MSEA V158 Update – Accelerate

Summary and Patch Link:
V1.57 to V1.58 Manual Patch (~199MB) : http://download-maple.playpark.net/maplestory/manual/maplepatch157to158.exe

Disclaimer:
1) All of the above links are provided by AsiaSoft/Nexon/Wizet for MapleSEA, they reserved the rights to remove them and can do so at any point of time.

Contents Added and Released (Red = Release in this patch) :
KMS Reboot Skills Revamp


———————————————

Navigation Table

Press back to return to the table.

Character.wz
Accessory
Cap
Cape
Coat
Face
Glove
Hair
Longcoat
Pants
PetEquip
Ring
Shoes
TamingMob
Weapon

Item.wz
Cash
Consume
Etc
Install
Pet
Special

Etc.wz
NPC Misc
Set Item Info

Npc.wz
Quest.wz

Skill.wz
Warrior
Fighter
Crusader
Hero
White Knight
Paladin
Spearman
Dragon Knight
Dark Knight
Magician
F\P Wizard
F\P Mage
F\P Arch Mage
I\L Wizard
I\L Mage
I\L Arch Mage
Cleric
Priest
Bishop
Hunter
Ranger
Bow Master
Crossbow Man
Marksman
Hermit
Night Lord
Bandit
Chief Bandit
Shadower
Blade Acolyte
Blade Lord
Blade Master
Brawler
Marauder
Buccaneer
Gunslinger
Outlaw
Corsair
Cannon Shooter (2nd job)
Cannon Shooter (3rd job)
Cannon Shooter (4th job)
Soul Master (1st job)
Soul Master (2nd job)
Soul Master (3rd job)
Soul Master (4th job)
Flame Wizard (1st job)
Flame Wizard (3rd job)
Flame Wizard (4th job)
Wind Breaker (1st job)
Wind Breaker (2nd job)
Wind Breaker (3rd job)
Wind Breaker (4th job)
Night Walker (1st job)
Night Walker (2nd job)
Night Walker (3rd job)
Night Walker (4th job)
Striker (1st job)
Striker (2nd job)
Striker (3rd job)
Striker (4th job)
Aran (1st job)
Aran (2nd job)
Aran (3rd job)
Aran (4th job)
Evan (3rd Master)
Evan (7th Master)
Evan (8th Master)
Evan (9th Master)
Evan (10th Master)
Mercedes (2nd job)
Mercedes (3rd job)
Mercedes (4th job)
Phantom (2nd job)
Phantom (3rd job)
Phantom (4th job)
Eunwol (3rd job)
Eunwol (4th job)
Luminous (2nd job)
Luminous (3rd job)
Luminous (4th job)
Demon Slayer (2nd job)
Demon Slayer (3rd job)
Demon Slayer (4th job)
Demon Avenger (3rd job)
Demon Avenger (4th job)
Battle Mage (2nd job)
Battle Mage (4th job)
Wild Hunter (1st job)
Wild Hunter (2nd job)
Wild Hunter (3rd job)
Wild Hunter (4th job)
Mechanic (1st job)
Mechanic (2nd job)
Mechanic (3rd job)
Mechanic (4th job)
Xenon (2nd job)
Xenon (3rd job)
Xenon (4th job)
Mikhail (Beginner)
Mikhail (1st job)
Mikhail (2nd job)
Mikhail (3rd job)
Mikhail (4th job)
Kaiser (Beginner)
Kaiser (2nd job)
Kaiser (4th job)
Angelic Buster (4th job)
Transcendent
Zero
Zero
Zero
Zero
———————————————

Character.wz

Accessory


Lin’s Blood Mask
Required Level: 75
Category: Face Accessory
M.Att: +5
W.Att: +5
STR: +7
DEX: +7
INT: +7
LUK: +7
Slot: 7
Sold for 1 mesos
Untradable


Lin’s Pinocchio Nose
Required Level: 30
Category: Face Accessory
STR: +3
DEX: +3
INT: +3
LUK: +3
Slot: 5
Untradable


Little Kitten Face Accessory
Description: Little Kitten Face Accessory. Designed by “TsuusT”.

Category: Face Accessory
Cash Item


Lin’s Classical Glasses
Required Level: 75
Category: Eye Accessory
M.Att: +3
W.Att: +3
STR: +7
DEX: +7
INT: +7
LUK: +7
Slot: 7
Untradable


Lin’s Broken Glasses
Required Level: 30
Category: Eye Accessory
STR: +3
DEX: +3
INT: +3
LUK: +3
Slot: 5
Untradable


Lin’s Sweet Sour Earrings
Required Level: 75
Category: Earrings
M.Att: +3
W.Att: +3
STR: +7
DEX: +7
INT: +7
LUK: +7
Slot: 7
Sold for 1 mesos
Untradable


Premium Internet Cafe Spirit Pendant
Description: Premium Internet Cafe Spirit Pendant provided for connecting from the Premium Internet Cafes.\nAdds an EXP bonus that intensifies with time.\n#c1 Hour: +10% EXP\n 2 Hours: +20% EXP\n 2+ Hours: +30% EXP#\n\n(This item disappears when you disconnect from the game.)

Category: Pendant
Cannot be sold to NPC
Untradable
Cannot be stacked (Unique item)
Expire upon Logout


Premium Internet Cafe Badge
Description: #cSpecial Premium Internet Cafe Badge provided for connecting from Premium Internet Cafes.\n\n(This item disappears when you disconnect from the game.)

Required Level: 10
Category: Badge
M.Att: +10
W.Att: +10
STR: +10
DEX: +10
INT: +10
LUK: +10
Speed: +10
Jump: +20
MP: +200
HP: +200
Cannot be sold to NPC
Untradable
One-of-a-Kind
Expire upon Logout

Cap


Rose Oath Hat
Cash Item
Set Item of Rose Oath Set


Rose Oath Veil Vow
Cash Item
Set Item of Rose Oath Set


Rabbit Mouse
Cash Item
Set Item of Rabbit Mouse Set


Jubilant Seedlings
Description: Design by CMS Player

Cash Item


Shark Hoodie
Description: Designed by “Kythro”, a MapleStory player from NorthAmerica.

Cash Item


Cat in a Hat
Description: Designed by “TsuusT”, a MapleStory playerfrom NorthAmerica.

Cash Item


Blue Flame Phoenix Plume
Description: Designed by yuelanglang, a MapleStory player from China.

Cash Item


Red Flame Phoenix Plume
Description: Designed by yuelanglang, a MapleStory player from China.

Cash Item


Beneficent Boar Hat
Description: Beneficent Boar Hat. Designed by yimiao, a player from MapleStory China.

Cash Item


Sweet Sow Hat
Description: Designed by yimiao, a MapleStory player from China.

Cash Item

Cape


Run Run Hop Hop
Cash Item
Set Item of Rabbit Mouse Set


Rose Petals
Cash Item
Set Item of Rose Oath Set


Icy Edelweiss
Description: Design by CMS Player

Cash Item


Shark Cape
Description: Designed by “Kythro”, a MapleStory player from NorthAmerica.

Cash Item


Windy Paw Scarf
Description: Designed by “TsuusT”, a MapleStory player from NorthAmerica.

Cash Item

Coat


Malachite Singlet
Description: Design by CMS Player

Cash Item


Malachite Tank Top
Description: Design by CMS Player

Cash Item

Face


Innocent Face
Cash Item


Innocent Face
Cash Item


Innocent Face
Cash Item


Innocent Face
Cash Item


Innocent Face
Cash Item


Innocent Face
Cash Item


Innocent Face
Cash Item


Innocent Face
Cash Item


Demure Face
Cash Item


Demure Face
Cash Item


Demure Face
Cash Item


Demure Face
Cash Item


Demure Face
Cash Item


Demure Face
Cash Item


Demure Face
Cash Item


Demure Face
Cash Item


Spring Fairy Face (Black)
Cash Item


Starry Night Face (Black)
Cash Item


Spring Fairy Face (Blue)
Cash Item


Starry Night Face (Blue)
Cash Item


Spring Fairy Face (Red)
Cash Item


Starry Night Face (Red)
Cash Item


Spring Fairy Face (Green)
Cash Item


Starry Night Face (Green)
Cash Item


Spring Fairy Face (Brown)
Cash Item


Starry Night Face (Brown)
Cash Item


Spring Fairy Face (Sapphire)
Cash Item


Starry Night Face (Sapphire)
Cash Item


Spring Fairy Face (Purple)
Cash Item


Starry Night Face (Purple)
Cash Item


Spring Fairy Face (Plum)
Cash Item


Starry Night Face (Plum)
Cash Item


Spring Fairy Face (White)
Cash Item


Starry Night Face (White)
Cash Item


Spring Fairy Face (Black)
Cash Item


Starry Night Face (Black)
Cash Item


Groomed Allure Face (Black)
Cash Item


Sweet Cat Face (Black)
Cash Item


Magical Girl Face (Black)
Cash Item


Spring Fairy Face (Blue)
Cash Item


Starry Night Face (Blue)
Cash Item


Groomed Allure Face (Blue)
Cash Item


Sweet Cat Face (Blue)
Cash Item


Magical Girl Face (Blue)
Cash Item


Spring Fairy Face (Red)
Cash Item


Starry Night Face (Red)
Cash Item


Groomed Allure Face (Red)
Cash Item


Sweet Cat Face (Red)
Cash Item


Magical Girl Face (Red)
Cash Item


Spring Fairy Face (Green)
Cash Item


Starry Night Face (Green)
Cash Item


Groomed Allure Face (Green)
Cash Item


Sweet Cat Face (Green)
Cash Item


Magical Girl Face (Green)
Cash Item


Spring Fairy Face (Brown)
Cash Item


Starry Night Face (Brown)
Cash Item


Groomed Allure Face (Brown)
Cash Item


Sweet Cat Face (Brown)
Cash Item


Magical Girl Face (Brown)
Cash Item


Spring Fairy Face (Sapphire)
Cash Item


Starry Night Face (Sapphire)
Cash Item


Groomed Allure Face (Sapphire)
Cash Item


Sweet Cat Face (Sapphire)
Cash Item


Magical Girl Face (Sapphire)
Cash Item


Spring Fairy Face (Purple)
Cash Item


Starry Night Face (Purple)
Cash Item


Groomed Allure Face (Purple)
Cash Item


Sweet Cat Face (Purple)
Cash Item


Magical Girl Face (Purple)
Cash Item


Spring Fairy Face (Plum)
Cash Item


Starry Night Face (Plum)
Cash Item


Groomed Allure Face (Plum)
Cash Item


Sweet Cat Face (Plum)
Cash Item


Magical Girl Face (Plum)
Cash Item


Spring Fairy Face (White)
Cash Item


Starry Night Face (White)
Cash Item


Groomed Allure Face (White)
Cash Item


Sweet Cat Face (White)
Cash Item


Magical Girl Face (White)
Cash Item

Glove


Paw Gloves
Description: Designed by “TsuusT”, a MapleStory player from NorthAmerica.

Cash Item

Hair


String Missing
Cash Item


String Missing
Cash Item


Black Sprout Shine Hair
Cash Item


Red Sprout Shine Hair
Cash Item


Orange Sprout Shine Hair
Cash Item


Yellow Sprout Shine Hair
Cash Item


Green Sprout Shine Hair
Cash Item


Blue Sprout Shine Hair
Cash Item


Purple Sprout Shine Hair
Cash Item


Brown Sprout Shine Hair
Cash Item


Black Glam Shine Hair
Cash Item


Red Sprout Shine Hair
Cash Item


Orange Glam Shine Hair
Cash Item


Yellow Glam Shine Hair
Cash Item


Green Glam Shine Hair
Cash Item


Blue Glam Shine Hair
Cash Item


Purple Glam Shine Hair
Cash Item


Brown Glam Shine Hair
Cash Item


Black Spring Fairy Hair
Cash Item


Red Spring Fairy Hair
Cash Item


Orange Spring Fairy Hair
Cash Item


Yellow Spring Fairy Hair
Cash Item


Green Spring Fairy Hair
Cash Item


Blue Spring Fairy Hair
Cash Item


Purple Spring Fairy Hair
Cash Item


Brown Spring Fairy Hair
Cash Item


Black Prince of Tears Hair
Cash Item


Red Prince of Tears Hair
Cash Item


Orange Prince of Tears Hair
Cash Item


Yellow Prince of Tears Hair
Cash Item


Green Prince of Tears Hair
Cash Item


Blue Prince of Tears Hair
Cash Item


Purple Prince of Tears Hair
Cash Item


Brown of Tears Hair
Cash Item


Black Spring Fairy Hair
Cash Item


Red Spring Fairy Hair
Cash Item


Orange Spring Fairy Hair
Cash Item


Yellow Spring Fairy Hair
Cash Item


Green Spring Fairy Hair
Cash Item


Blue Spring Fairy Hair
Cash Item


Purple Spring Fairy Hair
Cash Item


Brown Spring Fairy Hair
Cash Item


Black Princess of Tears Hair
Cash Item


Red Princess of Tears Hair
Cash Item


Orange Princess of Tears Hair
Cash Item


Yellow Princess of Tears Hair
Cash Item


Green Princess of Tears Hair
Cash Item


Blue Princess of Tears Hair
Cash Item


Purple Princess of Tears Hair
Cash Item


Brown Princess of Tears Hair
Cash Item

Longcoat


Soft Mickey
Cash Item
Set Item of Rabbit Mouse Set


Rose Oath Coat
Cash Item
Set Item of Rose Oath Set


Sweet Bunny
Cash Item
Set Item of Rabbit Mouse Set


Rose Oath Dress
Cash Item
Set Item of Rose Oath Set


Shark Bodysuit
Description: Designed by “Kythro”, a MapleStory player from NorthAmerica.

Cash Item


Blue Phoenix Toga
Description: Designed by yuelanglang, a MapleStory player from China.

Cash Item


Red Phoenix Toga
Description: Designed by yuelanglang, a MapleStory player from China.

Cash Item


Kitty Overall (Male)
Description: Designed by “TsuusT”, a MapleStory player from NorthAmerica.

Cash Item


Winged Kitty Dress (Female)
Description: Designed by “TsuusT”, a MapleStory player from NorthAmerica.

Cash Item


Sweet Peek Jumper(Male)
Description: Designed by yimiao, a MapleStory player from China.

Cash Item


Sweet Peek Romper (Female)
Description: Designed by yimiao, a MapleStory player from China.

Cash Item

Pants


Icy Blue Shorts
Description: Design by CMS Player

Cash Item


Icy Blue Skirt
Description: Design by CMS Player

Cash Item

PetEquip


Mini Stjartmes
Description: This mini stjartmes looks super cute with the #cStjartmes# pet!

Slot: 10
Cash Item

Ring


Watermelon Label Ring
Description: Displays your character name with a delicious watermelon in the background.

Cash Item


Watermelon Quote Ring
Description: Displays your chat messages in a Quote shaped like a delicious watermelon.

Cash Item


Lin’s Maple Ring
Required Level: 75
M.Att: +3
W.Att: +3
STR: +7
DEX: +7
INT: +7
LUK: +7
Slot: 3
Sold for 1 mesos
Untradable
Cannot be stacked (Unique item)


Lin’s Simple Ring
Required Level: 30
STR: +3
DEX: +3
INT: +3
LUK: +3
Slot: 1
Sold for 1 mesos
Untradable
Cannot be stacked (Unique item)


Bunny Chat Ring
Description: Designed by muzi, a MapleStory player from China.

Cash Item


Sunshine Ranch Chat Ring
Description: Designed by muzi, a MapleStory player from China.

Cash Item


Bunny Label Ring
Description: Designed by muzi, a MapleStory player from China.

Cash Item


Sunshine Ranch Label Ring
Description: Designed by muzi, a MapleStory player from China.

Cash Item

Shoes


Rose Oath Boots
Cash Item
Set Item of Rose Oath Set


Rose Oath Heels
Cash Item
Set Item of Rose Oath Set


Jelly Shoes
Cash Item
Set Item of Rabbit Mouse Set


Shark Bite Shoes
Description: Designed by “Kythro”, a MapleStory player from NorthAmerica.

Cash Item


Just Kitten Boots
Description: Designed by “TsuusT”, a MapleStory player from NorthAmerica.

Cash Item

TamingMob


String Missing


String Missing


String Missing

Weapon


Black Tiger Blade
Required Level: 100
Required Job: Warrior
Category: Off-hand (Secondary Weapon)
W.Att: +2
STR: +3
Sold for 1 mesos
Untradable
Untradable upon equipped
Set Item of Black Set


Black Maple Claw
Required Level: 100
Required Job: Pirate
Category: Off-hand (Secondary Weapon)
M.Att: +5
INT: +8
LUK: +8
Sold for 1 mesos
Untradable
Untradable upon equipped
Set Item of Black Set


Black Maple Katana
Required Level: 100
Required Job: Warrior
Required Class: Hayato
Category: Katana
Type: Two-handed
Att Speed : Fast (5)
W.Att: +118
Slot: 8
Sold for 1 mesos
Untradable
Untradable upon equipped
Set Item of Black Set


Black Maple Fan
Required Level: 100
Required Job: Magician
Required Class: Kanna
Category: Fan
Type: Two-handed
Att Speed : Normal (6)
M.Att: +145
W.Att: +86
Slot: 8
Sold for 1 mesos
Untradable
Untradable upon equipped
Set Item of Black Set


Cheese Carrot Stick
Description: This Cheese Carrot Stick can be equipped on #call weapons#.

Cash Item
Set Item of Rabbit Mouse Set


Mariner Stripe Umbrella
Description: This Mariner Stripe Umbrella can be equipped on #call weapons#.

Cash Item


Rose Oath
Description: Can be equipped on #call weapons#.

Cash Item
Set Item of Rose Oath Set


Snow Fairy
Description: Design by CMS Player. Can be equipped on #call weapons#.

Cash Item


Triple Fish Skewer
Description: Can be equipped on #call weapons#.

Cash Item


Blue Phoenix Weapon
Description: Designed by yuelanglang, a MapleStory player from China.

Cash Item


Red Phoenix Weapon
Description: Designed by yuelanglang, a MapleStory player from China.

Cash Item


Sweet Peek Weapon
Description: Designed by yimiao, a MapleStory player from China.

Cash Item

Item.wz

Cash


Stjartmes Worm
Description: A wiggly worm that can only be consumed by #cStjartmes#. Recovers Fullness entirely and #cincreases Closeness by 100#.

Max pieces in one slot: 200
Cash Item


Bubble Bubble Sea World Megaphone
Description: Use this item to display your character image and a message to the entire World, with an underwater scene in the background.

Cash Item


[30 Days] Watermelon Label Ring Coupon
Description: Double-click the item to receive [30 Days] Watermelon Label Ring Coupon.

Cash Item


[30 Days] Watermelon Quote Ring Coupon
Description: Double-click the item to receive [30 Days] Watermelon Quote Ring Coupon.

Cash Item


Shark N’ Slide Chair Coupon
Description: Double-click it to receive Shark N’ Slide Chair.

Cash Item


Shopping Cart Chair Coupon
Description: Double-click it to receive Shopping Cart Chair.

Cash Item


Comic Book Lounger Chair Coupon
Description: Double-click it to receive Comic Book Lounger Chair.

Cash Item


Sparkling Maple Chair Coupon
Description: Double-click it to receive Sparkling Maple Chair.

Cash Item


Forest Rest Spot Chair Coupon
Description: Double-click it to receive Forest Rest Spot Chair.

Cash Item


Pig Bar Chair Coupon
Description: Double-click it to receive Pig Bar Chair.

Cash Item


Slimy Scene Chair Coupon
Description: Double-click it to receive Slimy Scene Chair.

Cash Item


Blazing Lotus Chair Coupon
Description: Double-click it to receive Blazing Lotus Chair.

Cash Item


Mapleworld Planet Chair Coupon
Description: Double-click it to receive Mapleworld Planet Chair.

Cash Item


Super Mushroom Chair Coupon
Description: Double-click it to receive Super Mushroom Chair.

Cash Item


Damage Skin – Sweet Han Gwa
Description: Changes your Damage skin to Sweet Han Gwa. #cDamage skins remain permanently unless they are replaced by another skin#.\r\n

Cash Item


Damage Skin – Club Henesys
Description: A luxurious Damage skin for the members of Club Henesys. #cDamage skins remain permanently unless they are replaced by another skin\r\n\r\n

Cash Item


Damage Skin – Solo Unit
Description: Changes the Solo Unit Damage skin. \r\n#cDamage skins remain permanently unless they are replaced by another skin.\r\n

Cash Item


Damage Skin – Crown
Description: A crown-themed Damage skin. #cDamage skins remain permanently unless they are replaced by another skin#.\r\n

Cash Item


[Permanent] Jet Skin Mount Coupon
Description: Double-click to use [Jet Skin Mount] permanently.

Cash Item


[Permanent] Rain Cloud Mount Coupon
Description: Double-click to use [Rain Cloud] permanently.

Cash Item


[Permanent] Jet Boat Mount Coupon
Description: Double-click to use [Jet Boat Mount] permanently.

Cash Item


[Permanent] Submarine Mount Coupon
Description: Double-click to use [Submarine Mount] permanently.

Cash Item

Consume


Lin’s Accessory ATT Scroll 40%
Description: A scroll that can be used only on Lin’s special accessories. Adds an ATT bonus option to accessories. \r\n#cSuccess Rate: 40%\r\n100% chance of being destroyed in the event of failure\r\nWeapon ATT +2-7\r\n#

Sold For 1 mesos
Max pieces in one slot: 1
Untradable
Time Limited
Success Rate: 40%
Boom Rate: 100%


Lin’s Accessory MATT Scroll 40%
Description: A scroll that can be used only on Lin’s special accessories. Adds a MATT option to accessories. \r\n#cSuccess Rate: 40%\r\n100% chance of being destroyed in the event of failure\r\nMagic ATT +2-7\r\n#

Sold For 1 mesos
Max pieces in one slot: 1
Untradable
Time Limited
Success Rate: 40%
Boom Rate: 100%


Premium Internet Cafe Damage Skin Box
Description: A Damage Skin box containing 4 popular Damage Skins that can be used for #can unlimited time# while you are connected from #cPremium Internet Cafes#. \nYour character’s original Damage Skin changes if a different Damage Skin is applied while one from the Premium Internet Cafe Damage Skin Box is in effect. \nPremium Internet Cafe Damage Skins are canceled when you log out from the Premium Internet Cafe.

Cannot be sold to NPC
Untradable
Expire Upon Logout


Lin’s Secret Box
Description: A secret box available for purchase from the Internet Cafe Coin Shop mascot, Lin. \n#cDouble-click# it to receive a Consumable/Etc item.

Sold For 1 mesos
Max pieces in one slot: 100
Cannot be sold to NPC
Untradable


Premium Internet Cafe Honor Medal
Description: #cDouble-click# the item to receive up to 10,000 Honor EXP.

Sold For 1 mesos
Max pieces in one slot: 300
Cannot be sold to NPC
Untradable


Premium Internet Cafe Limited Edition Parts Box
Description: A limited edition Parts box that is distributed during the Premium event for the Premium Internet Cafes.

Cannot be sold to NPC
Untradable
Expire Upon Logout


[30 Days] Watermelon Label Ring Coupon
Description: Double-click the item to receive [30 Days] Watermelon Label Ring Coupon.

Sold For 1 mesos
Max pieces in one slot: 1
Untradable
Time Limited


[30 Days] Watermelon Quote Ring Coupon
Description: Double-click the item to receive [30 Days] Watermelon Quote Ring Coupon.

Sold For 1 mesos
Max pieces in one slot: 1
Untradable
Time Limited


Premium Internet Cafe Soul Shard
Description: A shard containing a part of Premium Internet Cafe Soul. Collect #c10 pieces#, and you can change them into Premium Internet Cafe Soul with the power of Premium Internet Cafe Quality.

Max pieces in one slot: 10
Cannot be sold to NPC
Untradable


Damage Skin – Sweet Han Gwa
Description: Changes your Damage skin to Sweet Han Gwa. #cDamage skins remain permanently unless they are replaced by another skin#.\r\n

Sold For 1 mesos
Max pieces in one slot: 1
Cannot be sold to NPC


Damage Skin – Club Henesys
Description: A luxurious Damage skin for the members of Club Henesys. #cDamage skins remain permanently unless they are replaced by another skin\r\n\r\n

Sold For 1 mesos
Max pieces in one slot: 1
Cannot be sold to NPC


Damage Skin – Solo Unit
Description: Changes the Solo Unit Damage skin. \r\n#cDamage skins remain permanently unless they are replaced by another skin.\r\n

Sold For 1 mesos
Max pieces in one slot: 1
Cannot be sold to NPC


Damage Skin – Crown
Description: A crown-themed Damage skin. #cDamage skins remain permanently unless they are replaced by another skin#.\r\n#cThis item does not disappear during its effective period.

Sold For 1 mesos
Max pieces in one slot: 1
Cannot be sold to NPC


Damage Skin – Ice Cream
Description: Ice Cream theme damage skin.\r\n\r\n#cOnce used, it will be permanently applied until another skin is applied.#\r\n\r\n

Sold For 1 mesos
Max pieces in one slot: 1
Cannot be sold to NPC


Premium Internet Cafe Soul Enchanter
Description: A Soul Enchanter that Murr Murr has left behind, impressed by the benefits of the Premium Internet Cafes. \r\nSuccess Rate: 60%\r\nChanges a weapon into a Soul Weapon.\r\n#

Sold For 1 mesos
Max pieces in one slot: 100
Untradable
Time Limited
Success Rate: 60%


Energetic Premium Internet Cafe Soul
Description: A Soul Crystal enchanted by the Premium Internet Cafe.\nGrants player with #cPremium Internet Cafe’s ability# and bonus stats when used on a #cSoul Enchanted# weapon.\n#cAdditional Potential: STR +10\nSuccess Rate: 100%#\nAvailable for Level 30+ Primary Weapons. \r\n#cSuccess Rate: 100%\r\nEmpower the soul weapon with a monster’s soul\r\n#

Sold For 1 mesos
Max pieces in one slot: 1
Untradable
Time Limited
Success Rate: 100%


Swift Premium Internet Cafe Soul
Description: A Soul Crystal enchanted by the Premium Internet Cafe.\nGrants player with #cPremium Internet Cafe’s ability# and bonus stats when used on a #cSoul Enchanted# weapon.\n#cAdditional Potential: DEX +10\nSuccess Rate: 100%#\nAvailable for Level 30+ Primary Weapons. \r\n#cSuccess Rate: 100%\r\nEmpower the soul weapon with a monster’s soul\r\n#

Sold For 1 mesos
Max pieces in one slot: 1
Untradable
Time Limited
Success Rate: 100%


Smart Premium Internet Cafe Soul
Description: A Soul Crystal enchanted by the Premium Internet Cafe.\nGrants player with #cPremium Internet Cafe’s ability# and bonus stats when used on a #cSoul Enchanted# weapon.\n#cAdditional Potential: INT +10\nSuccess Rate: 100%#\nAvailable for Level 30+ Primary Weapons. \r\n#cSuccess Rate: 100%\r\nEmpower the soul weapon with a monster’s soul\r\n#

Sold For 1 mesos
Max pieces in one slot: 1
Untradable
Time Limited
Success Rate: 100%


Amazing Premium Internet Cafe Soul
Description: A Soul Crystal enchanted by the Premium Internet Cafe.\nGrants player with #cPremium Internet Cafe’s ability# and bonus stats when used on a #cSoul Enchanted# weapon.\n#cAdditional Potential: LUK +10\nSuccess Rate: 100%#\nAvailable for Level 30+ Primary Weapons. \r\n#cSuccess Rate: 100%\r\nEmpower the soul weapon with a monster’s soul\r\n#

Sold For 1 mesos
Max pieces in one slot: 1
Untradable
Time Limited
Success Rate: 100%


Lavish Premium Internet Cafe Soul
Description: A Soul Crystal enchanted by the Premium Internet Cafe.\nGrants player with #cPremium Internet Cafe’s ability# and bonus stats when used on a #cSoul Enchanted# weapon.\n#cAdditional Potential: All Stats +7\nSuccess Rate: 100%#\nAvailable for Level 30+ Primary Weapons. \r\n#cSuccess Rate: 100%\r\nEmpower the soul weapon with a monster’s soul\r\n#

Sold For 1 mesos
Max pieces in one slot: 1
Untradable
Time Limited
Success Rate: 100%


Powerful Premium Internet Cafe Soul
Description: A Soul Crystal enchanted by the Premium Internet Cafe.\nGrants player with #cPremium Internet Cafe’s ability# and bonus stats when used on a #cSoul Enchanted# weapon.\n#cAdditional Potential: Weapon ATT +3\nSuccess Rate: 100%#\nAvailable for Level 30+ Primary Weapons. \r\n#cSuccess Rate: 100%\r\nEmpower the soul weapon with a monster’s soul\r\n#

Sold For 1 mesos
Max pieces in one slot: 1
Untradable
Time Limited
Success Rate: 100%


Shining Premium Internet Cafe Soul
Description: A Soul Crystal enchanted by the Premium Internet Cafe.\nGrants player with #cPremium Internet Cafe’s ability# and bonus stats when used on a #cSoul Enchanted# weapon.\n#cAdditional Potential: MATT +3\nSuccess Rate: 100%#\nAvailable for Level 30+ Primary Weapons. \r\n#cSuccess Rate: 100%\r\nEmpower the soul weapon with a monster’s soul\r\n#

Sold For 1 mesos
Max pieces in one slot: 1
Untradable
Time Limited
Success Rate: 100%


Tenacious Premium Internet Cafe Soul
Description: A Soul Crystal enchanted by the Premium Internet Cafe.\nGrants player with #cPremium Internet Cafe’s ability# and bonus stats when used on a #cSoul Enchanted# weapon.\n#cAdditional Potential: MHP +400\nSuccess Rate: 100%#\nAvailable for Level 30+ Primary Weapons. \r\n#cSuccess Rate: 100%\r\nEmpower the soul weapon with a monster’s soul\r\n#

Sold For 1 mesos
Max pieces in one slot: 1
Untradable
Time Limited
Success Rate: 100%


Great Premium Internet Cafe Soul
Description: A Soul Crystal enchanted by the Premium Internet Cafe.\nGrants player with a stronger #cPremium Internet Cafe’s ability# and random bonus stats when used on a #cSoul Enchanted# weapon.\n#cSuccess Rate: 100%#\nAvailable for Level 30+ Primary Weapons. \r\n#cSuccess Rate: 100%\r\nEmpower the soul weapon with a monster’s soul\r\n#

Sold For 1 mesos
Max pieces in one slot: 1
Success Rate: 100%

Etc


Pet Guide: Seal Prince Pet
Description: Contains a list of commands for the Seal Prince pets. \n#cDouble-click the book to open it.#

Sold For 500 mesos
Max pieces in one slot: 1


펫 안내서 : 오목눈이 펫 편
Description: 오목눈이 펫에게 할 수 있는 명령어가 적혀 있는 안내서다. \n#c아이템을 더블클릭 하면 책을 펼칠 수 있다.#

Sold For 500 mesos
Max pieces in one slot: 1

Install


Couple of Monkeys Chair
Description: Designed by xiaoshu, a MapleStory player from China. Recovers 200 HP and MP every 10 seconds.

