MSEA V161 Update Skill.wz

Main Post: Other Wz

Skill.wz

Warrior
Fighter
Crusader
Hero
Paladin
Spearman
Berserker
Dark Knight
Magician
F\P Wizard
F\P Mage
F\P Arch Mage
I\L Mage
I\L Arch Mage
Cleric
Bishop
Bow Master
Marksman
Night Lord
Bandit
Shadower
Blade Acolyte
Blade Master
Brawler
Marauder
Buccaneer
Gunslinger
Outlaw
Corsair
Cannon Shooter (III)
Cannon Shooter (IV)
Soul Master (I)
Soul Master (II)
Soul Master (III)
Soul Master (IV)
Flame Wizard (II)
Flame Wizard (III)
Flame Wizard (IV)
Wind Breaker (II)
Wind Breaker (IV)
Night Walker (I)
Night Walker (II)
Night Walker (III)
Night Walker (IV)
Striker (II)
Striker (III)
Striker (IV)
Aran (Beginner)
Evan (Beginner)
Aran (I)
Aran (II)
Aran (III)
Aran (IV)
Evan (I)
Evan (II)
Evan (III)
Evan (IV)
Mercedes (II)
Mercedes (III)
Mercedes (IV)
Phantom (III)
Phantom (IV)
Eunwol (IV)
Luminous (I)
Luminous (IV)
Citizen
Demon Slayer (III)
Demon Slayer (IV)
Demon Avenger (II)
Demon Avenger (IV)
Battle Mage (I)
Battle Mage (II)
Battle Mage (III)
Battle Mage (IV)
Wild Hunter (IV)
Mechanic (II)
Mechanic (III)
Mechanic (IV)
Xenon (II)
Xenon (III)
Xenon (IV)
Blaster (I)
Blaster (II)
Blaster (III)
Blaster (IV)
Kanna (IV)
Mikhail (II)
Mikhail (III)
Mikhail (IV)
Kaiser (III)
Kaiser (IV)
Angelic Buster (I)
Angelic Buster (III)
Angelic Buster (IV)
Character Card
Guild Skills
Transcendent
Zero
Zero
Kinesis (I)
Kinesis (II)
Kinesis (III)
Kinesis (IV)

Skill.wz

Warrior

Iron Body (NEW!)
Description: Increases your Weapon Defense and Max HP by a certain percentage, and decreases damage from enemy attacks.
Tags: info\type – 10, info\magicSteal – 1, psd – 1

Template Weapon DEF +#pddX%. Max HP +#mhpR%. Damage from enemy attacks -#damAbsorbShieldR%.
Level 1 Weapon DEF +10%. Max HP +1%. Damage from enemy attacks -1%.
Level 20 Weapon DEF +200%. Max HP +20%. Damage from enemy attacks -10%.

Added: damAbsorbShieldR – u(x/2) [10]
Added: maxLevel – 20
Added: mhpR – x [20]
Added: pddX – 10*x [200]

Removed Skill: Iron Body

Fighter

Weapon Mastery
Description: Increases Mastery, Accuracy, and final damage for Swords and Axes. \n#cLv. 10 effect: Can learn Advanced Combo.#
Tags: skillType – 1, info\type – 50, psd – 1

Template Sword/Axe Mastery +#mastery%, final damage +#pdR%, and Accuracy +#x
Axe damage +5%
Level 1 Sword/Axe Mastery +14%, final damage +1%, and Accuracy +24
Axe damage +5%
Level 10 Sword/Axe Mastery +50%, final damage +10%, and Accuracy +240
Axe damage +5%

Old Template: Sword/Axe Masteries +#mastery% and Accuracy +#x\nAxe damage +5%
Added: pdR – x [10]

Combo Force
Description: Pulls enemies toward you with a chance of Stunning them. #cStunned enemies# increase your Combo Count, but Boss monsters do that only randomly. Using this skill while pressing the Down key inflicts damage on the farthest enemy within its range and moves you behind the enemy, but the enemy will not be Stunned and 1 Combo Counter is consumed.
Tags: info\morph – 1, info\pvp – 0, info\type – 2, info\multiTargeting – 1, info\rectBasedOnTarget – 1, info2\mes – stun, weapon – 30, weapon2 – 31, weapon3 – 40, weapon4 – 41, invisible – 1
Delay: 450ms

Template Consumes #mpCon MP and attacks up to #mobCount enemies at #damage% Damage #attackCount times. Pulls enemies with a #prop% chance of Stunning them. The same chance applies to the Combo Count bonus that can be added by Boss monsters.
Using while pressing the down key will make you go past the enemy after the attack.
Level 1 Consumes 10 MP and attacks up to 1 enemies at 113% Damage 2 times. Pulls enemies with a #prop% chance of Stunning them. The same chance applies to the Combo Count bonus that can be added by Boss monsters.
Using while pressing the down key will make you go past the enemy after the attack.
Level 10 Consumes 14 MP and attacks up to 1 enemies at 140% Damage 2 times. Pulls enemies with a #prop% chance of Stunning them. The same chance applies to the Combo Count bonus that can be added by Boss monsters.
Using while pressing the down key will make you go past the enemy after the attack.

Old Template: Consumes #mpCon MP and attacks up to #mobCount enemies at #damage% Damage #attackCount times. Pulls enemies with a #prop% chance of Stunning them. The same chance applies to the Combo Count bonus that can be added by Boss monsters.\nUsing while pressing the down key will make you go past the enemy after the attack.
Changed: Delay – 900 → 450
Changed: mobCount – 6+d(x/5) → 1 [8 → 1]
Removed: prop
Changed: y – 0 → 1

Brandish
Description: Perform a double attack on enemies in front of you.
Tags: info\type – 1, info\areaAttack – 1, info\dmgDelay – 1, weapon – 30, weapon2 – 31, weapon3 – 40, weapon4 – 41
Delay: 840ms

Template MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount
Level 1 MP Cost: 10, Damage: 223%, Number of Attacks: 2, Enemies Hit: 6
Level 20 MP Cost: 16, Damage: 280%, Number of Attacks: 2, Enemies Hit: 6

Changed: damage – 160+3*x → 220+3*x [220 → 280]

combo force
Description: Pulls enemies toward you with a chance of Stunning them. #cStunned enemies# increase your Combo Count, but Boss monsters do that only randomly. Using this skill while pressing the Down key inflicts damage on the farthest enemy within its range and moves you behind the enemy, but the enemy will not be Stunned and 1 Combo Counter is consumed.
Tags: info\type – 1, info\areaAttack – 1, info\pullTarget – 1, info\mes – stun, info2\mes – stun, weapon – 30, weapon2 – 31, weapon3 – 40, weapon4 – 41
Delay: 900ms

Template Consumes #mpCon MP and attacks up to #mobCount enemies at #damage% Damage #attackCount times. Pulls enemies with a #prop% chance of Stunning them. The same chance applies to the Combo Count bonus that can be added by Boss monsters.
Using while pressing the Down key will make you go past the enemy after the attack, at the cost of 1 Combo Counter.
Level 1 Consumes 10 MP and attacks up to 6 enemies at 113% Damage 2 times. Pulls enemies with a 44% chance of Stunning them. The same chance applies to the Combo Count bonus that can be added by Boss monsters.
Using while pressing the Down key will make you go past the enemy after the attack, at the cost of 1 Combo Counter.
Level 10 Consumes 14 MP and attacks up to 8 enemies at 140% Damage 2 times. Pulls enemies with a 80% chance of Stunning them. The same chance applies to the Combo Count bonus that can be added by Boss monsters.
Using while pressing the Down key will make you go past the enemy after the attack, at the cost of 1 Combo Counter.

Old Template: Consumes #mpCon MP and attacks up to #mobCount enemies at #damage% Damage #attackCount times. Pulls enemies with a #prop% chance of Stunning them. The same chance applies to the Combo Count bonus that can be added by Boss monsters.\nUsing while pressing the down key will make you go past the enemy after the attack.
Changed: y – 1 → 0

Crusader

Chance Attack
Description: Inflicts enhanced damage on Stunned, Blinded, and Frozen enemies. Also this skill permanently increases Critical Rate.
Tags: info\type – 51, info\incDamToStunTarget – 1, info\incDamToDarknessTarget – 1, info\incDamToFreezeTarget – 1, psd – 1

Template Final damage +#x% on Stunned, Blinded, and Frozen enemies
Permanently Critical Rate +#cr%
Level 1 Final damage +7% on Stunned, Blinded, and Frozen enemies
Permanently Critical Rate +2%
Level 10 Final damage +25% on Stunned, Blinded, and Frozen enemies
Permanently Critical Rate +20%

Old Template: Final damage +#x% on Stunned, Blinded, and Frozen enemies
Added: cr – 2*x [20]

Shout
Description: Consumes Combo Counters to shout at enemies, dealing damage. Using this skill while pressing the Down key decreases its attack range and attack count, but Stuns its targets and achieves a higher chance of casting Abnormal Status effects on Boss monsters.
Tags: info\type – 1, info\areaAttack – 1, weapon – 30, weapon2 – 31, weapon3 – 40, weapon4 – 41
Delay: 930ms

Template MP Cost: #mpCon. Combo Counter Cost: #y. Attacks up to #mobCount enemies at #damage% Damage #attackCount times.
Using with the Down key only attacks #s times and decreases the skill’s range, but creates a #prop% chance of Stunning its targets for #time seconds, and creates a 100% higher chance of casting Abnormal Status effects on Boss monsters for the same duration.
Cooldown: #cooltime sec
Level 1 MP Cost: 8. Combo Counter Cost: 1. Attacks up to 6 enemies at 105% Damage 6 times.
Using with the Down key only attacks 3 times and decreases the skill’s range, but creates a 100% chance of Stunning its targets for 6 seconds, and creates a 100% higher chance of casting Abnormal Status effects on Boss monsters for the same duration.
Cooldown: 10 sec
Level 20 MP Cost: 18. Combo Counter Cost: 1. Attacks up to 10 enemies at 200% Damage 6 times.
Using with the Down key only attacks 3 times and decreases the skill’s range, but creates a 100% chance of Stunning its targets for 6 seconds, and creates a 100% higher chance of casting Abnormal Status effects on Boss monsters for the same duration.
Cooldown: 10 sec

Old Template: Consumes #mpCon MP and attacks up to #mobCount enemies at #damage% damage #attackCount times, #prop% chance of stunning them for #time sec\nUsing it while pressing the down key will use up #w Combo Counter, attack #s times, increases attack range\nCooldown #cooltimesec
Changed: attackCount – 3 → 6
Changed: prop – 55+2*x → 100 [95 → 100]
Changed: s – 6 → 3
Added: y – 1

Shout
Description: Shouts at enemies, dealing damage and possibly Stunning them. Using while pressing the down key will use Combo Counter to increase attack range and number of hits.
Tags: info\type – 1, info\areaAttack – 1, info\mes – stun, weapon – 30, weapon2 – 31, weapon3 – 40, weapon4 – 41, invisible – 1
Delay: 930ms

Template Consumes #mpCon MP and attacks up to #mobCount enemies at #damage% damage #attackCount times, #prop% chance of stunning them for #time sec
Using it while pressing the down key will use up #w Combo Counter, attack #s times, increases attack range
Level 1 Consumes 8 MP and attacks up to 6 enemies at 105% damage 3 times, 100% chance of stunning them for 6 sec
Using it while pressing the down key will use up #w Combo Counter, attack #s times, increases attack range
Level 20 Consumes 18 MP and attacks up to 10 enemies at 200% damage 3 times, 100% chance of stunning them for 6 sec
Using it while pressing the down key will use up #w Combo Counter, attack #s times, increases attack range

Old Template: Consumes #mpCon MP and attacks up to #mobCount enemies at #damage% damage #attackCount times, #prop% chance of stunning them for #time sec\nUsing it while pressing the down key will use up #w Combo Counter, attack #s times, increases attack range
Changed: attackCount – 6 → 3
Added: prop – 100
Added: time – 6
Added: x – 100
Changed: y – 2 → 1

Hero

raging blow
Description: Attack enemies in front of you consecutively. #cThe last two is always critical#.
Tags: combatOrders – 1, info\type – 1, info\areaAttack – 1, weapon – 30, weapon2 – 31, weapon3 – 40, weapon4 – 41, invisible – 1
Delay: 780ms

Template Consume MP #mpCon, on max #mobCount enemies, with #damage% damage, attack #attackCount times, and the #clast two attacks are ciritial#
Level 1 Consume MP 22, on max 8 enemies, with 109% damage, attack 9 times, and the #clast two attacks are ciritial#
Level 30 Consume MP 40, on max 8 enemies, with 167% damage, attack 9 times, and the #clast two attacks are ciritial#

Changed: attackCount – 7 → 9
Changed: damage – 125+3*x → 107+2*x [215 → 167]
Changed: mobCount – 1 → 8

Raging Blow
Description: Attacks a group of enemies in front multiple times. The #clast hit always achieves Critical damage#. Enrage enhances this skill’s damage on a single enemy.\n#cLv. 30 Effect: Can learn the Hyper skill, Valhalla.#
Tags: masterLevel – 10, combatOrders – 1, info\type – 1, info\areaAttack – 1, weapon – 30, weapon2 – 31, weapon3 – 40, weapon4 – 41
Delay: 840ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. The #clast hit always achieves Critical damage#.
Attacks at #x% Damage #y times in the #cEnraged# mode. The #clast two hits always achieve Critical damage#.
Level 1 Consumes 22 MP to attack up to 8 enemies at 152% Damage 5 times. The #clast hit always achieves Critical damage#.
Attacks at 109% Damage 9 times in the #cEnraged# mode. The #clast two hits always achieve Critical damage#.
Level 30 Consumes 40 MP to attack up to 8 enemies at 268% Damage 5 times. The #clast hit always achieves Critical damage#.
Attacks at 167% Damage 9 times in the #cEnraged# mode. The #clast two hits always achieve Critical damage#.

Old Template: Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. The #clast hit always achieves Critical damage#.\nAttacks at #x% Damage #y times in the #cEnraged# mode. The #clast two hits always achieve Critical damage#.
Changed: x – 125+3*x → 107+2*x [215 → 167]
Changed: y – 7 → 9

Enrage
Description: Explodes the power of the charged combo counter. Temporarily enables you to #cconcentrate attacks on an enemy# and inflict significantly higher damage. Consumes 1 combo counter.\nCan be toggled #cOn/Off#.Required Skill: #cAdvanced Combo level 30 or higher#
Tags: masterLevel – 10, combatOrders – 1, notRemoved – 1, psd – 1, info\type – 10, weapon – 30, weapon2 – 31, weapon3 – 40, weapon4 – 41

Template Combo Counter Cost: 1. MP Cost: #mpCon.
Final damage +#x%. Critical Rate +#y%. All attack skills’ #cmax targets: #mobCount#
Level 1 Combo Counter Cost: 1. MP Cost: 79.
Final damage +10%. Critical Rate +1%. All attack skills’ #cmax targets: 1#
Level 30 Combo Counter Cost: 1. MP Cost: 50.
Final damage +25%. Critical Rate +15%. All attack skills’ #cmax targets: 1#

Old Template: MP Cost: #mpCon. Combo Counter Cost: 1. Final damage +#x%. Critical Rate +#z%. Min Critical Damage +#y%. All attack skills’ #cmax targets: #mobCount#
Changed: mpCon – 30+2*d(x/3) → 80-x [50 → 50]
Changed: x – 2*x → 10+d(x/2) [60 → 25]
Changed: z – 10+u(x/3) → 0 [20 → 0]

Epic Adventure
Description: This buff can only be used by legendary adventurers that have explored all of Maple World. Increases damage and Maximum Damage.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.
Cooldown : #cooltime sec. Only Adventurer characters in the party are affected.
Level 1 MP cost: 100. For 60 s, increases Damage by 10% and Max Damage by 10%.
Cooldown : 120 sec. Only Adventurer characters in the party are affected.

Old Template: Consumes #mpCon MP, Duration: #timeDamage seconds, Increases damage by #indieDamR% and Maximum Damage increases by #indieMaxDamageOver. \nCooldown: #cooltime sec. Can only be shared by other Adventurers in your party.
Removed: indieMaxDamageOver
Added: indieMaxDamageOverR – 10

Valhalla
Description: Ancient warriors grant you their willpower, enabling you to achieve great strength.\nRequired Skill: #cRaging Blow level 30 or higher#
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 150, notRemoved – 1
Delay: 900ms

Template Consumes #mpCon MP to protect you against the Knockback effect from enemy attacks for #time seconds.
Critical Rate +#indieCr% and Abnormal Status/elemental resistances +#x%
Enhances Raging Blow, making it attack up to #w enemies at #z% Damage #u times. #cThe last two hits always achieve Critical damage.##
Cooldown: #cooltime sec.
Level 1 Consumes 300 MP to protect you against the Knockback effect from enemy attacks for 30 seconds.
Critical Rate +50% and Abnormal Status/elemental resistances +100%
Enhances Raging Blow, making it attack up to 8 enemies at 167% Damage 9 times. #cThe last two hits always achieve Critical damage.##
Cooldown: 210 sec.

Old Template: MP Cost: #mpCon. ATT +#indiePad for #time sec. Abnormal Status Resistance/all elemental resistances +#x%. \nCooldown: #cooltime sec
Changed: cooltime – 90 → 210
Added: indieCr – 50
Removed: indiePad
Added: u – 9
Added: w – 8
Added: z – 167
Added: req – Raging Blow

Paladin

Paladin Expert
Description: Learns everything a Paladin needs to know, increasing weapon mastery, Defense, and Minimum Critical Damage. Damage, Ignore DEF, and Mastery increases depending on the type of weapon you are equipped with.\nRequired Skill: #cLv. 10 Weapon Mastery or higher#
Tags: skillType – 1, masterLevel – 10, combatOrders – 1, psd – 1, info\type – 50

Template Mastery +#mastery%, DEF +#pddX, and Min. Critical Damage +#criticaldamageMin%
#cOne-handed Swords#: Max. Critical Damage +10% and Mastery +3%
#cTwo-handed Swords#: Max. Critical Damage +10%
#cOne-handed Blunts#: Max. Critical Damage +5%, Ignore DEF +10%, and Mastery +3%
#cTwo-handed Blunts#: Max. Critical Damage +5% and Ignore DEF +10%
Level 1 Mastery +56%, DEF +110, and Min. Critical Damage +1%
#cOne-handed Swords#: Max. Critical Damage +10% and Mastery +3%
#cTwo-handed Swords#: Max. Critical Damage +10%
#cOne-handed Blunts#: Max. Critical Damage +5%, Ignore DEF +10%, and Mastery +3%
#cTwo-handed Blunts#: Max. Critical Damage +5% and Ignore DEF +10%
Level 30 Mastery +70%, DEF +400, and Min. Critical Damage +15%
#cOne-handed Swords#: Max. Critical Damage +10% and Mastery +3%
#cTwo-handed Swords#: Max. Critical Damage +10%
#cOne-handed Blunts#: Max. Critical Damage +5%, Ignore DEF +10%, and Mastery +3%
#cTwo-handed Blunts#: Max. Critical Damage +5% and Ignore DEF +10%

Old Template: Mastery +#mastery%, DEF +#pddX, and Min. Critical damage +#criticaldamageMin%\nSwords increase Max. Critical Damage +10%.\nBlunt weapons increase Max. Critical damage +5% and Ignore DEF +10%.

Blast
Description: Deliver powerful attack to a single enemy. When #celimental charge is fully charged, powerful effect# can be received for a short period of time
Tags: masterLevel – 10, combatOrders – 1, info\type – 1, info\suddenDeath – 1, weapon – 30, weapon2 – 32, weapon3 – 40, weapon4 – 42, notRemoved – 1
Delay: 840ms

Template Consumes #mpCon MP to attack at #damage% Damage #attackCount times.
When all the Elemental Charges are charged, you can consume all of them to increase Critical Rate +#cr%, Ignore DEF +#ignoreMobpdpR%, and final damage +#damR% for #time seconds.
Elemental Charges are not consumed while the Blast buff is in effect.
Level 1 Consumes 15 MP to attack at 174% Damage 8 times.
When all the Elemental Charges are charged, you can consume all of them to increase Critical Rate +11%, Ignore DEF +16%, and final damage +11% for 120 seconds.
Elemental Charges are not consumed while the Blast buff is in effect.
Level 30 Consumes 24 MP to attack at 290% Damage 8 times.
When all the Elemental Charges are charged, you can consume all of them to increase Critical Rate +40%, Ignore DEF +30%, and final damage +40% for 120 seconds.
Elemental Charges are not consumed while the Blast buff is in effect.

Old Template: Consumes #mpCon MP to attack at #damage% Damage #attackCount times.\nWhen all the Elemental Charges are charged, you can consume all of them to increase Critical Rate +#cr%, Ignore DEF +#ignoreMobpdpR%, and final damage +#damR% for #time seconds.\nElemental Charges are not consumed while the Blast buff is in effect.
Changed: time – 90 → 120

Epic Adventure
Description: This buff can only be used by legendary adventurers that have explored all of Maple World. Increases damage and Maximum Damage.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.
Cooldown : #cooltime sec. Only Adventurer characters in the party are affected.
Level 1 MP cost: 100. For 60 s, increases Damage by 10% and Max Damage by 10%.
Cooldown : 120 sec. Only Adventurer characters in the party are affected.

Old Template: Consumes #mpCon MP, Duration: #timeDamage seconds, Increases damage by #indieDamR% and Maximum Damage increases by #indieMaxDamageOver. \nCooldown: #cooltime sec. Can only be shared by other Adventurers in your party.
Removed: indieMaxDamageOver
Added: indieMaxDamageOverR – 10

Spearman

Beholder
Description: Summons beholder which heals oneself in every certain period when nearby
Tags: info\type – 33, fixLevel – 1, weapon – 43, weapon2 – 44, notRemoved – 1

Template MP Cost: #mpCon. Heals at #hp Recovery every #x seconds. Lasts for #time seconds. Cooldown: #cooltime sec.
Level 1 MP Cost: 20. Heals at 20 Recovery every 24 seconds. Lasts for 360 seconds. Cooldown: 70 sec.

Changed: Delay – 600 → 0

Berserker

Lord of Darkness
Description: Increases Critical Rate and Minimum Critical Damage. Attacks create a chance of restoring HP.
Tags: psd – 1, info\type – 51, info\hpDrain – 1, info\condition – attack

Template Critical Rate +#cr%, Min. Critical Damage +#criticaldamageMin%. Attacks create a #prop% chance of restoring #x% Max HP.
Level 1 Critical Rate +12%, Min. Critical Damage +6%. Attacks create a 10% chance of restoring 2% Max HP.
Level 10 Critical Rate +30%, Min. Critical Damage +15%. Attacks create a 100% chance of restoring 2% Max HP.

Old Template: Critical Rate +#cr%, Min. Critical Damage +#criticaldamageMin%, and a #prop% chance of restoring #x% Max HP.
Changed: x – 5 → 2

Dark Knight

Reincarnation
Description: When #cHP becomes 0#, you do not die by the contract of darkness and become #cinvincible while ignoring Gungnir Descent’s cooldown#. But, if you do not defeat the amount of monsters as contracted, you are dragged down to the depth of darkness. Hourglass is displayed during cooldown.\n[Passive Effects: When HP is above certain Lv., Damage +%, Movement Speed +, Critical Rate %, and Min. Critical Damage +%]
Tags: masterLevel – 10, psd – 1, combatOrders – 1, info\type – 50, info\showFromTheOrigin – 1

Template Fully restores HP/MP when #cHP becomes 0#. Makes you Invincible, ignores attacks, and inflicts damage on even enemies in the Damage Reflection status for #time sec. #cIgnores Gungnir Descent’s cooldown#. If you defeat #z enemies while Invincible, then you will be resurrected after Invincibility runs out. When fighting a boss, the number of times you attack him is counted as the number of defeated enemies. Cooldown: #cooltime sec
[Passive Effects: When HP is #x% or higher, Damage +#damage%, MSPD +#psdSpeed, Critical Rate #cr%, and Min. Critical Damage +#criticaldamageMin%
Level 1 Fully restores HP/MP when #cHP becomes 0#. Makes you Invincible, ignores attacks, and inflicts damage on even enemies in the Damage Reflection status for 11 sec. #cIgnores Gungnir Descent’s cooldown#. If you defeat 30 enemies while Invincible, then you will be resurrected after Invincibility runs out. When fighting a boss, the number of times you attack him is counted as the number of defeated enemies. Cooldown: 803 sec
[Passive Effects: When HP is 78% or higher, Damage +1%, MSPD +6, Critical Rate 1%, and Min. Critical Damage +1%
Level 30 Fully restores HP/MP when #cHP becomes 0#. Makes you Invincible, ignores attacks, and inflicts damage on even enemies in the Damage Reflection status for 40 sec. #cIgnores Gungnir Descent’s cooldown#. If you defeat 30 enemies while Invincible, then you will be resurrected after Invincibility runs out. When fighting a boss, the number of times you attack him is counted as the number of defeated enemies. Cooldown: 600 sec
[Passive Effects: When HP is 20% or higher, Damage +30%, MSPD +20, Critical Rate 10%, and Min. Critical Damage +15%

Old Template: Fully restores HP/MP when #cHP becomes 0#. Makes you Invincible, ignores attacks, and inflicts damage even on enemies in the Damage Reflection status for #time sec. #cIgnores Gungnir Descent’s cooldown#. If you defeat #z enemies while Invincible, then you will be resurrected after Invincibility runs out. As for Boss monsters, attack count is counted as defeat count. Cooldown: #cooltime sec\nPassive Effects: When HP is #x% or higher, Damage +#damage%, MSPD +#psdSpeed, Critical Rate #cr%, and Min. Critical Damage +#criticaldamageMin%
Changed: cooltime – 810-30*d(x/2) → 810-7*x {360 → 600}
Changed: time – 10+3*d(x/6) → 10+x [25 → 40]
Changed: z – 30-d(x/3) → 30 [20 → 30]

Reincarnation
Description: When #cHP becomes 0#, you do not die by the contract of darkness and become #cinvincible while ignoring Gungnir Descent’s cooldown#. But, if you do not defeat the amount of monsters as contracted, you are dragged down to the depth of darkness. Hourglass is displayed during cooldown. Reincarnation cooldown cannot be reduced except with .\n[Passive Effects]: When HP is above certain Lv., Damage +%, Movement Speed +, Critical Rate %, and Min. Critical Damage +%]
Tags: invisible – 1, combatOrders – 1, info\type – 50, info\showFromTheOrigin – 1, info2\ignoreCounter – 1

Template Fully recovers HP/MP when HP becomes 0. Makes you Invincible for #time seconds. Ignores Gungnir Descent’s cooldown. If you defeat #z enemies or hit a Boss monster #z times for #time seconds, then you will be resurrected after Invincibility runs out. Cooldown: #cooltime sec [Passive Effects: When HP is #x% or higher, Damage +#damage%, MSPD +#psdSpeed, Critical Rate #cr%, and Min. Critical Damage +#criticaldamageMin%
Level 1 Fully recovers HP/MP when HP becomes 0. Makes you Invincible for 11 seconds. Ignores Gungnir Descent’s cooldown. If you defeat 30 enemies or hit a Boss monster 30 times for 11 seconds, then you will be resurrected after Invincibility runs out. Cooldown: 803 sec [Passive Effects: When HP is 1% or higher, Damage +#damage%, MSPD +#psdSpeed, Critical Rate #cr%, and Min. Critical Damage +#criticaldamageMin%
Level 30 Fully recovers HP/MP when HP becomes 0. Makes you Invincible for 40 seconds. Ignores Gungnir Descent’s cooldown. If you defeat 30 enemies or hit a Boss monster 30 times for 40 seconds, then you will be resurrected after Invincibility runs out. Cooldown: 600 sec [Passive Effects: When HP is 1% or higher, Damage +#damage%, MSPD +#psdSpeed, Critical Rate #cr%, and Min. Critical Damage +#criticaldamageMin%

Old Template: Fully recovers HP/MP when HP becomes 0. Makes you Invincible for #time seconds. Ignores Gungnir Descent’s cooldown. If you defeat #z enemies or hit a Boss monster #z times for #time seconds, then you will be resurrected after Invincibility runs out. Cooldown: #cooltime sec Passive Effects: When HP is #x% or higher, Damage +#damage%, MSPD +#psdSpeed, Critical Rate #cr%, and Min. Critical Damage +#criticaldamageMin%
Changed: cooltime – 810-30*d(x/2) → 810-7*x {360 → 600}
Changed: time – 10+3*d(x/6) → 10+x [25 → 40]
Changed: z – 30-d(x/3) → 30 [20 → 30]

Gungnir’s Descent
Description: Drops a giant legendary spear onto enemies, inflicting damage. #cThe damage amount increases in proportion to your Max HP#.
Tags: masterLevel – 10, combatOrders – 1, info\type – 2, weapon – 43, weapon2 – 44, psd – 1
Delay: 780ms

Template MP Cost: #mpCon. Attacks at #damage% Damage #attackCount times. Damage amount increases by #x% Max HP. Ignores #ignoreMobpdpR% DEF. Cooldown: #cooltime sec. Cooldown is negated during the Reincarnation mode and the Sacrifice buff effects.
Level 1 MP Cost: 34. Attacks at 181% Damage 12 times. Damage amount increases by 52% Max HP. Ignores 1% DEF. Cooldown: 22 sec. Cooldown is negated during the Reincarnation mode and the Sacrifice buff effects.
Level 30 MP Cost: 49. Attacks at 210% Damage 12 times. Damage amount increases by 110% Max HP. Ignores 30% DEF. Cooldown: 8 sec. Cooldown is negated during the Reincarnation mode and the Sacrifice buff effects.

Changed: attackCount – 10 → 12
Changed: damage – 190+2*x → 180+x [250 → 210]

Epic Adventure
Description: This buff can only be used by legendary adventurers that have explored all of Maple World. Increases damage and Maximum Damage.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.
Cooldown : #cooltime sec. Only Adventurer characters in the party are affected.
Level 1 MP cost: 100. For 60 s, increases Damage by 10% and Max Damage by 10%.
Cooldown : 120 sec. Only Adventurer characters in the party are affected.

Old Template: Consumes #mpCon MP, Duration: #time seconds, Increases damage by #indieDamR% and Maximum Damage increases by #indieMaxDamageOver. \nCooldown: #cooltime sec. Can only be shared by other Adventurers in your party.
Removed: indieMaxDamageOver
Added: indieMaxDamageOverR – 10

Magician

Magic Guard
Description: Decreases Magic damage from enemy attacks and consumes MP for a portion of damage.\nCast this skill to automatically activate its effects while having more than 0 MP. HP is consumed when your MP is 0. Can be toggled #cOn/Off.
Tags: info\type – 11, info\switchDamtoMP – 1, notRemoved – 1

Template MP Cost: #mpCon. Consumes MP for #x% of damage from enemy attacks while in effect.
Level 1 MP Cost: 9. Consumes MP for 22% of damage from enemy attacks while in effect.
Level 10 MP Cost: 13. Consumes MP for 85% of damage from enemy attacks while in effect.

Old Template: Consume MP #mpCon, for #time sec, received damage’s #x% is replaced by MP
Changed: Delay – 600 → 0
Removed: time

F\P Wizard

Ignite
Description: Attack with flame magic to #cccreate wall of fire on the hit spot# with certain rate and burn the enemies.
Tags: info\type – 4, info\areaAttack – 1, elemAttr – f, info2\ignoreCounter – 1, invisible – 1

Template With flame magic, at the probability rate of #prop%, #cwall of fire created#, on the wall of fire, deal #damage% damag to max e#mobCount enemies for #time sec
Level 1 With flame magic, at the probability rate of 14%, #cwall of fire created#, on the wall of fire, deal 65% damag to max e8 enemies for 4 sec
Level 10 With flame magic, at the probability rate of 50%, #cwall of fire created#, on the wall of fire, deal 110% damag to max e8 enemies for 6 sec

Added: areaDotCount – 20

Poison Breath
Description: Create a water drop of deadly poison and throw it at one enemy to attack the subject and several enemies near by. Attacked enemies received continuous damage from the poison for a certain period of time.
Tags: elemAttr – s, info\type – 2, info\magicDamage – 1, info\rectBasedOnTarget – 1, info\splash – 1, info\dot – 1, info\dotType – invenom, weapon – 37, weapon2 – 38
Delay: 800ms

Template MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec
Level 1 MP Cost: 11, Damage: 135%, Max Enemies Hit: 6, Damage Over Time: 33% damage every 1 sec for 5 sec
Level 10 MP Cost: 17, Damage: 180%, Max Enemies Hit: 6, Damage Over Time: 60% damage every 1 sec for 10 sec

Changed: dotTime – 3+d(x/5) → 5+d(x/2) [5 → 10]

Ignite
Description: Attack with flame magic to #ccreate a wall of fire on the hit spot# at a certain rate and burn the enemies.\nCan be toggled #cOn/Off#.
Tags: info\type – 4, info\areaAttack – 1, elemAttr – f, info2\ignoreCounter – 1, notRemoved – 1

Template Ignite Chance: #prop%, Damage: #damage%, Duration: #y sec, Max Enemies Hit: #mobCount
Level 1 Ignite Chance: 14%, Damage: 65%, Duration: 4 sec, Max Enemies Hit: 8
Level 10 Ignite Chance: 50%, Damage: 110%, Duration: 6 sec, Max Enemies Hit: 8

Added: areaDotCount – 20

F\P Mage

Burning Magic
Description: Extends the durations of all your Continuous Damage skills, and increases final damage on enemies that are affected by continuous damage or Stunned/Frozen/Blinded/Paralyzed.
Tags: info\type – 50

Template Continuous damage duration +#x%. Final damage +#z on continuous damage/Stunned/Frozen/Paralyzed enemies.
Level 1 Continuous damage duration +55%. Final damage +2 on continuous damage/Stunned/Frozen/Paralyzed enemies.
Level 10 Continuous damage duration +100%. Final damage +20 on continuous damage/Stunned/Frozen/Paralyzed enemies.

Old Template: Continuous damage duration +#x sec. Final damage +#z on continuous damage/Stunned/Frozen/Paralyzed enemies.
Changed: x – 5+d(x/2) → 50+5*x [10 → 100]

F\P Arch Mage

Poison Mist-DOT Persist
Description: Increases duration of Poison Mist’s DOT (damage over time).
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 162

Template Increases DOT duration by #dotTime seconds.
Level 1 Increases DOT duration by 6 seconds.

Changed: dotTime – 10 → 6

Mist Eruption
Description: Permanently increases Poison Mist’s DoT damage, and immediately detonates nearby Poison Mists, inflicting lethal damage on enemies. This skill’s damage increases in proportion to the number of DoT effects cast on enemies. Someone else’s Poison Mists cannot be detonated. Flame Haze’s cooldown is reset when it successfully detonates Poison Mists.\nRequired Skill: #cPoison Mist level 20 or above#
Tags: elemAttr – s, masterLevel – 10, combatOrders – 1, psd – 1, info\type – 1, info\magicDamage – 1, info\splash – 1, info\trembling – 1, weapon – 37, weapon2 – 38
Delay: 1480ms

Template Active Effects: Consumes #mpCon MP to detonate up to #mobCount enemies at #damage% Damage #attackCount times. Ignores #ignoreMobpdpR% monster DEF.
Final explosion damage +20% if the targets are affected by 2 DoT effects; +45% if 3; +80% if 4; and +125% if 5.
Up to #y Mists can be detonated at the same time.
Cooldown: #cooltime. If Mist Eruption hits an enemy with 5 or more DoT effects, then its cooldown decreases by 2 seconds. The Cooldown Reduction effect by 5 DoT effects supercedes other Cooldown Reduction effects.
[Passive Effects: Permanently increases damage of Poison Mist’s DOT by #x%.]
Level 1 Active Effects: Consumes 40 MP to detonate up to 12 enemies at 200% Damage 8 times. Ignores 11% monster DEF.
Final explosion damage +20% if the targets are affected by 2 DoT effects; +45% if 3; +80% if 4; and +125% if 5.
Up to 6 Mists can be detonated at the same time.
Cooldown: 10. If Mist Eruption hits an enemy with 5 or more DoT effects, then its cooldown decreases by 2 seconds. The Cooldown Reduction effect by 5 DoT effects supercedes other Cooldown Reduction effects.
[Passive Effects: Permanently increases damage of Poison Mist’s DOT by 271%.]
Level 30 Active Effects: Consumes 100 MP to detonate up to 12 enemies at 345% Damage 8 times. Ignores 40% monster DEF.
Final explosion damage +20% if the targets are affected by 2 DoT effects; +45% if 3; +80% if 4; and +125% if 5.
Up to 6 Mists can be detonated at the same time.
Cooldown: 10. If Mist Eruption hits an enemy with 5 or more DoT effects, then its cooldown decreases by 2 seconds. The Cooldown Reduction effect by 5 DoT effects supercedes other Cooldown Reduction effects.
[Passive Effects: Permanently increases damage of Poison Mist’s DOT by 300%.]

Old Template: Active Effects: #mpConMP consumed, on max #mobCount enemies, #damage% damage, #attackCount explosions, monster’s defense #ignoreMobpdpR% ignored when 2 or more dots applied to the opponent, #z% explosion damage increased per dot. max #y of mist can be exploded simultaneously, Cooldown: #cooltime sec\n[Passive Effects: Increases damage of Poison Mist’s DOT by #x%.]
Added: s – 5
Added: s2 – 2000
Added: w – 5
Changed: z – 5+d(x/2) → 10 [20 → 10]

Ifrit
Description: Temporarily summons Ifrit of Fire Attribute that attacks multiple enemies. Learning the Ifrit skill permanently increases Mastery. Ifrit’s attacks do not affect enemies in the Damage Reflection effect.
Tags: masterLevel – 10, combatOrders – 1, info\type – 33, info\minionAttack – normal, info\magicDamage – 1, info\showFromTheOrigin – 1, weapon – 37, weapon2 – 38, elemAttr – f, info2\ignoreCounter – 1
Delay: 600ms

Template Consumes #mpConMP to summon Ifrit for #timesec. Attacks up to 3 enemies at #damage% Damage. #dot% DoT damage every #dotInterval sec for #dotTime sec. Permanently increases Mastery +#mastery%.
Level 1 Consumes 33MP to summon Ifrit for 115sec. Attacks up to 3 enemies at 276% Damage. 53% DoT damage every 1 sec for 2 sec. Permanently increases Mastery +56%.
Level 30 Consumes 120MP to summon Ifrit for 260sec. Attacks up to 3 enemies at 450% Damage. 140% DoT damage every 1 sec for 2 sec. Permanently increases Mastery +70%.

Old Template: Consume MP #mpCon, for #time sec, summon Ifrit. #damage% damage on max 3 enemies simultaneously\n[passive effect : mastery level #mastery% increased permanently]
Added: dot – 50+3*x [140]
Added: dotInterval – 1
Added: dotTime – 2

Epic Adventure
Description: This buff can only be used by legendary adventurers that have explored all of Maple World. Increases damage and Maximum Damage.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.
Cooldown : #cooltime sec. Only Adventurer characters in the party are affected.
Level 1 MP cost: 100. For 60 s, increases Damage by 10% and Max Damage by 10%.
Cooldown : 120 sec. Only Adventurer characters in the party are affected.

Old Template: Consumes #mpCon MP, Duration: #timeDamage seconds, Increases damage by #indieDamR% and Maximum Damage increases by #indieMaxDamageOver. \nCooldown: #cooltime sec. Can only be shared by other Adventurers in your party.
Removed: indieMaxDamageOver
Added: indieMaxDamageOverR – 10

I\L Mage

Thunderstorm
Description: Summons a thunderstorm. Lightning inflicts greater damage the fewer your targets. The storm follows you, but it loses power and disappears if it falls too far behind.
Tags: info\type – 33, info\condition – attack, info\summonMinion – 1, weapon – 37, weapon2 – 38, elemAttr – l
Delay: 1050ms

Template Consumes #mpCon MP and lasts for #time seconds. Attacks at #damage% Damage. Damage +#y% each time the number of targets decreases 1. Achieves up to #w% Damage against a single target.
Cooldown: #cooltime sec
Level 1 Consumes 25 MP and lasts for 63 seconds. Attacks at 256% Damage. Damage +12% each time the number of targets decreases 1. Achieves up to 304% Damage against a single target.
Cooldown: 84 sec
Level 10 Consumes 40 MP and lasts for 90 seconds. Attacks at 310% Damage. Damage +30% each time the number of targets decreases 1. Achieves up to 430% Damage against a single target.
Cooldown: 30 sec

Old Template: Consumes #mpCon MP and lasts for #time seconds. Attacks at #damage% Damage. Damage +#y% each time the number of targets decreases 1. Achieves up to #w% Damage against a single target.\nCooldown: #cooltime sec
Changed: speed – 7 → 8

I\L Arch Mage

Chain Lightning
Description: Attacks target with high-voltage lightning attack, stunning the enemy. Additional critical rate is applied, and Chain Lightning can chain attack targets near the target.
Tags: elemAttr – l, masterLevel – 10, psd – 1, combatOrders – 1, info\type – 2, info\magicDamage – 1, info\chainAttack – 1, info\chainattackPenalty – 1, info\mes – stun, info2\mes – stun, weapon – 37, weapon2 – 38
Delay: 780ms

Template MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec, Additional Critical Rate: #cr%
Level 1 MP Cost: 24, Damage: 143%, Number of Attacks: 8, Max Monsters Hit: 6, Stun Chance: 32%, Stun Duration: 2 sec, Additional Critical Rate: 11%
Level 30 MP Cost: 44, Damage: 230%, Number of Attacks: 8, Max Monsters Hit: 6, Stun Chance: 90%, Stun Duration: 4 sec, Additional Critical Rate: 25%

Changed: attackCount – 7 → 8
Changed: damage – 165+3*x → 140+3*x [255 → 230]

Freezing Breath
Description: Freezes you and enemies, causing the #cBind effect and continuously decreasing the enemies’ Defense#.\nThis skill’s targets resist the Bind effect for 60 seconds and cannot be Bound by Freezing Breath and other skills.
Tags: info\type – 1, info\mes – restrict&&attackLimit&&buffLimit, info\areaAttack – 1, info\cannotCancelByRButton – 1, weapon – 37, weapon2 – 38, masterLevel – 10, combatOrders – 1, info2\ignoreCounter – 1
Delay: 960ms

Template MP Cost: #mpCon. Makes you Invincible, #cBinds up to #mobCount enemies, and sets their Magic DEF to #y% and Weapon DEF to #x%#. Hold the key down to retain the skill’s effects for up to #time seconds. Cooldown: #cooltimesec
Level 1 MP Cost: 15. Makes you Invincible, #cBinds up to 8 enemies, and sets their Magic DEF to -20% and Weapon DEF to -10%#. Hold the key down to retain the skill’s effects for up to 10 seconds. Cooldown: 149sec
Level 30 MP Cost: 22. Makes you Invincible, #cBinds up to 8 enemies, and sets their Magic DEF to -30% and Weapon DEF to -15%#. Hold the key down to retain the skill’s effects for up to 25 seconds. Cooldown: 120sec

Old Template: MP Cost: #mpCon. Makes you Invincible, #cImmobilizes up to #mobCount enemies, and sets their Magic DEF to #y% and Weapon DEF to #x%#. Hold the key down to retain the skill’s effects for up to #time seconds. Cooldown: #cooltime sec.

Epic Adventure
Description: This buff can only be used by legendary adventurers that have explored all of Maple World. Increases damage and Maximum Damage.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.
Cooldown : #cooltime sec. Only Adventurer characters in the party are affected.
Level 1 MP cost: 100. For 60 s, increases Damage by 10% and Max Damage by 10%.
Cooldown : 120 sec. Only Adventurer characters in the party are affected.

Old Template: Consumes #mpCon MP, Duration: #timeDamage seconds, Increases damage by #indieDamR% and Maximum Damage increases by #indieMaxDamageOver. \nCooldown: #cooltime sec. Can only be shared by other Adventurers in your party.
Removed: indieMaxDamageOver
Added: indieMaxDamageOverR – 10

Cleric

Invincible (NEW!)
Description: Temporarily decreases damage from all enemy attacks.\nRequired Skill: #cHeal Level 5 or above#
Tags: info\type – 10, info\magicSteal – 1, psd – 1

Template Damage from enemy attacks -#damAbsorbShieldR%
Level 1 Damage from enemy attacks -7%
Level 10 Damage from enemy attacks -25%

Added: damAbsorbShieldR – 5+2*x [25]
Added: maxLevel – 10
Added: req – Heal

Bless
Description: Increases the attack, magic attack, defense, accuracy, and avoidability of nearby fellow fighters for a certain amount of time. Can be stacked with all other buffs.\nRequired Skill: #cLv. 5 Invincible#\n#cLv. 10 effect: Can learn Advanced Blessing.#
Tags: info\type – 10, info\massSpell – 1, info\magicSteal – 1, weapon – 37, weapon2 – 38
Delay: 600ms

Template MP Cost: #mpCon. ATT +#x, MATT +#y, Weapon DEF +#z, Magic DEF +#u, Accuracy +#v, and Avoidability +#w for #time sec.
Level 1 MP Cost: 15. ATT +6, MATT +6, Weapon DEF +30, Magic DEF +30, Accuracy +18, and Avoidability +18 for 78 sec.
Level 10 MP Cost: 20. ATT +15, MATT +15, Weapon DEF +300, Magic DEF +300, Accuracy +180, and Avoidability +180 for 240 sec.

Added: req – Invincible
Removed: req

Removed Skill: Invincible

Bishop

Bahamut
Description: For a certain period of time, summon the most sacred and powerful dragon Bahamut. Bahamut can attack several enemies at once, and its attacks make enemies weak against Holy element attacks but do not affect enemies with the Damage Reflection effect.
Tags: elemAttr – h, masterLevel – 10, combatOrders – 1, info\type – 33, info\minionAttack – normal, info\magicDamage – 1, weapon – 37, weapon2 – 38, info2\ignoreCounter – 1
Delay: 600ms

Template Consumes #mpConMP, Summons Bahamut for #timesec. Deals #damage% damage up to #mobCount enemies at once
Attacked enemies are marked by Bahamut for #subTimesec which disappears when attacked by Holy element, increasing final damage by #x%.
Level 1 Consumes 60MP, Summons Bahamut for 28sec. Deals 326% damage up to 3 enemies at once
Attacked enemies are marked by Bahamut for 60sec which disappears when attacked by Holy element, increasing final damage by 10%.
Level 30 Consumes 120MP, Summons Bahamut for 260sec. Deals 500% damage up to 3 enemies at once
Attacked enemies are marked by Bahamut for 60sec which disappears when attacked by Holy element, increasing final damage by 25%.

Old Template: Consumes #mpConMP, Summons Bahamut for #timesec. Deals #damage% damage up to #mobCount enemies at once\nAttacked enemies are marked by Bahamut for #subTimesec which disappears when attacked by Holy element, increasing final damage by #x%.
Changed: damage – 470+6*x → 320+6*x [650 → 500]

Angel’s Ray
Description: Summons an arrow charged with the energy of a holy spirit and shoots it at the front. Inflicts great damage on Undead and Demon monsters and #cheals HP for allies# including those in the Undead status.
Tags: elemAttr – h, combatOrders – 1, info\type – 2, info\magicDamage – 1, info\piercing – 1, weapon – 37, weapon2 – 38, masterLevel – 10
Delay: 810ms

Template MP Cost: #mpCon. Attacks up to #mobCount enemies at #damage% Damage #attackCount times, or heals #hp% Max HP for you and your party members.
Level 1 MP Cost: 26. Attacks up to 6 enemies at 121% Damage 5 times, or heals 10% Max HP for you and your party members.
Level 30 MP Cost: 56. Attacks up to 6 enemies at 295% Damage 5 times, or heals 20% Max HP for you and your party members.

Changed: attackCount – 4 → 5
Changed: damage – 185+6*x → 115+6*x {365 → 295}

Heaven’s Door
Description: Opens the gateway to Heaven, punishing enemies and giving allies a blessing of life.\nThis skill does not affect enemies with the Cooldown Reset effect.
Type: Hyper Skill
Tags: info\type – 1, info\areaAttack – 1, hyper – 2, reqLev – 170, notCooltimeReset – 1, notIncBuffDuration – 1
Delay: 1800ms

Template Consumes #mpCon MP. Attacks a maximum of #mobCount enemies #attackCount times, inflicting #damage% damage. This also casts a buff on allies, preventing them from dying one time when their HP is reduced to 0.
Cooldown Time: #cooltime seconds
Level 1 Consumes 500 MP. Attacks a maximum of 15 enemies 8 times, inflicting 1000% damage. This also casts a buff on allies, preventing them from dying one time when their HP is reduced to 0.
Cooldown Time: 180 seconds

Old Template: Consumes #mpCon MP. Attacks a maximum of #mobCount enemies #attackCount times, inflicting #damage% damage. This also casts a buff on allies, preventing them from dying one time when their HP is reduced to 0. \nCooldown Time: #cooltime seconds
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Epic Adventure
Description: This buff can only be used by legendary adventurers that have explored all of Maple World. Increases damage and Maximum Damage.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.
Cooldown : #cooltime sec. Only Adventurer characters in the party are affected.
Level 1 MP cost: 100. For 60 s, increases Damage by 10% and Max Damage by 10%.
Cooldown : 120 sec. Only Adventurer characters in the party are affected.

Old Template: Consumes #mpCon MP, Duration: #timeDamage seconds, Increases damage by #indieDamR% and Maximum Damage increases by #indieMaxDamageOver. \nCooldown: #cooltime sec. Can only be shared by other Adventurers in your party.
Removed: indieMaxDamageOver
Added: indieMaxDamageOverR – 10

Angelic Vengeance
Description: Summons an angel’s pure rage as source of angelic power to strike enemies.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 150, notRemoved – 1
Delay: 480ms

Template Damage +#z% #cwhile inactive#
Consumes #mpCon MP #cwhen activated#. MATT +#indieMad, Final damage +#indiePMdR%, Ignore monster DEF by #ignoreMobpdpR%, Angel Ray attack count: #y, Max damage: #indieMaxDamageOver, Attack Speed +1 Lv., Monster elemental resistances -#w%, Base recovery: -#hp%, Enemies hit -#mobCount You can teleport while Angel Ray is in effect.
#cBut only teleport, buff, and Angel Ray skills can be used.
Level 1 Damage +40% #cwhile inactive#
Consumes 100 MP #cwhen activated#. MATT +50, Final damage +25%, Ignore monster DEF by 20%, Angel Ray attack count: 5, Max damage: 5000000, Attack Speed +1 Lv., Monster elemental resistances -10%, Base recovery: -40%, Enemies hit -1 You can teleport while Angel Ray is in effect.
#cBut only teleport, buff, and Angel Ray skills can be used.

