Moves to 4 targets in its range and periodically attacks up to 8 enemies below them at #x% Damage 4 times.
Concentrate: Move to 1 target in its range and periodically attacks up to #mobCount enemies below it at #damage% Damage #attackCount times.
Cooldown: #cooltime sec.
Level 1 Consumes 1000 and summons a miasma that can be scattered or concentrated for 42 seconds. There is a 3-second cooldown for switching between the miasma modes. This skill attacks the enemy with the highest HP within its range first.
Scatter: Moves to 4 targets in its range and periodically attacks up to 8 enemies below them at 210% Damage 4 times.
Concentrate: Move to 1 target in its range and periodically attacks up to 10 enemies below it at 355% Damage 5 times.
Cooldown: 180 sec.
Level 25 Consumes 1000 and summons a miasma that can be scattered or concentrated for 90 seconds. There is a 3-second cooldown for switching between the miasma modes. This skill attacks the enemy with the highest HP within its range first.
Scatter: Moves to 4 targets in its range and periodically attacks up to 8 enemies below them at 450% Damage 4 times.
Concentrate: Move to 1 target in its range and periodically attacks up to 10 enemies below it at 715% Damage 5 times.
Cooldown: 180 sec.

Added: action – 5thGravitator
Added: attackCount – 5
Added: cooltime – 180
Added: damage – 340+15*x {715}
Added: maxLevel – 25
Added: mobCount – 10
Added: mpCon – 1000
Added: time – 40+2*x {90}
Added: x – 200+10*x {450}
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1
Added: notRemoved – 1

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Posted on May 17, 2017, in Extraction, MapleSEA and tagged , , , , , . Bookmark the permalink. Leave a comment.

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