Guide to Mercedes – The Elf Queen!


Note : I cannot guarantee that the info provided here is correct, should you see any mistake, please tell me so I could correct it, thanks in advance.
Warning: Image Heavy Post. Allow some time for the images to load before viewing.

Current Guide Version: Post-Justice

Credits :

Max’s Blog
Hidden-Street
Ardygun of Youtube
Fiel of Southperry

Availability:

KMS – Full Release (Legends Classes & Justice Nerfs Reflected)
JMS – Full Release

CMS – 1st Stage Release (Legends Classes Only)
TWMS – 1st Stage Release

GMS – 1st Stage Release
MSEA – 1st Stage Release

EMS – Not Released

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List of Contents

Click on the words in this list to move to the respective section or sub-section. If the images are displayed wrongly, please ensure that your Firefox has pipe-lining turned off. Thanks!

Info for Mercedes
Queen’s Decision
Pros & Cons + AP Build
Mercedes Equipments & Hometown
Mercedes Benefits
Skill Changelog – Justice

Mercedes’s Skills & Builds
Beginner
1st Job
2nd Job
3rd Job
4th Job

Others
Training Areas
FAQs

Guide Version History
Pre-Justice Legends Guide

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Info for Mercedes

Mercedes.A.P.L.E is the 3rd Hero released that once come together to seal the Black Mage.

Queen’s Decision

After the battle with the Black Magician, Mercedes wakes up in a battlefield and spots Freud and Afrien. The Onyx Dragon tells her that his master took the curse to protect him and died. Even though Afrien was very weak, he managed to leave behind an egg to what will be Evan in the next century. He then warp Mercedes back to her hometown, Elluel, victim of the Black Magician’s curse. The Elf Queen warns her citizens about the curse and tries doing everything in her power to prevent it from happening, even going so forth to seal off Elluel from outsiders. However, her attempts were in vain. Soon, the entire town, including Mercedes herself, was frozen due to the curse of the Black Magician.

When Mercedes finally awaken after a century, she realized that her town was still frozen! She then decided to set off on a journey to get help from the Maple World to undo the curse. However, she felt that she was not strong enough now to fight the slimes outside Elluel. As such, she started training by herself using the puppets in her town. Afterwhich, she finally set off on her journey.

For more info: Full Mercedes Storyline – Max’s Blog

-Return to List of Contents-

Pros & Cons of Mercedes

Pros :

– High DPS
– Awesome Art
– High Mobility
– High Critical Rate
– High Attack Speed
– No Projectiles required
– Starts with Level 30 Charm

Cons :
– Low HP
– No Party Skills
– Requires substantial funding

AP Build

Low STR – Cap your STR at 60 at most (Pump it accordingly so that you can wear your equipments)
Pure DEX – Pump all AP to DEX

Reasons – Mercedes gain a total of 35 stats from her skills. The rest will depend on your equipments. You will need a total of 170 STR to wear Empress equipments.

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Mercedes’s Equipments

Mercedes equips Archer Equipments and wield Dual Bowgun & Magic Arrow. Dual Bowguns are considered two-handed weapons generally have Normal attack speed. For more information on Dual Bowgun, please refer to Hidden-Street.

Magic Arrows, on the other hand, grants infinite arrows and do not provide any other notable benefits except that it can be potential-ed. However, a Potential Scroll is required for it. Magic Arrows can be bought from the Merchant in Elluel.

Mercedes’s Hometown


Mercedes is the Queen of the Elves who lives in Elluel. It is a peaceful town which is located near Ellina. However, the peace was broken when the elves residing there are frozen due to the Black Mage’s curse. This eventually leads to Mercedes’ departure to seek help to cure her people.

There are a few more notable NPCs in here to mention as below
Music Box: Plays a BGM of your choice. Once played, the BGM will play to the end and will not be cancelled even if you leave Elluel.
Magical Portal: Teleports to other towns in Victoria. Mercedes can use this freely while others have to pay 2k mesos.
Equipment Merchant: Dual Bowguns and Magic Arrows are sold here.
Unicorn: You will get your Unicorn mount here at level 50 for a price of 10m.
Elders: They are the main NPCs that are involved in Mercedes Quests.

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Mercedes’s Benefits

Link Skill System

Elven Blessing : 10% Bonus EXP & Town Portal to Elluel (30 mins cooldown)

Upon reaching level 70, you can link your Mercedes’ Elven Blessing to another character of the same account & world. The chosen character will gain all of the benefits listed above.

Conditions/Notes:

1) You can only change the link character only once per day. (Reset at midnight)
2) Only ONE character in the same world excluding your Mercedes will be able to gain its benefits at any point of time.
3) You cannot share Elven Blessing across worlds or accounts.
4) Unlike Empress’s Blessing, Elven Blessing cannot be shared across merged worlds. You can only apply them to characters in the SAME world.
5) Elven Blessing is able to stack with other link skills but the same link skill does NOT stack.


Character Card System

Mercedes is categorized under Heroes and Archer. Her character card reduces skills cooldown when placed in the card deck. The stats are as follows:
Rank B (Level 30-69): Reduce cooldown on skills by 2%
Rank A (Level 70-119): Reduce cooldown on skills by 3%
Rank S (Level 120-199): Reduce cooldown on skills by 4%
Rank SS (Level 200): Reduce cooldown on skills by 5%

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Mercedes’s Skills Changelog

Version: Legends -> Justice

2nd Job

Parting Shot
– Damage reduced by 30% at all levels (Max: 60% Damage)
Final Attack: Dual Bowguns
– Second hit Damage reduced by 25~29% (Max: 50% Damage, down from 75%)

3rd Job
Aerial Barrage
– Damage reduced by 20% at all levels (Max: 100% Damage)
– Passive Rising Rush Damage Increment reduced by 4%~10% (Max: 20% Damage Increment, down from 30%)
Stunning Strikes
– Damage reduced by 11% at all levels (Max: 115% Damage)
Unicorn Spike
– Damage reduced by 10% at all levels (Max: 140% Damage)

4th Job
Rolling Moonsault
– Damage reduced by 20% at all levels (Max: 170% Damage)
Advanced Final Attack
– Second hit Damage reduced by 21%~35% (Max: 70% Damage, down from 105%)
Spikes Royale
– Damage reduced by 52% at all levels (Max: 520% Damage)
Lightning Edge
– Damage reduced by 30% at all levels (Max: 405% Damage)

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Mercedes Skills + Skill Build

Note : You should only use the skill build as a reference only. Adjust them to suit your playing style and preferences.
Note 2: Alternatives are provided after the main build.
Note 3: Summary of Build Order are provided after the respective builds.
Note 4: Certain skills animations are not included. Please view the large animations in a separate tab individually as they are only shown partially here.