Sold For 1 mesos
Max pieces in one slot: 1
HP Recovery: 200
MP Recovery: 200
Preview:


Turophile Chair
Description: I’m a cheese afficionado! \r\n#cRestores 50 HP/MP every 10 seconds.

Sold For 1 mesos
Max pieces in one slot: 1
Cannot be sold to NPC
Untradable
HP Recovery: 50
MP Recovery: 50
Preview:


Sleeping Duck
Description: I am very sleepy!\r\n#cRecover 100 HP/MP per 10 Sec.

Sold For 1 mesos
Max pieces in one slot: 1
HP Recovery: 100
MP Recovery: 100
Preview:


Shark N’ Slide
Description: The only thing more exciting than a water slide is a water slide that can terrorize beach-goers. Recovers 50 HP and 50 MP every 10 seconds.

Sold For 1 mesos
Max pieces in one slot: 1
HP Recovery: 50
MP Recovery: 50
Preview:


Shopping Cart
Description: You weren’t supposed to take this out of the lot! Recovers 50 HP and 50 MP every 10 seconds.

Sold For 1 mesos
Max pieces in one slot: 1
HP Recovery: 50
MP Recovery: 50
Preview:


Comic Book Lounger
Description: It’s always a good time for comic books! Recovers 50 HP and 50 MP every 10 seconds.

Sold For 1 mesos
Max pieces in one slot: 1
HP Recovery: 50
MP Recovery: 50
Preview:


Sparkling Maple Chair
Description: Thank you for promoting a brighter, purer, more beautiful Maple World! \r\n#cHP/MP +50 every 10 seconds

Sold For 1 mesos
Max pieces in one slot: 1
HP Recovery: 50
MP Recovery: 50
Preview:


Forest Rest Spot Chair
Description: Take a break at the forest rest spot. Recovers 500

Sold For 1 mesos
Max pieces in one slot: 1
HP Recovery: 500
MP Recovery: 500
Preview:


Pig Bar Chair
Description: Pigs are so good! A tasty looking Pig Bar chair. \nRestores 50 HP/MP every 10 seconds.

Sold For 1 mesos
Max pieces in one slot: 1
HP Recovery: 50
MP Recovery: 50


Slimy Scene Chair
Description: A specially-made sky-blue wooden chair that’s only available in Lith Harbor. Recover 35 HP every 10 seconds.

Sold For 1 mesos
Max pieces in one slot: 1
HP Recovery: 300
MP Recovery: 300
Preview:


Blazing Lotus Chair
Description: Limited Black Heaven Package Special Item, the Blazing Lotus Chair.\nRestores 50 HP/MP every 10 seconds.

Sold For 1 mesos
Max pieces in one slot: 1
HP Recovery: 50
MP Recovery: 50
Preview:


Mapleworld Planet Chair
Description: A special chair to commemorate the 10th Anniversary. Recovers 500 HP and MP every 10 seconds.

Sold For 1 mesos
Max pieces in one slot: 1
HP Recovery: 500
MP Recovery: 500
Preview:


Super Mushroom Chair
Description: Designed by CMS player. Recovers 200 HP and MP every 10 seconds.

Sold For 1 mesos
Max pieces in one slot: 1
HP Recovery: 200
MP Recovery: 200
Preview:

Pet


Stjartmes
Description: A delicate, adorable Stjartmes pet. \n#cSkills: Meso Magnet, Item Pouch #

Magic Duration (Days): 90
Default Skill: Item Pickup
Multi-Pet function
Set Item of Stjartmes

Special


장난감나라 패키지
Description: 장난감나라 친구들입니다. \n장난감나라 펫을 장착하면 #c장난감의 추억 스킬#을 얻게 되며, 장착 중인 #c장난감나라 펫 종류#에 따라 스킬은 3단계까지 강화됩니다. \n펫장비 업그레이드 가능횟수 : 10회 \n#c다른 펫과 함께 사용 가능 (최대 3마리)\n스킬: 버프 스킬 자동 사용, 메소 줍기, 아이템 줍기#\n마법의 시간: 90일


달콤한 여름 패키지(남)
Description: #c모든무기#에 장착 가능한 가 포함된 패키지입니다.


달콤한 여름 패키지(여)
Description: #c모든무기#에 장착 가능한 가 포함된 패키지입니다.


그린 카멜레온 패키지
Description: 귀여운 그린 카멜레온 카입니다. \n카멜레온 펫을 장착하면 #c카멜레온 파워 스킬#을 얻게 되며, 장착 중인 #c카멜레온 펫 종류#에 따라 스킬은 3단계까지 강화됩니다. \n펫장비 업그레이드 가능횟수 : 10회 \n#c다른 펫과 함께 사용 가능 (최대 3마리)\n스킬: 버프 스킬 자동 사용, 메소 줍기, 아이템 줍기#\n마법의 시간: 90일


핑크 카멜레온 패키지
Description: 깜찍한 핑크 카멜레온 멜입니다. \n카멜레온 펫을 장착하면 #c카멜레온 파워 스킬#을 얻게 되며, 장착 중인 #c카멜레온 펫 종류#에 따라 스킬은 3단계까지 강화됩니다. \n펫장비 업그레이드 가능횟수 : 10회 \n#c다른 펫과 함께 사용 가능 (최대 3마리)\n스킬: 버프 스킬 자동 사용, 메소 줍기, 아이템 줍기#\n마법의 시간: 90일


오렌지 카멜레온 패키지
Description: 발랄한 오렌지 카멜레온 레온입니다. \n카멜레온 펫을 장착하면 #c카멜레온 파워 스킬#을 얻게 되며, 장착 중인 #c카멜레온 펫 종류#에 따라 스킬은 3단계까지 강화됩니다. \n펫장비 업그레이드 가능횟수 : 10회 \n#c다른 펫과 함께 사용 가능 (최대 3마리)\n스킬: 버프 스킬 자동 사용, 메소 줍기, 아이템 줍기#\n마법의 시간: 90일


카멜레온 형제들 패키지
Description: 카멜레온 형제들입니다. \n카멜레온 펫을 장착하면 #c카멜레온 파워 스킬#을 얻게 되며, 장착 중인 #c카멜레온 펫 종류#에 따라 스킬은 3단계까지 강화됩니다. \n펫장비 업그레이드 가능횟수 : 10회 \n#c다른 펫과 함께 사용 가능 (최대 3마리)\n스킬: 버프 스킬 자동 사용, 메소 줍기, 아이템 줍기#\n마법의 시간: 90일


레인보우 패키지
Description: #c모든 무기#에 착용할 수 있는 레인보우 스타와 요일마다 색깔이 바뀌는 레인보우 선캡이 포함된 패키지입니다.


로얄 레인보우 패키지
Description: #c모든 무기#에 착용할 수 있는 로얄 레인보우 우산이 포함된 로얄 레인보우 패키지입니다.


Seal Prince Package
Description: Pet Seal Prince. \nPet Seal Prince adds the #cSeal Prince Pet skill# when equipped, and the skill can be increased up to level 3 depending on the #ctype of Seal Prince# you are equipped with. \nPet Equipment Upgradable Count: 10\n#cCan be used with other pets. (max. 3 pets)\nSkills: Auto Buff skill, Meso Pickup, Item Pickup##\nMagic Duration: 90 days


Prince Marine Package
Description: Pet Prince Marine. \nPet Prince Marine adds the #cSeal Prince Pet skill# when equipped, and the skill can be increased up to level 3 depending on the #ctype of Seal Prince# you are equipped with. \nPet Equipment Upgradable Count: 10\n#cCan be used with other pets. (max. 3 pets)\nSkills: Auto Buff skill, Meso Pickup, Item Pickup##\nMagic Duration: 90 days


Prince Gold Package
Description: \r\nPet Prince Gold. \nPet Prince Gold adds the #cSeal Prince Pet skill# when equipped, and the skill can be increased up to level 3 depending on the #ctype of Seal Prince# you are equipped with. \nPet Equipment Upgradable Count: 10\n#cCan be used with other pets. (max. 3 pets)\nSkills: Auto Buff skill, Meso Pickup, Item Pickup##\nMagic Duration: 90 days


Prince Pink Package
Description: Pet Prince Pink. \nPet Prince Pink adds the #cSeal Prince Pet skill# when equipped, and the skill can be increased up to level 3 depending on the #ctype of Seal Prince# you are equipped with. \nPet Equipment Upgradable Count: 10\n#cCan be used with other pets. (max. 3 pets)\nSkills: Auto Buff skill, Meso Pickup, Item Pickup##\nMagic Duration: 90 days


Earth Green Package (M)
Description: Designed by CMS Player. It contains Permanent items.


Earth Green Package (F)
Description: Designed by CMS Player. It contains Permanent items.


Rose Oath Package (M)
Description: It contains Permanent items.


Rose Oath Package (F)
Description: It contains Permanent items.


Stjartmes Pet Package
Description: A stjartmes pet.\nMaximum Number of Pet Equipment Upgrades: 10 times \n#cCan be used with other pets (max: 3)\nSkills: Meso Magnet, Item Pouch#\nMagic Duration: 90 days


Shark Package
Description: It’s a Shark Package that contains Shark outfit, hat, shoes, and cape.


Blue Phoenix Package
Description: This Blue Phoenix Package includes the Blue Phoenix weapon skin, which can be equipped over #call weapons#.


Red Phoenix Package
Description: This Red Phoenix Package includes the Red Phoenix weapon skin, which can be equipped over #call weapons#.


Little Kitten Package (M)
Description: This Little Kitten Package (M) includes the Little Kitten male outfit.


Little Kitten Package (F)
Description: This Little Kitten Package (F) includes the Little Kitten female outfit.


Beneficent Boar Package (M)
Description: Beneficent Boar Package (M) includes the Pig Sticker weapon skin, which can be equipped over #call weapons#, and the Beneficent Boar outfit.


Sweet Sow Package (F)
Description: This Sweet Sow Package (F) includes the Pig Sticker weapon skin, which can be equipped over #call weapons#, and Sweet Sow outfit.

Etc.wz

NPC Misc

Windy
01.07.2015 00:00 – 18.05.2016 00:00

SetItemInfo

Set Name – Rabbit Mouse Set
Set Items:
Rabbit Mouse
Soft Mickey
Jelly Shoes
Run Run Hop Hop
Cheese Carrot Stick

5 Set Bonus:
AllStat: +5
M.Att: +3
W.Att: +3

Set Name – Rose Oath Set
Set Items:
Rose Oath Veil Vow
Rose Oath Dress
Rose Oath Heels
Rose Petals
Rose Oath

5 Set Bonus:
AllStat: +5
M.Att: +3
W.Att: +3

Set Name – Stjartmes
Set Items:
Stjartmes

1 Set Bonus:
Skill: Stjartmes Song Lv.1
– The beautiful song of the Stjartmes increases your Weapon ATT and Magic ATT by 3.

Npc.wz


Lin
Function: Internet Cafe Coin Shop Part-timer
Welcome to the Internet Cafe Coin Shop!
Exchange your Premium Internet Cafe Coins for items of your choice.


Lin
Function: Premium Internet Cafe Benefits Helper
Premium Internet Cafe Warrior, welcome.
I’m helping Matilda run the shop.


Rabbit Mouse

Quest.wz

Burning Project
[Event] Burning Project: Unstoppable Growth! (27.04.2016 11:00 – 08.06.2016 00:00)
[Burning Project] Level Boosting! (23.07.2015 00:00 – 18.05.2016 00:00)

Summer Event? (04.05.2016 00:00 – 17.05.2016 23:59)
Fighting Heat with Heat
Forecasting Rain
Gentle Breeze Fan
Sabitrama’s Logic
Beating Heat Stroke
The Gale Gourd
Catch the Cat Burglars
The Ultimate Soup

Maple Board Game (04.05.2016 00:00 – 17.05.2016 23:59)
[Board Game] Get That Dice!
[Board Game] The Maple Board Game

OX Quiz (20.04.2016 00:00 – 17.05.2016 23:59)
[OX Quiz] What is the Everyone’s OX Quiz about?
[OX Quiz] Challenge OX Quiz!

Crown Piling Event (13.04.2016 00:00 – 17.05.2016 23:59)
[Crown Piling] Crown Piling Is Back!
[Crown Piling] Challenge: Make Sparkling Star Crowns!
[Challenge Objective] Red Crown Collector
[Challenge Objective] Blue Crown Collector
[Challenge] Yellow Crown Collector
[Challenge Objective] Green Crown Collector
[Challenge Objective] Purple Crown Collector
[Challenge Objective] Crown Piling Expert
[Crown Piling] Exchange Crown Pieces for Crowns!
[Crown Piling] Mission: Complete a Sentence!
[Challenge Objective] Accomplish the Crown Piling Achievement
[Crown Piling] Mission: Complete a Sentence!
[Crown Piling] Mission: Complete a Sentence!
[Crown Piling] Mission: Complete a Sentence!
[Crown Piling] Mission: Complete a Sentence!
[Crown Piling] Mission: Complete a Sentence!
[Crown Piling] Check My Crown Piling Collection

Attendance Event
#1 (Ends on 26.04.2016 23:59)
[Attendance] Challenge: Attendance Check!
[Attendance] Daily Attendance Mission!

#2 (27.04.2016 00:00 – 17.05.2016 23:59)
[Attendance] Challenge: Attendance Check!
[Attendance] Daily Attendance Mission!

Heart Necklace Event (02.04.2016 10:00 – 26.04.2016 23:59)
Complete heart necklace!
What is heart necklace?

2x EXP Coupon Giveout (Ends on 26.04.2016 23:59)
[Weekend Only] 2X EXP Coupon Blowout!

Reminisce the Past MapleStory Event (Ends on 10.05.2016 23:59)
A Crack in the Dimensional Mirror
Borrowing Sera’s Mirror
Bringing a Mirror to Heena
Roger’s Apple
Todd’s How-to-Hunt
Letter for Lucas
What Sen wants to eat
Returning to Nina
Bigg’s Collection of Items
Pio’s Collecting Recycled Goods
Sam’s Suggestion
Mai’s Training
Mai’s Final Training
Mai’s Request
Delivering A Letter To All The Towns
Shumi’s Lost Coin
Shumi’s Lost Bundle of Money
Shumi’s Lost Bundle of Money
Maya’s First Collection
Maya’s Second Collection
Maya’s Third Collection
Maya’s Last Collection
Collecting 50 Cursed Dolls
Collecting 70 Cursed Dolls
Collecting 100 Cursed Dolls
Collecting 150 Cursed Dolls
Collecting 200 Cursed Dolls
Sabitrama and the Diet Medicine
Sabitrama’s Anti-Aging Medicine

Skill.wz

Warrior

Iron Body
Description: Temporarily increases your Weapon Defense, permanently increases your Max HP by a certain percentage, and temporarily decreases damage from enemies in a set range.
Template

Level 1: Consume MP 8, for 105 sec physical defense 10 increased. Hit by enemies with a certain range, damage 1% reduced\n[passive effect : max HP 1% increased]
Level 20: Consume MP 14, for 200 sec physical defense 200 increased. Hit by enemies with a certain range, damage 10% reduced\n[passive effect : max HP 20% increased]

Changed: time – 100+10*x → 100+5*x [300 → 200]

Fighter

Weapon Booster
Description: Temporarily increases Weapon Attack Speed by 2 levels at the cost of MP. Requires Swords and Axes.\nRequired Skill: #cWeapon Mastery level 5#
Template

Level 1: MP Cost: 30. Increases Weapon ASPD for 38 sec.
Level 10: MP Cost: 21. Increases Weapon ASPD for 200 sec.

Changed: time – 18*x → 20+18*x [180 → 200]

Rage
Description: Temporarily increases allies’ Attack and returns intensified damage to your attackers. Can be used #cin conjunction with other buffs#.
Template

Level 1: MP Cost: 12. Party member ATT +11 for 86 sec. Absorbs 11% damage and returns 120% more damage to your attackers.
Level 20: MP Cost: 20. Party member ATT +30 for 200 sec. Absorbs 30% damage and returns 500% more damage to your attackers.

Changed: time – 60+6*x → 80+6*x [180 → 200]

combo attack
Description: when activated, in every attack, by certain rate, combo count is accumulated. Up to 5 combo count can be accumulated.
Template

Level 1: Attacks create a 40% chance of accumulating Combo count for this skill’s duration. ATT +2 per Combo Counter. Max Combo Count: 5

Added: y – 2

Crusader

Chance Attack
Description: Deals greater damage when attacking enemies that are stunned, blinded, or frozen.
Template

Level 1: Final damage +7% on Stunned, Blinded, and Frozen enemies
Level 10: Final damage +25% on Stunned, Blinded, and Frozen enemies

Added: x – 5+2*x [25]

Panic
Description: Attacks multiple enemies and decreases their Attacks with a chance of casting Blind, decreasing Accuracy. Requires 2 or more Combo count. Panic’s Blind effect is applicable to all monsters, but its #cduration is halved for Boss monsters#.
Template

Level 1: Consumes 10 MP and 2 Combo Counters to attack 6 enemies at 865% Damage and decrease their DEF -11% with a 33% chance of casting Blind, decreasing Accuracy -11% for 42 seconds. Consumes additional 1 Combo Counter if recast within 29 seconds.
Level 20: Consumes 20 MP and 2 Combo Counters to attack 6 enemies at 1150% Damage and decrease their DEF -30% with a 90% chance of casting Blind, decreasing Accuracy -20% for 80 seconds. Consumes additional 1 Combo Counter if recast within 10 seconds.

Added: w – 10+x [30]

Hero

Raging Blow
Description: Attacks a group of enemies in front multiple times. The #clast hit always achieves Critical damage#. Inflicts greater damage on a single enemy while you are Enraged.
Max Level w/o Mastery Book: 10
Template

Level 1: Consumes 22 MP to attack up to 8 enemies at 152% Damage 5 times. The #clast hit always achieves Critical damage#.\nAttacks at 128% Damage 7 times in the #cEnraged# mode. The #clast two hits always achieve Critical damage#.
Level 30: Consumes 40 MP to attack up to 8 enemies at 268% Damage 5 times. The #clast hit always achieves Critical damage#.\nAttacks at 215% Damage 7 times in the #cEnraged# mode. The #clast two hits always achieve Critical damage#.

Removed: damR
Added: x – 125+3*x [215]
Added: y – 7

Enrage
Description: Explodes the power of the charged combo counter. Temporarily enables you to #cconcentrate attacks on an enemy# and inflict significantly higher damage. Consumes 1 combo counter.\nCan be toggled #cOn/Off#\nRequired Skill: #cAdvanced Combo Lv. 30#
Max Level w/o Mastery Book: 10
Template

Level 1: MP Cost: 30. Combo Counter Cost: 1. Final damage +2%. Critical Rate +11%. Min Critical Damage +1%. All attack skills’ #cmax targets: 1#
Level 30: MP Cost: 50. Combo Counter Cost: 1. Final damage +60%. Critical Rate +20%. Min Critical Damage +15%. All attack skills’ #cmax targets: 1#

Changed: time – 60+6*x → 21000000 [240 → 21000000]

White Knight

HP Recovery
Description: Instantly restores your HP. The higher this skill’s level, the greater its healing amount. #cIts healing amount gradually decreases if it’s used in succession#.
Template

Level 1: MP Cost: 24. Immediately restores 23% If cast #crepeatedly# within 24 seconds, its healing amount #cdecreases -10% every time. Min. healing amount: 10%.#
Level 10: MP Cost: 40. Immediately restores 50% If cast #crepeatedly# within 15 seconds, its healing amount #cdecreases -10% every time. Min. healing amount: 10%.#

Changed: y – 5 → 10

Combat Orders
Description: Permanently increases Blizzard/Flame Charge damage and temporarily increases all skill levels for everyone in your party, including you. Only the #cfinal Advanced class skills# for each character can be increased past their mastery levels, and the rest skills are increased to their mastery levels.\nThe Beginner skills, Combat Orders, and Hyper Skill cannot be increased. Required Skill: #cHP Recovery level 5#
Template

Level 1: MP Cost: 24, All Skill Levels +1, Duration: 86 \n[Passive Effect : Blizzard Charge and Flame Charge Damage +13%]
Level 20: MP Cost: 36, All Skill Levels +2, Duration: 200 \n[Passive Effect : Blizzard Charge and Flame Charge Damage +70%]

Changed: time – 60+6*x → 80+6*x [180 → 200]

Threaten
Description: Threat several enemies to #creduce attack, defense, accuracy# for a certain period of time.
Template

Level 1: Consumes 15 MP and creates a 18% chance of #cdecreasing ATT/DEF -11% for 42 seconds and Accuracy -11% for 4 seconds# for 6 enemies.
Level 20: Consumes 24 MP and creates a 75% chance of #cdecreasing ATT/DEF -30% for 80 seconds and Accuracy -30% for 8 seconds# for 6 enemies.

Added: w – 10+1*x [30]

Paladin

Blast
Description: Deliver powerful attack to a single enemy. When #celimental charge is fully charged, powerful effect# can be received for a short period of time
Max Level w/o Mastery Book: 10
Template

Level 1: Consumes 15 MP to attack at 174% Damage 8 times.\nWhen all the Elemental Charges are charged, you can consume all of them to increase Critical Rate +11%, Ignore DEF +16%, and final damage +11% for 90 seconds.\nElemental Charges are not consumed while the Blast buff is in effect.
Level 30: Consumes 24 MP to attack at 290% Damage 8 times.\nWhen all the Elemental Charges are charged, you can consume all of them to increase Critical Rate +40%, Ignore DEF +30%, and final damage +40% for 90 seconds.\nElemental Charges are not consumed while the Blast buff is in effect.

Changed: attackCount – 7 → 8
Changed: damage – 198+4*x → 170+4*x [318 → 290]
Changed: time – 15+x → 90 [45 → 90]

Elemental Force
Description: Significantly increases your damage for a set duration and permanently increases the damage of Charge skills except Divine Charge.
Max Level w/o Mastery Book: 10
Template

Level 1: MP Cost: 20. Damage +1% for 113 sec.\nPassive Effects: Flame/Blizzard/Lightning Charge damage +123%
Level 30: MP Cost: 30. Damage +30% for 200 sec.\nPassive Effects: Flame/Blizzard/Lightning Charge damage +210%

Changed: time – 90+3*x → 110+3*x [180 → 200]

Guardian Spirit
Description: #cResurrect the friendly# nearest by, and #cinvincible effect are applied# for a certain period of time on oneself and the resurrected friendly.
Max Level w/o Mastery Book: 10
Template

Level 1: Consumes 145 MP to resurrect the #cnearest ally and become Invincible for 5 seconds#. \nCooldown: 1000 sec
Level 20: Consumes 50 MP to resurrect the #cnearest ally and become Invincible for 10 seconds#. \nCooldown: 600 sec

Changed: time – 10+2*d(x/4) → 5+d(x/4) [20 → 10]

Spearman

Iron Will
Description: Increases the Weapon Defense and Magic Defense of party members for a fixed period of time.
Template

Level 1: MP Cost: 18, Party Weapon DEF: +30, Party Magic DEF: +20, Duration: 92 sec
Level 10: MP Cost: 24, Party Weapon DEF: +300, Party Magic DEF: +200, Duration: 200 sec

Changed: time – 40+20*x → 80+12*x [240 → 200]

Hyper Body
Description: For a certain period of time, increase party member’s max HP and MP.\nnecessary skill : #ciron wall lv 3 or higher#
Template

Level 1: Consume MP 20, for 92 sec, party members’ max HP and MP 6% increased
Level 10: Consume MP 40, for 200 sec, party members’ max HP and MP 60% increased

Changed: time – 30*x → 80+12*x [300 → 200]

Dragon Knight

Lord of Darkness
Description: Increases Critical Rate and Minimum Critical Damage with a chance of restoring HP.
Template

Level 1: Critical Rate +12%, Min. Critical Damage +6%, and a 10% chance of restoring 5% Max HP.
Level 10: Critical Rate +30%, Min. Critical Damage +15%, and a 100% chance of restoring 5% Max HP.

Changed: prop – 10+x → 10*x [20 → 100]
Changed: x – x → 5 [10 → 5]

Cross Over Chains
Description: Temporarily increases your #cdamage depending on your current HP# and decreases #cdamage from enemy attacks by an absolute value# that equals a certain percentage of your missing HP.
Template

Level 1: Consumes 10 MP to #cincrease final damage by 4% of current HP# and #cdecrease damage from enemy attacks by an absolute value# that equals 2% of your missing HP for 86 seconds. Max Reduction: 4000.
Level 20: Consumes 20 MP to #cincrease final damage by 80% of current HP# and #cdecrease damage from enemy attacks by an absolute value# that equals 8% of your missing HP for 200 seconds. Max Reduction: 4000.

Changed: time – 60+6*x → 80+6*x [180 → 200]

Dark Knight

Revenge of the Beholder
Description: Damage from enemy attacks creates a chance for Beholder to counterattack with a chance of instantly killing the enemies or restoring the Dark Knight’s HP. #cCannot be activated during the Free Attack mode.#
Max Level w/o Mastery Book: 10
Template

Level 1: Damage from enemy attacks creates a 100% chance of counterattacks, 562% damage, and a 5% chance of instantly killing the enemies or recovering 5% Max HP. Counterattack Cooldown: 19 sec
Level 30: Damage from enemy attacks creates a 100% chance of counterattacks, 910% damage, and a 10% chance of instantly killing the enemies or recovering 5% Max HP. Counterattack Cooldown: 5 sec

Changed: x – u(x/3) → 5 [10 → 5]

Gungnir’s Descent
Description: Drops a giant legendary spear onto enemies, inflicting damage. #cThe damage amount increases in proportion to your Max HP#.
Max Level w/o Mastery Book: 10
Template

Level 1: MP Cost: 34. Attacks at 192% Damage 10 times. Damage amount increases by 52% Max HP. Ignores 1% DEF. Cooldown: 22 sec. Cooldown is negated during the Reincarnation mode and the Sacrifice buff effects.
Level 30: MP Cost: 49. Attacks at 250% Damage 10 times. Damage amount increases by 110% Max HP. Ignores 30% DEF. Cooldown: 8 sec. Cooldown is negated during the Reincarnation mode and the Sacrifice buff effects.

Changed: attackCount – 8 → 10
Changed: damage – 192+4*x → 190+2*x [312 → 250]

Dark Synthesis
Description: Awakens dormant dark force to wipe out surrounding enemies.
Type: Hyper Skill (Requires Level 170)
Level Required: 170
Template

Level 1: Consumes 200 MP to attack 10 enemies 10 times, inflicting 330% damage. \nCooldown Time: 10 seconds

Changed: cooltime – 8 → 10
Changed: damage – 300 → 330
Changed: mobCount – 8 → 10

Dark Thirst
Description: The blessing of darkness increases Attack and absorbs damage inflicted on enemies as HP.
Type: Hyper Skill (Requires Level 150)
Level Required: 150
Template

Level 1: MP Cost: 300. ATT +80 and attacks restore 9% Max HP for 30 seconds. \nCooldown: 90 sec

Changed: indiePad – 60 → 80
Changed: x – 100 → 9

Magician

Magic Guard
Description: Damage dealt to you affects your MP instead of your HP. If your MP reaches 0, your HP takes the full amount of damage.
Template

Level 1: Consume MP 9, for 78 sec, received damage’s 22% is replaced by MP
Level 10: Consume MP 13, for 240 sec, received damage’s 85% is replaced by MP

Changed: time – 60+54*x → 60+18*x [600 → 240]

F\P Wizard

Meditation
Description: Temporarily enhances the Magic Attack of all party members nearby through meditation.\nRequired Skill: #cMP Eater Lv. 3#
Template

Level 1: MP Cost: 10, Party Member Magic ATT: +11, Duration: 50 sec
Level 20: MP Cost: 16, Party Member Magic ATT: +30, Duration: 240 sec

Changed: time – 20+8*x → 40+10*x [180 → 240]

Magic Booster
Description: Temporarily increases Magic Attack Speed by 2 levels at the cost of MP.
Template

Level 1: MP Cost: 56. Increases weapon Magic ASPD for 60 sec.
Level 10: MP Cost: 20. Increases weapon Magic ASPD for 240 sec.