Old Template: Damage +#z% #cwhile inactive#\nConsumes #mpCon MP #cwhen activated#. MATT +#indieMad, Final damage +#indiePMdR%, Ignore monster DEF by #ignoreMobpdpR%, Angel Ray attack count: #y, Max damage: #indieMaxDamageOver, Attack Speed +1 Lv., Monster elemental resistances -#w%, Base recovery: -#hp%, Enemies hit -#mobCount You can teleport while Angel Ray is in effect.\n#cBut only teleport, buff, and Angel Ray skills can be used.
Changed: y – 4 → 5

Heaven’s Door
Description: Opens the gateway to Heaven, punishing enemies and giving allies a blessing of life.\nThis skill does not affect enemies with the Cooldown Reset effect.
Type: Hyper Skill
Tags: info\type – 51, invisible – 1, hyper – 2, reqLev – 170, notCooltimeReset – 1, notIncBuffDuration – 1

Template MP Cost: #mpCon. Casts a buff that attacks up to #mobCount enemies at #damage% Damage #attackCount times and provides surrounding allies one-time protection against 0 HP.
Cooldown: #cooltime sec
Level 1 MP Cost: 500. Casts a buff that attacks up to 15 enemies at 1000% Damage 8 times and provides surrounding allies one-time protection against 0 HP.
Cooldown: 180 sec

Old Template: MP Cost: #mpCon. Casts a buff that attacks up to #mobCount enemies at #damage% Damage #attackCount times and provides surrounding allies one-time protection against 0 HP. \nCooldown: #cooltime sec
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Bow Master

Epic Adventure
Description: This buff can only be used by legendary adventurers that have explored all of Maple World. Increases damage and Maximum Damage.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.
Cooldown : #cooltime sec. Only Adventurer characters in the party are affected.
Level 1 MP cost: 100. For 60 s, increases Damage by 10% and Max Damage by 10%.
Cooldown : 120 sec. Only Adventurer characters in the party are affected.

Old Template: Consumes #mpCon MP, Duration: #timeDamage seconds, Increases damage by #indieDamR% and Maximum Damage increases by #indieMaxDamageOver. \nCooldown: #cooltime sec. Can only be shared by other Adventurers in your party.
Removed: indieMaxDamageOver
Added: indieMaxDamageOverR – 10
Added: notRemoved – 1

Marksman

Arrow Illusion
Description: Temporarily summons a phantasmal arrow that distracts enemies, inflicts damage on them, and counterattacks viciously when attacked. This skill does not affect enemies with the Damage Reflection effect.
Tags: info\type – 33, info\minionAttack – stun, info\selfDestructMinion – 1, info\trembling – 1, info\mes – stun, info2\mes – freeze, info2\ignoreCounter – 1, combatOrders – 1, masterLevel – 10, weapon – 46
Delay: 1080ms

Template Consumes #mpConMP, summons a Phantasmal Arrow with #xHP for #timesec
Deals #damage% damage to nearby enemies and pulls them close to stun at #prop% chance for #subTimesec. When damaged, reflects #y% of damage
Cooldown: #cooltime sec
Level 1 Consumes 30MP, summons a Phantasmal Arrow with 27500HP for 30sec
Deals 113% damage to nearby enemies and pulls them close to stun at 12% chance for 1sec. When damaged, reflects 330% of damage
Cooldown: 20 sec
Level 30 Consumes 70MP, summons a Phantasmal Arrow with 100000HP for 30sec
Deals 200% damage to nearby enemies and pulls them close to stun at 70% chance for 4sec. When damaged, reflects 1200% of damage
Cooldown: 20 sec

Old Template: Consumes #mpConMP, summons a Phantasmal Arrow with #xHP for #timesec\nDeals #damage% damage to nearby enemies and pulls them close to stun at #prop% chance for #subTimesec. When damaged, reflects #y% of damage
Added: cooltime – 20
Changed: time – 15+x → 30 [45 → 30]

Epic Adventure
Description: This buff can only be used by legendary adventurers that have explored all of Maple World. Increases damage and Maximum Damage.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.
Cooldown : #cooltime sec. Only Adventurer characters in the party are affected.
Level 1 MP cost: 100. For 60 s, increases Damage by 10% and Max Damage by 10%.
Cooldown : 120 sec. Only Adventurer characters in the party are affected.

Old Template: Consumes #mpCon MP, Duration: #timeDamage seconds, Increases damage by #indieDamR% and Maximum Damage increases by #indieMaxDamageOver. \nCooldown: #cooltime sec. Can only be shared by other Adventurers in your party.
Removed: indieMaxDamageOver
Added: indieMaxDamageOverR – 10
Added: notRemoved – 1

Bull’s Eye
Description: Focus to accurately strike the opponent’s weak point.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 150, notRemoved – 1
Delay: 960ms

Template Consumes #mpCon MP. For #time sec, increases critical rate by #x% and maximum critical damage by #y%. Ignores #indieIgnoreMobpdpR% of monster defense rate. Increases damage by #indieDamR%.
Cooldown: #cooltimesec
Level 1 Consumes 200 MP. For 30 sec, increases critical rate by 20% and maximum critical damage by 20%. Ignores 20% of monster defense rate. Increases damage by 20%.
Cooldown: 90sec

Old Template: Consumes #mpCon MP. For #time sec, increases critical rate by #x% and maximum critical damage by #y%. Ignores #ignoreMobpdpR% of monster defense rate. Increases damage by #indieDamR%.\nCooldown: #cooltime sec
Removed: ignoreMobpdpR
Added: indieIgnoreMobpdpR – 20

Night Lord

Dark Harmony (NEW!)
Description: Further accepts darkness, so as to deliver more critical attacks.
Tags: info\type – 10, info\magicSteal – 1, psd – 1, masterLevel – 10, combatOrders – 1, weapon – 47

Template ATT +#padX and Ignore monster DEF +#ignoreMobpdpR%
Level 1 ATT +11 and Ignore monster DEF +1%
Level 30 ATT +40 and Ignore monster DEF +30%

Added: ignoreMobpdpR – x [30]
Added: maxLevel – 30
Added: padX – 10+x [40]
Added: masterLevel – 10

Epic Adventure
Description: This buff can only be used by legendary adventurers that have explored all of Maple World. Increases damage and Maximum Damage.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.
Cooldown : #cooltime sec. Only Adventurer characters in the party are affected.
Level 1 MP cost: 100. For 60 s, increases Damage by 10% and Max Damage by 10%.
Cooldown : 120 sec. Only Adventurer characters in the party are affected.

Old Template: Consumes #mpCon MP, Duration: #timeDamage seconds, Increases damage by #indieDamR% and Maximum Damage increases by #indieMaxDamageOver. \nCooldown: #cooltime sec. Can only be shared by other Adventurers in your party.
Removed: indieMaxDamageOver
Added: indieMaxDamageOverR – 10
Added: notRemoved – 1

Removed Skill: Dark Harmony

Bandit

Channel Karma (NEW!)
Description: Increases Attack.
Tags: info\type – 10, info\magicSteal – 1, weapon – 33, psd – 1

Template ATT +#padX
Level 1 ATT +11
Level 20 ATT +30

Added: maxLevel – 20
Added: padX – 10+x [30]

Removed Skill: Channel Karma

Shadower

Epic Adventure
Description: This buff can only be used by legendary adventurers that have explored all of Maple World. Increases damage and Maximum Damage.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.
Cooldown : #cooltime sec. Only Adventurer characters in the party are affected.
Level 1 MP cost: 100. For 60 s, increases Damage by 10% and Max Damage by 10%.
Cooldown : 120 sec. Only Adventurer characters in the party are affected.

Old Template: Consumes #mpCon MP, Duration: #timeDamage seconds, Increases damage by #indieDamR% and Maximum Damage increases by #indieMaxDamageOver. \nCooldown: #cooltime sec. Can only be shared by other Adventurers in your party.
Removed: indieMaxDamageOver
Added: indieMaxDamageOverR – 10
Added: notRemoved – 1

Blade Acolyte

Channel Karma (NEW!)
Description: Increases Attack.
Tags: info\type – 10, info\magicSteal – 1, psd – 1

Template ATT +#padX
Level 1 ATT +1
Level 20 ATT +30

Added: maxLevel – 20
Added: padX – x+d(x/2) [30]

Removed Skill: Channel Karma

Blade Master

Thorns (NEW!)
Description: Increases your Attack and protects you against the Knockback effect from enemy attacks.\n#cLevel 11 or above: Mastery Book required#
Tags: masterLevel – 10, combatOrders – 1, info\type – 10, info\magicSteal – 1, psd – 1

Template ATT +#padX and a #stanceProp% chance of negating the Knockback effect
Level 1 ATT +11 and a 33% chance of negating the Knockback effect
Level 20 ATT +30 and a 90% chance of negating the Knockback effect

Added: maxLevel – 20
Added: padX – 10+x [30]
Added: stanceProp – 30+3*x [90]
Added: masterLevel – 10

Epic Adventure
Description: This buff can only be used by legendary adventurers that have explored all of Maple World. Increases damage and Maximum Damage.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.
Cooldown : #cooltime sec. Only Adventurer characters in the party are affected.
Level 1 MP cost: 100. For 60 s, increases Damage by 10% and Max Damage by 10%.
Cooldown : 120 sec. Only Adventurer characters in the party are affected.

Old Template: Consumes #mpCon MP, and is active for #time Damage seconds to increase damage by #indieDamR%. Maximum Damage increases by #indieMaxDamageOver. \nCooldown Time: #cooltime seconds. Only effective among Adventurers in your Party.
Removed: indieMaxDamageOver
Added: indieMaxDamageOverR – 10
Added: notRemoved – 1

Removed Skill: Thorns

Brawler

Dark Clarity (NEW!)
Description: Enables you to concentrate your mind, achieving higher Attack and Accuracy.
Tags: info\type – 10, info\magicSteal – 1, weapon – 48, weapon2 – 39, psd – 1

Template ATT +#padX and Accuracy +#accX
Level 1 ATT +1 and Accuracy +84
Level 20 ATT +30 and Accuracy +160

Added: accX – 80+4*x [160]
Added: maxLevel – 20
Added: padX – x+d(x/2) [30]

Knuckle Booster
Description: Temporarily increases Knuckle Attack Speed by 2 levels at the cost of MP. Required Skill: #cLv. 5 Knuckle Mastery or higher#\n#cLv. 10 effect: Can learn Wind Booster.#
Tags: skillType – 2, info\type – 10, weapon – 48
Delay: 600ms

Template MP Cost: #mpCon. Increases Knuckle Attack Speed for #time sec.
Level 1 MP Cost: 29. Increases Knuckle Attack Speed for 18 sec.
Level 10 MP Cost: 11. Increases Knuckle Attack Speed for 180 sec.

Old Template: MP Cost: #mpCon. Increases Knuckle ASPD for #time sec.

Removed Skill: Dark Clarity

Marauder

Admiral’s Wings (NEW!)
Description: Enables you to focus on defense, evading enemy attacks and receiving less damage from them.
Tags: info\type – 11, info\condition – damaged, weapon – 48, weapon2 – 39, psd – 1

Template Damage from enemy attacks -#damAbsorbShieldR%
Level 1 Damage from enemy attacks -11%
Level 10 Damage from enemy attacks -20%

Added: damAbsorbShieldR – 10+x [20]
Added: maxLevel – 10

Removed Skill: Admiral’s Wings

Buccaneer

Dragon Strike
Description: Summons the spirit of a dragon sleeping in Mother Nature’s embrace to inflict great damage on multiple enemies and temporarily make them susceptible to more damage. Must be fully charged for use.
Tags: masterLevel – 10, combatOrders – 1, info\type – 1, info\areaAttack – 1, info\showFromTheOrigin – 1, weapon – 48, weapon2 – 39
Delay: 900ms

Template Consumes #forceCon Energy to attack up to #mobCount enemies at #damage% Damage #attackCount times. The enemies receive #x% more final damage for #time seconds.
Cooldown: #cooltime sec. Must be fully charged for use.
Level 1 Consumes 180 Energy to attack up to 10 enemies at 184% Damage 12 times. The enemies receive 5% more final damage for 10 seconds.
Cooldown: 10 sec. Must be fully charged for use.
Level 30 Consumes 180 Energy to attack up to 10 enemies at 300% Damage 12 times. The enemies receive 10% more final damage for 10 seconds.
Cooldown: 10 sec. Must be fully charged for use.

Old Template: Consume MP #mpCon or consume energy #forceCon, #damage% damage on maximum #mobCount enemies attack #attackCount times, when fully-charged damage #damR% increased
Changed: attackCount – 2 → 12
Added: cooltime – 10
Changed: damage – 590+6*x → 180+4*x [770 → 300]
Removed: damR
Changed: mpCon – 23+2*d(x/3) → 0 [43 → 0]
Added: time – 10
Added: x – 5+d(x/6) [10]

Octopunch
Description: Showers enemies with superhuman punches. When fully charged, this skill achieves higher attack count and attack range, but at the cost of its damage.
Tags: weapon – 48, weapon2 – 39, info\type – 1, info\invincible – 1, masterLevel – 10, combatOrders – 1
Delay: 900ms

Template Consumes #mpCon MP or #forceCon Energy to attack #attackCount times at #damage% Damage. Attacks #y times at #x% Damage when fully charged.
Level 1 Consumes 20 MP or 150 Energy to attack 8 times at 204% Damage. Attacks 10 times at 199% Damage when fully charged.
Level 30 Consumes 32 MP or 150 Energy to attack 8 times at 320% Damage. Attacks 10 times at 315% Damage when fully charged.

Old Template: MP Cost: #mpCon or Energy Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, when fully charged, damage increases by #damR%
Removed: damR
Added: x – 195+4*x [315]
Added: y – 10

Nautilus Strike
Description: Orders the Nautilus to attack multiple enemies at once. The Nautilus does not affect enemies in the Damage Reflection status, and adds additional hits to the Martial Art skills for a set duration.
Tags: info\type – 1, info\areaAttack – 1, masterLevel – 10, combatOrders – 1, weapon – 48, weapon2 – 39, info2\ignoreCounter – 1, notRemoved – 1, notIncBuffDuration – 1
Delay: 900ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times.
For #time seconds after this skill is used, Somersault Kick, Corkscrew Blow, Spiral Assault, Octopunch create a #x% chance of delivering #w additional attacks at #y% Damage.
Cooldown: #cooltime sec
Level 1 Consumes 350 MP to attack up to 15 enemies at 324% Damage 7 times.
For 40 seconds after this skill is used, Somersault Kick, Corkscrew Blow, Spiral Assault, Octopunch create a 42% chance of delivering 2 additional attacks at 163% Damage.
Cooldown: 60 sec
Level 30 Consumes 350 MP to attack up to 15 enemies at 440% Damage 7 times.
For 40 seconds after this skill is used, Somersault Kick, Corkscrew Blow, Spiral Assault, Octopunch create a 100% chance of delivering 2 additional attacks at 250% Damage.
Cooldown: 60 sec

Old Template: Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times.\nFor #time seconds after this skill is used, Somersault Kick, Corkscrew Blow, Spiral Assault, Octopunch create a #x% chance of delivering #w additional attacks at #y% Damage.\nCooldown: #cooltime sec
Changed: attackCount – 3 → 7
Changed: damage – 900+4*x → 320+4*x [1020 → 440]

Octopunch
Description: Showers enemies with superhuman punches. When fully charged, this skill achieves higher attack count and attack range, but at the cost of its damage.
Tags: weapon – 48, weapon2 – 39, info\type – 1, info\invincible – 1, combatOrders – 1, invisible – 1, disable – 1
Delay: 900ms

Template Consumes #mpCon MP or #forceCon Energy to attack #y times at #x% Damage. Attacks #attackCount times at #damage% Damage when fully charged.
Level 1 Consumes 20 MP or 150 Energy to attack 8 times at 204% Damage. Attacks 10 times at 199% Damage when fully charged.
Level 30 Consumes 32 MP or 150 Energy to attack 8 times at 320% Damage. Attacks 10 times at 315% Damage when fully charged.

Old Template: MP Cost: #mpCon or Energy Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, when fully charged, damage increases by #x%
Changed: attackCount – 8 → 10
Changed: damage – 200+4*x → 195+4*x [320 → 315]
Changed: x – 10 → 200+4*x [10 → 320]
Added: y – 8

Epic Adventure
Description: This buff can only be used by legendary adventurers that have explored all of Maple World. Increases damage and Maximum Damage.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.
Cooldown : #cooltime sec. Only Adventurer characters in the party are affected.
Level 1 MP cost: 100. For 60 s, increases Damage by 10% and Max Damage by 10%.
Cooldown : 120 sec. Only Adventurer characters in the party are affected.

Old Template: Consumes #mpCon MP, Duration: #timeDamage seconds, Increases damage by #indieDamR% and Maximum Damage increases by #indieMaxDamageOver. \nCooldown: #cooltime sec. Can only be shared by other Adventurers in your party.
Removed: indieMaxDamageOver
Added: indieMaxDamageOverR – 10

Removed Skill: Dragon Strike

Gunslinger

Rapid Blast
Description: Shoot rounds very rapidly to the enemies.
Tags: weapon – 49, info\type – 1, info\areaAttack – 1
Delay: 780ms

Template MP Cost: #mpCon, Fired shells explode on enemy impact or after 0.9 seconds, dealing #damage% damage against up to #mobCount enemies #attackCount time(s). Every 5th bomb shot will either instantly KO normal monsters at a #prop% rate or deal #w% damage to bosses with #u attacks, which will receive an additional #100% Critical Rate, and #ignoreMobpdpR% mob DEF ignored.
Level 1 MP Cost: 8, Fired shells explode on enemy impact or after 0.9 seconds, dealing 127% damage against up to 6 enemies 3 time(s). Every 5th bomb shot will either instantly KO normal monsters at a #prop% rate or deal #w% damage to bosses with #u attacks, which will receive an additional #100% Critical Rate, and #ignoreMobpdpR% mob DEF ignored.
Level 20 MP Cost: 20, Fired shells explode on enemy impact or after 0.9 seconds, dealing 165% damage against up to 6 enemies 3 time(s). Every 5th bomb shot will either instantly KO normal monsters at a #prop% rate or deal #w% damage to bosses with #u attacks, which will receive an additional #100% Critical Rate, and #ignoreMobpdpR% mob DEF ignored.

Changed: damage – 91+2*x → 125+2*x [131 → 165]

Summon Crew
Description: Randomly summon one of Notilus’ brave crewmen. summoned crewman moves around freely and attacks the enemies.
Tags: info\type – 33, info\minionAttack – normal, info\condition – attack, invisible – 1, weapon – 49, info2\ignoreCounter – 1
Delay: 1200ms

Template Consume MP #mpCon, for #time sec, summon a random Notilus crewman with #damage% , Reuse cool time #cooltime sec
Level 1 Consume MP 25, for 120 sec, summon a random Notilus crewman with 230% , Reuse cool time 120 sec

Changed: damage – 280 → 230

Summon Crew
Description: Randomly summon one of Notilus’ brave crewmen. summoned crewman moves around freely and attacks the enemies.
Tags: info\type – 33, info\minionAttack – normal, info\showFromTheOrigin – 1, info\condition – attack, invisible – 1, weapon – 49, info2\ignoreCounter – 1
Delay: 1200ms

Template Consume MP #mpCon, for #time sec, summon a random Notilus crewman with #damage% , Reuse cool time #cooltime sec
Level 1 Consume MP 25, for 120 sec, summon a random Notilus crewman with 230% , Reuse cool time 120 sec

Changed: damage – 160 → 230

Outlaw

Cross Cut Blast (NEW!)
Description: Cut grooves on bullets for greater destructive power.
Tags: info\type – 10, weapon – 49, psd – 1

Template ATT +#padX
Level 1 ATT +11
Level 20 ATT +30

Added: maxLevel – 20
Added: padX – 10+x [30]

Assemble Crew
Description: Enhances Summon Crew to summon two of four crewmen randomly. The summoned crewmen will attack enemies, and sacrifice themselves to provide protection against critical abnormal status attacks.\n#cLv. 10 effect: Can learn Ahoy Mateys.#
Tags: info\type – 33, info\condition – attack, info\summonMinion – 1, weapon – 49, info2\ignoreCounter – 1
Delay: 900ms

Template Use #mpCon MP to summon two brave sailors to fight with you. for #time seconds. Cooldown: #cooltime sec.
Sailors’ Damage
Murat: #damage%
Valerie: #w%
Jack: #y%
Cutler: #z%
One of the sailors will take a Abnormal Status attack for you. That sailor will take no more Abnormal Status attacks for you until resummoned.
Level 1 Use 25 MP to summon two brave sailors to fight with you. for 120 seconds. Cooldown: 120 sec.
Sailors’ Damage
Murat: 428%
Valerie: 488%
Jack: 248%
Cutler: 408%
One of the sailors will take a Abnormal Status attack for you. That sailor will take no more Abnormal Status attacks for you until resummoned.
Level 10 Use 40 MP to summon two brave sailors to fight with you. for 120 seconds. Cooldown: 120 sec.
Sailors’ Damage
Murat: 500%
Valerie: 560%
Jack: 320%
Cutler: 480%
One of the sailors will take a Abnormal Status attack for you. That sailor will take no more Abnormal Status attacks for you until resummoned.

Old Template: Consumes #mpCon MP to summon two brave sailors to fight with you for #time seconds. Cooldown: #cooltime sec.\nSailors’ Damage\nMurat: +#damage% \nValerie: +#w%\nJack: #y%\nCutler: +#z%\nThe sailors take turn to deflect Abnormal Status effects from enemy attacks for you, but they cannot deflect the effects more than once while they’re summoned.

Removed Skill: Cross Cut Blast

Corsair

Nautilus Strike
Description: Orders the Nautilus to attack multiple enemies at once. The Nautilus does not affect enemies in the Damage Reflection status.\nDecreases Summon Crew and Roll of the Dice cooldown by a certain percentage, and increases Majestic Presence damage during its cooldown.
Tags: info\type – 1, info\areaAttack – 1, masterLevel – 10, combatOrders – 1, weapon – 49, info2\ignoreCounter – 1
Delay: 900ms

Template MP Cost: #mpCon. Attacks up to #mobCount enemies at #damage% Damage #attackCount times.
Cooldown: #cooltime sec
Summon Crew/Roll of the Dice remaining cooldown -#x%
Majestic Presence final damage +#y% during its cooldown
Level 1 MP Cost: 350. Attacks up to 15 enemies at 324% Damage 7 times.
Cooldown: 30 sec
Summon Crew/Roll of the Dice remaining cooldown -50%
Majestic Presence final damage +30% during its cooldown
Level 30 MP Cost: 350. Attacks up to 15 enemies at 440% Damage 7 times.
Cooldown: 30 sec
Summon Crew/Roll of the Dice remaining cooldown -50%
Majestic Presence final damage +30% during its cooldown

Old Template: MP Cost: #mpCon. Attacks up to #mobCount enemies at #damage% Damage #attackCount times.\nCooldown: #cooltime sec\nSummon Crew/Roll of the Dice remaining cooldown -#x%\nMajestic Presence final damage +#y% during its cooldown
Changed: attackCount – 3 → 7
Changed: damage – 900+4*x → 320+4*x [1020 → 440]

Eight-Legs Easton
Description: Summons the dread pirate Eight-Legs Easton, a giant, trigger-happy octopus that fires a hefty barrage of bullets. Eight-Legs Easton ignores the Knockback effect from enemy attacks while being cast.
Tags: info\type – 1, info\areaAttack – 1, info\knockbackLimit – 100, masterLevel – 10, weapon – 49, combatOrders – 1, psd – 1
Delay: 960ms

Template Consumes #mpCon MP and #bulletConsume bullets to attack up to #mobCount enemies at #damage% Damage #attackCount times.
[Passive Effects: Nautilus Strike skill damage +#damPlus%p]
Level 1 Consumes 25 MP and 4 bullets to attack up to 8 enemies at 475% Damage 4 times.
[Passive Effects: Nautilus Strike skill damage +43%p]
Level 30 Consumes 55 MP and 4 bullets to attack up to 8 enemies at 649% Damage 4 times.
[Passive Effects: Nautilus Strike skill damage +130%p]

Old Template: MP Cost: #mpCon and #bulletConsume bullets, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount
Added: damPlus – 40+3*x [130]

Epic Adventure
Description: This buff can only be used by legendary adventurers that have explored all of Maple World. Increases damage and Maximum Damage.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.
Cooldown : #cooltime sec. Only Adventurer characters in the party are affected.
Level 1 MP cost: 100. For 60 s, increases Damage by 10% and Max Damage by 10%.
Cooldown : 120 sec. Only Adventurer characters in the party are affected.

Old Template: Consumes #mpCon MP, Duration: #timeDamage seconds, Increases damage by #indieDamR% and Maximum Damage increases by #indieMaxDamageOver. \nCooldown: #cooltime sec. Can only be shared by other Adventurers in your party.
Removed: indieMaxDamageOver
Added: indieMaxDamageOverR – 10
Added: notRemoved – 1

Untiring Nectar
Description: Drink a cup of this special drink to strengthen your body.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 150, notRemoved – 1

Template Consumes #mpCon MP Max HP +#x%, Abnormal Status Resistance/all elemental resistances +#y%, and damage from enemy attacks -#w% for #time sec
Level 1 Consumes 300 MP Max HP +40%, Abnormal Status Resistance/all elemental resistances +15%, and damage from enemy attacks -15% for 180 sec

Changed: Delay – 1170 → 0

Cannon Shooter (III)

Monkey Wave
Description: Causes a noise to attack surrounding enemies. Gathering power can cause a bigger noise. When a critical hit, it can used immediately at full strength. And when used at full strength, increases max. critical damage.
Tags: info\type – 1, info\chargingSkill – 1, info\areaAttack – 1, info\mes – stun, info\trembling – 1, info2\mes – stun, weapon – 53, monkeyAction – noiseWave, psd – 1
Delay: 810ms

Template Consumes #mpConMP, Deals maximum of #damage% damage, #prop% chance of stunning for #timesec, increases max critical damage by #x% for #subTimesec when used at full strength, and when a critical hit, #w% chance of being able to use at full strength within 15sec
[Passive Effect: Critical Rate +#cr%]
Level 1 Consumes 35MP, Deals maximum of 480% damage, 45% chance of stunning for 2sec, increases max critical damage by 1% for 30sec when used at full strength, and when a critical hit, 5% chance of being able to use at full strength within 15sec
[Passive Effect: Critical Rate +1%]
Level 20 Consumes 55MP, Deals maximum of 860% damage, 95% chance of stunning for 4sec, increases max critical damage by 10% for 30sec when used at full strength, and when a critical hit, 50% chance of being able to use at full strength within 15sec
[Passive Effect: Critical Rate +20%]

Old Template: Consumes #mpConMP, Deals maximum of #damage% damage, #prop% chance of stunning for #timesec, increases max critical damage by #x% for #subTimesec when used at full strength, and when a critical hit, #w% chance of being able to use at full strength within 15sec\n[Passive Effect: Critical Rate +#cr%]
Changed: subTime – 10 → 30

Barrel Roulette
Description: Explodes an Oak Barrel to receive a random buff.
Tags: info\type – 10, psd – 1
Delay: 840ms

Template MP Cost: #mpCon, applies a random buff for #time sec.
Lightning: When attacking, additional attack to #y enemies for #x% Damage.
Ice: Critical Max Damage +#s%.
Slow: When attacking, #w% chance of applying Slow Abnormal Status for #v sec to all enemies, including bosses.
Skull: When attacking, continuous damage of #dot% Damage every #dotInterval sec for #dotTime sec.
#cCooldown #cooltime sec.#
[Passive Effects: Final damage +#pdR%]
Level 1 MP Cost: 35, applies a random buff for 108 sec.
Lightning: When attacking, additional attack to 6 enemies for 105% Damage.
Ice: Critical Max Damage +1%.
Slow: When attacking, 41% chance of applying Slow Abnormal Status for 5 sec to all enemies, including bosses.
Skull: When attacking, continuous damage of 155% Damage every 1 sec for 5 sec.
#cCooldown 180 sec.#
[Passive Effects: Final damage +1%]
Level 10 MP Cost: 60, applies a random buff for 180 sec.
Lightning: When attacking, additional attack to 6 enemies for 150% Damage.
Ice: Critical Max Damage +5%.
Slow: When attacking, 50% chance of applying Slow Abnormal Status for 5 sec to all enemies, including bosses.
Skull: When attacking, continuous damage of 200% Damage every 1 sec for 5 sec.
#cCooldown 180 sec.#
[Passive Effects: Final damage +10%]

Old Template: MP Cost: #mpCon, applies a random buff for #time sec.\nLightning: When attacking, additional attack to #y enemies for #x% Damage.\nIce: Critical Max Damage +#s%.\nSlow: When attacking, #w% chance of applying Slow Abnormal Status for #v sec to all enemies, including bosses.\nSkull: When attacking, continuous damage of #dot% Damage every #dotInterval sec for #dotTime sec.\n#cCooldown #cooltime sec.#\n[Passive Effects: Final damage +#pdR%]
Changed: time – 100+5*x → 100+8*x [150 → 180]

Cannon Shooter (IV)

Monkey Militia
Description: Summons the elite artillerymen Monkey Twins to aid you in combat. This skill does not affect enemies with the Damage Reflection effect.
Tags: info\type – 33, info\minionAttack – normal, invisible – 1, combatOrders – 1, info2\ignoreCounter – 1

Template MP Cost: #mpCon. Summons for #time seconds. Each monkey attacks at #damage% Damage.
#cCooldown: #cooltime sec#
Level 1 MP Cost: #mpCon. Summons for 32 seconds. Each monkey attacks at 183% Damage.
#cCooldown: 10 sec#
Level 15 MP Cost: #mpCon. Summons for 60 seconds. Each monkey attacks at 295% Damage.
#cCooldown: 10 sec#

Old Template: MP Cost: #mpCon. Summons for #time seconds. Each monkey attacks at #damage% Damage.\n#cCooldown: #cooltime sec#
Changed: damage – 275+8*x → 175+8*x [395 → 295]

Nautilus Strike
Description: Orders the Nautilus to attack multiple enemies at once. The Nautilus does not affect enemies in the Damage Reflection status, and decreases Barrel Roulette and Roll of the Dice cooldown by a certain percentage.
Tags: info\type – 1, info\areaAttack – 1, masterLevel – 10, combatOrders – 1, info2\ignoreCounter – 1
Delay: 900ms

Template MP Cost: #mpCon. Attacks up to #mobCount enemies at #damage% Damage #attackCount times.
Cooldown: #cooltime sec
Barrel Roulette/Roll of the Dice remaining cooldown -#x%
Level 1 MP Cost: 350. Attacks up to 15 enemies at 394% Damage 5 times.
Cooldown: 60 sec
Barrel Roulette/Roll of the Dice remaining cooldown -50%
Level 30 MP Cost: 350. Attacks up to 15 enemies at 510% Damage 5 times.
Cooldown: 30 sec
Barrel Roulette/Roll of the Dice remaining cooldown -50%

Old Template: MP Cost: #mpCon. Attacks up to #mobCount enemies at #damage% Damage #attackCount times.\nCooldown: #cooltime sec\nBarrel Roulette/Roll of the Dice remaining cooldown -#x%
Changed: attackCount – 3 → 5
Changed: damage – 900+4*x → 390+4*x [1020 → 510]

Monkey Militia
Description: Summons the elite artillerymen Monkey Twins to aid you in combat. This skill does not affect enemies with the Damage Reflection effect.
Tags: info\type – 33, info\minionAttack – normal, combatOrders – 1, info2\ignoreCounter – 1

Template MP Cost: #mpCon, Summon Duration: #time sec, Damage: #damage%, Max Enemies Hit: #mobCount
Cooldown: #cooltime sec#
Level 1 MP Cost: 40, Summon Duration: 32 sec, Damage: 183%, Max Enemies Hit: 1
Cooldown: 10 sec#
Level 15 MP Cost: 70, Summon Duration: 60 sec, Damage: 295%, Max Enemies Hit: 1
Cooldown: 10 sec#

Old Template: MP Cost: #mpCon, Summon Duration: #time sec, Damage: #damage%, Max Enemies Hit: #mobCount\nCooldown: #cooltime sec#
Changed: damage – 275+8*x → 175+8*x [395 → 295]

Cannon Barrage
Description: Fires multiple cannonballs at once, focusing on one enemy ahead of you. Bonus Critical Rate and Ignore DEF applied.
Tags: info\type – 2, weapon – 53, masterLevel – 10, combatOrders – 1, psd – 1
Delay: 900ms

Template Consumes #mpCon MP to attack #bulletCount times at #damage% Damage. Critical Rate +#cr% and Ignore DEF +#ignoreMobpdpR%.
Level 1 Consumes 45 MP to attack 4 times at 505% Damage. Critical Rate +1% and Ignore DEF +5%.
Level 30 Consumes 63 MP to attack 4 times at 650% Damage. Critical Rate +15% and Ignore DEF +20%.

Old Template: MP Cost: #mpCon, Number of Attacks: #bulletCount, Damage: #damage%, Bonus Critical Rate: #cr%, Ignore DEF: #ignoreMobpdpR%
Changed: damage – 450+5*x → 500+5*x [600 → 650]

Rolling Cannon Rainbow
Description: Commands the Cannon Shooter’s supporters to summon 3 cannons and concentrate fire on enemies in front. This skill does not affect enemies with the Damage Reflection effect.
Type: Hyper Skill
Tags: info\type – 33, info\areaAttack – 1, weapon – 53, hyper – 2, reqLev – 170, info2\ignoreCounter – 1
Delay: 480ms

Template Installation skill. Consumes #mpCon MP and attacks #mobCount enemies in its range at #damage% Damage #attackCount times for #time% seconds.
Cooldown: #cooltime sec
Level 1 Installation skill. Consumes 300 MP and attacks 10 enemies in its range at 600% Damage 3 times for 12% seconds.
Cooldown: 90 sec

Old Template: Installation skill. Consumes #mpCon MP and attacks #mobCount enemies in its range at #damage% Damage #attackCount times for #time% seconds.\nCooldown: #cooltime sec
Changed: mpCon – 30 → 300

Epic Adventure
Description: This buff can only be used by legendary adventurers that have explored all of Maple World. Increases damage and Maximum Damage.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.
Cooldown : #cooltime sec. Only Adventurer characters in the party are affected.
Level 1 MP cost: 100. For 60 s, increases Damage by 10% and Max Damage by 10%.
Cooldown : 120 sec. Only Adventurer characters in the party are affected.

Old Template: Consumes #mpCon MP, Duration: #timeDamage seconds, Increases damage by #indieDamR% and Maximum Damage increases by #indieMaxDamageOver. \nCooldown: #cooltime sec. Can only be shared by other Adventurers in your party.
Removed: indieMaxDamageOver
Added: indieMaxDamageOverR – 10
Added: notRemoved – 1

Soul Master (I)

Sword of Light (NEW!)
Description: Infuses your weapon with your soul, sharpening it.
Tags: info\type – 15, info\massSpell – 1, weapon – 40, weapon2 – 30, psd – 1

Template ATT +#padX
Level 1 ATT +6
Level 15 ATT +20

Added: maxLevel – 15
Added: padX – 5+x [20]

Removed Skill: Sword of Light

Soul Master (II)

Inner Light (NEW!)
Description: Unshakable faith enables precise hits.
Tags: info\type – 10, info\massSpell – 1, info\magicSteal – 1, weapon – 40, weapon2 – 30, psd – 1

Template ATT +#padX
Level 1 ATT +2
Level 10 ATT +20

Added: maxLevel – 10
Added: padX – 2*x [20]

Removed Skill: Inner Light

Soul Master (III)

Soul Guardian (NEW!)
Description: An ancient spirit lends you power to protect yourself.
Tags: info\type – 10, info\magicSteal – 1, weapon – 40, weapon2 – 30, psd – 1

Template Max HP +#mhpX and Weapon/Magic DEF +#mddX
Level 1 Max HP +100 and Weapon/Magic DEF +75
Level 20 Max HP +2000 and Weapon/Magic DEF +1500

Added: maxLevel – 20
Added: mddX – 75*x [1500]
Added: mhpX – 100*x [2000]
Added: pddX – 75*x [1500]

Removed Skill: Soul Guardian

Soul Master (IV)

Soul Pledge (NEW!)
Description: Becomes the epitome of a tenacious warrior through a contract with an ancient spirit.
Tags: info\type – 10, weapon – 40, weapon2 – 30, masterLevel – 30, combatOrders – 1, psd – 1

Template All stats +#strX, Critical Rate +#cr%, and Stance Rate +#stanceProp%
Level 1 All stats +1, Critical Rate +4%, and Stance Rate +42%
Level 30 All stats +30, Critical Rate +10%, and Stance Rate +100%

Added: cr – 4+d(x/5) [10]
Added: dexX – x [30]
Added: intX – x [30]
Added: lukX – x [30]
Added: maxLevel – 30
Added: stanceProp – 40+2*x [100]
Added: strX – x [30]
Added: masterLevel – 30

Glory of Guardians
Description: Perform a sublime ceremony that raise the honor of knights who have sworn to keep Empress Signus.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.
Cooldown : #cooltime sec. Only Cygnus Knights in the party are affected.
Level 1 MP cost: 100. For 60 s, increases Damage by 10% and Max Damage by 10%.
Cooldown : 120 sec. Only Cygnus Knights in the party are affected.

Old Template: Consumes MP by #mpCon, increases Damage by #indieDamR%, Damage Max by #indieMaxDamageOver for #time seconds.\nCooltime : #cooltime seconds. Available for the regular Signus soldiers of the Party members
Removed: indieMaxDamageOver
Added: indieMaxDamageOverR – 10
Added: notRemoved – 1

Removed Skill: Soul Pledge

Flame Wizard (II)

Verses of Flames
Description: Employs the powerful authority of the book of fire, increasing #cMagic Attack and Attack Speed for a set period.#
Tags: info\type – 10, weapon – 37, weapon2 – 38
Delay: 990ms

Template Consumes #mpCon MP to increase MATT +#indieMad and Attack Speed +#indieBooster levels for #time seconds.
Level 1 Consumes 10 MP to increase MATT +11 and Attack Speed +-1 levels for 120 seconds.
Level 10 Consumes 13 MP to increase MATT +20 and Attack Speed +-1 levels for 300 seconds.

Old Template: Consumes #mpCon MP to increase MATT +#indieMad and ASPD +#indieBooster levels for #time seconds.

Flame Wizard (III)

Flame Tempest
Description: Whip a gigantic gout of flame to burn and push enemies to caster’s sides.
Tags: info\type – 1, info\areaAttack – 1, info\pushTarget – 1, info2\type – 1, info2\areaAttack – 1, info2\pushTarget – 1, weapon – 37, weapon2 – 38, elemAttr – f
Delay: 720ms

Template Cost: #mpCon MP, #damage% damage #attackCount times, Number of Enemies: #mobCount, Knock-back effect added
Level 1 Cost: 40 MP, 253% damage 2 times, Number of Enemies: 8, Knock-back effect added
Level 20 Cost: 56 MP, 405% damage 2 times, Number of Enemies: 8, Knock-back effect added

Added: elemAttr – f

Flame Wizard (IV)

Glory of the Guardians
Description: Hold a sacred ceremony to uphold the honor of Knights of Cygnus and affirm their devotion to the Empress.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.
Cooldown : #cooltime sec. Only Cygnus Knights in the party are affected.
Level 1 MP cost: 100. For 60 s, increases Damage by 10% and Max Damage by 10%.
Cooldown : 120 sec. Only Cygnus Knights in the party are affected.

Old Template: MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOver\nCooldown: #cooltime s. Only Cygnus Knights in the party are affected
Removed: indieMaxDamageOver
Added: indieMaxDamageOverR – 10
Added: notRemoved – 1

Wind Breaker (II)

Bow Booster
Description: Temporarily increases Bow Attack Speed by 2 levels at the cost of MP.\nRequired Skill: #cBow Mastery level 5 or above#
Tags: skillType – 2, info\type – 10, weapon – 45
Delay: 600ms

Template MP Cost: #mpCon. Increases Bow Attack Speed for #time sec.
Level 1 MP Cost: 29. Increases Bow Attack Speed for 20 sec.
Level 10 MP Cost: 11. Increases Bow Attack Speed for 200 sec.

Old Template: MP Cost: #mpCon. Increases Bow ASPD for #time sec.

Wind Breaker (IV)

Expert Bow Mastery
Description: Increases Mastery, Attack, Minimum Critical Damage, and Boss attack damage for Bows.\nRequired Skill: #cBow Mastery level 10#
Tags: skillType – 1, info\type – 50, psd – 1, combatOrders – 1, masterLevel – 30

Template Bow Mastery +#mastery%, Weapon ATT +#x, Final Damage +#pdR%, Min. Critical Damage +#criticaldamageMin%, and Boss attack damage +#bdR%
Level 1 Bow Mastery +56%, Weapon ATT +1, Final Damage +16%, Min. Critical Damage +1%, and Boss attack damage +11%
Level 30 Bow Mastery +70%, Weapon ATT +30, Final Damage +25%, Min. Critical Damage +15%, and Boss attack damage +40%

Changed: pdR – u(x/3) → 15+u(x/3) [10 → 25]

Spiral Vortex
Description: Penetrates the enemies by spinning shooting arrows along the grain of wind.
Tags: info\type – 2, weapon – 45, combatOrders – 1, masterLevel – 30, psd – 1
Delay: 720ms

Template Consumes #mpCon MP to knock back and attack #mobCount enemies at #damage% Damage #attackCount times. Causes splash damage at #x% Damage #y times.
[Passive Effects: Chilling Fusillade damage +#damPlus%p]
Level 1 Consumes 57 MP to knock back and attack 7 enemies at 264% Damage 5 times. Causes splash damage at 143% Damage 2 times.
[Passive Effects: Chilling Fusillade damage +130%p]
Level 30 Consumes 75 MP to knock back and attack 7 enemies at 380% Damage 5 times. Causes splash damage at 230% Damage 2 times.
[Passive Effects: Chilling Fusillade damage +275%p]

Old Template: Consumes MP by #mpCon, knucks back & attacks #mobCount enemies #attackCount times with damage of #damage% Spash Damage that attacks #y times with damage of #x% occurs
Added: damPlus – 125+5*x [275]

Wind Chime
Description: Learns how to be united with wind via Wind Blessing
Tags: info\type – 10, weapon – 45, combatOrders – 1, masterLevel – 30

Template MP Cost: #mpCon. ATT +#indiePadR%, DEX +#x%, Accuracy +#y%, additional Evasion +#prop%, and Max HP +#indieMhpR% for #time sec.
Level 1 MP Cost: 44. ATT +1%, DEX +2%, Accuracy +1%, additional Evasion +1%, and Max HP +5% for 55 sec.
Level 30 MP Cost: 80. ATT +10%, DEX +12%, Accuracy +30%, additional Evasion +30%, and Max HP +20% for 200 sec.

Old Template: MP Cost: #mpCon. DEX +#x%, Accuracy +#y%, Avoidability +#prop%, and Max HP +#indieMhpR% for #time sec.
Added: indiePadR – u(x/3) [10]

Glory of Guardians
Description: Perform a sublime ceremony that raise the honor of knights who have sworn to keep Empress Signus.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.
Cooldown : #cooltime sec. Only Cygnus Knights in the party are affected.
Level 1 MP cost: 100. For 60 s, increases Damage by 10% and Max Damage by 10%.
Cooldown : 120 sec. Only Cygnus Knights in the party are affected.

Old Template: Consumes MP by #mpCon, increases Damage by #indieDamR%, Damage Max by #indieMaxDamageOver for #time seconds.\nCooltime : #cooltime seconds. Available for the regular Signus soldiers of the Party members
Removed: indieMaxDamageOver
Added: indieMaxDamageOverR – 10
Added: notRemoved – 1

Storm Bringer
Description: Brings the power of storm to get power to punish enemies.
Type: Hyper Skill
Tags: info\type – 50, info2\ignoreCounter – 1, psd – 1, hyper – 2, reqLev – 150, notRemoved – 1

Template MP Cost: #mpCon. For #time seconds, attacks create a #prop% chance of summoning a giant arrow that attacks at #damage% Damage.
Level 1 MP Cost: 150. For 200 seconds, attacks create a 30% chance of summoning a giant arrow that attacks at 500% Damage.

Changed: Delay – 1350 → 0

Night Walker (I)

Shadow Bat
Description: Summons a servant made of shadow, Shadow Bat. Shadow Bat has a chance to attack your target when you attack with throwing stars. Enemies with the Mark of Darkness have double the chance to be attacked by a Shadow Bat, and the number of attacking bats increases as the number of stacked Marks increases.\nRequired Skill: #cElement Infusion I: Darkness#\n#cLv. 20 effect: Can learn Bat Affinity.#
Tags: info\type – 50, weapon – 47, info2\ignoreCounter – 1, invisible – 1, elemAttr – d

Template Every time you hit an enemy with a throwing star skill #z times, one Shadow Bat will be summoned and remain for #w seconds. Up to #y bats can be summoned. Throwing star skills create a #prop% chance of making the bats fly to their targets and attack at #damage% Damage. The bats additionally bounce to #mobCount, inflicting the same amount of damage, before they disappear. Max HP +#x% with a first successful hit.
Level 1 Every time you hit an enemy with a throwing star skill 3 times, one Shadow Bat will be summoned and remain for #w seconds. Up to 2 bats can be summoned. Throwing star skills create a 35% chance of making the bats fly to their targets and attack at 112% Damage. The bats additionally bounce to 3, inflicting the same amount of damage, before they disappear. Max HP +1% with a first successful hit.
Level 20 Every time you hit an enemy with a throwing star skill 3 times, one Shadow Bat will be summoned and remain for #w seconds. Up to 2 bats can be summoned. Throwing star skills create a 35% chance of making the bats fly to their targets and attack at 150% Damage. The bats additionally bounce to 3, inflicting the same amount of damage, before they disappear. Max HP +1% with a first successful hit.

Added: elemAttr – d

Shadow Bat
Description: Summons a servant made of shadow, Shadow Bat. Shadow Bat has a chance to attack your target when you attack with throwing stars. Enemies with the Mark of Darkness have double the chance to be attacked by a Shadow Bat, and the number of attacking bats increases as the number of stacked Marks increases.\nRequired Skill: #cElement: Darkness level 1#\n#cIncrease this skill to level 20 to learn the 2nd skill, Bat Affinity.#
Tags: info\type – 51, info\condition – damaged, info\counter – damaged, info\invisible – 1, info2\ignoreCounter – 1, elemAttr – d

Template Every time you hit an enemy with a throwing star skill #z times, one Shadow Bat will be summoned and remain for #w seconds. Up to #y bats can be summoned. Throwing star skills create a #prop% chance of making the bats fly to their targets and attack at #damage% Damage. The bats additionally bounce to #mobCount, inflicting the same amount of damage, before they disappear. Max HP +#x% with a first successful hit.
Level 1 Every time you hit an enemy with a throwing star skill #z times, one Shadow Bat will be summoned and remain for #w seconds. Up to #y bats can be summoned. Throwing star skills create a #prop% chance of making the bats fly to their targets and attack at 112% Damage. The bats additionally bounce to #mobCount, inflicting the same amount of damage, before they disappear. Max HP +#x% with a first successful hit.
Level 20 Every time you hit an enemy with a throwing star skill #z times, one Shadow Bat will be summoned and remain for #w seconds. Up to #y bats can be summoned. Throwing star skills create a #prop% chance of making the bats fly to their targets and attack at 150% Damage. The bats additionally bounce to #mobCount, inflicting the same amount of damage, before they disappear. Max HP +#x% with a first successful hit.

Added: elemAttr – d

Shadow Bat
Description: Summons a servant made of shadow, Shadow Bat. Shadow Bat has a chance to attack your target when you attack with throwing stars. Enemies with the Mark of Darkness have double the chance to be attacked by a Shadow Bat, and the number of attacking bats increases as the number of stacked Marks increases.\nRequired Skill: #cElement: Darkness level 1#\n#cIncrease this skill to level 20 to learn the 2nd skill, Bat Affinity.#
Tags: info\type – 51, info\condition – damaged, info\counter – damaged, info\invisible – 1, info2\ignoreCounter – 1, elemAttr – d

Template Every time you hit an enemy with a throwing star skill #z times, one Shadow Bat will be summoned and remain for #w seconds. Up to #y bats can be summoned. Throwing star skills create a #prop% chance of making the bats fly to their targets and attack at #damage% Damage. The bats additionally bounce to #mobCount, inflicting the same amount of damage, before they disappear. Max HP +#x% with a first successful hit.
Level 1 Every time you hit an enemy with a throwing star skill #z times, one Shadow Bat will be summoned and remain for #w seconds. Up to #y bats can be summoned. Throwing star skills create a #prop% chance of making the bats fly to their targets and attack at 112% Damage. The bats additionally bounce to 3, inflicting the same amount of damage, before they disappear. Max HP +#x% with a first successful hit.
Level 20 Every time you hit an enemy with a throwing star skill #z times, one Shadow Bat will be summoned and remain for #w seconds. Up to #y bats can be summoned. Throwing star skills create a #prop% chance of making the bats fly to their targets and attack at 150% Damage. The bats additionally bounce to 3, inflicting the same amount of damage, before they disappear. Max HP +#x% with a first successful hit.

Added: elemAttr – d

Shadow Bat
Description: Summons a servant made of shadow, Shadow Bat. Shadow Bat has a chance to attack your target when you attack with throwing stars. Enemies with the Mark of Darkness have double the chance to be attacked by a Shadow Bat, and the number of attacking bats increases as the number of stacked Marks increases.\nCan be toggled #con/off#. \nRequired Skill: #cElement Infusion I : Darkness level 1#\n#cIncrease this skill to level 20 to learn the 2nd skill, Bat Affinity.#
Tags: info\type – 50, weapon – 47, info2\ignoreCounter – 1, notRemoved – 1, elemAttr – d

Template Every time you hit an enemy with a throwing star skill #z times, one Shadow Bat will be summoned and remain for #w seconds. Up to #y bats can be summoned. Throwing star skills create a #prop% chance of making the bats fly to their targets and attack at #damage% Damage. The bats additionally bounce to #mobCount, inflicting the same amount of damage, before they disappear. Max HP +#x% with a first successful hit.
Level 1 Every time you hit an enemy with a throwing star skill 3 times, one Shadow Bat will be summoned and remain for 60 seconds. Up to 2 bats can be summoned. Throwing star skills create a 35% chance of making the bats fly to their targets and attack at 112% Damage. The bats additionally bounce to 3, inflicting the same amount of damage, before they disappear. Max HP +1% with a first successful hit.
Level 20 Every time you hit an enemy with a throwing star skill 3 times, one Shadow Bat will be summoned and remain for 60 seconds. Up to 2 bats can be summoned. Throwing star skills create a 35% chance of making the bats fly to their targets and attack at 150% Damage. The bats additionally bounce to 3, inflicting the same amount of damage, before they disappear. Max HP +1% with a first successful hit.

Added: elemAttr – d

Night Walker (II)

Element Infusion II: Darkness
Description: Enhances the Mark of Darkness by further embracing the power of darkness.\nRequired Skill: #cLv. 10 Element Infusion I: Darkness#\n#cLv. 10 effect: Can learn Element Infusion III: Darkness.#
Tags: info\type – 33, info\minionAttack – normal, weapon – 47, psd – 1, elemAttr – d

Template Chance to place the Mark of Darkness: #prop%; max. stack size: #x; DoT per stack: #dot%; Ignore DEF increased by #y% per stack
Level 1 Chance to place the Mark of Darkness: 1%; max. stack size: 1; DoT per stack: 4%; Ignore DEF increased by 1% per stack
Level 10 Chance to place the Mark of Darkness: 5%; max. stack size: 1; DoT per stack: 40%; Ignore DEF increased by 1% per stack

Added: elemAttr – d

Bat Affinity
Description: Enhances the Shadow Bat through empathy.\nRequired Skill: #Lv. 20 Shadow Bat#\n#cLv. 20 effect: Can learn Bat Affinity II.#
Tags: info\type – 50, psd – 1, elemAttr – d

Template Shadow Bat attack chance +#prop%, max summon count +#y, damage +#damage%, and bouncing count +#mobCount
Level 1 Shadow Bat attack chance +1%, max summon count +1, damage +44%, and bouncing count +1
Level 20 Shadow Bat attack chance +5%, max summon count +1, damage +120%, and bouncing count +1

Added: elemAttr – d

Throwing Booster
Description: Temporarily increases Claw Attack Speed by 2 levels at the cost of MP. \nRequired Skill: #c#Throwing Mastery level 5 or above#
Tags: skillType – 2, info\type – 10, weapon – 47
Delay: 600ms

Template MP Cost: #mpCon. Increases Claw Attack Speed for #time sec.
Level 1 MP Cost: 30. Increases Claw Attack Speed for 45 sec.
Level 10 MP Cost: 21. Increases Claw Attack Speed for 180 sec.