Elf’s Foundation
Total SP Gained: 0
Note: Generic Skills are not included. (ie. Empress Bless)

Elven HealingUses energy purified by nature to continuously recover HP and MP.
Type : Passive (Supportive)
Note: This skill is given when you advance to 1st Job.

Level 1 : Every 4 seconds, recover 5% of your HP and MP
UpdraftQuickly move up on ladders or ropes.
Type : Passive (Supportive)
Note: This skill is given when you advance to 1st Job.

Level 1 : Can be used on a rope or ladder [Command: up + jump]


Elven GraceRulers of the Elves are naturally gifted with swift movement, and fatal charms.
Type : Passive (Supportive)
Note: This skill is given when you advance to 1st Job.

Level 1 : Permanently improve attack speed by 1 and movement speed by 10, jump by 20 and Charm by 30 levels.
Elven Blessing[Job Specialty Skill] Allows you to return to Elluel, in addition to permanently receiving extra EXP through the blessings of the ancient Elves.
Type : Active (Supportive) + Passive (Supportive)
Note: This skill is given when you advance to 1st Job.
Note 2: You are able to link this skill to another character when your Mercedes reaches level 70.

Level 1 : Returns you to Elluel (Cooldown: 1800 sec) Additional Effect: Permanently receive 10% additional EXP


Union’s WillThe combined powers of the Union give rise to a stronger power.
Note: This skill is only given after you finish the Union quests at Level 75.
Note 2: You are required to complete Mercedes Quests to unlock the Union Quests.

Level 1: Permanently increase 5 STR, DEX, INT, LUK, 5 Weapon Attack, 5 Magic Attack

-Return to List of Contents-

Mercedes (1st Job)
Advancement Level : Level 10 (Automatically Adv. after you finish the tutorial)
Total SP Gained: 65 (5 SP is given)

Potential PowerActivates hidden powers within. Increases movement speed and maximum movement speed. Grants a fixed chance of avoiding enemy attacks.
Type : Passive (Supportive)

Level 1 : +2 Speed; 151% Maximum Speed; +6% Evasion Rate
Level 8 : +16 Speed; 158% Maximum Speed; +13% Evasion Rate
Level 15 : +30 Speed; 165% Maximum Speed; +20% Evasion Rate
Sharp AimPermanently increases Critical Rate.
Type : Passive (Supportive)

Level 1 : +2% Critical Rate
Level 10 : +20% Critical Rate
Level 20 : +40% Critical Rate
Swift Dual Shot Fire arrows at multiple enemies in front of you.
Type : Active (Multi-Targeting – 3 Targets)

Level 1 : -8 MP; Fires arrows at 3 enemies 2 times and deals 96% damage
Level 10 : -10 MP; Fires arrows at 3 enemies 2 times and deals 105% damage
Level 20 : -14 MP; Fires arrows at 3 enemies 2 times and deals 115% damage


Glide BlastMove forward during a jump by tumbling. Movement distance increases as the skill level increases.
Type : Active (Supportive)

Level 1 : -28 MP; jumps for a certain distance.
Level 5 : -20 MP; jumps for a certain distance.
Level 10 : -10 MP; jumps for a certain distance.

Suggested Skill Builds

Mobility Build
Level 10 : 1 Swift Dual Shot; 4 Glide Blast
Level 11 : 3 Glide Blast
Level 12 : 3 Glide Blast (Maxed)
Level 13 : 3 Potential Power
Level 14 : 3 Potential Power
Level 15 : 3 Potential Power
Level 16 : 3 Potential Power
Level 17 : 3 Potential Power (Maxed)
Level 18 : 3 Swift Dual Shot
Level 19 : 3 Swift Dual Shot
Level 20 : 3 Swift Dual Shot
Level 21 : 3 Swift Dual Shot
Level 22 : 3 Swift Dual Shot
Level 23 : 3 Swift Dual Shot
Level 24 : 1 Swift Dual Shot (Maxed); 2 Sharp Aim
Level 25 : 3 Sharp Aim
Level 26 : 3 Sharp Aim
Level 27 : 3 Sharp Aim
Level 28 : 3 Sharp Aim
Level 29 : 3 Sharp Aim
Level 30 : 3 Sharp Aim (Maxed)

Summary/End Results (In order)-
1 SP Starter:
Max:

Glide Blast (Maxed)
Potential Power (Maxed)
Swift Dual Shot (Maxed)
Sharp Aim (Maxed)

Reasons –
Max Glide Blast & Potential Power first because it will aid you in complete the Mercedes Quests and mobility. With Elven Blessing, you will almost not require any MP pots at this level. Max Sharp Aim last as it is not of any use at this point of time.

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Mercedes (2nd Job)
Advancement Level : Level 30 (Talk to the Harp in Elluel to advance)
Total SP Gained: 121 (1 SP is given when you advance job)

Parting ShotFires arrows at enemies launched into the air with Rising Rush. Can only be used after Rising Rush. \n Requirements: #c 1 Rising Rush
Requirement: Level 1 Rising Rush
Type: Active (Area Attack – 8 Targets)

Level 1 : -12 MP; Deals 36% Damage 4 times to 8 monsters
Level 5 : -16 MP; Deals 60% Damage 4 times to 8 monsters


Dual Bowguns MasteryIncreases the weapon mastery and accuracy of Dual Bowguns.
Type : Passive (Supportive)