Changed: time – 20*x → 40+20*x [200 → 240]

F\P Mage

Elemental Decrease
Description: Temporarily decreases elemental resistances for all your attack spells.
Template

Level 1: Consumes 14 MP to decrease monsters’ elemental resistances -10% for 114 seconds.
Level 10: Consumes 50 MP to decrease monsters’ elemental resistances -100% for 240 seconds.

Changed: time – 100+20*x → 100+14*x [300 → 240]

F\P Arch Mage

Paralyze-Reinforce
Description: Paralyze damage increases.
Type: Hyper Skill (Requires Level 149)
Level Required: 149
Template

Level 1: Increases damage by 10%.

Changed: damR – 20 → 10

Mist Eruption-Cooldown Reduction
Description: Reduces Cooldown Time of Mist Eruption.
Type: Hyper Skill (Requires Level 195)
Level Required: 195
Template

Level 1: Reduces Cooldown Time by 50%.

Changed: coolTimeR – 100 → 50

Infinity
Description: Temporarily negates the MP cost of using skills, and responds to damage from enemy attacks by randomly casting the Stance effect. Also continuously restores HP and MP and increases damage for all attack spells. This skill’s effects cannot be canceled by enemy attacks.
Max Level w/o Mastery Book: 10
Template

Level 1: Consumes 45 MP to restore HP/MP +1% every 4 seconds and final damage +1% for all attack spells every 4 seconds. Infinity’s effects stack. 41% chance of casting the Stance effect for 11 sec. Cooldown: 3 min
Level 30: Consumes 80 MP to restore HP/MP +10% every 4 seconds and final damage +8% for all attack spells every 4 seconds. Infinity’s effects stack. 70% chance of casting the Stance effect for 40 sec. Cooldown: 3 min

Changed: damage – u(x/3) → 1+d(x/4) [10 → 8]

Ifrit
Description: For a certain period of time, summon Ifrit with fire element. Ifrit can attack several enemies simultaneously. When Ifrit skill is learned, mastery is permanently increased.
Max Level w/o Mastery Book: 10
Template

Level 1: Consume MP 33, for 115 sec, summon Ifrit. 276% damage on max 3 enemies simultaneously\n[passive effect : mastery level 56% increased permanently]
Level 30: Consume MP 120, for 260 sec, summon Ifrit. 450% damage on max 3 enemies simultaneously\n[passive effect : mastery level 70% increased permanently]

Changed: time – 10+5*x → 110+5*x [160 → 260]

Megido Flame
Description: Shoots a blue flame that burns away souls, wiping out enemies.
Type: Hyper Skill (Requires Level 170)
Level Required: 170
Template

Level 1: Consume 500 MP to attack 1 enemies in front for 700% damage 9 times. Afterward adds 700% continuous damage every 1 sec. for 30 sec. Also affects enemies in the Ignore attacks or Damage Reflection states. \nCooldown: 50 sec

Changed: attackCount – 6 → 9
Changed: cooltime – 90 → 50

I\L Wizard

Freezing Effect
Description: Stack the Freezing effect on enemies to increase #cMax Critical damage# on them. Lightning attacks also inflict #cmore damage per stack#.
Template

Level 1: #cMax Critical damage + 3%# per Freezing effect stack and Lightning #cdamage + 6%# per stack.

Changed: y – 8 → 6

Meditation
Description: Temporarily enhances the Magic Attack of all party members nearby through meditation.\nRequired Skill: #cMP Eater Lv. 3#
Template

Level 1: Consume MP 10, for 50 sec, party members’ magic 11 enhanced
Level 20: Consume MP 16, for 240 sec, party members’ magic 30 enhanced

Changed: time – 10*x → 40+10*x [200 → 240]

Magic Booster
Description: Temporarily increases Magic Attack Speed by 2 levels at the cost of MP.
Template

Level 1: MP Cost: 56. Increases weapon Magic ASPD for 60 sec.
Level 10: MP Cost: 20. Increases weapon Magic ASPD for 240 sec.

Changed: time – 20*x → 40+20*x [200 → 240]

I\L Mage

Elemental Decrease
Description: Temporarily decreases elemental resistances for all your attack spells.
Template

Level 1: Consumes 14 MP to decrease monsters’ elemental resistances -10% for 114 seconds.
Level 10: Consumes 50 MP to decrease monsters’ elemental resistances -100% for 240 seconds.

Changed: time – 100+20*x → 100+14*x [300 → 240]

Thunderstorm
Description: Summons a thunderstorm. Lightning inflicts greater damage the fewer your targets. The storm follows you, but it loses power and disappears if it falls too far behind.
Template

Level 1: Consumes 25 MP and lasts for 63 seconds. Attacks at 256% Damage. Damage +12% each time the number of targets decreases 1. Achieves up to 304% Damage against a single target.\nCooldown: 84 sec
Level 10: Consumes 40 MP and lasts for 90 seconds. Attacks at 310% Damage. Damage +30% each time the number of targets decreases 1. Achieves up to 430% Damage against a single target.\nCooldown: 30 sec

Added: speed – 7

I\L Arch Mage

Frost Effect
Description: Freezing effect’s power increased
Max Level w/o Mastery Book: 1
Template

Level 1: Max Critical damage + 5% per Freezing effect stack, but does not increase Lightning damage.

Changed: y – 8 → 6

Teleport Mastery-Reinforce
Description: Increases damage of Teleport Mastery.
Type: Hyper Skill (Requires Level 143)
Level Required: 143
Template

Level 1: Increases damage by 10%.

Changed: damR – 20 → 10

Chain Lightning-Reinforce
Description: Increases damage of Chain Lightning.
Type: Hyper Skill (Requires Level 149)
Level Required: 149
Template

Level 1: Increases damage by 10%.

Changed: damR – 20 → 10

Elquines
Description: for a certain period of time, summon elquines with ice element. Elquines can attack several enemies simultaneously. When elquines skill is learned, mastery permanently increases.\nnecessary skill : #cspell mastery lv 10 or higher#
Max Level w/o Mastery Book: 10
Template

Level 1: Consume MP 33, for 115 sec, summon Elquines. 206% damage on max 3 enemies simultaneously\n[passive effect : mastery 56% increased permanently]
Level 30: Consume MP 120, for 260 sec, summon Elquines. 380% damage on max 3 enemies simultaneously\n[passive effect : mastery 70% increased permanently]

Changed: time – 10+5*x → 110+5*x [160 → 260]

Chain Lightning
Description: Attacks target with high-voltage lightning attack, stunning the enemy. Additional critical rate is applied, and Chain Lightning can chain attack targets near the target.
Max Level w/o Mastery Book: 10
Template

Level 1: MP Cost: 24, Damage: 168%, Number of Attacks: 7, Max Monsters Hit: 5, Stun Chance: 32%, Stun Duration: 2 sec, Additional Critical Rate: 11%
Level 30: MP Cost: 44, Damage: 255%, Number of Attacks: 7, Max Monsters Hit: 5, Stun Chance: 90%, Stun Duration: 4 sec, Additional Critical Rate: 25%

Changed: attackCount – 6 → 7
Changed: damage – 180+4*x → 165+3*x [300 → 255]

Freezing Breath
Description: Freezes the enemies and onself with a powerful cold breath and make them #cunable to move and continuously reduces enemies’s defense#.
Max Level w/o Mastery Book: 10
Template

Level 1: MP Cost: 15. Makes you Invincible, #cImmobilizes up to 8 enemies, and sets their Magic DEF to -20% and Weapon DEF to -10%#. Hold the key down to retain the skill’s effects for up to 10 seconds. Cooldown: 149 sec.
Level 30: MP Cost: 22. Makes you Invincible, #cImmobilizes up to 8 enemies, and sets their Magic DEF to -30% and Weapon DEF to -15%#. Hold the key down to retain the skill’s effects for up to 25 seconds. Cooldown: 120 sec.

Changed: cooltime – 60+2*x → 150-x [120 → 120]

Lightning Sphere
Description: A giant electric orb appears in front, attacking monsters multiple times. This skill does not affect enemies in the Damage Reflection status.
Type: Hyper Skill (Requires Level 170)
Level Required: 170
Template

Level 1: Key-down skill. Consumes 30 MP to attack 15 enemies at 300% Damage 7 times. Lasts for up to 8 seconds. Up to 1500% finishing damage depending on the duration. \nCooldown: 60 sec

Changed: attackCount – 1 → 7
Changed: cooltime – 90 → 60
Changed: damage – 700 → 300
Changed: x – 1000 → 1500

Cleric

Heal
Description: Restores HP for you and all surrounding party members, and incurs a shorter cooldown depending on the number of its targets. Monsters in this skill’s range temporarily become susceptible to more damage, and Undead monsters receive damage.
Template

Level 1: MP Cost: 18. 15% Recovery. Cooldown -2 sec per healed target. Final damage +10% on up to 6 surrounding monsters for 2 sec. 258% damage on up to 6 Undead monsters.\nCooldown: 4 sec
Level 20: MP Cost: 24. 300% Recovery. Cooldown -2 sec per healed target. Final damage +10% on up to 6 surrounding monsters for 2 sec. 410% damage on up to 6 Undead monsters.\nCooldown: 4 sec

Added: cooltime – 4
Changed: time – 4+d(x/5) → 2 [8 → 2]
Changed: x – 10+d(x/2) → 10 [20 → 10]
Added: y – 2

Invincible
Description: Temporarily decreases all damage received. \nRequired Skill: #cHeal Lv. 5#
Template

Level 1: MP Cost: 15, Damage decreased by 7% for 60 sec
Level 10: MP Cost: 24, Damage decreased by 25% for 240 sec

Changed: time – 30*x → 40+20*x [300 → 240]

Magic Booster
Description: Temporarily increases Magic Attack Speed by 2 levels at the cost of MP.
Template

Level 1: MP Cost: 56. Increases weapon Magic ASPD for 60 sec.
Level 10: MP Cost: 20. Increases weapon Magic ASPD for 240 sec.

Changed: time – 20*x → 40+20*x [200 → 240]

Priest

Dispel
Description: Nullifies the magic effects of enemies within its range, cures Abnormal Status effects cast on you and surrounding party members, and decreases cooldown for itself and Divine Protection based on the number of cured targets. Dispel cancels critical Abnormal Status effects such as Stun, Charm, Confusion, and Undead.
Template

Level 1: MP Cost: 100. 10% chance of nullifying magic, curing Abnormal Status effects, and decreasing its cooldown -4 sec and Divine Protection’s -60 sec per cured target.\nCooldown: 8 sec
Level 10: MP Cost: 10. 100% chance of nullifying magic, curing Abnormal Status effects, and decreasing its cooldown -4 sec and Divine Protection’s -60 sec per cured target.\nCooldown: 8 sec

Added: cooltime – 8
Added: y – 4

Holy Symbol
Description: Temporarily allows all nearby party members to gain additional EXP while hunting. \nRequired Skill: #cDispel Lv. 3#
Template

Level 1: MP Cost: 129. Party member EXP rewards +21.5% for 69 sec.
Level 20: MP Cost: 300. Party member EXP rewards +50% for 240 sec.

Changed: time – 60+6*x → 60+9*x [180 → 240]

Bishop

Resurrection
Description: Resurrects a party member using a ray of holy light.
Max Level w/o Mastery Book: 10
Template

Level 1: MP Cost: 285. Resurrect all dead party members within its range, and then makes them Invincible for 3 seconds. Cooldown: 1110 sec
Level 10: MP Cost: 150. Resurrect all dead party members within its range, and then makes them Invincible for 3 seconds. Cooldown: 300 sec

Added: time – 3

Angel’s Ray
Description: Summons an arrow charged with the energy of a holy spirit and shoots it at the front. Inflicts great damage on Undead and Demon monsters and #cheals HP for allies# including those in the Undead status.
Max Level w/o Mastery Book: 10
Template

Level 1: MP Cost: 26. Attacks up to 6 enemies at 191% Damage 4 times, or heals 10% Max HP for you and your party members.
Level 30: MP Cost: 56. Attacks up to 6 enemies at 365% Damage 4 times, or heals 20% Max HP for you and your party members.

Changed: hp – 30+2*x → 10+d(x/3) [90 → 20]

Genesis
Description: Drop pillar of sacred light to deliver powerful holy element attack to 15 or less enemies. additional critical rate is applied. When genesis is #cunder Reuse cool time, Big Bang is excercised right away#.
Max Level w/o Mastery Book: 10
Template

Level 1: Consume MP 590, on max 15 enemies, with 520% damage, attack 6 times. additional critical rate 5%, Reuse cool time 45 sec. Big bang delivered instantly during #cReuse cool time#
Level 30: Consume MP 300, on max 15 enemies, with 810% damage, attack 6 times. additional critical rate 20%, Reuse cool time 45 sec. Big bang delivered instantly during #cReuse cool time#

Added: attackDelay – 1350

Angelic Vengeance
Description: Summons an angel’s pure rage as source of angelic power to strike enemies.
Type: Hyper Skill (Requires Level 150)
Level Required: 150
Template

Level 1: Damage +40% #cwhile inactive#\nConsumes 100 MP #cwhen activated#. MATT +50, ignores 20% monster DEF, Angel Ray attack count: +4, max damage: +5000000, Attack Speed +1 level, monster elemental resistances -25%, Recovery Rate: -40%, and target count to 1. You can teleport while Angel Ray is in effect.\n#cBut only teleport, buff, and Angel Ray skills can be used.

Added: w – 25
Added: x – -25

Hunter

Bow Booster
Description: Temporarily increases Bow Attack Speed by 2 levels at the cost of MP.\nRequired Skill: #cBow Mastery level 5#
Template

Level 1: MP Cost: 29. Increases Bow ASPD for 75 sec.
Level 10: MP Cost: 11. Increases Bow ASPD for 300 sec.

Changed: time – 20*x → 50+25*x [200 → 300]

Soul Arrow: Bow
Description: Temporarily increases Attack and enables the use of Bows without consuming arrows.
Template

Level 1: Consumes 13 MP to increase ATT +11 and enables the use of Bows without arrows for 110 seconds.
Level 20: Consumes 22 MP to increase ATT +30 and enables the use of Bows without arrows for 300 seconds.

Changed: time – 60+6*x → 100+10*x [180 → 300]

Quiver Cartridge
Description: Uses three different types of special arrowhead. They are replenished every time all of them are used. #cPress the skill key to switch to a different arrowhead#. When all the current arrowheads run out, the next type of arrowhead is #cautomatically# loaded.\nVampiric Arrow: Restores HP based on Max HP.\nPoison Arrow: Poison damage that stacks up to 3 times\nMagic Arrow: Shoots an additional magic arrow.
Template

Level 1: 3 special arrowhead types, 10 arrows per each. Automatically replenished when all of them are used.\nVampiric Arrow: 50% chance of restoring 3% Max HP\nPoison Arrow: Continuous damage at 150% Damage for 8 sec. Stacks up to 3 times.\nMagic Arrow: 30% chance of shooting a magic arrow that attacks at 220%

Changed: dot – 90 → 150
Changed: x – 20 → 3

Ranger

Markmanship
Description: Makes attacks ignore a certain amount of monster’s Weapon Defense, and permanently increases Accuracy and Damage.
Template

Level 1: Attacks ignore 6% Weapon DEF of monsters. Accuracy +6% and ATT 6%.
Level 20: Attacks ignore 25% Weapon DEF of monsters. Accuracy +25% and ATT 25%.

Removed: damR
Added: padR – 5+x [25]

Arrow Platter
Description: Shoots arrows at a high angle. Hold down the skill key to continue to shoot arrows, and use the #c↑/↓ keys# to adjust the shooting strength. While casting the skill, you can press the spacebar to install Arrow Platter on your current spot and continue to fire arrows. The installed Arrow Platter does not affect enemies in the Damage Reflection status.
Template

Level 1: MP Cost: 5. Attacks up to 4 enemies at 124% Damage. Press the spacebar while casting this skill to install Arrow Platter and shoot arrows that attack at 102% Damage for 20 seconds.
Level 20: MP Cost: 7. Attacks up to 4 enemies at 181% Damage. Press the spacebar while casting this skill to install Arrow Platter and shoot arrows that attack at 140% Damage for 30 seconds.

Added: cooltime – 0
Changed: v – 85+2*x → 100+2*x [125 → 140]

Bow Master

Bow Expert
Description: Increases Mastery, Attack, and Minimum Critical Damage for Bows.\nRequired Skill: #cBow Mastery level 10#
Max Level w/o Mastery Book: 10
Template

Level 1: Bow Mastery +56%, ATT +2, and Min. Critical Damage +1%
Level 30: Bow Mastery +70%, ATT +60, and Min. Critical Damage +15%

Changed: x – x → 2*x [30 → 60]

Armor Piercing
Description: Attacks penetrate their targets’ defense, inflicting enhanced damage in proportion to #ctheir Defense Rate#.
Max Level w/o Mastery Book: 10
Template

Level 1: Attacks inflict final damage +5% of their targets’ DEF. The inflicted damage ignores additional 12% enemy DEF. Cooldown: 1 sec
Level 20: Attacks inflict final damage +100% of their targets’ DEF. The inflicted damage ignores additional 50% enemy DEF. Cooldown: 1 sec

Removed: prop
Removed: w
Changed: y – 2000 → 1

Hurricane – Reinforce
Description: Increases damage for Hurricane, Arrow Platter, and the installable Arrow Platter.
Type: Hyper Skill (Requires Level 155)
Level Required: 155
Template

Level 1: Damage 25% increased

Changed: damR – 20 → 25

Illusion Step
Description: Drastically increase agility and evastion for certain period. In addition, permanently reduce the damage received.
Max Level w/o Mastery Book: 10
Template

Level 1: Consume MP 20, for 68 sec agility 22 increased, 1% chance of additional evasion\n[passive effect : received damaged 2% reduced]
Level 30: Consume MP 35, for 300 sec agility 80 increased, 30% chance of additional evasion\n[passive effect : received damaged 20% reduced]

Changed: time – 60+6*x → 60+8*x [240 → 300]

Wounds Shot
Description: Wounds enemies, #cdecreasing their HP Recovery and Movement Speed#.
Max Level w/o Mastery Book: 10
Template

Level 1: MP Cost: 21. Attacks at 458% Damage 6 times, decreasing HP Recovery -24% and Movement Speed -30% for 11 seconds.\nCooldown: 20 sec
Level 10: MP Cost: 26. Attacks at 530% Damage 6 times, decreasing HP Recovery -60% and Movement Speed -30% for 20 seconds.\nCooldown: 10 sec

Changed: attackCount – 4 → 6
Added: w – 30

Uncountable Arrow
Description: Shoot endless number of arrows forward to no specific target
Max Level w/o Mastery Book: 10
Template

Level 1: Consume MP 25, on max 8 enemies, with 205% damage, attack 5 times
Level 30: Consume MP 32, on max 8 enemies, with 350% damage, attack 5 times

Changed: attackCount – 4 → 5
Changed: damage – 200+6*x → 200+5*x [380 → 350]

Advanced Quiver
Description: When skill is used, #arrows in the quiver is not consumed for a certain period of time# and cannot switch the quiver. In addition, quiver capacity and effect are premamnently increased.
Max Level w/o Mastery Book: 10
Template

Level 1: MP Cost: 11. Your current arrowhead is not consumed for #c#time seconds.# Cooldown: 57 sec.\nPassive Effects: Vampiric Arrow casting chance +52%, Recovery rate as per Max HP +5%, Poison Arrow continuous damage +184%, Magic Arrow casting chance +33%, Damage +224%, Poison/Vampiric Arrow count +10, and Magic Arrow count +10
Level 10: MP Cost: 20. Your current arrowhead is not consumed for #c#time seconds.# Cooldown: 30 sec.\nPassive Effects: Vampiric Arrow casting chance +70%, Recovery rate as per Max HP +5%, Poison Arrow continuous damage +220%, Magic Arrow casting chance +60%, Damage +260%, Poison/Vampiric Arrow count +20, and Magic Arrow count +40

Changed: dot – 90+2*x → 180+4*x [110 → 220]
Changed: x – 20+x → 5 [30 → 5]

Hurricane
Description: Quickly shoots a volley of arrows. Hold down the skill key to fire arrows continuously. Can be used while you are moving.
Max Level w/o Mastery Book: 10
Template

Level 1: MP Cost: 5. 243% damage per arrow. 100% Movement Speed during skill use.
Level 30: MP Cost: 9. 330% damage per arrow. 100% Movement Speed during skill use.

Changed: damage – 210+3*x → 240+3*x [300 → 330]

Preparation
Description: Enhances bow skills to their maximum potential.
Type: Hyper Skill (Requires Level 150)
Level Required: 150
Template

Level 1: MP Cost: 300. ATT +50, Stance +100%, and damage on Boss monsters +20% for 30 seconds.\nCooldown: 90 sec

Added: notRemoved – 1

Crossbow Man

Crossbow Booster
Description: Temporarily increases Crossbow Attack Speed by 2 levels at the cost of MP. Required Skill: #cCrossbow Mastery level 5#
Template

Level 1: MP Cost: 29. Increases Crossbow ASPD for 75 sec.
Level 10: MP Cost: 11. Increases Crossbow ASPD for 300 sec.

Changed: time – 20*x → 50+25*x [200 → 300]

Soul Arrow: Crossbow
Description: Temporarily increases Attack and enables the use of Crossbows without consuming arrows.
Template

Level 1: Consumes 13 MP to increase ATT +11 and enables the use of Bows without arrows for 110 seconds.
Level 20: Consumes 22 MP to increase ATT +30 and enables the use of Bows without arrows for 300 seconds.

Changed: time – 60+6*x → 100+10*x [180 → 300]

Marksman

Illusion Step
Description: Drastically increase agility and evastion for certain period. In addition, permanently reduce the damage received.
Max Level w/o Mastery Book: 10
Template

Level 1: Consume MP 20, for 68 sec agility 11 increased, 1% chance of additional evasion\n[passive effect : received damaged 2% reduced]
Level 30: Consume MP 35, for 300 sec agility 40 increased, 30% chance of additional evasion\n[passive effect : received damaged 20% reduced]

Changed: time – 60+6*x → 60+8*x [240 → 300]

Hermit

Shadow Partner
Description: Summons a shadow that mimics your actions for a set period. Shadows do not have HP and disappear when their summoning durations expire.
Template

Level 1: Consumes 40 MP to summon a shadow that mimics all your attacks and inflicts 13% of their final damage for 80 seconds.
Level 20: Consumes 64 MP to summon a shadow that mimics all your attacks and inflicts 70% of their final damage for 200 seconds.

Changed: time – 60+40*d(x/6) → 80+40*d(x/6) [180 → 200]

Shadow Stars
Description: Upon Unleashing the spirit of the star, you will be able to throw as many stars as you want without consuming any in your inventory for a short amount of time.
Template

Level 1: MP Cost: 6 and 190 throwing stars, Duration: 128 sec
Level 10: MP Cost: 16 and 100 throwing stars, Duration: 200 sec

Changed: time – 100+8*x → 120+8*x [180 → 200]

Night Lord

Dark Harmony
Description: Become one with the darkness to deal more damage.
Max Level w/o Mastery Book: 10
Template

Level 1: MP Cost: 15. ATT +11 for 84 seconds.\nPassive Effects: Ignores 1% monster DEF.
Level 30: MP Cost: 25. ATT +40 for 200 seconds.\nPassive Effects: Ignores 30% monster DEF.

Changed: time – 90+3*x → 80+4*x [180 → 200]

Sudden Raid
Description: Calls in a horde of friends to set the stage on fire. Sudden Raid does not affect enemies in the Damage Reflection status.
Max Level w/o Mastery Book: 10
Template

Level 1: Consume MP 290, on max 15 enemies, with 715% damage, attack 3 times. for 5 sec, per 1 sec, 94% dot damage, cool time 60 sec
Level 30: Consume MP 290, on max 15 enemies, with 1150% damage, attack 3 times. for 10 sec, per 1 sec, 210% dot damage, cool time 30 sec

Added: attackDelay – 2790

Showdown Challenge
Description: Attack up to 6 enemies and provoke them to make #unbumpable#. Provoked enemies will have small EXP earned and increased item drop chance, and the effect halves for boss.\nnecessary skill : #cfake lv 10 or higher#
Max Level w/o Mastery Book: 10
Template

Level 1: MP Cost: 20. Throwing Star Cost: 3. Attacks up to 6 enemies at 447% Damage 2 times and taunts them. Taunted enemies #ccannot be collided#. EXP reward/item drop rate +1% for 70 sec. The effects are halved for Boss monsters.
Level 20: MP Cost: 40. Throwing Star Cost: 3. Attacks up to 6 enemies at 618% Damage 2 times and taunts them. Taunted enemies #ccannot be collided#. EXP reward/item drop rate +10% for 120 sec. The effects are halved for Boss monsters.

Changed: x – 10+x → u(x/2) [30 → 10]

Four Seasons
Description: Summons four daggers that combine into a huge, destructive dagger.
Type: Hyper Skill (Requires Level 170)
Level Required: 170
Template

Level 1: Consumes 300 MP to attack 8 enemies 7 times, inflicting 358% damage. \nCooldown Time: 10 seconds

Changed: cooltime – 8 → 10

Bleeding Toxin
Description: Coats Throwing Stars with deadly poison that causes Bleeding. Throwing Stars temporarily achieve enhanced Attack and cause continuous damage on their targets.
Type: Hyper Skill (Requires Level 150)
Level Required: 150
Template

Level 1: MP Cost: 200. ATT +30 for 30 seconds, and attacks create a 100% chance of causing Bleeding that inflicts 1000% DoT damage for 8 seconds.\nCooldown: 90 sec

Changed: dot – 190 → 1000
Added: notRemoved – 1

Bandit

Channel Karma
Description: Temporarily increases your Attack.
Template

Level 1: MP Cost: 15. ATT +11 for 86 sec.
Level 20: MP Cost: 22. ATT +30 for 200 sec.

Changed: time – 60+6*x → 80+6*x [180 → 200]

Meso Guard
Description: Temporarily deflects 50% damage from enemy attacks at the cost of mesos.
Template

Level 1: MP Cost: 12. Decreases damage from enemy attacks -77% for 137 seconds and drops as many mesos as the decreased damage in 10 batches.
Level 10: MP Cost: 27. Decreases damage from enemy attacks -50% for 200 seconds and drops as many mesos as the decreased damage in 10 batches.

Changed: time – 120+7*x → 130+7*x [190 → 200]

Chief Bandit

Meso Explosion
Description: Attack enemies by moving 1-meso coins dropped nearyby. However, mesos which other person has the priority cannot be moved.\nnecessary skill : #cpick pocket lv 1 or higher#
Template

Level 1: MP Cost: 20. 1 meso attacks up to 10 enemies at 83% Damage. 6 meso coins can be used.\nCooldown: 5 sec
Level 20: MP Cost: 30. 1 meso attacks up to 10 enemies at 102% Damage. 25 meso coins can be used.\nCooldown: 5 sec

Added: cooltime – 5

Shadow Partner
Description: Summons a shadow that mimics your actions for a set period. Shadows do not have HP and disappear when their summoning durations expire.
Template

Level 1: Consumes 40 MP to summon a shadow that mimics all your attacks and inflicts 13% of their final damage for 86 seconds.
Level 20: Consumes 64 MP to summon a shadow that mimics all your attacks and inflicts 70% of their final damage for 200 seconds.

Changed: time – 60+40*d(x/6) → 80+6*x [180 → 200]

Shadower

Assassinate- Boss Killer
Description: Increases Assassinate damage on Boss monsters.
Type: Hyper Skill (Requires Level 177)
Level Required: 177
Template

Level 1: Damage on Boss monsters +20%

Added: bdR – 20
Removed: bpdR

Smoke Bomb
Description: Creates a smokescreen around you, temporarily protecting party members in its range against enemy attacks. For attacks that drain HP based on Max HP, this skill decreases their damage. Enemies within the smokescreen become susceptible to more Critical damage.
Max Level w/o Mastery Book: 10
Template

Level 1: Consume MP 16, inside the smoke grenade, enemies’s critical damage 2% increased, received HP proportion damage 1% decreased, for 31 sec lasted, 298 sec later can be used again.
Level 30: Consume MP 46, inside the smoke grenade, enemies’s critical damage 20% increased, received HP proportion damage 10% decreased, for 60 sec lasted, 240 sec later can be used again.

Changed: cooltime – 360-2*x → 300-2*x [300 → 240]

Sudden Raid
Description: Calls in a horde of friends to set the stage on fire. Sudden Raid does not affect enemies in the Damage Reflection status.
Max Level w/o Mastery Book: 10
Template

Level 1: Consume MP 290, on max 15 enemies, with 715% damage, attack 3 times. for 5 sec, per 1 sec, 94% dot damage, cool time 60 sec
Level 30: Consume MP 290, on max 15 enemies, with 1150% damage, attack 3 times. for 10 sec, per 1 sec, 210% dot damage, cool time 30 sec

Added: attackDelay – 2790

Shadower Instinct
Description: By keep awakening shadower’s instinct through continuous assaissinations, increase attack power and learn how to penetrate enemies’ defense. As passive, can collect killing point when attacking the enemies, and attack can be reinforced by consuming collected points.
Max Level w/o Mastery Book: 10
Template

Level 1: MP Cost: 10. ATT +1 for 86 sec. Consumes Killing Points and further increases ATT +10 per point.\nPassive Effects: Ignores 1% monster DEF. Attacks accumulate Killing Points.
Level 20: MP Cost: 22. ATT +20 for 200 sec. Consumes Killing Points and further increases ATT +10 per point.\nPassive Effects: Ignores 20% monster DEF. Attacks accumulate Killing Points.