Old Template: MP Cost: #mpCon. Increases Claw ASPD for #time sec.

Night Walker (III)

Element Infusion III: Darkness
Description: Enhances the Mark of Darkness by further embracing the power of darkness.\nRequired Skill: #Lv. 10 Element Infusion II: Darkness#\n#cLv. 10 effect: Can learn Element Infusion IV: Darkness.#
Tags: info\type – 33, info\minionAttack – normal, weapon – 47, psd – 1, elemAttr – d

Template Chance to place the Mark of Darkness: #prop%; max. stack size: #x; DoT per stack: #dot%; Ignore DEF increased by #y% per stack
Level 1 Chance to place the Mark of Darkness: 1%; max. stack size: 1; DoT per stack: 5%; Ignore DEF increased by 1% per stack
Level 10 Chance to place the Mark of Darkness: 5%; max. stack size: 1; DoT per stack: 50%; Ignore DEF increased by 1% per stack

Added: elemAttr – d

Bat Affinity II
Description: Enhances the Shadow Bat through empathy.\nRequired Skill: #Lv. 20 Bat Affinity#\n#cLv. 20 effect: Can learn Bat Affinity III.#
Tags: info\type – 50, psd – 1, elemAttr – d

Template Shadow Bat max summon count +#y, damage +#damage%, and bouncing count +#mobCount
Level 1 Shadow Bat max summon count +1, damage +55%, and bouncing count +1
Level 20 Shadow Bat max summon count +1, damage +150%, and bouncing count +1

Added: elemAttr – d

Shadow Spark
Description: Throws a powerful throwing star that is imbued with the power of darkness and penetrates enemies. Upon reaching the maximum throwing distance or attacking all attackable enemies, the star explodes for additional area-of-effect damage.
Tags: weapon – 47, info\type – 2, elemAttr – d
Delay: 930ms

Template Cost: #mpCon MP, hit up to #mobCount enemies with #damage% damage, explosion hits #y enemies with #x% damage
Level 1 Cost: 25 MP, hit up to 6 enemies with 457% damage, explosion hits 6 enemies with 557% damage
Level 20 Cost: 35 MP, hit up to 6 enemies with 590% damage, explosion hits 6 enemies with 690% damage

Added: elemAttr – d

Servant of Shadows
Description: Summons a shadow that mimics your actions with a short delay. Shadows can only mimic throwing star and movement skills. Shadows do not have HP and disappear when their summoning durations expire. Shadows do not affect enemies in the Damage Reflection status, and may activate Mark of Darkness and Shadow Bat.\n#cLv. 20 Effect: Can learn the Hyper skill, Shadow Illusion.#
Tags: info\type – 33, info\minionAttack – normal, info\showFromTheOrigin – 1, elemAttr – d
Delay: 990ms

Template Consumes #mpCon MP to summon a shadow that mimics all your attacks and inflicts #x% of their final damage for #time seconds.
Level 1 Consumes 46 MP to summon a shadow that mimics all your attacks and inflicts 22% of their final damage for 47 seconds.
Level 20 Consumes 65 MP to summon a shadow that mimics all your attacks and inflicts 60% of their final damage for 180 seconds.

Added: elemAttr – d

Night Walker (IV)

Bat Affinity III
Description: Enhances the Shadow Bat through empathy.\nRequired Skill : #Bat Affinity II Lv. 20 or higher#
Tags: info\type – 50, psd – 1, masterLevel – 30, combatOrders – 1, elemAttr – d

Template Shadow Bat attack chance +#prop%, max summon count +#y, damage +#damage%, and bouncing count +#mobCount
Level 1 Shadow Bat attack chance +1%, max summon count +1, damage +54%, and bouncing count +1
Level 30 Shadow Bat attack chance +5%, max summon count +1, damage +170%, and bouncing count +1

Added: elemAttr – d

Dark Omen
Description: Summons a swarm of Shadow Bats that attack the enemies for a certain length of time. The number of summoned Shadow Bats is proportional to the number of enemies being attacked. Dark attacks, except Shadow Bat and Dark Omen, decrease this skill’s cooldown upon hitting enemies. Darkness Omen does not affect by enemies in the Damage Reflection status and protects you against the Knockback effect by enemy attacks while being cast.
Tags: combatOrders – 1, info\type – 33, info\areaAttack – 1, info\zoneType – invincible, weapon – 47, masterLevel – 30, elemAttr – d
Delay: 60ms

Template MP cost: #mpCon. For #times, up to #mobCount enemies are hit for #damage% damage every 0.3s. For every #x enemies hit, one Shadow Bat is summoned. Up to #z can be summoned.
#cCooldown: #cooltime sec#. Dark attacks, except Shadow Bat and Dark Omen, decreases this skill’s cooldown by 0.5 second upon hitting enemies.
Level 1 MP cost: 197. For 3s, up to 6 enemies are hit for 355% damage every 0.3s. For every 3 enemies hit, one Shadow Bat is summoned. Up to 2 can be summoned.
#cCooldown: 20 sec#. Dark attacks, except Shadow Bat and Dark Omen, decreases this skill’s cooldown by 0.5 second upon hitting enemies.
Level 30 MP cost: 110. For 3s, up to 6 enemies are hit for 500% damage every 0.3s. For every 3 enemies hit, one Shadow Bat is summoned. Up to 2 can be summoned.
#cCooldown: 20 sec#. Dark attacks, except Shadow Bat and Dark Omen, decreases this skill’s cooldown by 0.5 second upon hitting enemies.

Old Template: Cost: #mpCon MP, Hit up to #mobCount enemies with #damage% damage every 0.3 sec. Duration: #time sec. For every #x enemies hit, 1 Shadow Bat is summoned.\n#c Cooldown: #cooltime sec
Added: y – 500
Added: z – 2
Added: elemAttr – d

Shadow Stitch
Description: Your shadow binds enemies and roots them to the ground. Shadow Stitch is not affected by enemies in the Damage Reflection state and affects bosses as well.
Tags: info\type – 4, info\magicDamage – 1, info\areaAttack – 1, info\dot – 1, info\dotType – burn, weapon – 47, masterLevel – 20, combatOrders – 1, info2\ignoreCounter – 1, elemAttr – d
Delay: 240ms

Template MP Cost: #mpCon. Hold down the key to extend the shadow for up to #x seconds while at 100% Stance, and then release the key to summon the shadow. The shadow attacks up to #mobCount enemies that are standing on it at #damage% Damage. The enemies are Immobilized for #time seconds. Every #y enemies that are hit increase the Immobility duration by 1 second, up to #s seconds.
#cCooldown: #cooltime sec#
Level 1 MP Cost: 54. Hold down the key to extend the shadow for up to 5 seconds while at 100% Stance, and then release the key to summon the shadow. The shadow attacks up to 15 enemies that are standing on it at 470% Damage. The enemies are Immobilized for 11 seconds. Every 1 enemies that are hit increase the Immobility duration by 1 second, up to 16 seconds.
#cCooldown: 229 sec#
Level 20 MP Cost: 66. Hold down the key to extend the shadow for up to 5 seconds while at 100% Stance, and then release the key to summon the shadow. The shadow attacks up to 15 enemies that are standing on it at 850% Damage. The enemies are Immobilized for 15 seconds. Every 1 enemies that are hit increase the Immobility duration by 1 second, up to 25 seconds.
#cCooldown: 210 sec#

Old Template: MP Cost: #mpCon. Hold down the key to extend the shadow for up to #x seconds while at 100% Stance, and then release the key to summon the shadow. The shadow attacks up to #mobCount enemies that are standing on it at #damage% Damage. The enemies are Immobilized for #time seconds. Every #y enemies that are hit increase the Immobility duration by 1 second, up to #s seconds. \n#cCooldown: #cooltime sec#
Added: elemAttr – d

Dominion
Description: Maximize the power of darkness to turn the area into your demesne.
Type: Hyper Skill
Tags: info\type – 1, info\areaAttack – 1, hyper – 2, reqLev – 170, map – 924050001, bgm – Bgm36/Dominion, info2\ignoreCounter – 1, elemAttr – d
Delay: 2490ms

Template Cost: #mpCon MP, Hit up to #mobCount enemies with #damage% damage for #attackCount times. Temporarily invincibility to user when casting skill. After attacking for #time sec, throwing star skills will place instant maximum stacks of Mark of Darkness on targets and continously summon Shadow Bats. Stance: 100%, Critical Rate: 100%, Damage: +20%,
Cooldown: #cooltime sec.
Level 1 Cost: 350 MP, Hit up to 15 enemies with 1000% damage for 10 times. Temporarily invincibility to user when casting skill. After attacking for 30 sec, throwing star skills will place instant maximum stacks of Mark of Darkness on targets and continously summon Shadow Bats. Stance: 100%, Critical Rate: 100%, Damage: +20%,
Cooldown: 180 sec.

Old Template: Cost: #mpCon MP, Hit up to #mobCount enemies with #damage% damage for #attackCount times. Temporarily invincibility to user when casting skill. After attacking for #time sec, throwing star skills will place instant maximum stacks of Mark of Darkness on targets and continously summon Shadow Bats. Stance: 100%, Critical Rate: 100%, Damage: +20%,\nCooldown: #cooltime sec.
Added: elemAttr – d

Glory of the Guardians
Description: Hold a sacred ceremony to uphold the honor of Knights of Cygnus and affirm their devotion to the Empress.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.
Cooldown : #cooltime sec. Only Cygnus Knights in the party are affected.
Level 1 MP cost: 100. For 60 s, increases Damage by 10% and Max Damage by 10%.
Cooldown : 120 sec. Only Cygnus Knights in the party are affected.

Old Template: Cost: #mpCon MP, Damage by + #indieDamR% for #time seconds. Maximum Damage increases by #indieMaxDamageOver.\nCooldown Time: #cooltime seconds. Skill only effective among Cygnus Knights in your Party.
Removed: indieMaxDamageOver
Added: indieMaxDamageOverR – 10
Added: notRemoved – 1

Guise of Shadows
Description: Summons three shadows that mimic your actions with a short delay. Shadows can only mimic throwing star and movement skills. Shadows do not have HP and disappear when their summoning durations expire. Shadows’ attacks do not affect enemies in the Damage Reflection state, and may activate Mark of Darkness and Shadow Bat.\nRequired Skill: #Dark Servant level 20 or above#
Type: Hyper Skill
Tags: info\type – 33, info\minionAttack – normal, info\showFromTheOrigin – 1, hyper – 2, reqLev – 150, notRemoved – 1, elemAttr – d
Delay: 990ms

Template MP Cost: #mpCon. Summons 3 shadows for #time seconds. The shadows inflict #x%/#z%/#w% of final damage.
#cCooldown: #cooltimesec#
Level 1 MP Cost: 200. Summons 3 shadows for 30 seconds. The shadows inflict 60%/40%/20% of final damage.
#cCooldown: 180sec#

Old Template: MP Cost: #mpCon. Summons 3 shadows for #time seconds. The shadows inflict #x%/#z%/#w% of final damage.\n#cCooldown: #cooltimesec#
Added: elemAttr – d
Added: req – Servant of Shadows

Striker (II)

Knuckle Booster
Description: Temporarily increases Attack Speed by 2 levels at the cost of MP.\nRequired Skill: #cKnuckle Mastery level 5 or above#
Tags: info\type – 10, skillType – 2, weapon – 48
Delay: 600ms

Template MP Cost: #mpCon. Increases Knuckle Attack Speed for #time sec.
Level 1 MP Cost: 29. Increases Knuckle Attack Speed for 18 sec.
Level 10 MP Cost: 11. Increases Knuckle Attack Speed for 180 sec.

Old Template: MP Cost: #mpCon. Increases Knuckle ASPD for #time sec.

Striker (III)

Vortex (NEW!)
Description: Summons a swirling torrent of water that protects you against all attacks.
Tags: info\type – 11, info\condition – damaged, weapon – 48, weapon2 – 39, psd – 1

Template Abnormal Status Resistance/Elemental Resistances +#asrR%
Level 1 Abnormal Status Resistance/Elemental Resistances +11%
Level 20 Abnormal Status Resistance/Elemental Resistances +30%

Added: asrR – 10+x [30]
Added: maxLevel – 20
Added: terR – 10+x [30]

Thorny Armor (NEW!)
Description: Summons sharp-edged durable armor to attack and defend at the same time.
Tags: info\type – 10, info\magicSteal – 1, weapon – 48, weapon2 – 39, psd – 1

Template Damage +#damR% and damage from enemy attacks -#damAbsorbShieldR%
Level 1 Damage +0% and damage from enemy attacks -1%
Level 10 Damage +5% and damage from enemy attacks -10%

Added: damAbsorbShieldR – x [10]
Added: damR – d(x/2) [5]
Added: maxLevel – 10

Removed Skill: Vortex
Removed Skill: Thorned Carapace

Striker (IV)

Glory of Guardians
Description: Perform a sublime ceremony that raise the honor of knights who have sworn to keep Empress Signus.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.
Cooldown : #cooltime sec. Only Cygnus Knights in the party are affected.
Level 1 MP cost: 100. For 60 s, increases Damage by 10% and Max Damage by 10%.
Cooldown : 120 sec. Only Cygnus Knights in the party are affected.

Old Template: Consumes MP by #mpCon, increases Damage by #indieDamR%, Damage Max by #indieMaxDamageOver for #time seconds.\nCooltime : #cooltime seconds. Available for the regular Signus soldiers of the Party members
Removed: indieMaxDamageOver
Added: indieMaxDamageOverR – 10
Added: notRemoved – 1

Aran (Beginner)

Combo Kill Advantage (NEW!)
Description: The pole arm spirit Maha uses its mysterious power and enhances your combo attack ability.
Tags: info\type – 50, invisible – 1, psd – 1

Template Permanently increases Combo Kill orb EXP gain +#x%
Level 1 Permanently increases Combo Kill orb EXP gain +400%
Level 2 Permanently increases Combo Kill orb EXP gain +650%

Added: maxLevel – 2
Added: x – 400+250*d(x/2) [650]
Added: invisible – 1

Evan (Beginner)

Rune Persistence (NEW!)
Description: Increases the duration of all Liberated Runes by intensifying their mana.

Template Liberated Rune duration +#x%
Level 1 Liberated Rune duration +30%
Level 2 Liberated Rune duration +50%

Added: maxLevel – 2
Added: x – 10+20*x [50]

Aran (I)

Combo Ability
Description: Aran recognizes accumulated combo count to improve her combat capabilities. Every 50 combo count increases Attack, Defense, and Movement Speed, up to 10 times. Additionally increases your chance of resisting the Knockback effect. \n#cLv. 10 effect: Can learn Advanced Combo.#\nRequired Skill: #cSmash Swing level 10 or above#
Tags: weapon – 44, psd – 1, info\type – 51

Template Stance +#stanceProp%. Every 50 Combo count increases ATT +#y, Weapon DEF +#z, Magic DEF +#z, and MSPD +#w, up to #x times.
Level 1 Stance +32%. Every 50 Combo count increases ATT +2, Weapon DEF +20, Magic DEF +20, and MSPD +3, up to 1 times.
Level 10 Stance +50%. Every 50 Combo count increases ATT +2, Weapon DEF +20, Magic DEF +20, and MSPD +3, up to 10 times.

Old Template: Stance +#stanceProp%. Every 10 Combo count increases ATT +#y, Weapon DEF +#z, Magic DEF +#z, and MSPD +#w, up to #x times.
Added: s2 – 10000
Added: w2 – 10
Changed: y – 5 → 2
Removed: req
Added: req – Smash Swing

Smash Wave
Description: Infuses her pole arm with a fighting spirit and shoots the energy at enemies in front.\n[Command: #c[Down][Forward] + Attack key#]\nCommand Activation Effect: Increases projectile range.\nAdrenaline Boost Additional Effect: Increases projectile count.\n#cCommand Lock: Right-click#
Tags: weapon – 44, info\type – 52, info\commandSkillType – attack, info\piercing – 1, invisible – 1
Delay: 600ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times.
#cCooldown: #cooltime sec#
Level 1 Consumes 5 MP to attack up to 2 enemies at 215% Damage 1 times.
#cCooldown: 3 sec#
Level 20 Consumes 15 MP to attack up to 6 enemies at 500% Damage 1 times.
#cCooldown: 3 sec#

Old Template: Combo count #comboConAran consumed, with #damage% damage, attack max #mobCount enemies
Removed: aranComboCon
Added: attackCount – 1
Added: cooltime – 3
Changed: damage – 400+14*x → 200+15*x [540 → 500]
Changed: maxLevel – 10 → 20
Changed: mobCount – 8 → 2+d(x/5) [8 → 6]
Added: mpCon – 5+d(x/2) [15]
Changed: range – 450 → 600
Added: x – 20
Added: invisible – 1
Removed: req

Smash Swing
Description: Aran forcefully swings her pole arm 3 times, reenacting a forgotten technique.\n[Command: Tap the #cAttack key# multiple times]\n#cLv. 10 Effect: Can learn Swing Research I level 1, which is required for the 2nd Job skill, Pole Arm Mastery.#
Tags: invisible – 1, info\type – 52, info\commandSkillType – attack
Delay: 360ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times.
Level 1 Consumes 2 MP to attack up to 6 enemies at 60% Damage 2 times.
Level 10 Consumes 5 MP to attack up to 6 enemies at 150% Damage 2 times.

Old Template: Consumes #mpCon MP, attacks at #damage% Damage with the second hit, and increases the next skill’s final damage +#x%.
Changed: Delay – 390 → 360
Added: attackCount – 2
Changed: damage – 100+2*x → 50+10*x [140 → 150]
Changed: maxLevel – 20 → 10
Changed: mobCount – 8 → 6
Added: mpCon – 2+d(x/3) [5]

Smash Swing (NEW!)
Description: Aran forcefully swings her pole arm 3 times, reenacting a forgotten technique.\n[Command: Tap the #cAttack key# multiple times]\n#cLv. 10 Effect: Can learn Swing Research I level 1, which is required for the 2nd Job skill, Pole Arm Mastery.#
Tags: invisible – 1, info\type – 52, info\commandSkillType – attack
Delay: 810ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times.
Level 1 Consumes 2 MP to attack up to 6 enemies at 60% Damage 2 times.
Level 10 Consumes 5 MP to attack up to 6 enemies at 150% Damage 2 times.

Added: action – smashSwing2
Added: attackCount – 2
Added: damage – 50+10*x [150]
Added: maxLevel – 10
Added: mobCount – 6
Added: mpCon – 2+d(x/3) [5]
Added: invisible – 1

Polearm Booster
Description: Temporarily increases Weapon Attack Speed by up to 3 levels at the cost of MP. Requires Pole Arms.
Tags: skillType – 2, weapon – 44, info\type – 10
Delay: 600ms

Template MP Cost: #mpCon. Weapon Attack Speed + #y levels for #time sec.
Level 1 MP Cost: 30. Weapon Attack Speed + 2 levels for 10 sec.
Level 20 MP Cost: 11. Weapon Attack Speed + 3 levels for 200 sec.

Removed: req

Body Pressure (NEW!)
Description: Summons sharp icicles around you, reflecting damage you receive upon colliding with enemies.\nCan be toggled #cOn/Off.#
Tags: info\type – 11, info\bodyAttack – 1, info\mes – incapacitate, info\condition – attack, info\magicSteal – 1, notRemoved – 1, weapon – 44

Template Reflects #damage% damage.
Level 1 Reflects 100% damage.
Level 5 Reflects 500% damage.

Added: damage – 100*x [500]
Added: hcProp – 0
Added: hcSubTime – 3
Added: maxLevel – 5
Added: x – 5
Added: notRemoved – 1

Smash Wave (NEW!)
Description: Infuses her pole arm with a fighting spirit and shoots the energy at enemies in front.\n[Command: #c[Down][Forward] + Attack key#]\nCommand Activation Effect: Increases projectile range.\nAdrenaline Boost Additional Effect: Increases projectile count.\n#cCommand Lock: Right-click#
Tags: weapon – 44, info\type – 52, info\commandSkillType – attack, info\piercing – 1
Delay: 600ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times.
#cCooldown: #cooltime sec#
Level 1 Consumes 5 MP to attack up to 2 enemies at 215% Damage 1 times.
#cCooldown: 3 sec#
Level 20 Consumes 15 MP to attack up to 6 enemies at 500% Damage 1 times.
#cCooldown: 3 sec#

Added: action – comboSmash
Added: attackCount – 1
Added: cooltime – 3
Added: damage – 200+15*x [500]
Added: maxLevel – 20
Added: mobCount – 2+d(x/5) [6]
Added: mpCon – 5+d(x/2) [15]
Added: range – 450
Added: x – 20

Smash Swing (NEW!)
Description: Aran forcefully swings her pole arm 3 times, reenacting a forgotten technique.\n[Command: Tap the #cAttack key# multiple times]\n#cLv. 10 Effect: Can learn Swing Research I level 1, which is required for the 2nd Job skill, Pole Arm Mastery.#
Tags: info\type – 98
Delay: 450ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times.
Level 1 Consumes 2 MP to attack up to 6 enemies at 60% Damage 2 times.
Level 10 Consumes 5 MP to attack up to 6 enemies at 150% Damage 2 times.

Added: action – smashSwing
Added: attackCount – 2
Added: damage – 50+10*x [150]
Added: maxLevel – 10
Added: mobCount – 6
Added: mpCon – 2+d(x/3) [5]

Removed Skill: Double Swing
Removed Skill: Combat Step

Aran (II)

Polearm Mastery
Description: Increases Mastery, Accuracy, and Attack Speed for Pole Arms.\n#cLv. 10 Effect: Can learn the 4th Job skill, High Mastery.#\nRequired Skill: #cSmash Swing level 1 or above#
Tags: skillType – 1, weapon – 44, info\type – 50, psd – 1

Template Pole Arm Mastery +#mastery%, Accuracy +#x, and Attack Speed +1 level
Level 1 Pole Arm Mastery +14%, Accuracy +12, and Attack Speed +1 level
Level 10 Pole Arm Mastery +50%, Accuracy +120, and Attack Speed +1 level

Old Template: Pole Arm Mastery +#mastery%, Accuracy +#x, and ASPD +1 level
Added: req – Smash Swing
Removed: req

Final Charge
Description: Quickly moves forward, pushing away enemies in her path.\n[Command: #c[Back][Down][Forward] + Attack key#]\nCommand Activation Effect: Stun\nAdrenaline Boost Additional Effect: Freezes enemies and the ground in your path.\n#cCommand Lock: Right-click#
Tags: weapon – 44, info\type – 52, info\areaAttack – 1, info\commandSkillType – attack, info\casterMove – 1, info\pushTarget – 1, info\mes – stun, info2\mes – stun, invisible – 1
Delay: 930ms

Template Consumes #mpCon MP and moves you forward while attacking up to #mobCount enemies at #damage% Damage. Stuns for #time seconds when activated with the command.
Level 1 Consumes 17 MP and moves you forward while attacking up to 5 enemies at 210% Damage. Stuns for 1 seconds when activated with the command.
Level 10 Consumes 32 MP and moves you forward while attacking up to 10 enemies at 300% Damage. Stuns for 10 seconds when activated with the command.

Old Template: Consume MP #mpCon, combo count #comboConAran consumed, with #damage% damage, attack max #mobCount enemies and move, probability rate of #prop% per #time sec stun. invoked
Changed: damage – 130+10*x → 200+10*x [230 → 300]
Changed: mpCon – 17+4*d(x/3) → 17+5*d(x/3) [29 → 32]
Changed: prop – 3*x → 100 [30 → 100]
Added: subTime – 1000
Added: x – 5

Final Toss (NEW!)
Description: Launches multiple enemies in front in the air as it jumps. Monsters receive greater damage while in midair. Also applied to enemies launched by Judgment Draw and Rolling Spin.\n[Command: #c[Up] + Attack key#]\nCommand Activation Effect: Increases jump height.#cCommand Lock: Right-click#
Tags: weapon – 44, info\type – 52, info\areaAttack – 1, info\commandSkillType – attack, info\upperAttack – 1, invisible – 1
Delay: 420ms

Template Consumes #mpCon MP to launch up to #mobCount enemies in the air and attack them at #damage% Damage. Skill damage +#x%p on enemies that are launched by the skill.
Level 1 Consumes 14 MP to launch up to 5 enemies in the air and attack them at 190% Damage. Skill damage +55%p on enemies that are launched by the skill.
Level 10 Consumes 30 MP to launch up to 10 enemies in the air and attack them at 550% Damage. Skill damage +100%p on enemies that are launched by the skill.

Added: action – finalToss
Added: damage – 150+40*x [550]
Added: maxLevel – 10
Added: mobCount – 5+d(x/2) [10]
Added: mpCon – 10+4*u(x/2) [30]
Added: x – 50+5*x [100]
Added: y – 1000
Added: invisible – 1

Rolling Spin (NEW!)
Description: Quickly spins her pole arm while standing still, striking surrounding enemies upward.\n[Command: #c[Down][Up] + Attack key#]\nCommand Activation Effect: Stun\n#cCommand Lock: Right-click#
Tags: weapon – 44, info\type – 52, info\areaAttack – 1, info\mes – stun, info\commandSkillType – attack, info2\mes – stun, invisible – 1
Delay: 630ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. Stuns for #time seconds.
Level 1 Consumes 21 MP to attack up to 5 enemies at 285% Damage 3 times. Stuns for 5 seconds.
Level 10 Consumes 37 MP to attack up to 10 enemies at 555% Damage 3 times. Stuns for 5 seconds.

Added: action – rollingSpin
Added: attackCount – 3
Added: damage – 255+30*x [555]
Added: hcProp – u(x/4) [3]
Added: hcTime – 1
Added: maxLevel – 10
Added: mobCount – 5+d(x/2) [10]
Added: mpCon – 17+4*u(x/2) [37]
Added: prop – 100
Added: time – 5
Added: invisible – 1

Dynamic Mastery I (NEW!)
Description: Achieves greater damage when activated with the command.\n#cLv. 5 Effect: Can learn the 4th Job skill, Dynamic Mastery II.#
Tags: info\type – 50, psd – 1

Template Skill damage +#damage%p when activated with the command
Level 1 Skill damage +1%p when activated with the command
Level 5 Skill damage +5%p when activated with the command

Added: damage – x [5]
Added: maxLevel – 5

Swing Research I (NEW!)
Description: Aran researches effective swinging methods to increase the Smash Swing damage and enable movement while Swinging. Also researches ways to chain Smash Swing with other attack skills, so that the Swing skills can leave afterimages of pole arm for the following attack skills and inflict additional damage. This skill increases damage for other attack skills that are chained with the Swing skills within a set duration.\n#cLv. 4 Effect: Can learn the 3rd Job skill, Aero Swing.#\nRequired Skill: #cSmash Swing level 10 or above#
Tags: info\type – 50, psd – 1

Template Smash Swing damage +#damPlus%p. Final damage +#w% for attack skills other than the Swing skills that are cast in #z seconds after Smash Swing is cast.
Follow Smash Swing with attack skills other than the Swing skills to create an afterimage that attacks up to #mobCount enemies at #damage% Damage #attackCount times. Increases Movement Speed during Swings.
Level 1 Smash Swing damage +50%p. Final damage +7% for attack skills other than the Swing skills that are cast in 2 seconds after Smash Swing is cast.
Follow Smash Swing with attack skills other than the Swing skills to create an afterimage that attacks up to 4 enemies at 70% Damage 2 times. Increases Movement Speed during Swings.
Level 4 Smash Swing damage +200%p. Final damage +10% for attack skills other than the Swing skills that are cast in 2 seconds after Smash Swing is cast.
Follow Smash Swing with attack skills other than the Swing skills to create an afterimage that attacks up to 4 enemies at 100% Damage 2 times. Increases Movement Speed during Swings.

Added: attackCount – 2
Added: damage – 60+10*x [100]
Added: damPlus – 50*x [200]
Added: maxLevel – 4
Added: mobCount – 4
Added: w – 6+x [10]
Added: x – 20
Added: z – 2
Added: req – Smash Swing

Final Charge (NEW!)
Description: Quickly moves forward, pushing away enemies in her path. Stuns enemies when activated with the command. \n[Command: #c[Back][Down][Forward] + Attack key#]\nAdrenaline Boost Additional Effect아드레날린 부스트 추가효과 : Freezes enemies and the ground in your path.\n#cCommand Lock: Right-click#
Tags: info\type – 4, info\areaAttack – 1, info\dot – 1, info\mes – freeze, info\dotType – frostbite, invisible – 1, info2\ignoreCounter – 1

Template Consumes #mpCon MP to move forward, attacking up to #mobCount enemies at #damage% Damage. Stuns for #time sec.
Level 1 Consumes #mpCon MP to move forward, attacking up to 5 enemies at 60% Damage. Stuns for #time sec.
Level 10 Consumes #mpCon MP to move forward, attacking up to 10 enemies at 150% Damage. Stuns for #time sec.

Added: damage – 50+10*x [150]
Added: maxLevel – 10
Added: mobCount – 5+d(x/2) [10]
Added: x – 5
Added: invisible – 1

Drain
Description: Regains as much HP as a portion of damage inflicted on enemies. Additionally creates a Passive effect that permanently increases Max HP.\nCan be toggled #cOn/Off#Required Skill: #cCombo Ability level 1 or above#
Tags: weapon – 44, info\type – 52, info\hpDrain – 1, info\condition – attack, info\magicSteal – 1, psd – 1, notRemoved – 1

Template Max HP +#x% while attacking enemies. Permanently increases Max HP +#mhpR%.
Level 1 Max HP +1% while attacking enemies. Permanently increases Max HP +1%.
Level 10 Max HP +2% while attacking enemies. Permanently increases Max HP +10%.

Old Template: Combo Counter Cost: #comboConAran. Attacks restore #x% Max HP for #time seconds.
Changed: Delay – 900 → 0
Removed: aranComboCon
Added: mhpR – x [10]
Removed: time
Changed: x – 2 → u(x/5) [2 → 2]
Added: notRemoved – 1

Snow Charge
Description: Permanently increases damage and imbues Pole Arms with the power of Ice Spirit for a set period.
Tags: weapon – 44, psd – 1, info\type – 11, info\mes – freeze, info\condition – attack, info\magicSteal – 1
Delay: 900ms

Template Permanently increases damage +#damR%. MP Cost: #mpCon. For #time seconds, attacks decrease enemy MSPD -#q for #y seconds. #w% more damage on Slowed enemies. This skill takes effects also on Boss monsters, but its MSPD reduction effect and duration are halved.
Level 1 Permanently increases damage +1%. MP Cost: 24. For 20 seconds, attacks decrease enemy MSPD -22 for 5 seconds. 1% more damage on Slowed enemies. This skill takes effects also on Boss monsters, but its MSPD reduction effect and duration are halved.
Level 10 Permanently increases damage +10%. MP Cost: 33. For 200 seconds, attacks decrease enemy MSPD -40 for 20 seconds. 10% more damage on Slowed enemies. This skill takes effects also on Boss monsters, but its MSPD reduction effect and duration are halved.

Changed: damR – 5+3*x → x [35 → 10]

Final Charge
Description: Quickly moves forward, pushing away enemies in her path.\n[Command: #c[Back][Down][Forward] + Attack key#]\nCommand Activation Effect: Stun\nAdrenaline Boost Additional Effect: Freezes enemies and the ground in your path.\n#cCommand Lock: Right-click#
Tags: weapon – 44, info\type – 52, info\areaAttack – 1, info\commandSkillType – attack, info\casterMove – 1, info\pushTarget – 1
Delay: 930ms

Template Consumes #mpCon MP and moves you forward while attacking up to #mobCount enemies at #damage% Damage. Stuns for #time seconds when activated with the command.
Level 1 Consumes 17 MP and moves you forward while attacking up to 5 enemies at 210% Damage. Stuns for 1 seconds when activated with the command.
Level 10 Consumes 32 MP and moves you forward while attacking up to 10 enemies at 300% Damage. Stuns for 10 seconds when activated with the command.

Old Template: Consume MP #mpCon, combo count #comboConAran consumed, with #damage% damage, attack max #mobCount enemies and move, probability rate of #prop% per #time sec stun. invoked
Removed: aranComboCon
Changed: damage – 180+12*x → 200+10*x [300 → 300]
Changed: mpCon – 17+4*d(x/3) → 17+5*d(x/3) [29 → 32]
Removed: prop
Added: subTime – 1000
Added: x – 5

Final Toss (NEW!)
Description: Launches multiple enemies in front in the air as it jumps. Monsters receive greater damage while in midair. Also applied to enemies launched by Judgment Draw and Rolling Spin.\n[Command: #c[Up] + Attack key#]\nCommand Activation Effect: Increases jump height.#cCommand Lock: Right-click#
Tags: weapon – 44, info\type – 52, info\areaAttack – 1, info\commandSkillType – attack, info\upperAttack – 1
Delay: 420ms

Template Consumes #mpCon MP to launch up to #mobCount enemies in the air and attack them at #damage% Damage. Skill damage +#x%p on enemies that are launched by the skill.
Level 1 Consumes 14 MP to launch up to 5 enemies in the air and attack them at 190% Damage. Skill damage +55%p on enemies that are launched by the skill.
Level 10 Consumes 30 MP to launch up to 10 enemies in the air and attack them at 550% Damage. Skill damage +100%p on enemies that are launched by the skill.

Added: action – finalToss
Added: damage – 150+40*x [550]
Added: maxLevel – 10
Added: mobCount – 5+d(x/2) [10]
Added: mpCon – 10+4*u(x/2) [30]
Added: x – 50+5*x [100]
Added: y – 800

Rolling Spin (NEW!)
Description: Quickly spins her pole arm while standing still, striking surrounding enemies upward.\n[Command: #c[Down][Up] + Attack key#]\nCommand Activation Effect: Stun\n#cCommand Lock: Right-click#
Tags: weapon – 44, info\type – 52, info\areaAttack – 1, info\commandSkillType – attack, info2\mes – stun
Delay: 630ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. Stuns for #time sec when activated with the command.
Level 1 Consumes 21 MP to attack up to 5 enemies at 285% Damage 3 times. Stuns for 5 sec when activated with the command.
Level 10 Consumes 37 MP to attack up to 10 enemies at 555% Damage 3 times. Stuns for 5 sec when activated with the command.

Added: action – rollingSpin
Added: attackCount – 3
Added: damage – 255+30*x [555]
Added: hcProp – u(x/4) [3]
Added: hcTime – 1
Added: maxLevel – 10
Added: mobCount – 5+d(x/2) [10]
Added: mpCon – 17+4*u(x/2) [37]
Added: time – 5

Removed Skill: Triple Swing
Removed Skill: Combo Fenrir
Removed Skill: Body Pressure

Aran (III)

Advanced Combo Ability
Description: Aran further recognizes accumulated combo count to improve her combat capabilities. Every 50 combo count additionally increases Critical Rate and Attack, up to 10 times. Also increases Stance Rate, Attack, Abnormal Status resistances, Critical Rate, and Maximum Critical Damage.\n#cLv. 10 Effect: Can learn the 3rd Job skill, Adrenaline Boost.#\nRequired Skill: #cCombo Ability level 10 or above#
Tags: psd – 1, info\type – 51

Template Stance +#stanceProp%, ATT +#padX, Abnormal Status Resistance +#asrR%, Critical Rate +#cr%, and Max. Critical Damage +#criticaldamageMax%. Every 50 Combo Counters increase Critical Rate +#y% and ATT +#z up to #x times.
Level 1 Stance +5%, ATT +1, Abnormal Status Resistance +6%, Critical Rate +2%, and Max. Critical Damage +2%. Every 50 Combo Counters increase Critical Rate +1% and ATT +2 up to 1 times.
Level 10 Stance +50%, ATT +10, Abnormal Status Resistance +60%, Critical Rate +20%, and Max. Critical Damage +20%. Every 50 Combo Counters increase Critical Rate +3% and ATT +2 up to 10 times.

Old Template: Stance +#stanceProp%, ATT +#padX, Abnormal Status Resistance +#asrR%, Critical Rate +#cr%, and Max. Critical Damage +#criticaldamageMax%. Every 10 Combo Counters increase Critical Rate +#y% and ATT +#z up to #x times.
Changed: padX – 4*x → x [40 → 10]
Changed: z – 3 → 2

Cleaving Blows
Description: Ignores a certain amount of monster Defense and achieves enhanced damage.
Tags: psd – 1, info\type – 51

Template Ignores #ignoreMobpdpR% of monsters’ Physical DEF and Damage +#damR%
Level 1 Ignores 22% of monsters’ Physical DEF and Damage +3%
Level 10 Ignores 40% of monsters’ Physical DEF and Damage +30%

Old Template: Ignores #ignoreMobpdpR% monster DEF and increases damage on Boss monsters +#bdR%
Removed: bdR
Added: damR – 3*x [30]

Judgment Draw
Description: Holds her pole arm upside down and forcefully thrusts it into the ground, launching surrounding enemies in the air. Enemies directly hit by this skill become Frozen and receive continuous damage for a set period. Enables you to select a landing point when used in midair with the command.\n[Command: #c[Up][Down]/[Up][Forward]/[Up][Back] + Attack key#]\nCommand Activation Effect: Freeze\n#cCommand Lock: Right-click#
Tags: weapon – 44, info\type – 52, info\areaAttack – 1, info\mes – freeze, info\dot – 1, info\dotType – frostbite, info\commandSkillType – attack, info\trembling – 1, invisible – 1
Delay: 810ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. Freezes for #time sec. #dot% continuous damage every #dotInterval sec for #dotTime sec.
Level 1 Consumes 20 MP to attack up to 5 enemies at 190% Damage 4 times. Freezes for 4 sec. 105% continuous damage every 1 sec for 4 sec.
Level 20 Consumes 30 MP to attack up to 10 enemies at 380% Damage 4 times. Freezes for 10 sec. 200% continuous damage every 1 sec for 6 sec.

Old Template: Combo count #comboConAran consumed, on max #mobCount enemies, with #damage% damage, attack #attackCount times, #time sec freezing, #dotTime sec #dot% continuous damage for every #dotInterval sec
Removed: aranComboCon
Changed: damage – 380+5*x → 180+10*x [480 → 380]
Changed: mobCount – 6+d(x/5) → 5+d(x/4) [10 → 10]
Added: mpCon – 20+d(x/2) [30]
Added: invisible – 1
Removed: req

Adrenaline Boost (NEW!)
Description: Significantly increases Aran’s adrenaline level to help her push past her physical limits; a surge of adrenaline temporarily optimizes Aran’s combat capability. Adrenaline Boost is not affected by the Buff Duration Bonus effect.\n#cLv. 20 Effect: Can learn the 4th Job skill, Finisher.#\nAdditionally creates a Passive effect that increases Aran’s attack skill damage.\nRequired Skill: #cAdvanced Combo Ability level 10 or above#\n#cLv. 20 Effect: Can learn the Hyper skill, Adrenaline Generator.#
Tags: skillType – 3, notRemoved – 1

Template Achieve 1,000 combos to enter the Adrenaline Boost mode. (Aran’s attack skill damage +#w%p, max attack count +#x, and max attackable monster count +#y for #time sec
Permanently increases Aran’s attack skill damage +#z%p.
Level 1 Achieve 1,000 combos to enter the Adrenaline Boost mode. (Aran’s attack skill damage +20%p, max attack count +1, and max attackable monster count +1 for 15 sec
Permanently increases Aran’s attack skill damage +5%p.
Level 20 Achieve 1,000 combos to enter the Adrenaline Boost mode. (Aran’s attack skill damage +400%p, max attack count +2, and max attackable monster count +5 for 15 sec
Permanently increases Aran’s attack skill damage +100%p.

Added: maxLevel – 20
Added: prop – 100
Added: time – 15
Added: w – 20*x [400]
Added: x – u(x/10) [2]
Added: y – u(x/4) [5]
Added: z – 5*x [100]
Added: notRemoved – 1
Added: req – Advanced Combo Ability

Gathering Hook (NEW!)
Description: Hooks the curved spearhead around surrounding enemies, pulling them to her front.\n[Command: #c[Up x2] + Attack key#]\n#cCommand Lock: Right-click#
Tags: info\type – 1, info\areaAttack – 1, info\pullTarget – 1, weapon – 44, invisible – 1
Delay: 750ms

Template Consumes #mpCon MP to pull up to #mobCount enemies to her front, attacking them at #damage%Damage #attackCount times.
#cCooldown: #cooltime sec#
Level 1 Consumes 13 MP to pull up to 10 enemies to her front, attacking them at 105%Damage 2 times.
#cCooldown: 5 sec#
Level 14 Consumes 20 MP to pull up to 10 enemies to her front, attacking them at 170%Damage 2 times.
#cCooldown: 5 sec#

Added: action – gatheringCatcher
Added: attackCount – 2
Added: cooltime – 5
Added: damage – 100+5*x [170]
Added: maxLevel – 14
Added: mobCount – 10
Added: mpCon – 13+d(x/2) [20]
Added: invisible – 1

Final Blow (NEW!)
Description: Brandishes her pole arm downward, inflicting lethal damage on multiple enemies. Ignores a certain amount of monster Defense. Learning this skill changes Smash Swing’s 3rd hit to Final Blow.\n[Command: #c[Down] + Attack key#]\nCommand Activation Effect: Protects against the Knockback effect.\nAdrenaline Boost Additional Effect: Shoots energy waves at a front area.\n#cLv. 20 Effect: Can learn the 4th Job skill, Beyond Blade.#\n#cCommand Lock: Right-click#
Tags: weapon – 44, info\type – 52, info\areaAttack – 1, info\commandSkillType – attack, psd – 1, invisible – 1
Delay: 810ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. Ignores #ignoreMobpdpR% monster DEF.
Use in the Adrenaline Boost mode to shoot #u waves that attack up to #x enemies at #y% Damage #s times.
Level 1 Consumes 20 MP to attack up to 6 enemies at 190% Damage 5 times. Ignores 5% monster DEF.
Use in the Adrenaline Boost mode to shoot 1 waves that attack up to 6 enemies at 350% Damage 4 times.
Level 20 Consumes 30 MP to attack up to 6 enemies at 285% Damage 5 times. Ignores 15% monster DEF.
Use in the Adrenaline Boost mode to shoot 1 waves that attack up to 6 enemies at 350% Damage 4 times.

Added: action – finalBlow2
Added: attackCount – 5
Added: damage – 185+5*x [285]
Added: ignoreMobpdpR – 5+d(x/2) [15]
Added: maxLevel – 20
Added: mobCount – 6
Added: mpCon – 20+5*d(x/10) [30]
Added: range – 600
Added: s – 4
Added: u – 1
Added: x – 6
Added: y – 350
Added: invisible – 1

Aero Swing (NEW!)
Description: Enables Aran to safely perform Smash Swing while in midair. Use Smash Swing during a jump, and Maha temporarily stops you from falling, enabling you to move while attacking, just like you can on the ground. Additionally increases the Smash Swing damage.\n[Command: Tap the #cAttack key# multiple times during a jump.]\n#cLv. 10 Effect: Can learn the 4skill, Swing Research Ⅱ.#\nRequired Skill: #cSwing Research I level 4 or above#
Tags: invisible – 1, info\type – 52, info\commandSkillType – attack
Delay: 360ms

Template Enables Smash Swing while you are in midair. Smash Swing damage +#damPlus%p.
Level 1 Enables Smash Swing while you are in midair. Smash Swing damage +#damPlus%p.
Level 10 Enables Smash Swing while you are in midair. Smash Swing damage +#damPlus%p.

Added: action – smashSwing1
Added: attackCount – 2
Added: damage – 150+10*x [250]
Added: maxLevel – 10
Added: mobCount – 6
Added: mpCon – 2+d(x/3) [5]
Added: invisible – 1

Aero Swing (NEW!)
Description: Enables Aran to safely perform Smash Swing while in midair. Use Smash Swing during a jump, and Maha temporarily stops you from falling, enabling you to move while attacking, just like you can on the ground. Additionally increases the Smash Swing damage.\n[Command: Tap the #cAttack key# multiple times during a jump.]\n#cLv. 10 Effect: Can learn the 4skill, Swing Research Ⅱ.#\nRequired Skill: #cSwing Research I level 4 or above#
Tags: invisible – 1, info\type – 52, info\commandSkillType – attack
Delay: 630ms

Template Enables Smash Swing while you are in midair. Smash Swing damage +#damPlus%p.
Level 1 Enables Smash Swing while you are in midair. Smash Swing damage +#damPlus%p.
Level 10 Enables Smash Swing while you are in midair. Smash Swing damage +#damPlus%p.

Added: action – aeroSwing
Added: attackCount – 2
Added: damage – 150+10*x [250]
Added: maxLevel – 10
Added: mobCount – 6
Added: mpCon – 2+d(x/3) [5]
Added: invisible – 1

Judgment Draw (NEW!)
Description: Holds her pole arm upside down and forcefully thrusts it into the ground, launching surrounding enemies in the air. Enemies directly hit by this skill become Frozen and receive continuous damage for a set period. Enables you to select a landing point when used in midair with the command.\n[Command: #c[Up][Down]/[Up][Forward]/[Up][Back] + Attack key#]\nCommand Activation Effect: Freeze\n#cCommand Lock: Right-click#
Tags: weapon – 44, info\type – 52, info\areaAttack – 1, info\mes – freeze, info\dot – 1, info\dotType – frostbite, info\commandSkillType – attack, info\trembling – 1, invisible – 1
Delay: 810ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. Freezes for #time sec. #dot% continuous damage every #dotInterval sec for #dotTime sec.
Level 1 Consumes 20 MP to attack up to 5 enemies at 190% Damage 4 times. Freezes for 4 sec. 105% continuous damage every 1 sec for 4 sec.
Level 20 Consumes 30 MP to attack up to 10 enemies at 380% Damage 4 times. Freezes for 10 sec. 200% continuous damage every 1 sec for 6 sec.

Added: action – comboJudgement_side
Added: attackCount – 4
Added: damage – 180+10*x [380]
Added: dot – 100+5*x [200]
Added: dotInterval – 1
Added: dotTime – 4+d(x/10) [6]
Added: hcProp – 5
Added: hcTime – 2
Added: maxLevel – 20
Added: mobCount – 5+d(x/4) [10]
Added: mpCon – 20+d(x/2) [30]
Added: range – 150
Added: time – 4+3*d(x/10) [10]
Added: x – 300
Added: invisible – 1

Judgment Draw (NEW!)
Description: Holds her pole arm upside down and forcefully thrusts it into the ground, launching surrounding enemies in the air. Enemies directly hit by this skill become Frozen and receive continuous damage for a set period. Enables you to select a landing point when used in midair with the command.\n[Command: #c[Up][Down]/[Up][Forward]/[Up][Back] + Attack key#]\nCommand Activation Effect: Freeze\n#cCommand Lock: Right-click#
Tags: weapon – 44, info\type – 52, info\areaAttack – 1, info\mes – freeze, info\dot – 1, info\dotType – frostbite, info\commandSkillType – attack, info\trembling – 1, invisible – 1
Delay: 810ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. Freezes for #time sec. #dot% continuous damage every #dotInterval sec for #dotTime sec.
Level 1 Consumes 20 MP to attack up to 5 enemies at 190% Damage 4 times. Freezes for 4 sec. 105% continuous damage every 1 sec for 4 sec.
Level 20 Consumes 30 MP to attack up to 10 enemies at 380% Damage 4 times. Freezes for 10 sec. 200% continuous damage every 1 sec for 6 sec.

Added: action – comboJudgement_side
Added: attackCount – 4
Added: damage – 180+10*x [380]
Added: dot – 100+5*x [200]
Added: dotInterval – 1
Added: dotTime – 4+d(x/10) [6]
Added: hcProp – 5
Added: hcTime – 2
Added: maxLevel – 20
Added: mobCount – 5+d(x/4) [10]
Added: mpCon – 20+d(x/2) [30]
Added: range – 150
Added: time – 4+3*d(x/10) [10]
Added: x – 300
Added: invisible – 1

Aero Swing (NEW!)
Description: Enables Aran to safely perform Smash Swing while in midair. Use Smash Swing during a jump, and Maha temporarily stops you from falling, enabling you to move while attacking, just like you can on the ground. Additionally increases the Smash Swing damage.\n[Command: Tap the #cAttack key# multiple times during a jump.]\n#cLv. 10 Effect: Can learn the 4skill, Swing Research Ⅱ.#\nRequired Skill: #cSwing Research I level 4 or above#
Tags: info\type – 98, psd – 1
Delay: 450ms

Template Enables Smash Swing while you are in midair. Smash Swing damage +#damPlus%p.
Level 1 Enables Smash Swing while you are in midair. Smash Swing damage +10%p.
Level 10 Enables Smash Swing while you are in midair. Smash Swing damage +100%p.

Added: action – smashSwing
Added: attackCount – 2
Added: damage – 150+10*x [250]
Added: damPlus – 10*x [100]
Added: maxLevel – 10
Added: mobCount – 6
Added: mpCon – 2+d(x/3) [5]
Added: req – Swing Research I

Final Blow (NEW!)
Description: Makes a full swing with her pole arm, inflicting lethal damage on multiple enemies. Ignores a certain amount of monster Defense. Protects against the Knockback effect when activated with the command. Learning this skill changes Smash Swing’s 3rd hit to Final Blow.\n[Command: #c[Down] [Down] + Attack key#]\nAdrenaline Boost Additional Effect: Shoots energy waves at a front area.\n#cLv. 20 Effect: Can learn the 4th Job skill, Beyond Blade.#
Tags: info\type – 2, info\areaAttack – 1, invisible – 1, info2\ignoreCounter – 1
Delay: 810ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times.
Level 1 Consumes #mpCon MP to attack up to 6 enemies at 350% Damage 4 times.
Level 20 Consumes #mpCon MP to attack up to 6 enemies at 350% Damage 4 times.

Added: action – finalBlow2
Added: attackCount – 4
Added: ballCount – 1
Added: damage – 350
Added: maxLevel – 20
Added: mobCount – 6
Added: range – 600
Added: invisible – 1

Final Blow (NEW!)
Description: Brandishes her pole arm downward, inflicting lethal damage on multiple enemies. Ignores a certain amount of monster Defense. Learning this skill changes Smash Swing’s 3rd hit to Final Blow.\n[Command: #c[Down] + Attack key#]\nCommand Activation Effect: Protects against the Knockback effect.\nAdrenaline Boost Additional Effect: Shoots energy waves at a front area.\n#cLv. 20 Effect: Can learn the 4th Job skill, Beyond Blade.#\n#cCommand Lock: Right-click#
Tags: weapon – 44, info\type – 52, info\areaAttack – 1, info\commandSkillType – attack, psd – 1, invisible – 1
Delay: 810ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. Ignores #ignoreMobpdpR% monster DEF.
Use in the Adrenaline Boost mode to shoot #u waves that attack up to #x enemies at #y% Damage #s times.
Level 1 Consumes 20 MP to attack up to 6 enemies at 190% Damage 5 times. Ignores 5% monster DEF.
Use in the Adrenaline Boost mode to shoot 1 waves that attack up to 6 enemies at 350% Damage 4 times.
Level 20 Consumes 30 MP to attack up to 6 enemies at 285% Damage 5 times. Ignores 15% monster DEF.
Use in the Adrenaline Boost mode to shoot 1 waves that attack up to 6 enemies at 350% Damage 4 times.