Level 1 : 12% Mastery; +6 Accuracy
Level 10 : 30% Mastery; +60 Accuracy
Level 20 : 50% Mastery; +120 Accuracy
Final Attack: Dual BowgunsGrants a chance to deal additional damage after an attack. Must have Dual Bowguns equipped. \n Requirements: #c 1 Dual Bowguns Mastery
Requirement : Level 3 Dual Bowguns Mastery
Type : Passive (Triggered on Attack – Single Target)

Level 1 : 2% Proc Rate; First hit deals 55% Damage; Second hit deals 26% Damage
Level 10 : 20% Proc Rate; First hit deals 65% Damage; Second hit deals 38% Damage
Level 20 : 40% Proc Rate; First hit deals 75% Damage; Second hit deals 50% Damage


Physical TrainingImproves STR and DEX permanently through physical training.
Type : Passive (Supportive)

Level 1 : +3 STR; +3 DEX
Level 5 : +15 STR; +15 DEX
Level 10 : +30 STR; +30 DEX
Piercing StormContinuously fire arrows containing the power of nature. Arrows can penetrate enemies.
Type : Active (Piercing – 6 Targets)
Note: This skill has a range of 400.

Level 1 : -14 MP; Pierces up to 6 enemies 4 times dealing 64% damage each time
Level 10 : -19 MP; Pierces up to 6 enemies 4 times dealing 73% damage each time
Level 20 : -24 MP; Pierces up to 6 enemies 4 times dealing 83% damage each time



Rising RushPushes back multiple enemies in front of you before launching them into the air. You can deal additional damage by attacking the enemies in the air.
Type : Active (Area Attack – 8 Targets)

Level 1 : -20 MP; Pushes up to 8 enemies dealing 102% damage. 182% damage will be inflicted when the enemies are launched into the air and 2% bonus damage to airborne enemies will be applied.
Level 8 : -22 MP; Pushes up to 8 enemies dealing 116% damage. 196% damage will be inflicted when the enemies are launched into the air and 16% bonus damage to airborne enemies will be applied.
Level 15 : -25 MP; Pushes up to 8 enemies dealing 130% damage. 210% damage will be inflicted when the enemies are launched into the air and 30% bonus damage to airborne enemies will be applied.



Dual Bowguns BoostUses MP to increase the attack speed of your Dual Bowguns by 2 levels for a fixed period of time. /nRequired Skill: Dual Bowguns Mastery lv. 5
Requirement : Level 5 Dual Bowguns Mastery
Type : Active (Supportive)

Level 1 : -30 MP; Last for 10 seconds
Level 10 : -21 MP; Last for 100 seconds
Level 20 : -11 MP; Last for 200 seconds


Spirit SurgeIncreases Damage and Critical Chance for a fixed period of time.
Type : Active (Supportive)

Level 1 : -25 MP; Last for 68 seconds; +1% Damage; +1% Critical Rate
Level 8 : -35 MP; Last for 124 seconds; +8% Damage; +8% Critical Rate
Level 15 : -45 MP; Last for 180 seconds; +15% Damage; +15% Critical Rate

Suggested Skill Builds

Balanced Build –
Level 30 : 1 Piercing Storm
Level 31 : 1 Rising Rush; 1 Parting Shot; 1 Dual Bowguns Mastery
Level 32 : 3 Dual Bowguns Mastery
Level 33 : 1 Dual Bowguns Mastery; 2 Dual Bowguns Boost
Level 34 : 3 Dual Bowguns Boost
Level 35 : 1 Dual Bowguns Boost; 2 Dual Bowguns Mastery
Level 36 : 3 Dual Bowguns Mastery
Level 37 : 3 Dual Bowguns Mastery
Level 38 : 3 Dual Bowguns Mastery
Level 39 : 3 Dual Bowguns Mastery
Level 40 : 1 Dual Bowguns Mastery (Maxed); 2 Spirit Surge
Level 41 : 3 Spirit Surge
Level 42 : 3 Spirit Surge
Level 43 : 3 Spirit Surge
Level 44 : 3 Spirit Surge
Level 45 : 1 Spirit Surge (Maxed); 2 Physical Training
Level 46 : 3 Physical Training
Level 47 : 3 Physical Training
Level 48 : 2 Physical Training (Maxed); 1 Parting Shot
Level 49 : 3 Parting Shot (Maxed)
Level 50 : 3 Rising Rush
Level 51 : 3 Rising Rush
Level 52 : 3 Rising Rush
Level 53 : 3 Rising Rush
Level 54 : 2 Rising Rush (Maxed); 1 Final Attack: Dual Bowguns
Level 55 : 3 Final Attack: Dual Bowguns
Level 56 : 3 Final Attack: Dual Bowguns
Level 57 : 3 Final Attack: Dual Bowguns
Level 58 : 3 Final Attack: Dual Bowguns
Level 59 : 3 Final Attack: Dual Bowguns
Level 60 : 3 Final Attack: Dual Bowguns
Level 61 : 1 Final Attack: Dual Bowguns (Maxed); 2 Piercing Storm
Level 62 : 3 Piercing Storm
Level 63 : 3 Piercing Storm
Level 64 : 3 Piercing Storm
Level 65 : 3 Piercing Storm
Level 66 : 1 Piercing Storm; 2 Dual Bowguns Boost
Level 67 : 3 Dual Bowguns Boost
Level 68 : 3 Dual Bowguns Boost
Level 69 : 3 Dual Bowguns Boost
Level 70 : 3 Dual Bowguns Boost (Maxed)

Summary/End Results (In order)-
1 SP Starter:
Max except Piercing Storm:

Dual Bowguns Mastery (Maxed)
Spirit Surge (Maxed)
Physical Training (Maxed)
Parting Shot (Maxed)
Rising Rush (Maxed)
Final Attack: Dual Bowguns (Maxed)
Piercing Storm (16)
Dual Bowguns Boost (Maxed)

Reasons –
1 SP to all offensive skills. Pump level 5 Dual Bowguns Mastery to unlock Dual Bowguns Boost which will be left at level 6 for now. Max Spirit Surge first as it provides a higher damage increase than Physical Training. Parting Shot is maxed first as it does not require much SP and has a higher damage output than Rising Rush. Only Piercing Storm is not maxed as it will be replaced instantly at 3rd Job.