Changed: time – 20+8*x → 80+6*x [180 → 200]

Assassinate
Description: Attacks enemies on their vital points multiple times, inflicting tremendous damage. After the first 3 hits, you can cast Assassinate one more time to inflict Critical damage. Your Stealth mode is canceled after the Critical damage. Assassinate inflicts enhanced damage when used in the Stealth mode. It can inflict even greater damage when you have 3 accumulated Killing Points. Assassinate ignores the Knockback effect from enemy attacks while being cast.
Max Level w/o Mastery Book: 10
Template

Level 1: MP Cost: 30. Attacks at 395% Damage 3 times in a row. Press the skill key again to deliver a finishing blow, attacking at 410% Damage 2 times. The last hit always inflicts Critical damage. Damage +34% during Dark Sight. Damage x150% when you have 3 Killing Points.
Level 30: MP Cost: 44. Attacks at 627% Damage 3 times in a row. Press the skill key again to deliver a finishing blow, attacking at 700% Damage 2 times. The last hit always inflicts Critical damage. Damage +150% during Dark Sight. Damage x150% when you have 3 Killing Points.

Added: q – 2
Changed: s – 720+20*x → 400+10*x [1320 → 700]

Shadow Veil
Description: Summons a dark ally to deal damage over time. Cannot use Dark Sight during attack.
Type: Hyper Skill (Requires Level 170)
Level Required: 170
Template

Level 1: MP Cost: 300, Max Enemies Hit: 15, Damage: 800%, Duration: 12 sec.\nCooldown: 65 sec

Changed: cooltime – 90 → 65

Blade Acolyte

Channel Karma
Description: Temporarily increases your Attack.
Template

Level 1: MP Cost: 15. ATT +1 for 86 sec.
Level 20: MP Cost: 22. ATT +30 for 200 sec.

Changed: time – 60+6*x → 80+6*x [180 → 200]

Blade Lord

Life Drain
Description: Attacks create a chance of restoring HP.
Template

Level 1: Attacks restore a 2% chance of restoring 20% Max HP.
Level 5: Attacks restore a 10% chance of restoring 20% Max HP.

Changed: x – 2*x → 20 [10 → 20]

Blade Master

Final Cut
Description: Consumes a large amount of HP at once and forcefully attacks multiple enemies with a low chance of killing them instantly. This skill increases your damage for a set duration.
Max Level w/o Mastery Book: 10
Template

Level 1: Consumes 150 MP and 30% HP to attack up to 8 enemies at 1420% Damage with a 1% chance of killing them instantly. Final damage +31% for 15 sec. Invincible for 3 sec. Cooldown: 148 sec.
Level 30: Consumes 400 MP and 10% HP to attack up to 8 enemies at 2000% Damage with a 15% chance of killing them instantly. Final damage +60% for 60 sec. Invincible for 3 sec. Cooldown: 90 sec.

Changed: w – 15+x+d(x/2) → 30+x [60 → 60]
Changed: y – 115+x+d(x/2) → 130+x [160 → 160]

Thorns
Description: Increases your ATT for a fixed period of time and allows you to resist knock-back effects when struck.\n#cLv. 11: Mastery Book required#
Max Level w/o Mastery Book: 10
Template

Level 1: MP Cost: 45, ATT: +11 for 80 sec, Knock-back Resistance Rate: 33%
Level 20: MP Cost: 90, ATT: +30 for 200 sec, Knock-back Resistance Rate: 90%

Changed: time – 90+30*d(x/5) → 80+30*d(x/5) [210 → 200]

Sudden Raid
Description: Calls in a horde of friends to set the stage on fire. Sudden Raid does not affect enemies in the Damage Reflection status, and decreases Final Cut cooldown by a certain percentage.
Max Level w/o Mastery Book: 10
Template

Level 1: Consumes 290 MP to attack up to 15 enemies at 715% Damage 3 times. 94% DoT damage every 1 sec for 5 sec.\nFinal Cut remaining cooldown -20%\nCooldown: 60 sec
Level 30: Consumes 290 MP to attack up to 15 enemies at 1150% Damage 3 times. 210% DoT damage every 1 sec for 10 sec.\nFinal Cut remaining cooldown -20%\nCooldown: 30 sec

Added: attackDelay – 2790
Added: x – 20

Asura
Description: Summons an invisible air blade that quickly spins and cuts through surrounding enemies. Asura does not affect enemies in the Damage Reflection status.
Type: Hyper Skill (Requires Level 170)
Level Required: 170
Template

Level 1: Consumes 300 MP. Ignores the opponent’s Defense for 10 seconds while attacking 10 enemies 4 times, inflicting 380% damage. Movement is enabled for this skill’s duration.\nCooldown Time: 60 seconds

Changed: attackCount – 3 → 4
Changed: damage – 500 → 380

Brawler

Knuckle Booster
Description: Temporarily increases Knuckle Attack Speed by 2 levels at the cost of MP. Required Skill: #cKnuckle Mastery level 5#\n#cIncrease this skill to level 10 to learn the 4th skill, Wind Booster.#
Template

Level 1: MP Cost: 29. Increases Knuckle ASPD for 18 sec.
Level 10: MP Cost: 11. Increases Knuckle ASPD for 180 sec.

Changed: time – 20*x → 18*x [200 → 180]

Marauder

Spiral Assault
Description: Summons the spirit of a superhuman who charges along with you, knocking them backward. Can be linked to Corkscrew Blow. You can use this skill even while Stunned by another skill. Use with a direction key to charge in that direction.
Template

Level 1: MP Cost: 22. Attacks up to 8 enemies at 280% Damage 2 times\n4-second cooldown if used while you are Stunned by another skill.\nPassive Effects: Corkscrew Blow damage +5%
Level 20: MP Cost: 34. Attacks up to 8 enemies at 337% Damage 2 times\n4-second cooldown if used while you are Stunned by another skill.\nPassive Effects: Corkscrew Blow damage +100%

Added: cooltime – 4
Added: damR – 5*x [100]

Buccaneer

Pirate’s Revenge
Description: Decreases your damage from enemy attacks and temporarily increases your damage on enemies. This skill’s level affects its duration, activation rate, and damage bonus. The Counterattack effect is activated only once every second.
Max Level w/o Mastery Book: 10
Template

Level 1: Damage from enemy attacks, even those that drain HP based on Max HP, creates a 7% chance of decreasing its amount -40%. Damage +7% for 12 sec.\nPassive Effects: Corkscrew Blow and Spiral Assault damage +10%
Level 10: Damage from enemy attacks, even those that drain HP based on Max HP, creates a 25% chance of decreasing its amount -40%. Damage +25% for 30 sec.\nPassive Effects: Corkscrew Blow and Spiral Assault damage +100%

Added: damR – 10*x [100]
Added: y – 40

Double Down
Description: Try your luck! Roll two dice, and if both have the same number, you’ll receive a very powerful buff: \nRequired Skill: #cLuck of the Die Lv. 20#
Max Level w/o Mastery Book: 5
Template

Level 1: MP Cost: 60, 10% chance of rolling a Double Down , Buff Duration: 180 sec\n#cCooldown: 196 sec#
Level 5: MP Cost: 60, 50% chance of rolling a Double Down , Buff Duration: 180 sec\n#cCooldown: 180 sec#

Changed: cooltime – 200 → 200-4*x [200 → 180]
Changed: time – 180+4*x → 180 [200 → 180]

Nautilus Strike
Description: Orders the Nautilus to attack multiple enemies at once. The Nautilus does not affect enemies in the Damage Reflection status, and adds additional hits to the Martial Art skills for a set duration.
Tag: invisible
Template

Level 1: Consumes #mpCon MP to attack up to 1 enemies at 113% Damage 1 times.\nFor #time seconds after this skill is used, Sommersault Kick, Corkscrew Blow, Spiral Assault, Octopunch create a #x% chance of delivering additional attacks at #y% Damage.\nCooldown: #cooltime sec
Level 30: Consumes #mpCon MP to attack up to 1 enemies at 200% Damage 1 times.\nFor #time seconds after this skill is used, Sommersault Kick, Corkscrew Blow, Spiral Assault, Octopunch create a #x% chance of delivering additional attacks at #y% Damage.\nCooldown: #cooltime sec

Added: attackCount – 1
Added: damage – 110+3*x [200]
Added: maxLevel – 30
Added: mobCount – 1
Added: prop – 20+x [50]
Added: invisible – 1

Speed Infusion
Description: Temporarily increases your entire party’s Attack Speed by 2 levels at the cost of HP and MP. Can be used in conjunction with other Boosters.\nRequired Skill: #cKnuckle Booster level 10#
Max Level w/o Mastery Book: 10
Template

Level 1: HP Cost: 78. MP Cost: 78. Increases ASPD for 104 seconds.
Level 20: HP Cost: 40. MP Cost: 40. Increases ASPD for 180 seconds.

Changed: time – 100+10*x → 100+4*x [300 → 180]

Time Leap
Description: Resets skill cooldown for you and your party members.\nTime Leap does not affect Cooldown Reset effects, and cannot be recast on the same party members for a set period.
Max Level w/o Mastery Book: 5
Template

Level 1: MP Cost: 465. Cooldown: 180 sec.\nTime Leap cannot be recast on the same party members for 180 seconds.
Level 5: MP Cost: 405. Cooldown: 180 sec.\nTime Leap cannot be recast on the same party members for 180 seconds.

Changed: cooltime – 3000-300*x → 180 [1500 → 180]
Added: time – 180
Added: notRemoved – 1

Nautilus Strike
Description: Orders the Nautilus to attack multiple enemies at once. The Nautilus does not affect enemies in the Damage Reflection status, and adds additional hits to the Martial Art skills for a set duration.
Max Level w/o Mastery Book: 10
Template

Level 1: Consumes 350 MP to attack up to 15 enemies at 904% Damage 3 times.\nFor 40 seconds after this skill is used, Sommersault Kick, Corkscrew Blow, Spiral Assault, Octopunch create a 21% chance of delivering additional attacks at 113% Damage.\nCooldown: 60 sec
Level 30: Consumes 350 MP to attack up to 15 enemies at 1020% Damage 3 times.\nFor 40 seconds after this skill is used, Sommersault Kick, Corkscrew Blow, Spiral Assault, Octopunch create a 50% chance of delivering additional attacks at 200% Damage.\nCooldown: 60 sec

Added: attackDelay – 1950
Changed: cooltime – 60-2*d(x/2) → 60 [30 → 60]
Changed: damage – 400+4*x → 900+4*x [520 → 1020]
Added: time – 40
Added: x – 20+x [50]
Added: y – 110+3*x [200]
Added: notRemoved – 1

Unity of Power
Description: Concentrate the fully charged engergy into one place and manifest into a ball shape. Can be used when energy is decreasing after #cenergy is fully charged#. Special buffs comes in effect after the usage.
Type: Hyper Skill (Requires Level 170)
Level Required: 170
Template

Level 1: Consumes 1500 Energy and attacks 8 enemies at 650% Damage 5 times. Can be used while Energy is decreasing after a #cfull charge#. Casts a buff that increases Min/Max Critical Damage by 10% for 90 sec. Stacks up to 4 times.\nCooldown: 10 sec

Changed: damage – 800 → 650

Gunslinger

Gun Booster
Description: Temporarily increases Gun Attack Speed by 2 levels at the cost of MP.\nRequired Skill: #cGun Mastery level 5#
Template

Level 1: MP Cost: 29. Increases Gun ASPD for 18 sec.
Level 10: MP Cost: 11. Increases Gun ASPD for 180 sec.

Changed: time – 20*x → 18*x [200 → 180]

Outlaw

Fullmetal Jacket
Description: Learns to coat bullets with metal. Increases Damage and Critical Rate and ignores a certain amount of monster Defense.
Template

Level 1: Damage +1%, Critical Rate +11%, and ignores 1% monster DEF.
Level 20: Damage +20%, Critical Rate +30%, and ignores 20% monster DEF.

Added: damR – x [20]

Octo-Cannon
Description: Summons the brave octopus crew and their super-powerful gatling cannon to blast nearby enemies.
Template

Level 1: MP Cost: 9, Octopus Damage: 174%, Summon Duration: 21 sec, Cooldown: 28 sec
Level 10: MP Cost: 18, Octopus Damage: 300%, Summon Duration: 30 sec, Cooldown: 10 sec

Changed: damage – 80+6*x → 160+14*x [140 → 300]

Corsair

Double Down
Description: Try your luck! Roll two dice, and if both have the same number, you’ll receive a very powerful buff: \nRequired Skill: #cLuck of the Die Lv. 20#
Max Level w/o Mastery Book: 5
Template

Level 1: MP Cost: 60, 10% chance of rolling a Double Down , Buff Duration: 180 sec\n#cCooldown: 196 sec#
Level 5: MP Cost: 60, 50% chance of rolling a Double Down , Buff Duration: 180 sec\n#cCooldown: 180 sec#

Changed: cooltime – 200 → 200-4*x [200 → 180]
Changed: time – 180+4*x → 180 [200 → 180]

Majestic Presence
Description: The Corsair uses its authority to increase Mastery and Attack for Guns and shoots bullets that explode upon hitting their targets, inflicting additional damage.\nRequired Skill: #cGun Mastery level 10#
Max Level w/o Mastery Book: 10
Template

Level 1: Gun Mastery +56%, ATT +1, and bullet attacks additionally inflict 105% explosive damage.
Level 30: Gun Mastery +70%, ATT +30, and bullet attacks additionally inflict 250% explosive damage.

Added: padX – x [30]

Rapid Fire-Reinforce
Description: Increases damage of Rapid Fire.
Type: Hyper Skill (Requires Level 149)
Level Required: 149
Template

Level 1: Increases damage by 30%.

Changed: damR – 20 → 30

Nautilus Strike
Description: Orders the Nautilus to attack multiple enemies at once. The Nautilus does not affect enemies in the Damage Reflection status.\nDecreases Summon Crew and Roll of the Dice cooldown by a certain percentage, and increases Majestic Presence damage during its cooldown.
Max Level w/o Mastery Book: 10
Template

Level 1: MP Cost: 350. Attacks up to 15 enemies at 904% Damage 3 times.\nCooldown: 60 sec\nSummon Crew/Roll of the Dice remaining cooldown -50%\nMajestic Presence final damage +30% during its cooldown
Level 30: MP Cost: 350. Attacks up to 15 enemies at 1020% Damage 3 times.\nCooldown: 30 sec\nSummon Crew/Roll of the Dice remaining cooldown -50%\nMajestic Presence final damage +30% during its cooldown

Added: attackDelay – 1950
Changed: damage – 400+4*x → 900+4*x [520 → 1020]
Added: x – 50
Added: y – 30

Brain Scrambler
Description: Shoots a monster in the head to deal a great damage to it. Gives you a chance to eliminate the attacked enemy instantly. Deals a massive damage to enemies that are not eliminated outright.
Max Level w/o Mastery Book: 10
Template

Level 1: MP Cost: 10. 100% chance of killing Normal monsters instantly. Critically attacks Boss monsters at 330% Damage 9 times. Ignores 11% monster DEF. Critical Rate +100%.\nCooldown: 10 sec
Level 30: MP Cost: 30. 100% chance of killing Normal monsters instantly. Critically attacks Boss monsters at 475% Damage 9 times. Ignores 40% monster DEF. Critical Rate +100%.\nCooldown: 5 sec

Changed: attackCount – 8 → 9
Changed: damage – 350+5*x → 325+5*x [500 → 475]

Jolly Roger
Description: Your pirate pride kicks in, boosting Attack, Abnormal Status Resistance, and Elemental Resistance, but lowering Avoidability. Also has a chance to trigger a Stance effect.
Max Level w/o Mastery Book: 10
Template

Level 1: MP Cost: 45. ATT +1 for 66 sec. Abnormal Status Resistance/all elemental resistances +11%. 22% chance of activating Stance. Avoidability: -15.
Level 20: MP Cost: 55. ATT +20 for 180 sec. Abnormal Status Resistance/all elemental resistances +30%. 60% chance of activating Stance. Avoidability: -300.

Removed: damR
Added: indiePadR – x [20]

Untiring Nectar
Description: Drink a cup of this special drink to strengthen your body.
Type: Hyper Skill (Requires Level 150)
Level Required: 150
Template

Level 1: Consumes 300 MP Max HP +40%, Abnormal Status Resistance/all elemental resistances +15%, and damage from enemy attacks -15% for 180 sec\nCooldown: #cooltime sec

Added: notRemoved – 1

Cannon Shooter (2nd job)

Cannon Booster
Description: Temporarily increases Cannon Attack Speed by 2 levels at the cost of MP. Required Skill: #cCannon Mastery level 5#
Template

Level 1: MP Cost: 29, Duration: 18 sec
Level 10: MP Cost: 11, Duration: 180 sec

Changed: time – 20*x → 18*x [200 → 180]

Monkey Magic
Description: Uses the magic of the monkey to increase the HP, MP, all stats, movement speed, jump, accuracy, and avoidability of all nearby party members for a fixed period of time. Can be stacked with all other buffs.\n#cLv. 20 effect: Can learn Mega Monkey Magic.#
Template

Level 1: MP Cost: 30, Duration: 9 sec, HP: +20, MP: +20, All Stats: +3, Speed: +1, Jump +1, Accuracy: +8, Avoidability +8
Level 20: MP Cost: 55, Duration: 180 sec, HP: +400, MP: +400, All Stats: +30, Speed: +10, Jump +5, Accuracy: +160, Avoidability +160

Changed: time – 15*x → 9*x [300 → 180]

Cannon Shooter (3rd job)

Barrel Roulette
Description: Explodes a Oak Barrel to receive a random buff. When the buff is active, attacking an enemy has a fixed chance of causing abnormal status on them.
Template

Level 1: Consumes 35 MP to cast a buff that lasts for 126 seconds. 3% rate of casting a darkness, passing out, freezing, or slowing down debuff that lasts 3 seconds when attacking.\nPassive Effect: increases damage by 1%\n#cCooldown Time: 57 seconds#
Level 10: Consumes 60 MP to cast a buff that lasts for 180 seconds. 30% rate of casting a darkness, passing out, freezing, or slowing down debuff that lasts 5 seconds when attacking.\nPassive Effect: increases damage by 10%\n#cCooldown Time: 30 seconds#

Changed: time – 180+6*x → 120+6*x [240 → 180]

Monkey’s Fury
Description: Fires a special elastic cannonball that coats enemies ahead of you with gunpowder, dealing damage over time. Increase damage taken from Cannon Shooter’s skills. \nRequired Skill: #cLv. 20 Barrel Bomb#
Template

Level 1: Consumes 38 MP to attack 10 enemies at 142% Damage 3 times. 100% chance of inflicting 105% damage every second for 11 seconds and increasing Damage +25% against the targets. Cooldown: 10 sec.
Level 20: Consumes 62 MP to attack 10 enemies at 180% Damage 3 times. 100% chance of inflicting 200% damage every second for 30 seconds and increasing Damage +25% against the targets. Cooldown: 10 sec.

Changed: dotTime – 10+d(x/2) → 10+x [20 → 30]

Cannon Shooter (4th job)

Double Down
Description: Try your luck! Roll two dice, and if both have the same number, you’ll receive a very powerful buff: \nRequired Skill: #cLuck of the Dice Lv. 20#
Template

Level 1: MP Cost: 60, 10% chance of rolling a Double Down , Buff Duration: 180 sec\n#cCooldown: 196 sec#
Level 5: MP Cost: 60, 50% chance of rolling a Double Down , Buff Duration: 180 sec\n#cCooldown: 180 sec#

Changed: cooltime – 200 → 200-4*x [200 → 180]
Changed: time – 180+4*x → 180 [200 → 180]

Cannon Overload
Description: Maximizes the performance of Cannons, permanently increasing their Damage. Also increases their Mastery and Attack Speed, and make them ignore a certain amount of monster Defense.\nRequired Skill: #cCannon Mastery level 10#
Max Level w/o Mastery Book: 10
Template

Level 1: Permanently increases Damage +21%, ASPD +1 level, Mastery +56%, and makes Cannons ignore 5% monster DEF.
Level 30: Permanently increases Damage +50%, ASPD +1 level, Mastery +70%, and makes Cannons ignore 20% monster DEF.

Added: actionSpeed – -1

Monkey Militia-Split Damage
Description: Increases the number of Monkey Militia attacks, but also decreases this skill’s damage.
Type: Hyper Skill (Requires Level 143)
Level Required: 143
Template

Level 1: Attack count +1 and final damage -60%

Added: x – 60

Nautilus Strike
Description: Orders the Nautilus to attack multiple enemies at once. The Nautilus does not affect enemies in the Damage Reflection status, and decreases Barrel Roulette and Roll of the Dice cooldown by a certain percentage.
Max Level w/o Mastery Book: 10
Template

Level 1: MP Cost: 350. Attacks up to 15 enemies at 904% Damage 3 times.\nCooldown: 60 sec\nBarrel Roulette/Roll of the Dice remaining cooldown -50%
Level 30: MP Cost: 350. Attacks up to 15 enemies at 1020% Damage 3 times.\nCooldown: 30 sec\nBarrel Roulette/Roll of the Dice remaining cooldown -50%

Added: attackDelay – 1950
Changed: damage – 400+4*x → 900+4*x [520 → 1020]
Added: x – 50

Pirate’s Spirit
Description: Permanently increase the chance of a successful counterattack, and allows you resist being knocked back for a fixed period of time.
Max Level w/o Mastery Book: 10
Template

Level 1: Active Effect – MP Cost: 50, Duration: 6 sec, Stance Chance: 22%\nPassive Effect – Permanently increases chance of counterattack by 1%
Level 30: Active Effect – MP Cost: 80, Duration: 180 sec, Stance Chance: 80%\nPassive Effect – Permanently increases chance of counterattack by 15%

Changed: time – 10*x → 6*x [300 → 180]

Rolling Cannon Rainbow
Description: Orders the Cannon Master’s reliable assistants to summon three mighty cannons and mercilessly roast enemies ahead of you.
Type: Hyper Skill (Requires Level 170)
Level Required: 170
Template

Level 1: Installation skill. Consumes 30 MP and attacks 10 enemies in its range at 600% Damage 3 times for 12% seconds.\nCooldown: 90 sec

Changed: attackCount – 2 → 3
Changed: damage – 400 → 600

Buck Shot
Description: Applies a special bullet casing technology on bullets used by Canon Shooters.
Type: Hyper Skill (Requires Level 150)
Level Required: 150
Template

Level 1: MP Cost: 300. All skills’ attack count x3 for 180 sec. Final damage -45%.

Changed: y – 40 → 45

Soul Master (1st job)

Sword of Light
Description: Put an edge on the weapon with his soul.
Template

Level 1: MP Cost: 16. ATT +6 for 40 sec.
Level 15: MP Cost: 30. ATT +20 for 180 sec.

Changed: x – 5+x → 0 [20 → 0]

Soul Master (2nd job)

Luna Stance
Description: Infuses the power of the moon with the sword.\n#cLv. 20 effect: Can learn Harmony of the Sword, Soluna’s Harmony.#
Template

Level 1: MP Cost: 29. Critical Rate +1%. All skills’ attack count x2. Final damage decreases to 50%. Cannot be used in conjunction with Sol Stance.
Level 20: MP Cost: 10. Critical Rate +20%. All skills’ attack count x2. Final damage decreases to 60%. Cannot be used in conjunction with Sol Stance.

Changed: y – 50+d(x/4) → 50+d(x/2) [55 → 60]

Soul Master (3rd job)

Soul Resilience
Description: Goes through tough odds based on the spirit which is stronger than any other one.
Template

Level 1: Increases resistance to abnormality and all properties by 11%, decreases Hit Damage by 6%, recovered by 1% of HP every 14 seconds
Level 20: Increases resistance to abnormality and all properties by 30%, decreases Hit Damage by 25%, recovered by 5% of HP every 4 seconds

Changed: asrR – x → x+10 [20 → 30]
Changed: terR – x → x+10 [20 → 30]

Sol Stance
Description: Infuses the power of the sun into the sword.\n#cLv. 20 effect: Can learn Harmony of the Sword, Soluna’s Harmony.#
Template

Level 1: Consumes MP by 29, increases Damage by 11% and Attack Speed by 1 level. Can not be used with Luna Stance
Level 20: Consumes MP by 10, increases Damage by 30% and Attack Speed by 1 level. Can not be used with Luna Stance

Changed: indieDamR – x → x+10 [20 → 30]

True Sight
Description: Face the counter party with eyes that sees through everything.
Template

Level 1: MP Cost: 32. 10% chance of decreasing DEF -1% for 3 seconds for enemies in its range.
Level 10: MP Cost: 50. 100% chance of decreasing DEF -10% for 30 seconds for enemies in its range.

Changed: w – x → 0 [10 → 0]
Changed: y – -x → 0 [-10 → 0]

Soul Master (4th job)

Foresight
Description: Emasculates enemies’ defense with unpredictable attacks.
Max Level w/o Mastery Book: 15
Template

Level 1: Ignores 2% monster DEF. 1% more damage on Boss monsters.
Level 15: Ignores 30% monster DEF. 15% more damage on Boss monsters.

Added: bdR – x [15]

Harmony of the Sword
Description: Reaches the end of fencing and forgets its type.\nRequired Skill: #cLuna Stance Level 20 and Sol Stance Level 20#
Max Level w/o Mastery Book: 30
Template

Level 1: Lunar Stance Critical Rate +20%. All skills’ attack count x2. Final damage decreases to 80%.\nSol Stance damage +40% and ASPD +2 levels
Level 30: Lunar Stance Critical Rate +35%. All skills’ attack count x2. Final damage decreases to 90%.\nSol Stance damage +55% and ASPD +2 levels

Changed: v – 25+d(x/2) → 40+d(x/2) [40 → 55]
Changed: y – 70+d(x/3) → 80+d(x/3) [80 → 90]

Soul Penetration
Description: A flurry of swords that are summoned by a spiritual power fall from the sky, pinning enemies to the ground. Soul Penetration also affects Boss monsters.
Max Level w/o Mastery Book: 30
Template

Level 1: Consumes 64 MP to attack 15 enemies at 415% Damage 1 times, with a 50% chance of Immobilizing them for 10 seconds. The debuff inflicts additional 415% damage upon expiration.\nCooldown: 180 sec
Level 30: Consumes 100 MP to attack 15 enemies at 850% Damage 1 times, with a 100% chance of Immobilizing them for 20 seconds. The debuff inflicts additional 850% damage upon expiration.\nCooldown: 180 sec

Changed: cooltime – 180-2*x → 180 [120 → 180]

Soul Cleaving
Description: Gather the power of souls you have to give a blow that splits the living and the dead.
Type: Hyper Skill (Requires Level 170)
Level Required: 170
Template

Level 1: Consumes 300 MP to attack 15 enemies at 600% Damage 5 times, Attacks at 1000% Damage 15 times when max-charged. Enables you to move and jump while charged. Its charging is canceled when a different skill is cast.\nCooldown: 45 sec

Changed: cooltime – 90 → 45
Changed: y – 6 → 15

Forge of Light
Description: Creates a sword by sharpening the power of spirit.
Type: Hyper Skill (Requires Level 150)
Level Required: 150
Template

Level 1: MP Cost: 150. ATT +50 for 180 sec. Max damage +10000000. Cannot be used in conjunction with Sword of Light.

Changed: time – 200 → 180
Changed: x – 30 → 0

Flame Wizard (1st job)

Orbital Flame I
Description: Burns your enemies by throwing a flame that travels forward for a set distance and then returns to the caster. #cYou can control the direction of the flame’s flight with direction keys.#\n#cLv. 20 effect: Can learn Orbital Flame II#
Template

Level 1: Cost: 16 MP, Damage 181% x 1, Max Enemies Hit: 4
Level 20: Cost: 24 MP, Damage 200% x 1, Max Enemies Hit: 4

Changed: attackCount – 2 → 1

Flame Wizard (3rd job)

Orbital Flame III
Description: Increases the Orbital Flame #cdamage and makes it possible to cast up to 3# Orbital Flames.\nRequired Skill: #cLv. 20 Orbital Flame II#\n#cLv. 20 effect: Can learn Orbital Flame IV.#
Template

Level 1: Cost: 40 MP, Damage: 256% x 2 times, Max Enemies Hit: 8
Level 20: Cost: 56 MP, Damage: 275% x 2 times, Max Enemies Hit: 8

Changed: range – 500 → 300
Changed: y – 250+x*2+10 → 250+x+5 [300 → 275]

Liberated Magic
Description: Liberates the flame flowing within the caster’s body, so that it burns more naturally and with greater power.
Template

Level 1: Consumes 105% more MP and increases final damage +106%.
Level 20: Consumes 200% more MP and increases final damage +125%.