Added: action – finalBlow2
Added: attackCount – 5
Added: damage – 185+5*x [285]
Added: ignoreMobpdpR – 5+d(x/2) [15]
Added: maxLevel – 20
Added: mobCount – 6
Added: mpCon – 20+5*d(x/10) [30]
Added: range – 400
Added: s – 4
Added: u – 1
Added: x – 6
Added: y – 350
Added: invisible – 1

Might (NEW!)
Description: Permanently increases Attack and Defense, and enables you to knock back enemies with small amounts of damage.
Tags: info\type – 50, info\smartKnockBack – 1, psd – 1

Template ATT +#padX, Weapon DEF +#pddX, and Magic DEF +#mddX. Damage required for the Knockback effect -#x%.
Level 1 ATT +1, Weapon DEF +35, and Magic DEF +35. Damage required for the Knockback effect -90%.
Level 10 ATT +10, Weapon DEF +215, and Magic DEF +215. Damage required for the Knockback effect -10%.

Added: maxLevel – 10
Added: mddX – 15+20*x [215]
Added: padX – x [10]
Added: pddX – 15+20*x [215]
Added: x – 90-16*d(x/2) [10]

Maha Blessing
Description: The pole arm spirit Maha blesses party members, increasing their Attack.
Tags: info\type – 10, info\massSpell – 1
Delay: 600ms

Template MP Cost: #mpCon. Party members’ ATT +#indiePad and MATT +#indieMad for #time sec.
Level 1 MP Cost: 10. Party members’ ATT +2 and MATT +2 for 20 sec.
Level 10 MP Cost: 13. Party members’ ATT +20 and MATT +20 for 200 sec.

Changed: indieMad – 3*x → 2*x [30 → 20]
Changed: indiePad – 3*x → 2*x [30 → 20]

Judgment Draw (NEW!)
Description: Holds her pole arm upside down and forcefully thrusts it into the ground, launching surrounding enemies in the air. Enemies directly hit by this skill become Frozen and receive continuous damage for a set period. Enables you to select a landing point when used in midair with the command.\n[Command: #c[Up][Down]/[Up][Forward]/[Up][Back] + Attack key#]\nCommand Activation Effect: Freeze\n#cCommand Lock: Right-click#
Tags: weapon – 44, info\type – 52, info\areaAttack – 1, info\mes – freeze, info\dot – 1, info\dotType – frostbite, info\commandSkillType – attack, info\trembling – 1
Delay: 810ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. Freezes for #time sec. #dot% continuous damage every #dotInterval sec for #dotTime sec.
Level 1 Consumes 20 MP to attack up to 5 enemies at 190% Damage 4 times. Freezes for 4 sec. 105% continuous damage every 1 sec for 4 sec.
Level 20 Consumes 30 MP to attack up to 10 enemies at 380% Damage 4 times. Freezes for 10 sec. 200% continuous damage every 1 sec for 6 sec.

Added: action – comboJudgement
Added: attackCount – 4
Added: damage – 180+10*x [380]
Added: dot – 100+5*x [200]
Added: dotInterval – 1
Added: dotTime – 4+d(x/10) [6]
Added: hcProp – 5
Added: hcTime – 2
Added: maxLevel – 20
Added: mobCount – 5+d(x/4) [10]
Added: mpCon – 20+d(x/2) [30]
Added: time – 4+3*d(x/10) [10]

Gathering Hook (NEW!)
Description: Hooks the curved spearhead around surrounding enemies, pulling them to her front.\n[Command: #c[Up x2] + Attack key#]\n#cCommand Lock: Right-click#
Tags: info\type – 1, info\areaAttack – 1, info\pullTarget – 1, weapon – 44
Delay: 750ms

Template Consumes #mpCon MP to pull up to #mobCount enemies to her front, attacking them at #damage%Damage #attackCount times.
#cCooldown: #cooltime sec#
Level 1 Consumes 13 MP to pull up to 10 enemies to her front, attacking them at 105%Damage 2 times.
#cCooldown: 5 sec#
Level 14 Consumes 20 MP to pull up to 10 enemies to her front, attacking them at 170%Damage 2 times.
#cCooldown: 5 sec#

Added: action – gatheringCatcher
Added: attackCount – 2
Added: cooltime – 5
Added: damage – 100+5*x [170]
Added: maxLevel – 14
Added: mobCount – 10
Added: mpCon – 13+d(x/2) [20]

Final Blow (NEW!)
Description: Brandishes her pole arm downward, inflicting lethal damage on multiple enemies. Ignores a certain amount of monster Defense. Learning this skill changes Smash Swing’s 3rd hit to Final Blow.\n[Command: #c[Down] + Attack key#]\nCommand Activation Effect: Protects against the Knockback effect.\nAdrenaline Boost Additional Effect: Shoots energy waves at a front area.\n#cLv. 20 Effect: Can learn the 4th Job skill, Beyond Blade.#\n#cCommand Lock: Right-click#
Tags: weapon – 44, info\type – 52, info\areaAttack – 1, info\commandSkillType – attack, psd – 1
Delay: 810ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. Ignores #ignoreMobpdpR% monster DEF.
Use in the Adrenaline Boost mode to shoot #u waves that attack up to #x enemies at #y% Damage #s times.
Level 1 Consumes 20 MP to attack up to 6 enemies at 190% Damage 5 times. Ignores 5% monster DEF.
Use in the Adrenaline Boost mode to shoot 1 waves that attack up to 6 enemies at 350% Damage 4 times.
Level 20 Consumes 30 MP to attack up to 6 enemies at 285% Damage 5 times. Ignores 15% monster DEF.
Use in the Adrenaline Boost mode to shoot 1 waves that attack up to 6 enemies at 350% Damage 4 times.

Added: action – finalBlow
Added: attackCount – 5
Added: damage – 185+5*x [285]
Added: ignoreMobpdpR – 5+d(x/2) [15]
Added: maxLevel – 20
Added: mobCount – 6
Added: mpCon – 20+5*d(x/10) [30]
Added: range – 600
Added: s – 4
Added: u – 1
Added: x – 6
Added: y – 350

Removed Skill: Full Swing
Removed Skill: Final Toss
Removed Skill: Rolling Spin
Removed Skill: Full Swing
Removed Skill: Full Swing
Removed Skill: Full Swing
Removed Skill: Might
Removed Skill: Combo Recharge
Removed Skill: Final Toss
Removed Skill: Rolling Spin

Aran (IV)

High Mastery
Description: Maximizes Pole Arm Mastery and increases Minimum Critical Damage and Attack.\nRequired Skill: #cPole Arm Mastery level 10 or above#
Tags: weapon – 44, skillType – 1, masterLevel – 10, psd – 1, combatOrders – 1, info\type – 50

Template Pole Arm Mastery +#mastery%, ATT +#x, and Min. Critical Damage +#criticaldamageMin%
Level 1 Pole Arm Mastery +56%, ATT +1, and Min. Critical Damage +1%
Level 30 Pole Arm Mastery +70%, ATT +30, and Min. Critical Damage +15%

Changed: criticaldamageMin – u(x*3/4) → u(x/2) [15 → 15]
Changed: mastery – 60+u(x/2) → 55+u(x/2) [70 → 70]
Changed: maxLevel – 20 → 30
Changed: x – 10+x → x [30 → 30]

High Defense
Description: Learns an advanced defense technique, permanently decreasing damage from enemy attacks and increasing Max HP and Defense.
Tags: info\type – 50, masterLevel – 10, combatOrders – 1, psd – 1

Template Damage from enemy attacks -#t%, HP +#mhpR%, Weapon DEF +#pddX, and Magic DEF +#mddX
Level 1 Damage from enemy attacks -2%, HP +1%, Weapon DEF +186, and Magic DEF +186
Level 20 Damage from enemy attacks -40%, HP +20%, Weapon DEF +300, and Magic DEF +300

Old Template: Damage from enemy attacks -#t% and HP +#mhpR%
Added: mddX – 180+6*x [300]
Added: pddX – 180+6*x [300]
Changed: t – 5+1.5*u(x/2) → 2*x [20 → 40]
Changed: x – 1000-15*x/2 → 1000-40*x/2 [850 → 600]

Sudden Strike
Description: Further increases damage inflicted by Smash Wave, Final Charge, Final Toss, Rolling Spin, Judgment Draw, and Final Blow.
Tags: combatOrders – 1, masterLevel – 10, psd – 1, info\type – 50, info\affectedSkill – 21100002&&21110003

Template Damage +#damPlus%p for Smash Wave, Final Charge, Final Toss, Rolling Spin, Judgment Draw, and Final Blow
Level 1 Damage +2%p for Smash Wave, Final Charge, Final Toss, Rolling Spin, Judgment Draw, and Final Blow
Level 30 Damage +60%p for Smash Wave, Final Charge, Final Toss, Rolling Spin, Judgment Draw, and Final Blow

Old Template: Final Charge and Final Toss Damage: +#damR%
Added: damPlus – 2*x [60]
Removed: damR
Changed: maxLevel – 10 → 30

Finisher: Storm of Fear (NEW!)
Description: Aran quickly swings her pole arm at enemies in front of her, creating a twister that pulls all enemies in the field toward the blade of her ruthless pole arm. Can be activated only with the command during the Adrenaline Boost mode.\n[Command: #c[Down][Back][Forward] + hold down the Attack key#]\nRequired Skill: #cAdrenaline Boost level 20 or above#
Tags: weapon – 44, info\type – 52, info\areaAttack – 1, info\commandSkillType – attack, combatOrders – 1, invisible – 1
Delay: 720ms

Template Use #mpCon MP to attack up to #mobCount enemies for #damage% damage #attackCount times. Lasts for up to 10 seconds.
#cThe Finisher skills can be used once during the Adrenaline Boost mode only with the command.
Level 1 Use #mpCon MP to attack up to 12 enemies for 215% damage 1 times. Lasts for up to 10 seconds.
#cThe Finisher skills can be used once during the Adrenaline Boost mode only with the command.
Level 30 Use #mpCon MP to attack up to 12 enemies for 650% damage 1 times. Lasts for up to 10 seconds.
#cThe Finisher skills can be used once during the Adrenaline Boost mode only with the command.

Added: action – boostEnd_sof
Added: attackCount – 1
Added: damage – 200+15*x [650]
Added: maxLevel – 30
Added: mobCount – 12
Added: range – 300
Added: subTime – 10000
Added: x – 100
Added: invisible – 1
Added: req – Adrenaline Boost

Finisher: Hunter’s Targeting (NEW!)
Description: Aran concentrates her energy into her pole arm, quickly charges at enemies, and delivers a powerful blow. This skill automatically targets the strongest enemy in the character’s attacking direction. The longer this skill’s charged, the more powerful its blow. During the charge, the character becomes Invincible and cannot be stopped by enemies. Can be activated only with the command during the Adrenaline Boost mode.\n[Command: #c[Down][Forward][Up] + hold down the Attack key#]\nRequired Skill: #cAdrenaline Boost level 20 or above#
Tags: weapon – 44, info\type – 52, info\commandSkillType – attack, masterLevel – 10, combatOrders – 1
Delay: 450ms

Template MP Cost: #mpCon. After casting the skill, hold down Attack to charge it and a direction key to select an attacking direction. Release the Attack key to attack #mobCount targets at #damage% Damage #attackCount times. Invincible during the charge. Damage +#s%p every charging second. (Up to 500%p) Can be charged for up to 5 seconds. #cMaximum damage: #MDamageOver#
#cThe Finisher skills can be used once during the Adrenaline Boost mode only with the command.
Level 1 MP Cost: 200. After casting the skill, hold down Attack to charge it and a direction key to select an attacking direction. Release the Attack key to attack 1 targets at 1065% Damage 15 times. Invincible during the charge. Damage +100%p every charging second. (Up to 500%p) Can be charged for up to 5 seconds. #cMaximum damage: 99999999#
#cThe Finisher skills can be used once during the Adrenaline Boost mode only with the command.
Level 30 MP Cost: 200. After casting the skill, hold down Attack to charge it and a direction key to select an attacking direction. Release the Attack key to attack 1 targets at 1500% Damage 15 times. Invincible during the charge. Damage +100%p every charging second. (Up to 500%p) Can be charged for up to 5 seconds. #cMaximum damage: 99999999#
#cThe Finisher skills can be used once during the Adrenaline Boost mode only with the command.

Added: action – boostEnd_ht
Added: attackCount – 15
Added: damage – 1050+15*x [1500]
Added: maxLevel – 30
Added: MDamageOver – 99999999
Added: mobCount – 1
Added: mpCon – 200
Added: range – 600
Added: s – 100
Added: subTime – 6
Added: v – 30
Added: w – 1
Added: w2 – 5
Added: x – 90
Added: y – 90
Added: masterLevel – 10
Added: req – Adrenaline Boost

Dynamic Mastery II (NEW!)
Description: Improves attack skills when they are activated with their commands.\nRequired Skill: #cDynamic Mastery I level 5 or above#
Tags: info\type – 50, masterLevel – 15, combatOrders – 1, psd – 1

Template Skill damage +#damage%p when activated with the command
Level 1 Skill damage +6%p when activated with the command
Level 15 Skill damage +20%p when activated with the command

Added: damage – 5+x [20]
Added: maxLevel – 15
Added: masterLevel – 15
Added: req – Dynamic Mastery I

Swing Research II (NEW!)
Description: Aran further researches effective swinging methods to improve Smash Swing. Increases Movement Speed and damage during Swings. Other attack skills cast within a set period after the Swing skills inflict enhanced damage. Additionally changes Smash/Aero Swings’ 2nd and 3rd hits to Final Blow.\nRequired Skill: #cAero Swing level 10 or above#
Tags: info\type – 50, masterLevel – 5, combatOrders – 1, psd – 1

Template Smash Swing damage +#damPlus%p. Final damage +#w% for attack skills other than the Swing skills that are cast in #z seconds after Smash Swing is cast.
Follow Smash Swing with attack skills other than the Swing skills to create an afterimage that attacks up to #mobCount enemies at #damage% Damage #attackCount times. Increases Movement Speed during Swings.
Level 1 Smash Swing damage +50%p. Final damage +11% for attack skills other than the Swing skills that are cast in 4 seconds after Smash Swing is cast.
Follow Smash Swing with attack skills other than the Swing skills to create an afterimage that attacks up to 6 enemies at 150% Damage 4 times. Increases Movement Speed during Swings.
Level 5 Smash Swing damage +250%p. Final damage +15% for attack skills other than the Swing skills that are cast in 4 seconds after Smash Swing is cast.
Follow Smash Swing with attack skills other than the Swing skills to create an afterimage that attacks up to 6 enemies at 350% Damage 4 times. Increases Movement Speed during Swings.

Added: attackCount – 4
Added: damage – 100+50*x [350]
Added: damPlus – 50*x [250]
Added: maxLevel – 5
Added: mobCount – 6
Added: w – 10+x [15]
Added: x – 25
Added: z – 4
Added: masterLevel – 5
Added: req – Aero Swing

Beyond Blade (NEW!)
Description: Aran and Maha work together to obliterate enemies in front. Beyond Blade is not affected by the Knockback effect from enemy attacks while being cast.\nAdrenaline Boost Additional Effect: Shoots energy waves to the front and back.\nRequired Skill: #cFinal Blow level 20 or above#
Tags: info\type – 1, info\areaAttack – 1, weapon – 44, psd – 1, combatOrders – 1, masterLevel – 10
Delay: 540ms

Template Consumes #mpCon MP and attacks #mobCount enemies at #damage% Damage #attackCount times. Press the skill key again to achieve up to 3 hits.\r

2nd Hit: Attacks 5 times at #s% Damage.
3rd Hit: Attacks 5 times at #u% Damage.
Damage +#w% each time the number of targets decreases -1. Increased damage is multiplied. Critical Rate +#cr% and Ignore DEF +#ignoreMobpdpR%.
Use during the Adrenaline Boost mode to shoot waves that attack up to 6 enemies at 400% Damage 5 times.
#cCan be used after Final Blow.

Level 1 Consumes 40 MP and attacks 6 enemies at 195% Damage 5 times. Press the skill key again to achieve up to 3 hits.\r

2nd Hit: Attacks 5 times at 210% Damage.
3rd Hit: Attacks 5 times at 225% Damage.
Damage +6% each time the number of targets decreases -1. Increased damage is multiplied. Critical Rate +100% and Ignore DEF +30%.
Use during the Adrenaline Boost mode to shoot waves that attack up to 6 enemies at 400% Damage 5 times.
#cCan be used after Final Blow.

Level 30 Consumes 40 MP and attacks 6 enemies at 285% Damage 5 times. Press the skill key again to achieve up to 3 hits.\r

2nd Hit: Attacks 5 times at 300% Damage.
3rd Hit: Attacks 5 times at 315% Damage.
Damage +6% each time the number of targets decreases -1. Increased damage is multiplied. Critical Rate +100% and Ignore DEF +30%.
Use during the Adrenaline Boost mode to shoot waves that attack up to 6 enemies at 400% Damage 5 times.
#cCan be used after Final Blow.

Added: action – beyonder_first
Added: attackCount – 5
Added: cr – 100
Added: damage – 185+10*u(x/3) [285]
Added: ignoreMobpdpR – 30
Added: maxLevel – 30
Added: mobCount – 6
Added: mpCon – 40
Added: s – 200+10*u(x/3) [300]
Added: u – 215+10*u(x/3) [315]
Added: w – 6
Added: x – 106
Added: masterLevel – 10
Added: req – Final Blow

Finisher: Storm of Fear (NEW!)
Description: Aran quickly swings her pole arm at enemies in front of her, creating a twister that pulls all enemies in the field toward the blade of her ruthless pole arm. Can be activated only with the command during the Adrenaline Boost mode.\n[Command: #c[Down][Back][Forward] + hold down the Attack key#]\nRequired Skill: #cAdrenaline Boost level 20 or above#
Tags: weapon – 44, info\type – 41, info\commandSkillType – attack, info\casterMove – 1, masterLevel – 10, combatOrders – 1
Delay: 570ms

Template Use #mpCon MP to attack up to #s enemies for #u% damage #w times. Lasts for up to 10 seconds.
#cThe Finisher skills can be used once during the Adrenaline Boost mode only with the command.
Level 1 Use 200 MP to attack up to 12 enemies for 215% damage 1 times. Lasts for up to 10 seconds.
#cThe Finisher skills can be used once during the Adrenaline Boost mode only with the command.
Level 30 Use 200 MP to attack up to 12 enemies for 650% damage 1 times. Lasts for up to 10 seconds.
#cThe Finisher skills can be used once during the Adrenaline Boost mode only with the command.

Added: action – boostEnd_sof0
Added: maxLevel – 30
Added: mpCon – 200
Added: range – 300
Added: s – 12
Added: u – 200+15*x [650]
Added: w – 1
Added: masterLevel – 10
Added: req – Adrenaline Boost

Beyond Blade (NEW!)
Description: Aran and Maha work together to obliterate enemies in front. Beyond Blade is not affected by the Knockback effect from enemy attacks while being cast.\nAdrenaline Boost Additional Effect: Shoots energy waves to the front and back.\nRequired Skill: #cFinal Blow level 20 or above#
Tags: info\type – 2, info\areaAttack – 1, invisible – 1, info2\ignoreCounter – 1, weapon – 44, combatOrders – 1
Delay: 810ms

Template Consumes #mpCon MP and attacks #mobCount enemies at #damage% Damage #attackCount times. Press the skill key again to achieve up to 3 hits.\r

2nd Hit: Attacks 5 times at #s% Damage.
3rd Hit: Attacks 5 times at #u% Damage.
Damage +#w% each time the number of targets decreases -1. Increased damage is multiplied. Critical Rate +#cr% and Ignore DEF +#ignoreMobpdpR%.
Use during the Adrenaline Boost mode to shoot waves that attack up to 6 enemies at 400% Damage 5 times.
#cCan be used after Final Blow.

Level 1 Consumes #mpCon MP and attacks 6 enemies at 400% Damage 5 times. Press the skill key again to achieve up to 3 hits.\r

2nd Hit: Attacks 5 times at #s% Damage.
3rd Hit: Attacks 5 times at #u% Damage.
Damage +#w% each time the number of targets decreases -1. Increased damage is multiplied. Critical Rate +#cr% and Ignore DEF +#ignoreMobpdpR%.
Use during the Adrenaline Boost mode to shoot waves that attack up to 6 enemies at 400% Damage 5 times.
#cCan be used after Final Blow.

Level 30 Consumes #mpCon MP and attacks 6 enemies at 400% Damage 5 times. Press the skill key again to achieve up to 3 hits.\r

2nd Hit: Attacks 5 times at #s% Damage.
3rd Hit: Attacks 5 times at #u% Damage.
Damage +#w% each time the number of targets decreases -1. Increased damage is multiplied. Critical Rate +#cr% and Ignore DEF +#ignoreMobpdpR%.
Use during the Adrenaline Boost mode to shoot waves that attack up to 6 enemies at 400% Damage 5 times.
#cCan be used after Final Blow.

Added: action – finalBlow2
Added: attackCount – 5
Added: damage – 400
Added: maxLevel – 30
Added: mobCount – 6
Added: range – 400
Added: invisible – 1

Final Blow (NEW!)
Description: Brandishes her pole arm downward, inflicting lethal damage on multiple enemies. Ignores a certain amount of monster Defense. Learning this skill changes Smash Swing’s 3rd hit to Final Blow.\n[Command: #c[Down] [Down] + Attack key#]\nCommand Activation Effect: Protects against the Knockback effect.\nAdrenaline Boost Additional Effect: Shoots energy waves at a front area.\n#cLv. 20 Effect: Can learn the 4th Job skill, Beyond Blade.#
Tags: weapon – 44, info\type – 52, info\areaAttack – 1, info\commandSkillType – attack, psd – 1, invisible – 1
Delay: 360ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. Ignores #ignoreMobpdpR% monster DEF.
Killed enemies that are sent flying attack surrounding enemies at #x%.
Use in the Adrenaline Boost mode to shoot #ballCount waves that attack up to #ballMobCount enemies at #ballDamage% Damage #ballAttackCount times.
Level 1 Consumes 20 MP to attack up to 6 enemies at 190% Damage 5 times. Ignores 5% monster DEF.
Killed enemies that are sent flying attack surrounding enemies at 150%.
Use in the Adrenaline Boost mode to shoot 1 waves that attack up to 6 enemies at 350% Damage 4 times.
Level 20 Consumes 30 MP to attack up to 6 enemies at 285% Damage 5 times. Ignores 15% monster DEF.
Killed enemies that are sent flying attack surrounding enemies at 150%.
Use in the Adrenaline Boost mode to shoot 2 waves that attack up to 6 enemies at 350% Damage 4 times.

Added: action – finalBlowS
Added: attackCount – 5
Added: ballAttackCount – 4
Added: ballCount – u(x/10) [2]
Added: ballDamage – 350
Added: ballMobCount – 6
Added: damage – 185+5*x [285]
Added: ignoreMobpdpR – 5+d(x/2) [15]
Added: maxLevel – 20
Added: mobCount – 6
Added: mpCon – 20+5*d(x/10) [30]
Added: range – 400
Added: x – 150
Added: y – 20
Added: invisible – 1

Finisher: Hunter’s Targeting (NEW!)
Description: Aran concentrates her energy into her pole arm, quickly charges at enemies, and delivers a powerful blow. This skill automatically targets the strongest enemy in the character’s attacking direction. The longer this skill’s charged, the more powerful its blow. During the charge, the character becomes Invincible and cannot be stopped by enemies. Can be activated only with the command during the Adrenaline Boost mode.\n[Command: #c[Down][Forward][Up] + hold down the Attack key#]\nRequired Skill: #cAdrenaline Boost level 20 or above#
Tags: weapon – 44, info\type – 41, info\commandSkillType – attack, info\casterMove – 1, combatOrders – 1, invisible – 1
Delay: 540ms

Template MP Cost: #mpCon. After casting the skill, hold down Attack to charge it and a direction key to select an attacking direction. Release the Attack key to attack #mobCount targets at #damage% Damage #attackCount times. Invincible during the charge. Damage +#s%p every charging second. (Up to 500%p) Can be charged for up to 5 seconds. #cMaximum damage: #MDamageOver#
#cThe Finisher skills can be used once during the Adrenaline Boost mode only with the command.
Level 1 MP Cost: #mpCon. After casting the skill, hold down Attack to charge it and a direction key to select an attacking direction. Release the Attack key to attack #mobCount targets at #damage% Damage #attackCount times. Invincible during the charge. Damage +100%p every charging second. (Up to 500%p) Can be charged for up to 5 seconds. #cMaximum damage: 99999999#
#cThe Finisher skills can be used once during the Adrenaline Boost mode only with the command.
Level 30 MP Cost: #mpCon. After casting the skill, hold down Attack to charge it and a direction key to select an attacking direction. Release the Attack key to attack #mobCount targets at #damage% Damage #attackCount times. Invincible during the charge. Damage +100%p every charging second. (Up to 500%p) Can be charged for up to 5 seconds. #cMaximum damage: 99999999#
#cThe Finisher skills can be used once during the Adrenaline Boost mode only with the command.

Added: action – boostEnd_ht0
Added: maxLevel – 30
Added: MDamageOver – 99999999
Added: range – 600
Added: s – 100
Added: v – 30
Added: w – 1
Added: x – 90
Added: y – 90
Added: invisible – 1

Finisher: Storm of Fear (NEW!)
Description: Aran quickly swings her pole arm at enemies in front of her, creating a twister that pulls all enemies in the field toward the blade of her ruthless pole arm. Can be activated only with the command during the Adrenaline Boost mode.\n[Command: #c[Down][Back][Forward] + hold down the Attack key#]\nRequired Skill: #cAdrenaline Boost level 20 or above#
Tags: weapon – 44, info\type – 52, info\areaAttack – 1, info\commandSkillType – attack, combatOrders – 1, invisible – 1, info2\ignoreCounter – 1

Template Use #mpCon MP to attack up to #mobCount enemies for #damage% damage #attackCount times. Lasts for up to 10 seconds.
#cThe Finisher skills can be used once during the Adrenaline Boost mode only with the command.
Level 1 Use #mpCon MP to attack up to 12 enemies for 1% damage 1 times. Lasts for up to 10 seconds.
#cThe Finisher skills can be used once during the Adrenaline Boost mode only with the command.
Level 30 Use #mpCon MP to attack up to 12 enemies for 1% damage 1 times. Lasts for up to 10 seconds.
#cThe Finisher skills can be used once during the Adrenaline Boost mode only with the command.

Added: attackCount – 1
Added: damage – 1
Added: maxLevel – 30
Added: mobCount – 12
Added: subTime – 5000
Added: x – 100
Added: invisible – 1

Swing – Reinforce (NEW!)
Description: Increases the Smash Swing and Aero Swing damage.
Type: Hyper Skill
Tags: info\type – 50, psd – 1, hyper – 1, reqLev – 143

Template Damage increased by #damR%
Level 1 Damage increased by 20%

Added: damR – 20
Added: maxLevel – 1

Swing – Reinforce Remaining Time (NEW!)
Description: Follow Smash/Aero Swing with other attack skills to achieve enhanced damage for a set duration.
Type: Hyper Skill
Tags: info\type – 50, psd – 1, hyper – 1, reqLev – 162

Template #damR% additional damage after using the Swing skills
Level 1 20% additional damage after using the Swing skills

Added: damR – 20
Added: maxLevel – 1

Swing – Reinforce Afterimage (NEW!)
Description: Increases damage inflicted by the afterimage that Smash/Aero Swing creates when followed by other attack skills.
Type: Hyper Skill
Tags: info\type – 50, psd – 1, hyper – 1, reqLev – 183

Template Damage increased by #damR%
Level 1 Damage increased by 20%

Added: damR – 20
Added: maxLevel – 1

Storm of Fear – Extra Targets (NEW!)
Description: Finisher: Storm of Fear can attack more monsters at a time.
Type: Hyper Skill
Tags: info\type – 50, psd – 1, hyper – 1, reqLev – 149

Template Max attackable monster count +#targetPlus
Level 1 Max attackable monster count +3

Added: maxLevel – 1
Added: targetPlus – 3

Hunter’s Targeting – Reinforce (NEW!)
Description: Increases damage inflicted by Finisher: Hunter’s Targeting.
Type: Hyper Skill
Tags: info\type – 50, psd – 1, hyper – 1, reqLev – 168

Template Damage increased by #damR%
Level 1 Damage increased by 30%

Added: damR – 30
Added: maxLevel – 1

Adrenaline Boost – Persist (NEW!)
Description: Increases the Adrenaline Boost duration.
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 189

Template Duration +#time sec
Level 1 Duration +5 sec

Added: maxLevel – 1
Added: time – 5

Beyond Blade – Reinforce (NEW!)
Description: Increases the Beyond Blade damage. This skill does not affect the energy waves activated during Adrenaline Boost.
Type: Hyper Skill
Tags: info\type – 50, psd – 1, hyper – 1, reqLev – 155

Template Damage increased by #damR%
Level 1 Damage increased by 20%

Added: damR – 20
Added: maxLevel – 1

Beyond Blade – Bonus Attacks (NEW!)
Description: Increases the Beyond Blade attack count. This skill does not affect the energy waves’ attack count.
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 177

Template Attack count +#attackCount
Level 1 Attack count +1

Added: attackCount – 1
Added: maxLevel – 1

Beyond Blade – Ignore Guard (NEW!)
Description: Beyond Blade ignores a higher amount of monster Defence. This skill does not affect the energy waves activated during Adrenaline Boost.
Type: Hyper Skill
Tags: info\type – 50, psd – 1, hyper – 1, reqLev – 195

Template Ignore DEF +#ignoreMobpdpR%
Level 1 Ignore DEF +20%

Added: ignoreMobpdpR – 20
Added: maxLevel – 1

Beyond Blade (NEW!)
Description: Aran and Maha work together to obliterate enemies in front. Beyond Blade is not affected by the Knockback effect from enemy attacks while being cast.\nAdrenaline Boost Additional Effect: Shoots energy waves to the front and back.\nRequired Skill: #cFinal Blow level 20 or above#
Tags: info\type – 1, info\areaAttack – 1, weapon – 44, invisible – 1, combatOrders – 1, psd – 1
Delay: 480ms

Template Consumes #mpCon MP and attacks #mobCount enemies at #damage% Damage #attackCount times. Press the skill key again to achieve up to 3 hits.\r

2nd Hit: Attacks 5 times at #s% Damage.
3rd Hit: Attacks 5 times at #u% Damage.
Damage +#w% each time the number of targets decreases -1. Increased damage is multiplied. Critical Rate +#cr% and Ignore DEF +#ignoreMobpdpR%.
Use during the Adrenaline Boost mode to shoot waves that attack up to 6 enemies at 400% Damage 5 times.
#cCan be used after Final Blow.

Level 1 Consumes 40 MP and attacks 6 enemies at 210% Damage 5 times. Press the skill key again to achieve up to 3 hits.\r

2nd Hit: Attacks 5 times at #s% Damage.
3rd Hit: Attacks 5 times at #u% Damage.
Damage +6% each time the number of targets decreases -1. Increased damage is multiplied. Critical Rate +100% and Ignore DEF +30%.
Use during the Adrenaline Boost mode to shoot waves that attack up to 6 enemies at 400% Damage 5 times.
#cCan be used after Final Blow.

Level 30 Consumes 40 MP and attacks 6 enemies at 300% Damage 5 times. Press the skill key again to achieve up to 3 hits.\r

2nd Hit: Attacks 5 times at #s% Damage.
3rd Hit: Attacks 5 times at #u% Damage.
Damage +6% each time the number of targets decreases -1. Increased damage is multiplied. Critical Rate +100% and Ignore DEF +30%.
Use during the Adrenaline Boost mode to shoot waves that attack up to 6 enemies at 400% Damage 5 times.
#cCan be used after Final Blow.

Added: action – beyonder_second
Added: attackCount – 5
Added: cr – 100
Added: damage – 200+10*u(x/3) [300]
Added: ignoreMobpdpR – 30
Added: maxLevel – 30
Added: mobCount – 6
Added: mpCon – 40
Added: w – 6
Added: x – 106
Added: invisible – 1

Beyond Blade (NEW!)
Description: Aran and Maha work together to obliterate enemies in front. Beyond Blade is not affected by the Knockback effect from enemy attacks while being cast.\nAdrenaline Boost Additional Effect: Shoots energy waves to the front and back.\nRequired Skill: #cFinal Blow level 20 or above#
Tags: info\type – 1, info\areaAttack – 1, info\trembling – 1, weapon – 44, invisible – 1, combatOrders – 1, psd – 1
Delay: 600ms

Template Consumes #mpCon MP and attacks #mobCount enemies at #damage% Damage #attackCount times. Press the skill key again to achieve up to 3 hits.\r

2nd Hit: Attacks 5 times at #s% Damage.
3rd Hit: Attacks 5 times at #u% Damage.
Damage +#w% each time the number of targets decreases -1. Increased damage is multiplied. Critical Rate +#cr% and Ignore DEF +#ignoreMobpdpR%.
Use during the Adrenaline Boost mode to shoot waves that attack up to 6 enemies at 400% Damage 5 times.
#cCan be used after Final Blow.

Level 1 Consumes 40 MP and attacks 6 enemies at 225% Damage 5 times. Press the skill key again to achieve up to 3 hits.\r

2nd Hit: Attacks 5 times at #s% Damage.
3rd Hit: Attacks 5 times at #u% Damage.
Damage +6% each time the number of targets decreases -1. Increased damage is multiplied. Critical Rate +100% and Ignore DEF +30%.
Use during the Adrenaline Boost mode to shoot waves that attack up to 6 enemies at 400% Damage 5 times.
#cCan be used after Final Blow.

Level 30 Consumes 40 MP and attacks 6 enemies at 315% Damage 5 times. Press the skill key again to achieve up to 3 hits.\r

2nd Hit: Attacks 5 times at #s% Damage.
3rd Hit: Attacks 5 times at #u% Damage.
Damage +6% each time the number of targets decreases -1. Increased damage is multiplied. Critical Rate +100% and Ignore DEF +30%.
Use during the Adrenaline Boost mode to shoot waves that attack up to 6 enemies at 400% Damage 5 times.
#cCan be used after Final Blow.

Added: action – beyonder_third
Added: attackCount – 5
Added: cr – 100
Added: damage – 215+10*u(x/3) [315]
Added: ignoreMobpdpR – 30
Added: maxLevel – 30
Added: mobCount – 6
Added: mpCon – 40
Added: w – 6
Added: x – 106
Added: invisible – 1

Heroic Memories
Description: Recalls the oath of the Maple Heroes to increase damage and max damage cap.
Type: Hyper Skill
Tags: info\type – 10, hyper – 2, reqLev – 200, notRemoved – 1

Template MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%
Cooldown: #cooltime s. Only Hero characters in the party are affected
Level 1 MP cost: 100. For 60 s, increases Damage by 10% and Max Damage by 10%
Cooldown: 120 s. Only Hero characters in the party are affected

Old Template: MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, Max Damage: +#indieMaxDamageOver\nCooldown: #cooltime sec. Only applies to hero classes within the party
Changed: Delay – 1500 → 0
Removed: indieMaxDamageOver
Added: indieMaxDamageOverR – 10

Maha’s Domain (NEW!)
Description: Summons the sleeping giant pole arm Mana from Rien. Maha attacks a broad area as it lands, and then inflicts continuous damage on surrounding enemies, cancels Abnormal Status effects cast on surrounding party members, and restores their HP and MP until it disappears.
Type: Hyper Skill
Tags: info\type – 1, info\areaAttack – 1, hyper – 2, reqLev – 170, weapon – 44
Delay: 2490ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. Then attacks enemies within its range at #x% Damage #y times, and cancels Abnormal Status effects cast on party members and restores #w% HP/MP every second. Duration: #time% sec.
Cooldown: #cooltime sec
Level 1 Consumes 500 MP to attack up to 15 enemies at 800% Damage 5 times. Then attacks enemies within its range at 500% Damage 3 times, and cancels Abnormal Status effects cast on party members and restores 20% HP/MP every second. Duration: 10% sec.
Cooldown: 150 sec

Added: action – HY2112zoneOfMaha
Added: attackCount – 5
Added: cooltime – 150
Added: damage – 800
Added: maxLevel – 1
Added: mobCount – 15
Added: mpCon – 500
Added: s2 – 2070
Added: subTime – 1000
Added: time – 10
Added: u2 – 450
Added: v2 – 12000
Added: w – 20
Added: w2 – 450
Added: x – 500
Added: y – 3

Adrenaline Generator (NEW!)
Description: Instantly enters the Adrenaline Boost mode by maximizing physical capabilities. Adrenaline Boost is not affected by the Buff Duration Bonus effect.\nRequired Skill: #cAdrenaline Boost level 20 or above#
Type: Hyper Skill
Tags: info\type – 10, hyper – 2, reqLev – 150, weapon – 44, notRemoved – 1

Template MP Cost: #mpCon. Cooldown: #cooltime sec.
Level 1 MP Cost: 500. Cooldown: 240 sec.

Added: cooltime – 240
Added: maxLevel – 1
Added: mpCon – 500
Added: notRemoved – 1
Added: req – Adrenaline Boost

Maha’s Domain (NEW!)
Description: Summons a sleeping giant pole arm from Rien. The pole arm attacks all enemies as it lands, and then detonates\r\nspawning enemies and heals Aran’s Abnormal Status effects, HP, and MP until it disappears.
Type: Hyper Skill
Tags: info\massSpell – 1, info\type – 36, info\zoneType – invincible, info2\ignoreCounter – 1, hyper – 2, reqLev – 170, weapon – 44, invisible – 1

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. Then attacks enemies within its range at #x% Damage #y times, and cancels Abnormal Status effects cast on party members and restores #w% HP/MP every second. Duration: #time% sec.
Cooldown: #cooltime sec
Level 1 Consumes #mpCon MP to attack up to 15 enemies at 500% Damage 3 times. Then attacks enemies within its range at 500% Damage 3 times, and cancels Abnormal Status effects cast on party members and restores 20% HP/MP every second. Duration: 10% sec.
Cooldown: #cooltime sec

Added: attackCount – 3
Added: damage – 500
Added: maxLevel – 1
Added: mobCount – 15
Added: subTime – 1000
Added: time – 10
Added: w – 20
Added: x – 500
Added: y – 3
Added: invisible – 1

Removed Skill: Over Swing
Removed Skill: Final Blow
Removed Skill: Combo Tempest
Removed Skill: Over Swing
Removed Skill: Over Swing
Removed Skill: Combo Tempest
Removed Skill: Over Swing
Removed Skill: Combo Recharge – Release
Removed Skill: Combo Recharge – Cooldown Cutter
Removed Skill: Combo Recharge – Combo Up
Removed Skill: Final Blow – Reinforce
Removed Skill: Final Blow – Bonus
Removed Skill: Final Blow – Guardbreak
Removed Skill: Combo Tempest – Bonus
Removed Skill: Combo Tempest – Temper Link
Removed Skill: Combo Tempest – Release
Removed Skill: Beyond Blade
Removed Skill: Combo Barrier
Removed Skill: Final Blow
Removed Skill: Unlimited Combo
Removed Skill: Beyond Blade
Removed Skill: Beyond Blade

Evan (I)

Dragon Soul (NEW!)
Description: Enter a contract with your dragon to increase Weapon/Magic Defenses and Movement Speed.
Tags: info\type – 50, psd – 1

Template Permanently increases Weapon DEF +#pddX, Magic DEF +#mddX, and Movement Speed +#psdSpeed.
Level 1 Permanently increases Weapon DEF +55, Magic DEF +55, and Movement Speed +1.
Level 10 Permanently increases Weapon DEF +145, Magic DEF +145, and Movement Speed +10.

Added: maxLevel – 10
Added: mddX – 45+10*x [145]
Added: pddX – 45+10*x [145]
Added: psdSpeed – x [10]

Linked Magic (NEW!)
Description: Evan shares mana with Mir and awakens his latent magic power.
Tags: info\type – 50, psd – 1

Template Permanently increases Max MP +#mmpR%. MP +#lv2mmp and MATT +#madX every level.
Level 1 Permanently increases Max MP +6%. MP +92 and MATT +6 every level.
Level 15 Permanently increases Max MP +20%. MP +120 and MATT +20 every level.

Added: lv2mmp – 90+2*x [120]
Added: madX – 5+x [20]
Added: maxLevel – 15
Added: mmpR – 5+x [20]

Dragon Spark (NEW!)
Description: Mir creates a chance of delivering additional attacks after Evan uses attack skills.
Tags: info\type – 53, info\finalAttack – 1, info\condition – attack, info\magicDamage – 1, skillType – 3

Template #prop% chance of casting Dragon Spark with #damage% Damage
Level 1 4% chance of casting Dragon Spark with 55% Damage
Level 10 40% chance of casting Dragon Spark with 100% Damage

Added: damage – 50+5*x [100]
Added: maxLevel – 10
Added: prop – 4*x [40]
Added: range – 500

Circle of Mana I (NEW!)
Description: Shoots 2 condensed mana balls at enemies in front. This skill can be reinforced up to #c4 phases# depending on the Job Advancement stage.\n#cLv. 10 Effect: Can learn the 2nd Job skill, Circle of Mana Ⅱ.#
Tags: info\type – 1, info\areaAttack – 1, info\magicDamage – 1, weapon – 37, weapon2 – 38
Delay: 540ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times.
Level 1 Consumes 6 MP to attack up to 4 enemies at 132% Damage 2 times.
Level 10 Consumes 24 MP to attack up to 4 enemies at 150% Damage 2 times.

Added: action – EVcircleMana
Added: attackCount – 2
Added: damage – 130+2*x [150]
Added: maxLevel – 10
Added: mobCount – 4
Added: mpCon – 4+2*x [24]

Teleport (NEW!)
Description: Enables you to instantly move a certain distance. Use with the directional keys to move in that direction.
Tags: info\type – 41, info\casterMove – 1

Template Consumes #mpCon to teleport #range distance. Teleport downward to move #y longer distance.
Level 1 Consumes 31 to teleport 230 distance. Teleport downward to move 67 longer distance.
Level 10 Consumes 22 to teleport 275 distance. Teleport downward to move 85 longer distance.

Added: maxLevel – 10
Added: mpCon – 32-x [22]
Added: range – 225+5*x [275]
Added: y – 65+2*x [85]

Magic Guard (NEW!)
Description: Decreases Magic damage from enemy attacks and consumes MP for a portion of damage.\nCast this skill to automatically activate its effects while having more than 0 MP. HP is consumed when your MP is 0. Can be toggled #cOn/Off.
Tags: info\type – 11, info\switchDamtoMP – 1, notRemoved – 1

Template Consumes #mpCon MP to decrease damage from enemy attacks -#y% and consumes MP for #x% of received damage for a set duration.
Level 1 Consumes 30 MP to decrease damage from enemy attacks -1% and consumes MP for 40% of received damage for a set duration.
Level 10 Consumes 30 MP to decrease damage from enemy attacks -10% and consumes MP for 85% of received damage for a set duration.

Added: maxLevel – 10
Added: mpCon – 30
Added: x – 35+5*x [85]
Added: y – 1*x [10]
Added: notRemoved – 1

Removed Skill: Dragon Soul
Removed Skill: Magic Missile

Evan (II)

Circle of Mana II (NEW!)
Description: Shoots 3 condensed mana balls at enemies in front. This skill can be reinforced up to #c4 phases# depending on the Job Advancement stage.\n#cLv. 20 Effect: Can learn the 2nd Job skill, Circle of Mana III.#
Tags: info\type – 1, info\areaAttack – 1, info\magicDamage – 1, weapon – 37, weapon2 – 38
Delay: 540ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times.#
Level 1 Consumes 20 MP to attack up to 5 enemies at 111% Damage 3 times.#
Level 20 Consumes 30 MP to attack up to 5 enemies at 130% Damage 3 times.#

Added: action – EVcircleMana2
Added: attackCount – 3
Added: damage – 110+x [130]
Added: maxLevel – 20
Added: mobCount – 5
Added: mpCon – 20+d(x/2) [30]
Added: req – Circle of Mana I

Swift – Come Back! (NEW!)
Description: #c[Fusion Skill]# Mir immediately stops attacking and returns to Evan’s side. Curses surrounding enemies with the power of the crest. Cursed enemies receive more damage for a set duration. \nSwift – Come Back! improves in proportion to Dragon Swift’s level. \n\cThis skill is activated when Evan casts #cCome Back# while Mir is using #cDragon Swift, Swift of Wind, or Swift of Thunder#.
Tags: info\type – 1, info\magicDamage – 1, info\mes – amplifyDamage, info2\ignoreCounter – 1, disable – 1
Delay: 30ms

Template Casts a curse that increases Final damage by #x% for up to #mobCount enemies in its range for #time seconds.
Level 1 Casts a curse that increases Final damage by 1% for up to 8 enemies in its range for 22 seconds.
Level 20 Casts a curse that increases Final damage by 20% for up to 8 enemies in its range for 60 seconds.

Added: action – EVdragonBack
Added: attackCount – 1
Added: cooltime – 2
Added: maxLevel – 20
Added: mobCount – 8
Added: time – 20+2*x [60]
Added: x – x [20]

Swift of Wind (NEW!)
Description: #c[Fusion Skill]# Mir, while using #cDragon Swift#, responds to Evan’s magic and shoots sharp wind blades by agitating air currents. Swift of Wind improves in proportion to Dragon Swift’s level and does not affect enemies in the Damage Reflection effect.\n\cThis skill is activated when Evan casts #cCircle of Wind# while Mir is using #cDragon Swift#.
Tags: info\type – 2, info\areaAttack – 1, info\magicDamage – 1, info2\ignoreCounter – 1, disable – 1

Template Consumes #mpCon MP and shoots #x wind blades that attack up to #mobCount enemies at #damage% Damage #attackCount times. Lasts for 3.5 sec.
Level 1 Consumes 20 MP and shoots 3 wind blades that attack up to 3 enemies at 45% Damage 2 times. Lasts for 3.5 sec.
Level 20 Consumes 60 MP and shoots 3 wind blades that attack up to 3 enemies at 55% Damage 2 times. Lasts for 3.5 sec.

Added: attackCount – 2
Added: damage – 45+d(x/2) [55]
Added: maxLevel – 20
Added: mobCount – 3
Added: mpCon – 20+4*d(x/2) [60]
Added: time – 510
Added: x – 3

High Wisdom (NEW!)
Description: Permanently increases Intelligence through a mental discipline.
Tags: info\type – 50, psd – 1

Template Permanently increases INT +#intX
Level 1 Permanently increases INT +4
Level 10 Permanently increases INT +40

Added: intX – 4*x [40]
Added: maxLevel – 10

Communion (NEW!)
Description: Evan achieves enhanced combat capabilities through his deep connection to Mir.
Tags: info\type – 50, fixLevel – 1, psd – 1

Template Evan’s Damage +#indieDamR% while Mir is attacking
[Passive Effects: Stance Rate +#stanceProp%]
Level 1 Evan’s Damage +20% while Mir is attacking
[Passive Effects: Stance Rate +30%]

Added: indieDamR – 20
Added: maxLevel – 1
Added: stanceProp – 30
Added: time – 5

Spell Mastery (NEW!)
Description: Increases Magic Mastery, Magic Attack, and Critical Rate. \n#cLv. 10 effect: Can learn Magic Mastery.#
Tags: info\type – 50, info\magicDamage – 1, info\areaAttack – 1, info\chargingSkill – 1, info\mes – freeze, psd – 1

Template Magic Mastery +#mastery%, Critical Rate +#cr%, and MATT +#x. #cWands# further increase Critical Rate +3%.
Level 1 Magic Mastery +32%, Critical Rate +10%, and MATT +1. #cWands# further increase Critical Rate +3%.
Level 10 Magic Mastery +50%, Critical Rate +15%, and MATT +10. #cWands# further increase Critical Rate +3%.

Added: cr – 10+d(x/2) [15]
Added: mastery – 30+2*x [50]
Added: maxLevel – 10
Added: x – x [10]

Support Jump (NEW!)
Description: Evan jumps again in midair, with the power of the air current Mir has generated. During a jump, press the Jump key again while holding down the Up key to double-jump. \n\c#cCan be used only when Mir is not attacking.
Tags: info\type – 40, info\casterMove – 1, info\avaliableInJumpingState – 1

Template MP Cost: #mpCon. Jumps again during a jump.
Level 1 MP Cost: 12. Jumps again during a jump.
Level 4 MP Cost: 18. Jumps again during a jump.

Added: maxLevel – 4
Added: mpCon – 10+2*x [18]
Added: y – 680+150*x [1280]

Advanced Dragon Spark (NEW!)
Description: Mir creates a chance of delivering additional attacks at higher Magic Attack after Evan uses attack skills.
Tags: info\type – 53, info\finalAttack – 1, info\condition – attack, info\magicDamage – 1, fixLevel – 1, skillType – 3

Template #prop% chance of casting Dragon Spark with #damage% Damage
Level 1 100% chance of casting Dragon Spark with 150% Damage

Added: damage – 150
Added: maxLevel – 1
Added: prop – 100
Added: range – 500

Dragon Swift (NEW!)
Description: #c[Mir Skill]# Mir quickly moves forward and backward, attacking enemies in his path. Dragon Swift does not affect enemies with the Damage Reflection effect.
Tags: info\type – 1, info\magicDamage – 1, info\areaAttack – 1, info2\ignoreCounter – 1, invisible – 1, disable – 1, weapon – 37, weapon2 – 38

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. Lasts for 3.5 sec.
Cooldown: #cooltime sec
Level 1 Consumes 20 MP to attack up to 8 enemies at 76% Damage 4 times. Lasts for 3.5 sec.
Cooldown: 8 sec
Level 20 Consumes 60 MP to attack up to 8 enemies at 95% Damage 4 times. Lasts for 3.5 sec.
Cooldown: 8 sec

Added: attackCount – 4
Added: cooltime – 8
Added: damage – 75+x [95]
Added: maxLevel – 20
Added: mobCount – 8
Added: mpCon – 20+4*d(x/2) [60]
Added: subTime – 500
Added: invisible – 1

Dragon Swift (NEW!)
Description: #c[Mir Skill]# Mir quickly moves forward and backward, attacking enemies in his path. Dragon Swift does not affect enemies with the Damage Reflection effect.
Tags: info\type – 1, info\magicDamage – 1, info\areaAttack – 1, info2\ignoreCounter – 1, invisible – 1, disable – 1, weapon – 37, weapon2 – 38

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. Lasts for 3.5 sec.
Cooldown: #cooltime sec
Level 1 Consumes 20 MP to attack up to 8 enemies at 76% Damage 4 times. Lasts for 3.5 sec.
Cooldown: 8 sec
Level 20 Consumes 60 MP to attack up to 8 enemies at 95% Damage 4 times. Lasts for 3.5 sec.
Cooldown: 8 sec

Added: attackCount – 4
Added: cooltime – 8
Added: damage – 75+x [95]
Added: maxLevel – 20
Added: mobCount – 8
Added: mpCon – 20+4*d(x/2) [60]
Added: subTime – 500
Added: invisible – 1

Swift of Wind (NEW!)
Description: #c[Fusion Skill]# Mir, while using #cDragon Swift#, responds to Evan’s magic and shoots sharp wind blades by agitating air currents. Swift of Wind improves in proportion to Dragon Swift’s level and does not affect enemies in the Damage Reflection effect.\n\cThis skill is activated when Evan casts #cCircle of Wind# while Mir is using #cDragon Swift#.
Tags: info\type – 2, info\areaAttack – 1, info\magicDamage – 1, info2\ignoreCounter – 1, invisible – 1, disable – 1, weapon – 37, weapon2 – 38

Template Consumes #mpCon MP and shoots #x wind blades that attack up to #mobCount enemies at #damage% Damage #attackCount times. Lasts for 3.5 sec.
Level 1 Consumes 20 MP and shoots 3 wind blades that attack up to 3 enemies at 45% Damage 2 times. Lasts for 3.5 sec.
Level 20 Consumes 60 MP and shoots 3 wind blades that attack up to 3 enemies at 55% Damage 2 times. Lasts for 3.5 sec.