Possible Alternatives:
Piercing Storm first – Level 16 Piercing Storm before Rising Rush
Consider this build if you use Piercing Storm as your main attack skill. In general, the combo of Rising Rush + Parting Shot has a higher damage output though.

Build Order:

-Return to List of Contents-

Mercedes (3rd Job)
Advancement Level : Level 70 (Automatically Adv. Upon Meeting the Requirement)
Total SP Gained: 151 (1 SP is given when you advance job)

Aerial BarrageA combo skill used after lifting enemies into the air with Rising Rush. Fly towards airborne enemies, peppering them with swift attacks. In addition, permanently increases the damage caused by Rising Rush. /n Requirement: 5 Parting Shot
Requirement : Level 5 Parting Shot
Type : Active (Area Attack – 8 Targets) + Passive (Supportive)

Level 1 : Active Effect: -24 MP; Inflicts 86% Damage up to 8 Monsters 6 times; 1% chance of instant kill. Passive Effect: +6% Rising Rush Damage
Level 8 : Active Effect: -28 MP; Inflicts 93% Damage up to 8 Monsters 6 times; 8% chance of instant kill. Passive Effect: +13% Rising Rush Damage
Level 15 : Active Effect: -32 MP; Inflicts 100% Damage up to 8 Monsters 6 times; 15% chance of instant kill. Passive Effect: +20% Rising Rush Damage


Stunning StrikesQuickly fire multiple arrows at enemies in front of you. Enemies who are hit have a chance to be stunned.
Type : Active (Multi-Targeting – 4 Targets)
Note: This skill has a range of 400.

Level 1 : -20 MP; Hit up to 4 Monsters; 96% Damage; 4 Hits; 23% Stun Chance lasting 2 seconds
Level 10 : -26 MP; Hit up to 4 Monsters; 105% Damage; 4 Hits; 50% Stun Chance lasting 4 seconds
Level 20 : -35 MP; Hit up to 4 Monsters; 115% Damage; 4 Hits; 80% Stun Chance lasting 6 seconds


Leaf TornadoSpin in mid-air and fire a hail of arrows all around you. This skill can only be used while in mid-air, and requires 120 or more Jump.
Type : Active (Area Attack – 8 Targets)

Level 1 : -33 MP; Hit up to 8 Monsters; 97% Damage; 4 Hits
Level 10 : -39 MP; Hit up to 8 Monsters; 115% Damage; 4 Hits
Level 20 : -45 MP; Hit up to 8 Monsters; 135% Damage; 4 Hits




Unicorn SpikeSummons a sacred unicorn that attacks multiple enemies ahead of you while weakening them for a fixed period of time. Weakened enemies take additional damage from a fixed number of attacks from your party members. For boss monsters, the amount of additional damage is doubled.
Type : Active (Area Attack – 8 Targets)

Level 1 : -38 MP; Hit up to 8 Monsters; 102% Damage; 5 Hits; 19% chance to weaken the targets for 5 seconds giving 5% extra damage up to 5 times; 20 seconds cooldown
Level 10 : -46 MP; Hit up to 8 Monsters; 120% Damage; 5 Hits; 55% chance to weaken the targets for 10 seconds giving 10% extra damage up to 7 times; 15 seconds cooldown
Level 20 : -54 MP; Hit up to 8 Monsters; 140% Damage; 5 Hits; 95% chance to weaken the targets for 15 seconds giving 15% extra damage up to 10 times; 10 seconds cooldown




Gust DiveUses the power of wind to dive down onto multiple enemies, dealing damage to all of them. Requires 120 or more Jump.
Type : Active (Area Attack – 6 Targets)

Level 1 : -30 MP; Hit up to 6 Monsters; 138% Damage; 3 Hits
Level 10 : -35 MP; Hit up to 6 Monsters; 165% Damage; 3 Hits
Level 20 : -45 MP; Hit up to 6 Monsters; 195% Damage; 3 Hits



Ignis RoarPermanently increases your Avoidability, while borrowing the power of the Fire Spirit to greatly increase your ATT for a fixed period of time.
Type : Active (Supportive) + Passive (Supportive)

Level 1 : Active Effect: -40 MP; Last for 47 seconds; +2 Weapon Attack. Passive Effect: +5 Dodge Rate
Level 10 : Active Effect: -50 MP; Last for 110 seconds; +20 Weapon Attack. Passive Effect: +11 Dodge Rate
Level 20 : Active Effect: -60 MP; Last for 180 seconds; +40 Weapon Attack. Passive Effect: +20 Dodge Rate


Water ShieldBorrows the power of the spirits to raise a water barrier around you for a fixed period of time. The barrier absorbs a portion of the damage you receive, and increases resistance against abnormal status and all elemental attacks.
Type : Active (Supportive)

Level 1 : -60 MP; Last for 104 seconds; Absorb 11% Damage; +6% Status Effect and Element Resistance
Level 10 : -80 MP; Last for 140 seconds; Absorb 20% Damage; +15% Status Effect and Element Resistance
Level 20 : -100 MP; Last for 180 seconds; Absorb 30% Damage; +25% Status Effect and Element Resistance


Elemental KnightsRandomly summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle. Ice Spirit: Has a chance to freeze enemies. Fire Spirit: Deals continuous fire damage to enemies. Shadow Spirit: Deals increased damage.
Type : Active (Summoning)

Level 1 : -132 MP; Randomly summons 1 of 3 Spirits for 65 seconds. Frost Spirit: 360% Damage; 14% chance to freeze for 3 seconds. Flame Spirit: 360% Damage; 53% Damage Over Time every 1 second for 3 seconds. Shadow Spirit: 397% Damage. 196 seconds cooldown
Level 10 : -100 MP; Randomly summons 1 of 3 Spirits for 110 seconds. Frost Spirit: 450% Damage; 50% chance to freeze for 4 seconds. Flame Spirit: 450% Damage; 80% Damage Over Time every 1 second for 4 seconds. Shadow Spirit: 505% Damage. 160 seconds cooldown
Level 20 : -60 MP; Randomly summons 1 of 3 Spirits for 160 seconds. Frost Spirit: 550% Damage; 90% chance to freeze for 5 seconds. Flame Spirit: 550% Damage; 110% Damage Over Time every 1 second for 5 seconds. Shadow Spirit: 625% Damage. 120 seconds cooldown