Changed: x – 100+x+5 → 100+5*x [125 → 200]

Phoenix Rising
Description: When you are fatally wounded, the blessing of fire teleports you to the rear, #ckeeping you from dying and restoring a certain amount of HP.#\nThis skill does not affect Cooldown Reset effects.
Template

Level 1: Consumes 230 MP to teleport you to the rear, restore 8% HP, and ignore enemy attacks for 3 seconds if you become fatally wounded within 1240 seconds after the skill’s activation.\nCooldown: 1800 sec
Level 15: Consumes 300 MP to teleport you to the rear, restore 50% HP, and ignore enemy attacks for 3 seconds if you become fatally wounded within 1800 seconds after the skill’s activation.\nCooldown: 1800 sec

Changed: cooltime – 1200-40*x → 1800 [600 → 1800]
Changed: time – 150+d(x*10) → 1200+x*40 [300 → 1800]
Changed: y – x+5 → 3*x+5 [20 → 50]

Flame Wizard (4th job)

Orbital Flame IV
Description: Enhances the #cdamage of Orbital Flame and allows simultaneous use# of up to four Flames. \nRequired Skill: #cLv. 20 Orbital Flame III#
Max Level w/o Mastery Book: 30
Template

Level 1: Cost: 60 MP, Damage: 276% x 2, Max Enemies Hit: 8,
Level 30: Cost: 84 MP, Damage: 305% x 2, Max Enemies Hit: 8,

Changed: range – 500 → 300
Changed: y – 300+x → 275+x [330 → 305]

Wild Blaze
Description: Caster’s flames burn hotter and fiercer.
Max Level w/o Mastery Book: 30
Template

Level 1: Ignition’s final DoT damage +2%. Abnormal Status Resistance/all elemental resistances -1%.
Level 30: Ignition’s final DoT damage +60%. Abnormal Status Resistance/all elemental resistances -30%.

Added: terR – x [30]

Orbital Flame – Range
Description: Increases Orbital Flame’s moving distance.
Type: Hyper Skill (Requires Level 143)
Level Required: 143
Template

Level 1: Moving distance +100

Removed: damR
Added: range – 400

Orbital Flame – Split Attack
Description: Increases Orbital Flame IV’s attack count at the cost of its damage.
Type: Hyper Skill (Requires Level 183)
Level Required: 183
Template

Level 1: Damage to 215% and attack count +1

Changed: x – -50 → -90
Added: y – 215

Towering Inferno
Description: Focuses the flows of surrounding flames to a single spot into a giant flaming eruption, and applies [Ignition] effect. #cEnemies already under effect of Ignition will receive even greater damage. #
Max Level w/o Mastery Book: 30
Template

Level 1: Cost: 100 MP. inflict 198% damage 5 times, Number of Enemies: 15. [Ignition] effect: damage +61% \nCooldown: 30 sec
Level 30: Cost: 115 MP. inflict 285% damage 5 times, Number of Enemies: 15. [Ignition] effect: damage +90% \nCooldown: 30 sec

Changed: attackCount – 3 → 5
Changed: cooltime – 60 → 30
Changed: damage – 350+4*x → 195+3*x [470 → 285]

Incarnation of Flame
Description: Summons a flame incarnate. The incarnate blesses you, temporarily #cmaking all your attacks ignore a certain amount of enemy Defense# and #cIgnition decrease enemies’ elemental resistances#, but at higher MP costs.
Max Level w/o Mastery Book: 30
Template

Level 1: MP Cost: 100. For 300 sec, MP cost +120%, ignores 1% more enemy DEF, and Ignition decreases enemies’ elemental resistances -71%. Only 10% of the reduction applies for party members.\nCooldown: 5 sec
Level 30: MP Cost: 115. For 300 sec, MP cost +120%, ignores 30% more enemy DEF, and Ignition decreases enemies’ elemental resistances -100%. Only 10% of the reduction applies for party members.\nCooldown: 5 sec

Changed: time – 600 → 300

Catalysm
Description: Summons a titanic falling star from the Elemental Plane. Upon hitting the ground, the flaming star explodes, #cburning all enemies around the caster.#
Type: Hyper Skill (Requires Level 170)
Level Required: 170
Template

Level 1: Consumes 350 MP to attack up to 15 enemies at 860% Damage 7 times. Invincible while casting this skill.\nCooldown: 100 sec

Changed: cooltime – 90 → 100
Added: x – 5

Wind Breaker (1st job)

Element Infusion: Wind
Description: Summons Element of green wind to get the power.
Template

Level 1: MP Cost: 47. Damage +1 for 110 sec.
Level 10: MP Cost: 20. Damage +10 for 200 sec.

Changed: time – 80+10*x → 100+10*x [180 → 200]

Wind Breaker (2nd job)

Trifling Winds I
Description: The spirit of the wind randomly seeks out nearby enemies.\n#cLv. 20 effect: Can learn Trifling Winds II.#
Tag: invisible
Template

Level 1: The power of spirits is generated up to 1 levels with a chance of 10% and attacks enemies in the vicinity with damage of 132%. Generate enhanced power of spirit that damages by 153% with a chance of 3%
Level 20: The power of spirits is generated up to 3 levels with a chance of 20% and attacks enemies in the vicinity with damage of 170%. Generate enhanced power of spirit that damages by 210% with a chance of 5%

Added: invisible – 1

Trifling Wind I
Description: A capricious wind spirit agitates surrounding enemies.\n\nCan be toggled #con/off#.\n#cIncrease this skill to level 20 to learn the 3rd skill, Trifling Wind II.#
Template

Level 1: Attacks create a 10% chance of generating up to 1 spirits that randomly attack surrounding enemies at 132% Damage. A 3% chance of generating enhanced spirits that attacks at 153% Damage.
Level 20: Attacks create a 20% chance of generating up to 3 spirits that randomly attack surrounding enemies at 170% Damage. A 5% chance of generating enhanced spirits that attacks at 210% Damage.

Added: damage – 130+2*x [170]
Added: maxLevel – 20
Added: prop – 10+d(x/2) [20]
Added: subProp – 3+d(x/10) [5]
Added: x – 1+d(x/10) [3]
Added: y – 150+3*x [210]

Wind Breaker (3rd job)

Trifling Winds II
Description: The spirit of the wind randomly seeks out nearby enemies more actively.\nRequired Skill: #cLv. 20 Trifling Winds I#\n#cLv. 20 effect: Can learn Trifling Winds III.#
Template

Level 1: The power of spirits is generated up to 3 levels with a chance of 20% and attacks enemies in the vicinity with damage of 177%. Generate enhanced power of spirit that damages by 213% with a chance of 5%
Level 20: The power of spirits is generated up to 4 levels with a chance of 30% and attacks enemies in the vicinity with damage of 215%. Generate enhanced power of spirit that damages by 270% with a chance of 10%

Removed: req
Added: req – Trifling Wind I

Wind Breaker (4th job)

Trifling Winds III
Description: The spirit of the wind aggressively seeks out nearby enemies at random.\nRequired Skill: #cLv. 20 Trifling Winds II#
Max Level w/o Mastery Book: 30
Template

Level 1: The power of spirits is generated up to 4 levels with a chance of 35% and attacks enemies in the vicinity with damage of 203%. Generate enhanced power of spirit that damages by 303% with a chance of 10%
Level 30: The power of spirits is generated up to 5 levels with a chance of 50% and attacks enemies in the vicinity with damage of 290%. Generate enhanced power of spirit that damages by 390% with a chance of 20%

Changed: damage – 200+2*x → 200+3*x [260 → 290]
Changed: prop – 25+d(x/2) → 35+d(x/2) [40 → 50]
Changed: subProp – 10+d(x/6) → 10+d(x/3) [15 → 20]
Changed: y – 300+2*x → 300+3*x [360 → 390]

Expert Bow Mastery
Description: Increases Mastery, Attack, Minimum Critical Damage, and Boss attack damage for Bows.\nRequired Skill: #cBow Mastery level 10#
Max Level w/o Mastery Book: 30
Template

Level 1: Bow Mastery +56%, Weapon ATT +1, Min. Critical Damage +1%, and Boss attack damage +11%
Level 30: Bow Mastery +70%, Weapon ATT +30, Min. Critical Damage +15%, and Boss attack damage +40%

Added: bdR – x+10 [40]

Cyclone – Boss Killer
Description: Increases Cyclone damage on Boss monsters.
Type: Hyper Skill (Requires Level 195)
Level Required: 195
Template

Level 1: Damage on Boss monsters +30%

Changed: bdR – 20 → 30

Cyclone
Description: Drives enemies away by playing Heavenly Song in the sky.
Max Level w/o Mastery Book: 30
Template

Level 1: Consumes 4 MP to attack inflict 4 enemies at 258% Damage per shot. Damage +4% each time the number of targets decreases -1. Increased damage is multiplied.
Level 30: Consumes 8 MP to attack inflict 4 enemies at 345% Damage per shot. Damage +13% each time the number of targets decreases -1. Increased damage is multiplied.

Changed: x – 100+d(x/3) → 100+3+d(x/3) [110 → 113]
Changed: y – d(x/3) → 3+u(x/3) [10 → 13]

Violent Squall
Description: Summons monsoon that flows while wrapping the world.
Type: Hyper Skill (Requires Level 170)
Level Required: 170
Template

Level 1: Consumes 350 MP and attacks 15 enemies at 430% Damage 12 times. Casts a debuff that inflicts 200% damage every 1 seconds for 30 seconds.\nCooldown: 45 sec

Changed: cooltime – 90 → 45

Night Walker (1st job)

Shadow Feint
Description: Move backwards quickly.\n#cThis skill can be used in midair or while throwing stars.#
Template

Level 1: Consumes 7 MP to move a certain distance backward.\nCooldown: 5 sec

Added: cooltime – 5

Shadow Bat
Description: Summons a servant made of shadow, Shadow Bat. Shadow Bat has a chance to attack your target when you attack with throwing stars. Enemies with the Mark of Darkness have double the chance to be attacked by a Shadow Bat, and the number of attacking bats increases as the number of stacked Marks increases.\nCan be toggled #con/off#. \nRequired Skill: #cElement Infusion I : Darkness level 1#\n#cIncrease this skill to level 20 to learn the 2nd skill, Bat Affinity.#
Template

Level 1: Every time you hit an enemy with a throwing star skill 3 times, one Shadow Bat will be summoned and remain for 60 seconds. Up to 2 bats can be summoned. Throwing star skills create a 35% chance of making the bats fly to their targets and attack at 112% Damage. The bats additionally bounce to 3, inflicting the same amount of damage, before they disappear. Max HP +1% with a first successful hit.
Level 20: Every time you hit an enemy with a throwing star skill 3 times, one Shadow Bat will be summoned and remain for 60 seconds. Up to 2 bats can be summoned. Throwing star skills create a 35% chance of making the bats fly to their targets and attack at 150% Damage. The bats additionally bounce to 3, inflicting the same amount of damage, before they disappear. Max HP +1% with a first successful hit.

Changed: x – u(x/4) → 1 [5 → 1]

Night Walker (2nd job)

Bat Affinity
Description: Enhances the Shadow Bat through empathy.\nRequired Skill: #Lv. 20 Shadow Bat#\n#cLv. 20 effect: Can learn Bat Affinity II.#
Template

Level 1: Shadow Bat attack chance +1%, max summon count +1, damage +44%, and bouncing count +1
Level 20: Shadow Bat attack chance +5%, max summon count +1, damage +120%, and bouncing count +1

Changed: x – u(x/4) → 0 [5 → 0]

Night Walker (3rd job)

Enveloping Darkness
Description: Darkness is now your old friend; permanently increases Abnormal Status Resistance and all elemental resistances.
Template

Level 1: Abnormal Status Resistance +1% and all elemental resistances +1%
Level 10: Abnormal Status Resistance +10% and all elemental resistances +10%

Changed: asrR – 3*x → x [30 → 10]
Removed: mhpR
Changed: terR – 3*x → x [30 → 10]

Bat Affinity II
Description: Enhances the Shadow Bat through empathy.\nRequired Skill: #Lv. 20 Bat Affinity#\n#cLv. 20 effect: Can learn Bat Affinity III.#
Template

Level 1: Shadow Bat max summon count +1, damage +55%, and bouncing count +1
Level 20: Shadow Bat max summon count +1, damage +150%, and bouncing count +1

Changed: x – u(x/10) → 0 [2 → 0]

Night Walker (4th job)

Bat Affinity III
Description: Enhances the Shadow Bat through empathy.\nRequired Skill : #Bat Affinity II Lv. 20 or higher#
Max Level w/o Mastery Book: 30
Template

Level 1: Shadow Bat attack chance +1%, max summon count +1, damage +54%, and bouncing count +1
Level 30: Shadow Bat attack chance +5%, max summon count +1, damage +170%, and bouncing count +1

Changed: x – u(x/10) → 0 [3 → 0]

Quintuple Toss – Critical Chance
Description: Increases Quintuple Toss’ Critical Rate.
Type: Hyper Skill (Requires Level 183)
Level Required: 183
Template

Level 1: Critical rate increased by 10%

Changed: cr – 20 → 10

Quintuple Toss
Description: Throws five stars at a target. The last star is imbued with the power of darkness and hits harder.
Max Level w/o Mastery Book: 30
Template

Level 1: Cost: 21 MP, 1st, 2nd, 3rd and 4th star: 301% damage, 5th star: 401% damage
Level 30: Cost: 36 MP, 1st, 2nd, 3rd and 4th star: 315% damage, 5th star: 430% damage

Changed: damage – 300+2*x → 300+u(x/2) [360 → 315]
Changed: x – 400+2*x → 400+x [460 → 430]

Shadow Stitch
Description: Your shadow binds the enemies and root them to the ground. Shadow Stitch also affects Boss monsters.
Max Level w/o Mastery Book: 20
Template

Level 1: MP Cost: 54. Hold down the key to extend the shadow for up to 5 seconds while at 100% Stance, and then release the key to summon the shadow. The shadow attacks up to 15 enemies that are standing on it at 470% Damage. The enemies are Immobilized for 11 seconds. Every 1 enemies that are hit increase the Immobility duration by 1 second, up to 16 seconds. \n#cCooldown: 229 sec#
Level 20: MP Cost: 66. Hold down the key to extend the shadow for up to 5 seconds while at 100% Stance, and then release the key to summon the shadow. The shadow attacks up to 15 enemies that are standing on it at 850% Damage. The enemies are Immobilized for 15 seconds. Every 1 enemies that are hit increase the Immobility duration by 1 second, up to 25 seconds. \n#cCooldown: 210 sec#

Changed: cooltime – 150-3*x → 230-x [90 → 210]
Added: s – 15+u(x/2) [25]
Changed: time – 5+u(x/4) → 10+u(x/4) [10 → 15]
Changed: z – 60 → 40

Dominion
Description: Maximize the power of darkness to turn the area into your demesne.
Type: Hyper Skill (Requires Level 170)
Level Required: 170
Template

Level 1: Cost: 350 MP, Hit up to 15 enemies with 1000% damage for 10 times. Temporarily invincibility to user when casting skill. After attacking for 30 sec, throwing star skills will place instant maximum stacks of Mark of Darkness on targets and continously summon Shadow Bats. Stance: 100%, Critical Rate: 100%, Damage: +20%,\nCooldown: 180 sec.

Changed: cooltime – 300 → 180

Guise of Shadows
Description: Summons three shadows that mimic your actions with a short delay. Shadows can only mimic the Throwing Star and Movement skills. Shadows do not have HP and disappear when their summoning durations expire. Shadows’ attacks do not affect enemies in the Damage Reflection state, and may activate Mark of Darkness and Shadow Bat.
Type: Hyper Skill (Requires Level 150)
Level Required: 150
Template

Level 1: MP Cost: 200. Summons 3 shadows for 30 seconds. The shadows inflict 60%/40%/20% of final damage.\n#cCooldown: #cooltimesec#

Changed: cooltime – 300 → 180

Striker (1st job)

Element Infusion: Lightning
Description: Gains the power by summoning Elements of blue-white lightning.
Template

Level 1: MP Cost: 47. For 90 seconds, attacks create a 1% chance of casting a lightning buff that ignores 1% monster Defense for 30 seconds. Stacks up to 1 times.
Level 10: MP Cost: 20. For 180 seconds, attacks create a 10% chance of casting a lightning buff that ignores 5% monster Defense for 30 seconds. Stacks up to 1 times.

Added: notRemoved – 1

Striker (2nd job)

Knuckle Booster
Description: Temporarily increases Attack Speed by 2 levels at the cost of MP.\nRequired Skill: #cKnuckle Mastery level 5#
Template

Level 1: MP Cost: 29. Increases Knuckle ASPD for 18 sec.
Level 10: MP Cost: 11. Increases Knuckle ASPD for 180 sec.

Changed: time – 20*x → 18*x [200 → 180]

Striker (3rd job)

Whirlwind
Description: Releases the accumulated power in one location via constant chain attacks. Can use with all skills except himself and lightning.\n#cLv. 20 effect: Can learn Advanced Whirlwind.#
Template

Level 1: Consumes 45 MP to attack up to 6 enemies at 324% Damage 3 times. Requires at least 3 Lightning buff. Casts a buff that increases damage by 1% per Lightning buff for 3 seconds. This skill does not cast the Lightning buff.\nCooldown: 30 sec
Level 20: Consumes 65 MP to attack up to 6 enemies at 381% Damage 3 times. Requires at least 3 Lightning buff. Casts a buff that increases damage by 4% per Lightning buff for 60 seconds. This skill does not cast the Lightning buff.\nCooldown: 20 sec

Added: notRemoved – 1

Striker (4th job)

Advanced Whirlwind
Description: Pushes the accumulated attacks in chain attack to convert into the powerful whirlwind that sweeps everything away. Passive Skill that enhances Whirlwind\nRequired Skill : #cWhirlwind Level 20#
Max Level w/o Mastery Book: 30
Template

Level 1: Consumes 34 MP to attack up to 8 enemies at 303% Damage 5 times. Requires at least 2 Lightning buff. Casts a buff that increases damage by 5% per Lightning buff for 61 seconds. This skill does not cast the Lightning buff.\nCooldown: 20 sec
Level 30: Consumes 49 MP to attack up to 8 enemies at 390% Damage 5 times. Requires at least 2 Lightning buff. Casts a buff that increases damage by 7% per Lightning buff for 90 seconds. This skill does not cast the Lightning buff.\nCooldown: 10 sec

Added: notRemoved – 1

Static Charge
Description: Gathers the power of lightning around to add extra hit to all of his attacks.
Max Level w/o Mastery Book: 30
Template

Level 1: Consumes 44 MP and additionally inflicts 11% of final damage with all attacks for 35 seconds.\nCooldown: 296 sec. Remaining cooldown -6 sec each time the Lighting buff stacks.
Level 30: Consumes 80 MP and additionally inflicts 40% of final damage with all attacks for 180 seconds.\nCooldown: 180 sec. Remaining cooldown -6 sec each time the Lighting buff stacks.

Added: y – 6

Tidal Wave
Description: The huge Sea God soars up to give his dignity.
Type: Hyper Skill (Requires Level 170)
Level Required: 170
Template

Level 1: Consumes MP by 350, attacks 15 enemies 7 times with damage of 860%\nCooltime 45 seconds

Changed: cooltime – 90 → 45

Aran (1st job)

Combo Ability
Description: Increases the chance of not being knocked back when attacked. Also, each time 10 Combo counts accumulate, attack, defense, and movement speed increase. \nRequired Skill: #cLv. 1 Double Swing#\n#cLv 1 effect: Can learn Combo Drain.#\n#cLv. 10 effect: Can learn Advanced Combo Ability.#
Template

Level 1: Stance +32%. Every 10 Combo count increases ATT +5, Weapon DEF +20, Magic DEF +20, and MSPD +3, up to 1 times.
Level 10: Stance +50%. Every 10 Combo count increases ATT +5, Weapon DEF +20, Magic DEF +20, and MSPD +3, up to 10 times.

Changed: stanceProp – 10+2*x → 30+2*x [30 → 50]
Changed: v – 2 → 0

Double Swing
Description: Hit the Attack key twice to deliver double attacks to up to 8 enemies. Increases damage once for the next skill used after Double Swing. The damage bonus is applied only to Aran’s unique skills except Double Swing.\n#cIncrease this skill to level 20 to learn the 2nd skill, Triple Swing.#
Template

Level 1: Consumes 2 MP, attacks at 205% Damage with the second hit, and increases the next skill’s final damage +20%.
Level 20: Consumes 5 MP, attacks at 300% Damage with the second hit, and increases the next skill’s final damage +20%.

Added: x – 20

Combo Smash
Description: Charges Pole Arm with its fighting spirit and shoots the energy at enemies in front. Requires #c10 Combo count#.\nCommand: #c↓→ + Attack key#\nRequired Skill: #cCombo Ability level 1#
Template

Level 1: Combo count 10 consumed, with 414% damage, attack max 8 enemies
Level 10: Combo count 10 consumed, with 540% damage, attack max 8 enemies

Changed: aranComboCon – 15 → 10

Aran (2nd job)

Triple Swing
Description: Hit the Attack key three times to deliver triple attacks to up to 8 enemies. Increases damage once for the next skill used after Triple Swing. The damage bonus is applied only to Aran’s unique skills except Triple Swing.\nRequired Skill: #cDouble Swing level 20#
#cIncrease this skill to level 20 to learn the 3rd skill, Full Swing.#

Template

Level 1: Consumes 5 MP, attacks at 448% Damage with the third hit, and increases the next skill’s final damage +35%.
Level 20: Consumes 8 MP, attacks at 600% Damage with the third hit, and increases the next skill’s final damage +35%.

Added: x – 35

Combo Fenrir
Description: Fires the condensed energy of wolves that attacks multiple enemies 2 times. Requires #c20 Combo Counters#.\nCommand: #c↓→ + Attack key#\nRequired Skill: #cCombo Smash level 1#
Template

Level 1: Combo count 20 consumed, attack upto 4 enemies twice with 445% damage
Level 10: Combo count 20 consumed, attack upto 8 enemies twice with 580% damage

Changed: aranComboCon – 40 → 20

Body Pressure
Description: Temporarily enables Body Attacks on enemies. Emasculates enemies for 5 seconds.
Template

Level 1: MP Cost: 36, Damage: 80%, Duration: 120 sec, Emasculates enemies Chance: 24%
Level 5: MP Cost: 20, Damage: 400%, Duration: 200 sec, Emasculates enemies Chance: 40%

Changed: time – 100+16*x → 100+20*x [180 → 200]

Combo Drain
Description: Casts a buff that makes attacks heal HP. Requires #c30 Combo Counters#.\nRequired Skill: #cCombo Ability level 1#
Template

Level 1: Combo Counter Cost: #comboConAran. Attacks restore 2% Max HP for 74 seconds.
Level 10: Combo Counter Cost: #comboConAran. Attacks restore 2% Max HP for 200 seconds.

Changed: time – 60+18*x → 60+14*x [240 → 200]
Changed: x – x → 2 [10 → 2]

Snow Charge
Description: Permanently increases damage and imbues Pole Arms with the power of Ice Spirit for a set period.
Template

Level 1: Permanently increases damage +8%. MP Cost: 24. For 20 seconds, attacks decrease enemy MSPD -22 for 5 seconds. 1% more damage on Slowed enemies. This skill takes effects also on Boss monsters, but its MSPD reduction effect and duration are halved.
Level 10: Permanently increases damage +35%. MP Cost: 33. For 200 seconds, attacks decrease enemy MSPD -40 for 20 seconds. 10% more damage on Slowed enemies. This skill takes effects also on Boss monsters, but its MSPD reduction effect and duration are halved.

Added: q – 20+2*x [40]
Added: w – x [10]

Aran (3rd job)

Advanced Combo Ability
Description: Increases Stance Rate, Attack, Abnormal Status Resistance, Critical Rate, and Maximum Critical Damage. Every 10 Combo Counters additionally increase Critical Rate and Attack.\nRequired Skill: #cCombo Ability level 10#
Template

Level 1: Stance +5%, ATT +4, Abnormal Status Resistance +6%, Critical Rate +2%, and Max. Critical Damage +2%. Every 10 Combo Counters increase Critical Rate +1% and ATT +3 up to 1 times.
Level 10: Stance +50%, ATT +40, Abnormal Status Resistance +60%, Critical Rate +20%, and Max. Critical Damage +20%. Every 10 Combo Counters increase Critical Rate +3% and ATT +3 up to 10 times.

Changed: asrR – 10 → 6*x [10 → 60]
Added: padX – 4*x [40]
Changed: q – 4 → 0
Changed: s – 7 → 3
Changed: stanceProp – 3*x → 5*x [30 → 50]
Removed: u
Changed: v – 2 → 0
Changed: w – 5 → 0
Changed: z – 2 → 3

Full Swing
Description: Makes Double Swing hit multiple times and increases damage once for the next skill used after the single Swing. The damage bonus is applied only to Aran’s unique skills except the single Swing. Also increases Double Swing/Triple Swing/Combo Smash damage.\nRequired Skill: #cTriple Swing level 20#\n#cIncrease this skill to level 10 to learn the 4th skill, Over Swing.#
Template

Level 1: Swing: Final damage +10% for the next skill\nDouble Swing: Consumes 6 MP and attacks twice at 215% Damage.\nTriple Swing: Consumes 8 MP and attacks at 515% Damage.\nCombo Smash damage +64%
Level 10: Swing: Final damage +10% for the next skill\nDouble Swing: Consumes 12 MP and attacks twice at 260% Damage.\nTriple Swing: Consumes 14 MP and attacks at 740% Damage.\nCombo Smash damage +100%

Changed: damR – 10+4*x → 60+4*x [50 → 100]
Added: q – 10
Changed: z – 10+4*x → 60+4*x [50 → 100]

Combo Judgment
Description: Drops a giant axe of judgment onto multiple enemies. Freezes the targets. Frozen targets receive DoT damage for a set duration. #cRequires 30 Combo Counters#.\nCommand: #c↑↓ + Attack Key#\nRequired Skill: #cCombo Fenrir level 1#
Template

Level 1: Combo count 30 consumed, on max 6 enemies, with 385% damage, attack 4 times, 4 sec freezing, 4 sec 105% continuous damage for every 1 sec
Level 20: Combo count 30 consumed, on max 10 enemies, with 480% damage, attack 4 times, 10 sec freezing, 6 sec 200% continuous damage for every 1 sec

Changed: aranComboCon – 60 → 30
Changed: attackCount – 3 → 4
Changed: damage – 440+10*x → 380+5*x [640 → 480]

Final Toss
Description: Launches multiple enemies in front in the air as it jumps. Monsters receive greater damage while in midair. This skill, if activated manually with the command, does not consume Combo Counters, but its damage and Jump decrease.\nCommand: #c↓↑+ Attack Key#
Template

Level 1: Combo Counter Cost: #comboConAran. MP Cost: 15. Launches up to 8 enemies in the air and attacks them at 330% Damage. Skill damage +43%p on airborne enemies.
Level 20: Combo Counter Cost: #comboConAran. MP Cost: 25. Launches up to 8 enemies in the air and attacks them at 520% Damage. Skill damage +100%p on airborne enemies.

Added: y – 1000

Aran (4th job)

Over Swing
Description: Makes both Double Swing and Triple Swing hit multiple times, Also increases Single Swing, Double Swing, Triple Swing, Combo Smash, and Combo Fenrir damage.\nRequired Skill: #cFull Swing level 10#
Max Level w/o Mastery Book: 10
Template

Level 1: Single Swing: Attacks twice at 260% Damage.\nDouble Swing: Consumes 14 MP and attacks twice at 335% Damage.\nTriple Swing: Consumes 16 MP and attacks twice at 435% Damage.\nCombo Fenrir and Combo Smash damage +31%
Level 30: Single Swing: Attacks twice at 550% Damage.\nDouble Swing: Consumes 20 MP and attacks twice at 625% Damage.\nTriple Swing: Consumes 22 MP and attacks twice at 725% Damage.\nCombo Fenrir and Combo Smash damage +60%

Changed: damR – 10+x → 30+x [40 → 60]
Added: q – 250+10*x [550]
Changed: w – 310+7*x → 325+10*x [520 → 625]
Changed: y – 430+7*x → 425+10*x [640 → 725]
Removed: z

Combo Tempest
Description: Freezes surrounding enemies, leaving them with only 1 HP. If used on Boss monsters, this skill inflicts lethal damage 4 times in a row. Can be recast within a set period without consuming Combo Counters. A cooldown incurs after this skill is recast or after a set period. Also adds the Passive effect that permanently increases Combo Judgment damage. Requires #c100 Combo Counters#.\nRequired Skill: #cCombo Judgment level 1#
Max Level w/o Mastery Book: 10
Template

Level 1: Consumes 100 Combo Counters to attack up to 15 enemies.\nFreezes monsters for 15 seconds, leaving them with only 1 HP.\nFor Boss monsters, attacks at 442% Damage 4 times instead.\nCan be recast within 15 seconds without consuming Combo Counters. A cooldown incurs after it’s recast or after 15 seconds.\nPermanently increases Combo Judgment damage +11%.\nCooldown: 15 sec
Level 30: Consumes 100 Combo Counters to attack up to 15 enemies.\nFreezes monsters for 15 seconds, leaving them with only 1 HP.\nFor Boss monsters, attacks at 790% Damage 4 times instead.\nCan be recast within 15 seconds without consuming Combo Counters. A cooldown incurs after it’s recast or after 15 seconds.\nPermanently increases Combo Judgment damage +40%.\nCooldown: 15 sec

Added: cooltime – 15
Changed: time – 10+x → 15 [40 → 15]

Beyond Blade
Description: Musters all her strength and obliterates enemies in front in concert with Maha. Beyond Blade ignores the Knockback effect from enemy attacks while being cast.
Type: Hyper Skill (Requires Level 170)
Level Required: 170
Template

Level 1: Consumes 40 MP and attacks 6 enemies at 450% Damage 6 times. Press the skill key again to achieve up to 3 hits.\n2nd Hit: Attacks 6 times at 500% Damage.\n3rd Hit: Attacks 6 times at 550% Damage.\nDamage +6% each time the number of targets decreases -1. Increased damage is multiplied. 100% Critical Rate and 30% Ignore DEF while using this skill. Damage -15% from enemy attacks including those that drain HP based on Max HP.\n#cCan be used after Final Blow.