Added: attackCount – 2
Added: damage – 45+d(x/2) [55]
Added: maxLevel – 20
Added: mobCount – 3
Added: mpCon – 20+4*d(x/2) [60]
Added: time – 450
Added: x – 3
Added: invisible – 1

Swift of Wind (NEW!)
Description: #c[Fusion Skill]# Mir, while using #cDragon Swift#, responds to Evan’s magic and shoots sharp wind blades by agitating air currents. Swift of Wind improves in proportion to Dragon Swift’s level and does not affect enemies in the Damage Reflection effect.\n\cThis skill is activated when Evan casts #cCircle of Wind# while Mir is using #cDragon Swift#.
Tags: info\type – 2, info\areaAttack – 1, info\magicDamage – 1, info2\ignoreCounter – 1, invisible – 1, disable – 1, weapon – 37, weapon2 – 38

Template Consumes #mpCon MP and shoots #x wind blades that attack up to #mobCount enemies at #damage% Damage #attackCount times. Lasts for 3.5 sec.
Level 1 Consumes 20 MP and shoots 3 wind blades that attack up to 3 enemies at 45% Damage 2 times. Lasts for 3.5 sec.
Level 20 Consumes 60 MP and shoots 3 wind blades that attack up to 3 enemies at 55% Damage 2 times. Lasts for 3.5 sec.

Added: attackCount – 2
Added: damage – 45+d(x/2) [55]
Added: maxLevel – 20
Added: mobCount – 3
Added: mpCon – 20+4*d(x/2) [60]
Added: time – 450
Added: x – 3
Added: invisible – 1

Circle of Wind (NEW!)
Description: Calls forth a twister that pushes enemies backward with damage.
Tags: info\type – 1, info\areaAttack – 1, info\pushTarget – 1, info\magicDamage – 1, weapon – 37, weapon2 – 38
Delay: 1020ms

Template Consumes #mpCon MP and attacks #mobCount enemies at #damage% Damage #attackCount times with the Knockback effect.
Level 1 Consumes 30 MP and attacks 6 enemies at 225% Damage 2 times with the Knockback effect.
Level 10 Consumes 40 MP and attacks 6 enemies at 270% Damage 2 times with the Knockback effect.

Added: action – EVcircleWind
Added: attackCount – 2
Added: damage – 220+5*x [270]
Added: maxLevel – 10
Added: mobCount – 6
Added: mpCon – 30+2*d(x/2) [40]
Added: x – 450

Dragon Swift (NEW!)
Description: #c[Mir Skill]# Mir quickly moves forward and backward, attacking enemies in his path. Dragon Swift does not affect enemies with the Damage Reflection effect.\n#cMir’s skills and the Fusion skills are not affected by the Attack Speed Bonus effect.
Tags: info\type – 1, info\magicDamage – 1, info\areaAttack – 1, info2\ignoreCounter – 1, weapon – 37, weapon2 – 38

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. Lasts for 3.5 sec.
Cooldown: #cooltime sec
Level 1 Consumes 20 MP to attack up to 8 enemies at 76% Damage 4 times. Lasts for 3.5 sec.
Cooldown: 8 sec
Level 20 Consumes 60 MP to attack up to 8 enemies at 95% Damage 4 times. Lasts for 3.5 sec.
Cooldown: 8 sec

Added: attackCount – 4
Added: cooltime – 8
Added: damage – 75+x [95]
Added: maxLevel – 20
Added: mobCount – 8
Added: mpCon – 20+4*d(x/2) [60]
Added: subTime – 500

Come Back! (NEW!)
Description: Evan uses the power of the crest to immediately summon Mir back to his side. This skill casts various additional effects depending on Mir’s current attack type.
Tags: info\type – 10, fixLevel – 1
Delay: 30ms

Template Immediately retreats Mir while he is attacking.
#cCooldown: #cooltime sec
Level 1 Immediately retreats Mir while he is attacking.
#cCooldown: 2 sec

Added: action – EVdragonBack
Added: cooltime – 2
Added: maxLevel – 1
Added: mpCon – 25

Magic Booster (NEW!)
Description: Temporarily increases Evan’s Magic Attack Speed by 2 levels at the cost of MP.
Tags: info\type – 10, weapon – 37, weapon2 – 38
Delay: 1020ms

Template MP Cost: #mpCon. Magic Attack Speed + #y levels for #time sec.
Level 1 MP Cost: 76. Magic Attack Speed + 2 levels for 104 sec.
Level 20 MP Cost: 38. Magic Attack Speed + 2 levels for 180 sec.

Added: action – EVbooster
Added: maxLevel – 20
Added: mpCon – 78-2*x [38]
Added: time – 100+4*x [180]
Added: x – -2
Added: y – 2

Removed Skill: Lightning Bolt
Removed Skill: Magic Guard

Evan (III)

Circle of Mana III (NEW!)
Description: Shoots 4 reinforced condensed mana balls at enemies in front. This skill can be reinforced up to #c4 phases# depending on the Job Advancement stage.\n#cLv. 20 Effect: Can learn the 4th Job skill, Circle of Mana IV.#
Tags: info\type – 1, info\areaAttack – 1, info\magicDamage – 1, weapon – 37, weapon2 – 38
Delay: 660ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times.#
Level 1 Consumes 27 MP to attack up to 6 enemies at 112% Damage 4 times.#
Level 20 Consumes 37 MP to attack up to 6 enemies at 150% Damage 4 times.#

Added: action – EVcircleMana3
Added: attackCount – 4
Added: damage – 110+2*x [150]
Added: maxLevel – 20
Added: mobCount – 6
Added: mpCon – 27+d(x/2) [37]
Added: req – Circle of Mana II

Dive – Come Back! (NEW!)
Description: #c[Fusion Skill]# Mir instantly stops attacking and returns to Evan’s side, increasing Attack Speed by 1 level for him and surrounding allies with the power of the crest. Dive – Come Back! improves in proportion to Dragon Dive’s level. \c#This skill is activated when Evan casts #Come Back while Mir is using #Dragon Dive, Dive of Thunder, or Dive of Earth#c.
Tags: info\type – 1, info\magicDamage – 1, info\mes – amplifyDamage, info2\ignoreCounter – 1, disable – 1
Delay: 30ms

Template Attack Speed +1 level for surrounding allies for #time sec
Level 1 Attack Speed +1 level for surrounding allies for 41 sec
Level 20 Attack Speed +1 level for surrounding allies for 60 sec

Added: action – EVdragonBack
Added: cooltime – 2
Added: indieBooster – -1
Added: maxLevel – 20
Added: time – 40+x [60]

Swift of Thunder (NEW!)
Description: #c[Fusion Skill]# Mir, while using #cDragon Swift#, responds to Evan’s magic and crashes into five different points on the ground, drawing a pentagram of lightning. Swift of Thunder improves in proportion to Dragon Swift’s level and does not affect enemies with the Damage Reflection effect.\nThis skill is activated when Evan casts #cCircle of Thunder# while Mir is using #cDragon Swift#.
Tags: info\type – 1, info\magicDamage – 1, info\areaAttack – 1, info2\ignoreCounter – 1, disable – 1, elemAttr – l

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage with every #attackCount crash.
Level 1 Consumes 50 MP to attack up to 8 enemies at 116% Damage with every 6 crash.
Level 20 Consumes 70 MP to attack up to 8 enemies at 135% Damage with every 6 crash.

Added: attackCount – 6
Added: damage – 115+x [135]
Added: maxLevel – 20
Added: mobCount – 8
Added: mpCon – 50+5*d(x/5) [70]
Added: elemAttr – l

Dive of Thunder (NEW!)
Description: #c[Fusion Skill]# Mir, while using #cDragon Dive#, responds to Evan’s magic and produces powerful lightning balls that roll off his body and run along the ground. Dive of Thunder improves in proportion to Dragon Swift’s level and does not affect enemies with the Damage Reflection effect.\n\cThis skill is activated when Evan casts #cCircle of Thunder# while Mir is using #cDragon Dive#.
Tags: info\type – 2, info\areaAttack – 1, info2\ignoreCounter – 1, disable – 1, elemAttr – l

Template Consumes #mpCon MP to generate #z lightning balls that attack up to #mobCount enemies at #damage% Damage #attackCount times. Lasts for 4 seconds. Lightning balls disappear after attacking enemies or when their duration expires.
Level 1 Consumes 50 MP to generate 2 lightning balls that attack up to 1 enemies at 116% Damage 1 times. Lasts for 4 seconds. Lightning balls disappear after attacking enemies or when their duration expires.
Level 20 Consumes 70 MP to generate 4 lightning balls that attack up to 1 enemies at 135% Damage 1 times. Lasts for 4 seconds. Lightning balls disappear after attacking enemies or when their duration expires.

Added: attackCount – 1
Added: damage – 115+x [135]
Added: maxLevel – 20
Added: mobCount – 1
Added: mpCon – 50+5*d(x/5) [70]
Added: subTime – 500
Added: time – 17500
Added: w – 60
Added: x – 1800
Added: y – 40
Added: z – 2+d(x/10) [4]
Added: elemAttr – l

Critical Magic (NEW!)
Description: Increases Critical Rate and Minimum Critical Damage.
Tags: info\type – 50, psd – 1

Template Critical Rate +#prop% and Min. Critical Damage +#criticaldamageMin%
Level 1 Critical Rate +12% and Min. Critical Damage +6%
Level 10 Critical Rate +30% and Min. Critical Damage +15%

Added: criticaldamageMin – 5+x [15]
Added: maxLevel – 10
Added: prop – 10+2*x [30]

Magic Resistance (NEW!)
Description: Increases Abnormal Status Resistance, elemental resistances, and Magic Defense.
Tags: info\type – 10, info\massSpell – 1, psd – 1

Template Permanently increases Abnormal Status Resistance by #asrR%, elemental resistances by #terR%, and Magic DEF by #mddX.
Level 1 Permanently increases Abnormal Status Resistance by 11%, elemental resistances by 7%, and Magic DEF by 120.
Level 10 Permanently increases Abnormal Status Resistance by 20%, elemental resistances by 25%, and Magic DEF by 300.

Added: asrR – 10+x [20]
Added: maxLevel – 10
Added: mddX – 100+20*x [300]
Added: terR – 5+2*x [25]

Magic Amplification (NEW!)
Description: All attack spells achieve greater damage, but by consuming more MP.
Tags: info\type – 10

Template MP cost +#x%. Attack spell final damage +#z%.
Level 1 MP cost +114%. Attack spell final damage +12%.
Level 10 MP cost +150%. Attack spell final damage +30%.

Added: maxLevel – 10
Added: x – 110+4*x [150]
Added: y – 110+2*x [130]
Added: z – 10+2*x [30]

Dragon Potential (NEW!)
Description: Elicits Mir’s latent abilities.
Tags: info\type – 10, psd – 1

Template Permanently increases Ignore DEF by #ignoreMobpdpR%.
Level 1 Permanently increases Ignore DEF by 1%.
Level 20 Permanently increases Ignore DEF by 20%.

Added: ignoreMobpdpR – 1*x [20]
Added: maxLevel – 20

Dragon Dive (NEW!)
Description: #c[Mir Skill]# Mir body-slams into enemies in front of Evan, and then flaps his wings, sending forth a shock wave. Dragon Dive does not affect enemies with the Damage Reflection effect.
Tags: info\type – 1, info\magicDamage – 1, info\areaAttack – 1, info2\ignoreCounter – 1, invisible – 1, disable – 1, weapon – 37, weapon2 – 38

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. Lasts for 3.5 sec.
Cooldown: #cooltime sec
\c #cCircle of Wind damage +#s%p
\c#cDragon Swift damage +#s2%p.
\c#cSwift of Wind damage +#u%p.
\c#cSwift of Thunder damage +#u2%p
Level 1 Consumes 50 MP to attack up to 6 enemies at 111% Damage 3 times. Lasts for 3.5 sec.
Cooldown: 8 sec
\c #cCircle of Wind damage +#s%p
\c#cDragon Swift damage +#s2%p.
\c#cSwift of Wind damage +#u%p.
\c#cSwift of Thunder damage +#u2%p
Level 20 Consumes 70 MP to attack up to 6 enemies at 130% Damage 3 times. Lasts for 3.5 sec.
Cooldown: 8 sec
\c #cCircle of Wind damage +#s%p
\c#cDragon Swift damage +#s2%p.
\c#cSwift of Wind damage +#u%p.
\c#cSwift of Thunder damage +#u2%p

Added: attackCount – 3
Added: cooltime – 8
Added: damage – 110+x [130]
Added: maxLevel – 20
Added: mobCount – 6
Added: mpCon – 50+5*d(x/5) [70]
Added: invisible – 1

Swift of Thunder (NEW!)
Description: #c[Fusion Skill]# Mir, while using #cDragon Swift#, responds to Evan’s magic and crashes into five different points on the ground, drawing a pentagram of lightning. Swift of Thunder improves in proportion to Dragon Swift’s level and does not affect enemies with the Damage Reflection effect.\nThis skill is activated when Evan casts #cCircle of Thunder# while Mir is using #cDragon Swift#.
Tags: info\type – 1, info\magicDamage – 1, info\areaAttack – 1, info2\ignoreCounter – 1, invisible – 1, disable – 1, elemAttr – l

Template Consumes #mpCon MP to crash into five points on the ground, attacking up to #mobCount enemies at #damage% Damage every #attackCounttime.
Level 1 Consumes 50 MP to crash into five points on the ground, attacking up to 8 enemies at 116% Damage every 6time.
Level 20 Consumes 70 MP to crash into five points on the ground, attacking up to 8 enemies at 135% Damage every 6time.

Added: attackCount – 6
Added: damage – 115+x [135]
Added: maxLevel – 20
Added: mobCount – 8
Added: mpCon – 50+5*d(x/5) [70]
Added: elemAttr – l
Added: invisible – 1

Dive of Thunder (NEW!)
Description: #c[Fusion Skill]# Mir, while using #cDragon Dive#, responds to Evan’s magic and produces powerful lightning balls that roll off his body and run along the ground. Dive of Thunder improves in proportion to Dragon Swift’s level and does not affect enemies with the Damage Reflection effect.\n\cThis skill is activated when Evan casts #cCircle of Thunder# while Mir is using #cDragon Dive#.
Tags: info\type – 2, info\areaAttack – 1, info2\ignoreCounter – 1, invisible – 1, disable – 1, elemAttr – l

Template Consumes #mpCon MP to generate #z lightning balls that attack up to #mobCount enemies at #damage% Damage #attackCount times. Lasts for 4 seconds. Lightning balls disappear after attacking enemies or when their duration expires.
Level 1 Consumes 50 MP to generate 2 lightning balls that attack up to 1 enemies at 116% Damage 1 times. Lasts for 4 seconds. Lightning balls disappear after attacking enemies or when their duration expires.
Level 20 Consumes 70 MP to generate 4 lightning balls that attack up to 1 enemies at 135% Damage 1 times. Lasts for 4 seconds. Lightning balls disappear after attacking enemies or when their duration expires.

Added: attackCount – 1
Added: damage – 115+x [135]
Added: maxLevel – 20
Added: mobCount – 1
Added: mpCon – 50+5*d(x/5) [70]
Added: subTime – 500
Added: time – 17500
Added: w – 60
Added: x – 1800
Added: y – 40
Added: z – 2+d(x/10) [4]
Added: elemAttr – l
Added: invisible – 1

Circle of Thunder (NEW!)
Description: Creates a pentagram of lightning to eliminate surrounding enemies.
Tags: info\type – 4, info\areaAttack – 1, info\magicDamage – 1, info2\type – 1, info2\areaAttack – 1, weapon – 37, weapon2 – 38, elemAttr – l
Delay: 990ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times.#
Level 1 Consumes 34 MP to attack up to 8 enemies at 116% Damage 5 times.#
Level 10 Consumes 48 MP to attack up to 8 enemies at 170% Damage 5 times.#

Added: action – EVcircleThunder
Added: attackCount – 5
Added: damage – 110+6*x [170]
Added: maxLevel – 10
Added: mobCount – 8
Added: mpCon – 34+7*d(x/5) [48]
Added: elemAttr – l

Dragon Dive (NEW!)
Description: #c[Mir Skill]# Mir body-slams into enemies in front of Evan, and then flaps his wings, sending forth a shock wave. Dragon Dive does not affect enemies with the Damage Reflection effect.\n#cMir’s skills and the Fusion skills are not affected by the Attack Speed Bonus effect.\nLv. 20 Effect: Can learn the 4th Job skill, Dragon Breath.#
Tags: info\type – 1, info\magicDamage – 1, info\areaAttack – 1, info2\ignoreCounter – 1, weapon – 37, weapon2 – 38

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. Lasts for 3.5 sec.
Cooldown: #cooltime sec
\c #cCircle of Wind damage +#s%p
\c#cDragon Swift damage +#s2%p.
\c#cSwift of Wind damage +#u%p.
\c#cSwift of Thunder damage +#u2%p
Level 1 Consumes 50 MP to attack up to 6 enemies at 111% Damage 3 times. Lasts for 3.5 sec.
Cooldown: 8 sec
\c #cCircle of Wind damage +93%p
\c#cDragon Swift damage +31%p.
\c#cSwift of Wind damage +21%p.
\c#cSwift of Thunder damage +61%p
Level 20 Consumes 70 MP to attack up to 6 enemies at 130% Damage 3 times. Lasts for 3.5 sec.
Cooldown: 8 sec
\c #cCircle of Wind damage +150%p
\c#cDragon Swift damage +50%p.
\c#cSwift of Wind damage +30%p.
\c#cSwift of Thunder damage +80%p

Added: attackCount – 3
Added: cooltime – 8
Added: damage – 110+x [130]
Added: maxLevel – 20
Added: mobCount – 6
Added: mpCon – 50+5*d(x/5) [70]
Added: s – 90+3*x [150]
Added: s2 – 30+x [50]
Added: u – 20+u(x/2) [30]
Added: u2 – 60+x [80]

Elemental Rest (NEW!)
Description: Temporarily decreases elemental resistances for all your attack spells. Also this skill permanently increases final damage.
Tags: info\type – 10, info\pvp – 0, psd – 1
Delay: 630ms

Template Consumes #mpCon MP to decrease attacking elemental resistances -#x% for #time sec.
[Passive Effect: Final damage +#mdR%]
Level 1 Consumes 27 MP to decrease attacking elemental resistances -4% for 115 sec.
[Passive Effect: Final damage +6%]
Level 14 Consumes 53 MP to decrease attacking elemental resistances -10% for 180 sec.
[Passive Effect: Final damage +30%]

Added: action – EVelemental
Added: maxLevel – 14
Added: mdR – 2+4*u(x/2) [30]
Added: mpCon – 25+2*x [53]
Added: time – 110+5*x [180]
Added: x – 3+u(x/2) [10]

Magical Residue (NEW!)
Description: Enemies that are hit by the Fusion skills generate magical residue around them. The magical residue can be activated to inflict damage on enemies around Evan. The more the number of magical residue activated at once, the greater its damage. \n#cLv. 10 effect: Can learn the 4th Job skill, Reinforced Magical Residue.#

Template Generates #v magical residues around enemies hit by the Fusion skills. Regeneration Cooldown: 0.6 sec. Max generation count: #x. Costs #mpCon MP upon activation. Throws magical residue at up to #mobCount enemies, attacking at #damage% Damage #attackCount times. Damage +#w%p every 5 magical residues. Generated magical residue disappears after a set period if left unused.
Level 1 Generates 1 magical residues around enemies hit by the Fusion skills. Regeneration Cooldown: 0.6 sec. Max generation count: 6. Costs 28 MP upon activation. Throws magical residue at up to 15 enemies, attacking at 34% Damage 1 times. Damage +22%p every 5 magical residues. Generated magical residue disappears after a set period if left unused.
Level 10 Generates 1 magical residues around enemies hit by the Fusion skills. Regeneration Cooldown: 0.6 sec. Max generation count: 15. Costs 100 MP upon activation. Throws magical residue at up to 15 enemies, attacking at 70% Damage 1 times. Damage +40%p every 5 magical residues. Generated magical residue disappears after a set period if left unused.

Added: attackCount – 1
Added: damage – 30+4*x [70]
Added: maxLevel – 10
Added: mobCount – 15
Added: mpCon – 20+8*x [100]
Added: time – 10000+1000*x [20000]
Added: u – 600
Added: v – 1
Added: w – 20+2*x [40]
Added: x – 5+x [15]
Added: z – 150

Removed Skill: Critical Magic
Removed Skill: Dragon Thrust
Removed Skill: Magic Booster
Removed Skill: Dragon Blink

Evan (IV)

Circle of Mana IV (NEW!)
Description: The final phase of Circle of Mana; shoots 4 highly concentrated mana balls #ctwice in a row#.
Tags: info\type – 1, info\areaAttack – 1, info\magicDamage – 1, masterLevel – 10, combatOrders – 1, weapon – 37, weapon2 – 38
Delay: 660ms

Template MP Cost: #mpCon
1st Hit: Attacks up to #mobCount enemies at #damage% Damage #attackCount times.
2nd Hit: Attacks up to #x enemies at #y% Damage #z times.
Level 1 MP Cost: 37
1st Hit: Attacks up to 8 enemies at 261% Damage 4 times.
2nd Hit: Attacks up to 8 enemies at 301% Damage 4 times.
Level 30 MP Cost: 42
1st Hit: Attacks up to 8 enemies at 290% Damage 4 times.
2nd Hit: Attacks up to 8 enemies at 330% Damage 4 times.

Added: action – EVcircleMana3
Added: attackCount – 4
Added: damage – 260+x [290]
Added: maxLevel – 30
Added: mobCount – 8
Added: mpCon – 37+d(x/6) [42]
Added: x – 8
Added: y – 300+x [330]
Added: z – 4
Added: masterLevel – 10
Added: req – Circle of Mana III

Breath – Come Back! (NEW!)
Description: #c[Fusion Skill]# Mir immediately stops attacking and returns to Evan’s side. Generates a burning barrier with the power of the crest. Breath – Come Back! improves in proportion to Dragon Breath’s level. ##This skill is activated when Evan casts Come Back while Mir is using #cDragon Breath, Breath of Wind, or Breath of Earth#.
Tags: info\type – 1, info\areaAttack – 1, combatOrders – 1, notRemoved – 1, disable – 1
Delay: 30ms

Template Casts a burning barrier that attacks up to #mobCount enemies at #damage% Damage. Lasts for #time sec.
Level 1 Casts a burning barrier that attacks up to 8 enemies at 121% Damage. Lasts for 15 sec.
Level 30 Casts a burning barrier that attacks up to 8 enemies at 150% Damage. Lasts for 30 sec.

Added: action – EVdragonBack
Added: attackCount – 1
Added: cooltime – 2
Added: damage – 120+x [150]
Added: maxLevel – 30
Added: mobCount – 8
Added: time – 15+d(x/2) [30]
Added: notRemoved – 1

Breath of Earth (NEW!)
Description: #c[Fusion Skill]# Mir, while using #cDragon Breath#, responds to Evan’s magic and stands on the ground, belching plumes of fire that follow their targets. Breath of Earth improves in proportion to Dragon Breath’s skill and does not affect enemies with the Damage Reflection effect. This skill is activated when Evan casts #cCircle of Earth# while Mir is using #cDragon Breath#.
Tags: info\type – 1, info\magicDamage – 1, info2\ignoreCounter – 1, psd – 1, combatOrders – 1, weapon – 37, weapon2 – 38, elemAttr – f, disable – 1

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. Damage is divided among targets. Lasts for 3.5 sec.
Level 1 Consumes 70.3333333333333 MP to attack up to 4 enemies at 251% Damage 5 times. Damage is divided among targets. Lasts for 3.5 sec.
Level 30 Consumes 80 MP to attack up to 4 enemies at 280% Damage 5 times. Damage is divided among targets. Lasts for 3.5 sec.

Added: attackCount – 5
Added: damage – 250+x [280]
Added: maxLevel – 30
Added: mobCount – 4
Added: mpCon – 70+(x/3) [80]
Added: subTime – 450
Added: time – 1300
Added: v – 150
Added: elemAttr – f

Breath of Wind (NEW!)
Description: #c[Fusion Skill]# Mir, while using #cDragon Breath#, responds to Evan’s magic and shoots from his mouth a fire whirl that can instantly kill enemies. Breath of Wind improves in proportion to Dragon Breath’s level and does not affect enemies with the Damage Reflection effect.\n#cThis skill is activated when Evan casts #Circle of Wind while Mir is using #Dragon Breath#c.
Tags: info\type – 1, info\magicDamage – 1, info\areaAttack – 1, info2\ignoreCounter – 1, combatOrders – 1, disable – 1, elemAttr – f

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times.Lasts for 3.5 sec. Damage +#z%p on enemies with #x% or lower HP.
Level 1 Consumes 70.3333333333333 MP to attack up to 8 enemies at 241% Damage 4 times.Lasts for 3.5 sec. Damage +51%p on enemies with 15% or lower HP.
Level 30 Consumes 80 MP to attack up to 8 enemies at 270% Damage 4 times.Lasts for 3.5 sec. Damage +80%p on enemies with 30% or lower HP.

Added: attackCount – 4
Added: damage – 240+x [270]
Added: maxLevel – 30
Added: mobCount – 8
Added: mpCon – 70+(x/3) [80]
Added: x – 15+d(x/2) [30]
Added: z – 50+x [80]
Added: elemAttr – f

Dive of Earth (NEW!)
Description: #c[Fusion Skill]# Mir, while using #cDragon Dive#, responds to Evan’s magic and breaks a rising rock, inflicting great damage on surrounding enemies. Dive of Earth improves in proportion to Dragon Dive’s skill and does not affect enemies with the Damage Reflection effect. This skill is activated when Evan casts #cCircle of Earth# while Mir is using #cDragon Dive#.
Tags: info\type – 1, info\magicDamage – 1, info\areaAttack – 1, info2\ignoreCounter – 1, combatOrders – 1, disable – 1, masterLevel – 20

Template Consumes #mpCon MP to crash into three points, attacking up to #mobCount enemies at #damage% Damage every #attackCounttime.
Level 1 Consumes 50 MP to crash into three points, attacking up to 6 enemies at 171% Damage every 6time.
Level 20 Consumes 70 MP to crash into three points, attacking up to 6 enemies at 190% Damage every 6time.

Added: attackCount – 6
Added: damage – 170+x [190]
Added: maxLevel – 20
Added: mobCount – 6
Added: mpCon – 50+5*d(x/5) [70]
Added: masterLevel – 20

Reinforced Magical Residue (NEW!)
Description: Generates reinforced magical residue. The magical residue can be activated to inflict damage on enemies around Evan. The more the number of magical residue activated at once, the greater its damage.
Tags: masterLevel – 10, combatOrders – 1

Template Generates #v magical residues around enemies hit by the Fusion skills. Regeneration Cooldown: 0.4 sec. Max generation count: #x. Costs #mpCon MP upon activation. Throws magical residue at up to #mobCount enemies, attacking at #damage% Damage #attackCount times. Damage +#w%p every 5 magical residues. Generated magical residue disappears after a set period if left unused.
Level 1 Generates 1 magical residues around enemies hit by the Fusion skills. Regeneration Cooldown: 0.4 sec. Max generation count: 15. Costs 102 MP upon activation. Throws magical residue at up to 15 enemies, attacking at 72% Damage 1 times. Damage +40%p every 5 magical residues. Generated magical residue disappears after a set period if left unused.
Level 20 Generates 1 magical residues around enemies hit by the Fusion skills. Regeneration Cooldown: 0.4 sec. Max generation count: 25. Costs 140 MP upon activation. Throws magical residue at up to 15 enemies, attacking at 110% Damage 1 times. Damage +50%p every 5 magical residues. Generated magical residue disappears after a set period if left unused.

Added: attackCount – 1
Added: damage – 70+2*x [110]
Added: maxLevel – 20
Added: mobCount – 15
Added: mpCon – 100+2*x [140]
Added: time – 20000
Added: u – 400
Added: v – 1
Added: w – 40+d(x/2) [50]
Added: x – 15+d(x/2) [25]
Added: z – 150
Added: masterLevel – 10
Added: req – Magical Residue

Magic Mastery (NEW!)
Description: Increases Magic Mastery, Magic Attack, and Min. Critical Damage. \nRequired Skill: #cSpell Mastery Lv. 10 or above#
Tags: info\type – 50, masterLevel – 10, combatOrders – 1, psd – 1

Template Magic Mastery +#mastery%, MATT +#x, and Min. Critical Damage +#criticaldamageMin%
Level 1 Magic Mastery +51%, MATT +11, and Min. Critical Damage +5%
Level 20 Magic Mastery +70%, MATT +30, and Min. Critical Damage +15%

Added: criticaldamageMin – 5+d(x/2) [15]
Added: mastery – 50+x [70]
Added: maxLevel – 20
Added: x – 10+x [30]
Added: masterLevel – 10
Added: req – Spell Mastery

Onyx Will (NEW!)
Description: Onyx Will strengthen Evan and Mir’s bond and their physical capabilities. Decreases damage from enemy attacks, and adds an additional Stance to Evan while Mir is attacking.
Tags: info\type – 50, info\magicSteal – 1, combatOrders – 1, masterLevel – 10, psd – 1

Template Permanently decreases damage from enemy attacks by #ignoreMobDamR% and increases Stance Rate by #prop% while Mir is attacking.
Level 1 Permanently decreases damage from enemy attacks by 10% and increases Stance Rate by 32% while Mir is attacking.
Level 20 Permanently decreases damage from enemy attacks by 20% and increases Stance Rate by 70% while Mir is attacking.

Added: ignoreMobDamR – 10+d(x/2) [20]
Added: maxLevel – 20
Added: prop – 30+2*x [70]
Added: masterLevel – 10

Dragon Fury (NEW!)
Description: Maintain a certain amount of MP to increase the dragon’s concentration and Magic Attack. This skill’s effect is canceled when your MP goes out of range.
Tags: info\type – 50, info\showFromTheOrigin – 1, masterLevel – 10, combatOrders – 1

Template MATT +#damage% while remaining MP is #x%-#y% Max MP
Level 1 MATT +16% while remaining MP is 49%-81% Max MP
Level 20 MATT +35% while remaining MP is 30%-100% Max MP

Added: damage – 15+x [35]
Added: maxLevel – 20
Added: x – 50-x [30]
Added: y – 80+x [100]
Added: masterLevel – 10

High Dragon Potential (NEW!)
Description: Further elicits Mir’s latent abilities.
Tags: info\type – 10, psd – 1, masterLevel – 10, combatOrders – 1

Template Permanently increases Boss Damage +#bdR%
Level 1 Permanently increases Boss Damage +1%
Level 20 Permanently increases Boss Damage +20%

Added: bdR – 1*x [20]
Added: maxLevel – 20
Added: masterLevel – 10

Dragon Swift – Reduce Cooldown (NEW!)
Description: Decreases Dragon Swift cooldown.
Type: Hyper Skill
Tags: info\type – 50, psd – 1, hyper – 1, reqLev – 143

Template Cooldown -#coolTimeR%
Level 1 Cooldown -25%

Added: coolTimeR – 25
Added: maxLevel – 1

Dragon Swift – Install Wind (NEW!)
Description: Increases the number of wind blades generated by Swift of Wind.
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 162, psd – 1

Template Wind blades +#x
Level 1 Wind blades +1

Added: maxLevel – 1
Added: x – 1

Dragon Swift – Thunder Bonus Attacks (NEW!)
Description: Increases the number of attacks delivered to each attacking point of Swift Thunder.
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 183

Template Attacks per point +#attackCount
Level 1 Attacks per point +1

Added: attackCount – 1
Added: maxLevel – 1

Dragon Dive – Reduce Cooldown (NEW!)
Description: Decreases Dragon Dive cooldown.
Type: Hyper Skill
Tags: info\type – 50, psd – 1, hyper – 1, reqLev – 143

Template Cooldown -#coolTimeR%
Level 1 Cooldown -25%

Added: coolTimeR – 25
Added: maxLevel – 1

Dragon Dive – Install Thunder (NEW!)
Description: Increases the number of lightning balls generated by Dive of Thunder.
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 168, psd – 1

Template Lightning balls +#x
Level 1 Lightning balls +2

Added: maxLevel – 1
Added: x – 2

Dragon Dive – Enhance Earth (NEW!)
Description: Increases Dive of Earth damage.
Type: Hyper Skill
Tags: info\type – 50, psd – 1, hyper – 1, reqLev – 189

Template Damage increased by #damR%
Level 1 Damage increased by 20%

Added: damR – 20
Added: maxLevel – 1

Dragon Breath – Reduce Cooldown (NEW!)
Description: Decreases Dragon Breath cooldown.
Type: Hyper Skill
Tags: info\type – 50, psd – 1, hyper – 1, reqLev – 143

Template Cooldown -#coolTimeR%
Level 1 Cooldown -25%

Added: coolTimeR – 25
Added: maxLevel – 1

Dragon Breath – Install Earth (NEW!)
Description: Increases the number of fire plumes generated by Breath of Earth.
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 177, psd – 1

Template Max attackable monster count +#targetPlus
Level 1 Max attackable monster count +2

Added: maxLevel – 1
Added: targetPlus – 2

Dragon Breath – Wind Bonus Chance (NEW!)
Description: Increases the HP amount required to activate the special effects of Breath of Wind as well as the skill’s damage bonus.
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 195, psd – 1

Template Min. HP range +#x%. Damage bonus +#z%p.
Level 1 Min. HP range +5%. Damage bonus +40%p.

Added: maxLevel – 1
Added: x – 5
Added: z – 40

Circle of Earth (NEW!)
Description: Generates an irregular pentacle that pushes up the ground in front, shooting chunks of earth at enemies.
Tags: info\type – 1, info\areaAttack – 1, info\magicDamage – 1, combatOrders – 1, masterLevel – 10, weapon – 37, weapon2 – 38
Delay: 1170ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times.
Level 1 Consumes 48 MP to attack up to 8 enemies at 332% Damage 5 times.
Level 20 Consumes 58 MP to attack up to 8 enemies at 370% Damage 5 times.

Added: action – EVcircleEarth
Added: attackCount – 5
Added: damage – 330+2*x [370]
Added: maxLevel – 20
Added: mobCount – 8
Added: mpCon – 48+d(x/2) [58]
Added: masterLevel – 10

Dragon Breath (NEW!)
Description: #c[Mir Skill]# Mir breathes fire, burning all enemies in front. Dragon Breath does not affect enemies with the Damage Reflection effect.\nAdditional damage that Dragon Breath adds as a Passive effect overwrites additional damage added by Dragon Dive.\nMir’s skills and the Fusion skills are not affected by the Attack Speed Bonus effect.#cLv. 20 Effect: Can learn the 4th Job skill, Dragon Breath.\nRequired Skill: Dragon Dive level 20 or above#
Tags: info\type – 1, info\magicDamage – 1, info\areaAttack – 1, info2\ignoreCounter – 1, combatOrders – 1, masterLevel – 10, weapon – 37, weapon2 – 38, elemAttr – f

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. Lasts for 3.5 sec.
Cooldown: #cooltime sec
\c #cCircle of Wind damage +#s%p
\c#cDragon Swift damage +#s2%p.
\c#cSwift of Wind damage +#u%p.
\c#cSwift of Thunder damage +#u2%p
\c#cCircle of Thunder damage +#w%p
\c#cDragon Dive damage +#w2%p
\c#cDive of Thunder damage +#q%p
\c#cDive of Earth damage +#q2%p
Level 1 Consumes 70 MP to attack up to 8 enemies at 211% Damage 5 times. Lasts for 3.5 sec.
Cooldown: 8 sec
\c #cCircle of Wind damage +602%p
\c#cDragon Swift damage +262%p.
\c#cSwift of Wind damage +101%p.
\c#cSwift of Thunder damage +321%p
\c#cCircle of Thunder damage +171%p
\c#cDragon Dive damage +166%p
\c#cDive of Thunder damage +231%p
\c#cDive of Earth damage +362%p
Level 30 Consumes 80 MP to attack up to 8 enemies at 240% Damage 5 times. Lasts for 3.5 sec.
Cooldown: 8 sec
\c #cCircle of Wind damage +660%p
\c#cDragon Swift damage +320%p.
\c#cSwift of Wind damage +130%p.
\c#cSwift of Thunder damage +350%p
\c#cCircle of Thunder damage +200%p
\c#cDragon Dive damage +195%p
\c#cDive of Thunder damage +260%p
\c#cDive of Earth damage +420%p

Added: attackCount – 5
Added: cooltime – 8
Added: damage – 210+x [240]
Added: maxLevel – 30
Added: mobCount – 8
Added: mpCon – 70+d(x/3) [80]
Added: q – 230+x [260]
Added: q2 – 360+2*x [420]
Added: s – 600+2*x [660]
Added: s2 – 260+2*x [320]
Added: u – 100+x [130]
Added: u2 – 320+x [350]
Added: w – 170+x [200]
Added: w2 – 165+x [195]
Added: elemAttr – f
Added: masterLevel – 10
Added: req – Dragon Dive

Maple Warrior (NEW!)
Description: Temporarily increases all team members’ stats by a percentage.
Tags: masterLevel – 10, combatOrders – 1
Delay: 1500ms

Template MP Cost: #mpCon. All stats +#x% for #time sec.
Level 1 MP Cost: 10. All stats +1% for 30 sec.
Level 30 MP Cost: 70. All stats +15% for 900 sec.

Added: action – mapleHero
Added: maxLevel – 30
Added: mpCon – 10+10*d(x/5) [70]
Added: time – 30*x [900]
Added: x – u(x/2) [15]
Added: masterLevel – 10

Hero’s Will (NEW!)
Description: Enables you to focus your mind and clear Abnormal Status effects. Cannot cancel certain Abnormal Status effects.
Tags: info\type – 35, combatOrders – 1, masterLevel – 5
Delay: 780ms

Template MP Cost: #mpCon. Cooldown: #cooltime sec.
Level 1 MP Cost: 30. Cooldown: 600 sec.
Level 5 MP Cost: 30. Cooldown: 360 sec.

Added: action – Awakening
Added: cooltime – 660-60*x {360}
Added: maxLevel – 5
Added: mpCon – 30
Added: time – 1
Added: masterLevel – 5

Onyx’s Blessing (NEW!)
Description: Onyx’s blessing increases Weapon/Magic Defenses and Magic Attack.
Tags: info\type – 10, info\magicSteal – 1, masterLevel – 10, combatOrders – 1, notRemoved – 1, psd – 1
Delay: 600ms

Template MP Cost: #mpCon. Weapon DEF +#epdd, Magic DEF +#emdd, and MATT +#emad for #time sec.
Level 1 MP Cost: 30. Weapon DEF +310, Magic DEF +310, and MATT +21 for 122 sec.
Level 30 MP Cost: 48. Weapon DEF +600, Magic DEF +600, and MATT +50 for 180 sec.

Added: action – EVbless
Added: emad – 20+x [50]
Added: emdd – 300+10*x [600]
Added: epdd – 300+10*x [600]
Added: maxLevel – 30
Added: mpCon – 30+3*d(x/5) [48]
Added: time – 120+2*x [180]
Added: masterLevel – 10
Added: notRemoved – 1

Draconic Fury (NEW!)
Description: Flies on Mir, breathing fire at enemies. To breath fire, hold down this skill key while riding the dragon.
Type: Hyper Skill
Tags: info\vehicleAttackSkill – 22171083, vehicleID – 1939007, notIncBuffDuration – 1, reqLev – 170, hyper – 2

Template Rides Mir for #time sec. Invincible while riding. Attacks #mobCount enemies at #damage% Damage every 0.3 sec #attackCount times.
Cooldown: #cooltime sec
Level 1 Rides Mir for 10 sec. Invincible while riding. Attacks 10 enemies at 450% Damage every 0.3 sec 7 times.
Cooldown: 240 sec

Added: attackCount – 7
Added: cooltime – 240
Added: damage – 450
Added: ignoreMobDamR – 10
Added: maxLevel – 1
Added: mobCount – 10
Added: prop – 100
Added: time – 10
Added: v – 800
Added: w – 30
Added: y – 10
Added: notIncBuffDuration – 1

Summon Onyx Dragon (NEW!)
Description: Summons an ancient Onyx Dragon to aid in battle. Summon Onyx Dragon does not affect enemies with the Damage Reflection effect.
Type: Hyper Skill
Tags: info\type – 33, info2\ignoreCounter – 1, hyper – 2, reqLev – 150, weapon – 37, weapon2 – 38
Delay: 900ms

Template Consumes #mpCon MP to attack #mobCount enemies around the ancient Onyx Dragon at #damage% Damage #attackCount times for #time seconds. Abnormal Status Resistance +#asrR% while the ancient Onyx Dragon is summoned.
Cooldown: #cooltime sec
Level 1 Consumes 600 MP to attack 8 enemies around the ancient Onyx Dragon at 550% Damage 2 times for 40 seconds. Abnormal Status Resistance +80% while the ancient Onyx Dragon is summoned.
Cooldown: 80 sec

Added: action – alert4
Added: asrR – 80
Added: attackCount – 2
Added: cooltime – 80
Added: damage – 550
Added: maxLevel – 1
Added: mobCount – 8
Added: mpCon – 600
Added: time – 40

Heroic Memories (NEW!)
Description: Remembers the oath made by the Heroes of Maple World to achieve greater damage and higher Max Damage.
Type: Hyper Skill
Tags: info\type – 10, hyper – 2, reqLev – 200, notRemoved – 1

Template MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%
Cooldown: #cooltime s. Only Hero characters in the party are affected
Level 1 MP cost: 100. For 60 s, increases Damage by 10% and Max Damage by 10%
Cooldown: 120 s. Only Hero characters in the party are affected

Added: cooltime – 120
Added: indieDamR – 10
Added: indieMaxDamageOverR – 10
Added: maxLevel – 1
Added: mpCon – 100
Added: time – 60
Added: notRemoved – 1

Dark Fog (NEW!)
Description: Creates a dark, chilly fog that attacks multiple enemies. Increases Critical Rate. Increases Magical Residue damage while cooling down.
Tags: elemAttr – d, info\type – 1, info\magicDamage – 1, info\areaAttack – 1, masterLevel – 10, combatOrders – 1, psd – 1
Delay: 1160ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. Critical Rate +#cr%. Cooldown: #cooltime sec.
Magical Residue damage +#x% while cooling down.
Level 1 Consumes 355 MP to attack up to 15 enemies at 382% Damage 6 times. Critical Rate +11%. Cooldown: 40 sec.
Magical Residue damage +2% while cooling down.
Level 10 Consumes 400 MP to attack up to 15 enemies at 400% Damage 6 times. Critical Rate +20%. Cooldown: 40 sec.
Magical Residue damage +20% while cooling down.

Added: action – darkFog
Added: attackCount – 6
Added: attackDelay – 2340
Added: cooltime – 40
Added: cr – 10+x [20]
Added: damage – 380+2*x [400]
Added: maxLevel – 10
Added: mobCount – 15
Added: mpCon – 350+5*x [400]
Added: x – 2*x [20]
Added: elemAttr – d
Added: masterLevel – 10

Removed Skill: Magic Mastery
Removed Skill: Illusion – Reinforce
Removed Skill: Illusion – Range Up
Removed Skill: Illusion – Guardbreak
Removed Skill: Dark Fog – Reinforce
Removed Skill: Dark Fog – Cooldown Cutter
Removed Skill: Dark Fog – Damage Split
Removed Skill: Blaze – Reinforce
Removed Skill: Blaze – Guardbreak
Removed Skill: Blaze – Persist
Removed Skill: Maple Warrior
Removed Skill: Illusion
Removed Skill: Flame Wheel
Removed Skill: Hero’s Will
Removed Skill: Summon Onyx Dragon
Removed Skill: Heroic Memories
Removed Skill: Frenzied Soul

Mercedes (II)

Spirit Surge (NEW!)
Description: Increases Damage and Critical Rate.
Tags: weapon – 52, subWeapon – 35, info\type – 10, info\magicSteal – 1, psd – 1

Template Damage +#damR% and Critical Rate +#cr%
Level 1 Damage +2% and Critical Rate +1%
Level 15 Damage +30% and Critical Rate +15%

Added: cr – x [15]
Added: damR – 2*x [30]
Added: maxLevel – 15

Removed Skill: Spirit Surge

Mercedes (III)

Elemental Knights
Description: Summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle. Elemental Knights do not take damage even if they attack enemies with attack reflection.\nIce Spirit: Has a chance to freeze enemies.\nFire Spirit: Deals continuous fire damage to enemies.\nShadow Spirit: More powerful than Ice Spirit, Fire Spirit.
Tags: info\type – 33, info\minionAttack – freeze, info2\mes – freeze, info2\ignoreCounter – 1

Template MP Cost: #mpCon, 1 Spirit summoned for #time sec, can summon up to 2 Spirits.
Ice Spirit – Damage: #damage%, Freeze Chance: #prop%, Freeze Duration: #subTime sec
Fire Spirit – Damage Over Time: #v% chance of causing #y% damage every #x sec for #w sec
Shadow Spirit: Attack with #z%
Cooldown: #cooltime sec
Level 1 MP Cost: 132, 1 Spirit summoned for 102 sec, can summon up to 2 Spirits.
Ice Spirit – Damage: 295%, Freeze Chance: 18%, Freeze Duration: 3 sec
Fire Spirit – Damage Over Time: 295% chance of causing 56% damage every 1 sec for 3 sec
Shadow Spirit: Attack with 395%
Cooldown: 192 sec
Level 10 MP Cost: 60, 1 Spirit summoned for 210 sec, can summon up to 2 Spirits.
Ice Spirit – Damage: 385%, Freeze Chance: 90%, Freeze Duration: 5 sec
Fire Spirit – Damage Over Time: 385% chance of causing 110% damage every 1 sec for 5 sec
Shadow Spirit: Attack with 485%
Cooldown: 120 sec

Old Template: MP Cost: #mpCon, 1 Spirit summoned for #time sec, can summon up to 2 Spirits.\nIce Spirit – Damage: #damage%, Freeze Chance: #prop%, Freeze Duration: #subTime sec\nFire Spirit – Damage Over Time: #v% chance of causing #y% damage every #x sec for #w sec\nShadow Spirit: Attack with #z%\nCooldown: #cooltime sec
Changed: damage – 350+20*x → 285+10*x [550 → 385]
Changed: v – 350+20*x → 285+10*x [550 → 385]
Changed: z – 385+24*x → 385+10*x [625 → 485]

Elemental Knights
Description: Randomly summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle. Elemental Knight attacks are not affected by enemies in the Damage Reflection state.\nIce Spirit: Has a chance to freeze enemies.\nFire Spirit: Deals continuous fire damage to enemies.\nShadow Spirit: Deals increased damage.
Tags: info\type – 33, info\minionAttack – dot, info\dotType – burn, invisible – 1, elemAttr – f, info2\ignoreCounter – 1

Template Consumes #mpCon MP to summon 1 random spirit for #time, up to 2 spirits can be active
Ice Spirit: Damage: #damage%, Freeze Chance: #prop%, Freeze Duration: #subTimesec
Fire Spirit: Damage: #v%, Damage over Time: For #wsec, #y% DoT every #xsec
Shadow Spirit: Damage: #z%
Cooldown: #cooltimesec
Level 1 Consumes 0 MP to summon 1 random spirit for 102, up to 2 spirits can be active
Ice Spirit: Damage: 295%, Freeze Chance: #prop%, Freeze Duration: #subTimesec
Fire Spirit: Damage: #v%, Damage over Time: For #wsec, #y% DoT every #xsec
Shadow Spirit: Damage: #z%
Cooldown: #cooltimesec
Level 10 Consumes 0 MP to summon 1 random spirit for 210, up to 2 spirits can be active
Ice Spirit: Damage: 385%, Freeze Chance: #prop%, Freeze Duration: #subTimesec
Fire Spirit: Damage: #v%, Damage over Time: For #wsec, #y% DoT every #xsec
Shadow Spirit: Damage: #z%
Cooldown: #cooltimesec

Old Template: Consumes #mpCon MP to summon 1 random spirit for #time, up to 2 spirits can be active\nIce Spirit: Damage: #damage%, Freeze Chance: #prop%, Freeze Duration: #subTimesec\nFire Spirit: Damage: #v%, Damage over Time: For #wsec, #y% DoT every #xsec\nShadow Spirit: Damage: #z%\nCooldown: #cooltimesec
Changed: damage – 350+20*x → 285+10*x [550 → 385]

Elemental Knights
Description: Randomly summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle. Elemental Knight attacks are not affected by enemies in the Damage Reflection state.\nIce Spirit: Has a chance to freeze enemies.\nFire Spirit: Deals continuous fire damage to enemies.\nShadow Spirit: Deals increased damage.
Tags: info\type – 33, info\minionAttack – normal, invisible – 1, info2\ignoreCounter – 1

Template Consumes #mpCon MP to summon 1 random spirit for #time, up to 2 spirits can be active
Ice Spirit: Damage: #damage%, Freeze Chance: #prop%, Freeze Duration: #subTimesec
Fire Spirit: Damage: #v%, Damage over Time: For #wsec, #y% DoT every #xsec
Shadow Spirit: Damage: #z%
Cooldown: #cooltimesec
Level 1 Consumes 0 MP to summon 1 random spirit for 102, up to 2 spirits can be active
Ice Spirit: Damage: 395%, Freeze Chance: #prop%, Freeze Duration: #subTimesec
Fire Spirit: Damage: #v%, Damage over Time: For #wsec, #y% DoT every #xsec
Shadow Spirit: Damage: #z%
Cooldown: #cooltimesec
Level 10 Consumes 0 MP to summon 1 random spirit for 210, up to 2 spirits can be active
Ice Spirit: Damage: 485%, Freeze Chance: #prop%, Freeze Duration: #subTimesec
Fire Spirit: Damage: #v%, Damage over Time: For #wsec, #y% DoT every #xsec
Shadow Spirit: Damage: #z%
Cooldown: #cooltimesec

Old Template: Consumes #mpCon MP to summon 1 random spirit for #time, up to 2 spirits can be active\nIce Spirit: Damage: #damage%, Freeze Chance: #prop%, Freeze Duration: #subTimesec\nFire Spirit: Damage: #v%, Damage over Time: For #wsec, #y% DoT every #xsec\nShadow Spirit: Damage: #z%\nCooldown: #cooltimesec
Changed: damage – 385+24*x → 385+10*x [625 → 485]

Mercedes (IV)

Spirit Escape (NEW!)
Description: Employs the power of spirits to escape from danger.
Tags: info\type – 1, info\areaAttack – 1, info\pushTarget – 1, info\casterMove – 1, info\avaliableInJumpingState – 1, info\requireHighestJump – 1, fixLevel – 1
Delay: 90ms

Template MP Cost: #mpCon. While using Mercedes’s attack skill in midair, use with a direction key to cancel the skill and move to the selected direction.
Cooldown: #cooltime sec
Level 1 MP Cost: 250. While using Mercedes’s attack skill in midair, use with a direction key to cancel the skill and move to the selected direction.
Cooldown: 10 sec

Added: action – zeroDash
Added: cooltime – 10
Added: maxLevel – 1
Added: mpCon – 250
Added: range – 300

Spirit Escape (NEW!)
Description: Employs the power of spirits to escape from danger.
Tags: info\type – 1, info\areaAttack – 1, info\pushTarget – 1, info\casterMove – 1, info\avaliableInJumpingState – 1, info\requireHighestJump – 1, invisible – 1
Delay: 90ms

Template MP Cost: #mpCon. While using Mercedes’s attack skill in midair, use with a direction key to cancel the skill and move to the selected direction.
Cooldown: #cooltime sec
Level 1 MP Cost: 250. While using Mercedes’s attack skill in midair, use with a direction key to cancel the skill and move to the selected direction.
Cooldown: 10 sec

Added: action – zeroDash
Added: cooltime – 10
Added: maxLevel – 1
Added: mpCon – 250
Added: range – 300
Added: invisible – 1

Heroic Memories
Description: Recalls the oath of the Maple Heroes to Maple Heroes to increase damage and max damage cap.
Type: Hyper Skill
Tags: info\type – 10, hyper – 2, reqLev – 200, weapon – 52, subWeapon – 35, notRemoved – 1

Template MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%
Cooldown: #cooltime s. Only Hero characters in the party are affected
Level 1 MP cost: 100. For 60 s, increases Damage by 10% and Max Damage by 10%
Cooldown: 120 s. Only Hero characters in the party are affected

Old Template: MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, Max Damage: +#indieMaxDamageOver\nCooldown: #cooltime sec. Only applies to hero classes within the party
Changed: Delay – 1500 → 0
Removed: indieMaxDamageOver
Added: indieMaxDamageOverR – 10

Elvish Blessing
Description: A blessing from a great spirit reinforces Stance Rate and significantly increases Attack.
Type: Hyper Skill
Tags: info\type – 10, hyper – 2, reqLev – 150, weapon – 52, subWeapon – 35, notRemoved – 1
Delay: 900ms

Template MP Cost: #mpCon, Duration: #time sec, ATT: +#indiePad, Power Stance: x%.
Cooldown: #cooltime sec
Level 1 MP Cost: 300, Duration: 60 sec, ATT: +80, Power Stance: x%.
Cooldown: 90 sec

Old Template: MP Cost: #mpCon, Duration: #time sec, ATT: +#indiePad, Power Stance: x%.\nCooldown: #cooltime sec
Changed: Delay – 1500 → 900

Phantom (III)

Claire de Lune
Description: The power of a blue moon increases Attack and Accuracy.
Tags: info\type – 10, weapon – 36, subWeapon – 35
Delay: 1500ms

Template MP Cost: #mpCon. ATT +#indiePad and Accuracy +#indieAcc for #time sec.
Level 1 MP Cost: 42. ATT +4 and Accuracy +10 for 50 sec.
Level 20 MP Cost: 80. ATT +40 and Accuracy +200 for 240 sec.