Suggested Skill Builds

Balanced Build –
Level 70 : 1 Stunning Strikes
Level 71 : 1 Leaf Tornado; 1 Aerial Barrage; 1 Gust Dive
Level 72 : 2 Ignis Roar; 1 Unicorn Spike
Level 73 : 3 Ignis Roar
Level 74 : 3 Ignis Roar
Level 75 : 3 Ignis Roar
Level 76 : 3 Ignis Roar
Level 77 : 3 Ignis Roar
Level 78 : 3 Ignis Roar (Maxed)
Level 79 : 3 Water Shield
Level 80 : 3 Water Shield
Level 81 : 3 Water Shield
Level 82 : 3 Water Shield
Level 83 : 3 Water Shield
Level 84 : 3 Water Shield
Level 85 : 2 Water Shield (Maxed); 1 Aerial Barrage
Level 86 : 3 Aerial Barrage
Level 87 : 3 Aerial Barrage
Level 88 : 3 Aerial Barrage
Level 89 : 3 Aerial Barrage
Level 90 : 1 Aerial Barrage; 2 Stunning Strikes
Level 91 : 3 Stunning Strikes
Level 92 : 3 Stunning Strikes
Level 93 : 3 Stunning Strikes
Level 94 : 3 Stunning Strikes
Level 95 : 3 Stunning Strikes
Level 96 : 2 Stunning Strikes (Maxed); 1 Leaf Tornado
Level 97 : 3 Leaf Tornado
Level 98 : 3 Leaf Tornado
Level 99 : 3 Leaf Tornado
Level 100 : 3 Leaf Tornado
Level 101 : 3 Leaf Tornado
Level 102 : 3 Leaf Tornado (Maxed)
Level 103 : 3 Unicorn Spike
Level 104 : 3 Unicorn Spike
Level 105 : 3 Unicorn Spike
Level 106 : 3 Unicorn Spike
Level 107 : 3 Unicorn Spike
Level 108 : 3 Elemental Knights
Level 109 : 3 Elemental Knights
Level 110 : 3 Elemental Knights
Level 111 : 3 Elemental Knights
Level 112 : 3 Elemental Knights
Level 113 : 3 Elemental Knights
Level 114 : 2 Elemental Knights (Maxed); 1 Gust Dive
Level 115 : 3 Gust Dive
Level 116 : 3 Gust Dive
Level 117 : 3 Gust Dive
Level 118 : 3 Gust Dive
Level 119 : 3 Gust Dive
Level 120 : 3 Gust Dive (Maxed)

Summary/End Results (In order)-
1 SP Starter:
Max except Unicorn Spike:

Ignis Roar (Maxed)
Water Shield (Maxed)
Aerial Barrage (Maxed)
Stunning Strikes (Maxed)
Leaf Tornado (Maxed)
Unicorn Spike (16)
Elemental Knights (Maxed)
Gust Dive (Maxed)

Reasons –
1 SP to all offensive skills. Unicorn Spike is optional. Max Ignis Roar first for damage buff and survivability followed by Water Shield. Max Aerial Barrage first for its high damage output followed by Stunning Strikes as training at this level are mainly Rising Rush + Aerial Barrage and/or Stunning Strikes. Leaf Tornado is good in closely laid platforms maps and serves as a excellent boost in movement in those maps. Gust Dive is maxed last as it is more of a utility skill. Only Unicorn Spike is not maxed as its not as useful as compared to the other skills.

Possible Alternatives:
Max Unicorn Spike – Gust Dive is left at level 16
Either way is viable. Gust Dive is more of a utility skill while Unicorn Spike is not that good either due to its cooldown and long cast time. Choose based on your preferences. Personally, I have not used Gust Dive since I reach 4th Job.

Build: Same as above, just that you max Unicorn Spike instead of Gust Dive.

-Return to List of Contents-

Mercedes (4th Job)
Advancement Level : Level 120 (Automatically Adv. Upon Meeting the Requirement)
Total SP Gained : 243 (3 SP is given when you advance job)

Dual Bowguns ExpertIncreases Dual Bowguns Mastery, Weapon Attack, and Minimum Critical Damage. /n Requirements : Level 20 Dual Bowguns Mastery
Requirement : Level 20 Dual Bowguns Mastery
Type : Passive (Supportive)
Skill Book : Not Required
Mastery Books: Require Dual Bowguns Expert 20 & Dual Bowgun 30

Level 1 : 56% Mastery; +1 Weapon Attack; +1% Minimum Critical Damage
Level 15 : 63% Mastery; +15 Weapon Attack; +8% Minimum Critical Damage
Level 30 : 70% Mastery; +30 Weapon Attack; +15% Minimum Critical Damage
Defense BreakGrants a chance to ignore all enemy DEF. Applies to Boss Monsters as well.
Type : Passive (Supportive)
Skill Book : Not Required
Mastery Books: Require Defense Break 20

Level 1 : 2% chance to ignore 100% of a monster’s defense
Level 10 : 20% chance to ignore 100% of a monster’s defense
Level 20 : 40% chance to ignore 100% of a monster’s defense
Rolling MoonsaultA combo skill used after lifting enemies into the air using Rising Rush. Spin enemies in the air while attacking them. In addition, the damage caused by Rising Rush will be permanently increased.
Type : Active (Area Attack – 8 Targets) + Passive (Supportive)
Skill Book : Not Required
Mastery Books: Not Required
Note: You can use Glide Blast, Leaf Tornado, or Gust Dive after this skill.