Changed: attackCount – 3 → 6
Changed: damage – 640 → 450
Changed: mobCount – 8 → 6
Added: w – 6
Added: x – 106
Added: y – 15

Final Blow
Description: Makes a full swing with Pole Arm, inflicting lethal damage on multiple enemies. Ignores a certain amount of monster Defense. Final Blow ignores the Knockback effect from enemy attacks while being cast.\nThis skill, if activated manually with the command, does not consume Combo Counters, but its damage decreases and its Knockback immunity is disabled.\nCommand: #c↓ + Attack Key#
Max Level w/o Mastery Book: 10
Template

Level 1: combo count #comboConAran consumed, MP 20 consumed, with 216% damage, on max 6 enemies, attack 5 times, monster defense rate 5% ignored
Level 30: combo count #comboConAran consumed, MP 35 consumed, with 390% damage, on max 6 enemies, attack 5 times, monster defense rate 20% ignored

Changed: attackCount – 4 → 5
Changed: damage – 280+7*x → 210+6*x [490 → 390]
Changed: mobCount – 8 → 6

Unlimited Combo
Description: Temporarily skills will not use up your combo count.
Type: Hyper Skill (Requires Level 150)
Level Required: 150
Template

Level 1: Consumes 300 MP to increase damage +10% and negates all Combo Counter costs for 30 seconds.\nCooldown: 90 sec

Added: indieDamR – 10

Evan (3rd Master)

Magic Guard
Description: Reduces damage dealt to you, and makes a portion of the damage affect your MP instead of your HP. If your MP reaches 0, your HP takes the full amount of damage.
Template

Level 1: MP Cost: 21, Damage Taken: -1% , Damage Displaced: 9% of damage received, Duration: 110 sec
Level 20: MP Cost: 30, Damage Taken: -10% , Damage Displaced: 85% of damage received, Duration: 300 sec

Changed: time – 100+25*x → 100+10*x [600 → 300]

Evan (7th Master)

Magic Resistance
Description: Temporarily increases elemental resistances and Magic Defense for surrounding party members.
Template

Level 1: MP Cost: 12. Elemental resistances +7% and Magic DEF +55 for 120 sec.
Level 10: MP Cost: 36. Elemental resistances +25% and Magic DEF +100 for 300 sec.

Changed: time – 50+10*x → 100+20*x [150 → 300]

Evan (8th Master)

Onyx Shroud
Description: When used, for a certain period of time, friendly party members’ evasion chance is increased.
Template

Level 1: Consume MP 50, for 104 sec, 6% chance of additional evasion\npassive effect : status abnormality tolerance 10% increased
Level 15: Consume MP 70, for 300 sec, 20% chance of additional evasion\npassive effect : status abnormality tolerance 15% increased

Changed: time – 90+6*x → 90+14*x [180 → 300]

Teleport Mastery
Description: When this skill is activated, additional MP is consumed to inflict damage on the enemies at the teleport location and apply stun effects to them. Permanently increases teleport distance.\nCan be toggled #cOn/Off.#Required Skill: #cLv. 20 Teleport#
Template

Level 1: MP Cost: 2, Damage: 210%, Max Enemies Hit: 6, Stun Chance: 35%, Stun Duration: 2 sec, Teleport Distance: +2
Level 10: MP Cost: 20, Damage: 300%, Max Enemies Hit: 6, Stun Chance: 80%, Stun Duration: 4 sec, Teleport Distance: +20

Added: notRemoved – 1

Evan (9th Master)

Dark Fog – Damage Split
Description: Dark Fog achieves more hits at the cost of 70% of its damage.
Type: Hyper Skill (Requires Level 189)
Level Required: 189
Template

Level 1: Hits +3. Final damage: 30% of original damage.

Added: x – 30

Illusion
Description: A clone of the dragon attacks a target multiple times. Ignores a certain amount of monster Defense and achieves greater damage on Boss monsters.
Max Level w/o Mastery Book: 10
Template

Level 1: MP Cost: 28. Attacks at 213% Damage 6 times. Ignores 6% monster DEF. 11% chance of causing Stun. Damage +1% on Boss monsters.
Level 30: MP Cost: 48. Attacks at 300% Damage 6 times. Ignores 20% monster DEF. 40% chance of causing Stun. Damage +30% on Boss monsters.

Changed: attackCount – 4 → 6
Changed: damage – 300+5*x → 210+3*x [450 → 300]

Evan (10th Master)

Soul Stone
Description: Casts a buff that protects its targets’ spirits. The buff is applied to random party members, resurrecting them on the spot if they die during its effect.
Max Level w/o Mastery Book: 10
Template

Level 1: MP Cost: 100. Casts the Soul Stone buff on 3 members for 110 seconds, resurrecting them on the spot with 23% HP.\nCooldown: 900 sec
Level 20: MP Cost: 100. Casts the Soul Stone buff on 6 members for 300 seconds, resurrecting them on the spot with 80% HP.\nCooldown: 900 sec

Changed: cooltime – 360 → 900

Onyx Will
Description: Decreases a portion of received damage for a set period and, enables you to resist being knocked back when struck.
Template

Level 1: MP Cost: 32, Damage Absorption: 5% for 110 sec, Knock-back Resistance Rate: 33%
Level 20: MP Cost: 70, Damage Absorption: 15% for 300 sec, Knock-back Resistance Rate: 90%

Changed: time – 100+7*x → 100+10*x [240 → 300]

Mercedes (2nd job)

Spirit Surge
Description: Increases Damage and Critical Chance for a fixed period of time.
Template

Level 1: MP Cost: 25, Damage: 2%, Duration: 88 sec, Critical Chance: +1%
Level 15: MP Cost: 45, Damage: 30%, Duration: 200 sec, Critical Chance: +15%

Changed: time – 60+8*x → 80+8*x [180 → 200]

Mercedes (3rd job)

Ignis Roar
Description: Permanently increases your avoidability. When used, this skill uses the power of a Fire Spirit to temporarily increase your attack and the attack of combo skills.\n#cLv. 5 effect: Can learn Ancient Warding.#
Template

Level 1: Active Effects: Consumes 40 MP to increase ATT +2 for 67 seconds. Chain with other skills to additionally increase ATT +0.2 up to 10 times. Lasts for 10 seconds.\nPassive Effects: 5% chance of increasing Avoidability
Level 20: Active Effects: Consumes 60 MP to increase ATT +40 for 200 seconds. Chain with other skills to additionally increase ATT +4 up to 10 times. Lasts for 10 seconds.\nPassive Effects: 20% chance of increasing Avoidability

Changed: time – 40+7*x → 60+7*x [180 → 200]

Water Shield
Description: Borrows the power of the spirits to raise a water barrier around you for a fixed period of time. The barrier absorbs a portion of the damage you receive, and increases resistance against abnormal status and all elemental attacks.
Template

Level 1: Consumes 60 MP and casts a water barrier that absorbs up to 12% damage and increases Abnormal Status Resistance/all elemental resistances +7% for 110 seconds.
Level 10: Consumes 100 MP and casts a water barrier that absorbs up to 30% damage and increases Abnormal Status Resistance/all elemental resistances +25% for 200 seconds.

Changed: time – 100+8*x → 100+10*x [180 → 200]

Elemental Knights
Description: Randomly summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle.\nIce Spirit: Has a chance to freeze enemies.\nFire Spirit: Deals continuous fire damage to enemies.\nShadow Spirit: Deals increased damage.
Template

Level 1: MP Cost: 132, 1 random Spirit summoned for 102 sec.\nIce Spirit – Damage: 370%, Freeze Chance: 18%, Freeze Duration: 3 sec\nFire Spirit – Damage Over Time: 370% chance of causing 56% damage every 1 sec for 3 sec\nShadow Spirit: Damage: 409%\nCooldown: 192 sec
Level 10: MP Cost: 60, 1 random Spirit summoned for 210 sec.\nIce Spirit – Damage: 550%, Freeze Chance: 90%, Freeze Duration: 5 sec\nFire Spirit – Damage Over Time: 550% chance of causing 110% damage every 1 sec for 5 sec\nShadow Spirit: Damage: 625%\nCooldown: 120 sec

Changed: time – 60+10*x → 90+12*x [160 → 210]

Mercedes (4th job)

Rolling Moonsault
Description: Can be chained with Rising Rush after it launches enemies in the air. Enables you to quickly spin and attack airborne enemies multiple times. Also adds the Passive effect that permanently increases damage for Rising Rush and Aerial Barrage. Can be chained with Leaf Tornado, Gust Dive, Spikes Royale, and Wrath of Enreal.
Template

Level 1: Active Effects: Consumes 54 MP to attack up to 8 enemies at 262% Damage 6 times.\nPassive Effects: Rising Rush/Aerial Barrage damage +12%\nCooldown: 4 sec
Level 20: Active Effects: Consumes 70 MP to attack up to 8 enemies at 300% Damage 6 times.\nPassive Effects: Rising Rush/Aerial Barrage damage +50%\nCooldown: 4 sec

Added: cooltime – 4

Ancient Warding
Description: For a fixed period of time, receive the Ancient Spirit’s protection, which increases your damage and HP. In addition, the chance of Avoidability for Ignis Roar will be increased permanently.\nRequired Skill: #cIgnis Roar Lv. 5#
Max Level w/o Mastery Book: 10
Template

Level 1: Active Effects: MP Cost: 45. Damage +11% and HP +50 for 55 sec.\nPassive Effects: Ignis Roar’s Avoidability +6%
Level 30: Active Effects: MP Cost: 80. Damage +40% and HP +1500 for 200 sec.\nPassive Effects: Ignis Roar’s Avoidability +20%

Changed: time – 60+5*x → 50+5*x [210 → 200]

Phantom (2nd job)

Devil’s Luck
Description: Permanently increases LUK.
Template

Level 1: Permanently increases LUK by 6
Level 10: Permanently increases LUK by 60

Changed: lukX – 8*x → 6*x [40 → 60]
Changed: maxLevel – 5 → 10

Phantom (3rd job)

Final Feint
Description: Phantom, born under a lucky star, can additionally increase his Luck for an indefinite time. This skill, when used, defies Death and resurrects the character with HP.\nThis skill does not affect Cooldown Reset effects.
Template

Level 1: Active Effects – MP Cost: 300, Upon death, you revive with 10% of Max HP. Makes you invincible for 2 sec #\nPassive Effects: Permanently increases LUK by 6\n#cAfter using buff:# 1800 sec Cooldown
Level 10: Active Effects – MP Cost: 300, Upon death, you revive with 100% of Max HP. Makes you invincible for 4 sec #\nPassive Effects: Permanently increases LUK by 60\n#cAfter using buff:# 1800 sec Cooldown

Changed: cooltime – 1500-90*x → 1800 [600 → 1800]

Phantom (4th job)

Mille Aiguilles
Description: Keep stings in rapid succession. You can move and continue to attack.
Max Level w/o Mastery Book: 10
Template

Level 1: MP Cost: 13, Damage: 111%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the #cdirectional keys# to #cmove#
Level 30: MP Cost: 15, Damage: 140%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the #cdirectional keys# to #cmove#

Changed: damage – 100+x → 110+x [130 → 140]
Added: subTime – 130

Rose Carte Finale
Description: Tosses a bouquet of cards into the air. The cards fall and penetrate the ground, inflicting continuous damage on enemies without being affected by enemies in the Damage Reflection status.
Type: Hyper Skill (Requires Level 170)
Level Required: 170
Template

Level 1: MP Cost: 200. Attacks 15 enemies in one screen at 700% Damage 6 times. Attacks 6 enemies around the cards twice at 200% Damage for 12 seconds.\nCooldown: 65 sec

Changed: cooltime – 90 → 65

Final Judgment Draw
Description: Casts all of Judgment Draw’s effects at once. Stacks with Judgment Draw.
Type: Hyper Skill (Requires Level 150)
Level Required: 150
Template

Level 1: MP Cost: 300. Critical Rate:20%, item drop rate: 20%, Abnormal Status Resistance/elemental resistances: 20%, and attacks heal 1% Max HP for 30 seconds.\nCooldown: 90 sec

Changed: z – 3 → 1

Eunwol (3rd job)

Spirit Trap
Description: Summons binding spirits to immobilize enemies caught in their trap.
Template

Level 1: MP Cost: 37, Trap Duration: 6 sec\nTemporarily immobilizes enemies\n#cCooldown: 294 sec#
Level 15: MP Cost: 65, Trap Duration: 20 sec\nTemporarily immobilizes enemies\n#cCooldown: 210 sec#

Changed: cooltime – 300-8*x → 300-6*x [180 → 210]
Changed: time – 10+x → 5+x [25 → 20]

Summon Other Spirit
Description: When you are fatally wounded, a guardian spirit descends, blocking enemy attacks and knocking back multiple surrounding enemies.
Template

Level 1: Keeps you from dying when you are subject to lethal damage, attacks up to 6 enemies at 270% Damage 4 times, and makes you Invincible for 1 seconds.\n#cCooldown: #1800sec#
Level 10: Keeps you from dying when you are subject to lethal damage, attacks up to 15 enemies at 450% Damage 4 times, and makes you Invincible for 3 seconds.\n#cCooldown: #1800sec#

Changed: cooltime – 420-12*x → 1800 [300 → 1800]

Eunwol (4th job)

Bomb Punch
Description: Summons a nature spirit to attack multiple enemies in front. Can be used 4 times in a row.
Max Level w/o Mastery Book: 10
Template

Level 1: MP Cost: 30 \n[1st hit]: Max Enemies Hit: 8, Damage: 184%, Number of Attacks: 3\n[2nd hit]: Max Enemies Hit: 8, Damage: 194%, Number of Attacks: 3\n[3rd hit]: Max Enemies Hit: 8, Damage: 204%, Number of Attacks: 3\n[4th Hit]: Max Enemies Hit: 8, Damage: 234%, Number of Attacks: 3, Stun Chance: 42%, Stun Duration: 1 sec
Level 30: MP Cost: 45 \n[1st hit]: Max Enemies Hit: 8, Damage: 300%, Number of Attacks: 3\n[2nd hit]: Max Enemies Hit: 8, Damage: 310%, Number of Attacks: 3\n[3rd hit]: Max Enemies Hit: 8, Damage: 320%, Number of Attacks: 3\n[4th Hit]: Max Enemies Hit: 8, Damage: 350%, Number of Attacks: 3, Stun Chance: 100%, Stun Duration: 2 sec

Changed: damage – 140+4*x → 180+4*x [260 → 300]
Changed: q – 180+4*x → 230+4*x [300 → 350]
Changed: w – 160+4*x → 200+4*x [280 → 320]
Changed: y – 150+4*x → 190+4*x [270 → 310]

Soul Splitter
Description: Summons a fire spirit to attack multiple enemies in front.\nSplits enemies’ souls from their bodies.
Max Level w/o Mastery Book: 10
Template

Level 1: Consumes 62 MP and attacks up to 6 enemies at 1240% Damage 1 times.\nSeparates its targets’ spirits from their bodies.\nStationary monsters cannot be separated from their spirits, but they receive 50% more damage. \n#cSeparated Spirit#: Shares HP with the body, final damage -50% from your attacks, and appears on the attacked spot for 10 seconds.\nSeparated bodies and spirits give 43% more EXP when defeated.\n#cCooldown: #cooltimesec#
Level 20: Consumes 100 MP and attacks up to 6 enemies at 2000% Damage 1 times.\nSeparates its targets’ spirits from their bodies.\nStationary monsters cannot be separated from their spirits, but they receive 50% more damage. \n#cSeparated Spirit#: Shares HP with the body, final damage -50% from your attacks, and appears on the attacked spot for 20 seconds.\nSeparated bodies and spirits give 100% more EXP when defeated.\n#cCooldown: #cooltimesec#

Changed: cooltime – 300-9*x → 300-6*x [120 → 180]
Changed: time – 10+x → 10+d(x/2) [30 → 20]

Spirit Bond Max
Description: Maximizes your bond with elemental spirits, temporarily increasing your damage, Attack, Ignore DEF amount, Boss Attack, and Attack Speed.
Type: Hyper Skill (Requires Level 150)
Level Required: 150
Template

Level 1: MP Cost: 300. If a spirit descends within 30 sec, damage +20%, Attack +20, Boss ATT +20%, ASPD +1 level, and ignores 20% enemy DEF.\n#cCooldown: 120 sec#

Added: notRemoved – 1

Luminous (2nd job)

Black Blessing
Description: A dark orb forms when you evade attacks for a short time in battle. Accumulating orbs will also increase Magic ATT. If you take any damage, one orb will be destroyed and absorb some of the damage.
Template

Level 1: When not attacked for 5 sec during a battle, create a dark orb protecting oneself. When damage is received, one dark orb is consumed to reduce damage by 32%\n[when orb is accumulated, magic is increased]\n1 orb : magic 10 increased\n2 orbs : magic 16 increased\n3 orbs : magic 20 increased
Level 20: When not attacked for 3 sec during a battle, create a dark orb protecting oneself. When damage is received, one dark orb is consumed to reduce damage by 70%\n[when orb is accumulated, magic is increased]\n1 orb : magic 15 increased\n2 orbs : magic 24 increased\n3 orbs : magic 30 increased

Changed: time – 15-d(x/2) → 5-d(x/10) [5 → 3]

Luminous (3rd job)

Ray of Redemption
Description: [Light Magic]\nHeal your party members and deal damage to enemies with the power of light.
Template

Level 1: Consumes 31 MP and attacks 6 enemies in its range at 123% Damage 3 times. Recovery: 40%\nCooldown: 5 sec
Level 20: Consumes 41 MP and attacks 6 enemies in its range at 180% Damage 3 times. Recovery: 800%\nCooldown: 5 sec

Added: cooltime – 5

Luminous (4th job)

Darkness Mastery
Description: The buff duration of Equilibrium and the restoring speeds for both light and darkness skills increase. Also increase the ATT of Death Scythe.
Max Level w/o Mastery Book: 10
Template

Level 1: Equilibrium duration +3 sec. Decreases the time to reach Sunfire/Eclipse with the use of Light/Dark skills.\nDeath Scythe damage +10%
Level 10: Equilibrium duration +7 sec. Decreases the time to reach Sunfire/Eclipse with the use of Light/Dark skills.\nDeath Scythe damage +100%

Changed: time – u(x/2) → 2+u(x/2) [5 → 7]

Dark Crescendo
Description: Has a chance to increase damage with each consecutive hit for a short period of time.
Max Level w/o Mastery Book: 10
Template

Level 1: MP Cost: 45. For 64 sec, chance to Increase Damage with each hit: 51%, Damage: +2%. Can stack up to 5 times.
Level 30: MP Cost: 80. For 180 sec, chance to Increase Damage with each hit: 80%, Damage: +2%. Can stack up to 15 times.

Changed: damR – 1 → 2
Changed: x – 10+2*d(x/3) → 5+d(x/3) [30 → 15]

Demon Slayer (2nd job)

Outrage
Description: Permanently increases ATT and Critical Rate.
Template

Level 1: ATT: +12, Critical Rate: +1%
Level 20: ATT: +50, Critical Rate: +20%

Changed: padX – 2*x → 10+2*x [40 → 50]

Chaos Lock
Description: Enables you to track down and attack a nearby enemy with a chance of Stunning it. Can be used in midair. Use with a direction key to teleport in the selected direction.
Template

Level 1: Fury Cost: 20, After teleporting – Damage: 215%, Max Monsters Hit: 6, Stun Chance: 54%, Stun Duration: 1 sec
Level 10: Fury Cost: 20, After teleporting – Damage: 305%, Max Monsters Hit: 6, Stun Chance: 90%, Stun Duration: 3 sec

Changed: forceCon – 10 → 20

Demon Slayer (3rd job)

Focused Fury
Description: Focuses powers to permanently increase damage and improve attack speed by 1 level.
Template

Level 1: Damage increased by 21%. Improves attack speed.
Level 20: Damage increased by 40%. Improves attack speed.

Changed: damR – 5+x → 20+x [25 → 40]

Raven Storm
Description: Summons a flock of really angry ravens that peck the faces off of any enemies in front of you. The ravens then return the enemies’ HP to you as thanks for letting them take out their aggression.
Template

Level 1: Fury Cost: 10, Damage: 134%, Max Enemies Hit: 8, Number of Attacks: 5, Recovers up to 23% of HP\nCooldown: 10 sec
Level 10: Fury Cost: 10, Damage: 170%, Max Enemies Hit: 8, Number of Attacks: 5, Recovers up to 50% of HP\nCooldown: 10 sec

Changed: cooltime – 15-x → 10 [5 → 10]

Demon Slayer (4th job)

Barricade Mastery
Description: Maximizes One-handed Blunt Weapon/Axe Masteries, and increases Minimum Critical Damage and Attack.\nRequired Skill: #cWeapon Mastery level 10#
Max Level w/o Mastery Book: 10
Template

Level 1: One-handed Blunt Weapon/Axe Masteries +56%, ATT +21, and Min. Critical Damage +1%
Level 30: One-handed Blunt Weapon/Axe Masteries +70%, ATT +50, and Min. Critical Damage +15%

Changed: padX – x → x+20 [30 → 50]

Infernal Concussion
Description: Calls an eruption from below to blast nearby enemies into the air. Enemies in air receive 100% critical damage from the explosion.
Max Level w/o Mastery Book: 10
Template

Level 1: HP Cost: 300, Fury Cost: 15, Damage: 255%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 204% damage.
Level 30: HP Cost: 300, Fury Cost: 15, Damage: 400%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 320% damage.

Changed: forceCon – 25 → 15

Leech Aura
Description: You and your party members temporarily regain HP from a portion of damage inflicted on your enemies.
Max Level w/o Mastery Book: 9
Template

Level 1: Fury Cost: 30. Restores party members’ HP from 1% damage inflicted on enemies for 84 seconds. Cannot restore more than 25% of Max HP. Cools down for 5 seconds after each restoration.
Level 9: Fury Cost: 30. Restores party members’ HP from 3% damage inflicted on enemies for 180 seconds. Cannot restore more than 25% of Max HP. Cools down for 5 seconds after each restoration.

Added: w – 25
Added: y – 5

Demon Cry
Description: Instantly unleashes its latent power to threaten surrounding enemies and inflict great damage. Decreases Defense, Attack, and Accuracy of the enemies and increases their EXP reward/item drop rates. This skill’s #ccooldown decreases while Boundless Rage is in effect.#
Max Level w/o Mastery Book: 10
Template

Level 1: HP Cost: 400. Fury Cost: 30. Attacks up to 15 enemies at 305% Damage 8 times and threatens them. Enemy ATT/DEF -5%, Accuracy -5%, and EXP reward/item drop rate +5% for 20 sec\nCooldown: 14 sec. 7 sec while Boundless Rage is in effect.
Level 30: HP Cost: 400. Fury Cost: 30. Attacks up to 15 enemies at 450% Damage 8 times and threatens them. Enemy ATT/DEF -15%, Accuracy -20%, and EXP reward/item drop rate +20% for 20 sec\nCooldown: 14 sec. 7 sec while Boundless Rage is in effect.

Changed: attackCount – 6 → 8
Added: cooltime – 14
Changed: damage – 150+4*x → 300+5*x [270 → 450]
Added: s – 7
Changed: subTime – 10+d(x/6) → 20 [15 → 20]
Changed: time – 15+d(x/2) → 20 [30 → 20]

Boundless Rage
Description: Consumes all remaining Fury to send yourself into a raging berserker mode. All Fury-based attacks will be free for a short period, however the skill has a long cooldown.
Max Level w/o Mastery Book: 15
Template

Level 1: Fury Cost: 100, Use skills without consuming Fury, Duration: 30 sec\nCooldown: 214 sec
Level 15: Fury Cost: 100, Use skills without consuming Fury, Duration: 50 sec\nCooldown: 200 sec

Changed: cooltime – 480-20*x → 215-x [180 → 200]
Changed: time – 10+10*u(x/3) → 20+10*u(x/5) [60 → 50]

Will of Liberty
Description: Draw power and inspiration from the resistance’s dream of a free and liberated Maple World.
Type: Hyper Skill (Requires Level 200)
Level Required: 200
Template

Level 1: Consumes #mpCon MP, increasing damage by 10% for 60 seconds. Increases Maximum Damage by 5000000. \nCooldown Time: 120 seconds This skill is only effective on Resistance members in your party.

Changed: forceCon – 50 → 10

Demon Avenger (3rd job)

Diabolic Recovery
Description: Significantly increases HP and recovers HP at regular intervals for a set period.
Template

Level 1: Consumes HP 520, increasing Max HP by 6% for 28 seconds. Recovers 1% of Max HP every 23 seconds.
Level 20: Consumes HP 900, increasing Max HP by 25% for 180 seconds. Recovers 5% of Max HP every 4 seconds.

Changed: indieMhpR – 2*x → 5+x [40 → 25]

Demon Avenger (4th job)

Exceed: Execution
Description: Harnesses its power as a true Demon to deliver a powerful slash at enemies in front, ignoring a certain amount of their Defense.\r\n#cExceed#: Gradually increases Attack Speed as it consumes more HP, and attacks twice as many when this skill reaches the final level.
Max Level w/o Mastery Book: 10
Template

Level 1: Consumes Max HP 4% to attack a maximum of 2 enemies 4 times, inflicting 243% damage. Ignores Enemy Defense by 1%.
Level 30: Consumes Max HP 4% to attack a maximum of 2 enemies 4 times, inflicting 475% damage. Ignores Enemy Defense by 30%.

Changed: attackCount – 3 → 4
Changed: damage – 320+10*x → 235+8*x [620 → 475]
Changed: mobCount – 6 → 2

Shield Chasing
Description: Throws a shield that chases enemies. The thrown shield hits the target, and then chases surrounding enemies. If there are no enemies around it, then it attacks the same enemy again. Shield Chasing does not affect enemies in the Damage Reflection status.
Max Level w/o Mastery Book: 10
Template

Level 1: HP Cost: 710. Throws 2 shields at enemies, attacking at 210% Damage 2 times. Each shield attacks up to 8 times.\nCooldown: 6 sec\r\nPassive Effects: Exceed: Moonlight Slash skill damage +185%p
Level 30: HP Cost: 1000. Throws 2 shields at enemies, attacking at 500% Damage 2 times. Each shield attacks up to 8 times.\nCooldown: 6 sec\r\nPassive Effects: Exceed: Moonlight Slash skill damage +330%p

Added: damPlus – 180+5*x [330]
Removed: damR

Armor Break
Description: Attack enemies in front of you to break their armor. A Debuff is cast on attacked enemies, decreasing their Defense for a certain duration.
Max Level w/o Mastery Book: 10
Template

Level 1: Consumes 420 HP to attack up to 12 enemies at 205% Damage 4 times. Decreases the enemies’ DEF -1% for 1 seconds.\nPassive Effects: Exceed: Demon Strike skill damage +126%p
Level 30: Consumes 1000 HP to attack up to 12 enemies at 350% Damage 4 times. Decreases the enemies’ DEF -30% for 30 seconds.\nPassive Effects: Exceed: Demon Strike skill damage +155%p

Added: damPlus – 125+x [155]

Thousand Swords
Description: Fills the screen with darkness, and then slashes at enemies, its sword a blue flash of light. This skill puts so much strain on the character’s body that it increases Overload.
Type: Hyper Skill (Requires Level 170)
Level Required: 170
Template

Level 1: -15% of Max HP. Overload +5. Attacks up to 14 enemies at 500% Damage 8 times.\nCooldown: 8 sec

Removed: hpCon
Added: hpRCon – 15
Added: x – 5

Battle Mage (2nd job)

Drain Aura
Description: Radiates a red aura that regains HP from some of the damage surrounding party members inflict on enemies. The aura can restore only up to 7% Max HP at a time, but it heals everyone in its range every time. The aura is canceled when the skill key is pressed again or another aura is cast. This skill also permanently adds the ability to regain a certain percentage of Max HP from the spirit of each killed enemy.
Template

Level 1: MP Cost: 22 MP per second, HP Restoration: 5% of damage inflicted by party members.\nCooldown: 3 seconds\nPassive Effects: Restores 240 HP every 4 seconds. Restores 1% Max HP with each kill.
Level 20: MP Cost: 28 MP per second, HP Restoration: 10% of damage inflicted by party members.\nCooldown: 3 seconds\nPassive Effects: Restores 1000 HP every 4 seconds. Restores 1% Max HP with each kill.