Old Template: MP Cost: #mpCon, Duration: #time, Attack: +#indiePad, Accruacy: +#indieAcc
Changed: Delay – 990 → 1500

Rapier Wit
Description: Forms a giant sword with cards, then charges and performs multiple attacks.\nLink with Mille Cartes to reduce post-attack downtime. Permanently increases Mille Cartes’s damage.
Tags: info\type – 1, info\areaAttack – 1, info\casterMove – 1, weapon – 36, subWeapon – 35, psd – 1
Delay: 810ms

Template Consumes #mpConMP, moves forward attacking #mobCount enemies at #damage% Damage #attackCount times, and then attacks again at #v% Damage #w times after it stops moving.
[Passive Effects: Mille Cartes damage +#damR%]
Level 1 Consumes 30MP, moves forward attacking 10 enemies at 175% Damage 2 times, and then attacks again at 156% Damage 3 times after it stops moving.
[Passive Effects: Mille Cartes damage +12%]
Level 20 Consumes 40MP, moves forward attacking 10 enemies at 270% Damage 2 times, and then attacks again at 270% Damage 3 times after it stops moving.
[Passive Effects: Mille Cartes damage +50%]

Old Template: Consumes #mpConMP, moves forward attacking #mobCount enemies at #damage% Damage #attackCount times, and then attacks again at #v% Damage #w times after it stops moving.\n[Passive Effect: Mille Cartes damage +#damR%]

Phantom (IV)

Penombre
Description: Jumps backward, throwing cards at enemies in front, and then ignores enemies’ Weapon Defense for a set period. \nCan be chained with Rapier Wit and decreases the skill’s post-delay when chained. Also permanently increases Rapier Wit’s damage.
Tags: info\type – 1, info\areaAttack – 1, info\casterMove – 1, psd – 1, weapon – 36, subWeapon – 35, masterLevel – 10, combatOrders – 1
Delay: 180ms

Template MP Cost: #mpCon. Moves backward, attacking #x enemies at #v% Damage #w times. Casts a debuff that ignores #y% Weapon DEF for #timesec.
[Passive Effects: Rapier Wit damage +#damR%]
Level 1 MP Cost: 35. Moves backward, attacking 10 enemies at 363% Damage 3 times. Casts a debuff that ignores 5% Weapon DEF for 15sec.
[Passive Effects: Rapier Wit damage +21%]
Level 30 MP Cost: 50. Moves backward, attacking 10 enemies at 450% Damage 3 times. Casts a debuff that ignores 20% Weapon DEF for 15sec.
[Passive Effects: Rapier Wit damage +50%]

Old Template: MP Cost: #mpCon. Moves backward, attacking #x enemies at #v% Damage #w times. Casts a debuff that ignores #y% Weapon DEF for #timesec. \n[Passive effect: Phantom Wit damage +#damR%]

Heroic Memories
Description: Recalls the oath of the Maple Heroes to increase damage and max damage cap.
Type: Hyper Skill
Tags: info\type – 10, hyper – 2, reqLev – 200, weapon – 36, subWeapon – 35, notRemoved – 1

Template MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%
Cooldown: #cooltime s. Only Hero characters in the party are affected
Level 1 MP cost: 100. For 60 s, increases Damage by 10% and Max Damage by 10%
Cooldown: 120 s. Only Hero characters in the party are affected

Old Template: MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, Max Damage: +#indieMaxDamageOver\nCooldown: #cooltime sec. Only applies to hero classes within the party
Changed: Delay – 1500 → 0
Removed: indieMaxDamageOver
Added: indieMaxDamageOverR – 10

Impeccable Memory H
Description: Use another Adventurer’s Level 150 Hyper Buff skill that has been stolen with Skill Swipe. Phantom’s own duration and cooldown are applied to stolen skills.\nStolen skills do not add their Passive effects.\nStolen skills can be set up through the Beginner skill, #cLoadout#.
Type: Hyper Skill
Tags: info\type – 10, hyper – 2, reqLev – 150, weapon – 36, subWeapon – 35, notRemoved – 1

Template Consumes the amount of MP set for the stolen skill.
Level 1 Consumes the amount of MP set for the stolen skill.

Old Template: Consumes #mpCon, Critical Rate +#v% for #timesec, Status/Elemental Resistance +#x%, Attacks heals up to #z% of HP\nCooldown: #cooltimesec
Changed: Delay – 1500 → 0
Changed: cooltime – 90 → 30
Removed: mpCon
Removed: time
Removed: v
Removed: w
Removed: x
Removed: y
Removed: z

Eunwol (IV)

Spirit Bond Max
Description: Maximizes your bond with elemental spirits, temporarily increasing your damage, Attack, Ignore DEF amount, Boss Attack, and Attack Speed. This skill can be improved with a certain method after Level 200.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 150, notRemoved – 1, subWeapon – 35, weapon – 48

Template MP Cost: #mpCon. If a spirit descends within #time sec, damage +#indieDamR%, Attack +#indiePad, Boss ATT +#indieBDR%, Attack Speed +1 level, and ignores #indieIgnoreMobpdpR% enemy DEF.
#cCooldown: #cooltime sec#
Level 1 MP Cost: 300. If a spirit descends within 30 sec, damage +35%, Attack +20, Boss ATT +20%, Attack Speed +1 level, and ignores 20% enemy DEF.
#cCooldown: 120 sec#

Old Template: MP Cost: #mpCon. If a spirit descends within #time sec, damage +#indieDamR%, Attack +#indiePad, Boss ATT +#indieBDR%, ASPD +1 level, and ignores #indieIgnoreMobpdpR% enemy DEF.\n#cCooldown: #cooltime sec#

Heroic Memories
Description: Recalls the oath of the Maple Heroes to increase damage and max damage cap.
Type: Hyper Skill
Tags: info\type – 10, hyper – 2, reqLev – 200, psd – 1, notRemoved – 1

Template MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%
Cooldown: #cooltime s. Only Hero characters in the party are affected
Level 1 MP cost: 100. For 60 s, increases Damage by 10% and Max Damage by 10%
Cooldown: 120 s. Only Hero characters in the party are affected

Old Template: MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, Max Damage: #indieMaxDamageOver.\nCan only be used by Hero classes.\n#cCooldown: #cooltime sec#
Removed: indieMaxDamageOver
Added: indieMaxDamageOverR – 10
Added: notRemoved – 1

Spirit Bond Max (NEW!)
Description: Maximizes his bond with spirits to temporarily reinforce his combat power. A guardian spirit that Eunwol received from Moonbeam responds to his longing for her and materializes in her form to help him. Livers that are randomly dropped from enemies that Eunwol hits increases the duration of this buff.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 150, notRemoved – 1, invisible – 1, info2\ignoreCounter – 1, subWeapon – 35, weapon – 48

Template MP Cost: #mpCon. Damage +#indieDamR%, ATT +#indiePad, Boss Damage +#indieBDR%, Attack Speed +1 level, Ignore DEF +#indieIgnoreMobpdpR%, and summons a guardian spirit in the form of Moonbeam for #time sec.
#cCooldown: #cooltime sec#
Eunwol’s attacks create a #prop% chance of dropping Livers from enemies that they hit. Livers increase Spirit Bond Max duration +#x sec, but the increased duration cannot exceeds the skill’s cooldown.
The summoned guardian spirit casts the following skills of its own accord.
#cRound and Round#: Attacks up to 6 enemies at 275% Damage 3 times. Cooldown: 3 sec.
#cSpirit Frenzy#: Attacks up to 10 enemies at 150% Damage for 4.8 sec. While the guardian spirit is using Spirit Frenzy, Eunwol’s Spirit Frenzy achieves #y% greater final damage. Cooldown: 30 sec.
#cSpirit Ward#: If Eunwol does not have a Spirit Ward, casts Spirit Ward even when Eunwol’s Spirit Ward is cooling down. Cooldown: 100 sec.#
Level 1 MP Cost: 300. Damage +35%, ATT +20, Boss Damage +20%, Attack Speed +1 level, Ignore DEF +20%, and summons a guardian spirit in the form of Moonbeam for 30 sec.
#cCooldown: 120 sec#
Eunwol’s attacks create a 10% chance of dropping Livers from enemies that they hit. Livers increase Spirit Bond Max duration +4 sec, but the increased duration cannot exceeds the skill’s cooldown.
The summoned guardian spirit casts the following skills of its own accord.
#cRound and Round#: Attacks up to 6 enemies at 275% Damage 3 times. Cooldown: 3 sec.
#cSpirit Frenzy#: Attacks up to 10 enemies at 150% Damage for 4.8 sec. While the guardian spirit is using Spirit Frenzy, Eunwol’s Spirit Frenzy achieves 450% greater final damage. Cooldown: 30 sec.
#cSpirit Ward#: If Eunwol does not have a Spirit Ward, casts Spirit Ward even when Eunwol’s Spirit Ward is cooling down. Cooldown: 100 sec.#

Added: cooltime – 120
Added: delay – 960
Added: indieBDR – 20
Added: indieBooster – -1
Added: indieDamR – 35
Added: indieIgnoreMobpdpR – 20
Added: indiePad – 20
Added: maxLevel – 1
Added: mpCon – 300
Added: prop – 10
Added: time – 30
Added: x – 4
Added: y – 450
Added: invisible – 1
Added: notRemoved – 1

Luminous (I)

Mana Well (NEW!)
Description: Increases Max MP.
Tags: info\type – 50, psd – 1

Template Max MP +#mmpR%
Level 1 Max MP +11%
Level 20 Max MP +30%

Added: maxLevel – 20
Added: mmpR – 10+x [30]

Removed Skill: Mana Well

Luminous (IV)

Darkness Mastery
Description: Increases the Equilibrium buff duration and makes Light and Dark skills fill up the Sunfire/Eclipse gauges more quickly.\n#cEquilibrium# enables you to use Light Speed twice in midair, vertically and horizontally. Your moving direction is determined by the direction key you use.\nAdditionally increases Attack for Death Scythe.\nRequired Skill: #cDeath Scythe level 10 or above#
Tags: psd – 1, masterLevel – 10

Template Equilibrium duration +#time sec. Light and Dark skills fill up the Sunfire/Eclipse gauge more quickly.
Equilibrium enables you to use Light Speed twice in midair, vertically and horizontally.
Additionally increases Death Scythe damage +#damR%.
Level 1 Equilibrium duration +3 sec. Light and Dark skills fill up the Sunfire/Eclipse gauge more quickly.
Equilibrium enables you to use Light Speed twice in midair, vertically and horizontally.
Additionally increases Death Scythe damage +10%.
Level 10 Equilibrium duration +7 sec. Light and Dark skills fill up the Sunfire/Eclipse gauge more quickly.
Equilibrium enables you to use Light Speed twice in midair, vertically and horizontally.
Additionally increases Death Scythe damage +100%.

Old Template: Equilibrium duration +#time sec. Decreases the time to reach Sunfire/Eclipse with the use of Light/Dark skills.\nDeath Scythe damage +#damR%
Added: y – 380
Added: z – 380

Heroic Memories
Description: Recalls the oath of the Maple Heroes to increase damage and max damage cap.
Type: Hyper Skill
Tags: info\type – 10, hyper – 2, reqLev – 200, weapon – 21, subWeapon – 35, notRemoved – 1

Template MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%
Cooldown: #cooltime s. Only Hero characters in the party are affected
Level 1 MP cost: 100. For 60 s, increases Damage by 10% and Max Damage by 10%
Cooldown: 120 s. Only Hero characters in the party are affected

Old Template: MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, Max Damage: +#indieMaxDamageOver\nCooldown: #cooltime sec. Only applies to hero classes within the party
Changed: Delay – 1500 → 0
Removed: indieMaxDamageOver
Added: indieMaxDamageOverR – 10

Equalize
Description: Puts you in Equilibrium mode immediately upon use. Equilibrium mode from Equalize will not be affected by buff duration increase.
Type: Hyper Skill
Tags: info\type – 10, hyper – 2, reqLev – 150, weapon – 21, subWeapon – 35, notRemoved – 1
Delay: 900ms

Template MP Cost: #mpCon, Equilibrium status begins.
Cooldown: #cooltime sec
Level 1 MP Cost: 1000, Equilibrium status begins.
Cooldown: 150 sec

Old Template: MP Cost: #mpCon, Equilibrium status begins.\nCooldown: #cooltime sec
Changed: Delay – 1500 → 900

Citizen

Spirit of Freedom (Battle Mage)
Description: The power of the spirit of a Resistance member who fights for freedom.
Tags: info\pvp – 0, info\type – 50, invisible – 1

Template Makes you Invincible for the first #xsec of your resurrection. Up to 4 Link skills can be added to each Resistance character on your account, and multiple characters can have the same skills.
Level 1 Makes you Invincible for the first 1sec of your resurrection. Up to 4 Link skills can be added to each Resistance character on your account, and multiple characters can have the same skills.
Level 8 Makes you Invincible for the first 8sec of your resurrection. Up to 4 Link skills can be added to each Resistance character on your account, and multiple characters can have the same skills.

Old Template: Makes you Invincible for the first #xsec of your resurrection. Up to 3 duplicated link skills provided for one character if there are different Resistance jobs within an account.
Changed: maxLevel – 2 → 8

Spirit of Freedom (Wild Hunter)
Description: The power of the spirit of a Resistance member who fights for freedom.
Tags: info\pvp – 0, info\type – 50, invisible – 1

Template Makes you Invincible for the first #xsec of your resurrection. Up to 4 Link skills can be added to each Resistance character on your account, and multiple characters can have the same skills.
Level 1 Makes you Invincible for the first 1sec of your resurrection. Up to 4 Link skills can be added to each Resistance character on your account, and multiple characters can have the same skills.
Level 8 Makes you Invincible for the first 8sec of your resurrection. Up to 4 Link skills can be added to each Resistance character on your account, and multiple characters can have the same skills.

Old Template: Makes you Invincible for the first #xsec of your resurrection. Up to 3 duplicated link skills provided for one character if there are different Resistance jobs within an account.
Changed: maxLevel – 2 → 8

Spirit of Freedom (Mechanic)
Description: The power of the spirit of a Resistance member who fights for freedom.
Tags: info\pvp – 0, info\type – 50, invisible – 1

Template Makes you Invincible for the first #xsec of your resurrection. Up to 4 Link skills can be added to each Resistance character on your account, and multiple characters can have the same skills.
Level 1 Makes you Invincible for the first 1sec of your resurrection. Up to 4 Link skills can be added to each Resistance character on your account, and multiple characters can have the same skills.
Level 8 Makes you Invincible for the first 8sec of your resurrection. Up to 4 Link skills can be added to each Resistance character on your account, and multiple characters can have the same skills.

Old Template: Makes you Invincible for the first #xsec of your resurrection. Up to 3 duplicated link skills provided for one character if there are different Resistance jobs within an account.
Changed: maxLevel – 2 → 8

Spirit of Freedom (Warrior) (NEW!)
Description: The power of the spirit of a Resistance member who fights for freedom.
Tags: info\pvp – 0, info\type – 50, invisible – 1

Template Makes you Invincible for the first #xsec of your resurrection. Up to 4 Link skills can be added to each Resistance character on your account, and multiple characters can have the same skills.
Level 1 Makes you Invincible for the first 1sec of your resurrection. Up to 4 Link skills can be added to each Resistance character on your account, and multiple characters can have the same skills.
Level 8 Makes you Invincible for the first 8sec of your resurrection. Up to 4 Link skills can be added to each Resistance character on your account, and multiple characters can have the same skills.

Added: maxLevel – 8
Added: x – x [8]
Added: invisible – 1

Crystal Throw
Description: You attack a ranged enemy by throwing a Rue collected from a mine.
Tags: info\pvp – 0
Delay: 800ms

Template MP Cost: #mpCon, Damage: #fixdamage
Level 1 MP Cost: 3, Damage: 10
Level 3 MP Cost: 7, Damage: 40

Added: action – swingO1

Demon Slayer (III)

Black-Hearted Strength (NEW!)
Description: Increases Defense, Abnormal Status Resistance, and all elemental resistances.
Tags: info\type – 10, info\magicSteal – 1, weapon – 31, weapon2 – 32, psd – 1

Template Weapon/Magic DEF +#pddR%, Abnormal Status Resistance +#asrR%, and all elemental resistances +#terR%
Level 1 Weapon/Magic DEF +10%, Abnormal Status Resistance +6%, and all elemental resistances +6%
Level 10 Weapon/Magic DEF +100%, Abnormal Status Resistance +60%, and all elemental resistances +60%

Added: asrR – 6*x [60]
Added: maxLevel – 10
Added: mddR – 10*x [100]
Added: pddR – 10*x [100]
Added: terR – 6*x [60]

Removed Skill: Black-Hearted Strength

Demon Slayer (IV)

Demonic Fortitude
Description: Calls forth a demonic crystal that releases the energy of the Demons.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.
Cooldown : #cooltime sec. Applied only to Demon, Resistance, and Xenon party members.
Level 1 MP cost: #mpCon. For 60 s, increases Damage by 10% and Max Damage by 10%.
Cooldown : 120 sec. Applied only to Demon, Resistance, and Xenon party members.

Old Template: Consumes #mpCon MP, increasing damage by #indieDamR% for #time seconds. Increases Maximum Damage by #indieMaxDamageOver. \nCooldown Time: #cooltime seconds This skill is only effective on Resistance members in your party.
Removed: indieMaxDamageOver
Added: indieMaxDamageOverR – 10
Added: notRemoved – 1

Demon Avenger (II)

Abyssal Rage (NEW!)
Description: Increases Attack.
Tags: info\type – 10, weapon – 23, psd – 1

Template ATT +#padX
Level 1 ATT +2
Level 20 ATT +40

Added: maxLevel – 20
Added: padX – 2*x [40]

Removed Skill: Official Rage

Demon Avenger (IV)

Overwhelming Power (NEW!)
Description: Significantly increases Damage and Attack Speed.
Tags: info\type – 10, combatOrders – 1, masterLevel – 10, weapon – 23, psd – 1

Template Damage +#damR% and Attack Speed +1 level
Level 1 Damage +1% and Attack Speed +1 level
Level 30 Damage +30% and Attack Speed +1 level

Added: actionSpeed – -1
Added: damR – x [30]
Added: maxLevel – 30
Added: masterLevel – 10

Demonic Fortitude
Description: Calls forth a demonic crystal that releases the energy of the Demons.
Type: Hyper Skill
Tags: info\type – 50, notRemoved – 1, hyper – 2, reqLev – 200

Template MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.
Cooldown : #cooltime sec. Applied only to Demon, Resistance, and Xenon party members.
Level 1 MP cost: #mpCon. For 60 s, increases Damage by 10% and Max Damage by 10%.
Cooldown : 120 sec. Applied only to Demon, Resistance, and Xenon party members.

Old Template: Consumes #hpCon HP, increasing #indieDamR% damage for #time seconds. Increases Maximum Damage by #indieMaxDamageOver. \nCooldown Time: #cooltime seconds. This skill is only effective on Resistance members in your Party.
Changed: Delay – 1500 → 0
Removed: indieMaxDamageOver
Added: indieMaxDamageOverR – 10

Removed Skill: Overwhelming Power

Battle Mage (I)

Summon: Death
Description: Use a black magic book and make a contract with a grim reaper. The grim reaper follows you around, and when you collect a certain number of souls, it reveals itself and attacks a wide area. The grim reaper ignores Damage Reflection and achieves Attack in proportion to your Level.\nCan be toggled #cOn/Off.
Tags: info\type – 50, info2\ignoreCounter – 1, weapon – 38, fixLevel – 1, notRemoved – 1, elemAttr – d

Template Soul Count Requirement: #x, Damage: #w + (#z% x Character Level), Max Enemies Hit: #mobCount, Number of Hits: #attackCount. 1 Monster Kill Count = #y attacks on a Boss Monster. Damage bonus applied up to level 180. Cooldown: #time seconds
Level 1 Soul Count Requirement: 10, Damage: 185 + (1% x Character Level), Max Enemies Hit: 7, Number of Hits: 7. 1 Monster Kill Count = 2 attacks on a Boss Monster. Damage bonus applied up to level 180. Cooldown: 9 seconds
Level 180 Soul Count Requirement: 10, Damage: 185 + (1% x Character Level), Max Enemies Hit: 7, Number of Hits: 7. 1 Monster Kill Count = 2 attacks on a Boss Monster. Damage bonus applied up to level 180. Cooldown: 9 seconds

Added: elemAttr – d

Battle Mage (II)

Death Contract
Description: Reinforces your contract with the grim reaper.
Tags: info\type – 50, info2\ignoreCounter – 1, weapon – 38, fixLevel – 1, notRemoved – 1, elemAttr – d

Template Soul Count Requirement: #x, Damage: #w + (#z% x Character Level), Max Enemies Hit: #mobCount, Number of Hits: #attackCount. Damage bonus applied up to level 180. Cooldown: #time seconds
Level 1 Soul Count Requirement: 8, Damage: 190 + (1% x Character Level), Max Enemies Hit: 8, Number of Hits: 8. Damage bonus applied up to level 180. Cooldown: 8 seconds
Level 180 Soul Count Requirement: 8, Damage: 190 + (1% x Character Level), Max Enemies Hit: 8, Number of Hits: 8. Damage bonus applied up to level 180. Cooldown: 8 seconds

Added: elemAttr – d

Dark Chain
Description: A magic pentacle shoots dark chains and pulls multiple enemies in front to you. The pulled enemies receive damage and temporarily become Stunned. Can be #cchained with Battle Burst#.
Tags: info\type – 1, info\magicDamage – 1, info\areaAttack – 1, info\pullTarget – 1, info\mes – stun, weapon – 38, elemAttr – d
Delay: 840ms

Template MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Knock Down Duration: #time sec
Level 1 MP Cost: 30, Damage: 410%, Max Monsters Hit: 8, Knock Down Duration: 4 sec
Level 20 MP Cost: 45, Damage: 600%, Max Monsters Hit: 8, Knock Down Duration: 8 sec

Added: elemAttr – d

Battle Mage (III)

Death Contract II
Description: Further reinforces your contract with the grim reaper.
Tags: info\type – 50, info2\ignoreCounter – 1, weapon – 38, fixLevel – 1, notRemoved – 1, elemAttr – d

Template Soul Count Requirement: #x, Damage: #w + (#z% x Character Level), Max Enemies Hit: #mobCount, Number of Hits: #attackCount. Damage bonus applied up to level 180. Cooldown: #time seconds
Level 1 Soul Count Requirement: 6, Damage: 195 + (1% x Character Level), Max Enemies Hit: 8, Number of Hits: 10. Damage bonus applied up to level 180. Cooldown: 6 seconds
Level 180 Soul Count Requirement: 6, Damage: 195 + (1% x Character Level), Max Enemies Hit: 8, Number of Hits: 10. Damage bonus applied up to level 180. Cooldown: 6 seconds

Added: elemAttr – d

Dark Shock
Description: Use Teleport to attack with black lightning between your start and end location, marking hit enemies with a Darkness Emblem. Learn Dark Shock to get Darkness Emblem on Dark Chain and Battle Burst too, and the emblems on those skills will not be used up.\nRequired Skill: #cTeleport Ver. 2 Lv.5+#\nCan be toggled #cOn/Off#.
Tags: info\type – 1, info\magicDamage – 1, info\areaAttack – 1, weapon – 38, invisible – 1, elemAttr – d

Template Extra MP Cost upon using Teleport: #mpCon, Max Number of Hit Enemies between start and end point of teleporting: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Duration of Darkness Emblem on enemy: #time sec. When attacking enemies with the Darkness Emblem, consumes emblems to deal #x% damage and #y number of times. Emblem-consuming attacks have #w% bonus damage when attacking a boss.
Level 1 Extra MP Cost upon using Teleport: 0, Max Number of Hit Enemies between start and end point of teleporting: 1, Damage: 274%, Number of Attacks: 4. Duration of Darkness Emblem on enemy: #time sec. When attacking enemies with the Darkness Emblem, consumes emblems to deal #x% damage and #y number of times. Emblem-consuming attacks have #w% bonus damage when attacking a boss.
Level 20 Extra MP Cost upon using Teleport: 0, Max Number of Hit Enemies between start and end point of teleporting: 1, Damage: 350%, Number of Attacks: 4. Duration of Darkness Emblem on enemy: #time sec. When attacking enemies with the Darkness Emblem, consumes emblems to deal #x% damage and #y number of times. Emblem-consuming attacks have #w% bonus damage when attacking a boss.

Added: elemAttr – d

Battle Burst
Description: Uses black chain to push multiple enemies and charge forward. Can be #cchained with Finishing Blow#. Also this skill permanently increases Dark Chain damage.
Tags: info\type – 1, info\areaAttack – 1, info\pushTarget – 1, info\casterMove – 1, psd – 1, weapon – 38, elemAttr – d
Delay: 840ms

Template MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%.
[Passive Effect: Dark Chain’s Damage: +#damR%]
Level 1 MP Cost: 22, Max Enemies Hit: 8, Damage: 615%.
[Passive Effect: Dark Chain’s Damage: +31%]
Level 20 MP Cost: 25, Max Enemies Hit: 8, Damage: 900%.
[Passive Effect: Dark Chain’s Damage: +50%]

Old Template: MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%.\n[Passive Effect: Dark Chain’s Damage: +#damR%]
Added: elemAttr – d

Dark Shock
Description: Use Teleport to attack with black lightning between your start and end location, marking hit enemies with a Darkness Emblem. Learn Dark Shock to get Darkness Emblem on Dark Chain and Battle Burst too, and the emblems on those skills will not be used up.\nRequired Skill: #cLvl 5 Teleport ver.2#\nCan be toggled #cOn/Off#.
Tags: info\type – 1, info\magicDamage – 1, info\areaAttack – 1, weapon – 38, psd – 1, notRemoved – 1, elemAttr – d

Template MP Cost: #mpCon MP and attacks up to #mobCount enemies in between your departure and arrival points at #damage% #attackCount times. The enemies are branded with a dark mark for #time seconds. The dark mark enables you to attack the marked enemies at #x% #y times. The dark mark increases damage on Boss monsters +#bdR%.
Level 1 MP Cost: 15 MP and attacks up to 8 enemies in between your departure and arrival points at 149% 4 times. The enemies are branded with a dark mark for 5 seconds. The dark mark enables you to attack the marked enemies at 274% 4 times. The dark mark increases damage on Boss monsters +20%.
Level 20 MP Cost: 15 MP and attacks up to 8 enemies in between your departure and arrival points at 225% 4 times. The enemies are branded with a dark mark for 5 seconds. The dark mark enables you to attack the marked enemies at 350% 4 times. The dark mark increases damage on Boss monsters +20%.

Added: elemAttr – d

Battle Mage (IV)

Death Contract III
Description: Further reinforces your contract with the grim reaper.
Tags: info\type – 50, info2\ignoreCounter – 1, weapon – 38, fixLevel – 1, notRemoved – 1, elemAttr – d

Template Soul Count Requirement: #x, Damage: #w + (#z% x Character Level), Max Enemies Hit: #mobCount, Number of Hits: #attackCount. Damage bonus applied up to level 180. Cooldown: #time seconds
Level 1 Soul Count Requirement: 6, Damage: 200 + (1% x Character Level), Max Enemies Hit: 10, Number of Hits: 12. Damage bonus applied up to level 180. Cooldown: 5 seconds
Level 180 Soul Count Requirement: 6, Damage: 200 + (1% x Character Level), Max Enemies Hit: 10, Number of Hits: 12. Damage bonus applied up to level 180. Cooldown: 5 seconds

Added: elemAttr – d

Dark Genesis
Description: Deathly lightning attacks up to 15 enemies with a chance of Stunning them. Dark Genesis does not affect enemies in the Damage Reflection status. Also permanently increases Dark Chain/Battle Burst/Dark Shock damage. Attacks during this skill’s cooldown drop lightning onto a single enemy.
Tags: info\type – 1, info\magicDamage – 1, info\areaAttack – 1, weapon – 38, combatOrders – 1, masterLevel – 10, psd – 1, info2\ignoreCounter – 1, elemAttr – d
Delay: 900ms

Template Consumes #mpCon MP. Attacks up to #mobCount enemies at #damage% Damage #attackCount times and Stuns them for #timesec.
Cooldown: #cooltimesec
#prop% chance of shooting lightning that attacks a single enemy at #x% damage during cooldown
[Passive Effects: Dark Chain/Battle Burst/Dark Shock damage +#damR%]
Level 1 Consumes 200 MP. Attacks up to 15 enemies at 230% Damage 8 times and Stuns them for 2sec.
Cooldown: 30sec
2% chance of shooting lightning that attacks a single enemy at 104% damage during cooldown
[Passive Effects: Dark Chain/Battle Burst/Dark Shock damage +31%]
Level 30 Consumes 200 MP. Attacks up to 15 enemies at 520% Damage 8 times and Stuns them for 4sec.
Cooldown: 30sec
60% chance of shooting lightning that attacks a single enemy at 220% damage during cooldown
[Passive Effects: Dark Chain/Battle Burst/Dark Shock damage +60%]

Old Template: Consumes #mpCon MP. Attacks up to #mobCount enemies at #damage% Damage #attackCount times and Stuns them for #timesec.\nCooldown: #cooltimesec\n#prop% chance of shooting lightning that attacks a single enemy at #x% damage during cooldown\n[Passive Effects: Dark Chain/Battle Burst/Dark Shock damage +#damR%]
Added: elemAttr – d

Dark Genesis
Description: Deathly lightning attacks up to 15 enemies with a chance of Stunning them. Dark Genesis does not affect enemies in the Damage Reflection status. Also permanently increases Dark Chain/Battle Burst/Dark Shock damage. Attacks during this skill’s cooldown drop lightning onto a single enemy.
Tags: skillType – 3, info\type – 53, info\finalAttack – 1, info\condition – attack, info\magicDamage – 1, invisible – 1, combatOrders – 1, elemAttr – d

Template Consumes #mpCon MP. Attacks up to #mobCount enemies at #damage% Damage #attackCount times and Stuns them for #timesec.
Cooldown: #cooltimesec
#prop% chance of shooting lightning that attacks a single enemy at #x% damage during cooldown
[Passive Effects: Dark Chain/Battle Burst/Dark Shock damage +#damR%]
Level 1 Consumes #mpCon MP. Attacks up to 1 enemies at 104% Damage #attackCount times and Stuns them for #timesec.
Cooldown: #cooltimesec
2% chance of shooting lightning that attacks a single enemy at #x% damage during cooldown
[Passive Effects: Dark Chain/Battle Burst/Dark Shock damage +#damR%]
Level 30 Consumes #mpCon MP. Attacks up to 1 enemies at 220% Damage #attackCount times and Stuns them for #timesec.
Cooldown: #cooltimesec
60% chance of shooting lightning that attacks a single enemy at #x% damage during cooldown
[Passive Effects: Dark Chain/Battle Burst/Dark Shock damage +#damR%]

Old Template: Consumes #mpCon MP. Attacks up to #mobCount enemies at #damage% Damage #attackCount times and Stuns them for #timesec.\nCooldown: #cooltimesec\n#prop% chance of shooting lightning that attacks a single enemy at #x% damage during cooldown\n[Passive Effects: Dark Chain/Battle Burst/Dark Shock damage +#damR%]
Added: elemAttr – d

Will of Liberty
Description: Draw power and inspiration from the resistance’s dream of a free and liberated Maple World.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.
Cooldown : #cooltime sec. Applied only to Resistance, Demon, and Xenon party members.
Level 1 MP cost: 100. For 60 s, increases Damage by 10% and Max Damage by 10%.
Cooldown : 120 sec. Applied only to Resistance, Demon, and Xenon party members.

Old Template: Consumes #mpCon MP, inflicing #indieDamR% for #time seconds. Increases Maximum Damage by #indieMaxDamageOver. \nCooldown Time: #cooltime seconds This skill is only effective on Resistance members in your Party.
Removed: indieMaxDamageOver
Added: indieMaxDamageOverR – 10
Added: notRemoved – 1

Master of Death
Description: Employs a grim reaper to aid in battle.
Type: Hyper Skill
Tags: info\type – 50, notRemoved – 1, hyper – 2, reqLev – 150
Delay: 1020ms

Template MP Cost: #mpCon. Blow skill attack count + #attackCount for #time sec. Grim reaper’s soul collection count -#y. Deaths cooldown -0.5 sec every time Dark attacks except Deaths hit
Cooldown: #cooltimesec
Level 1 MP Cost: 300. Blow skill attack count + 1 for 30 sec. Grim reaper’s soul collection count -1. Deaths cooldown -0.5 sec every time Dark attacks except Deaths hit
Cooldown: 200sec

Old Template: MP Cost: #mpCon. Blow skill attack count + #attackCount for #time sec. Grim reaper’s soul collection count -#x.\nCooldown: #cooltime sec
Changed: attackCount – 2 → 1
Changed: cooltime – 120 → 200
Changed: time – 40 → 30
Changed: x – 3 → 7
Changed: y – 3 → 1
Added: z – 500

Wild Hunter (IV)

Extend Magazine (NEW!)
Description: Equips crossbow with the Resistance’s special magazine, so as to shoot more powerful arrows.
Tags: info\type – 10, weapon – 46, masterLevel – 10, combatOrders – 1, psd – 1

Template Damage +#damR% and all abilities +#strX
Level 1 Damage +6% and all abilities +11
Level 30 Damage +20% and all abilities +40

Added: damR – 5+u(x/2) [20]
Added: dexX – 10+x [40]
Added: intX – 10+x [40]
Added: lukX – 10+x [40]
Added: maxLevel – 30
Added: strX – 10+x [40]
Added: masterLevel – 10

Will of Liberty
Description: Draw power and inspiration from the resistance’s dream of a free and liberated Maple World.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.
Cooldown : #cooltime sec. Applied only to Resistance, Demon, and Xenon party members.
Level 1 MP cost: 100. For 60 s, increases Damage by 10% and Max Damage by 10%.
Cooldown : 120 sec. Applied only to Resistance, Demon, and Xenon party members.

Old Template: Consumes #mpCon MP, inflicing #indieDamR% for #time seconds. Increases Maximum Damage by #indieMaxDamageOver. \nCooldown Time: #cooltime seconds This skill is only effective on Resistance members in your Party.
Removed: indieMaxDamageOver
Added: indieMaxDamageOverR – 10
Added: notRemoved – 1

Removed Skill: Extend Magazine

Mechanic (II)

Mechanic Rage
Description: Temporarily increases Attack Speed by 2 levels at the cost of MP.\nRequired Skill: #cMechanic Mastery level 5#
Tags: skillType – 2, info\type – 10, weapon – 49
Delay: 840ms

Template MP Cost: #mpCon. Increases Attack Speed for #time sec.
Level 1 MP Cost: 39. Increases Attack Speed for 18 sec.
Level 10 MP Cost: 21. Increases Attack Speed for 180 sec.

Old Template: MP Cost: #mpCon. Increases ASPD for #time sec.

Mechanic (III)

Over Tuning (NEW!)
Description: Significantly improves Mech Armor’s performance for greater combat capabilities.
Tags: info\type – 10, psd – 1

Template Damage +#damR% and Ignore monster DEF +#ignoreMobpdpR%
Level 1 Damage +2% and Ignore monster DEF +2%
Level 15 Damage +30% and Ignore monster DEF +30%

Added: damR – 2*x [30]
Added: ignoreMobpdpR – 2*x [30]
Added: maxLevel – 15

Removed Skill: Over Tuning

Mechanic (IV)

Will of Liberty
Description: Draw power and inspiration from the resistance’s dream of a free and liberated Maple World.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.
Cooldown : #cooltime sec. Applied only to Resistance, Demon, and Xenon party members.
Level 1 MP cost: 100. For 60 s, increases Damage by 10% and Max Damage by 10%.
Cooldown : 120 sec. Applied only to Resistance, Demon, and Xenon party members.

Old Template: Consumes #mpCon MP, inflicing #indieDamR% for #time seconds. Increases Maximum Damage by #indieMaxDamageOver. \nCooldown Time: #cooltime seconds This skill is only effective on Resistance members in your Party.
Removed: indieMaxDamageOver
Added: indieMaxDamageOverR – 10
Added: notRemoved – 1

Bombardment Mode
Description: Instantly concentrates the power of the Mech Armor energy core to give the Homing Missile circulation system a significant boost. Homing Missile’s range expands and can target multiple enemies in and out of the Mech Armor mode with reduced damage.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 150, notRemoved – 1
Delay: 900ms

Template Consumes #mpConMP, Fires #x Homing Missiles for #timesec
Missile damages are reduced by #s% of base damage, ‘s damage reduction is not stacked.
#cCooldown: #cooltimesec#
Level 1 Consumes 200MP, Fires 6 Homing Missiles for 10sec
Missile damages are reduced by 60% of base damage, ‘s damage reduction is not stacked.
#cCooldown: 100sec#

Old Template: Consumes #mpConMP, Fires #x Homing Missiles for #timesec\nMissile damages are reduced by #s% of base damage, ‘s damage reduction is not stacked.\n#cCooldown: #cooltimesec#
Changed: Delay – 1500 → 900

Xenon (II)

Linear Perspective (NEW!)
Description: Activates a visual function to read enemies’ weakness and achieve a higher Critical Rate.\n#cLv. 5 effect: Can learn Dual Breed Defensive.#
Tags: info\type – 10, info\magicSteal – 1, weapon – 24, psd – 1

Template Critical Rate increased by #cr%
Level 1 Critical Rate increased by 2%
Level 20 Critical Rate increased by 40%

Added: cr – 2*x [40]
Added: maxLevel – 20

Efficiency Pipeline
Description: Efficiently maintains energy flow for a certain amount of time and increases Max HP and MP. Passive effect increases Max HP and Max MP.
Tags: info\type – 10, info\magicSteal – 1, weapon – 24, psd – 1
Delay: 990ms

Template Consumes #mpConMP, increases #indieMhpR% HP & MP for #timesec
[Passive Effects: Increases HP & MP by #mhpX]
Level 1 Consumes 12MP, increases 12% HP & MP for 114sec
[Passive Effects: Increases HP & MP by 100]
Level 10 Consumes 15MP, increases 30% HP & MP for 240sec
[Passive Effects: Increases HP & MP by 1000]

Old Template: Consumes #mpConMP, increases #indieMhpR% HP & MP for #timesec\n[Passive Effects: Increases HP & MP by #mhpX]
Changed: time – 80+10*x → 100+14*x [180 → 240]

Removed Skill: Linear Perspective

Xenon (III)

Dual Breed Defensive
Description: Increases avoidability by 100%. This bonus avoidability and received damage are reduced after every attack or avoided attack. Permanently increases defense.\nRequired Skill: #cLv. 5 Linear Perspective#
Tags: info\type – 10, psd – 1, weapon – 24
Delay: 900ms

Template #c[Supply]#
Consumes #powerCon Energy, Evasion +#prop%, Each evasion reduces evasion by #y%. Reduces damage by #z% Canceled after evading #x attacks.
[Passive Effects: All Stats +#strX, Weapon/Magic DEF +#pddX]
Level 1 #c[Supply]#
Consumes 7 Energy, Evasion +81%, Each evasion reduces evasion by 10%. Reduces damage by 1% Canceled after evading 5 attacks.
[Passive Effects: All Stats +1, Weapon/Magic DEF +115]
Level 20 #c[Supply]#
Consumes 7 Energy, Evasion +100%, Each evasion reduces evasion by 5%. Reduces damage by 5% Canceled after evading 10 attacks.
[Passive Effects: All Stats +10, Weapon/Magic DEF +400]

Old Template: #c[Supply]#\nConsumes #powerCon Energy, Evasion +#prop%, Each evasion reduces evasion by #y%. Reduces damage by #z% Canceled after evading #x attacks.\n[Passive Effects: All Stats +#strX, Weapon/Magic DEF +#pddX]
Added: req – Linear Perspective
Removed: req

Xenon (IV)

Offensive Matrix (NEW!)
Description: Activates an attack matrix to ignore a certain amount of enemy Defense while attacking and resist the Knockback effect from enemy attacks.
Tags: info\type – 10, info\magicSteal – 1, masterLevel – 10, combatOrders – 1, weapon – 24, psd – 1

Template Stance +#stanceProp%. Ignore DEF +#ignoreMobpdpR% while attacking
Level 1 Stance +10%. Ignore DEF +1% while attacking
Level 30 Stance +50%. Ignore DEF +30% while attacking

Added: ignoreMobpdpR – x [30]
Added: maxLevel – 30
Added: stanceProp – 10+4*d(x/3) [50]
Added: masterLevel – 10

Meltdown Explosion
Description: Shoots a powerful laser beam from space, scorching everything on earth. Temporarily increases Damage and Max Damage.
Type: Hyper Skill
Tags: info\type – 1, info\areaAttack – 1, hyper – 2, reqLev – 200, weapon – 24
Delay: 3150ms

Template Consumes #mpCon MP to attack #mobCount enemies at #damage% Damage #attackCount times and decrease their DEF -#x% for #time seconds. #cMax Damage: #MDamageOver#. Invincible while casting this skill.
Damage +#w% and Max Damage +#z% for #y sec
Cooldown: #cooltimesec
Level 1 Consumes 200 MP to attack 15 enemies at 900% Damage 6 times and decrease their DEF -30% for 10 seconds. #cMax Damage: 99999999#. Invincible while casting this skill.
Damage +10% and Max Damage +10% for 25 sec
Cooldown: 50sec

Old Template: Consumes #mpCon MP to attack #mobCount enemies at #damage% Damage #attackCount times and decrease their DEF -#x% for #time seconds. Cooldown: #cooltime sec
Added: MDamageOver – 99999999
Added: w – 10
Added: y – 25
Added: z – 10

Amarance Generator
Description: Activates the Amarance Generator that provides limitless power. Gauge is charged to the maximum limit upon use, and then gauge is not reduced for a certain duration.
Type: Hyper Skill
Tags: info\type – 10, hyper – 2, reqLev – 150, notRemoved – 1, weapon – 24
Delay: 900ms

Template Consumes #mpCon MP to fill up the gauge and keep it filled for #time seconds.

Cooldown: #cooltime sec

Level 1 Consumes 100 MP to fill up the gauge and keep it filled for 10 seconds.

Cooldown: 90 sec

Old Template: Consumes #mpCon MP to fill up the gauge and keep it filled for #time seconds.\n\nCooldown: #cooltime sec
Changed: Delay – 1500 → 900

Meltdown Explosion (NEW!)
Description: Shoots a powerful laser beam from space, scorching everything on earth. Temporarily increases Damage and Max Damage.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, weapon – 24, invisible – 1, notRemoved – 1

Template Damage +#indieDamR% and Max Damage +#indieMaxDamageOverR% for #time sec
Level 1 Damage +10% and Max Damage +10% for 25 sec

Added: cooltime – 50
Added: indieDamR – 10
Added: indieMaxDamageOverR – 10
Added: maxLevel – 1
Added: mpCon – 0
Added: time – 25
Added: invisible – 1
Added: notRemoved – 1

Removed Skill: Offensive Matrix

Blaster (I)

Blast Shield (NEW!)
Description: Responds to enemy attacks by generating a shield whose HP is in proportion to received damage. You cannot be knocked backward by enemies while using Blaster skills.
Tags: info\type – 51, info\condition – damaged, psd – 1

Template #x% of received damage is converted into a shield. Shield loses #y% + #z HP every second. Shield’s Max HP equals your Max HP.
Cannot be knocked backward by enemy attacks while using Blaster skills.
Permanently increases Stance Rate +#stanceProp%, Weapon DEF +#pddX, and Max HP #mhpR%
Level 1 13% of received damage is converted into a shield. Shield loses 40% + 50 HP every second. Shield’s Max HP equals your Max HP.
Cannot be knocked backward by enemy attacks while using Blaster skills.
Permanently increases Stance Rate +4%, Weapon DEF +20, and Max HP 2%
Level 10 40% of received damage is converted into a shield. Shield loses 40% + 50 HP every second. Shield’s Max HP equals your Max HP.
Cannot be knocked backward by enemy attacks while using Blaster skills.
Permanently increases Stance Rate +40%, Weapon DEF +200, and Max HP 20%

Added: maxLevel – 10
Added: mhpR – 2*x [20]
Added: pddX – 20*x [200]
Added: stanceProp – 4*x [40]
Added: x – 3*x+10 [40]
Added: y – 40
Added: z – 50

Overheat (NEW!)
Description: Researches Revolver Gauntlets and learns about the basics of the Revolving Gauntlet. Enemies who are hit by overheated Revolver Gauntlets receive additional heat damage. The heat damage increases according to your accumulated Cylinder blocks.\n#cApplicable Skills: Magnum Drive, Double Drive, Charging Arm: Smash, Shockwave Drive, Hurricane Blaster, and Charging Arm: Devastator#\n#cLv. 5 Effect: Can learn the 2nd Job skill, Enhanced Overheat.#
Tags: skillType – 1, info\type – 50, psd – 1, info2\ignoreCounter – 1, weapon – 58, subWeapon – 35

Template When you have 1 or more Cylinder Gauge Slots, physically attacking with Revolver Gauntlet achieves an additional hit that attacks #attackCount times at #damage% Damage. Additional hit Damage +#x% every Cylinder Gauge Slot.
Permanently increases Speed +#psdSpeed, Jump +#psdJump, and Max Movement Speed +#speedMax.
Level 1 When you have 1 or more Cylinder Gauge Slots, physically attacking with Revolver Gauntlet achieves an additional hit that attacks 1 times at 39% Damage. Additional hit Damage +6% every Cylinder Gauge Slot.
Permanently increases Speed +6, Jump +3, and Max Movement Speed +4.
Level 5 When you have 1 or more Cylinder Gauge Slots, physically attacking with Revolver Gauntlet achieves an additional hit that attacks 1 times at 75% Damage. Additional hit Damage +10% every Cylinder Gauge Slot.
Permanently increases Speed +30, Jump +15, and Max Movement Speed +20.

Added: attackCount – 1
Added: damage – 30+9*x [75]
Added: maxLevel – 5
Added: mobCount – 6
Added: psdJump – 3*x [15]
Added: psdSpeed – 6*x [30]
Added: speedMax – 4*x [20]
Added: x – x+5 [10]

Magnum Drive (NEW!)
Description: Uses the explosive power of Revolver Gauntlet to deliver a straight punch at enemies in front. Enables Revolving Gauntlet during its effect. Can be chained with Double Drive.\n#cLv. 20 Effect: Can learn the 2nd Job skill, Charging Arm: Bobbing.#
Tags: info\type – 1, info\areaAttack – 1, info\trembling – 1, weapon – 58, subWeapon – 35
Delay: 660ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times.
Revolving Gauntlet, when used during Magnum Drive, attacks the same number of enemies at #y% Damage #x additional times.
Level 1 Consumes 8 MP to attack up to 6 enemies at 56% Damage 3 times.
Revolving Gauntlet, when used during Magnum Drive, attacks the same number of enemies at 21% Damage 3 additional times.
Level 20 Consumes 12 MP to attack up to 6 enemies at 75% Damage 3 times.
Revolving Gauntlet, when used during Magnum Drive, attacks the same number of enemies at 40% Damage 3 additional times.

Added: action – RWgauntletPunch
Added: attackCount – 3
Added: damage – 55+x [75]
Added: maxLevel – 20
Added: mobCount – 6
Added: mpCon – 7+u(x/4) [12]
Added: q – 90
Added: q2 – 600
Added: x – 3
Added: y – 20+x [40]

Revolving Gauntlet (NEW!)
Description: Uses Revolver Gauntlet’s built-in cannon to cause an additional explosion. Cannot be used alone; must be used during certain skills. Hold down the key to manually reload bullets.\n#cRevolving Gauntlet Applicable Skills: Magnum Drive, Double Drive, Revolving Bunker#
Tags: info\type – 1, info\areaAttack – 1, fixLevel – 1, weapon – 58, subWeapon – 35
Delay: 660ms

Template Consumes 1 bullet. Hold down the key to reload bullets.
Level 1 Consumes 1 bullet. Hold down the key to reload bullets.

Added: action – RWgauntletPunch
Added: maxLevel – 1
Added: w2 – 3000

Pile Bunker (NEW!)
Description: Detonates accumulated cylinder and thrusts pile bunker, which then detonates and causes shock waves. Physical attacks with pile bunker ignores a more amount of monster Defense.\nThe Cylinder Gauge Slots increase when Revolving Gauntlet is used in the middle of certain attack skills. This skill causes a number of shock waves depending on your Cylinder Gauge level and inflicts more damage on closer enemies. Requires a Cylinder Gauge level for activation. Not affected by the Damage Reflection effect.\nRequired Skill: #cOverheat level 5 or above#\n#cLv. 10 Effect: Can learn the 4th Job skill, Revolving Bunker.#
Tags: info\type – 1, info\areaAttack – 1, info\trembling – 1, psd – 1, weapon – 58, info2\ignoreCounter – 1, subWeapon – 35
Delay: 1230ms

Template Requires at least #x Cylinder Gauge Slots. Attacks up to #mobCount enemies at #damage% Damage #attackCount times, ignoring additional #ignoreMobpdpR% monster DEF. #cMax Damage: #MDamageOver#.
Shoots Shock Wave A that attacks up to #q enemies at #w% Damage #w2 times.
#cThis skill overheats Revolver Gauntlets and fills up the Cylinder Gauge for #time seconds after its use, disabling the Cylinder Gauge and Pile Bunker,# and then exhausts the Cylinder Gauges.
Level 1 Requires at least 3 Cylinder Gauge Slots. Attacks up to 10 enemies at 91% Damage 8 times, ignoring additional 80% monster DEF. #cMax Damage: 99999999#.
Shoots Shock Wave A that attacks up to 10 enemies at 41% Damage 6 times.
#cThis skill overheats Revolver Gauntlets and fills up the Cylinder Gauge for 7 seconds after its use, disabling the Cylinder Gauge and Pile Bunker,# and then exhausts the Cylinder Gauges.
Level 10 Requires at least 3 Cylinder Gauge Slots. Attacks up to 10 enemies at 100% Damage 8 times, ignoring additional 80% monster DEF. #cMax Damage: 99999999#.
Shoots Shock Wave A that attacks up to 10 enemies at 50% Damage 6 times.
#cThis skill overheats Revolver Gauntlets and fills up the Cylinder Gauge for 7 seconds after its use, disabling the Cylinder Gauge and Pile Bunker,# and then exhausts the Cylinder Gauges.

Added: action – RWpileBunker
Added: attackCount – 8
Added: damage – 90+x [100]
Added: ignoreMobpdpR – 80
Added: maxLevel – 10
Added: MDamageOver – 99999999
Added: mobCount – 10
Added: mpCon – 0
Added: q – 10
Added: time – 7
Added: v – 9
Added: v2 – 300
Added: w – 40+x [50]
Added: w2 – 6
Added: x – 3
Added: req – Overheat

Double Jump (NEW!)
Description: Enables you to jump twice and travel a longer distance.
Tags: info\type – 40, info\casterMove – 1, info\avaliableInJumpingState – 1
Delay: 200ms

Template Use #mpCon MP to jump a certain distance
Level 1 Use 14 MP to jump a certain distance
Level 10 Use 5 MP to jump a certain distance

Added: action – jump
Added: maxLevel – 10
Added: mpCon – 15-x [5]
Added: x – 350+30*x [650]
Added: y – 250+15*x [400]

Explosion Move (NEW!)
Description: Detonates a bullet while facing enemies in front to generate a reverse propulsion power. This skill enables you to leap backward, attacking surrounding enemies. Hold down [Up] to detonate the ground as you leap. This skill does not affect enemies with the Damage Reflection effect, and cannot be used while bullets are reloaded.
Tags: info\type – 2, info\casterMove – 1, info\areaAttack – 1, info\avaliableInJumpingState – 1, info2\ignoreCounter – 1, weapon – 58, subWeapon – 35
Delay: 450ms

Template Consumes 1 bullet to attack up to #mobCount enemies at #damage% Damage #attackCount times.
Level 1 Consumes 1 bullet to attack up to 6 enemies at 74% Damage 2 times.
Level 10 Consumes 1 bullet to attack up to 6 enemies at 155% Damage 2 times.

Added: action – RWexplosionJump
Added: attackCount – 2
Added: damage – 65+9*x [155]
Added: maxLevel – 10
Added: mobCount – 6
Added: mpCon – 0
Added: v – 475
Added: v2 – 400
Added: x – 550
Added: y – 400

Blaster (II)

Gauntlet Mastery (NEW!)
Description: Increases Mastery, Critical Rate, and Attack for Revolver Gauntlets.\n#cLv. 10 Effect: Can learn the 4th Job skill, Expert Gauntlet Mastery.#
Tags: info\type – 50, psd – 1

Template Mastery +#mastery%, Critical Rate +#cr%, and Attack +#padX
Level 1 Mastery +5%, Critical Rate +3%, and Attack +2
Level 10 Mastery +50%, Critical Rate +30%, and Attack +20

Added: cr – 3*x [30]
Added: mastery – 5*x [50]
Added: maxLevel – 10
Added: padX – 2*x [20]

Physical Training (NEW!)
Description: Permanently increases Strength and Dexterity through physical training.
Tags: info\type – 50, psd – 1

Template Permanently increases STR +#strX and DEX +#dexX
Level 1 Permanently increases STR +6 and DEX +6
Level 5 Permanently increases STR +30 and DEX +30

Added: dexX – 6*x [30]
Added: maxLevel – 5
Added: strX – 6*x [30]

Charge Mastery (NEW!)
Description: Learns to control physical strength, so as to complement the performance of the Charge skills. Also permanently increases Damage.\n#cLv. 14 Effect: Can learn the 4th Job skill, Advanced Charge Mastery.#
Tags: info\type – 50, psd – 1

Template Each Charge skill charge time -#x%. Charge skills immediately reload #w bullets when used (cannot be reloaded during Auto-reload).
In the beginning of charged Charging Arm: Bobbing and Charging Arm: Weaving and in the middle of charged Charging Arm: Smash, a Guard effect is activated, decreasing #y% damage from enemy attacks such as those that drain HP in proportion to Max HP.
Permanently increases Damage +#damR%.
Level 1 Each Charge skill charge time -2%. Charge skills immediately reload 1 bullets when used (cannot be reloaded during Auto-reload).
In the beginning of charged Charging Arm: Bobbing and Charging Arm: Weaving and in the middle of charged Charging Arm: Smash, a Guard effect is activated, decreasing 7% damage from enemy attacks such as those that drain HP in proportion to Max HP.
Permanently increases Damage +7%.
Level 14 Each Charge skill charge time -15%. Charge skills immediately reload 1 bullets when used (cannot be reloaded during Auto-reload).
In the beginning of charged Charging Arm: Bobbing and Charging Arm: Weaving and in the middle of charged Charging Arm: Smash, a Guard effect is activated, decreasing 20% damage from enemy attacks such as those that drain HP in proportion to Max HP.
Permanently increases Damage +20%.

Added: damR – 6+x [20]
Added: maxLevel – 14
Added: w – 1
Added: x – 1+x [15]
Added: y – 6+x [20]

Enhanced Overheat (NEW!)
Description: Improves Revolver Gauntlet’s built-in Revolving Gauntlet.\nRequired Skill: #cOverheat level 5 or above#\n#cLv. 20 Effect: Can learn the 3rd Job skill, Enhanced Overheat II.#
Tags: info\type – 50

Template Pile Bunker damage +#w%p. Shock Wave A damage +#w2p%.
Overheat bonus attack damage +#s%p. Revolving Gauntlet damage +#s2%p during Magnum Drive
Increases max Cylinder Gauge Slots to 4 and max bullets to 4
Pile Bunker damage +40%p when 4 or more Cylinder blocks are filled. Additionally generates Shock Wave B that attacks up to #dot enemies at #q% Damage #q2 times.
Level 1 Pile Bunker damage +1%p. Shock Wave A damage +2p%.
Overheat bonus attack damage +1%p. Revolving Gauntlet damage +2%p during Magnum Drive
Increases max Cylinder Gauge Slots to 4 and max bullets to 4
Pile Bunker damage +40%p when 4 or more Cylinder blocks are filled. Additionally generates Shock Wave B that attacks up to 10 enemies at 81% Damage 6 times.
Level 20 Pile Bunker damage +20%p. Shock Wave A damage +40p%.
Overheat bonus attack damage +20%p. Revolving Gauntlet damage +40%p during Magnum Drive
Increases max Cylinder Gauge Slots to 4 and max bullets to 4
Pile Bunker damage +40%p when 4 or more Cylinder blocks are filled. Additionally generates Shock Wave B that attacks up to 10 enemies at 100% Damage 6 times.

Added: dot – 10
Added: maxLevel – 20
Added: q – 80+x [100]
Added: q2 – 6
Added: s – x [20]
Added: s2 – 2*x [40]
Added: v2 – 0
Added: w – x [20]
Added: w2 – 2*x [40]
Added: y – 1
Added: z – 1
Added: req – Overheat

Double Drive (NEW!)
Description: Uses the propulsion of Revolver Gauntlet to deliver double attacks at enemies in front. This skill also can be used with the Magnum Drive key in tapping motions. Enables Revolving Gauntlet during its effect. Can be chained with Charging Arm: Bobbing, Charging Arm: Smash, Charging Arm: Weaving, and Shockwave Drive.
Tags: info\type – 1, info\areaAttack – 1, info\trembling – 1, weapon – 58, subWeapon – 35
Delay: 840ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times.
Revolving Gauntlet, when used during Double Drive, attacks the same number of enemies at #y% Damage #x additional times.
Level 1 Consumes 8 MP to attack up to 6 enemies at 92% Damage 4 times.
Revolving Gauntlet, when used during Double Drive, attacks the same number of enemies at 42% Damage 3 additional times.
Level 20 Consumes 20 MP to attack up to 6 enemies at 130% Damage 4 times.
Revolving Gauntlet, when used during Double Drive, attacks the same number of enemies at 80% Damage 3 additional times.

Added: action – RWdoubleFang
Added: attackCount – 4
Added: damage – 90+2*x [130]
Added: maxLevel – 20
Added: mobCount – 6
Added: mpCon – 5+3*u(x/4) [20]
Added: q – 90
Added: q2 – 900
Added: x – 3
Added: y – 40+2*x [80]

Charging Arm: Bobbing (NEW!)
Description: Evades enemy attacks and moves forward. Increases Evasion during its effect. Press Jump to stop moving immediately. Can be chained with Magnum Drive and Magnum Rush.\nHold down the skill key to charge the skill. #cWhen charged, this skill is activated even in the middle of another skill, by canceling the skill.# Up to 2 skills can be charged even while another skill is in use.\nAlso permanently increases Magnum Drive damage.\nRequired Skill: #cMagnum Drive level 20 or above#\n#cLv. 15 effect: Can learn the 3rd Job skill, Charging Arm: Weaving.#
Tags: info\type – 12, info\casterMove – 1, psd – 1
Delay: 960ms

Template Consumes #mpCon MP to increase Evasion by #w% for 1.5 seconds.
Magnum Drive damage +#damPlus%p
Level 1 Consumes 16 MP to increase Evasion by 62% for 1.5 seconds.
Magnum Drive damage +62%p
Level 15 Consumes 9 MP to increase Evasion by 90% for 1.5 seconds.
Magnum Drive damage +90%p

Added: action – RWduckingDash
Added: damPlus – 60+2*x [90]
Added: maxLevel – 15
Added: mpCon – 16-d(x/2) [9]
Added: subTime – 1500
Added: v – 20
Added: v2 – 360
Added: w – 60+2*x [90]
Added: w2 – 500
Added: x – 700
Added: y – 400
Added: req – Magnum Drive

Gauntlet Booster (NEW!)
Description: Temporarily increases Weapon Attack Speed by 2 levels at the cost of MP. Requires Revolver Gauntlets.\nRequired Skill: #cGauntlet Mastery level 5 or above#
Tags: skillType – 2, info\type – 10, weapon – 58
Delay: 600ms

Template MP Cost: #mpCon. Weapon Attack Speed + 2 levels for #time sec.
Level 1 MP Cost: 20. Weapon Attack Speed + 2 levels for 20 sec.
Level 10 MP Cost: 11. Weapon Attack Speed + 2 levels for 200 sec.

Added: action – alert2
Added: maxLevel – 10
Added: mpCon – 21-1*x [11]
Added: time – 20*x [200]
Added: x – -2
Added: y – 2
Added: req – Gauntlet Mastery

Blaster (III)

Magnum Pulse (NEW!)
Description: Forcefully punches the enemy that you are dragging with Magnum Rush. The enemy flies a certain distance, inflicting damage on other enemies in its path, before it explodes. Can be used only during Magnum Rush with the Magnum Rush button.\nRequired Skill: #cMagnum Rush level 1 or above#
Tags: info\type – 2, info\areaAttack – 1, weapon – 58
Delay: 900ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times.
Level 1 Consumes 10 MP to attack up to 15 enemies at 104% Damage 6 times.
Level 20 Consumes 10 MP to attack up to 15 enemies at 180% Damage 6 times.

Added: action – RWliftPressMagnum
Added: attackCount – 6
Added: damage – 100+4*x [180]
Added: maxLevel – 20
Added: mobCount – 15
Added: mpCon – 10
Added: x – 180
Added: req – Magnum Rush

Enhanced Overheat II (NEW!)
Description: Reinforces Revolver Gauntlet’s built-in Revolving Gauntlet. This skill’s effects overwrites Enhanced Overheat’s. #cLv. 20 Effect: Can learn the 4th Job skill, Enhanced Overheat III.#
Tags: info\type – 50

Template Pile Bunker damage +#w%p. Shock Wave A/B damage +#w2p%.
Overheat bonus attack damage +#s%p. Revolving Gauntlet damage +#s2%p during Magnum Drive and +#v during Double Drive
Increases max Cylinder Gauge Slots to 5 and max bullets to 5
Pile Bunker damage +80%p when 5 or more Cylinder blocks are filled. Additionally generates Shock Wave C that attacks up to #dot enemies at #q% Damage #q2 times.
Level 1 Pile Bunker damage +41%p. Shock Wave A/B damage +61p%.
Overheat bonus attack damage +41%p. Revolving Gauntlet damage +41%p during Magnum Drive and +1 during Double Drive
Increases max Cylinder Gauge Slots to 5 and max bullets to 5
Pile Bunker damage +80%p when 5 or more Cylinder blocks are filled. Additionally generates Shock Wave C that attacks up to 10 enemies at 161% Damage 6 times.
Level 20 Pile Bunker damage +60%p. Shock Wave A/B damage +80p%.
Overheat bonus attack damage +60%p. Revolving Gauntlet damage +60%p during Magnum Drive and +20 during Double Drive
Increases max Cylinder Gauge Slots to 5 and max bullets to 5
Pile Bunker damage +80%p when 5 or more Cylinder blocks are filled. Additionally generates Shock Wave C that attacks up to 10 enemies at 180% Damage 6 times.

Added: dot – 10
Added: maxLevel – 20
Added: q – 160+x [180]
Added: q2 – 6
Added: s – 40+x [60]
Added: s2 – 40+x [60]
Added: u – 20+x [40]
Added: v – x [20]
Added: v2 – 0
Added: w – 40+x [60]
Added: w2 – 60+x [80]
Added: y – 2
Added: z – 2
Added: req – Enhanced Overheat

Enhanced Blast Shield (NEW!)
Description: Reinforces Blast Shield through training. \nRequired Skill: #cBlast Shield level 10 or above#
Tags: info\type – 51, info\condition – damaged, psd – 1

Template #x% of received damage is converted into a shield. Shield loses #y% + #z HP every second. Shield’s Max HP equals your Max HP.
Permanently increases Abnormal Status Resistance +#asrR% and all elemental resistances +#terR%.
Level 1 30% of received damage is converted into a shield. Shield loses 40% + 50 HP every second. Shield’s Max HP equals your Max HP.
Permanently increases Abnormal Status Resistance +1% and all elemental resistances +1%.
Level 20 30% of received damage is converted into a shield. Shield loses 40% + 50 HP every second. Shield’s Max HP equals your Max HP.
Permanently increases Abnormal Status Resistance +20% and all elemental resistances +20%.

Added: asrR – x [20]
Added: maxLevel – 20
Added: terR – x [20]
Added: x – 30
Added: y – 40
Added: z – 50
Added: req – Blast Shield

Combo Focusing (NEW!)
Description: Studies the most effective moving and attack patterns. Improves combo skill attacks and the Charge skills. Also permanently increases Damage.\n#cLv. 9 Effect: Can learn the 4th Job skill, Combo Focusing.#
Tags: info\type – 50, psd – 1

Template Builds up to #x phases. Lasts for #time seconds. Final damage +#y% every phase. Attack Speed +1 level every #w phases. Skill-chaining speed +1 level every #z phases.
Permanently increases ATT +#padR%.
Level 1 Builds up to 10 phases. Lasts for 10 seconds. Final damage +1% every phase. Attack Speed +1 level every 6 phases. Skill-chaining speed +1 level every 10 phases.
Permanently increases ATT +7%.
Level 9 Builds up to 10 phases. Lasts for 10 seconds. Final damage +3% every phase. Attack Speed +1 level every 6 phases. Skill-chaining speed +1 level every 10 phases.
Permanently increases ATT +15%.

Added: maxLevel – 9
Added: padR – 6+x [15]
Added: time – 10
Added: w – 6
Added: x – 10
Added: y – u(x/3) [3]
Added: z – 10

Charging Arm: Smash (NEW!)
Description: Hammers down the ground, attacking and launching surrounding enemies in the air. The enemies receive a debuff that temporarily makes them susceptible to a higher amount of final damage. Hold down the skill key to charge the skill. #cWhen charged, this skill is activated even in the middle of another skill, by canceling the skill. Protects you against the Knockback effect and sends forth a shock wave as it expires, for additional attacks.# Up to 2 skills can be charged even while another skill is in use. The shock wave attack does not affect enemies with the Damage Reflection effect.\nAlso permanently increases Double Drive damage.
Tags: info\type – 1, info\areaAttack – 1, info\trembling – 1, info2\type – 1, info2\areaAttack – 1, info2\mes – lifting, psd – 1, weapon – 58, subWeapon – 35
Delay: 900ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. The enemies receive a debuff that increases final damage by #x% for #y seconds.
When charged, this skill sends forth a shock wave that attacks up to #s enemies at #q2% Damage #s2 times for #q seconds, and casts the Final Damage bonus debuff on them.
Double Drive damage +#damPlus%p
Level 1 Consumes 15 MP to attack up to 8 enemies at 143% Damage 6 times. The enemies receive a debuff that increases final damage by 1% for 10 seconds.
When charged, this skill sends forth a shock wave that attacks up to 8 enemies at 150% Damage 2 times for 5 seconds, and casts the Final Damage bonus debuff on them.
Double Drive damage +33%p
Level 20 Consumes 25 MP to attack up to 8 enemies at 200% Damage 6 times. The enemies receive a debuff that increases final damage by 10% for 10 seconds.
When charged, this skill sends forth a shock wave that attacks up to 8 enemies at 150% Damage 2 times for 5 seconds, and casts the Final Damage bonus debuff on them.
Double Drive damage +90%p

Added: action – RWchoppingHammer
Added: attackCount – 6
Added: damage – 140+3*x [200]
Added: damPlus – 30+3*x [90]
Added: maxLevel – 20
Added: mobCount – 8
Added: mpCon – 15+d(x/2) [25]
Added: q – 5
Added: q2 – 150
Added: s – 8
Added: s2 – 2
Added: v – 400
Added: v2 – 500
Added: w – 300
Added: w2 – 500
Added: x – u(x/2) [10]
Added: y – 10
Added: z – 150

Charging Arm: Weaving (NEW!)
Description: Evades enemy attacks and moves backward. Increases Evasion during its effect. Press Jump to stop moving immediately. Can be chained with Magnum Rush and Magnum Flash. \nHold down the skill key to charge the skill. #When charged, this skill is activated even in the middle of another skill, by canceling the skill.# Up to 2 skills can be charged even while another skill is in use. Permanently increases Magnum Drive damage.\nRequired Skill: #cCharging Arm: Bobbing level 15 or above#\n#cLv. 15 effect: Can learn the 4th Job skill, Magnum Flash.#
Tags: info\type – 2, info\casterMove – 1, info\delay – 1200, psd – 1
Delay: 960ms

Template Consumes #mpCon MP to increase Evasion by #w% for 1.5 seconds.
Magnum Drive damage +#damPlus%p
Level 1 Consumes 16 MP to increase Evasion by 62% for 1.5 seconds.
Magnum Drive damage +77%p
Level 15 Consumes 9 MP to increase Evasion by 90% for 1.5 seconds.
Magnum Drive damage +105%p

Added: action – RWsway
Added: damPlus – 75+2*x [105]
Added: maxLevel – 15
Added: mpCon – 16-d(x/2) [9]
Added: subTime – 1500
Added: v – 20
Added: v2 – 360
Added: w – 60+2*x [90]
Added: w2 – 500
Added: x – 700
Added: y – 400
Added: req – Charging Arm: Bobbing

Magnum Rush (NEW!)
Description: Grabs nearby enemies and pushes them as moving forward. Other enemies in your path are also pushed backward. Magnum Pulse can be used during this skill’s effect. This skill cannot be activated if there is no enemy around you that can be grabbed. \nRequired Skill: #cCharging Arm: Weaving level 1 or above#
Tags: info\type – 52, info\areaAttack – 1, info\casterMove – 1, info\pushTarget – 1, info\trembling – 1, weapon – 58
Delay: 1200ms

Template Consumes #mpCon MP to grab and attack up to #mobCount enemies at #damage% Damage #attackCount times, and then push them along with up to #q surrounding enemies, inflicting damage at #q2% Damage.
Level 1 Consumes 40 MP to grab and attack up to 1 enemies at 121% Damage 2 times, and then push them along with up to 15 surrounding enemies, inflicting damage at 121% Damage.
Level 20 Consumes 28 MP to grab and attack up to 1 enemies at 140% Damage 2 times, and then push them along with up to 15 surrounding enemies, inflicting damage at 140% Damage.

Added: action – RWliftPress
Added: attackCount – 2
Added: damage – 120+x [140]
Added: maxLevel – 20
Added: mobCount – 1
Added: mpCon – 40-2*d(x/3) [28]
Added: q – 15
Added: q2 – 120+x [140]
Added: v – 30
Added: v2 – 360
Added: y – 520
Added: req – Charging Arm: Weaving

Blaster (IV)

Magnum Flash (NEW!)
Description: Enables you to quickly approach and hit nearby enemies during Charging Arm: Weaving. Can be used only during Charging Arm: Weaving with the Charging Arm: Weaving button. Cannot be activated if there is no enemy in its range. Can be chained with Magnum Drive and permanently increases the skill damage.\nRequired Skill: #cCharging Arm: Weaving level 15 or above#
Tags: info\type – 12, info\morph – 1, info\areaAttack – 1, info\pvp – 0, combatOrders – 1, masterLevel – 10, psd – 1, weapon – 58
Delay: 630ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times.
Magnum Drive damage +#damPlus%p
Level 1 Consumes 16 MP to attack up to 6 enemies at 405% Damage 3 times.
Magnum Drive damage +192%p
Level 20 Consumes 25 MP to attack up to 6 enemies at 500% Damage 3 times.
Magnum Drive damage +230%p

Added: action – RWswayBlow
Added: attackCount – 3
Added: damage – 400+5*x [500]
Added: damPlus – 190+2*x [230]
Added: maxLevel – 20
Added: mobCount – 6
Added: mpCon – 15+u(x/2) [25]
Added: x – 700
Added: y – 400
Added: masterLevel – 10
Added: req – Charging Arm: Weaving

Enhanced Overheat III (NEW!)
Description: Reinforces Revolver Gauntlet’s built-in Revolving Gauntlet one last time. This skill’s effects overwrites Enhanced Overheat II’s.\nRequired Skill: #cEnhanced Overheat II level 20 or above#
Tags: info\type – 50, combatOrders – 1, masterLevel – 10

Template Pile Bunker damage +#w%p. Shock Wave A/B/C damage +#w2p%.
Overheat bonus attack damage +#s%p. Revolving Gauntlet damage +#s2%p during Magnum Drive and +#v during Double Drive
Increases max Cylinder Gauge Slots to 6 and max bullets to 6
Pile Bunker damage +150%p when 6 or more Cylinder blocks are filled. Additionally generates Shock Wave D that attacks up to #dot enemies at #q% Damage #q2 times.
Level 1 Pile Bunker damage +101%p. Shock Wave A/B/C damage +151p%.
Overheat bonus attack damage +121%p. Revolving Gauntlet damage +121%p during Magnum Drive and +81 during Double Drive
Increases max Cylinder Gauge Slots to 6 and max bullets to 6
Pile Bunker damage +150%p when 6 or more Cylinder blocks are filled. Additionally generates Shock Wave D that attacks up to 10 enemies at 301% Damage 6 times.
Level 20 Pile Bunker damage +120%p. Shock Wave A/B/C damage +170p%.
Overheat bonus attack damage +140%p. Revolving Gauntlet damage +140%p during Magnum Drive and +100 during Double Drive
Increases max Cylinder Gauge Slots to 6 and max bullets to 6
Pile Bunker damage +150%p when 6 or more Cylinder blocks are filled. Additionally generates Shock Wave D that attacks up to 10 enemies at 320% Damage 6 times.

Added: dot – 10
Added: maxLevel – 20
Added: q – 300+x [320]
Added: q2 – 6
Added: s – 120+x [140]
Added: s2 – 120+x [140]
Added: u – 110+x [130]
Added: u2 – 70+x [90]
Added: v – 80+x [100]
Added: v2 – 0
Added: w – 100+x [120]
Added: w2 – 150+x [170]
Added: y – 3
Added: z – 3
Added: masterLevel – 10
Added: req – Enhanced Overheat II

Enhanced Blast Shield II (NEW!)
Description: Reinforces Blast Shield through a painstaking mental discipline. Also permanently increases Magnum Rush damage.\nRequired Skill: #cEnhanced Blast Shield level 20 or above#
Tags: info\type – 51, info\condition – damaged, psd – 1, combatOrders – 1, masterLevel – 10

Template #x% of received damage is converted into a shield. Shield loses #y% + #z HP every second. Shield’s Max HP equals your Max HP.
Permanently increases Abnormal Status Resistance +#terR% and all elemental resistances +#asrR%.
Magnum Rush damage +#damPlus%p
Level 1 31% of received damage is converted into a shield. Shield loses 40% + 50 HP every second. Shield’s Max HP equals your Max HP.
Permanently increases Abnormal Status Resistance +1% and all elemental resistances +1%.
Magnum Rush damage +61%p
Level 20 50% of received damage is converted into a shield. Shield loses 40% + 50 HP every second. Shield’s Max HP equals your Max HP.
Permanently increases Abnormal Status Resistance +20% and all elemental resistances +20%.
Magnum Rush damage +80%p

Added: asrR – x [20]
Added: damPlus – 60+x [80]
Added: maxLevel – 20
Added: terR – x [20]
Added: x – 30+x [50]
Added: y – 40
Added: z – 50
Added: masterLevel – 10
Added: req – Enhanced Blast Shield

Expert Gauntlet Mastery (NEW!)
Description: Increases Mastery, Minimum/Maximum Critical Damages, and Boss Damage for Revolver Gauntlets.
Tags: skillType – 1, masterLevel – 10, combatOrders – 1, psd – 1, info\type – 50

Template Mastery +#mastery%, Min. Critical Damage +#criticaldamageMin%, Max. Critical Damage +#criticaldamageMax%, and Boss Damage +#bdR%
Level 1 Mastery +56%, Min. Critical Damage +1%, Max. Critical Damage +1%, and Boss Damage +1%
Level 30 Mastery +70%, Min. Critical Damage +15%, Max. Critical Damage +15%, and Boss Damage +15%

Added: bdR – u(x/2) [15]
Added: criticaldamageMax – u(x/2) [15]
Added: criticaldamageMin – u(x/2) [15]
Added: mastery – 55+u(x/2) [70]
Added: maxLevel – 30
Added: masterLevel – 10
Added: req – Gauntlet Mastery

Advanced Charge Mastery (NEW!)
Description: Masters how to control physical strength, so as to optimize the performance of the Charge skills. Overwrites Charge Mastery’s effects. Also permanently ignores enemy Defense while attacking and receives less damage from enemy attacks.\nRequired Skill: #cCharge Mastery# level 14 or above
Tags: info\type – 50, psd – 1, combatOrders – 1, masterLevel – 10

Template Each Charge skill charge time -#x%. Charge skills immediately reload #w bullets when used (cannot be reloaded during Auto-reload).
In the beginning of charged Charging Arm: Bobbing and Charging Arm: Weaving and in the middle of charged Charging Arm: Smash, the Guard effect is activated, decreasing #y% damage from enemy attacks such as those that drain HP in proportion to Max HP.
Permanently ignores #ignoreMobpdpR% enemy DEF and damage from enemy attacks -#damAbsorbShieldR%.
Level 1 Each Charge skill charge time -16%. Charge skills immediately reload 2 bullets when used (cannot be reloaded during Auto-reload).
In the beginning of charged Charging Arm: Bobbing and Charging Arm: Weaving and in the middle of charged Charging Arm: Smash, the Guard effect is activated, decreasing 26% damage from enemy attacks such as those that drain HP in proportion to Max HP.
Permanently ignores 8% enemy DEF and damage from enemy attacks -10%.
Level 10 Each Charge skill charge time -25%. Charge skills immediately reload 2 bullets when used (cannot be reloaded during Auto-reload).
In the beginning of charged Charging Arm: Bobbing and Charging Arm: Weaving and in the middle of charged Charging Arm: Smash, the Guard effect is activated, decreasing 35% damage from enemy attacks such as those that drain HP in proportion to Max HP.
Permanently ignores 35% enemy DEF and damage from enemy attacks -15%.

Added: damAbsorbShieldR – 10+d(x/2) [15]
Added: ignoreMobpdpR – 3*x+5 [35]
Added: maxLevel – 10
Added: w – 2
Added: x – 15+x [25]
Added: y – 25+x [35]
Added: masterLevel – 10
Added: req – Charge Mastery

Combo Focusing II (NEW!)
Description: Studies the most ideal moving and attack patterns. Improves combo skill attacks and the Charge skills. Overwrites Combo Focusing’s effects. Additionally increases Attack.\nRequired Skill: #cCombo Focusing# level 9 or above
Tags: info\type – 50, combatOrders – 1, masterLevel – 10, psd – 1

Template Builds up to #x phases. Lasts for #time seconds. Final damage +#y% and Critical Rate +#q% every phase. Attack Speed +1 level every #w phases. Skill-chaining speed +1 level every #z phases.
Permanently increases ATT +#padX%.
Level 1 Builds up to 10 phases. Lasts for 10 seconds. Final damage +4% and Critical Rate +1% every phase. Attack Speed +1 level every 6 phases. Skill-chaining speed +1 level every 5 phases.
Permanently increases ATT +2%.
Level 20 Builds up to 10 phases. Lasts for 10 seconds. Final damage +5% and Critical Rate +3% every phase. Attack Speed +1 level every 6 phases. Skill-chaining speed +1 level every 5 phases.
Permanently increases ATT +40%.

Added: maxLevel – 20
Added: padX – 2*x [40]
Added: q – u(x/7) [3]
Added: time – 10
Added: w – 6
Added: x – 10
Added: y – 3+u(x/10) [5]
Added: z – 5
Added: masterLevel – 10
Added: req – Combo Focusing

Arm Drive – Reinforce (NEW!)
Description: Increases damage for Magnum Drive, Double Drive, Charging Arm: Smash, Shockwave Drive, Magnum Flash, and Hurricane Blaster. This skill’s effect does not apply to shock wave damage.
Type: Hyper Skill
Tags: info\type – 50, psd – 1, hyper – 1, reqLev – 162

Template Damage increased by #damR%
Level 1 Damage increased by 10%

Added: damR – 10
Added: maxLevel – 1

Arm Drive – Ignore Guard (NEW!)
Description: Increases Ignore Monster DEF for Magnum Drive, Double Drive, Charging Arm: Smash, Shockwave Drive, Magnum Flash, and Hurricane Blaster.
Type: Hyper Skill
Tags: info\type – 50, psd – 1, hyper – 1, reqLev – 183

Template Ignore DEF +#ignoreMobpdpR%
Level 1 Ignore DEF +20%

Added: ignoreMobpdpR – 20
Added: maxLevel – 1

Arm Drive – Shock Wave Bonus Attack (NEW!)
Description: Increases attack count for the shock waves generated by charged Charging Arm: Smash and Shockwave Drive.
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 143

Template Attack count +#attackCount
Level 1 Attack count +2

Added: attackCount – 2
Added: maxLevel – 1

Pile Bunker – Reinforce (NEW!)
Description: Increases Pile Bunker damage.
Type: Hyper Skill
Tags: info\type – 50, psd – 1, hyper – 1, reqLev – 149

Template Damage increased by #damR%
Level 1 Damage increased by 20%

Added: damR – 20
Added: maxLevel – 1

Pile Bunker – Reinforce Shock Wave (NEW!)
Description: Increases damage for the shock waves generated by Pile Bunker.
Type: Hyper Skill
Tags: info\type – 50, psd – 1, hyper – 1, reqLev – 168

Template Damage increased by #damR%
Level 1 Damage increased by 30%

Added: damR – 30
Added: maxLevel – 1

Pile Bunker – Bonus Guard (NEW!)
Description: Pile Bunker activates Guard during its effect.
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 189

Template Guard during Pile Bunker. Received damage reduction is affected by Charge Mastery.
Level 1 Guard during Pile Bunker. Received damage reduction is affected by Charge Mastery.

Added: maxLevel – 1
Added: x – 100

Blast Shield – Extra Healing (NEW!)
Description: Blast Shield restores as much HP as a portion of shield it loses.
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 155

Template Restores HP by #x% of Blast Shield you lost.
Level 1 Restores HP by 50% of Blast Shield you lost.

Added: maxLevel – 1
Added: x – 50

Super Blast Shield – Reduce Cooldown (NEW!)
Description: Decreases Super Blast Shield cooldown.
Type: Hyper Skill
Tags: info\type – 50, psd – 1, hyper – 1, reqLev – 195

Template Cooldown -#coolTimeR%
Level 1 Cooldown -20%

Added: coolTimeR – 20
Added: maxLevel – 1

Hurricane Blaster – Reduce Cooldown (NEW!)
Description: Decreases Hurricane Blaster cooldown.
Type: Hyper Skill
Tags: info\type – 50, psd – 1, hyper – 1, reqLev – 177

Template Cooldown -#coolTimeR%
Level 1 Cooldown -20%

Added: coolTimeR – 20
Added: maxLevel – 1

Shockwave Drive (NEW!)
Description: Delivers a corkscrew blow that generates a shock wave. This skill leaves a spiraling shock wave for a short period, inflicting additional damage. Also permanently increases Double Drive damage.
Tags: info\type – 1, info\areaAttack – 1, info\trembling – 1, combatOrders – 1, masterLevel – 10, psd – 1, weapon – 58, subWeapon – 35
Delay: 840ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. Generates a shock wave that attacks up to #z enemies at #s% Damage #u times.
Double Drive damage +#damPlus%p
Level 1 Consumes 41 MP to attack up to 6 enemies at 178% Damage 6 times. Generates a shock wave that attacks up to 6 enemies at 82% Damage 4 times.
Double Drive damage +122%p
Level 30 Consumes 70 MP to attack up to 6 enemies at 265% Damage 6 times. Generates a shock wave that attacks up to 6 enemies at 140% Damage 4 times.
Double Drive damage +180%p

Added: action – RWshockWavePunch
Added: attackCount – 6
Added: damage – 175+3*x [265]
Added: damPlus – 120+2*x [180]
Added: maxLevel – 30
Added: mobCount – 6
Added: mpCon – 40+x [70]
Added: s – 80+2*x [140]
Added: u – 4
Added: z – 6
Added: masterLevel – 10

Hurricane Blaster (NEW!)
Description: Delivers an unending circle of punches by constantly bobbing and weaving. The series of quick punches causes a twister and pulls surrounding enemies. Enables you to move as you attack. Also permanently increases Charging Arm: Smash damage.\nRequired Skill: #cCharging Arm: Weaving level 15 or above#
Tags: info\type – 52, info\areaAttack – 1, combatOrders – 1, masterLevel – 10, psd – 1, weapon – 58
Delay: 450ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage for up to #time seconds, and then finish with a jumping uppercut that attacks up to #z enemies at #s% damage and send them flying. Jumping uppercut #cmax damage: #dot#.
Use a #cdirection key# while holding down the skill key to #cmove#.
Charging Arm: Smash damage +#damPlus%p
Cooldown: #cooltime sec
Level 1 Consumes 20 MP to attack up to 12 enemies at 555% Damage for up to 6 seconds, and then finish with a jumping uppercut that attacks up to 12 enemies at 2100% damage and send them flying. Jumping uppercut #cmax damage: 99999999#.
Use a #cdirection key# while holding down the skill key to #cmove#.
Charging Arm: Smash damage +137%p
Cooldown: 45 sec
Level 30 Consumes 26 MP to attack up to 12 enemies at 700% Damage for up to 6 seconds, and then finish with a jumping uppercut that attacks up to 12 enemies at 2100% damage and send them flying. Jumping uppercut #cmax damage: 99999999#.
Use a #cdirection key# while holding down the skill key to #cmove#.
Charging Arm: Smash damage +195%p
Cooldown: 45 sec

Added: action – RWrollingHurricane
Added: attackCount – 1
Added: cooltime – 45
Added: damage – 550+5*x [700]
Added: damPlus – 135+2*x [195]
Added: dot – 99999999
Added: maxLevel – 30
Added: mobCount – 12
Added: mpCon – 20+d(x/5) [26]
Added: range – 450
Added: s – 2100
Added: time – 6
Added: u – 1
Added: x – 120
Added: z – 12
Added: masterLevel – 10
Added: req – Charging Arm: Bobbing
Added: req – Charging Arm: Weaving

Revolving Bunker (NEW!)
Description: Instantly reloads the maximum amount of bullets, and then quickly approaches and Binds enemies in front. This skill first targets the enemy with the highest HP in its range. You can use Revolving Gauntlet while grabbing enemies. Tap the skill key again after Revolving Gauntlet attacks 6 times to use pile bunker and inflict additional damage on enemies in a straight line in front. This skill is activated even when an enemy that cannot be Bound is targeted, and makes you Invincible while grabbing an enemy. The last attack using pile bunker ignores an additional amount of monster Defense. Cannot be activated if there is no nearby enemy. \nThis skill’s targets resist the Bind effect for 60 seconds and cannot be Bound by Revolving bunker and other skills.\nRequired Skill: #cPile Bunker level 10 or above#
Tags: info\type – 1, info\areaAttack – 1, info\trembling – 1, masterLevel – 10, combatOrders – 1, psd – 1, weapon – 58, subWeapon – 35
Delay: 7480ms

Template Consumes #mpCon MP to attack enemies at #damage% Damage #attackCount times and Binds them. Revolving Gauntlet, if used afterward, attacks up to #s enemies at #x%, #y%, #t%, #w2%, #q%, and then #q2% Damage #s2 times.
The last attack with pile bunker attacks at #z% Damage #v times and ignores #ignoreMobpdpR% additional monster DEF. #cMax damage: #dot#
Cooldown: #cooltime sec
Level 1 Consumes 200 MP to attack enemies at 201% Damage 2 times and Binds them. Revolving Gauntlet, if used afterward, attacks up to 10 enemies at 171%, 191%, 211%, 231%, 251%, and then 271% Damage 4 times.
The last attack with pile bunker attacks at 205% Damage 8 times and ignores 80% additional monster DEF. #cMax damage: 99999999#
Cooldown: 179 sec
Level 30 Consumes 200 MP to attack enemies at 230% Damage 2 times and Binds them. Revolving Gauntlet, if used afterward, attacks up to 10 enemies at 200%, 220%, 240%, 260%, 280%, and then 300% Damage 4 times.
The last attack with pile bunker attacks at 350% Damage 8 times and ignores 80% additional monster DEF. #cMax damage: 99999999#
Cooldown: 150 sec

Added: action – RWpileBunkerBind
Added: attackCount – 2
Added: cooltime – 180-x [150]
Added: damage – 200+x [230]
Added: dot – 99999999
Added: ignoreMobpdpR – 80
Added: maxLevel – 30
Added: mobCount – 1
Added: mpCon – 200
Added: q – 250+x [280]
Added: q2 – 270+x [300]
Added: s – 10
Added: s2 – 4
Added: t – 210+x [240]
Added: time – 25
Added: u2 – 6
Added: v – 8
Added: w2 – 230+x [260]
Added: x – 170+x [200]
Added: y – 190+x [220]
Added: z – 200+5*x [350]
Added: masterLevel – 10
Added: req – Pile Bunker

Super Blast Shield (NEW!)
Description: Converts activated Blast Shield into HP. Cannot be used without Blast Shield or while HP is full. Activates Guard that temporarily decreases damage from enemy attacks such as those that drain HP in proportion to Max HP. The damage reduction effect is affected by Charge Mastery. This buff does not affect enemies with the Buff Duration Bonus effect. Also permanently increases Magnum Pulse damage.\nRequired Skill: #cEnhanced Blast Shield II level 20 or above#
Tags: skillType – 3, notRemoved – 1, psd – 1, masterLevel – 10, combatOrders – 1
Delay: 600ms

Template Consumes #mpCon MP to restore as much HP as an amount of shield you lose plus #x% Max HP. Guard for #time sec.
Magnum Pulse damage +#damPlus%p
Cooldown: #cooltime sec
Level 1 Consumes 55 MP to restore as much HP as an amount of shield you lose plus 32% Max HP. Guard for 6 sec.
Magnum Pulse damage +105%p
Cooldown: 150 sec
Level 10 Consumes 100 MP to restore as much HP as an amount of shield you lose plus 50% Max HP. Guard for 15 sec.
Magnum Pulse damage +150%p
Cooldown: 150 sec

Added: action – alert2
Added: cooltime – 150
Added: damPlus – 100+5*x [150]
Added: maxLevel – 10
Added: mpCon – 50+5*x [100]
Added: time – 5+x [15]
Added: x – 30+2*x [50]
Added: masterLevel – 10
Added: notRemoved – 1
Added: req – Enhanced Blast Shield II

Maple Warrior (NEW!)
Description: Temporarily increases all team members’ stats by a percentage.
Tags: info\type – 10, info\massSpell – 1, info\magicSteal – 1, masterLevel – 10, combatOrders – 1
Delay: 1500ms

Template MP Cost: #mpCon. All stats +#x% for #time sec.
Level 1 MP Cost: 10. All stats +1% for 30 sec.
Level 30 MP Cost: 70. All stats +15% for 900 sec.

Added: action – alert3
Added: maxLevel – 30
Added: mpCon – 10+10*d(x/5) [70]
Added: time – 30*x [900]
Added: x – u(x/2) [15]
Added: masterLevel – 10

Hero’s Will (NEW!)
Description: Enables you to focus your mind and clear Abnormal Status effects. Cannot cancel certain Abnormal Status effects.
Tags: info\type – 35, combatOrders – 1, masterLevel – 5

Template MP Cost: #mpCon. Cooldown: #cooltime sec.
Level 1 MP Cost: 30. Cooldown: 600 sec.
Level 5 MP Cost: 30. Cooldown: 360 sec.

Added: cooltime – 660-60*x {360}
Added: maxLevel – 5
Added: mpCon – 30
Added: time – 1
Added: masterLevel – 5

Charging Arm: Devastator (NEW!)
Description: Musters every ounce of strength, dashes forward, and delivers a mighty punch that causes a great explosion.\nHold down the key to charge the skill. Additionally generates a shock wave whose strength increases in proportion to charge time and that inflicts more damage on closer enemies. While charged, this skill activates Guard, increases Abnormal Status Resistance, and protects you against the Knockback effect from enemy attacks. \nThis skill’s final damage increases in proportion to the number of times you are attacked while the skill is charged.\nCharging Arm: Devastator’s charge time does not affect enemies with the Charge Time Reduction effect triggered by Charge Mastery. This skill does not deliver a punch or generate a shock wave if there is no enemy within its range after the dash.
Type: Hyper Skill
Tags: info\type – 52, hyper – 2, reqLev – 170, weapon – 58, subWeapon – 35
Delay: 420ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times. #cMax damage: #MDamageOver.#
Generates a shock wave that attacks at #v% Damage #v2 times.
Can be charged up to #z phases. Each charge phase additionally generates a shock wave that attacks at #q%, #q2%, or #s2% Damage #dot times.
While charged, this skill activates Guard according to Charge Mastery’s level and doubles Abnormal Status Resistance.
Skill final damage +#x% every time you are hit while it’s charged. Max final damage bonus: #y%.
Can be charged for up to #subTime seconds.
Cooldown: #cooltime sec.
Level 1 Consumes 400 MP to attack up to 15 enemies at 500% Damage 15 times. #cMax damage: 99999999.#
Generates a shock wave that attacks at 250% Damage 8 times.
Can be charged up to 3 phases. Each charge phase additionally generates a shock wave that attacks at 350%, 450%, or 550% Damage 8 times.
While charged, this skill activates Guard according to Charge Mastery’s level and doubles Abnormal Status Resistance.
Skill final damage +5% every time you are hit while it’s charged. Max final damage bonus: 50%.
Can be charged for up to 5 seconds.
Cooldown: 150 sec.

Added: action – HY3712hyperMagnumPre
Added: attackCount – 15
Added: cooltime – 150
Added: damage – 500
Added: dot – 8
Added: maxLevel – 1
Added: MDamageOver – 99999999
Added: mobCount – 15
Added: mpCon – 400
Added: q – 350
Added: q2 – 450
Added: s2 – 550
Added: subTime – 5
Added: v – 250
Added: v2 – 8
Added: w – 750
Added: x – 5
Added: y – 50
Added: z – 3

Will of Liberty (NEW!)
Description: Realizes the Resistance’s wish for the liberation of Maple World.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.
Cooldown : #cooltime sec. Applied only to Resistance, Demon, and Xenon party members.
Level 1 MP cost: 100. For 60 s, increases Damage by 10% and Max Damage by 10%.
Cooldown : 120 sec. Applied only to Resistance, Demon, and Xenon party members.

Added: cooltime – 120
Added: indieDamR – 10
Added: indieMaxDamageOverR – 10
Added: maxLevel – 1
Added: mpCon – 100
Added: time – 60
Added: notRemoved – 1

Revolver Overdrive (NEW!)
Description: Maximizes the Revolving Gauntlet performance to increase its attack power, decrease bullet reloading time, and accelerate the cylinder cooling speed.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 150, notRemoved – 1, weapon – 58, subWeapon – 35
Delay: 870ms

Template MP Cost: #mpCon. Duration: #time sec. Bullet skill damage +#y%. Bullet auto-reloading time -#x%. Sets Cylinder Gauge overheat time to 1 second after the use of Release File Bunker.
Cooldown: #cooltime sec.
Level 1 MP Cost: 200. Duration: 30 sec. Bullet skill damage +50%. Bullet auto-reloading time -70%. Sets Cylinder Gauge overheat time to 1 second after the use of Release File Bunker.
Cooldown: 210 sec.

Added: action – HY3712maximizeCanon
Added: cooltime – 210
Added: maxLevel – 1
Added: mpCon – 200
Added: time – 30
Added: x – 70
Added: y – 50
Added: notRemoved – 1

Kanna (IV)

Sengoku Warrior
Description: Increases the stats of all party members. Costs 10 Mana and drains 70 HP when used.
Tags: combatOrders – 1, masterLevel – 30, info\type – 15
Delay: 1500ms

Template Mana Cost: #epCon, All Stats: +#x%, Duration: #time sec
Level 1 Mana Cost: 10, All Stats: +1%, Duration: 30 sec
Level 30 Mana Cost: 10, All Stats: +15%, Duration: 900 sec

Removed: hpCon

Mikhail (II)

Sword Mastery
Description: Increases Mastery, Attack, and Minimum Critical Damage for One-handed Swords. \n#cLv. 10 effect: Can learn Advanced Sword Mastery.#
Tags: skillType – 1, info\type – 50, psd – 1

Template One-handed Sword Mastery +#mastery%, Accuracy +#accX, and final damage +#pdR%
Level 1 One-handed Sword Mastery +14%, Accuracy +12, and final damage +6%
Level 10 One-handed Sword Mastery +50%, Accuracy +120, and final damage +15%

Old Template: One-Handed Sword Mastery: +#mastery%, Accuracy: +#accX
Added: pdR – 5+x [15]

Sword Booster
Description: Temporarily increases Weapon Attack Speed by 2 levels at the cost of MP. Requires One-handed Swords.\nRequired Skill: #cSword Mastery level 5 or above#
Tags: skillType – 2, info\type – 10, weapon – 30
Delay: 600ms

Template MP Cost: #mpCon. Increases Weapon Attack Speed for #time sec.
Level 1 MP Cost: 29. Increases Weapon Attack Speed for 18 sec.
Level 10 MP Cost: 11. Increases Weapon Attack Speed for 180 sec.

Old Template: MP Cost: #mpCon. Increases Weapon ASPD for #time sec.

Mikhail (III)

Intense Focus
Description: Focuses mind to permanently increase Strength, Critical Rate, final damage, and Attack Speed.
Tags: info\type – 50, psd – 1

Template STR +#strX, Critical Rate +#cr%, final damage +#pdR%, and Attack Speed +1 level
Level 1 STR +3, Critical Rate +1%, final damage +1%, and Attack Speed +1 level
Level 20 STR +60, Critical Rate +20%, final damage +10%, and Attack Speed +1 level

Old Template: STR: +#strX, Attack Speed increased
Added: cr – x [20]
Added: pdR – u(x/2) [10]

Righteous Indignation
Description: Increases Damage and Critical Rate against enemies in Abnormal statuses.
Tags: info\type – 51, psd – 1

Template Final damage +#x% and Critical Rate +#y% on enemies in Abnormal statuses
Level 1 Final damage +6% and Critical Rate +1% on enemies in Abnormal statuses
Level 20 Final damage +25% and Critical Rate +20% on enemies in Abnormal statuses

Old Template: Final damage +#x% and Critical Rate +#y% on enemies in Abnormal Statuses
Changed: x – 2*x → 5+x [40 → 25]

Soul Charge (NEW!)
Description: Increases Damage.
Tags: info\type – 10, info\magicSteal – 1, weapon – 30, psd – 1

Template Damage increased by #damR%
Level 1 Damage increased by 24%
Level 10 Damage increased by 60%

Added: damR – 20+4*x [60]
Added: maxLevel – 10

Removed Skill: Soul Charge

Mikhail (IV)

Radiant Cross – Install
Description: Attacks with Radiant Cross, and then creates a cross for an additional attack. The cross does not affect enemies in the Damage Reflection status.\nRequired Skill: #cRadiant Cross level 30#
Type: Hyper Skill
Tags: info\type – 50, psd – 1, hyper – 1, reqLev – 168, info2\ignoreCounter – 1, info2\prop – 100, info2\value – 30, info2\mesToBoss – 1, info2\mes – blind

Template After using Radiant Cross, summons a cross of light for #y seconds to attack up to #mobCount enemies at #damage% Damage #attackCount times.
The cross creates a #z% chance of delivering a Dark attack. The Dark effect decreases its target’s Accuracy -#x% for #time seconds. This duration is halved for Boss monsters.
Level 1 After using Radiant Cross, summons a cross of light for 7 seconds to attack up to 6 enemies at 75% Damage 4 times.
The cross creates a 100% chance of delivering a Dark attack. The Dark effect decreases its target’s Accuracy -30% for 10 seconds. This duration is halved for Boss monsters.