Level 1 : Active Effect: -54 MP; Hit up to 8 Monsters; 132% Damage; 6 Hits. Passive Effect: +12% Rising Rush Damage
Level 10 : Active Effect: -62 MP; Hit up to 8 Monsters; 150% Damage; 6 Hits. Passive Effect: +30% Rising Rush Damage
Level 20 : Active Effect: -70 MP; Hit up to 8 Monsters; 170% Damage; 6 Hits. Passive Effect: +50% Rising Rush Damage



Advanced Final AttackPermanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack. /n Requirements : Level 20 Final Attack : Dual Bowgun
Type : Passive (Triggered on Attack – Single Target + Supportive)
Skill Book : Not Required
Mastery Books: Require Advanced Final Attack 20 & Advanced Final Attack 30

Level 1 : +6 Weapon Attack; +1% Accuracy; 41% Proc Rate; First hit deals 76% Damage; Second hit deals 50% Damage
Level 15 : +13 Weapon Attack; +5% Accuracy; 55% Proc Rate; First hit deals 90% Damage; Second hit deals 60% Damage
Level 30 : +20 Weapon Attack; +10% Accuracy; 70% Proc Rate; First hit deals 105% Damage; Second hit deals 70% Damage
Ishtar’s RingBorrows the power of Ishtar, a legendary weapon, to rapidly fire arrows at enemies ahead of you. Hold down the skill key to fire arrows continuously. In addition, damage from Stunning Strikes will be increased permanently. /n Requirements : Level 20 Stunning Strikes
Requirement : Level 20 Stunning Strikes
Type : Active (Rapid Attack – Single Target) + Passive (Supportive)
Skill Book : Not Required
Mastery Books: Require Ishtar’s Ring 20 & Ishtar’s Ring 30

Level 1 : Active Effect: -8 MP; 81% Damage; 2 Hits. Passive Effect: +7% Stunning Strikes Damage
Level 15 : Active Effect: -9 MP; 95% Damage; 2 Hits. Passive Effect: +15% Stunning Strikes Damage
Level 30 : Active Effect: -10 MP; 110% Damage; 2 Hits. Passive Effect: +25% Stunning Strikes Damage



Spikes RoyaleJump into the air while raining down Spikes Royales that deal damage to multiple enemies. Enemy DEF will decrease, and all attacks will become critical hits. In addition, damage of Leaf Tornado will increase permanently. /n Requirements : Level 10 Leaf Tornado
Requirement : Level 10 Leaf Tornado
Type : Active (Area Attack – 12 Targets) + Passive (Supportive)
Skill Book : Not Required
Mastery Books: Require Spikes Royale 20

Level 1 : Active Effect: -40 MP; Hit up to 12 Monsters; 406% Damage; 2 Hits; Reduce target defense by 1% lasting 5 seconds; 10 seconds cooldown. Passive Effect: +11% Leaf Tornado Damage
Level 10 : Active Effect: -50 MP; Hit up to 12 Monsters; 460% Damage; 2 Hits; Reduce target defense by 10% lasting 10 seconds; 8 seconds cooldown. Passive Effect: +20% Leaf Tornado Damage
Level 20 : Active Effect: -60 MP; Hit up to 12 Monsters; 520% Damage; 2 Hits; Reduce target defense by 20% lasting 15 seconds; 5 seconds cooldown. Passive Effect: +30% Leaf Tornado Damage



Lightning EdgeDash forward while attacking multiple enemies in your path.
Type : Active (Area Attack – 8 Targets)
Skill Book : Not Required
Mastery Books: Require Lightning Edge 20 & Lightning Edge 30

Level 1 : -54 MP; Hit up to 8 Monsters; 260% Damage; 3 Hits; 10 seconds cooldown
Level 15 : -62 MP; Hit up to 8 Monsters; 330% Damage; 3 Hits; 8 seconds cooldown
Level 30 : -74 MP; Hit up to 8 Monsters; 405% Damage; 3 Hits; 5 seconds cooldown



Ancient WardingFor a fixed period of time, receive the Ancient Spirit’s protection, which increases your damage and HP. In addition, the chance of to dodge for Ignis Roar will be increased permanently. /n Requirements : Level 5 Ignis Roar
Requirement : Level 5 Ignis Roar
Type : Active (Supportive) + Passive (Supportive)
Skill Book : Not Required
Mastery Books: Require Ancient Warding 20 & Ancient Warding 30

Level 1 : Active Effect: -45 MP; Last for 65 seconds; +1% Damage; +50 HP. Passive Effect: +6% Ignis Roar’s Dodge Rate
Level 15 : Active Effect: -60 MP; Last for 135 seconds; +15% Damage; +750 HP. Passive Effect: +13% Ignis Roar’s Dodge Rate
Level 30 : Active Effect: -80 MP; Last for 210 seconds; +30% Damage; +1500 HP. Passive Effect: +20% Ignis Roar’s Dodge Rate


Maple WarriorIncrease the stats of all party members by a certain percentage.
Type : Active (Party Buff – Supportive)
Skill Book : Not Required
Mastery Books: Require Maple Warrior 20 & Maple Warrior 30

Level 1 : -10 MP; +1% All Stats; Last for 30 seconds
Level 15 : -40 MP; +8% All Stats; Last for 600 seconds
Level 30 : -70 MP; +15% All Stats; Last for 900 seconds


Hero’s WillBy focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Type : Passive (Supportive)
Skill Book : Not Required
Mastery Books: Not Required
Note: A quest has to be completed to get this skill.