Changed: killRecoveryR – 3 → 1

Battle Mage (4th job)

Spell Boost
Description: A special tool intensifies your magical abilities.
Max Level w/o Mastery Book: 10
Template

Level 1: MATT +6%, Damage +1%, and Ignore Monster DEF +1%
Level 30: MATT +20%, Damage +10%, and Ignore Monster DEF +30%

Changed: madR – x → 5+u(x/2) [30 → 20]

Dark Genesis – Reinforce
Description: Increases the Dark Genesis damage
Type: Hyper Skill (Requires Level 162)
Level Required: 162
Template

Level 1: Damage +20%

Added: damR – 20
Removed: mdR

Dark Genesis – Proc Reinforce
Description: Increases proc damage of Dark Genesis while on cooldown
Type: Hyper Skill (Requires Level 183)
Level Required: 183
Template

Level 1: Damage +20%

Added: damR – 20
Removed: mdR

Battle King Bar
Description: Enables you to sweep the area in front of you with a mystical retractable pole.
Type: Hyper Skill (Requires Level 170)
Level Required: 170
Template

Level 1: MP Cost: 80 MP and attacks 8 enemies at 650% Damage 7 times.\nCooldown: 13 seconds

Changed: cooltime – 9 → 13

Wild Hunter (1st job)

Summon Jaguar
Description: Summons a Jaguar to aid in combat. The Jaguar attacks your target first. You can command Jaguars to use #cJaguar skills#. Use Jaguar Mount to ride the Jaguar.
Template

Level 1: Consumes 20 MP and summons a Jaguar that attacks up to 6 enemies at 140% Damage +(1% x your Character Level). The Jaguar attacks with a 15% chance of casting the Another Bite debuff that stacks up to 3 times and lasts for 5 seconds. The debuff increases Crossbow skill damage by 60% Damage + (1% x your Character Level/2). Up to Character Level 180 is applied to the Damage bonus. \nThe Jaguar increases Min Critical Damage +15% and Abnormal Status Resistance +30%. \nCooldown: 3 sec

Changed: prop – 25 → 15
Changed: q – 5 → 0
Changed: q2 – 10 → 0
Changed: s – 80 → 60

Claw Cut
Description: #c[Jaguar Skill]# The Jaguar repeatedly claws at multiple enemies in front. Claw Cut restores your HP while the Jaguar attacks and does not affect enemies in the Damage Reflection status.
Template

Level 1: Consumes 30 MP and attacks up to 8 enemies 4 times at 200% Damage +(1% x your Character Level). Up to Character Level 180 is applied to the Damage bonus. Attacks create a 30% chance of casting the Another Bite debuff. Attacks restore 7% Max HP.\nCooldown: 5 sec

Changed: cooltime – 3 → 5
Changed: prop – 60 → 30
Changed: q – 15 → 7
Changed: q2 – 20 → 10

Wild Hunter (2nd job)

Crossroad
Description: #c[Jaguar Skill]# The jaguar charges forward and pushes multiple enemies backward with damage. Jaguar Skill does not affect enemies in the Damage Reflection state.
Template

Level 1: MP Cost: 45 MP, Damage: 450% + (2% x your Character level), Max Enemies Hit: 8, Stun Chance: 100%, Stun Duration: 3 seconds. Damage bonus is applied up to level 180. Attacks create a 80% chance to proc the Another Bite debuff.\nCooldown: 7 seconds

Changed: cooltime – 6 → 7

Wild Hunter (3rd job)

Assistant Hunting Unit
Description: Sends forth a unit that is created with the Resistance’s technology to aid in hunting. Hunting Assistant Unit does not affect enemies in the Damage Reflection state.
Template

Level 1: MP Cost: 40. Installed for 31 sec, attacking for 3 sec and reloading for 4 sec. Attacks 8 enemies at 112% Damage with each hit.\nCooldown: 8 sec
Level 20: MP Cost: 64. Installed for 31 sec, attacking for 3 sec and reloading for 4 sec. Attacks 8 enemies at 150% Damage with each hit.\nCooldown: 8 sec

Changed: time – 28 → 31
Changed: z – 4 → 3

Sonic Roar
Description: #c[Jaguar Skill]# The jaguar lets out a shrill cry and sends forth a powerful shock wave that attacks multiple enemies. Sonic Boom does not affect enemies in the Damage Reflection state.
Template

Level 1: MP Cost: 40 MP and attacks up to 8 enemies 6 times at 220% Damage +(1% x your Character Level). Up to 180 levels are applied to the Damage bonus. Attacks create a 40% chance of casting the Another Bite debuff. \nCooldown: 6 seconds

Changed: cooltime – 4 → 6
Changed: prop – 60 → 40

Wild Hunter (4th job)

Summon Jaguar – Enhancement
Description: Increases Another Bite damage.
Type: Hyper Skill (Requires Level 149)
Level Required: 149
Template

Level 1: Another Bite damage +10%

Added: damR – 10
Removed: pdR

Summon Jaguar – Reinforcement
Description: Increases Jaguar skill damage.
Type: Hyper Skill (Requires Level 168)
Level Required: 168
Template

Level 1: Damage +20%

Added: damR – 20
Removed: pdR

Wild Arrow Blast – Guardbreak
Description: Adds DEF Ignore effect to Wild Arrow Blast
Type: Hyper Skill (Requires Level 177)
Level Required: 177
Template

Level 1: 10% DEF ignored

Changed: ignoreMobpdpR – 20 → 10

Drill Container Unit
Description: Installs a unit that is created with the Resistance’s technology to shoot giant drill bits. Drill Container does not affect enemies in the Damage Reflection state.
Max Level w/o Mastery Book: 10
Template

Level 1: Consumes 20 MP and attacks 10 enemies at 314% Damage 1 times for 8 seconds.\nCooldown: 30 sec
Level 30: Consumes 50 MP and attacks 10 enemies at 430% Damage 1 times for 8 seconds.\nCooldown: 30 sec

Changed: cooltime – 25 → 30

Jaguar Soul
Description: #c[Jaguar Skill]# The jaguar’s soul-rending roar Stuns enemies. Jaguar Soul first targets the enemy with the highest HP in its range, and ignores enemies in the Damage Reflection state.
Template

Level 1: MP Cost: 300 MP, Damage: 1000% + (20% x your Character level), Max Enemies Hit: 1, Stun Chance: 100%, Stun Duration: 20 seconds. A 100% chance to proc the Another Bite debuff. \nCooldown: 210 seconds

Changed: cooltime – 120 → 210
Changed: time – 10 → 20

Silent Rampage
Description: Become overwhelmed by a Hunter’s instinctive rage to perform a vicious attack.
Type: Hyper Skill (Requires Level 150)
Level Required: 150
Template

Level 1: MP Cost: 200 MP, Damage Increased: +40%, Duration: 40 seconds. Final Attack Proc Rate: 100%\nCooldown: 160 seconds

Changed: cooltime – 150 → 160
Changed: time – 60 → 40

Flash Rain
Description: Enables you to use the essence of the Resistance technologies. Can be used only while you are riding a Jaguar. While a Jaguar is Summoned, this skill changes to Rampage As One with which it shares cooldown.
Type: Hyper Skill (Requires Level 170)
Level Required: 170
Template

Level 1: Mp Cost: 200 MP, Damage: 380%, Max Enemies Hit: 15, Number of Attacks: 11\nCooldown: 14 seconds

Changed: cooltime – 12 → 14

Mechanic (1st job)

Gatling Gun
Description: Fires a Gatling gun at multiple front enemies. Required Skill: #cMech Armor: Humanoid#\n#cLv. 1 effect: Can learn Advanced Gatling Gun.#
Template

Level 1: MP Cost: 24 MP, Damage: 76%, Max Enemies Hit: 1, Number of Attacks: 4
Level 15: MP Cost: 10 MP, Damage: 90%, Max Enemies Hit: 4, Number of Attacks: 4

Changed: damage – 85+x → 75+x [100 → 90]

Mechanic (2nd job)

Advanced Gatling Gun
Description: Fires an improved Gatling gun at multiple front enemies.\nRequired Skill: #cLvl 1 Gatling Gun#
Template

Level 1: MP Cost: 29 MP, Damage: 100%, Max Enemies Hit: 6, Number of Attacks: 6
Level 15: MP Cost: 15 MP, Damage: 160%, Max Enemies Hit: 6, Number of Attacks: 6

Changed: damage – 100+20*d(x/3) → 100+12*d(x/3) [200 → 160]

Mechanic Rage
Description: Temporarily increases Attack Speed by 2 levels at the cost of MP.\nRequired Skill: #cMechanic Mastery level 5#
Template

Level 1: MP Cost: 39. Increases ASPD for 18 sec.
Level 10: MP Cost: 21. Increases ASPD for 180 sec.

Changed: time – 20*x → 18*x [200 → 180]

Mechanic (3rd job)

Advanced Homing Missile
Description: Improves Homing Missile for greater damage.\nRequired Skill: #cLv. 10 Homing Missile.# \n#cLv. 10 effect: Can learn Homing Missile System Research.#
Template

Level 1: Homing Missile damage increase by 353%
Level 15: Homing Missile damage increase by 395%

Changed: damage – 350+10*x → 350+3*x [500 → 395]

Massive Fire: Splash
Description: Mech Armor: Humanoid uses its single-action multi-rocket launcher to attack multiple enemies in separate areas. When used in Tank mode, this skill activates Massive Fire: Iron instead.\nRequired Skill: #cMech Armor: Humanoid Lvl 1#
Template

Level 1: MP Cost: 55 MP, Damage: 210%, Max Enemies Hit: 4, Number of Attacks: 4
Level 20: MP Cost: 35 MP, Damage: 300%, Max Enemies Hit: 8, Number of Attacks: 4

Changed: damage – 200+15*u(x/2) → 200+10*u(x/2) [350 → 300]

Support Waver: H-EX
Description: Summons H-EX, an immobile, multipurpose combat assistant robot. H-EX uses a special wavelength to decrease enemy Defense\r\nand restore allies’ HP. Additionally increases all elemental resistances and Abnormal Status Resistance.\n#cIncrease this skill to level 10 to learn the 4th skill, Reinforce Support Waver.#
Template

Level 1: MP Cost: 150. Installs a Support Waver that lasts for 23 seconds, decreasing DEF -1% for monsters in the field while restoring 5% of surrounding allies’ pure HP every 5 seconds, and then explodes with 310% Damage.\nPassive Effects: Abnormal Status Resistance/elemental resistances +2%
Level 20: MP Cost: 100. Installs a Support Waver that lasts for 80 seconds, decreasing DEF -20% for monsters in the field while restoring 50% of surrounding allies’ pure HP every 5 seconds, and then explodes with 500% Damage.\nPassive Effects: Abnormal Status Resistance/elemental resistances +40%

Added: w – x [20]

Over Tuning
Description: Significantly Over Tuning your Mech’s servo-timing to provide a massive temporary boost to Attack power.
Template

Level 1: MP Cost: 40, Duration: 12 sec, Damage: +2%\nPassive Effects: Ignore Monster DEF: 2%
Level 15: MP Cost: 26, Duration: 180 sec, Damage: +30%\nPassive Effects: Ignore Monster DEF: 30%

Changed: time – 10*x → 12*x [150 → 180]

Mechanic (4th job)

Double Down
Description: Creates a chance of throwing a pair of dice to test your luck. A more powerful buff effect is applied if both dice show the same number.\nRequired Skill: #cLvl 20 Roll of the Dice#
Template

Level 1: MP Cost: 60, 10% chance of rolling a Double Down , Buff Duration: 180 sec\n#cCooldown: 196 sec#
Level 5: MP Cost: 60, 50% chance of rolling a Double Down , Buff Duration: 180 sec\n#cCooldown: 180 sec#

Changed: cooltime – 200 → 200-4*x [200 → 180]
Changed: time – 180+4*x → 180 [200 → 180]

Massive Fire – Reinforce
Description: Increases the damage of Massive Fire: Splash-F and Iron-B.
Type: Hyper Skill (Requires Level 155)
Level Required: 155
Template

Level 1: Increases damage by 10%.

Changed: damR – 20 → 10

Giant Robot SG-88
Description: Summons the giant robot Titan that attacks all surrounding enemies at once. Summoning Titan activates a gauge. You can fill the gauge by hitting the normal Attack key and increase Titan’s damage up to twice. This skill permanently decreases damage from enemy attacks and further decreases it while it’s in effect.
Max Level w/o Mastery Book: 10
Template

Level 1: Consumes 400 MP to attack up to 15 enemies at 355% Damage 8 times. Titan attacks surrounding enemies at 1010% Damage every second 2 times. Damage -50% from enemy attacks including those that drain HP based on Max HP.\n#cCooldown: 30 sec#\nPassive Effects: Damage from enemy attacks -1%
Level 30: Consumes 400 MP to attack up to 15 enemies at 500% Damage 8 times. Titan attacks surrounding enemies at 1300% Damage every second 2 times. Damage -50% from enemy attacks including those that drain HP based on Max HP.\n#cCooldown: 30 sec#\nPassive Effects: Damage from enemy attacks -30%

Added: attackCount – 2
Changed: cooltime – 40-2*d(x/3) → 30 [20 → 30]
Changed: damage – 840+20*x → 350+5*x [1440 → 500]
Added: q – 8
Added: w – 50
Changed: x – 5 → 20
Changed: y – 100+5*x → 1000+10*x [250 → 1300]

Massive Fire: Splash-F
Description: Mech Armor: Humanoid uses its multi-action multi-rocket launcher to attack multiple enemies in separate areas. The multi-action rocket launcher enables you to move while firing. When used in Tank mode, this skill activates Massive Fire: Iron-B instead.\nRequired Skill: #cMech Armor: Humanoid Lvl 1#
Max Level w/o Mastery Book: 10
Template

Level 1: MP Cost: 120 MP, Damage: 303%, Max Enemies Hit: 8, Number of Attacks: 6, Skill can be keyed down for continuous firing.
Level 30: MP Cost: 90 MP, Damage: 390%, Max Enemies Hit: 8, Number of Attacks: 6, Skill can be keyed down for continuous firing.

Changed: damage – 350+10*u(x/2) → 300+3*x [500 → 390]
Added: subTime – 850

Bombardment Mode
Description: Instantly concentrates the power of the Mech Armor energy core to give the Homing Missile circulation system a significant boost. Homing Missile’s range expands and can target multiple enemies in and out of the Mech Armor mode.
Type: Hyper Skill (Requires Level 150)
Level Required: 150
Template

Level 1: MP Cost: 200 MP, Doubles the number of the Homing Missile projectiles for 10 seconds.\n#cCooldown: 100 seconds#

Changed: cooltime – 90 → 100

Xenon (2nd job)

Linear Perspective
Description: Activates vision that identifies enemy weaknesses for a certain amount of time, increasing Critical Rate. Consumes Surplus Energy.\n#cLv. 5 effect: Can learn Dual Breed Defensive.#
Template

Level 1: #c[supply]#\nConsume energy 4, increase critial rate 2% for 126 seconds
Level 20: #c[supply]#\nConsume energy 4, increase critial rate 40% for 240 seconds

Changed: powerCon – 6 → 4

Xenon (3rd job)

Dual Breed Defensive
Description: Increases avoidability by 100%. This bonus avoidability and received damage are reduced after every attack or avoided attack. Permanently increases defense.\nRequired Skill: #cLv. 5 Linear Perspective#
Template

Level 1: #c[Supply]#\nConsumes 7 energy to increase Avoidability by 81%. This bonus Avoidability then decreases by 10% for every attack avoided. Received damage decreases by 1%. This buff is cancelled after avoiding 5 attacks. \n[Passive Effect]: increases all abilities by 1 and Physical and Magic DEF by 115.
Level 20: #c[Supply]#\nConsumes 7 energy to increase Avoidability by 100%. This bonus Avoidability then decreases by 5% for every attack avoided. Received damage decreases by 5%. This buff is cancelled after avoiding 10 attacks. \n[Passive Effect]: increases all abilities by 10 and Physical and Magic DEF by 400.

Changed: powerCon – 10 → 7

Xenon (4th job)

Offensive Matrix
Description: Activates an attack matrix to ignore Enemy Defense for a certain duration upon attacking without retreating.
Max Level w/o Mastery Book: 10
Template

Level 1: Consumes 31 MP to increase Stance by 10% for 66 seconds. Ignores Enemy Defense by 1% upon attacking
Level 30: Consumes 35 MP to increase Stance by 50% for 240 seconds. Ignores Enemy Defense by 30% upon attacking

Changed: time – 30+5*x → 60+6*x [180 → 240]

Meltdown Explosion
Description: Shoots very strong lasers from space that can burn away anything on the planet.
Type: Hyper Skill (Requires Level 200)
Level Required: 200
Template

Level 1: Consumes 200 MP to attack 15 enemies at 900% Damage 6 times and decrease their DEF -30% for 10 seconds. Cooldown: 50 sec

Changed: cooltime – 90 → 50
Changed: time – 15 → 10

Confining Entanglement
Description: Swings Energy Sword at multiple enemies in front, cancelling all buffs and binding them. Bound enemies are temporarily Immobilized.
Type: Hyper Skill (Requires Level 170)
Level Required: 170
Template

Level 1: Consumes 200 MP to attack a maximum of 15 enemies in front of you 4 times, inflicting 700% damage. Affected enemies cannot act for 20 seconds.\nCooldown Time: 180 seconds

Changed: time – 15 → 20

Mikhail (Beginner)

Elemental Expert
Description: Masters the handling of natural elements, increasing Weapon/Magic Attack.
Tag: invisible
Template

Level 1: ATT/MATT +10%

Added: madR – 10
Added: maxLevel – 1
Added: padR – 10
Added: x – 0
Added: invisible – 1

Journey Home
Description: Returns to the Empress by using Shinsoo’s power.
Tag: invisible
Template

Level 1: Consumes 100 MP to immediately return to Ereve. Cooldown: 1800 sec.

Added: cooltime – 1800
Added: maxLevel – 1
Added: mpCon – 100
Added: x – 130000000
Added: invisible – 1

Mikhail (1st job)

Royal Guard
Description: Uses Soul Shield to perfectly shield against enemy attacks and counterattack the enemies.\n#cShields you even while you are casting skills.#
Template

Level 1: MP Cost: 20. #cTemporarily# enables you to respond to enemy attacks by ignoring the damage and counterattacking the enemies for 2 seconds. Your Attack increases for 12 seconds afterward.\nDeflecting enemy attacks during the #cAttack buff# gradually increases your counterattack damage, attack range, and Attack bonus, but it also #cgradually shortens the shield duration.#\nThe Attack bonus stacks each time you deflect an attack.\n1st Time: Attacks up to 6 enemies at 150% +(3% x your Character Level) Damage 2 times, and then increases ATT +10.\n2nd Time: Attacks up to 7 enemies at 200% +(3% x your Character Level) Damage 3 times, and then increases ATT +15.\n3nd Time: Attacks up to 8 enemies at 250% +(3% x your Character Level) Damage 4 times, and then increases ATT +20.\nCooldown: 6 sec

Added: cooltime – 6
Added: dot – 2
Added: dotInterval – 15
Added: dotTime – 10
Added: hcCooltime – 150
Added: hcReflect – 2
Added: hcSummonHp – 6
Added: maxLevel – 1
Added: mpCon – 20
Added: q – 5
Added: range – 20
Added: s – 250
Added: s2 – 3
Added: t – 3
Added: u – 7
Added: u2 – 3
Added: v – 8
Added: v2 – 4
Added: w – 200
Added: x – 12
Added: y – 3
Added: z – 3
Added: notRemoved – 1

Royal Guard
Description: Uses Soul Shield to perfectly shield against enemy attacks and counterattack the enemies.
Tag: invisible
Added: cooltime – 5
Added: maxLevel – 1
Added: mpCon – 20
Added: q – 5
Added: x – 420
Added: y – 3
Added: invisible – 1

Royal Guard
Description: Uses Soul Shield to perfectly shield against enemy attacks and counterattack the enemies.
Tag: invisible
Added: cooltime – 5
Added: maxLevel – 1
Added: mpCon – 20
Added: q – 5
Added: x – 360
Added: y – 3
Added: invisible – 1

Royal Guard
Description: Uses Soul Shield to perfectly shield against enemy attacks and counterattack the enemies.
Tag: invisible
Added: cooltime – 5
Added: maxLevel – 1
Added: mpCon – 20
Added: q – 5
Added: x – 270
Added: y – 3
Added: invisible – 1

Royal Guard
Description: Uses Soul Shield to perfectly shield against enemy attacks and counterattack the enemies.
Tag: invisible
Added: cooltime – 5
Added: maxLevel – 1
Added: mpCon – 20
Added: q – 5
Added: x – 180
Added: y – 3
Added: invisible – 1

Royal Guard
Description: Uses Soul Shield to perfectly shield against enemy attacks and counterattack the enemies.
Tag: invisible
Added: cooltime – 5
Added: maxLevel – 1
Added: mpCon – 20
Added: q – 5
Added: x – 120
Added: y – 3
Added: invisible – 1

Royal Guard
Description: Uses Soul Shield to perfectly shield against enemy attacks and counterattack the enemies.
Tag: invisible
Added: attackCount – 2
Added: damage – 150+3*x [900]
Added: maxLevel – 250
Added: mobCount – 6
Added: s – 2
Added: time – 12
Added: w – 10
Added: invisible – 1

Royal Guard
Description: Uses Soul Shield to perfectly shield against enemy attacks and counterattack the enemies.
Tag: invisible
Added: attackCount – 3
Added: damage – 200+3*x [950]
Added: maxLevel – 250
Added: mobCount – 7
Added: s – 2
Added: time – 12
Added: w – 15
Added: invisible – 1

Royal Guard
Description: Uses Soul Shield to perfectly shield against enemy attacks and counterattack the enemies.
Tag: invisible
Added: attackCount – 4
Added: damage – 250+3*x [1000]
Added: maxLevel – 250
Added: mobCount – 8
Added: s – 2
Added: time – 12
Added: w – 20
Added: invisible – 1

Mikhail (2nd job)

Sword Booster
Description: Temporarily increases Weapon Attack Speed by 2 levels at the cost of MP. Requires One-handed Swords.\nRequired Skill: #cSword Mastery level 5#
Template

Level 1: MP Cost: 29. Increases Weapon ASPD for 18 sec.
Level 10: MP Cost: 11. Increases Weapon ASPD for 180 sec.

Changed: time – 20*x → 18*x [200 → 180]

Rally
Description: Temporarily increases allies’ Attack. Can be used in conjunction with other buffs.
Template

Level 1: MP Cost: 12. ATT +11 for 66 seconds.\nPassive Effects: ATT +1.
Level 20: MP Cost: 20. ATT +30 for 180 seconds.\nPassive Effects: ATT +20.

Added: padX – x [20]

Mikhail (3rd job)

Righteous Indignation
Description: Increases damage and critical rate when attacking enemies in abnormal status.
Template

Level 1: Final damage +2% and Critical Rate +1% on enemies in Abnormal Statuses
Level 20: Final damage +40% and Critical Rate +20% on enemies in Abnormal Statuses

Changed: x – x → 2*x [20 → 40]

Advanced Royal Guard
Description: Enhances Royal Guard, making it deliver more powerful counterattacks after successfully deflecting multiple enemy attacks in a row. Counterattacks after 4 or more successful deflections ignore enemy attacks and inflict damage even on enemies in the Damage Reflection status.
Template

Level 1: 4th Time: Attacks up to 10 enemies at 250% +(3% x your Character Level) Damage 5 times, and then increases ATT +25.\n5th Time: Attacks up to 15 enemies at 250% +(3% x your Character Level) Damage 7 times, and then increases ATT +35.

Added: dot – 3
Added: maxLevel – 1
Added: q – 5
Added: s – 250
Added: s2 – 3
Added: u – 35
Added: v – 15
Added: v2 – 7
Added: w – 10
Added: w2 – 25
Added: x – 250
Added: y – 5
Added: z – 5

Soul Charge
Description: Temporarily increases damage.
Template

Level 1: MP Cost: 25, Damage: +24%, Duration: 18 sec
Level 10: MP Cost: 40, Damage: +60%, Duration: 180 sec

Changed: indieDamR – 10+2*x → 20+4*x [30 → 60]
Changed: time – 30*x → 18*x [300 → 180]

Magic Crash
Description: Creates a chance of #ccancelling all buffs# cast on surrounding enemies and negating Buff effects for a set duration.
Template

Level 1: Consumes 33 MP to create a 28% chance of #ccancelling all buffs# and restrict buff effects for 10 enemies for 10 seconds.\nCooldown: 60 sec
Level 10: Consumes 15 MP to create a 100% chance of #ccancelling all buffs# and restrict buff effects for 10 enemies for 22 seconds.\nCooldown: 60 sec

Changed: time – 4+4*u(x/3) → 6+4*u(x/3) [20 → 22]

Trinity Attack
Description: Deal 3 consecutive attacks on multiple enemies in front of you.
Template

Level 1: MP Cost: 15, Damage: 334%, Number of Attacks: 3, Max Enemies Hit: 6
Level 20: MP Cost: 19, Damage: 410%, Number of Attacks: 3, Max Enemies Hit: 6

Changed: mobCount – 4 → 6

Radiant Buster
Description: Attacks multiple enemies multiple times with a burst of light, stunning them at a certain probability.#cLv. 20 effect: Can learn Radiant Blast.#
Tag: invisible
Template

Level 1: MP Cost: 20, Damage: 334%, Number of Attacks: 3, Max Enemies Hit: 6, Stun Chance: 1%, Duration: 1 sec
Level 20: MP Cost: 40, Damage: 410%, Number of Attacks: 3, Max Enemies Hit: 6, Stun Chance: 20%, Duration: 4 sec

Added: invisible – 1

Soul Link
Description: Spiritually resonates with surrounding allies to achieve a great power. Party members must be within the #cSoul Link range# to be counted for the resonance.\nCan be toggled #con/off#.
Template

Level 1: Consumes MP 15 per second.\n#cMihile#: Damage +1% per party member. Recovers 1% Max HP every 4 seconds. Receives 20% damage from enemy attacks for party members. The received damage can be negated with Royal Guard.\n#cParty Member#: Receives 12% of the ATT bonus Mihile gets for succeeding in Royal Guard, and 1% elemental resistances and 11% DEF increased by Enduring Spirit.
Level 20: Consumes MP 15 per second.\n#cMihile#: Damage +5% per party member. Recovers 1% Max HP every 4 seconds. Receives 20% damage from enemy attacks for party members. The received damage can be negated with Royal Guard.\n#cParty Member#: Receives 50% of the ATT bonus Mihile gets for succeeding in Royal Guard, and 20% elemental resistances and 30% DEF increased by Enduring Spirit.

Added: dot – 4
Added: indieDamR – 1+d(x/5) [5]
Added: maxLevel – 20
Added: mpCon – 15
Added: q – 20
Added: s – 1
Added: w – 10+x [30]
Added: x – 10+2*x [50]
Added: y – x [20]
Added: z – 4000
Added: notRemoved – 1

Royal Guard
Description: Enhances Royal Guard, making it deliver more powerful counterattacks after successfully deflecting multiple enemy attacks in a row.
Tag: invisible
Added: attackCount – 5
Added: damage – 250+3*x [1000]
Added: maxLevel – 250
Added: mobCount – 10
Added: s – 2
Added: time – 12
Added: w – 25
Added: invisible – 1

Royal Guard
Description: Enhances Royal Guard, making it deliver more powerful counterattacks after successfully deflecting multiple enemy attacks in a row.
Tag: invisible
Added: attackCount – 7
Added: damage – 250+3*x [1000]
Added: maxLevel – 250
Added: mobCount – 15
Added: s – 2
Added: time – 12
Added: w – 35
Added: invisible – 1

Mikhail (4th job)

Combat Mastery
Description: Ignores a portion of a monster’s defense while attacking.
Max Level w/o Mastery Book: 15
Template

Level 1: Defense Ignored: 12%
Level 15: Defense Ignored: 40%

Added: x – 2*x [30]

Soul Asylum
Description: Uses the enhanced power of the Soul Shield to permanently decrease damage received from enemies.\nRequired skill: #cSoul Shield Lv. 15#
Max Level w/o Mastery Book: 10
Template

Level 1: Permanently decreases 5.5% damage from enemy attacks. Decreases 1% instead for attacks that drain HP based on HP.
Level 30: Permanently decreases 20% damage from enemy attacks. Decreases 10% instead for attacks that drain HP based on HP.

Added: y – u(x/3) [10]

Stance
Description: Permanently protects you against the Knockback effect by enemy attacks.
Max Level w/o Mastery Book: 10
Template

Level 1: 42% chance of negating the Knockback effect.
Level 30: 100% chance of negating the Knockback effect.

Added: maxLevel – 30
Added: stanceProp – 40+2*x [100]
Added: masterLevel – 10
Removed: Radiant Blast-Reinforce
Removed: Radiant Blast-Extra Target
Removed: Radiant Blast-Bonus Attack

Radiant Cross – Reinforce
Description: Increases Radiant Cross damage.
Type: Hyper Skill (Requires Level 149)
Level Required: 149
Template

Level 1: Damage +20%

Added: damR – 20
Added: maxLevel – 1

Radiant Cross – Install
Description: Attacks with Radiant Cross, and then creates a cross for an additional attack. The cross does not affect enemies in the Damage Reflection status.\nRequired Skill: #cRadiant Cross level 30#
Type: Hyper Skill (Requires Level 168)
Level Required: 168
Template

Level 1: After using Radiant Cross, summons a cross of light for 7 seconds to attack up to 6 enemies at 100% Damage 2 times.\nThe cross creates a 100% chance of delivering a Dark attack. The Dark effect decreases its target’s Accuracy -30% for 10 seconds. This duration is halved for Boss monsters.