Old Template: After using Radiant Cross, summons a cross of light for #y seconds to attack up to #mobCount enemies at #damage% Damage #attackCount times.\nThe cross creates a #z% chance of delivering a Dark attack. The Dark effect decreases its target’s Accuracy -#x% for #time seconds. This duration is halved for Boss monsters.
Changed: attackCount – 2 → 4
Changed: damage – 100 → 75

Roiling Soul
Description: Temporarily enables you to concentrate attacks on an enemy and inflict significantly higher damage.
Tags: masterLevel – 10, combatOrders – 1, info\type – 10

Template MP Cost: #mpCon. Final damage +#x% and Min. Critical Damage +#y%. Sets all attack skills’ max targets to #mobCount.
Can be toggled #cOn/Off#
Level 1 MP Cost: 30. Final damage +1% and Min. Critical Damage +1%. Sets all attack skills’ max targets to 1.
Can be toggled #cOn/Off#
Level 30 MP Cost: 50. Final damage +30% and Min. Critical Damage +15%. Sets all attack skills’ max targets to 1.
Can be toggled #cOn/Off#

Old Template: Consumes #mpConMP. Increases damage by #x%, critical rate by #z%, and minimum critical damage by #y%. Limits the maximum number of targets to #mobCount for all attack skills.\nAn #cOn/Off skill# whose effect is enabled/disabled when clicked.
Changed: x – 2*x → x [60 → 30]
Changed: z – 10+u(x/3) → 0 [20 → 0]

Soul Assault
Description: Shoots soul blades at enemies in front, with a chance of casting the Dark effect that decreases Accuracy. Soul Assault’s last hit always inflicts Critical damage. The Dark effect applies to all monsters, but its duration is halved for Boss monsters.
Tags: masterLevel – 10, combatOrders – 1, info\type – 1, info\areaAttack – 1, info\mes – blind, info2\mes – blind, weapon – 30
Delay: 780ms

Template Consumes #mpCon MP to attack up to #mobCount enemies at #damage% Damage #attackCount times, with a #prop% chance of delivering a Dark attack. The Dark effect decreases its target’s Accuracy -#x% for #time seconds. The last hit always inflicts Critical damage.
Level 1 Consumes 20 MP to attack up to 2 enemies at 193% Damage 8 times, with a 20% chance of delivering a Dark attack. The Dark effect decreases its target’s Accuracy -1% for 10 seconds. The last hit always inflicts Critical damage.
Level 30 Consumes 32 MP to attack up to 2 enemies at 280% Damage 8 times, with a 20% chance of delivering a Dark attack. The Dark effect decreases its target’s Accuracy -30% for 10 seconds. The last hit always inflicts Critical damage.

Changed: attackCount – 6 → 8
Changed: damage – 230+3*x → 190+3*x [320 → 280]

Queen of Tomorrow
Description: Increases damage and Maximum Damage through the Empress’s blessing,
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, notRemoved – 1

Template MP cost: #mpCon. For #time s, increases Damage by #indieDamR% and Max Damage by #indieMaxDamageOverR%.
Cooldown : #cooltime sec.
Level 1 MP cost: 100. For 60 s, increases Damage by 10% and Max Damage by 10%.
Cooldown : 120 sec.

Old Template: Consumes #mpCon MP, increasing damage by #indieDamR% for #time seconds. Increases Maximum Damage by #indieMaxDamageOver. \nCooldown Time: #cooltime seconds
Removed: indieMaxDamageOver
Added: indieMaxDamageOverR – 10

Kaiser (III)

Catalyze (NEW!)
Description: Maximizes Attack by using the essence of a dragon as a catalysis.
Tags: info\type – 10, weapon – 40, subWeapon – 35, psd – 1

Template ATT +#padR%
Level 1 ATT +11%
Level 20 ATT +30%

Added: maxLevel – 20
Added: padR – 10+x [30]

Cursebite
Description: Increases resistance to all status and elemental attacks for a short time. Also deals extra damage to monsters affected by status aliments.
Tags: info\type – 10, weapon – 40, subWeapon – 35
Delay: 720ms

Template MP Cost: #mpCon. Abnormal Status Resistance +#asrR% and all elemental resistances +#terR% for #time sec.
Final damage +#x% on monsters in Abnormal statuses
Level 1 MP Cost: 21. Abnormal Status Resistance +3% and all elemental resistances +3% for 12 sec.
Final damage +6% on monsters in Abnormal statuses
Level 20 MP Cost: 40. Abnormal Status Resistance +60% and all elemental resistances +60% for 240 sec.
Final damage +25% on monsters in Abnormal statuses

Old Template: Consumes #mpConMP, increases resistance to all status by #asrR% and elemental attacks by #terR% for #timesec\nIncreased final damage to monsters affected by status aliments by #x%\nFinal Form: Increased final damage against monsters affected by status aliment by #y%
Changed: x – x → x+5 [20 → 25]
Changed: y – 10+x → 5+x [30 → 25]

Final Form
Description: Awaken into a more powerful Kaiser warrior. Final Form states also affect enemies in the Ignore attacks or Damage Reflection states, and you can use Teleport by using Final Form skill again. When Awakening ends, #cconsumes all Morph Gauge#.\nNon-summon type Soul Weapon skills cannot be used during Final Form.\n#cLv. 10 Effect: Can learn the Hyper skill, Final Trance.#
Tags: info\type – 12, info\morph – 1, notRemoved – 1, weapon – 40, subWeapon – 35

Template Consumes #mpConMP, Increases Final Damage +#indiePMdR% for #timesec, Critical Rate +#cr%, Stance Chance +#prop%. Ignores attacks and enemies in the Damage Reflection state.
#cAfter 4th Job Advancement#: Final damage bonus +#w and Critical Rate bonus +#v%.
Level 1 Consumes 22MP, Increases Final Damage +5% for 60sec, Critical Rate +2%, Stance Chance +100%. Ignores attacks and enemies in the Damage Reflection state.
#cAfter 4th Job Advancement#: Final damage bonus +10 and Critical Rate bonus +4%.
Level 10 Consumes 40MP, Increases Final Damage +10% for 60sec, Critical Rate +20%, Stance Chance +100%. Ignores attacks and enemies in the Damage Reflection state.
#cAfter 4th Job Advancement#: Final damage bonus +15 and Critical Rate bonus +40%.

Old Template: Consumes #mpConMP, Increases Final Damage +#indiePMdR% for #timesec, Critical Rate +#cr%, Stance Chance +#prop%. Ignores attacks and enemies in the Damage Reflection state.\n#cAfter 4th Job Advancement#: Duration +#usec, Final damage +#w%. critical rate +#v%.
Changed: indiePMdR – 5+x → 5+d(x/2) [15 → 10]
Changed: u – 90 → 60
Changed: w – 10+2*x → 10+d(x/2) [30 → 15]

Removed Skill: Catalyze

Kaiser (IV)

Final Form
Description: #cUse the entire Morph Gauge# to transform into a more powerful Kaiser warrior. Final Form states also affect enemies in the Ignore attacks or Damage Reflection states.
Tags: info\type – 12, info\morph – 1, notRemoved – 1, invisible – 1, combatOrders – 1, weapon – 40, subWeapon – 35

Template Consumes #mpConMP, ATT #indiePMdR%, Critical Rate #cr% and Speed #speed for #timesec. Ignores attacks and enemies in the Damage Reflection state.
Level 1 Consumes 22MP, ATT 10%, Critical Rate 4% and Speed 10 for 60sec. Ignores attacks and enemies in the Damage Reflection state.
Level 10 Consumes 40MP, ATT 15%, Critical Rate 40% and Speed 10 for 60sec. Ignores attacks and enemies in the Damage Reflection state.

Changed: indiePMdR – 10+2*x → 10+d(x/2) [30 → 15]
Changed: time – 90 → 60

Final Trance
Description: Immediately transforms you into your Final Form. The Final Form by Final Trance does not affect enemies with the Buff Duration Bonus effect.\nRequired Skills: #cFinal Form level 10 or above#
Type: Hyper Skill
Tags: info\type – 10, hyper – 2, reqLev – 200, notRemoved – 1, weapon – 40, subWeapon – 35

Template Consumes #mpConMP, Final Damage #indiePMdR%, Critical Rate #cr% and Speed #speed for #timesec. Ignores attacks and enemies in the Damage Reflection state.
Cooldown: #cooltime sec.
Level 1 Consumes 300MP, Final Damage 15%, Critical Rate 40% and Speed 10 for 60sec. Ignores attacks and enemies in the Damage Reflection state.
Cooldown: 300 sec.

Old Template: Consumes #mpConMP, Final Damage #indiePMdR%, Critical Rate #cr% and Speed #speed for #timesec. Ignores attacks and enemies in the Damage Reflection state.\nCooldown: #cooltime sec.
Changed: Delay – 1500 → 0
Changed: indiePMdR – 30 → 15
Changed: time – 90 → 60

Kaiser’s Majesty
Description: Grants you the courage and will of the former Kaiser, resetting your Cooldown, increasing Attack Speed and ATT, and allowing you to damage enemies in the Ignore attacks or Damage Reflection states.
Type: Hyper Skill
Tags: info\type – 10, hyper – 2, reqLev – 150, weapon – 40, subWeapon – 35, notRemoved – 1
Delay: 900ms

Template MP cost: #mpCon. Cooldown reset. ATT: #indiePad for #time sec. Attack Speed increase by 1 level. Also affects enemies in the Ignore attacks or Damage Reflection states.
Cooldown: #cooltime sec. Hyper Skill cooldown does not reset.
Level 1 MP cost: 300. Cooldown reset. ATT: 30 for 30 sec. Attack Speed increase by 1 level. Also affects enemies in the Ignore attacks or Damage Reflection states.
Cooldown: 90 sec. Hyper Skill cooldown does not reset.

Old Template: MP cost: #mpCon. Cooldown reset. ATT: #indiePad for #time sec. Attack Speed increase by 1 level. Also affects enemies in the Ignore attacks or Damage Reflection states.\nCooldown: #cooltime sec. Hyper Skill cooldown does not reset.
Changed: Delay – 1500 → 900

Gigas Wave
Description: Swing the blade fast to release blade energy and attack the enemies. all enemies including boss goes under slow status when hit by giga slasher.\n#ccommand skill : during attack + giga slasher
Tags: info\type – 1, info\areaAttack – 1, info2\mes – slow, weapon – 40, normalGauge – 5, commandGauge – 14, masterLevel – 10, combatOrders – 1, subWeapon – 35
Delay: 720ms

Template MP Cost: #mpCon, Mobs Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\r
Final Form: MP Cost: #v, Mobs Hit: #z, Damage: #y%, Number of Attacks: #w
Level 1 MP Cost: 21, Mobs Hit: 1, Damage: 272%, Number of Attacks: 9\r
Final Form: MP Cost: 31, Mobs Hit: 3, Damage: 272%, Number of Attacks: 11
Level 30 MP Cost: 50, Mobs Hit: 1, Damage: 330%, Number of Attacks: 9\r
Final Form: MP Cost: 60, Mobs Hit: 3, Damage: 330%, Number of Attacks: 11

Old Template: MP Cost: #mpCon, Mobs Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\r\nFinal Form: MP Cost: #v, Mobs Hit: #z, Damage: #y%, Number of Attacks: #w
Changed: damage – 220+2*x → 270+2*x [280 → 330]

Blade Burst
Description: Summon multiple swords to strike the ground and explode, dealing bonus damage.
Tags: info\type – 1, info\areaAttack – 1, invisible – 1, combatOrders – 1, weapon – 40

Template Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount
Level 1 Damage: 111%, Max Enemies Hit: 12, Max Hits: 4
Level 20 Damage: 225%, Max Enemies Hit: 12, Max Hits: 4

Changed: Delay – 300 → 0
Added: attackDelay – 750

Blade Burst
Description: Summon multiple swords to strike the ground. Multiple swords explode, dealing bonus damage.
Tags: info\type – 1, info\areaAttack – 1, invisible – 1, combatOrders – 1, weapon – 40

Template Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount.
Level 1 Damage: 111%, Max Enemies Hit: 12, Max Hits: 4.
Level 20 Damage: 225%, Max Enemies Hit: 12, Max Hits: 4.

Changed: Delay – 300 → 0
Added: attackDelay – 750

Angelic Buster (I)

Melody Cross
Description: Eskalade’s power increases your Attack Speed by 1 level. Also increases HP.
Tags: info\type – 50, weapon – 22, subWeapon – 35, psd – 1
Delay: 990ms

Template Increases weapon Attack Speed by 1 level for #time seconds.
[Passive Effects: Max HP +#mhpX
Level 1 Increases weapon Attack Speed by 1 level for 40 seconds.
[Passive Effects: Max HP +400
Level 15 Increases weapon Attack Speed by 1 level for 180 seconds.
[Passive Effects: Max HP +2500

Old Template: Increases weapon ASPD by #indieMhp Max HP for #time seconds.
Removed: indieMhp
Added: mhpX – 250+150*x [2500]

Angelic Buster (III)

Dragon Whistle (NEW!)
Description: Improves your Attack upon Eskalade’s summons.
Tags: info\type – 10, info\massSpell – 1, info\magicSteal – 1, psd – 1

Template ATT +#padX
Level 1 ATT +2
Level 20 ATT +40

Added: maxLevel – 20
Added: padX – 2*x [40]

Removed Skill: Dragon Whistle

Angelic Buster (IV)

Soul Seeking
Description: Grants a chance to summon Soul Seeker when attacking with a non-Soul Seeker skill. \nRequired skill: #cLv. 10 Soul Seeker#
Tags: combatOrders – 1, info\type – 51, info2\ignoreCounter – 1, weapon – 22, subWeapon – 35, invisible – 1

Template #prop% chance to summon Soul Seeker when attacking with a non-Soul Seeker skill. The summoned Soul Seeker’s Attack Power will be only #x% of a regular Soul Seeker.
Level 1 26% chance to summon Soul Seeker when attacking with a non-Soul Seeker skill. The summoned Soul Seeker’s Attack Power will be only 75% of a regular Soul Seeker.
Level 10 35% chance to summon Soul Seeker when attacking with a non-Soul Seeker skill. The summoned Soul Seeker’s Attack Power will be only 75% of a regular Soul Seeker.

Added: z – 15

Soul Seeker – Ignore Guard
Description: Adds the Ignore DEF effect to Soul Seeker.
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 183, psd – 1

Template Ignore DEF +#ignoreMobpdpR%
Level 1 Ignore DEF +10%

Old Template: Recharge chance +#onActive%
Added: ignoreMobpdpR – 10
Removed: onActive

Finale Ribbon – Overwhelm
Description: Increases Finale Ribbon’s damage max value debuff amount.
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 168

Template Max Damage bonus +#u%
Level 1 Max Damage bonus +20%

Old Template: Debuff’s damage max value +#u
Changed: u – 3000000 → 20

Finale Ribbon – Cooldown Cutter
Description: Reduces Finale Ribbon cooldown.
Type: Hyper Skill
Tags: info\type – 50, psd – 1, hyper – 1, reqLev – 189

Template Cooldown: -#coolTimeR%
Level 1 Cooldown: -25%

Changed: coolTimeR – 20 → 25

Trinity – Ignore Guard
Description: Adds the Ignore DEF effect to Trinity.
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 177, psd – 1

Template Ignore DEF +#ignoreMobpdpR%
Level 1 Ignore DEF +20%

Old Template: Recharge Chance +20%
Added: ignoreMobpdpR – 20
Removed: onActive

Trinity-Extra Strike
Description: Trinity’s damage is reset to 720%, but its attack count increases. \nRequired Skill: #cTrinity level 30#
Type: Hyper Skill
Tags: info\type – 50, hyper – 1, reqLev – 195

Template Trinity Number of Attacks: +#attackCount
Level 1 Trinity Number of Attacks: +1

Changed: x – -150 → -180

Finale Ribbon
Description: Swings your ribbon with the power of love and justice to attack all nearby enemies.
Tags: masterLevel – 10, combatOrders – 1, info\type – 1, info\areaAttack – 1, weapon – 22, subWeapon – 35
Delay: 1350ms

Template Attacks up to #mobCount enemies at #damage% Damage #attackCount times. Casts a debuff on its targets to increase your Damage +#x%, party members’ Damage +#y%, and your Max Damage (except for Angelic Buster and Soul Seeker) +#w and party members’ Max Damage +#u% for #time seconds.
Cooldown: #cooltimesec Recharge success rate: #onActive%. #cMax Damage: #MDamageOver#.
Level 1 Attacks up to 10 enemies at 1970% Damage 1 times. Casts a debuff on its targets to increase your Damage +1%, party members’ Damage +2%, and your Max Damage (except for Angelic Buster and Soul Seeker) +15 and party members’ Max Damage +10% for 20 seconds.
Cooldown: 69sec Recharge success rate: 50%. #cMax Damage: 99999999#.
Level 30 Attacks up to 10 enemies at 4000% Damage 1 times. Casts a debuff on its targets to increase your Damage +40%, party members’ Damage +20%, and your Max Damage (except for Angelic Buster and Soul Seeker) +15 and party members’ Max Damage +10% for 20 seconds.
Cooldown: 40sec Recharge success rate: 50%. #cMax Damage: 99999999#.

Old Template: Attacks up to #mobCount enemies at #damage% Damage #attackCount times. Casts a debuff on its targets to increase your Damage +#x%, party members’ Damage +#y%, and Max Damage +#u for #time seconds.\nCooldown: #cooltime sec. Recharge success rate: #onActive%. #cMax Damage: #MDamageOver#.
Changed: cooltime – 120-x → 70-x [90 → 40]
Changed: time – 30 → 20
Changed: u – 52000000+100000*x → 10 [55000000 → 10]
Added: w – 15

Trinity
Description: Condenses Eskalade’s power to attack one enemy continuously.
Tags: info\type – 1, info\areaAttack – 1, combatOrders – 1, weapon – 22, subWeapon – 35, invisible – 1
Delay: 720ms

Template Attacks up to #mobCount enemies at #damage% Damage #attackCount times. Attacking casts a buff that increases Trinity damage and Ignore DEF +#x% up to #y times.
Level 1 Attacks up to 1 enemies at 552% Damage 2 times. Attacking casts a buff that increases Trinity damage and Ignore DEF +10% up to 6 times.
Level 30 Attacks up to 1 enemies at 900% Damage 2 times. Attacking casts a buff that increases Trinity damage and Ignore DEF +10% up to 6 times.

Old Template: Mobs Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. +#x% Trinity damage on hit and DEF ignore buff stacked up to #y times.
Changed: damage – 500+10*x → 540+12*x [800 → 900]

Trinity
Description: Condenses Eskalade’s power to attack one enemy continuously.
Tags: info\type – 1, info\areaAttack – 1, combatOrders – 1, weapon – 22, subWeapon – 35, invisible – 1
Delay: 480ms

Template Attacks up to #mobCount enemies at #damage% Damage #attackCount times. Attacking casts a buff that increases Trinity damage and Ignore DEF +#x% up to #y times.
Level 1 Attacks up to 1 enemies at 552% Damage 2 times. Attacking casts a buff that increases Trinity damage and Ignore DEF +10% up to 6 times.
Level 30 Attacks up to 1 enemies at 900% Damage 2 times. Attacking casts a buff that increases Trinity damage and Ignore DEF +10% up to 6 times.

Old Template: Mobs Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. +#x% Trinity damage on hit and DEF ignore buff stacked up to #y times.
Changed: damage – 500+10*x → 540+12*x [800 → 900]

Soul Seeker Expert
Description: Grants a chance to summon a Soul Seeker when attacking with skills other than Angelic Buster and Soul Seeker. Can be toggled #cOn/Off#. Required Skill: #cSoul Seeker level 10 or higher
Tags: masterLevel – 10, combatOrders – 1, info\type – 51, info2\ignoreCounter – 1, weapon – 22, subWeapon – 35, notRemoved – 1

Template #prop% chance of summoning a Soul Seeker while attacking with skills other than Angelic Buster and Soul Seeker. Celestial Roar increases the chance +#z%.
The Soul Seeker summoned by this skill has only #x% of the original ATT.
Level 1 26% chance of summoning a Soul Seeker while attacking with skills other than Angelic Buster and Soul Seeker. Celestial Roar increases the chance +15%.
The Soul Seeker summoned by this skill has only 75% of the original ATT.
Level 10 35% chance of summoning a Soul Seeker while attacking with skills other than Angelic Buster and Soul Seeker. Celestial Roar increases the chance +15%.
The Soul Seeker summoned by this skill has only 75% of the original ATT.

Old Template: Grants a chance to summon a Soul Seeker at a #prop% chance when attacking with a non-Soul Seeker and Soul Buster skills. The summoned Soul Seeker’s Attack Power will be only #x% of a regular Soul Seeker.
Added: z – 15

Final Contract
Description: Allows you to control the power of Eskalade’s contract to its fullest.
Type: Hyper Skill
Tags: info\type – 50, weapon – 22, subWeapon – 35, hyper – 2, reqLev – 200, notRemoved – 1

Template For #time sec, increase critial rate #x%. Stance rate #indieStance%, status abnormality resist #asrR%, all attritubes resist #terR%
reuse cool time #cooltime
Level 1 For 30 sec, increase critial rate 30%. Stance rate 100%, status abnormality resist 100%, all attritubes resist 100%
reuse cool time 120

Old Template: For #time sec, increase critial rate #x%. Stance rate #indieStance%, status abnormality resist #asrR%, all attritubes resist #terR%\nreuse cool time #cooltime
Changed: Delay – 300 → 0

Celestial Roar
Description: Sends out the soul-shaking roar of Eskalade.
Tags: masterLevel – 10, combatOrders – 1, info\type – 1, info\areaAttack – 1, info\mes – stun, info2\type – 1, info2\areaAttack – 1, info2\mes – stun, weapon – 22, subWeapon – 35
Delay: 960ms

Template Attacks #mobCount enemies #attackCount times to inflict #damage% damage. Affected enemies pass out for #time seconds at a rate of #prop%. Soul Recharge Skill. Recharge success rate #onActive%.
Level 1 Attacks 8 enemies 2 times to inflict 725% damage. Affected enemies pass out for 3 seconds at a rate of 3%. Soul Recharge Skill. Recharge success rate 40%.
Level 30 Attacks 8 enemies 2 times to inflict 1160% damage. Affected enemies pass out for 3 seconds at a rate of 90%. Soul Recharge Skill. Recharge success rate 40%.

Changed: time – 5+d(x/10) → 3 [8 → 3]

Trinity
Description: Concentrate escada’s power and swipe one single enemy continuously. In addition, damage and defense ignorance rate increase.
Tags: masterLevel – 10, combatOrders – 1, info\type – 52, info\areaAttack – 1, weapon – 22, subWeapon – 35, psd – 1
Delay: 660ms

Template Attacks up to #mobCount enemies at #damage% Damage #attackCount times. Press the skill key again to achieve up to 3 hits. Attacking casts a buff that increases Trinity damage and Ignore DEF +#x% up to #y times. A Soul Recharge skill. Recharge success rate: #onActive%.
[Passive Effects: Damage +#damR% and Ignore DEF +#ignoreMobpdpR%]
Level 1 Attacks up to 1 enemies at 552% Damage 2 times. Press the skill key again to achieve up to 3 hits. Attacking casts a buff that increases Trinity damage and Ignore DEF +5% up to 3 times. A Soul Recharge skill. Recharge success rate: 50%.
[Passive Effects: Damage +1% and Ignore DEF +1%]
Level 30 Attacks up to 1 enemies at 900% Damage 2 times. Press the skill key again to achieve up to 3 hits. Attacking casts a buff that increases Trinity damage and Ignore DEF +5% up to 3 times. A Soul Recharge skill. Recharge success rate: 50%.
[Passive Effects: Damage +15% and Ignore DEF +15%]

Old Template: Attack #mobCount enemies with #damage% damage for #attackCount times. Possible attacks up to 3 times with additional control. When attacking, trinity’s #x% damage increase and defense ingnorance buff is overlapped #y times at max. soul recharge skill. recharge success rate #onActive%.\n[passive effect : damage #damR% increased, defense ignorance rate #ignoreMobpdpR% increased]
Changed: damage – 500+10*x → 540+12*x [800 → 900]

Character Card

Resistance Warrior Blaster (NEW!)
Description: Ignores a certain amount of enemy Defense.
Tags: psd – 1

Level 1 Ignores 1% DEF.
Level 2 Ignores 2% DEF.
Level 3 Ignores 3% DEF.
Level 4 Ignores 5% DEF.

Added: Level 1 – ignoreMobpdpR = 1
Added: Level 2 – ignoreMobpdpR = 2
Added: Level 3 – ignoreMobpdpR = 3
Added: Level 4 – ignoreMobpdpR = 5

Guild Skills

Banner of Nimbleness
Description: Increases Accuracy and Avoidability of guild members.
Tags: notCooltimeReset – 1, notIncBuffDuration – 1

Template Accuracy +#ar%, Avoidability +#er%
Level 1 Accuracy +2%, Avoidability +2%
Level 5 Accuracy +10%, Avoidability +10%

Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Banner of Experience
Description: Increases EXP received by guild members when hunting monsters.
Tags: notCooltimeReset – 1, notIncBuffDuration – 1

Template EXP Gain +#expR%
Level 1 EXP Gain +2%
Level 5 EXP Gain +10%

Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Banner of Fortitude
Description: Increases Weapon/Magic Defenses for guild members.
Tags: notCooltimeReset – 1, notIncBuffDuration – 1

Template Weapon Defense +#pddR%, Magic Defense +#mddR%
Level 1 Weapon Defense +5%, Magic Defense +5%
Level 5 Weapon Defense +25%, Magic Defense +25%

Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Banner of Ferocity
Description: Increases Weapon/Magic Attack for your guildmates.
Tags: notCooltimeReset – 1, notIncBuffDuration – 1

Template ATT +#padX and MATT +#madX
Level 1 ATT +4 and MATT +4
Level 5 ATT +20 and MATT +20

Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Improve Mobility
Description: Increases Movement Speed and Jump of guild members.
Tags: notCooltimeReset – 1, notIncBuffDuration – 1

Template Movement Speed +#psdSpeed, Jump +#psdJump
Level 1 Movement Speed +5, Jump +5
Level 4 Movement Speed +20, Jump +20

Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Banner of Lethality
Description: Increases Critical Hit Rate of guild members.
Tags: notCooltimeReset – 1, notIncBuffDuration – 1

Template Critical Rate +#cr%
Level 1 Critical Rate +2%
Level 4 Critical Rate +5%

Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Banner of Plenty
Description: A special potion is provided every Monday.
Tags: notCooltimeReset – 1, notIncBuffDuration – 1

Template Gives #u potions every Monday that restore both HP/MP.
Level 1 Gives 20 potions every Monday that restore both HP/MP.
Level 10 Gives 200 potions every Monday that restore both HP/MP.

Old Template: Every Monday, provides #u potions that fully recover HP and MP
Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Token Accrual
Description: Periodically gain Reward Tokens for staying online. You’ll receive your tokens when you receive your Guild Contribution Points. \n[Required Skill]: #cSpotting Small Change Lv. 4# \n[Required SP Spent]: #c8#
Tags: psd – 1, notCooltimeReset – 1, notIncBuffDuration – 1

Template Reward Tokens Earned: #mileage
Level 1 Reward Tokens Earned: 2
Level 4 Reward Tokens Earned: 5

Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Merchandising
Description: Get discounts when purchasing items from stores and bonuses when selling items to stores. (Does not apply to items whose resell prices are 70% or more than their purchase price.) \n[Required Skill]: #cSpotting Small ChangeLv. 4# \n[Required SP Spent]: #c16#
Tags: psd – 1, notCooltimeReset – 1, notIncBuffDuration – 1

Template Discount/Bonus Amount: #disCountR%, some items are not eligible
Level 1 Discount/Bonus Amount: 1%, some items are not eligible
Level 4 Discount/Bonus Amount: 4%, some items are not eligible

Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Banner of Plenty
Description: Produces Guild’s Guidances (increases Weapon/Magic Attacks) and Guild Potions (fully restores HP/MP) on Mondays.
Tags: notCooltimeReset – 1, notIncBuffDuration – 1

Template On Mondays, get Guild Potions: #x, Guild Blessings: #y
Level 1 On Mondays, get Guild Potions: 15, Guild Blessings: 5
Level 4 On Mondays, get Guild Potions: 60, Guild Blessings: 20

Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Party Quest Mania
Description: Get a discount when using party points to purchase items from the Pub.\n[Required SP Spent]: #c16#
Tags: psd – 1, notCooltimeReset – 1, notIncBuffDuration – 1

Template Discount Amount: #pqPointR%
Level 1 Discount Amount: 1%
Level 4 Discount Amount: 4%

Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Spotting Small Change
Description: Get bonus mesos when hunting monsters.
Tags: psd – 1, notCooltimeReset – 1, notIncBuffDuration – 1

Template Bonus Mesos (per monster drop): +#mesoG mesos
Level 1 Bonus Mesos (per monster drop): +2 mesos
Level 4 Bonus Mesos (per monster drop): +8 mesos

Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Enhancement Mastery
Description: Increases your success rate when you use regular scrolls or Spell Traces.\n[Required SP]: #c24#
Tags: psd – 1, notCooltimeReset – 1, notIncBuffDuration – 1

Template Regular Scroll and Spell Trace Success Rate: +#itemUpgradeBonusR%
Level 1 Regular Scroll and Spell Trace Success Rate: +1%
Level 4 Regular Scroll and Spell Trace Success Rate: +4%

Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Item Salvation
Description: When you fail a scroll and your item is about to be destroyed, there’s a chance your item won’t be destroyed.\n[Required SP Spent]: #c32#
Tags: psd – 1, notCooltimeReset – 1, notIncBuffDuration – 1

Template Item Save Chance: #itemCursedProtectR%
Level 1 Item Save Chance: 1%
Level 4 Item Save Chance: 4%

Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Upgrade Salvation
Description: When you fail a scroll or Spell Trace enhancement, there’s a chance the upgrade count will not be consumed.\n[Required Skills]: #cEnhancement Mastery Lv. 4, Item Salvation Lv. 4#\n[Required SP Spent]: #c32#
Tags: psd – 1, notCooltimeReset – 1, notIncBuffDuration – 1

Template Upgrade Save Chance for regular scrolls or Spell Traces: #itemTUCProtectR%
Level 1 Upgrade Save Chance for regular scrolls or Spell Traces: 1%
Level 4 Upgrade Save Chance for regular scrolls or Spell Traces: 4%

Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Fearless
Description: Decreases the amount of EXP you lose when you die.
Tags: psd – 1, notCooltimeReset – 1, notIncBuffDuration – 1

Template EXP Lost (per death): -#expLossReduceR%
Level 1 EXP Lost (per death): -2%
Level 4 EXP Lost (per death): -5%

Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Quick Travel: Guildmate
Description: Moves you to the #cguild mate of your choice on the same channel#. Cannot be used on all maps.\n[Required SP Spent]: #c8#
Tags: notCooltimeReset – 1, notIncBuffDuration – 1

Template IGP Cost: #igpCon, Cooldown: #x hr
Level 1 IGP Cost: 1800, Cooldown: 5 hr
Level 3 IGP Cost: 1400, Cooldown: 3 hr

Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Summon: Guildmate
Description: Summons a #cselected guildmate in the same channel# to your location. Cannot be used in certain maps and consumes IGP. Talk to the guildmate before using this skill as it incurs a cooldown even if he declines to move to you.\nRequired Skill: #cQuick Travel: Guildmate level 3#\nRequired SP: #c24# or more
Tags: notCooltimeReset – 1, notIncBuffDuration – 1
Delay: 1500ms

Template IGP Cost: #igpCon, Cooldown: #x hr
Level 1 IGP Cost: 1800, Cooldown: 5 hr
Level 3 IGP Cost: 1400, Cooldown: 3 hr

Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Guild Congregation
Description: Guild Master skill.\nSummons #call online guildmates in the same channel# to your location. Can be used only while you are in Henesys or Leafre. Immediately consumes GP and incurs a cooldown.\nRequired Skill: #cGuild Megaphone level 1#\nRequired SP: #c32# or more
Tags: notCooltimeReset – 1, notIncBuffDuration – 1
Delay: 1500ms

Template GP Cost: #gpCon, Cooldown: 7 days
Level 1 GP Cost: 20000, Cooldown: 7 days

Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Guild Megaphone
Description: [Guild Master Skill]\nUse a one-line Super Megaphone to advertise your guild.\n[Required Skill]: #cBanner of Plenty Lv. 4#\n[Required Sp Spent]: #c16#
Tags: notCooltimeReset – 1, notIncBuffDuration – 1

Template GP Cost: #gpCon, Cooldown: 7 days, allows you to use the Super Megaphone one time
Level 1 GP Cost: 80000, Cooldown: 7 days, allows you to use the Super Megaphone one time

Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Risen From the Ashes
Description: Revives all party members with full HP.\n[Required Skill]: #cMore Party Play Lv. 3#\n[Required Sp Spent]: #c24#
Tags: notCooltimeReset – 1, notIncBuffDuration – 1
Delay: 1710ms

Template IGP Cost: #igpCon, Cooldown: #x hr
Level 1 IGP Cost: 1800, Cooldown: 5 hr
Level 3 IGP Cost: 1400, Cooldown: 3 hr

Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

More Party Play
Description: Allows you to participate in more Cross World Party Quests by restoring your daily count a set amount. Make sure to use this skill #cafter you’ve already received your reward for playing 5 times#! \n[Required Spent SP]: #c8#
Tags: notCooltimeReset – 1, notIncBuffDuration – 1
Delay: 600ms

Template IGP Cost: #igpCon, Cross World Party Quest Plays: +#x, Cooldown: 20 hr
Level 1 IGP Cost: 1800, Cross World Party Quest Plays: +1, Cooldown: 20 hr
Level 3 IGP Cost: 1400, Cross World Party Quest Plays: +3, Cooldown: 20 hr

Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Boss Slayers
Description: Flag Race winner’s skill.\nTemporarily increases damage on Boss monsters.
Tags: notRemoved – 1, notCooltimeReset – 1, notIncBuffDuration – 1

Template IGP Cost: #igpCon. Damage on Boss monsters +#indieBDR% for #y min. Cooldown: #z min.
Level 1 IGP Cost: 1900. Damage on Boss monsters +2% for 3 min. Cooldown: 114 min.
Level 10 IGP Cost: 1000. Damage on Boss monsters +20% for 30 min. Cooldown: 60 min.

Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Undeterred
Description: [Flag Race Victor Skill]\nTemporarily increases Defense Ignored.
Tags: notRemoved – 1, notCooltimeReset – 1, notIncBuffDuration – 1

Template IGP Cost: #igpCon. Attacks ignore #indieIgnoreMobpdpR% enemy DEF for #y min. Cooldown: #z min.
Level 1 IGP Cost: 1900. Attacks ignore 2% enemy DEF for 3 min. Cooldown: 114 min.
Level 10 IGP Cost: 1000. Attacks ignore 20% enemy DEF for 30 min. Cooldown: 60 min.

Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

For the Guild!
Description: [Flag Race Victor Skill]\nTemporarily increases total damage.
Tags: notRemoved – 1, notCooltimeReset – 1, notIncBuffDuration – 1

Template IGP Cost: #igpCon. Damage +#indieDamR% for #y min. Cooldown: #z min.
Level 1 IGP Cost: 1900. Damage +2% for 3 min. Cooldown: 114 min.
Level 10 IGP Cost: 1000. Damage +20% for 30 min. Cooldown: 60 min.

Added: notCooltimeReset – 1
Added: notIncBuffDuration – 1

Transcendent

Time Holding
Description: Controls time to reset skill cooldown, and enters the Invincible mode in which HP and Time Force do not decrease. This skill additionally increases Damage and Max Damage for a set period for Zeroes at Level 200 or above.\nThis skill is not affected by Cooldown Reset effects.
Tags: info\type – 10, info\reqLevel – 180, combatOrders – 1, categoryIndex – 1, tabIndex – 0, lock – 1, disable – 1, notCooltimeReset – 1

Template Time Force Cost: #forceCon. Invincible for #time sec. Resets cooldown for all Zero skills except Rewind.
Damage +#y% and Max Damage +#z% for #x sec for Zeroes at Lv. 200 or above.
#cCooldown: #cooltime sec#
Level 1 Time Force Cost: 10. Invincible for 15 sec. Resets cooldown for all Zero skills except Rewind.
Damage +10% and Max Damage +10% for 90 sec for Zeroes at Lv. 200 or above.
#cCooldown: 180 sec#

Old Template: Time Force Cost: #forceCon. Invincible for #time sec. Resets cooldown for all Zero skills except Rewind.\n#cCooldown: #cooltime sec#
Added: x – 90
Added: y – 10
Added: z – 10

Time Holding (NEW!)
Description: Controls time to reset skill cooldown, and enters the Invincible mode in which HP and Time Force do not decrease. This skill additionally increases Damage and Max damage for a set period for Zeroes at Level 200.\nThis skill is not affected by Cooldown Reset effects.
Type: Hyper Skill
Tags: info\type – 50, hyper – 2, reqLev – 200, invisible – 1, notRemoved – 1

Template Damage +#indieDamR% and Max Damage +#indieMaxDamageOverR% for #time sec for Zeroes at Lv. 200.
Level 1 Damage +10% and Max Damage +10% for 90 sec for Zeroes at Lv. 200.

Added: cooltime – 180
Added: indieDamR – 10
Added: indieMaxDamageOverR – 10
Added: maxLevel – 1
Added: mpCon – 0
Added: time – 90
Added: invisible – 1
Added: notRemoved – 1

Zero

Grand Rolling Cross
Description: An advanced Rolling Cross version. Inflicts greater damage than Rolling Cross and generate 3 spirit swords that penetrate in 3 directions, inflicting damage. The spirit swords do not affect enemies in the Damage Reflection status.\nRequired Skill: #cRolling Cross level 20#
Tags: info\type – 1, info\areaAttack – 1, microCooltime – 1, tabIndex – 1, categoryIndex – 0, weapon – 57, masterLevel – 10, combatOrders – 1, listIndex – 9
Delay: 1260ms

Template Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount.
#c[Blade]#: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z.
#cCooldown: #cooltime sec#
Level 1 Time Force Cost: 13, Damage: 398%, Number of Attacks: 8, Max Enemies Hit: 8.
#c[Blade]#: Max Enemies Hit: 8, Damage: 587%, Number of Attacks: 1.
#cCooldown: 10 sec#
Level 30 Time Force Cost: 13, Damage: 485%, Number of Attacks: 8, Max Enemies Hit: 8.
#c[Blade]#: Max Enemies Hit: 8, Damage: 645%, Number of Attacks: 1.
#cCooldown: 10 sec#

Old Template: Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount.\n#c[Blade]#: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z.\n#cCooldown: #cooltime sec#
Changed: attackCount – 6 → 8
Changed: damage – 585+2*x → 395+3*x [645 → 485]

Rolling Cross
Description: Spins at very high speed, leaping forward and up, cutting through enemies in your path.
Tags: info\type – 1, info\areaAttack – 1, microCooltime – 1, tabIndex – 1, categoryIndex – 0, weapon – 57, listIndex – 8
Delay: 1260ms

Template Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
#cCooldown: #cooltime sec#
Level 1 Time Force Cost: 13, Damage: 270%, Number of Attacks: 7, Max Enemies Hit: 8
#cCooldown: 10 sec#
Level 20 Time Force Cost: 13, Damage: 365%, Number of Attacks: 7, Max Enemies Hit: 8
#cCooldown: 10 sec#

Old Template: Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount\n#cCooldown: #cooltime sec#
Changed: attackCount – 5 → 7
Changed: damage – 415+5*x → 265+5*x [515 → 365]

Zero

Earth Break
Description: Leaps high into the air and strikes the ground with Long Sword, cleaving it.\nA shock wave is generated along the ground, inflicting additional damage. The shock waves do not affect enemies in the Damage Reflection status.\nRequired Skill: #cJumping Crash level 1# \nCommand: Jumping Crash followed by #cGiga Crash#
Tags: info\type – 1, info\areaAttack – 1, tabIndex – 1, categoryIndex – 1, weapon – 56, listIndex – 14
Delay: 1560ms

Template Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount.
#c[Shock Wave]#: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z.
Level 1 Time Force Cost: 19, Damage: 420%, Number of Attacks: 4, Max Enemies Hit: 6.
#c[Shock Wave]#: Max Enemies Hit: 6, Damage: 420%, Number of Attacks: 4.
Level 20 Time Force Cost: 19, Damage: 515%, Number of Attacks: 4, Max Enemies Hit: 6.
#c[Shock Wave]#: Max Enemies Hit: 6, Damage: 515%, Number of Attacks: 4.

Old Template: Time Force Cost: #forceCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount.\n#c[Shock Wave]#: Max Enemies Hit: #x, Damage: #y%, Number of Attacks: #z.
Changed: attackCount – 3 → 4
Changed: damage – 585+5*x → 415+5*x [685 → 515]
Changed: y – 585+5*x → 415+5*x [685 → 515]
Changed: z – 3 → 4

Earth Break
Description: Generated on the spot that Earth Break landed, attacking enemies in its range. Does not affect enemies in the Damage Reflection status.
Tags: info\type – 1, info\areaAttack – 1, invisible – 1, tabIndex – 1, categoryIndex – 1, info2\ignoreCounter – 1
Delay: 513ms

Template Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount
Level 1 Damage: 420%, Max Enemies Hit: 6, Max Hits: 4
Level 20 Damage: 515%, Max Enemies Hit: 6, Max Hits: 4

Changed: attackCount – 3 → 4
Changed: damage – 585+5*x → 415+5*x [685 → 515]

Advanced Earth Break
Description: An advanced Earth Break version. Inflicts greater damage than Earth Break. Additionally creates an electric field, inflicting continuous damage. The shock wave and the electric field are not affected by enemies with the Damage Reflection status.\nRequired Skill: #cEarth Break Lv. 20 or above#
Tags: info\type – 1, info\areaAttack – 1, combatOrders – 1, tabIndex – 1, categoryIndex – 1, weapon – 56, masterLevel – 10, listIndex – 15
Delay: 1560ms

Template Consumes #forceCon Time Force to attack up to #mobCount enemies at #damage% Damage #attackCount times, with a
#c[Shock Wave]#: Attacks up to #x enemies at #y% Damage #z times.
#c[Electric Field]#: Inflicts #w% continuous damage on up to #s enemies every sec for #v sec.
Level 1 Consumes 19 Time Force to attack up to 6 enemies at 608% Damage 5 times, with a
#c[Shock Wave]#: Attacks up to 6 enemies at 433% Damage 5 times.
#c[Electric Field]#: Inflicts 253% continuous damage on up to 6 enemies every sec for 2 sec.
Level 30 Consumes 19 Time Force to attack up to 6 enemies at 695% Damage 5 times, with a
#c[Shock Wave]#: Attacks up to 6 enemies at 520% Damage 5 times.
#c[Electric Field]#: Inflicts 340% continuous damage on up to 6 enemies every sec for 5 sec.

Old Template: Consumes #forceCon Time Force to attack up to #mobCount enemies at #damage% Damage #attackCount times, with a \n#c[Shock Wave]#: Attacks up to #x enemies at #y% Damage #z times.\n#c[Electric Field]#: Inflicts #w% continuous damage on up to #s enemies every sec for #v sec.
Changed: attackCount – 4 → 5
Changed: damage – 775+3*x → 605+3*x [865 → 695]
Changed: y – 775+3*x → 430+3*x [865 → 520]
Changed: z – 3 → 5

Advanced Earth Break
Description: A more powerful shock wave than that by Earth Break that attacks enemies in its range. The shock wave and the electric field do not affect enemies in the Damage Reflection status.
Tags: info\type – 1, info\areaAttack – 1, invisible – 1, combatOrders – 1, tabIndex – 1, categoryIndex – 1, info2\ignoreCounter – 1
Delay: 513ms

Template Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount
Level 1 Damage: 433%, Max Enemies Hit: 6, Max Hits: 5
Level 30 Damage: 520%, Max Enemies Hit: 6, Max Hits: 5

Changed: attackCount – 3 → 5
Changed: damage – 775+3*x → 430+3*x [865 → 520]

Kinesis (I)

Psychic Force
Description: Pushes several enemies in front of you and deals damage using the power of psychokinesis.#c\nLevel 10 required to learn Psychic Force II#
Tags: info\type – 1, info\areaAttack – 1, info\pushTarget – 1, weapon – 26, subWeapon – 35, psd – 1
Delay: 360ms

Template Enemies Knocked Back: #mobCount, Constant damage every sec. for #dotTime sec: #dot%, Constant damage amplified by each sec: #dotTickDamR%
Additional damage from Kinesis’ attack: #v%
#cCooldown: #cooltimesec
#c[Passive Effect: MATT: +#madX]
\c#c[Psychic Points Charged During Skill Use: +#ppRecovery]
Level 1 Enemies Knocked Back: 4, Constant damage every sec. for 10 sec: 20%, Constant damage amplified by each sec: 10%
Additional damage from Kinesis’ attack: 10%
#cCooldown: 1sec
#c[Passive Effect: MATT: +1]
\c#c[Psychic Points Charged During Skill Use: +1]
Level 10 Enemies Knocked Back: 4, Constant damage every sec. for 10 sec: 20%, Constant damage amplified by each sec: 10%
Additional damage from Kinesis’ attack: 10%
#cCooldown: 1sec
#c[Passive Effect: MATT: +10]
\c#c[Psychic Points Charged During Skill Use: +1]

Old Template: Enemies Knocked Back: #mobCount, Constant damage every sec. for #dotTime sec: #dot%, Constant damage amplified by each sec: #dotTickDamR%\nAdditional damage from Kinesis’ attack: #v%\n#cCooldown: #cooltimesec\n#c[Passive Effect: MATT: +#madX]\n\c#c[Psychic Points Charged During Skill Use: +#ppRecovery]
Changed: dotTime – 6 → 10

Kinesis (II)

Psychic Force II
Description: Pushes or pulls down (use down key) several enemies in front of you. Deals damage using the power of psychokinesis.#c\nLevel 10 required to learn Psychic Force III#
Tags: info\type – 1, info\areaAttack – 1, info\pushTarget – 1, weapon – 26, subWeapon – 35, psd – 1
Delay: 360ms

Template Enemies Knocked Back: #mobCount, Constant damage every sec. for #dotTime sec: #dot%, Constant damage amplified by each sec: #dotTickDamR%
Additional damage from Kinesis’ attack: #v%
#cCooldown: #cooltimesec
#c[Passive Effect: MATT: +#madX]
\c#c[Psychic Points Charged During Skill Use: +#ppRecovery]
Level 1 Enemies Knocked Back: 6, Constant damage every sec. for 10 sec: 40%, Constant damage amplified by each sec: 25%
Additional damage from Kinesis’ attack: 15%
#cCooldown: 1sec
#c[Passive Effect: MATT: +1]
\c#c[Psychic Points Charged During Skill Use: +1]
Level 10 Enemies Knocked Back: 6, Constant damage every sec. for 10 sec: 40%, Constant damage amplified by each sec: 25%
Additional damage from Kinesis’ attack: 15%
#cCooldown: 1sec
#c[Passive Effect: MATT: +10]
\c#c[Psychic Points Charged During Skill Use: +1]

Old Template: Enemies Knocked Back: #mobCount, Constant damage every sec. for #dotTime sec: #dot%, Constant damage amplified by each sec: #dotTickDamR%\nAdditional damage from Kinesis’ attack: #v%\n#cCooldown: #cooltimesec\n#c[Passive Effect: MATT: +#madX]\n\c#c[Psychic Points Charged During Skill Use: +#ppRecovery]
Changed: dotTime – 6 → 10

Kinesis (III)

Psychic Force III
Description: Pushes or pulls down (use down key) multiple enemies. Deals damage with the power of psychokinesis.
Tags: info\type – 1, info\areaAttack – 1, info\pushTarget – 1, info\casterMove – 1, info\avaliableInJumpingState – 1, weapon – 26, psd – 1, subWeapon – 35
Delay: 360ms

Template Enemies Knocked Back: #mobCount, Constant damage every sec. for #dotTime sec: #dot%, Constant damage amplified by each sec: #dotTickDamR%
Additional damage from Kinesis’ attack: #v%
#cCooldown: #cooltimesec
#c[Passive Effect: MATT: +#madX]
\c#c[Psychic Points Charged During Skill Use: +#ppRecovery]
Level 1 Enemies Knocked Back: 8, Constant damage every sec. for 10 sec: 75%, Constant damage amplified by each sec: 50%
Additional damage from Kinesis’ attack: 20%
#cCooldown: 1sec
#c[Passive Effect: MATT: +1]
\c#c[Psychic Points Charged During Skill Use: +1]
Level 10 Enemies Knocked Back: 8, Constant damage every sec. for 10 sec: 75%, Constant damage amplified by each sec: 50%
Additional damage from Kinesis’ attack: 20%
#cCooldown: 1sec
#c[Passive Effect: MATT: +10]
\c#c[Psychic Points Charged During Skill Use: +1]

Old Template: Enemies Knocked Back: #mobCount, Constant damage every sec. for #dotTime sec: #dot%, Constant damage amplified by each sec: #dotTickDamR%\nAdditional damage from Kinesis’ attack: #v%\n#cCooldown: #cooltimesec\n#c[Passive Effect: MATT: +#madX]\n\c#c[Psychic Points Charged During Skill Use: +#ppRecovery]
Changed: dotTime – 6 → 10

Kinesis (IV)

Mental Shock
Description: Invades the minds of your enemies and hits them with their deepest fears, Stunning them for a set duration.\nThis skill’s targets resist the Stun effect for 60 seconds and cannot be Stunned by Mental Shock and other skills.
Type: Hyper Skill
Tags: info\type – 10, weapon – 26, subWeapon – 35, hyper – 2, reqLev – 170, notRemoved – 1
Delay: 840ms

Template Max Enemies Hit: #mobCount, Damage: #damage%, Max Hits: #attackCount. Stun Duration: #time sec.
#cCooldown: #cooltime sec#
Level 1 Max Enemies Hit: 15, Damage: 2100%, Max Hits: 1. Stun Duration: 20 sec.
#cCooldown: 210 sec#

Old Template: Max Enemies Hit: #mobCount, Damage: #damage%, Max Hits: #attackCount. Stun Duration: #time sec.\n#cCooldown: #cooltime sec#
Changed: cooltime – 180 → 210

Mental Overdrive
Description: Cuts Psychic Point consumption in half when the Ultimate skills are used for a short time and gradually recovers Psychic Points.\n\c#c[Ultimate: B.P.M] remains unaffected.#
Type: Hyper Skill
Tags: info\type – 10, weapon – 26, subWeapon – 35, hyper – 2, reqLev – 200, notRemoved – 1

Template Cuts Psychic Point consumption in half for #time sec and gradually recovers Psychic Points.
#cCooldown: #cooltime sec#
Level 1 Cuts Psychic Point consumption in half for 20 sec and gradually recovers Psychic Points.
#cCooldown: 180 sec#

Old Template: Cuts Psychic Point consumption in half for #time sec and gradually recovers Psychic Points.\n#cCooldown: #cooltime sec#
Changed: Delay – 1000 → 0

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Posted on September 6, 2016, in Extraction, MapleSEA and tagged , . Bookmark the permalink. 1 Comment.

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