Level 1 : -30 MP; 600 seconds cooldown
Level 5 : -30 MP; 360 seconds cooldown

All Mastery Books are only obtainable from Secret Mastery Book

Suggested Skill Builds

Bossing Build
Level 120 : 1 Spikes Royale; 1 Ishtar’s Ring; 1 Rolling Moonsault
Level 121 : 1 Dual Bowguns Expert; 1 Advanced Final Attack; 1 Ancient Warding
Level 122 : 3 Ancient Warding
Level 123 : 3 Ancient Warding
Level 124 : 3 Ancient Warding
Level 125 : 3 Ancient Warding
Level 126 : 3 Ancient Warding
Level 127 : 3 Ancient Warding
Level 128 : 3 Ancient Warding
Level 129 : 3 Ancient Warding
Level 130 : 3 Ancient Warding
Level 131 : 2 Ancient Warding (Maxed); 1 Dual Bowguns Expert
Level 132 : 3 Dual Bowguns Expert
Level 133 : 3 Dual Bowguns Expert
Level 134 : 3 Dual Bowguns Expert
Level 135 : 3 Dual Bowguns Expert
Level 136 : 3 Dual Bowguns Expert
Level 137 : 3 Dual Bowguns Expert
Level 138 : 3 Dual Bowguns Expert
Level 139 : 3 Dual Bowguns Expert
Level 140 : 3 Dual Bowguns Expert
Level 141 : 1 Dual Bowguns Expert (Maxed); 2 Defense Break
Level 142 : 3 Defense Break
Level 143 : 3 Defense Break
Level 144 : 3 Defense Break
Level 145 : 3 Defense Break
Level 146 : 3 Defense Break
Level 147 : 3 Defense Break (Maxed)
Level 148 : 3 Advanced Final Attack
Level 149 : 3 Advanced Final Attack
Level 150 : 3 Advanced Final Attack
Level 151 : 3 Advanced Final Attack
Level 152 : 3 Advanced Final Attack
Level 153 : 3 Advanced Final Attack
Level 154 : 3 Advanced Final Attack
Level 155 : 3 Advanced Final Attack
Level 156 : 3 Advanced Final Attack
Level 157 : 2 Advanced Final Attack (Maxed); 1 Rolling Moonsault
Level 158 : 3 Rolling Moonsault
Level 159 : 3 Rolling Moonsault
Level 160 : 3 Rolling Moonsault
Level 161 : 3 Rolling Moonsault
Level 162 : 3 Rolling Moonsault
Level 163 : 3 Rolling Moonsault (Maxed)
Level 164 : 3 Ishtar’s Ring
Level 165 : 3 Ishtar’s Ring
Level 166 : 3 Ishtar’s Ring
Level 167 : 3 Ishtar’s Ring
Level 168 : 3 Ishtar’s Ring
Level 169 : 3 Ishtar’s Ring
Level 170 : 3 Ishtar’s Ring
Level 171 : 3 Ishtar’s Ring
Level 172 : 3 Ishtar’s Ring
Level 173 : 2 Ishtar’s Ring (Maxed); 1 Spikes Royale
Level 174 : 3 Spikes Royale
Level 175 : 3 Spikes Royale
Level 176 : 3 Spikes Royale
Level 177 : 3 Spikes Royale
Level 178 : 3 Spikes Royale
Level 179 : 3 Spikes Royale (Maxed)
Level 180 : 2 Maple Warrior; 1 Hero’s Will
Level 181 : 3 Maple Warrior
Level 182 : 3 Maple Warrior
Level 183 : 3 Maple Warrior
Level 184 : 3 Maple Warrior
Level 185 : 3 Maple Warrior
Level 186 : 3 Maple Warrior
Level 187 : 3 Maple Warrior
Level 188 : 3 Maple Warrior
Level 189 : 3 Maple Warrior
Level 190 : 3 Lightning Edge
Level 191 : 3 Lightning Edge
Level 192 : 3 Lightning Edge
Level 193 : 3 Lightning Edge
Level 194 : 3 Lightning Edge
Level 195 : 3 Lightning Edge
Level 196 : 3 Lightning Edge
Level 197 : 3 Lightning Edge
Level 198 : 3 Lightning Edge
Level 199 : 3 Lightning Edge (Maxed)
Level 200 : 3 Hero’s Will

Summary/End Results (In order)-
1 SP Starter:
Max except Maple Warrior & Hero’s Will:

Ancient Warding (Maxed)
Dual Bowguns Expert (Maxed)
Defense Break (Maxed)
Advanced Final Attack (Maxed)
Rolling Moonsault (Maxed)
Ishtar’s Ring (Maxed)
Spike Royale (Maxed)
Maple Warrior (29)
Lightning Edge (Maxed)
Hero’s Will (4)

Reasons –
Max Ancient Warding first for extra damage and HP. You will definitely need the additional HP. Max Dual Bowguns Expert as it increase your damage for all your skills. Defense Break and Advanced Final Attack are good combination with Ishtar’s Ring and should be maxed next due to higher proc rates. Max Rolling Moonsault next for maximized damage output followed by Ishtar’s Ring. You mainly depend on Defense Break and Advanced Final Attack for bossing, hence Ishtar’s Ring does not take absolute priority. Maple Warrior are left at 29 due to having the same stats at level 30. You should pump level 1 Hero’s Will whenever you get the skill.

Possible Alternatives:
Training Build – Max Rolling Moonsault first
Use this build to maximize your mobbing ability, however, you will not do as well in bossing.

Build Order:

Maple Warrior Build – Max Maple Warrior OR Pump Maple Warrior before Spike Royale OR both
Max Maple Warrior if you have Decent Combat Orders. If not, leave it at level 29. You can pump Maple Warrior first if you manage to get the mastery books.

Build Order (Bossing) :
Build Order (Training) :

-Return to List of Contents-

—————————————————————————————–

Suggested Training Areas

Note 1: This Section is built based on Korean Data. As such, World Tour Areas are not included in the training guide. There might also be slight differences in the data from version to version.
Note 2: The Training Areas provided are for reference only. You should adjust them according to your playing style and preferences.
Note 3: Monsters Data are correct as of Justice Patch. Monsters changes to Omega Sector, Orbis and Ludibrium are reflected.

Level 10-15: Blue Ribbon Pigs at Nautilus
Level 15-20: (Angry) Starfish at Nautilus
Level 18-20: Golem at Henesys Golem Temple
Level 21-25: Jellyfish at Nautilus
Level 20-25: Mixed Golem at its Mini-Dungeon
Level 25-30: Ice Golem & Flame Golem at Henesys Golem Temple
Level 30-40: Mushroom Castle Quests/Training
King Yeti and Pepe provides good EXP and provides drops scroll in a revamp before Justice. Enjoy it till Mikhail Patch arrives which ruins it. Before the nerf, I would strongly recommend you to stay there till you at least reach level 50.

Level 40-46: Copper Drakes/Drakes/Red Drake & the associated Quests at Sleepywood Dungeon
Level 40-50: CDs OR Mannequins at Kerning Square
CDs are ideal, but if you cannot find any map there, Mannequins are good too.

Level 45-52: White Fang at El Nath (The Map with the Merchant NPC)
Level 50-70: Chryse Quest and Training
The repeatable quest give decent EXP till 65. You can do it after completing the quest chain.

Level 60-70: Toy Trojans at Ludibrium
Level 62-70: Robo and/or Master Robo at Ludibrium Toy Factory

Level 62-75: Mateon/Zeta Gray/Ultra Gray/Plateon/Mecateon at Omega Sector
Zeta Gray and Mecateon drops Angelic Bless Recipe.

Level 65-78: Sand Rats and/or Sciopoins at Magatia
Flat maps with high spawn rate. Sahel 2 has better spawn rate though.

Level 70-83: Iron Mutae at Magatia
Flat map with high spawn rate.

Level 70-82: Straw Target Dummy at Mu Lung
Like Triple Rumo, Straw Target Dummy drops Angelic Bless Recipe too.

Level 70-84: Triple Rumo at Magatia
Triple Rumo drops Angelic Bless Recipe. Furthermore, the maps is flat and high spawn rate. However, the area boss that spawn occasionally here can be quite irritating.

Level 80-90: Roid and/or Neo Huroid at Magatia
Both maps are flat which makes a good training area.

Level 84-92: Homun at Magatia
Level 85-93: Saitie at Magatia
Small and flat map. However, the spawn rate is not that good.

Level 90-98: Homunculus at Magatia
Level 94-110: Kru and Captain at Herb Town
Flat maps with awesome spawn. However, maps are pretty scarce here.

Level 100-108: Ghost Pirate at Ludibrium Clock Tower
Alternative if you cannot find map at Pirates.

Level 105-120: Dual Ghost Pirate at Ludibrium Clock Tower
Awesome spawn rate.

Level 105-125: Master Death Teddy at Ludibrium Clock Tower
MDT drops Angelic Bless Recipe. However, they hit hard and you can almost never find map here.

Level 115-120: Spirit Viking at Ludibrium Clock Tower
Level 117-125: Gigantic Spirit Viking at Ludibrium Clock Tower
Level 120 onwards: Bossing
Papulutus and Zakum is pretty much the options for anybody. Zakum Arm Training is pretty good if you cannot down the entire Zakum. Cross Hunter are a good source of EXP as well. (after the Cross Hunter expansion in Justice)

Level 120-140: Monsters in Leafre
Level 135 onwards: Time Temple and Future Ereve

Others

You should also consider the following as they give very good EXP.
Cross-Hunter Quests:
Quest-line start at level 75. Quest EXP is pretty decent at the respective levels and daily 15 access does give some good EXP.

Aswan
Monster Spam in Party Hell Mode gives godlike EXP. However, it was nerfed in the following patch. Aswan modes were also removed when Dual Blade Revamp was released.

Monster Park
Level 60-95; 135-165; 160 and above

Party Quests
Level 50 and above. Good at all levels especially after 110 where grinding turns tedious and slow.

The following are recommended to be completed due to their rewards
Elin Forest Theme Quests
Recommended to do only after you hit 4th Job. Can be skipped if you do not require the Ring.
Rewards- Medal and Ring

Golden Temple Theme Quests
Activated on level 115. Can be skipped.
Rewards- Medal and Mystery Mastery Book (Random class); Access to Raven Boss which drops Cap

Von Leon Castle Theme Quests
Recommended to complete.
Rewards- Job Mystery Mastery Book and Medal

Neo City Theme Quests
Recommended to complete.
Rewards- Cap and Job Mystery Mastery Book which gives a random book 30 other than Maple Warrior

Cross Hunter Quests & Chapters
Strongly Recommended!
Rewards: Quests- Medals & Rings; Chapters- Titles that gives stats, Scroll that gives +2 Stats, +2 Attack with a success rate of 100%, Job Mystery Mastery Book and 2 star-enhancement scroll

-Return to List of Contents-

—————————————————————————————

Mercedes FAQs

Character Development/Creation –
Q : Can I still play my existing Mercedes after restriction?

A : Yes.

Q : What is the play style of Mercedes?

A : A mix of Speed, combo and traditional archer. Try out Mercedes if you love Dual Blades or Bowmaster. Mercedes also have some fantastic design in her skills.

Skills Related –
Q : Will Mercedes have Bless of Fairy/Empress Blessing?

A : Yes.

Q : I still don’t get the Link Skill. How exactly does it works?

A : Basically, you can ‘share’ the skill with another character in the same account & world at level 70.

Q: What are the differences between Potential Power and Ignis Roar evasion effects?

A : Potential Power increase your Avoidability directly (the one in your stats window), hence it depends on your base aviodability to evade damage. On the other hand, Ignis Roar works independently and will avoid any damage when triggered. This 2 skills are NOT additive.

Q: So..you mentioned about level 30 Charm…what is so good about it?

A : You are able to gain a Pocket Slot with level 30 Charm. However, a quest is required to be completed at level 30 before the slot is unlocked.

Equipments Related to Mercedes-
Q : Is Magic Arrow necessary if I am not using a potential scroll?

A : You must equip a Dual Bowgun and Magic Arrow at all times to attack or use any skill. So…yes, you will need it.

Other Stuffs Related to Mercedes-
Q : Will there be a free slot given for Mercedes?

A: Only 1 slot is given for the entire Legend Update in Korea. (excluding Hot-Time)

Q : Does Mercedes have her own ‘exclusive’ warerobe?

A : Yes.

Q : Does Mercedes start on Maple Island?

A : No. Mercedes starts on a scene of the aftermath of the Black Mage Battle followed by a series of quests at her hometown, Elluel.

-Return to List of Contents-


-End of Mercedes Guide-

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Posted on April 16, 2012, in Class / Jobs, Legends, Mercedes and tagged , , , , , , , , , , , , , , , . Bookmark the permalink. 4 Comments.

  1. A wonderful guide there.

    i find a little mistake, “Low STR – Cap your DEX at 60 at most”
    should be “Cap your STR” right? F3

  2. Hello, awesome guide there 😀
    But is there a skill guide for a pure DEX Mercedes? Because I wish to pump Maple Warrior first for the extra STR (I’ve problems with equipping lv130 Ipos dualgun)

    • you can pump max Maple Warrior after you max Ancient Warding and/or Advanced Bowguns Mastery.

      but you should max Ancient Warding first no matter what due to the critical HP increase.

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