Added: attackCount – 2
Added: attackDelay – 240
Added: damage – 100
Added: maxLevel – 1
Added: mobCount – 6
Added: subTime – 800
Added: time – 10
Added: x – 30
Added: y – 7
Added: z – 100
Added: req – Radiant Cross

Radiant Cross – Bonus Attack
Description: Increases the Radiant Cross attack count.
Type: Hyper Skill (Requires Level 189)
Level Required: 189
Template

Level 1: Attack count +1

Added: attackCount – 1
Added: maxLevel – 1
Removed: Stance

Call of Cygnus
Description: The awakened Empress’s blessing increases stats for everyone in your team for a set period.
Tag: invisible
Template

Level 1: MP Cost: 10. All stats +1% for 30 sec.
Level 30: MP Cost: 70. All stats +15% for 900 sec.

Added: invisible – 1
Removed: masterLevel

Soul Assault
Description: Shoots soul blades at enemies in front, with a chance of casting the Dark effect that decreases Accuracy. Soul Assault’s last hit always inflicts Critical damage. The Dark effect applies to all monsters, but its duration is halved for Boss monsters.
Max Level w/o Mastery Book: 10
Template

Level 1: Consumes 20 MP to attack up to 2 enemies at 233% Damage 6 times, with a 20% chance of delivering a Dark attack. The Dark effect decreases its target’s Accuracy -1% for 10 seconds. The last hit always inflicts Critical damage.
Level 30: Consumes 32 MP to attack up to 2 enemies at 320% Damage 6 times, with a 20% chance of delivering a Dark attack. The Dark effect decreases its target’s Accuracy -30% for 10 seconds. The last hit always inflicts Critical damage.

Changed: attackCount – 4 → 6
Changed: damage – 237+6*x → 230+3*x [417 → 320]
Changed: mobCount – 1 → 2
Changed: prop – 10+x → 20 [40 → 20]
Changed: time – 40+2*x → 10 [100 → 10]
Removed: Radiant Blast

Radiant Cross
Description: Slashes at a front area crosswise, creating a cross of light, attacking enemies. Creates a chance of casting the Dark effect that decreases Accuracy. The Dark effect applies to all monsters, but its duration is halved for Boss monsters.
Max Level w/o Mastery Book: 10
Template

Level 1: Consumes 41 MP to attack up to 6 enemies at 353% Damage 4 times, with a 30% chance of delivering a Dark attack. The Dark effect decreases its target’s Accuracy -30% for 10 seconds.
Level 30: Consumes 70 MP to attack up to 6 enemies at 440% Damage 4 times, with a 30% chance of delivering a Dark attack. The Dark effect decreases its target’s Accuracy -30% for 10 seconds.

Added: attackCount – 4
Added: damage – 350+3*x [440]
Added: maxLevel – 30
Added: mobCount – 6
Added: mpCon – 40+x [70]
Added: time – 10
Added: x – 30
Added: y – 30
Added: masterLevel – 10

Deadly Charge
Description: Ferociously charge at foes by summoning the Light Knight.
Type: Hyper Skill (Requires Level 170)
Level Required: 170
Template

Level 1: Consumes 300 MP Attacks 15 enemies at 600% Damage 10 times, and creates an Abnormal Status debuff that increases Damage +10% for you and your allies for 15 seconds. \nCooldown: 30 sec

Changed: attackCount – 8 → 10
Changed: cooltime – 90 → 30
Changed: damage – 1000 → 600
Changed: time – 30 → 15

Sacred Cube
Description: Fortifies one’s power with a cube that contains sacred power.
Type: Hyper Skill (Requires Level 150)
Level Required: 150
Template

Level 1: MP Cost: 200. Damage +10 and Max HP +20% for 30 sec.\nDamage reduction +20%. Royal Guard’s defendable duration is fixed to its 1st time.\nCooldown: 210 sec

Added: cooltime – 210
Added: indieDamR – 10
Changed: indiePad – 20 → 0
Changed: time – 180 → 30
Added: y – 600

Kaiser (Beginner)

Realign: Defender Mode
Description: Switches from offensive to defensive mode. Passive enhancements increase at higher Job Advancements. Skill enhancements stack.
Template

Level 1: Weapon Defense: +200, Magic Defense: +200, Accuracy: +100, Max HP: +10%

Changed: mddX – 100 → 200
Changed: pddX – 100 → 200

Kaiser (2nd job)

Impact Wave
Description: Stab your sword into the earth to create an explosive shockwave that blasts multiple enemies.#cCommand Skill: During Attack + ↑ Command
Template

Level 1: MP Cost: 12, Damage: 194%, Mobs Hit: 8, Number of Attacks: 2
Level 20: MP Cost: 17, Damage: 270%, Mobs Hit: 8, Number of Attacks: 2

Changed: damage – 170+4*x → 190+4*x [250 → 270]

Kaiser (4th job)

Ancestral Prominence
Description: Summons an ancient Nova to cause an explosion that covers the entire screen in flames. This is the skill used by the former Kaiser to save the Nova people.
Type: Hyper Skill (Requires Level 170)
Level Required: 170
Template

Level 1: Consumes 300 MP to attack a maximum of 15 enemies 8 times, inflicting 1000% damage. \nCooldown Time: 60 seconds

Changed: cooltime – 90 → 60

Angelic Buster (4th job)

Trinity-Extra Strike
Description: Trinity’s damage is reset to 650%, but its attack count increases. \nRequired Skill: #cTrinity level 30#
Type: Hyper Skill (Requires Level 195)
Level Required: 195
Template

Level 1: Trinity Number of Attacks: +1

Changed: x – -650 → -150

Soul Seeker Expert
Description: Grants a chance to summon a Soul Seeker when attacking with a non-Soul Seeker skill. Can be toggled #cOn/Off.# \r\nRequired Skill: #cLv. 10 Soul Seeker
Max Level w/o Mastery Book: 10
Template

Level 1: Grants a chance to summon a Soul Seeker at a 26% chance when attacking with a non-Soul Seeker skill. The summoned Soul Seeker’s Attack Power will be only 75% of a regular Soul Seeker.
Level 10: Grants a chance to summon a Soul Seeker at a 35% chance when attacking with a non-Soul Seeker skill. The summoned Soul Seeker’s Attack Power will be only 75% of a regular Soul Seeker.

Changed: x – 70 → 75

Supreme Supernova
Description: Employs the power of Escada and calls forth the energy of the universe does not affect enemies in the Damage Reflection state.
Type: Hyper Skill (Requires Level 170)
Level Required: 170
Template

Level 1: Attacks 15 enemies at 600% Damage 3 times for 12 seconds.\nCooldown: 65 sec

Changed: attackCount – 1 → 3
Changed: cooltime – 90 → 65
Changed: damage – 800 → 600

Trinity
Description: Concentrate escada’s power and swipe one single enemy continuously. In addition, damage and defense ignorance rate increase.
Max Level w/o Mastery Book: 10
Template

Level 1: Attack 1 enemies with 510% damage for 2 times. Possible attacks up to 3 times with additional control. When attacking, trinity’s 5% damage increase and defense ingnorance buff is overlapped 3 times at max. soul recharge skill. recharge success rate 50%.\n[passive effect : damage 1% increased, defense ignorance rate 1% increased]
Level 30: Attack 1 enemies with 800% damage for 2 times. Possible attacks up to 3 times with additional control. When attacking, trinity’s 5% damage increase and defense ingnorance buff is overlapped 3 times at max. soul recharge skill. recharge success rate 50%.\n[passive effect : damage 15% increased, defense ignorance rate 15% increased]

Changed: attackCount – 1 → 2
Changed: damage – 1000+20*x → 500+10*x [1600 → 800]

Transcendent

Time Distortion
Description: Summon the power of the Transcendents to distort local time.
Template

Level 1: Time Force Cost: 30, Area of Time is created for 30 sec \n#c[Enemies within the area]#: Every 4 sec, buff cancels, damage taken increases by 25%, and stuns \n#c[Party members within the area]#: Every 4 sec, Nullify Magic and removes Abnormal Status \n#cCooldown: 240 sec#

Changed: cooltime – 120 → 240

Rewind
Description: Memorizes the current time with an hourglass, so that later you can rewind time and resurrect when you are fatally wounded.\nThis skill does not affect Cooldown Reset effects.
Template

Level 1: Time Force Cost: 10. Keeps you from dying when you are subject to lethal damage. Consumes all existing buffs and fully restores HP. \n#cCooldown: 1800 sec#

Changed: cooltime – 600 → 1800

Shadow Rain
Description: Alpha and Beta’s combination attack. Beta crashes down on the enemy with her Great Sword, stopping them in their tracks> Then Alpha follows up from the shadows, dealing critical damage to all targets.
Template

Level 1: Time Force Cost: 50, \n#c[Beta]#: Damage: 1400%, Max Enemies Hit: 15, Max Hits: 7 \n#c[Alpha]#: Damage: 1800%, Max Enemies Hit: 15, Max Hits: 7\n#cCooldown: 300 sec#

Changed: damage – 1800 → 1400

Zero

Broad Sword Mastery
Description: Increases Mastery, Attack, and Attack Speed for Broad Swords. The Broad Sword skills inflict greater damage the fewer their targets.
Template

Level 1: Permanently increase Beta’s Broad Sword Mastery +34%, damage on Boss monsters +3%, Attack +35, and ASPD +2 levels.\nThe Broad Sword skills achieve 1% higher Damage per target if the numbers of their targets are smaller than the maximum limit.
Level 10: Permanently increase Beta’s Broad Sword Mastery +70%, damage on Boss monsters +30%, Attack +80, and ASPD +2 levels.\nThe Broad Sword skills achieve 6% higher Damage per target if the numbers of their targets are smaller than the maximum limit.

Changed: bdR – 5*x → 3*x [50 → 30]
Changed: mobCountDamR – 5+x → 1+d(x/2) [15 → 6]
Changed: padX – 50+5*x → 30+5*x [100 → 80]

Long Sword Mastery
Description: Increases Mastery, Attack, and Attack Speed for Long Swords. Long Swords increase damage, Attack/Movement Speeds, and Jump.
Template

Level 1: Permanently increases Alpha’s Long Sword Mastery +34%, ATT +13, MSPD +12, Jump +11, and ASPD +3 levels. Attacks ignore 3% DEF.
Level 10: Permanently increases Alpha’s Long Sword Mastery +70%, ATT +40, MSPD +30, Jump +20, and ASPD +3 levels. Attacks ignore 30% DEF.

Changed: ignoreMobpdpR – 5*x → 3*x [50 → 30]
Changed: padX – 20+3*x → 10+3*x [50 → 40]

Zero

Throwing Weapon
Description: Throws Long Sword, attacking all enemies in the sword’s path. Throwing Weapon does not affect enemies in the Damage Reflection status. \nRequired Skill: #cFlash Cut level 1# \nCommand: Flash Cut followed by #cFlash Cut#
Template

Level 1: Time Force Cost: 9, Damage: 353%, Number of Attacks: 2, Max Enemies Hit: 6
Level 10: Time Force Cost: 9, Damage: 380%, Number of Attacks: 2, Max Enemies Hit: 6

Changed: damage – 350+10*x → 350+3*x [450 → 380]

Advanced Throwing Weapon
Description: An advanced Throwing Weapon version. Inflicts greater damage than Throwing Weapon and pushes enemies away. Throwing Weapon does not affect enemies in the Damage Reflection status.\nRequired Skill: #cThrowing Weapon level 10#
Max Level w/o Mastery Book: 10
Template

Level 1: Time Force Cost: 9, Damage: 455% every 0.3 sec, Number of Attacks: 2, Max Enemies Hit: 6, Duration: 4
Level 20: Time Force Cost: 9, Damage: 550% every 0.3 sec, Number of Attacks: 2, Max Enemies Hit: 6, Duration: 4

Changed: damage – 450+10*x → 450+5*x [650 → 550]

Solid Body
Description: Strengthens Beta’s Body, improving Weapon Defense, Magic Defense, Abnormal Status Resistance, all Elemental Resistance, and Stance Rate.
Template

Level 1: Permanently Increases Beta’s Stats. Weapon Defense: +100, Magic Defense: +100, Abnormal Status Resistance: +2%, All Elemental Resistance: +2%, Stance Rate: +24%
Level 20: Permanently Increases Beta’s Stats. Weapon Defense: +2000, Magic Defense: +2000, Abnormal Status Resistance: +40%, All Elemental Resistance: +40%, Stance Rate: +100%

Changed: asrR – 10+2*x → 2*x [50 → 40]
Changed: terR – 10+2*x → 2*x [50 → 40]

Spin Cutter
Description: Attacks enemies with spinning strikes. \n[Required Skill]: #cFlash Assaulter Lv. 1# \n[Command]: While Flash Assault is active use #cFlash Assault# again
Template

Level 1: Time Force Cost: 11, Damage: 319%, Number of Attacks: 4, Max Enemies Hit: 8
Level 10: Time Force Cost: 11, Damage: 355%, Number of Attacks: 4, Max Enemies Hit: 8

Changed: damage – 320+10*x → 315+4*x [420 → 355]

Advanced Spin Cutter
Description: An advanced Spin Cutter version. Inflicts greater damage than Spin Cutter and generates spirit swords that penetrate sideways, inflicting damage. The spirit swords do not affect enemies in the Damage Reflection status.\nRequired Skill: #cSpin Cutter level 10#
Max Level w/o Mastery Book: 10
Template

Level 1: Time Force Cost: 11, Damage: 418%, Number of Attacks: 5, Max Enemies Hit: 8.\n#c[Blade]#: Max Enemies Hit: 8, Damage: 418%, Number of Attacks: 1.
Level 20: Time Force Cost: 11, Damage: 475%, Number of Attacks: 5, Max Enemies Hit: 8.\n#c[Blade]#: Max Enemies Hit: 8, Damage: 475%, Number of Attacks: 1.

Changed: damage – 420+7*x → 415+3*x [560 → 475]
Changed: y – 420+7*x → 415+3*x [560 → 475]

Reinforce Body
Description: Strengthens Alpha’s body, increasing Max HP, Abnormal Status Resistance, Max Time Force, and Critical Rate.
Template

Level 1: Permanently increases Alpha’s Max HP +11%, Abnormal Status Resistance +1%, all elemental resistances +1%, Max Time Force +11%, and Critical Rate +2%.
Level 20: Permanently increases Alpha’s Max HP +30%, Abnormal Status Resistance +10%, all elemental resistances +10%, Max Time Force +30%, and Critical Rate +40%.

Added: asrR – u(x/2) [10]
Added: terR – u(x/2) [10]

Flash Cut
Description: Forcefully swing your long sword to attack multiple enemies in front of you.
Template

Level 1: Time Force Cost: 7, Damage: 565%, Number of Attacks: 2, Max Enemies Hit: 6\n#cCooldown: 5 sec#
Level 10: Time Force Cost: 7, Damage: 610%, Number of Attacks: 2, Max Enemies Hit: 6\n#cCooldown: 5 sec#

Changed: damage – 570+15*x → 560+5*x [720 → 610]

Flash Assault
Description: Instantly moves forward, damaging enemies in your path.
Template

Level 1: Time Force Cost: 9, Damage: 260%, Number of Attacks: 4, Max Enemies Hit: 8\n#cCooldown: 5 sec#
Level 10: Time Force Cost: 9, Damage: 305%, Number of Attacks: 4, Max Enemies Hit: 8\n#cCooldown: 5 sec#

Changed: damage – 260+10*x → 255+5*x [360 → 305]

Zero

Wheel Wind
Description: Spin like a whirlwind for a short time and attack enemies nearby. \nUse the ←,→ arrow keys while spinning to move. \n[Required Skill]: #cSpin Driver Lv. 1# \n[Command]: While Spin Driver is activated use #cSpin Driver# again
Template

Level 1: Time Force Cost: 13 per 1 sec, Damage: 163% per 0.1 sec, Max Enemies Hit: 6, Attack count: 1, Duration: 3
Level 20: Time Force Cost: 13 per 1 sec, Damage: 220% per 0.1 sec, Max Enemies Hit: 6, Attack count: 1, Duration: 5

Changed: damage – 160+5*x → 160+3*x [260 → 220]

Advanced Wheel Wind
Description: An even more powerful Wheel Wind, increasing its damage and enabling it to draw in monsters. \n[Required Skill]: #cWheel Wind Lv. 20#
Max Level w/o Mastery Book: 10
Template

Level 1: Time Force Cost: 13 per 1 sec, Damage: 254%, Max Enemies Hit: 6, Attack count: 1, Duration: 5
Level 30: Time Force Cost: 13 per 1 sec, Damage: 370%, Max Enemies Hit: 6, Attack count: 1, Duration: 7

Changed: damage – 260+6*x → 250+4*x [440 → 370]

Grand Rolling Cross
Description: An advanced Rolling Cross version. Inflicts greater damage than Rolling Cross and generate 3 spirit swords that penetrate in 3 directions, inflicting damage. The spirit swords do not affect enemies in the Damage Reflection status.\nRequired Skill: #cRolling Cross level 20#
Max Level w/o Mastery Book: 10
Template

Level 1: Time Force Cost: 13, Damage: 587%, Number of Attacks: 6, Max Enemies Hit: 8.\n#c[Blade]#: Max Enemies Hit: 8, Damage: 587%, Number of Attacks: 1.\n#cCooldown: 10 sec#
Level 30: Time Force Cost: 13, Damage: 645%, Number of Attacks: 6, Max Enemies Hit: 8.\n#c[Blade]#: Max Enemies Hit: 8, Damage: 645%, Number of Attacks: 1.\n#cCooldown: 10 sec#

Changed: damage – 610+5*x → 585+2*x [760 → 645]
Changed: y – 610+5*x → 585+2*x [760 → 645]

Rolling Assault
Description: Advances forward while spinning at high speed. Attacks knock back enemies in your path. [Required Skill]: #cRolling Cross Lv. #[Command]: While Rolling Cross is active use #cRolling Cross# again
Template

Level 1: Time Force Cost: 15, Damage: 455%, Number of Attacks: 5, Max Enemies Hit: 8
Level 20: Time Force Cost: 15, Damage: 550%, Number of Attacks: 5, Max Enemies Hit: 8

Changed: damage – 450+10*x → 450+5*x [650 → 550]

Advanced Rolling Assault
Description: An advanced Rolling Assault version. Inflicts greater damage than Rolling Assault and generates 3 spirit swords that penetrate in 3 directions (←↑→), inflicting damage. The spirit swords do not affect enemies in the Damage Reflection status.\nRequired Skill: #cRolling Assault level 20#
Max Level w/o Mastery Book: 10
Template

Level 1: Time Force Cost: 15, Damage: 593%, Number of Attacks: 6, Max Enemies Hit: 8.\n#c[Blade]#: Max Enemies Hit: 8, Damage: 593%, Number of Attacks: 1.
Level 30: Time Force Cost: 15, Damage: 680%, Number of Attacks: 6, Max Enemies Hit: 8.\n#c[Blade]#: Max Enemies Hit: 8, Damage: 680%, Number of Attacks: 1.

Changed: damage – 650+5*x → 590+3*x [800 → 680]
Changed: y – 650+5*x → 590+3*x [800 → 680]

Spin Driver
Description: Uses your Great Sword’s weight to revolve in place, creating a whirlwhind that pulls enemies in.
Template

Level 1: Time Force Cost: 11, Damage: 539%, Number of Attacks: 2, Max Enemies Hit: 6\n#cCooldown: 10 sec#
Level 20: Time Force Cost: 11, Damage: 710%, Number of Attacks: 2, Max Enemies Hit: 6\n#cCooldown: 10 sec#

Changed: damage – 540+15*x → 530+9*x [840 → 710]

Rolling Cross
Description: Spins at very high speed, leaping forward and up, cutting through enemies in your path.
Template

Level 1: Time Force Cost: 13, Damage: 420%, Number of Attacks: 5, Max Enemies Hit: 8\n#cCooldown: 10 sec#
Level 20: Time Force Cost: 13, Damage: 515%, Number of Attacks: 5, Max Enemies Hit: 8\n#cCooldown: 10 sec#

Changed: damage – 410+10*x → 415+5*x [610 → 515]

Zero

Jumping Crash
Description: Jumps into the air and strikes the ground with Long Sword as it lands, attacking enemies in front. \nA shock wave is generated along the ground, inflicting additional damage. Does not affect enemies in the Damage Reflection status. \nRequired Skill: #cGiga Crash level 1# \nCommand: Giga Crash followed by #cGiga Crash#
Template

Level 1: Time Force Cost: 17, Damage: 583%, Number of Attacks: 2, Max Enemies Hit: 6.\n#c[Shock Wave]#: Max Enemies Hit: 6, Damage: 583%, Number of Attacks: 1.
Level 10: Time Force Cost: 17, Damage: 610%, Number of Attacks: 2, Max Enemies Hit: 6.\n#c[Shock Wave]#: Max Enemies Hit: 6, Damage: 610%, Number of Attacks: 1.

Changed: damage – 620+10*x → 580+3*x [720 → 610]
Changed: y – 620+10*x → 580+3*x [720 → 610]

Earth Break
Description: Leaps high into the air and strikes the ground with Long Sword, cleaving it.\nA shock wave is generated along the ground, inflicting additional damage. The shock waves do not affect enemies in the Damage Reflection status.\nRequired Skill: #cJumping Crash level 1# \nCommand: Jumping Crash followed by #cGiga Crash#
Template

Level 1: Time Force Cost: 19, Damage: 590%, Number of Attacks: 3, Max Enemies Hit: 6.\n#c[Shock Wave]#: Max Enemies Hit: 6, Damage: 590%, Number of Attacks: 3.
Level 20: Time Force Cost: 19, Damage: 685%, Number of Attacks: 3, Max Enemies Hit: 6.\n#c[Shock Wave]#: Max Enemies Hit: 6, Damage: 685%, Number of Attacks: 3.

Changed: damage – 610+10*x → 585+5*x [810 → 685]
Changed: y – 610+10*x → 585+5*x [810 → 685]

Advanced Earth Break
Description: An advanced Earth Break version. Inflicts greater damage than Earth Break and creates a chance of killing its targets instantly. Additionally creates an electric field, inflicting continuous damage. The shock wave and the electric field do not affect enemies in the Damage Reflection status.\nRequired Skill: #cEarth Break level 20#
Max Level w/o Mastery Book: 10
Template

Level 1: Consumes 19 Time Force to attack up to 6 enemies at 778% Damage 4 times, with a 6% chance of killing them instantly.\n#cShock Wave#: Attacks up to 6 enemies at 778% Damage 3 times.\n#cElectric Field#: Inflicts 253% continuous damage on up to 6 enemies every second for 2 seconds.
Level 30: Consumes 19 Time Force to attack up to 6 enemies at 865% Damage 4 times, with a 10% chance of killing them instantly.\n#cShock Wave#: Attacks up to 6 enemies at 865% Damage 3 times.\n#cElectric Field#: Inflicts 340% continuous damage on up to 6 enemies every second for 5 seconds.

Changed: damage – 810+7*x → 775+3*x [1020 → 865]
Changed: w – 250+5*x → 250+3*x [400 → 340]
Changed: y – 810+7*x → 775+3*x [1020 → 865]

Immune Barrier
Description: Generates a protective shield that has a chance to absorb damage for a short time. \n#cYou are invincible at the moment the shield is created.
Template

Level 1: Respond to enemy attacks with a 6% chance of creating a barrier that blocks up to 12% Max HP for 5 sec.
Level 20: Respond to enemy attacks with a 25% chance of creating a barrier that blocks up to 50% Max HP for 5 sec.

Changed: time – 5+d(x/2) → 5 [15 → 5]

Critical Bind
Description: Grants a chance to bind enemies in place when Beta attacks. Affected enemies will bleed and be more vulnerable to Alpha’s attacks.
Template

Level 1: Beta attacks with a 1% chance of Binding its targets for 2 seconds.\nTargets add 11% Critical Rate to Alpha.\nThe existing Bleeding effect inflicts damage in proportion to its remaining time before it expires.\n#cThe targets of this skill are immune to the Critical Bind effects for 20 seconds.#
Level 20: Beta attacks with a 10% chance of Binding its targets for 4 seconds.\nTargets add 30% Critical Rate to Alpha.\nThe existing Bleeding effect inflicts damage in proportion to its remaining time before it expires.\n#cThe targets of this skill are immune to the Critical Bind effects for 20 seconds.#

Changed: subTime – 2+d(x/6) → 2+d(x/10) [5 → 4]
Changed: time – 2+d(x/6) → 2+d(x/10) [5 → 4]
Changed: v – 15000 → 20000
Added: w – 20
Changed: x – 30 → 10+x [30 → 30]

Wind Strike
Description: Attacks enemies in front of you and releases a vortex. [Required Skill]: #cWind Cutter Lvl. 1#[Command]: While Wind Cutter is active use #cWind Cutter# again
Template

Level 1: Time Force Cost: 19, Damage: 405%, Number of Attacks: 4, Max Enemies Hit: 8
Level 10: Time Force Cost: 19, Damage: 450%, Number of Attacks: 4, Max Enemies Hit: 8

Changed: damage – 435+10*x → 400+5*x [535 → 450]

Storm Break
Description: Attacks enemies in front and generates a whirlwind that moves forward, attacking enemies in its path. The whirlwind does not affect enemies in the Damage Reflection status. \nRequired Skill: #cWind Strike level 1# \nCommand: Wind Strike followed by #cWind Cutter#
Template

Level 1: Time Force Cost: 21, Damage: 354%, Number of Attacks: 4, Max Enemies Hit: 8.\n#c[Vortex]#: Max Enemies Hit: 8, Damage: 354% per 0.5 sec, Number of Attacks: 2, Duration: 3 sec.
Level 20: Time Force Cost: 21, Damage: 430%, Number of Attacks: 4, Max Enemies Hit: 8.\n#c[Vortex]#: Max Enemies Hit: 8, Damage: 430% per 0.5 sec, Number of Attacks: 2, Duration: 3 sec.

Changed: damage – 350+8*x → 350+4*x [510 → 430]
Changed: y – 350+8*x → 350+4*x [510 → 430]

Advanced Storm Break
Description: An advanced Storm Break version. Inflicts greater damage than Storm Break and creates a chance of killing its targets instantly. The whirlwind creates an electric field as it moves. The whirlwind and the electric field do not affect enemies in the Damage Reflection status.\nRequired Skill: #cStorm Break level 20#
Max Level w/o Mastery Book: 10
Template

Level 1: Consumes 21 Time Force to attack up to 8 enemies at 494% Damage 5 times, with a 1% chance of killing the enemies instantly.\n#cWhirlwind#: Creates a whirlwind that attacks up to 8 enemies at 494% Damage 2 times every 0.5 second for 3 seconds.\n#cElectric Field#: Inflicts 172% continuous damage on up to 8 enemies every 1 seconds for 1 seconds.
Level 30: Consumes 21 Time Force to attack up to 8 enemies at 610% Damage 5 times, with a 5% chance of killing the enemies instantly.\n#cWhirlwind#: Creates a whirlwind that attacks up to 8 enemies at 610% Damage 2 times every 0.5 second for 3 seconds.\n#cElectric Field#: Inflicts 230% continuous damage on up to 8 enemies every 1 seconds for 3 seconds.

Changed: damage – 510+7*x → 490+4*x [720 → 610]
Changed: s – 180+3*x → 170+2*x [270 → 230]
Changed: y – 510+7*x → 490+4*x [720 → 610]

Divine Leer
Description: Increases Alpha’s Minimum/Maximum Critical Damage. Attacks create a chance of Bleeding their targets and recovering your HP. The Bleeding effect does not affect enemies in the Damage Reflection status.
Template

Level 1: Permanently increases Alpha’s Min. Critical Damage +12% and Max. Critical Damage +12%.\nAttacks create a 6% chance of inflicting 105% continuous damage every 1 seconds for 5 seconds and recovering 5% HP.
Level 20: Permanently increases Alpha’s Min. Critical Damage +50% and Max. Critical Damage +50%.\nAttacks create a 15% chance of inflicting 200% continuous damage every 1 seconds for 10 seconds and recovering 5% HP.

Changed: dotTime – 5+d(x/2) → 5+d(x/4) [15 → 10]
Changed: x – 5+d(x/4) → 5 [10 → 5]

Giga Crash
Description: Hammer the ground with your sword to attack front enemies.
Template

Level 1: Time Force Cost: 15, Damage: 595%, Number of Attacks: 2, Max Enemies Hit: 6\n#cCooldown: 15 sec#
Level 10: Time Force Cost: 15, Damage: 685%, Number of Attacks: 2, Max Enemies Hit: 6\n#cCooldown: 15 sec#

Changed: damage – 610+20*x → 585+10*x [810 → 685]

Wind Cutter
Description: Attacks enemies in front of you, and creates a vortex at the target location that causes additional damage.
Template

Level 1: Time Force Cost: 17, Damage: 250%, Number of Attacks: 4, Max Enemies Hit: 8.\n#c[Vortex]#: Max Enemies Hit: 8, Damage: 250% per 0.5 sec, Number of Attacks: 1, Duration: 3 sec.\n#cCooldown: 15 sec#
Level 10: Time Force Cost: 17, Damage: 295%, Number of Attacks: 4, Max Enemies Hit: 8.\n#c[Vortex]#: Max Enemies Hit: 8, Damage: 295% per 0.5 sec, Number of Attacks: 1, Duration: 3 sec.\n#cCooldown: 15 sec#

Changed: damage – 250+10*x → 245+5*x [350 → 295]
Changed: y – 250+10*x → 245+5*x [350 → 295]

Advertisements

Posted on April 6, 2016, in Extraction, MapleSEA and tagged , , , . Bookmark the permalink. Leave a comment.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: